Eurogamer has learned from an independent source that Rockstar is ramping up research on locations around Hollywood.
Earlier today we heard that Tinseltown could well be the setting for Grand Theft Auto V.
Our source could not say whether the research was specific to the GTA series.
Also, Saints Row 3 will be better anyway
Uhhhh...but San Andreas was already set in what is basically L.A., so...
This is stupid.
Detroit? A part of the gta experience is experiencing real world places in game form. Who wants to visit Detroit?
They should make a game that takes place in DC/Baltimore. "The Wire" type stuff for the b'more area, and all sorts of crazy political conspiracy stuff for the DC area...
YES.
A video game like GTA set in the Baltimore and surrounding areas would be so boring.
From what I've seen of RDR it's basically GTA4 in the west. This definitely means that the crux of GTA's main problem right now is setting. I don't even think a different country/continent would fix things. It has to be a completely different time period.
Just like GTA 4 and its episodes. Still the best sandbox games of this gen.
From what I've seen of RDR it's basically GTA4 in the west. This definitely means that the crux of GTA's main problem right now is setting. I don't even think a different country/continent would fix things. It has to be a completely different time period.You couldn't be more wrong if you tried. You're positing that the only difference is the setting, when in fact the larger divergence between GTA IV and RDR exists in the interactivity between the player and the world.
OSCAR WORTHY SCRIPTStop that, you. :wag
Fill Wederman better be one of game's mission offering characters.
But it's still the best sandbox game of this gen. FACT
Let's see:
Crackdown was better
Dead Rising was better
Saints Row 2 was better
Red Faction: Guerrilla was better
Just Cause 2 was better
And...uh...Grand Theft Auto: Chinatown Wars was better
So NOT FACT.
QuoteDead Rising was better
Is this even a sandbox game ala GTA? NO
From what I've seen of RDR it's basically GTA4 in the west. This definitely means that the crux of GTA's main problem right now is setting. I don't even think a different country/continent would fix things. It has to be a completely different time period.You couldn't be more wrong if you tried. You're positing that the only difference is the setting, when in fact the larger divergence between GTA IV and RDR exists in the interactivity between the player and the world.
GTA IV is a beautiful, detailed world, but nothing happens in it unless you're on a mission. You can DO A STORY MISSION or you can GO RACE or you can CALL A DATE and do ONE OF FOUR BORING ACTIVITIES TOGETHER. Or sometimes THEY CALL YOU, but if you refuse to go out with them it reduces your friendship rating with that character. Whenever you , you have to TRAVEL to pick them up, sometimes all the way across the map, then TRAVEL to the location, then do something boring like DARTS or POOL, and then TRAVEL back to their place.
In contrast the interaction with the townspeople in RDR is immediate: someone has been robbed, so go get the thief; someone's horse was stolen, so go retrieve it; someone is kidnapping a victim or going to knife them, so save them; someone wants to duel... It's all right there, right in front of you, and you don't have to go looking for it.
And those are just the in-town instances; let's talk about being out looking for specific environmental objects like herbs or flowers and suddenly being confronted by something that doesn't like you being there, like a grizzly or a cougar. Or how about stopping to help someone and being ambushed by a half dozen heavily armed jerks?
All of these encounters could be transposed into the GTA IV world and made it deeper and more enjoyable. It's been stated repeatedly in interviews with Rockstar that they wanted to tell an immigrant's story, and they wanted the player to be able to focus on that. It follows that they removed the simple R3 Missions from GTA3 series games because of that goal. RDR has shown that with enough creativity you can keep the spontaneous-appearing events without impairing the overall narrative. You'll be seeing similar, even analogous activities in GTA V, for certain.
Detroit? A part of the gta experience is experiencing real world places in game form. Who wants to visit Detroit?
You wouldn't want to go visit a crumbling, crime-ridden metropolis with a huge arsenal of heavy weapons? I know I would.
From what I've seen of RDR it's basically GTA4 in the west.
Sci-fi GTA, it's the natural evolution of the genre. Steal hovercars and time-traveling DeLoreans, while evading cyber-police for thoughtcrimes.You dun goofed up.
Consequences will never be the same.
I..I'm not judging it.
I don't see how it's a sweeping statement. Even if I haven't played it, I'm still sure that the fact RDR takes place in the wild west, a setting not very common amongst games, is a big part of its critical reception among fans and critics alike -- it's refreshing. I'm not saying a giant portion of GTA4 WASN'T the mechanics, because obviously they were.
The marketing on RDR was weird, and not very successful. Those droll videos about life in the old west and reverse IK driven damage models were pretty far from compelling. What RDR has moved on, more than anything else, is word of mouth.
You can think your point still stands all you want, you're still really, really wrong. Western games have been sales poison for a while now. And the difference isn't just setting. But since you've ignored what I spent time writing and continue to blather on about a game you haven't played, I'll treat your responses with similar dismissal.
So you don't agree that a change in setting and time period wouldn't do the GTA series good? That's all my argument boils down to.
From what I've seen of RDR it's basically GTA4 in the west. This definitely means that the crux of GTA's main problem right now is setting. I don't even think a different country/continent would fix things. It has to be a completely different time period.
When will people learn not to use sales as an indicator as to how good a game is?No worries; Himumu not only doesn't read my posts, I'm pretty sure he doesn't even check his own posts.
EDIT: And i should learn to read the whole thread before posting.
Does Saints Row 2 have local co op?Split screen: Nope.
So you don't agree that a change in setting and time period wouldn't do the GTA series good? That's all my argument boils down to.
It's not an argument, it's a statement. And it is a sweeping generalization:From what I've seen of RDR it's basically GTA4 in the west. This definitely means that the crux of GTA's main problem right now is setting. I don't even think a different country/continent would fix things. It has to be a completely different time period.
As I said, the things which make RDR work are transposable to the GTA urban setting. As QuietID stated, most of the narrative mission stuff is identical to GTA IV's structure. I didn't have an issue with GTA IV's narrative missions, only that there is almost nothing to do other than them.
When will people learn not to use sales as an indicator as to how good a game is?
System link? that's fucking stupid, smh.
So you don't agree that a change in setting and time period wouldn't do the GTA series good? That's all my argument boils down to.
It's not an argument, it's a statement. And it is a sweeping generalization:From what I've seen of RDR it's basically GTA4 in the west. This definitely means that the crux of GTA's main problem right now is setting. I don't even think a different country/continent would fix things. It has to be a completely different time period.
As I said, the things which make RDR work are transposable to the GTA urban setting. As QuietID stated, most of the narrative mission stuff is identical to GTA IV's structure. I didn't have an issue with GTA IV's narrative missions, only that there is almost nothing to do other than them.
There you go about sweeping generalizations. I only use that when I'm offended about something.
And yet Quietid and your posts still suggest exactly what I have been saying all along, that RDR's gameplay is pretty similar to GTA4's, but the simplicity of the western setting fixes most of GTA4's problems. In GTA4, driving is an issue for a lot of people: the physics make vehicles not fun to drive, the city is too big to want to drive from one end to the next, the game employs more realistic traffic making you have to go even slower. With a western setting, this is not an issue because: 1. you mainly use horses and horses don't need to drift or edge around tight city streets or 2. due to the desert setting one does not need to go through miles of traffic. And this is just vehicular transportation. I haven't mentioned shooting (more simplistic guns) and other features people felt were lacking in GTA4. From every single thing I've read about it, the desert setting seems to compliment the GTA4 gameplay more so than GTA4 itself.
This is all I meant by my original post, so sorry for not going into more detail, my original post was merely an observation. I wasn't judging (like you have suggested) or anything as I haven't played it. One can't make minute observations? I don't see why you have to get up in arms about an observation someone makes anyways.
I not once argued sales. You brought up sales. All I brought up was an observation. You have since done nothing but try to prove me wrong, why I don't know.
I will repeat: a change in not only time period but setting would do wonders for the GTA formula. It could help iron out the kinks and fix the problems a lot of people have had with GTA4: the physics, the scope, the story. I think the guys at Rockstar are good for it and I'd like to see something different from them.
When will people learn not to use sales as an indicator as to how good a game is?
No one brought up sales as an indicator for quality.
smh @ the GTA4 haters. Sure, it was a downgrade compared to the awesome San Andreas. But it's still the best sandbox game of this gen. FACT
Sales and metacritic prove that
When will people learn not to use sales as an indicator as to how good a game is?
No one brought up sales as an indicator for quality.Quotesmh @ the GTA4 haters. Sure, it was a downgrade compared to the awesome San Andreas. But it's still the best sandbox game of this gen. FACT
Sales and metacritic prove that
It was on previous page. :/
I would actually take issue with fast travel in a GTA game. I mean, the name of the game is Grand Theft Auto so to me, a big part of the games is driving. If driving is not fun, I won't like it as much. If I'd rather use a cab to go from one end of an island than drive in a fast sports car, something really wrong.
I would actually take issue with fast travel in a GTA game. I mean, the name of the game is Grand Theft Auto so to me, a big part of the games is driving. If driving is not fun, I won't like it as much. If I'd rather use a cab to go from one end of an island than drive in a fast sports car, something really wrong.
FUN AS HELL DREAM GAME
Just to illustrate how awesome RDR is:
I was walking through Armadillo one night and I saw some guy bust out of the saloon and attack one of the prostitutes with a knife. He knocked her on the ground and jumped on her. Without even thinking, I whipped out my pistol and blasted the back of his head out. And, just like that, I became a hero.
I think that kind of exemplifies one of the biggest changes, RDR doesn't force you to be some wishy-washy murdering scumbag. You CAN be, but it's not forced on you. If you want to be a jerk and run around robbing people or beating people up to get what you want, you can do that. But if you want to be the white knight of the wasteland, rescuing ladyfolk and delivering frontier justice to outlaws, you can do that too. What type of character John is throughout the game is put much more in the hands of the player.
The plot definitely nudges you down the "hero" route. Marsten feels some guilt over his past actions (although he also has a stupid excuse for them) and is constantly reminding everyone that he's just trying to get back to his family and yadda yadda yadda, up until the very end. Since your actions have no effect on how the story plays out, it doesn't make a whole lot of sense if you're gunning down civilians and robbing every bank in the west.
There you go about sweeping generalizations. I only use that when I'm offended about something.Himumu, I'm not trying to prove you wrong, you simply are wrong and I've taken the time to try and show you in what ways you are wrong. If I've failed to be sufficiently polite while demonstrating this, or if you've taken the intense tone of my arguments personally, I'm sorry to have caused you distress.
And yet Quietid and your posts still suggest exactly what I have been saying all along, that RDR's gameplay is pretty similar to GTA4's, but the simplicity of the western setting fixes most of GTA4's problems. In GTA4, driving is an issue for a lot of people: the physics make vehicles not fun to drive, the city is too big to want to drive from one end to the next, the game employs more realistic traffic making you have to go even slower. With a western setting, this is not an issue because: 1. you mainly use horses and horses don't need to drift or edge around tight city streets or 2. due to the desert setting one does not need to go through miles of traffic. And this is just vehicular transportation. I haven't mentioned shooting (more simplistic guns) and other features people felt were lacking in GTA4. From every single thing I've read about it, the desert setting seems to compliment the GTA4 gameplay more so than GTA4 itself.
This is all I meant by my original post, so sorry for not going into more detail, my original post was merely an observation. I wasn't judging (like you have suggested) or anything as I haven't played it. One can't make minute observations? I don't see why you have to get up in arms about an observation someone makes anyways.
I not once argued sales. You brought up sales. All I brought up was an observation. You have since done nothing but try to prove me wrong, why I don't know.
I will repeat: a change in not only time period but setting would do wonders for the GTA formula. It could help iron out the kinks and fix the problems a lot of people have had with GTA4: the physics, the scope, the story. I think the guys at Rockstar are good for it and I'd like to see something different from them.
GTA4 did have stranger missions and I loved the stranger missions.Here, you and I are in agreement. I didn't even know about the Stranger missions until I was finished with the main story. In GTA IV the strangers show up on the map/radar only if both of the following conditions are true: (a) Niko is physically near them, maybe within one city block, and (b) the prerequisite narrative missions have been successfully completed. So you can drive around the entire map, find no Strangers, clear one more story mission, opening up perhaps several Stranger encounters, but unless you revisit that specific portion of the map, you'll never encounter them. What a waste. In RDR they seemed to only have the first condition, though I did find that Aztec Gold only appeared when I was very nearby its initiation location.
But they weren't really common and the game never really advertised it. It's like, you get a blue person on the map and you can do a mission for them. Sometimes the blue person blends in with the background and I can't fucking see them either.
Change in setting does help, yes, but just using that to explain why people like it better ignores actual formula changes and additions.
Dead Eye - Allows you to slow time to a crawl as you aim and pick off bad guys. There's three different levels of this that you unlock over time.
Fast travel - Yes, fast travel. From your camp site, which you can set up any where, you can fast travel to various locations that you've been to already.
World - The world's actually larger than GTAIV's world, but it feels far less empty. In GTAIV everything is really spread out, forcing you to drive from one side of the world to the other to get to a new mission or safe house. Regardless of where you are in RDR, it feels like there's always something to do. It makes the world feel much more alive, instead of static and boring like GTAIV.
Honor/Fame system - Nearly every action you perform gives you Fame or Honor. Fame provides you with more money for doing missions and Honor governs how everyone in the world reacts to you.
Missions - Some might disagree with me here, but I find the missions in RDR to be more interesting. Some of that you can account to the setting, I'll agree there, but it feels like there's a much bigger variety.
Side missions - There are people scattered around the world that will give you side missions to do for money, fame, and honor. Some have you looking for a lost relative and others have you convincing a man's wife to take back her cheating husband. Nothing amazing, perhaps, but they're fun diversions. You can also go hunting or gather herbs, both are sources of money.
GTAIV, press Y or Triangle to hail a cab or call Romans cabby, press X or A to travel to destination on map instantly for small fee.
A more advanced system going back to GTA's roots on PS1 of having alignments with different gangs and a more free form story along those lines would be really cool (GTA:London had this right? I remember blasting away all the rednecks and getting down with the Yakuza) . I'm not interested in moral alignment in GTA. You're a bad motherfucker in GTA, nuff said, Tommy Vercetti is the best GTA character imo, he never seemed worried about his actions. He wanted power and freedom and that's what I wanted to and we got it, same with CJ on an even grander scale. Unlike Niko who seemed constrained from beginning to end.
GTAIV was basically a linear game set in a sand box :maf
Didn't Lost and the Damned have some sort of gang warfare element to it? Was that like San Andreas, or something totally different?
Didn't Lost and the Damned have some sort of gang warfare element to it? Was that like San Andreas, or something totally different?Yeah, there's a turf war but I haven't played through to that point TLAD was too serious for me, but TBoGT was pretty much old school GTA3 era craziness, and lots of fun.