THE BORE
General => Video Game Bored => Topic started by: mojovonio on July 23, 2010, 10:52:48 AM
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Dead Rising 2: CASE Zero on August 31st for :bow 400 MS Points :bow2
by Eric Bush
Los Angeles, CA – July 22nd, 2010 – Capcom, a leading worldwide developer and publisher of video games, today confirmed that Dead Rising® 2: CASE ZERO, will be available on August 31st exclusively to Xbox 360® gamers via Xbox Live® Arcade online gaming service from Microsoft at a cost of 400MPs. A unique and stand alone piece of content, Dead Rising 2: CASE ZERO acts as a prologue, introducing players to the main protagonist, Chuck Greene and provides a glimpse of the action to come when Dead Rising 2 releases in North America on September 28th, Japan on September 30th and throughout European and Australian territories on October 1st.
Set two years after the Willamette incident chronicled in the original Dead Rising® and three years before the start of Dead Rising 2, Chuck along with his young infected daughter, Katey, find themselves trapped in the zombie infested desert town of Still Creek. It’s up to Chuck to find a way out of town, and locate the Zombrex Katey must take to prevent her from joining the ranks of the undead.
Just like in the full game, players in Dead Rising 2: CASE ZERO will use Chuck’s handyman skills and a roll of duct tape to combine two items to create powerful combo weapons. Not only do combo weapons make killing zombie sprees more fun but they also have the added benefit of earning Chuck additional ‘Prestige Points’ which in turn result in quicker levelling up.
Players who download Dead Rising 2: CASE ZERO and then go on to buy Dead Rising 2 will be able to carry over character attributes earned such as ‘Player Level’, to a maximum of five, ‘Prestige Points’ alongside skills, ‘Combo Cards’ and a number of alternate outfits.
“With Dead Rising 2: CASE ZERO we had two goals: provide newcomers with an easy point of entry to the Dead Rising universe, and give fans of the series an insight into what took place after Frank West survived the outbreak at the Willamette Mall,” said Keiji Inafune, Capcom’s Head of R&D Management Group and Executive Producer for Dead Rising 2. “We have certainly achieved both of these ambitions but I am equally pleased that we are able to give gamers so much unique and entertaining content at such a great price.”
All the information contained in this news post comes directly from a press release sent out
http://www.planetxbox360.com/article_11234/Dead_Rising_2_CASE_Zero_on_August_31st_for_400_MS_Points (http://www.planetxbox360.com/article_11234/Dead_Rising_2_CASE_Zero_on_August_31st_for_400_MS_Points)
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5 bucks for a demo.
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Capcom says it's 2-3 hours long. IGN finished it in 25 minutes. :lol
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Still overpriced... should have been a preorder bonus...
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Capcom says it's 2-3 hours long. IGN finished it in 25 minutes. :lol
:lol
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Capcom says it's 2-3 hours long. IGN finished it in 25 minutes. :lol
:lol
:lol
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Still overpriced... should have been a preorder bonus...
yup, same with that Dead Space puzzler that's coming out.
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pre order Banjo Kazooie -> get free XBLA game
pre order Fable 2 -> get free XBLA game
seems MS is the only one who gets it
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That's not our fault, really.
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Just so you know Case Zero is around 2-3 hours in length and much longer to max it out. The version at Comic Con is an unfinished build that lasts 25 minutes. IGN clocked Case Zero in 25 minutes? They wish!
http://www.facebook.com/capcomunity
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But not offering multiple ways to access game content is :maf
Yeah, a lot of companies are experimenting with ways to distribute right now, and some of the decisions about digital content downloads lately have been questionable.
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Yeah, pretty sure lots of games would make bank, bank, bank on the prequels downloads, especially if it also unlocks something in the main game. It would engender more goodwill than the Online Pass idea has generated in bad will.
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Wow, only $5 for the first chapter of the game that they decided to rip out and sell separately. Can't wait to pay another $5 for the ending.
:bow Microrapements :bow2
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I'm buying it for sure. I don't even think I'll get DR2 right away but $5 for a mini-Dead Rising game sounds great. Plus it looks like the small town location isn't in the full Dead Rising 2.
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$5 demo. good jon on praising them for this
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Yeah, pretty sure lots of games would make bank, bank, bank on the prequels downloads, especially if it also unlocks something in the main game. It would engender more goodwill than the Online Pass idea has generated in bad will.
I think its a great idea, and more than just a "$5 demo". Achievements and your progress carries over to the main game. Im there with bells on.
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I dunno about calling it a demo; it's fuzzier than that. It's more like an "episodic game," or an "episodic style prelude" to the main retail game. A demo usually is one small portion of the game, usually the first part with its tutorial, or time limited or area-limited, but it's always stuff that is in the main game. This doesn't describe the scenario under discussion.
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Remember when Microsoft lost over $4 billion on the original Xbox and spent $1.26 billion on launching the 360?
Investors do.
MS also spent over $1bln to address the RROD issue.
Xbox brand wouldn't have survived if it weren't for MS' bottomless wallet. Any other company would've dropped the project a long time ago...
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But it's not like they're doing it for kicks. They want to own people's living room experience. The Netflix deal was super smart of them. How many times lately have you scoped your friends list to see a mess of people watching videos? That's where MS wants to be: enabling the entertainment experience as a whole.
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But it's not like they're doing it for kicks. They want to own people's living room experience. The Netflix deal was super smart of them. How many times lately have you scoped your friends list to see a mess of people watching videos? That's where MS wants to be: enabling the entertainment experience as a whole.
MS wants a lot of things. They want everything their competitors have: the ipod, casual friendly gaming, the hardcore market, the living room experience, the mobile OS/phone, a popular search engine, and i'm sure they'll take a shot at ipad market as well. They're the huge fucking also-ran of the tech industry, except when it comes to Windows, of course.
The point is, there's always something stupid holding them back. And the $50 live subscription to watch Netflix will kill them on the media end when their competitors have it free (and in the PS3's case, Blu-ray playback on top of it.)
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typical Sonytard FUD, enjoy your $599 George Foreman Grill
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MS wants a lot of things. They want everything their competitors have: the ipod, casual friendly gaming, the hardcore market, the living room experience, the mobile OS/phone, a popular search engine, and i'm sure they'll take a shot at ipad market as well. They're the huge fucking also-ran of the tech industry, except when it comes to Windows, of course.
The point is, there's always something stupid holding them back. And the $50 live subscription to watch Netflix will kill them on the media end when their competitors have it free (and in the PS3's case, Blu-ray playback on top of it.)
typical Sonytard FUD, enjoy your $599 George Foreman Grill
No, Flamenco is right about everything he stated there.
Microsoft is not a creative company, but it knows how to use the innovations of others very effectively. They turned MSN into a casual games portal and integrated it into their instant messaging implementation, so you've got a shitty version of AOL (sorry, redundant) launching whenever you run MS' messaging service. The Zune was intended to be an "iPod killer" but there had to be an iPod for it to kill. There were other smartphone OS available before Windows Mobile came out -- and that has even been re-branded "Windows Phone" presumably because someone at MS thought "iPhone" sounded intuitive, so why not ape that?
Windows OS is an also-ran too, but it has marketshare. Windows 95 is partially the result of the "Look-and-Feel Lawsuit" being settled not in Apple's favor. Prior to 95 the Windows flavors were all horrendous, backward, ugly things with unintuitive keystrokes that belonged more in something from the CP/M era. 95 dropped all of that and used Ctrl-C, Ctrl-X, Ctrl-V, Ctrl-Z like the Mac. Pretty much every subsequent addition to Windows OS has been a reaction to innovation from Apple.
Anyway, the "always something stupid that holds them back" hasn't really held them back that much this generation. I don't think they had a clear picture of Gamerscore-as-investment, but they were smack dead on in betting that the social-networking aspects of friend lists would benefit from an earlier availability. How many times have we heard it here: "If it's multiplatform, get it on 360 so at least we can play together"
That 50USD/year charge for Gold is kind of questionable, but it appears to have funded actual features and growth, while Sony has been trying to figure out how to catch up with MS this generation. Ironic, for the company that is usually the also-ran.
I suspect when it looks beneficial to do so, MS will demote Netflix to a Silver-access feature.
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typical Sonytard FUD, enjoy your $599 George Foreman Grill
lean, mean grilling machine 8)
Anyway, the "always something stupid that holds them back" hasn't really held them back that much this generation. I don't think they had a clear picture of Gamerscore-as-investment, but they were smack dead on in betting that the social-networking aspects of friend lists would benefit from an earlier availability. How many times have we heard it here: "If it's multiplatform, get it on 360 so at least we can play together"
As far as I know, the 360 is the best success they've had at brute-forcing a market. But even then, the Wii wiped up its lead the minute it came out and the race for second is closer worldwide than it probably should be, given the effort MS has put in.
That 50USD/year charge for Gold is kind of questionable, but it appears to have funded actual features and growth, while Sony has been trying to figure out how to catch up with MS this generation. Ironic, for the company that is usually the also-ran.
I guess NXE counts, but that wasn't the kind of growth I was hoping for. :lol I've owned both the PS3 and 360 for long periods of time and the difference in features is really, really small. [on a side note, I don't care that much because I think I paid full price for my initial year of live 6 years ago and have gotten it heavily discounted or free ever since...but the mainstream probably isn't that savvy/doesn't care.] Yes, every once in a while I get pissed that there isn't a "join friend's lobby" feature implemented into the XMB or cross-game chat. It's definitely a little clunkier. Otherwise, you get the same thing for free, it's just the PSN takes a bit more effort to play with friends.
But PSN Plus puts a big question mark on how long free PSN will last, imo. It's almost like they're subsidizing online play this gen as a way to make up for the huge, 2-to-3 year long stumble at the beginning of the gen. I wouldn't be surprised if PSN Plus gets bumped up to include online play next gen, especially with all this talk about all online gaming going to subscription service. It might include Netflix streaming as well. I wonder if Netflix would have any say in that call as they gain more leverage in these deals.
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The difference in actual features between PSN and Live is small
But Live is soooooo much more intuitive. Most of my friends that have a PS3 only don't even know about half the features available. NXE is actually very well done and very user friendly for everything it can do. They did an amazing job with it IMO and and Sony fumbled big time. PSN might look prettier, but it's a gorgeous skin for a terrible fucking mess.
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That's one of the things that just killed me during the days without my 360 where I was using the PS3 fairly intensely for the first time: IT'S PRETTY AS HELL. It's really gorgeous and feels nice.
The XMB looks nice, and allows you to do a lot of stuff all feeling like you're at the top level, not nesting down into some archive of features, from which B-Button mashing is required to return to the top level, a la 360 Dashboard. The PS3 music visualizer is pure class compared to 360's WINAMP LSD FESTIVAL. Sony has style, no doubt.
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The difference in actual features between PSN and Live is small
But Live is soooooo much more intuitive. Most of my friends that have a PS3 only don't even know about half the features available. NXE is actually very well done and very user friendly for everything it can do. They did an amazing job with it IMO and and Sony fumbled big time. PSN might look prettier, but it's a gorgeous skin for a terrible fucking mess.
Is it? I seem to remember having to wade through advertisements and all kinds of shit to get to where I'm going. It's very microsoft-- big and clunky.
neither one is a spot on solution. XMB seems too subtle and weird; NXE is owned by advertisers and has too many goddamn levels of menus.
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I don't have to wade through any advertisers to play games, that's ridiculous. :lol
Yes, there are ads in some of the content blades, if you're looking at downloadable content, but you make it sound as bad as one of those awful infomercials for stupid products that nobody needs due to exaggerated difficulties. (Tired of making a mess when you scramble an egg! Womp womp!)
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EGGSHELLS IN MY QUICHE
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Oh look, PS3 bashing in a 360 Is Jesus thread. Who would've thunk it? ::) ::) ::)
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The difference in actual features between PSN and Live is small
But Live is soooooo much more intuitive. Most of my friends that have a PS3 only don't even know about half the features available. NXE is actually very well done and very user friendly for everything it can do. They did an amazing job with it IMO and and Sony fumbled big time. PSN might look prettier, but it's a gorgeous skin for a terrible fucking mess.
Is it? I seem to remember having to wade through advertisements and all kinds of shit to get to where I'm going. It's very microsoft-- big and clunky.
neither one is a spot on solution. XMB seems too subtle and weird; NXE is owned by advertisers and has too many goddamn levels of menus.
I never even notice the ads.
It's big and clunky but even my 10 year olds cousins can figure out things like installing games and checking friends lists and shit. Adults that own PS3's seem to be confused by its features asking "Where do I go?" PS3's seems to be over-organized if anything.
That's one of the things that just killed me during the days without my 360 where I was using the PS3 fairly intensely for the first time: IT'S PRETTY AS HELL. It's really gorgeous and feels nice.
The XMB looks nice, and allows you to do a lot of stuff all feeling like you're at the top level, not nesting down into some archive of features, from which B-Button mashing is required to return to the top level, a la 360 Dashboard. The PS3 music visualizer is pure class compared to 360's WINAMP LSD FESTIVAL. Sony has style, no doubt.
For sure. Even the PS3 startup is slick. The way the logo subtly comes in and disappears while my background appears and the simple chime. The way the themes work with everything. It doesn't look like a Play-Skool toy mess (360).
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the 3 times i use it a year it works
:bow live :bow2
I can't believe I pay for this shit just for Netflix.
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It's not a deal breaker but I really don't like the influx of ads on the 360. It's disgusting, especially if you pay yearly for Gold.
Yeah, I see the subsequent points everyone's making, but this is my first reaction as well. Then again, I'm also not fond of ads on pay-cable channels.
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I want to boot my 360 just to see if I have adds in my NXE. Seriously, I've never noticed any. I will agree however that the Xbox UI (Blades?) is a big steaming pile of turd compared to XMB in form and functionality, it's like the whole thing was designed around being big and overbearing and colourful for media/advertisement rich environments that tend to confuse you a little... I still get confused sometimes if I've got a couple drinks in me or I'm looking for something a little out of the way. The guide button solves most problems though.
Browsing games in the store is still fucking terrible too. Go left or right by mistake (which happens all the time with the nightmare DPads) and you've got to work your way back to the last position you were browsing from. Terrible.
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Yeah, I use the Guide Button and its blades more than the Dashboard and its channels. Ironic, in a way.
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I only ever go to My Xbox and Netflix on the video channel so I've never noticed.
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My only real problem with ads on the 360 is that the system boots up on one. One time I hit up and A to boot my game but because the interface was sluggish and I almost ended up buying the l4d2 dlc. If it booted straight to the inserted dvd or last played game, that would be fine. That or an option like the PS3 has where it shows the last used programs, so you can boot into an XBLA game or netflix instantly.
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Yeah, you can set the 360 to boot to disc instead of Dashboard, but "Games Library" would be another option. You'd think Microsoft, the company that wants to give users a half dozen choices at the Shutdown dialog window, would give a couple more options for how to start up.
I only ever go to My Xbox and Netflix on the video channel so I've never noticed.
Really? So you're mainly a PS3 gamer? Or Wii?
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No no. I'm mainly a 360 gamer. But I only ever go to My Xbox to the Play Game thing or go to Netflix.