I do agree with you that P3 and P4's battle music is awful. :/
They actually changed the battle music in P3 Portable and the new music is even worse...anyone know if the male character route kept the original battle music at least?
Man, I dig the dungeon crawling, why would you want to get rid of that? :(
-Keep the music and art like P3/P4
-Keep the battles like P3/P4 but with new systems
-Make it a real rpg like P1/P2 and not a dungeon crawler
-School life is fine, but add more interactivity to those portions like Tokimeki Memorial
No more Persona for a few more years unless they can freshen up the formula without resorting to slinks.
-Keep the music and art like P3/P4
-Keep the battles like P3/P4 but with new systems
-Make it a real rpg like P1/P2 and not a dungeon crawler
-School life is fine, but add more interactivity to those portions like Tokimeki Memorial
NO
QuoteP4 took place in inaka (countryside).
Ah, our very own "according to keikaku!" incident! thumbs up
- i doubt they'd get away with it but moving it away from school to be set in, say, an office would be interesting though ultimately probably disasterous. Hell, set it in an Eikaiwa (english conversation school). Not that the school setting isn't interesting.
- i don't mind the battle musics in either game, and i think the lyrics add something to the game.
- darker darker darker themes please
- increased consequences of social links, increase play offs against each link set.
- if it has to be a dungeon crawler (which i personally don't mind) , more interesting dungeons would be appreciated :D
- i assume it's still on the PS3? It SHOULD be on a next gen system of some sort and should look the part whilst keeping the art style. Some one dies if this looks like an upscaled PS2 game or it ends up on the PSP (though, hell, i'm at least getting more play time with P3P than i would get at home :( )
300 floors wasn't enough for you?
QuoteThe office idea is . I don't think a game where you control a party of salarymen Persona users would do too well, though to have one character like that could be funny.
well yes, though it could be pulled off and could pull in many "grey" gamers! ;)
I dunno - the idea of some "evil corporate system" where you are in some Japanese equivalent of The Office could work! (no)
The whole school thing has been played to death, an office/salaryman setting would be nice. Heck, anything other than jr./sr. high school would be welcome.
I love how RPGs characters in their mid 20's are these weary, grizzled veterans. :lol
You'd think Atlus would have released P3 and P4 for the Wii as well. Seems like an easy port and more money for them.
What do I want? HD graphics.
no more one more
How about make the character a Japanese foreign exchange student in the States? Also, real dungeons not random dungeons.
QuoteAt least the schedules and activities have some semblance to reality to them in P3 and P4
as a brit, i dont feel this at all.
plus - a lack of hot crumpets betwix the buttox :/
hauahua
QuoteIt takes place in a Japanese high school. The schedule, activities, and setting are all as accurate as could be expected considering the designers and writers grew up in Japan.
in P3 it seems a bit too lose to be anything - so it doesn't really feel like "school" school. Which isn't entirely a bad thing!
Is there that much in the way of scheduling though? i mean, perhaps it gets more and more involved at the back end of the game (P3) but so far it just seems a bit adhoc (again, not an issue)
QuoteYou can't max out your social links, and thus get the most powerful personas, if you don't schedule correctly. Hold off on the non-school s-links until you're in summer break since you won't be able to do the school-related s-links then anyway. You'll have to reach a proper balance if you want to be able to max them out. There are actually s-link guides on Gamefaqs that let you max out all links on the first playthrough, which is otherwise nearly impossible.
oh right, we are at crossed purposes then - i was more thinking about school schedules as in "History in the morning, then Chemistry later!"
I actually like the idea of working at getting the links and/or trading off one against the other and certainly don't want to spoil the first play through with a guide. But interesting - never thought about the non-school s-links stuff vs school.
Strange Journey isn't SMT4, dude.
Strange Journey isn't SMT4, dude.
Atlus was treating as such in their PR. So I guess they disagree? It's not an important distinction anyway since they probably won't be returning to consoles any time soon.
naw, but, like, they planted it in the series like dis: SMT, SMT2, SMT3, SMT:SJ. If you want to get fickle over the exclusion of a number, then great, but it appears atlus considers it main-line and not an off-shoot game like Devil Summoner, DDS and whatever else.Strange Journey isn't SMT4, dude.
Atlus was treating as such in their PR. So I guess they disagree? It's not an important distinction anyway since they probably won't be returning to consoles any time soon.
They never called it SMT4 in their PR. WTF? ???
Get rid of the virgin weeaboo sim shit. If you're enjoying that and lamenting your lack of a girlfriend at the same time that's a big clue.
Get rid of the virgin weeaboo sim shit. If you're enjoying that and lamenting your lack of a girlfriend at the same time that's a big clue.
Nah, Himuro allegedly hates social links now. :lol
I love them. :heartbeat
Nah, Himuro allegedly hates social links now. :lol
I love them. :heartbeat
Incorrect.
I love Slinks.
But slinks wouldn't work for another entry without a major overhaul. P4 felt so similar to P3 because of them and same P3 formula in P5 would be a cop out.
- i doubt they'd get away with it but moving it away from school to be set in, say, an office would be interesting though ultimately probably disasterous.
"Oh, here's a new enemy I haven't seen before. Analysis doesn't tell me his weaknesses, but he has Garudyne (wind)... maybe I should attack with Ziodyne (electricity)? Fuck, he reflects that too? Alright, try ice. Fuck, he absorbed that. Try fire. Sweet, that hit him for decent damage, let's try it again. Shit, he's casting Last Resort."
*Game Over Screen*
"I'm going to look up that enemy in a FAQ. Oh, it was LIGHT he was vulnerable to. Light. Didn't I have a persona with Hamaeon? Fuck, I used him in a fusion, and he costs 20,000 to summon again. I only have 10,000 because the goddamn fox charged me all my money to heal my SP. Time to grind."
Once you've figured out weaknesses and battles are clicking on all cylinders, the combat is amazing. Nothing more satisfying than hitting the weakness for 2 out of the 3 enemies onscreen, having Chie Galactic Punt the last one into space, then gang-rushing the two that are down.
i'm too used to memorizing enemy weaknesses and knowing to be on my toes for any of that to bother me with these games
> implying fallout 3 has strategy :lol