THE BORE

General => Video Game Bored => Topic started by: MCD on August 03, 2010, 12:34:57 PM

Title: Nine Hours, Nine Persons, Nine Doors
Post by: MCD on August 03, 2010, 12:34:57 PM
http://www.aksysgames.com/2010/07/09/nine-hours-nine-persons-nine-doors-coming-to-u-s/

Quote
Junpei, a normal college student, suddenly finds himself involved in a deadly conspiracy he could never have imagined.

Junpei-kun :hyper

more visual novel games.   :hyper
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: MCD on August 04, 2010, 08:12:18 PM
(http://imgur.com/kEpqm.jpg)
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: MCD on November 21, 2010, 11:47:26 AM
Someone dump this already.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: MyNameIsMethodis on November 21, 2010, 01:06:00 PM
Don't worry MCD i'm playing it. I got past the first puzzle and then stopped playing it. Maybe i'll pick it up again someday.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on November 21, 2010, 02:04:25 PM
this being a chunsoft game (the developers who made shiren) i'm going to be all over it as soon as a dump appear
we'll tag team this thread! >:(
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on November 21, 2010, 03:03:42 PM
haha, I got the game on Friday but haven't had a chance to crack it open.  Playing too much other stuff atm for a visual novel.

Maybe I'll join in when you guys start playing.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Himu on November 21, 2010, 05:06:41 PM
Is this licensed for release in the west? Also, why does this thread lack pics and shit?
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on November 21, 2010, 05:16:20 PM
the official site has a playable flash demo,i'm not sure why MCD just didn't link that
here you go
http://www.aksysgames.com/999/agegate
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on November 21, 2010, 05:23:00 PM
Is this licensed for release in the west? Also, why does this thread lack pics and shit?

Cause its so hard for you to look it up yourself, lazy marshmallow
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: pilonv1 on November 21, 2010, 05:44:03 PM
(http://imgur.com/kEpqm.jpg)

Need this added

(http://www.animateit.net/data/media/august2009/th_tumbleweed.gif)
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on November 21, 2010, 06:31:00 PM
This is the sole reason I bought the game:
http://www.destructoid.com/review-nine-hours-nine-persons-nine-doors-187838.phtml

Quote
I soon learned that 999 was being billed as a visual novel, so the focus on storytelling would be far greater than I had initially anticipated. I don't recall ever playing a visual novel before, but I doubted one would be able to disrupt my firm stance against the ever-increasing story bloat found in modern videogames. My anticipation gave way to wariness, and I could only hope that the escape segments would be able to carry the rest of the game.

Today, I stand before you a changed man. This one title has made me reevaluate the effectiveness of story-driven games for the better.

To my surprise, the story is phenomenal! It's like Saw if it were written by Michael Crichton. It's a fiction-as-fact mystery brimming with moment after nail-biting moment. Truthfully, the story has no choice but to be good, considering that many of the novel sections can run over an hour. The length doesn't matter because it's such a treat, not to mention a damned miracle, to read competent game writing for once.

Since it was only $30 and I like stories my games, I felt it was worth a try and supporting these kind of things in English is always good.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: originalz on November 21, 2010, 08:19:29 PM
The majority of the Something Awful thread for this game is people making fun of that review.  Apparently the person who wrote it isn't a very reliable source for quality writing...

Quote
    To my surprise, the story is phenomenal! It's like Saw if it were written by Michael Crichton.


Ahahahaha, that's this guy's metric?

Quote
The point is most of the people writing these games have barely read anything harder than a Star Wars novel. Games could have a lot better writing if people just got their standards up.

Quote
"Junpei, do you want to sleep together?"

"What?!"

"I...I...I was only kidding"

Thats some quality writing right there!

Quote
If the demo is any indication, the writing is not "competent", it is fucking terrible; I think my favorite line was when one of the characters remarked how the other one looked "younger than him, about 20 years old", while he was the wise old age of 21.

Then there's the always fresh and original scene where the girl falls on top of the boy and this creates a humorous moment where the two of them are aware of how awkward that is, despite the fact that both of them have just woken up confused in a strange place after being kidnapped. Or even better yet, the boy tricking the girl into climbing a ladder to get a peek up her skirt (this seriously happens in the demo).

These two characters then proceed to try and escape their impending watery doom but at no point does the writing convey any sense of urgency, especially considering that any reminder that there is a torrent of water coming into the room comes in the form of terrible, terrible jokes.

Basically, the writing was exactly like what you would see in every Final Fantasy game. Michael Chrichton might not be J.D. Salinger or e.e. cummings but the man wrote fucking Congo, Jurassic Park and a whole slew of other bestselling novels. Comparing the writing in this game to his is borderline offensive.

Also, while it might be true that there's nothing new under the Sun, "SAW but on a boat" is not exactly a compelling premise. Or just call it "Phoenix Wright but like, way edgier".

Apparently the review was written by some no-name intern anyway.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on November 21, 2010, 08:31:36 PM
 :-\

Well, Nintendo Power also gave it a 9.  I think the general consensus is that it's a pretty good adventure/puzzle game.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: MyNameIsMethodis on November 21, 2010, 08:49:49 PM
Yeah the story is that great at all. It's standard video game RPG fair.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: chronovore on November 22, 2010, 07:02:01 AM
http://www.aksysgames.com/2010/07/09/nine-hours-nine-persons-nine-doors-coming-to-u-s/

Quote
Junpei, a normal college student, suddenly finds himself involved in a deadly conspiracy he could never have imagined.

Junpei-kun :hyper

more visual novel games.   :hyper

You want conspiracies?
Quote
Posted on: 2010-08-03, 12:34:57
spoiler (click to show/hide)
Quote
12:34:57
[close]

ADMIT IT! YOU JUST DROPPED THE 6 SO IT WOULDN'T LOOK SUSPICIOUS! IT'S ALL A LIE! THERE IS NO GAME!
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on November 22, 2010, 07:04:18 AM
i do not understand why people are so fixated about video game writing...
if the plot is better than your average anime and there is no incredibly dumb plot twist (i'm looking at code geass) i'll take it
that's all

Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on November 22, 2010, 07:22:49 AM
spoiler (click to show/hide)
(http://img40.imageshack.us/img40/5814/79649654.png)
[close]
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: MCD on November 22, 2010, 10:23:44 AM
$10 dollars coming your way.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Himu on November 22, 2010, 10:42:54 AM
The majority of the Something Awful thread for this game is people making fun of that review.  Apparently the person who wrote it isn't a very reliable source for quality writing...

Quote
    To my surprise, the story is phenomenal! It's like Saw if it were written by Michael Crichton.


Ahahahaha, that's this guy's metric?

Quote
The point is most of the people writing these games have barely read anything harder than a Star Wars novel. Games could have a lot better writing if people just got their standards up.

Quote
"Junpei, do you want to sleep together?"

"What?!"

"I...I...I was only kidding"

Thats some quality writing right there!

Quote
If the demo is any indication, the writing is not "competent", it is fucking terrible; I think my favorite line was when one of the characters remarked how the other one looked "younger than him, about 20 years old", while he was the wise old age of 21.

Then there's the always fresh and original scene where the girl falls on top of the boy and this creates a humorous moment where the two of them are aware of how awkward that is, despite the fact that both of them have just woken up confused in a strange place after being kidnapped. Or even better yet, the boy tricking the girl into climbing a ladder to get a peek up her skirt (this seriously happens in the demo).

These two characters then proceed to try and escape their impending watery doom but at no point does the writing convey any sense of urgency, especially considering that any reminder that there is a torrent of water coming into the room comes in the form of terrible, terrible jokes.

Basically, the writing was exactly like what you would see in every Final Fantasy game. Michael Chrichton might not be J.D. Salinger or e.e. cummings but the man wrote fucking Congo, Jurassic Park and a whole slew of other bestselling novels. Comparing the writing in this game to his is borderline offensive.

Also, while it might be true that there's nothing new under the Sun, "SAW but on a boat" is not exactly a compelling premise. Or just call it "Phoenix Wright but like, way edgier".

Apparently the review was written by some no-name intern anyway.

http://forums.somethingawful.com/showthread.php?threadid=3366311
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: iconoclast on November 22, 2010, 11:00:19 AM
i do not understand why people are so fixated about video game writing...
if the plot is better than your average anime and there is no incredibly dumb plot twist (i'm looking at code geass) i'll take it
that's all



What I don't understand is why everyone who's always like, "video games stories are all sooooo bad lollllll" primarily play story-based games. It's baffling to me.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Howard Alan Treesong on November 22, 2010, 12:49:54 PM
so I've been hearing from some more reputable resources that this game might actually be interesting. I guess I may take a 35-dollar bender for you guys and report back :(
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on November 22, 2010, 12:59:01 PM
i do not understand why people are so fixated about video game writing...
if the plot is better than your average anime and there is no incredibly dumb plot twist (i'm looking at code geass) i'll take it
that's all



What I don't understand is why everyone who's always like, "video games stories are all sooooo bad lollllll" primarily play story-based games. It's baffling to me.

well when metroid other m gets presented as a story based videogame..... :-\

these people should play more famicom tantei club and less overhyped game :smug
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on November 22, 2010, 06:40:38 PM
tried this for a little.....

still not sure what to think,the scenario is engaging but so far there hasn't been much plot,the puzzle are quite easy,just a matter of searching everywhere and apply some really basic logic (there is a piano puzzle similiar to the one found in silent hill tough not half as obscure or annoying...) it's really reminescent of those "escape the room" games that infest the web

the thing's that annoy me the most is the narrator,he's just too wordy and reading him feels awkward

"and so he pushed the "POST REPLY" button,he tought that he was going to post some impression with his black keyboard as he watched the monitor with a sleepy expression on his face....."

you get the idea...

the whole idea of the plot is that there are 9 character
spoiler (click to show/hide)
actualy 8 because one of them explode like right at the beginning
[close]
trapped on a ship and they have 9 hours to escape... each one of them has a number applied to them and there are doors that can be entered but only by teams of 3-5 character and only if their total number follows a certain rule,so basicaly once in a while the game ask you to which team of character you would like to stick... the character themself are an interessing bunch and in fact the dialogue between them is really enjoyable

and uh i guess i don't have anything much else basicaly,so far is good enough
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Van Cruncheon on November 22, 2010, 08:09:53 PM
reading: not your thing
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on November 23, 2010, 04:20:11 AM
why are you saying that?
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on November 23, 2010, 01:02:14 PM
i already finished the game twice... reaching an ending doesn't take too much but since there are multiple ending it's not like the game can be called short... also in a single playtrough you only go trough 3 puzzle door out of 9 so on each subsequent playtrough you can pick different puzzle's (which also change the overall plot) you can skip the text of scene you have already seen (more like fast forward) but sadly it doesn't seems you can skip any puzzle you already solved which seems like a lame oversight

the plot is definitely interessing but i still can't say much about it... my first ending was a bad one which really didn't reveal too much
spoiler (click to show/hide)
one of the character goes crazy and murder everybody
[close]
so i quickly tried a replay to get a better ending andddddd i got an even worse one :-\
spoiler (click to show/hide)
everybody gets murdered by a mysterious man
[close]

one thing i really like about the plot is that it loves to leave clue around so that you can try to guess what happens next,but anyway this is infinitely better than hotel dusk and it's lame stair blocking kids
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on November 23, 2010, 06:27:44 PM
sorry for making three post in a row but i just got my first proper ending and i have to say it
this game fucking delivers :hyper

Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on November 25, 2010, 07:14:50 AM
i got the true ending,the plot kinda jump's the shark but it still was a lot engaging
the final puzzle is kinda lame
spoiler (click to show/hide)
it's a sudoku :lol
[close]

but anyway it's sad to see i was left alone in this thread :-\

here's an ending mini-FAQ in case it helps
spoiler (click to show/hide)
there are 6 endings,3 of them are bad ending that you get if you go trough the doors in the wrong order,the last door you pick decide which of the 3 bad ending you get

the first good ending is got going trough door "5-8-6"
the second good ending has an abridged variant and a good variant,you have to get the first good ending before you can see the good variant to get to it go trough door "4-7-1"
[close]
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: cool breeze on December 27, 2010, 04:44:55 PM
Got this at Christmas and have been playing it the past couple days.  This game is great.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: iconoclast on December 27, 2010, 07:15:25 PM
I'm about to start this as well. Got Forza 3 on autopilot, time to burn through some portable games while the game 1000's itself. :rock
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Himu on December 27, 2010, 07:21:55 PM
Hmmm.

I got a 25 dollar best buy card.

This or Batman: AA.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on December 27, 2010, 07:29:59 PM
Batman of course MORON
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Himu on December 27, 2010, 07:32:30 PM
yeah but this could cost 999 dollars in the year 2099
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on December 27, 2010, 07:36:08 PM
so pirate it, who cares, you filthy poor.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on December 27, 2010, 07:36:22 PM
hope you guys enjoy it as much as i did
maybe i should just spoil the ending :teehee
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on December 27, 2010, 07:36:51 PM
maybe you shouldnt magus. i'll gut you like a fish.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on December 27, 2010, 07:37:25 PM
i was only joking :'(
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: cool breeze on December 29, 2010, 01:47:04 AM
I really liked this game, but I'd say if anyone is considering it, the meat is a basically a choose your own adventure book.  There are puzzle rooms that aren't very hard or difficult and the majority of it is reading and making choices in where to take the story.  The nice thing is that after the first playthough, you can skip text you've read; though, you need to replay the puzzles.  Each playthrough reveals a lot more about the characters and story.  So if you're not into reading a lot, I dunno, still give it a shot? the story is manga-ish, but more of the good variety like something like Monster.  I thought the story are characters were interesting, as were watching your decisions affect your relationships with those characters, or just what your character knows.

Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Howard Alan Treesong on February 09, 2011, 05:19:09 PM
I'm playing this ... not really feeling it, about halfway through. There is a LOT of text and the text is slow. There were like 60 minutes of reading between my first Room Escape and my second. I like the characters and the writing's not terrible (it's not great, either) but I don't think I can deal with the pacing. It's too bad because the actual room escapes are pretty fun.

Has anyone hacked the ROM to have instant text? Not only is it slow, the moody music and SFX are overdubbed by 5-times-louder MEEBLEMEEBLEMEEBLEMEEBLEMEEBLE Dragon Quest text tones. Get a brain, J-devs!

Anyway, is it worth plowing through multiple endings (how much less painful are subsequent playthroughs?) or should I just read a spoiler FAQ and move on with my life?

EDIT: Actual quote demonstrating how stupid wordy the narrator is. No plot spoilers, but behind tags just in case.

spoiler (click to show/hide)
There was a metal plaque bolted above the door.

It read [Operating Room].

If it was to be believed, the room on the other side of the door was an [operating room].

Something about it made Junpei feel nervous...
[close]
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on February 09, 2011, 05:26:19 PM
yes please stick trough with it,you'll want to know how it ends and you won't be able to think about anything else until you do so

subsequent playtrough? you can skip text you have already read by pressing L and if you pick a different set of room,you also get a different set of puzzle so not that painfull at all
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: tiesto on February 09, 2011, 05:32:10 PM
Can't find this game anywhere :(
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on February 09, 2011, 05:47:04 PM
if you don't want to replay the game for every ending just ignore the bad one,they are just kinda of "and everyone was murdered" ending which aren't really required but they help making the mystery more mysterious

if you do ignore the bad ending you only need to finish the game twice tough one puzzle room in particular can't be accessed unless you aim for a bad ending

Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: iconoclast on February 09, 2011, 05:52:05 PM
Not only is it slow, the moody music and SFX are overdubbed by 5-times-louder MEEBLEMEEBLEMEEBLEMEEBLEMEEBLE Dragon Quest text tones. Get a brain, J-devs!

I hate this. I want to play this with headphones, but the sound of the text hurts my ears unless I keep the volume really low. I wish you could turn that off.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: cool breeze on February 09, 2011, 06:05:34 PM
I'm playing this ... not really feeling it, about halfway through. There is a LOT of text and the text is slow. There were like 60 minutes of reading between my first Room Escape and my second. I like the characters and the writing's not terrible (it's not great, either) but I don't think I can deal with the pacing. It's too bad because the actual room escapes are pretty fun.

Has anyone hacked the ROM to have instant text? Not only is it slow, the moody music and SFX are overdubbed by 5-times-louder MEEBLEMEEBLEMEEBLEMEEBLEMEEBLE Dragon Quest text tones. Get a brain, J-devs!

Anyway, is it worth plowing through multiple endings (how much less painful are subsequent playthroughs?) or should I just read a spoiler FAQ and move on with my life?

EDIT: Actual quote demonstrating how stupid wordy the narrator is. No plot spoilers, but behind tags just in case.

spoiler (click to show/hide)
There was a metal plaque bolted above the door.

It read [Operating Room].

If it was to be believed, the room on the other side of the door was an [operating room].

Something about it made Junpei feel nervous...
[close]


I'd say you need to play through it multiple times.  Each new playthrough lets you speed up any text you've already read (but you need to still do the puzzles, which is lame) and makes it manageable.  And each playthrough has new information and builds on the previous and next playthrough.   Without spoiling it, though, just in case:
spoiler (click to show/hide)
each ending is a piece of a larger puzzle.   You slowly learn more and more.
[close]

If you want to speed the process up, there are spoiler-free playthrough guides that just tell you which choices lead to a certain ending.  Probably worth doing that because one of the endings requires a different ending to be complete to lead to a different ending....it will make sense if you keep with it.  Even the
spoiler (click to show/hide)
narration will make sense if you stick with it.
[close]

But yeah, the game is mostly reading and the sometimes the slow text and the noise get trying.  The option to speed up text is fast, but you can't skip it altogether, and that makes sometimes you're holding down the skip button for a while waiting to solve the same puzzle again only to hold the speed text button up.  Again, with each new playthrough, that stuff gets easier to deal with.  I really liked the game and thought the pay-off was totally worth it so I may come off as just defending it. 
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: GilloD on February 10, 2011, 06:38:37 AM
This game was terrible. A text speed appropriate for a Dyslexic class of Kindergarten kids, nonsense AniMu Weeaboo OH ITS SO MATURE storyline, and multiple endings so ridiculous that it's absolutely astonishing anyone would sit through this fucking SEVEN TIMES to find them.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on February 10, 2011, 07:04:03 AM
Quote
and multiple endings so ridiculous that it's absolutely astonishing anyone would sit through this fucking SEVEN TIMES to find them.

but there are only 5 endings ???
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Howard Alan Treesong on February 10, 2011, 01:51:12 PM
okay, I went and read a full spoiler plot FAQ

this is the dumbest story I've ever heard

so glad I dropped this piece of animu crap

spoiler (click to show/hide)
mostly talking to magus, Linkzg is a cool guy ;) ... oh well!
[close]

SEVERE story spoilers:

spoiler (click to show/hide)
morphic resonance? sending information back and forward through time? GTFO

also, I read Cat's Cradle for the first time 20 years ago and twice more since then - dropping Ice-9 into your plot like it ain't no think just pisses me off
[close]

Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on February 10, 2011, 01:56:16 PM
i tought i was cool too :'(
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Howard Alan Treesong on February 10, 2011, 02:11:09 PM
between this and Hotel Dusk my new working theory is visual novel fans don't read books

"So, it's like there's an invisible man who can see into all the characters' minds! No, it's not like a movie - with movies, you only see what's happening on the surface. Here, it's like you really know what all the characters are thinking!! VISUAL NOVELS ARE LIKE TELEPATHY."
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Van Cruncheon on February 10, 2011, 03:21:05 PM
which boils down to "i am not interested in anything unless it has animu girls in it"
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Himu on February 10, 2011, 07:49:14 PM
Been playing Ghost Trick instead of this.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on February 13, 2011, 01:23:08 PM
This game is already a piece of shit and I havent even done the first puzzle.

Fuck this pixel hunting bullshit.

How am I supposed to know there's something under the pillow.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on February 13, 2011, 01:34:02 PM
you guys are the worst
THE WORST >:(

spoiler (click to show/hide)
:-*
[close]
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on February 13, 2011, 01:42:40 PM
I clicked everything and Junpei is like WELP NOTHING THERE O WELL

And you have to face a specific camera angle and click on a teeny tiny angle of the bed to trigger a different view to find the pillow.

Jesus christ.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on February 13, 2011, 11:29:23 PM
I got an ending where Junpei gets an Axe to the... forehead or something

And then I saw it makes you start -at the beginning of the game-

So... I'm gonna just go watch the endings on youtube instead
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on February 14, 2011, 06:03:54 AM
oh what a wuss!
as i said previously,if you don't want to bother with the bad ending just do the good ones! is it so hard to do so?
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on February 17, 2011, 10:41:11 PM
This game is basically one big waste of time. Nothing gets answered because everything is a lie and made up.

Magus further plummets from the respect tier

Go play Last Remnant please.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: originalz on February 18, 2011, 04:37:15 AM
between this and Hotel Dusk my new working theory is visual novel fans don't read books

"So, it's like there's an invisible man who can see into all the characters' minds! No, it's not like a movie - with movies, you only see what's happening on the surface. Here, it's like you really know what all the characters are thinking!! VISUAL NOVELS ARE LIKE TELEPATHY."

I requote part of the SA thread!

Quote
The point is most of the people writing these games have barely read anything harder than a Star Wars novel. Games could have a lot better writing if people just got their standards up.

Really, you might as well just read a translated "light novel" or some Goosebumps literature or whatever, you'd probably get an equally stimulating reading experience with the bonus of being able to imagine your own world instead of looking at cliche anime pictures.

Steins;Gate is really the only VN game I could really recommend and that's mainly due to the cool atmosphere and artwork.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 20, 2011, 12:57:01 AM
fuck

So I spent like 2-3 weeks playing this game and dealing with the sloooooooooow text and kind of shitty writing/pacing/brain dead puzzles and hit all the story checks to get the true ending so I only have to play the game once but then at the part after the operating room where Junpei is drawing numbers out of a hat and goes "durrr, where do I want to go?  Door 1/6/8" and I figure "well obviously whichever one June is going to, so door 6" and then BAM FUCKED. 

So now if I want to get the actual ending I have to replay this long ass boring game.  WHY DOESN'T THIS GAME HAVE MULTIPLE SAVE STATES WTF.  I just wanted to see the damn ending to get the answers to everything so I could move on and play another game.  Now I'm going to be stuck playing this for another week or two :(
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on June 20, 2011, 01:00:19 AM
You can hold the d-pad or something and it speeds up text you've already seen. You just have to re-do the puzzles.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Joe Molotov on June 20, 2011, 01:08:45 AM
You have to play it at least twice. Even if you play through the Good Ending route, when you get a certain point, the game's like "YOU CAN'T FIGURE OUT WHAT DO NEXT, THE END!" and you have to play through a certain bad ending to find what to do once you get to the good ending then you have to play the good ending route again.

Anyway, I got all the endings and I thought it was an decent game, with a goofy anime story and a couple of huge flaws, like having to READ the same FREAKING TEXT and SOLVE the same FREAKING PUZZLES six MOTHERFREAKING TIMES but whatever, it was alright. Then I went to GAF and people were jizzing all over it, and I was like "Uhh....really?"  ???
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 20, 2011, 01:18:41 AM
Which bad end do you need to get first?  I got KNIFE end.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Joe Molotov on June 20, 2011, 01:33:34 AM
Heh, Knife is the one I got first too. The SAFE end is the one you need to get.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 20, 2011, 01:40:52 AM
Is it worth playing the game TWO MORE TIMES to get the actual ending?  Is the ending good and does it explain everything going on?

Or should I just read some spoiler summaries of the story and save myself a dozen hours?
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: iconoclast on June 20, 2011, 01:54:27 AM
The ending doesn't explain EVERYTHING, but it is pretty satisfying. Aksys also has a Q&A with the writer somewhere on their site and he explains some more stuff as well.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 20, 2011, 03:05:19 AM
I guess I'll stick with it and do another run.  What's lame is since I'll be doing completely different rooms, which means all new dialogue, I'll have to go through almost an entire new run with the same SLOW SLOW SLOW TEXT SPEED.  I'd enjoy this game about 100x better on an emulator with a 1.5x speed option.

So if I do 2 more runs and get SAFE ending and then TRUE ending, is that + reading some Q&A stuff going to be pretty much everything?  Or do I need to get the remaining 2 endings to get the full story? 

I want to move on to my next handheld game.  Would rather not spend another 20 hours playing this :(  Especially since I only play about 30 mins a day.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: iconoclast on June 20, 2011, 03:34:52 AM
You don't really need the alternate endings, I still never got one (the axe one I think) and I don't really feel like I missed anything. Though maybe the sub ending is worth doing, I dunno. Only if you really like the game I guess.

It won't take 20 hours though... probably only like 8-10 or so. And most of that comes from the final path since it has a lot of story and new content.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on June 20, 2011, 05:36:06 AM
yea the other ending can be mostly summarized in "WHOOPS YOU DIED,BETTER LUCK NEXT TIME!"
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on June 20, 2011, 07:34:09 AM
The real ending doesnt explain a thing. It gets zany japanese and and basically pretends nothing ever happened.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on June 20, 2011, 07:40:00 AM
not true at all >:(

Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Howard Alan Treesong on June 20, 2011, 11:24:56 AM
Or should I just read some spoiler summaries of the story and save myself a dozen hours?

THIS

THIS THIS THIS
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on June 20, 2011, 11:27:12 AM
not true at all >:(



Very much true. The whole OMG SHES IN THE PAST LOOKING IN THE FUTURE and talking about Candle and the past, but it turns out June is alive and we're like then who the fuck was June, and where the fuck did Santa run off to, then they talk about Alice and then we're like what's Alice and then its like, the end
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on June 20, 2011, 11:32:45 AM
uh aren't we maybe spoiling stuff to bebpo?

spoiler (click to show/hide)
and the whole bit with alice it's the only thing that remains unexplained and it has basicaly nothing to do with the plot at all
[close]

Quote
THIS

THIS THIS THIS

bebpo are you one of those lame guys that complains that phoenix wright features ghost and possesions and such

if you are,you probably should do that because the plot does indeed take a turn for the supernatural
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on June 20, 2011, 11:33:25 AM
Which is my point. Thanks for clarifying

And no, they dont explain June or Santa
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on June 20, 2011, 11:40:17 AM
spoiler (click to show/hide)
wtf? no! you can't tell me "THEY DON'T EXPLAIN JUNE OR SANTA" there is like 30 minutes of flashback and stuff and plot
[close]
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on June 20, 2011, 11:42:08 AM
Why is June alive, and why does she still appear? What goal does she have in hiding? Where is she? Where did Santa run off to? Who is Alice, why did I have to slog through 45 minutes of slow text about it?
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on June 20, 2011, 11:51:48 AM
spoiler (click to show/hide)
june never died,she appear because all went as it should,she hides so she doesn't create a PIME TARADOX which is actualy what the whole plot is about if anybody was paying a sliver of attention,what happens to her and santa after the ending doesn't matter,would the ending be different if they located her in the truck together with all the other character? nope!

the only point that doesn't make any sense at all is the whole thing with alice,i'm not sure why they bring it up and then promptly forget about it,then hint they didn't forget,that bit i agree it's stupid
[close]
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: iconoclast on June 20, 2011, 12:17:01 PM
The unanswered stuff like
spoiler (click to show/hide)
June, Santa, Alice, etc
[close]
is obviously meant to be answered in a sequel. Even the writer said that in the Aksys Q&A.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on June 20, 2011, 12:33:10 PM
lol, there aint gonna be a sequel. Just admit that theres a lot of unanswered stuff and nothing actually happens. Big ol waste of time. Like most "books"
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: choco parfait on June 20, 2011, 01:04:17 PM
Quote from: Bebpo
I'll have to go through almost an entire new run with the same SLOW SLOW SLOW TEXT SPEED.

It's the one things I never understood about this game. It's like they developed it back in 1998 with regards to ADV mechanics: no skip function, no adjustable text speed, no multiple save slots. It's an embarrassment, honestly.

Why is June alive, and why does she still appear? What goal does she have in hiding? Where is she? Where did Santa run off to? Who is Alice, why did I have to slog through 45 minutes of slow text about it?

Most of those were sorta covered in the Aksys Q&A, but...
spoiler (click to show/hide)
June is alive because the timeline assumption is that you make the right choice and end up saving her, thus restoring her existence, which is why she disappears or gets weak when you deviate from that path.

As for Alice, they say she's just a red herring, and has nothing to do with the story other than "to inspire wonder and mystery to the universe" or some lame Japanese thing like that.
[close]


This game was tons better back when it was called Ever17 anyway.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 20, 2011, 01:24:07 PM
Yeah, I don't have a problem with supernatural elements in a story.

I do have a problem with bad game design.  Honestly this is one of the worst setup VNs I've ever played in my life.  You have all these branching paths, bad endings and you get a single save slot, slow text and having to redo puzzle rooms.  Plus having to play it at least twice apparently for the actual ending!

duckroll had a good idea of how it should have been done, it should have been like TO PSP or Radiant Historia where it bookmarks spots on the timeline where branches occur and after you get one ending you should be able to jump along the timeline and do other branches to fill out the story info.  Having to do complete runs again is ugh.  Also WHY IS THE ONLY WAY TO FF HOLDING A DIRECTION ON THE D-PAD!?  If you are left handed like myself and are holding the stylus in the left hand to click on things, you can't hold right on the d-pad to FF through the responses.  So frustrating.

DS has the worst executed VNs.  PC ones feel light years ahead.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on June 20, 2011, 01:29:31 PM
So June is "there" as a reminder to me (the player) that I am making the right choices.

I think I shit my pants at how stupid this game is. J-Stories :shart:
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on June 20, 2011, 01:40:38 PM
bebpo if you want the whole thing spoiled,i'll be happy to oblige but personaly i would suggest you to press on
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: choco parfait on June 20, 2011, 01:45:47 PM
Not going to defend the story, it is horrible.

spoiler (click to show/hide)
It's what happens when Uchikoshi tries to write something on his own without Nazakawa... he also wrote a game called 12Riven before 999, which bombed and forced him out of his former company and led to him ending up at Chunsoft where he made 999
[close]

As for the game system, they don't even need to be fancy like Tactics Ogre or Radiant Historia... they just needed to realize that ADV systems have actually evolved in the past 13 or so years and people actually expect certain things nowadays from such games.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on June 20, 2011, 01:50:24 PM
personaly i liked it a lot

there was a mystery and i had to know how it ended and uh... that was it
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on June 20, 2011, 01:51:48 PM
But we don't know how it ended.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: tiesto on June 20, 2011, 02:16:35 PM
I think I'm gonna start this shit soon...
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 20, 2011, 02:34:21 PM
I dunno if the story is bad, but it's just very 10 year old writing.  HEY, DO YOU KNOW ABOUT ICE-9?  HEY, DO YOU KNOW THE STORY OF THE MUMMY ABOARD THE TITANIC?  HEY, HAVE YOU HEARD OF THIS CRYSTAL THAT WAS LIKE ICE-9?  HEY, DID YOU EVER THINK PARTICLES YOU CAN'T SEE ARE COMMUNICATING WITH EACH OTHER ACROSS THE WORLD?  HEY, DO YOU THINK THIS MIGHT BE A TEST TO SEE IF PEOPLE CAN DO THE SAME?

Everything so far in the first run I did was like dozens and dozens of minutes of useless text on things like "HEY, THAT IS A DOOR.  WE SHOULD OPEN THE DOOR.  IT'S A DOOR.  WE SHOULD OPEN IT" and then once an hour the game stops and specifically spells out something that has actual plot relevance.

The story itself might be ok, but the execution of it is written like it's for mentally slow and challenged people.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: demi on June 20, 2011, 02:42:45 PM
The whole idea is that as you replay the game, you pick different paths which introduce you to new things, and as Junpei/June replays the "many" possible outcomes if the situation, you (the player) as Junpei slowly build this mythos and histroy about the world and situation at hand, eventually feeling smart when you... oh wait, they dont explain anything. Oops.

No seriously, they use this explanation as to why you replay the game 30 times.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: originalz on June 21, 2011, 08:28:52 PM
Hurrr, I thought that it was supposed to be world-class novel writing or something?  Bloody idiot gamers, their minds would be blown if they actually read a real book of value.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: cool breeze on June 21, 2011, 11:21:06 PM
no no it's like ~average to above-average anime/manga at best, made a bit more interesting because of how it uses interactive game qualities.  I liked the game and enjoyed the story, thought it was interesting and all that, but I'm not going to say it was good if you raised the bar from video games and anime to other media.  if 999 was a manga, it would be for young adults.  Slightly above One Piece and comics for kids, but still simple and with plenty of fluff. 
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 22, 2011, 12:45:47 AM
Finished my 2nd run with the safe ending.  Was a lot better.

I like how further runs are only about 3-4 hours long instead of 8-10.  Also even if the story is kind of whatever, I like the puzzle rooms, so doing new ones is pretty fun.


Will do a 3rd run with the true ending next.  Depending on how much I care after I see what the plot really is, I might do the 2 remaining endings following that.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 24, 2011, 03:10:18 AM
Alright, on my 3rd run and I passed the true ending checks and made it to the library...yay!

Will finish this ending tomorrow and then maybe do the sub ending the next night and be done with it.  Not going to bother with AXE since it doesn't have any new puzzle rooms.


Story is getting a little more interesting now.  I think I like the game BUT the game should have let you adjust the text speed from the start.  The sloooow speed of the text, which is one of the reasons I hate playing Pheonix Wright, makes the game take forever.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 25, 2011, 12:18:46 AM
Finished true end.

Story was kinda of an interesting mess of a wacky creative idea that wasn't really thought through very well.  It's actually pretty similar to the movie Triangle in a lot of ways besides the fact that they're both on an ocean liner.  It had good characters, some cute parts, some funny parts.  But, like most Japanese plot-twisty stuff, they go way way overboard and there are some serious plot holes.  Was worth sticking through, mainly because a lot of the game is the presentation of the story which can be both for better (the impact of scenes) or worse (sloooow text and hour long cutscenes).  I think my main complaint besides the plot holes is that the puzzles are a joke.  Sure I've been playing adventure games forever, but I'm not particularly great at them and usually need to faq parts here and there; but everything in 999 was super linear and straight forward.  It's like the puzzle part is made for 5 year olds, which is just a bit disappointing since the puzzle rooms are fun and the only thing to break up the hours and hours of slow text.

Was maaaaaybe better than PW2, but still one of the weaker VNs I've played.  It's just too freaking long (because of the text speed) and the story is obscure for most of it with nothing happening and then just kind of wacko/lolz by the ending.

Not going to bother with the sub ending.  Sure it has two juicy sounding puzzle rooms (CONFINEMENT, TORTURE CHAMBER), but I don't see how there'd be much worthwhile plot to get out of it and pretty burnt out on the game by this point.  Will read up on the SPOILER FAQS/Q&As to get a little more out of the plot.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 25, 2011, 01:00:18 AM
Ok, read the Q&A.  Yeah, what he was trying to do was interesting, but I think the execution was iffy.  His explanation of how Akane is supposed to be some terrible person and that's why she doesn't appear in the end is kind of lolz and the game never really pushes that across at all.  I think the game WOULD have been a lot more interesting if June was presented as a dual personality "I want junpei dick" moemoe girl and "I have a goal and damn anyone who stands in my way" psycho-bitch.  If you thought she was cute and hated her by the end, she'd at least be an interesting character and the ending would work better.  He just screwed up in getting that across to the player along with a bunch of other things.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: choco parfait on June 25, 2011, 04:24:07 AM
So you want June to be Yandere.
Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: magus on June 25, 2011, 05:55:05 AM
bebpo the axe ending

spoiler (click to show/hide)
clover come to the conclusion that the only people that could have killed ace are santa and seven (because 7+3=10) so she murder them with an axe and june too since she thinks she was covering them and then she also murder junpei just for kicks
[close]

the sub ending
spoiler (click to show/hide)
the hero returns to the main room and find everybody who stayed behind murdered,then they find a door with a submarine inside it but the rest of the character gets murdered except junpei and june,then june get murdered,cue "OH WHY DID THIS HAPPEN?" then junpei get murdered,actualy it's a quite unlogical and stupid ending because unless one character had awesome death faking ability there is no logical murderer and it doesn't tell you anything about the plot
[close]

Title: Re: Nine Hours, Nine Persons, Nine Doors
Post by: Bebpo on June 25, 2011, 03:09:51 PM
So you want June to be Yandere.

Well more like that's what the author wanted her to be, but was too lame to actually push it far enough.