http://www.aksysgames.com/2010/07/09/nine-hours-nine-persons-nine-doors-coming-to-u-s/
Junpei, a normal college student, suddenly finds himself involved in a deadly conspiracy he could never have imagined.
Junpei-kun :hyper
more visual novel games. :hyper
You want conspiracies?
Posted on: 2010-08-03, 12:34:57
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ADMIT IT! YOU JUST DROPPED THE 6 SO IT WOULDN'T LOOK SUSPICIOUS! IT'S ALL A LIE! THERE IS NO GAME!
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(http://img40.imageshack.us/img40/5814/79649654.png)
tried this for a little.....
still not sure what to think,the scenario is engaging but so far there hasn't been much plot,the puzzle are quite easy,just a matter of searching everywhere and apply some really basic logic (there is a piano puzzle similiar to the one found in silent hill tough not half as obscure or annoying...) it's really reminescent of those "escape the room" games that infest the web
the thing's that annoy me the most is the narrator,he's just too wordy and reading him feels awkward
"and so he pushed the "POST REPLY" button,he tought that he was going to post some impression with his black keyboard as he watched the monitor with a sleepy expression on his face....."
you get the idea...
the whole idea of the plot is that there are 9 character spoiler (click to show/hide)
actualy 8 because one of them explode like right at the beginning
trapped on a ship and they have 9 hours to escape... each one of them has a number applied to them and there are doors that can be entered but only by teams of 3-5 character and only if their total number follows a certain rule,so basicaly once in a while the game ask you to which team of character you would like to stick... the character themself are an interessing bunch and in fact the dialogue between them is really enjoyable
and uh i guess i don't have anything much else basicaly,so far is good enough
i already finished the game twice... reaching an ending doesn't take too much but since there are multiple ending it's not like the game can be called short... also in a single playtrough you only go trough 3 puzzle door out of 9 so on each subsequent playtrough you can pick different puzzle's (which also change the overall plot) you can skip the text of scene you have already seen (more like fast forward) but sadly it doesn't seems you can skip any puzzle you already solved which seems like a lame oversight
the plot is definitely interessing but i still can't say much about it... my first ending was a bad one which really didn't reveal too much
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one of the character goes crazy and murder everybody
so i quickly tried a replay to get a better ending andddddd i got an even worse one :-\
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everybody gets murdered by a mysterious man
one thing i really like about the plot is that it loves to leave clue around so that you can try to guess what happens next,but anyway this is infinitely better than hotel dusk and it's lame stair blocking kids
i got the true ending,the plot kinda jump's the shark but it still was a lot engaging
the final puzzle is kinda lame
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it's a sudoku :lol
but anyway it's sad to see i was left alone in this thread :-\
here's an ending mini-FAQ in case it helps
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there are 6 endings,3 of them are bad ending that you get if you go trough the doors in the wrong order,the last door you pick decide which of the 3 bad ending you get
the first good ending is got going trough door "5-8-6"
the second good ending has an abridged variant and a good variant,you have to get the first good ending before you can see the good variant to get to it go trough door "4-7-1"
I'm playing this ... not really feeling it, about halfway through. There is a LOT of text and the text is slow. There were like 60 minutes of reading between my first Room Escape and my second. I like the characters and the writing's not terrible (it's not great, either) but I don't think I can deal with the pacing. It's too bad because the actual room escapes are pretty fun.
Has anyone hacked the ROM to have instant text? Not only is it slow, the moody music and SFX are overdubbed by 5-times-louder MEEBLEMEEBLEMEEBLEMEEBLEMEEBLE Dragon Quest text tones. Get a brain, J-devs!
Anyway, is it worth plowing through multiple endings (how much less painful are subsequent playthroughs?) or should I just read a spoiler FAQ and move on with my life?
EDIT: Actual quote demonstrating how stupid wordy the narrator is. No plot spoilers, but behind tags just in case.
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There was a metal plaque bolted above the door.
It read [Operating Room].
If it was to be believed, the room on the other side of the door was an [operating room].
Something about it made Junpei feel nervous...
I'm playing this ... not really feeling it, about halfway through. There is a LOT of text and the text is slow. There were like 60 minutes of reading between my first Room Escape and my second. I like the characters and the writing's not terrible (it's not great, either) but I don't think I can deal with the pacing. It's too bad because the actual room escapes are pretty fun.
Has anyone hacked the ROM to have instant text? Not only is it slow, the moody music and SFX are overdubbed by 5-times-louder MEEBLEMEEBLEMEEBLEMEEBLEMEEBLE Dragon Quest text tones. Get a brain, J-devs!
Anyway, is it worth plowing through multiple endings (how much less painful are subsequent playthroughs?) or should I just read a spoiler FAQ and move on with my life?
EDIT: Actual quote demonstrating how stupid wordy the narrator is. No plot spoilers, but behind tags just in case.
spoiler (click to show/hide)
There was a metal plaque bolted above the door.
It read [Operating Room].
If it was to be believed, the room on the other side of the door was an [operating room].
Something about it made Junpei feel nervous...
I'd say you need to play through it multiple times. Each new playthrough lets you speed up any text you've already read (but you need to still do the puzzles, which is lame) and makes it manageable. And each playthrough has new information and builds on the previous and next playthrough. Without spoiling it, though, just in case: spoiler (click to show/hide)
each ending is a piece of a larger puzzle. You slowly learn more and more.
If you want to speed the process up, there are spoiler-free playthrough guides that just tell you which choices lead to a certain ending. Probably worth doing that because one of the endings requires a different ending to be complete to lead to a different ending....it will make sense if you keep with it. Even the spoiler (click to show/hide)
narration will make sense if you stick with it.
But yeah, the game is mostly reading and the sometimes the slow text and the noise get trying. The option to speed up text is fast, but you can't skip it altogether, and that makes sometimes you're holding down the skip button for a while waiting to solve the same puzzle again only to hold the speed text button up. Again, with each new playthrough, that stuff gets easier to deal with. I really liked the game and thought the pay-off was totally worth it so I may come off as just defending it.
okay, I went and read a full spoiler plot FAQ
this is the dumbest story I've ever heard
so glad I dropped this piece of animu crap
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mostly talking to magus, Linkzg is a cool guy ;) ... oh well!
SEVERE story spoilers:
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morphic resonance? sending information back and forward through time? GTFO
also, I read Cat's Cradle for the first time 20 years ago and twice more since then - dropping Ice-9 into your plot like it ain't no think just pisses me off
you guys are the worst
THE WORST >:(
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:-*
uh aren't we maybe spoiling stuff to bebpo?
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and the whole bit with alice it's the only thing that remains unexplained and it has basicaly nothing to do with the plot at all
THIS
THIS THIS THIS
bebpo are you one of those lame guys that complains that phoenix wright features ghost and possesions and such
if you are,you probably should do that because the plot does indeed take a turn for the supernatural
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wtf? no! you can't tell me "THEY DON'T EXPLAIN JUNE OR SANTA" there is like 30 minutes of flashback and stuff and plot
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june never died,she appear because all went as it should,she hides so she doesn't create a PIME TARADOX which is actualy what the whole plot is about if anybody was paying a sliver of attention,what happens to her and santa after the ending doesn't matter,would the ending be different if they located her in the truck together with all the other character? nope!
the only point that doesn't make any sense at all is the whole thing with alice,i'm not sure why they bring it up and then promptly forget about it,then hint they didn't forget,that bit i agree it's stupid
The unanswered stuff like spoiler (click to show/hide)
June, Santa, Alice, etc
is obviously meant to be answered in a sequel. Even the writer said that in the Aksys Q&A.
I'll have to go through almost an entire new run with the same SLOW SLOW SLOW TEXT SPEED.
It's the one things I never understood about this game. It's like they developed it back in 1998 with regards to ADV mechanics: no skip function, no adjustable text speed, no multiple save slots. It's an embarrassment, honestly.
Why is June alive, and why does she still appear? What goal does she have in hiding? Where is she? Where did Santa run off to? Who is Alice, why did I have to slog through 45 minutes of slow text about it?
Most of those were sorta covered in the Aksys Q&A, but...
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June is alive because the timeline assumption is that you make the right choice and end up saving her, thus restoring her existence, which is why she disappears or gets weak when you deviate from that path.
As for Alice, they say she's just a red herring, and has nothing to do with the story other than "to inspire wonder and mystery to the universe" or some lame Japanese thing like that.
This game was tons better back when it was called Ever17 anyway.
Not going to defend the story, it is horrible.
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It's what happens when Uchikoshi tries to write something on his own without Nazakawa... he also wrote a game called 12Riven before 999, which bombed and forced him out of his former company and led to him ending up at Chunsoft where he made 999
As for the game system, they don't even need to be fancy like Tactics Ogre or Radiant Historia... they just needed to realize that ADV systems have actually evolved in the past 13 or so years and people actually expect certain things nowadays from such games.
bebpo the axe ending
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clover come to the conclusion that the only people that could have killed ace are santa and seven (because 7+3=10) so she murder them with an axe and june too since she thinks she was covering them and then she also murder junpei just for kicks
the sub ending
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the hero returns to the main room and find everybody who stayed behind murdered,then they find a door with a submarine inside it but the rest of the character gets murdered except junpei and june,then june get murdered,cue "OH WHY DID THIS HAPPEN?" then junpei get murdered,actualy it's a quite unlogical and stupid ending because unless one character had awesome death faking ability there is no logical murderer and it doesn't tell you anything about the plot