Coming exclusively to Live in 2011, downloadable replays, local and online multiplayer, top-down shooting.
This is an Xbox Avatar Fire Pro Wrestling game.
11:07 -- Project Draco, has roots in mythology. (Futasugi):omg :omg :omg :omg
11:07 -- Phantom Dust dude now making a new game at Grounding Inc.
Suda 51of Grasshopper Manufacture is now on stage.
The trailer is very stylish. It shows a guy in what looks like a carnival, surrounded by crazy guys in animal masks. Codename D is the name. The trailer was mostly live action. It's coming in 2011, exclusively for Kinect and 360.
11:16AM Black-and-white footage (with a few bursts of color). A man walks into a weird amusement park, baseball in hand, and he's surrounded by people in weird costumes (a football player, an giant tiger). Things explode! Everyone explodes! It's called Codename D. (Yup, this is definitely a Suda 51 game.)
11:14AM The Microsoft/Grasshopper partnership has prompted "very new innovation," Suda says. "With a new interface we are confident in creating games." He can't reveal too many details yet -- there won't be guns, there won't swords. But it's a core action game, Suda says, and it's for the studio's hardcore action fans. Trailer time!
A new Child of Eden trailer is going to be shown now.
Oh my god. It's a Steel Batallion game.
Steel Battalion for Kinect
apparently Steel Battalion is "Kinect enabled", not required.
would be 1000000000000000000000000000000000000000000000000000000000000000000 times better
Earlier, the game was using a very large controller which made this very famous." But now it will use Kinect. "This is for core gamers.. We are focusing on that. Even with Kinect, we are creating games for core gamers."
I don't know how I feel about new firepro with 3d cartoony people.
Depends on the gameplay. If you can still make your own move lists and the gameplay is awesome, then maybe half-win.
I've got to see just how in the fuck Steel Battalion would work with Kinect but this could be one of the few announcements that would make me even consider buying into this whole motion control nonsense.
If it's controller + Kinect, I may infact be down for that.
Maybe it's standard controller + Kinect instead of doing another standalone controller. Nobody at Microsoft ever said games cannot use Kinect + a controller and have actually made it seem like it was something they were working on.
Steel Battalion for Kinect
how many buttons does the controller have
if the new EDF is kinect, I'll be pissed, but I'm guessing it is 360/PS3 if they didn't show it at this thing
Or you just sit on your couch and frantically mime pressing buttons and pulling levers.
YES I AM INSIDE A FUCKIN MECH
(http://www.sonydefenseforce.com/wp-content/uploads/2010/06/6dzhc6.jpg.gif)
Best MS TGS keynote ever. Who cares about RPGs, they're for depressed gamers who like to sit alone in their dark rooms and play slow games anyway.
Best MS TGS keynote ever. Who cares about RPGs, they're for depressed gamers who like to sit alone in their dark rooms and play slow games anyway.
:lol U would be cumming your oversized jeans if there was a new Tri-Ace game there. You arent fooling anyone
Best MS TGS keynote ever. Who cares about RPGs, they're for depressed gamers who like to sit alone in their dark rooms and play slow games anyway.
:lol U would be cumming your oversized jeans if there was a new Tri-Ace game there. You arent fooling anyone
I'd be cumming in my size 34 jeans if there was a new tri-Ace game I know :drool
Best MS TGS keynote ever. Who cares about RPGs, they're for depressed gamers who like to sit alone in their dark rooms and play slow games anyway.
:lol U would be cumming your oversized jeans if there was a new Tri-Ace game there. You arent fooling anyone
Why did they bring back Radiant Silvergun. Phantom Dust is just as BETTER
Well, at least there's Radiant Silvergun and Fire Pro Wrestling.
Well, at least there's Radiant Silvergun and Fire Pro Wrestling.
I don't know how I feel about new firepro with 3d cartoony people.
Depends on the gameplay. If you can still make your own move lists and the gameplay is awesome, then maybe half-win.
I can't believe there aren't more people popping chubs over FirePro coming back, even if Avatars are usable in it. You know it's going to get a PS3 release because they want it to SELL IN JAPAN, and the PS3 doesn't have Avatars, so of course there will be more standard-looking characters available.
FirePro. Current-gen. C'mon. Where's the love. You KNOW someone had to bring the smackdown to Smackdown.
I bet it's already more playable than Smackdown vs Raw
Radiant Silvergun for Xbox Live Arcade
What's interesting about the announcement of Radiant Silvergun coming to XBLA is that, if you remember, when we spoke with Maegawa two years ago, he was somewhat doubtful that it would happen. At the time, he said that moving the game to the Xbox 360 and enhancing it along the way could require a significant amount of development resources, of which he wasn't sure Treasure wanted to spare. Last year, he went so far as to say that even though Microsoft had requested they bring the game to XBLA, it just wasn't in the cards. So why the change in heart? According to Maegawa, it was because enough Treasure fans had clamored for it -- that they paid attention to the comments on sites like 1UP and ultimately decided to go forward with the project. Because in Maegawa's mind, the game was going to need to be a complete HD re-imagining -- which is not the case now. He said enough fans simply wanted the original game, albeit still spruced up for the 360, but not necessarily completely redone -- that they decided to make it happen.
Bangai-O for Xbox Live Arcade
Another game Treasure has been working on is Bangai-O HD: Missile Fury for XBLA, which was just recently announced (and Ray Barnholt previewed it on 1UP). I asked Maegawa why they decided to bring the series (which previously had releases on the N64, Dreamcast, and DS) to the Xbox 360 now. According to him, there were a couple of reasons, the most important being that they liked the challenge of it. Maegawa said that they were a little disappointed with what they were able to do with the DS version because of the hardware limitations (because of all of the bullets and sprites on screen). So on the Xbox 360, they wanted to be able to pull off 1000 bullets and 1000 enemies at a time. Also, they wanted to see if they could pull the entire game off without using 2D sprites at all this time; Bangai-O on 360 is accomplished entirely with polygons. Again, just sort of as a challenge to themselves.
Xbox 360 is Treasure's Platform of Choice
With both Radiant Silvergun and Bangai-O now coming to the Xbox 360, it's clear that the Xbox 360 is Treasure's favorite platform of this generation. In fact, Maegawa pointed out that Treasure recently redesigned its website to include a big Xbox Live arcade header on it. He said that the studio definitely plans to do more titles for the Xbox 360 after Radiant Silvergun, and is eager to hear what fans might want them to work on (and yes, he said he would pay attention to what people say on 1UP). I asked Maegawa why he thought the Xbox 360 ended up being the best console for hardcore gamers this generation (especially in Japan, where a majority of the hardcore shoot-em-ups seem to reside on the 360). He wasn't sure the exact reason, but just that it felt kind of natural; that a lot of the hardcore games and developers all sort of flocked to it. Maegawa mentioned that when he thinks of fans of Treasure games, the overlap in audience is mostly with Xbox 360 owners. He actually alluded that it was this way with some of the Sega systems of the past -- to him, the Xbox 360 sort of picked up the reins from Sega's Saturn and Dreamcast.
New Platforms: 3DS, iPhone, Move, Kinect:rofl
Of course, Treasure has always been a company that likes to exploit new hardware, especially if it offers some interesting innovations for gameplay. With that in mind, I was especially interested in what Treasure's thoughts were on the Nintendo 3DS. Maegawa admitted that they're really, really excited by the 3DS, but don't have anything for it just yet (again, Xbox 360 seems to be taking up most of their time at the moment). But I wouldn't be surprised if they work on something for it soon. I was also interested to hear if Treasure had any plans to expand into the iPhone market -- after all, other Japanese studios like Cave have seen good success bringing some of their shoot-em-ups to that platform. Interestingly, Maegawa said absolutely not -- that while they've been approached by publishers several times to do titles on the iPhone, they have no plans to work on the platform. Why? Because, according to Maegawa, Treasure makes games that are designed to be played on gaming machines. And, he pointed to the audience -- he thinks people playing games on iPhone are a different audience than those the company typically caters to.
I was also just curious to hear if Treasure had any plans to do anything with the Move or Kinect in the future. Of those, Maegawa said he's more interested in Kinect.