apparently i was wrong about the next boss
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he used dark attack and was weak to light weapons :duh
also i found a money exploit (something that should not be there) and bought a firaga book only to discover that it barely does any more damage when compared to basic fire,i was a little disappointed but i guess that at least means i won't spend the next dungeon burning everything to a crisp
also i got 2 more jobs
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the merchant gets more gems (you see,there are no ability point of sort in this game and instead you buy new skills with gems that monster drop) and the alchemist gets to use items for free (meh ability)
the game is still keeping his elemental dim-wittery,i just went into the ice cavern,with ice shields and fire weapons... i'm starting to think there will be no end to this and that the whole game will never graduate from that (next dungeon and everybody is DARKNESSDARKNESSDARKNESS and the shop coincidentaly has a full selection of dark protection,light weapons and light spells!)
geebus it's nice to have a boss with an elemental weakness and an elemental attack that you can resist but you can't design every single fucking boss like that! (i know that shin megami tensei does it but it works there because the boss DO have multiple kind of attack and getting such skills isn't a matter of simply walking into the latest shop)
to top thing off,i just was testimony to some high level bullshit,you see there is this tower dungeon,you climb it to the top and on the top you find a rainbow and a NPC going all like "YOU NEED RAINBOW SHOES TO CLIMB THE RAINBOW" TOO BAD THE RAINBOW SHOES ARE BOUGHT IN THE SECOND TOWN OF THE GAME,SO I HAD TO EXIT THE DUNGEON,TRAVEL BACK TO THE SECOND TOWN,BUY THE SHOES,TRAVEL BACK AGAIN TO THE TOWER AND HAD TO CLIMB THE TOWER AGAIN JUST BECAUSE THESE GUYS SUFFER FROM SEVERE DUMBFUCKERY
anyway the last jobs unlocked
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- Elementalist: makes your elemental attack stronger and has a natural resistance to every element in the game,if the game keeps up like this i suspect this to be one of the most powerfull jobs
- Ranger: good with bows,has a skill that ensure you hit your target,deal decent damage
- Monk: more powerfull when unharmed but still quite weak,his skill help dealing critical hit so maybe he's usefull after all?
- Scholar: good with books and can debuff enemies,haven't tried it
uh,the game just pulled off a world of ruin
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i now have a dragon and can explore the whole world,i need to find 5 mystical weapons or some shit like that and the game has become somewhat non-linear in the fact that i can tackle the next set of event in any order i want
guess that's enough for people like himuro to bite
:-X
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demi
me --> :tauntaun
Im loving this game at the moment.
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i have to fight the bosses again and they are much harder now :(
this "world of ruin" segments has been really disappointing
1) they could have used this chance to make you explore a little but instead they force you to go trough the same dungeons twice
2) one of the jobs is called "hero" and has an attack that deals like a gazillion of damage and another that can finish horde of mobs with relative easiness,to top it off as you clear these various sidequest,you get a spell called "lux" which give you such a big increase in stat that it's basicaly like playing under god mode
in short this was the chance for the game to show some balls and start having boss that did more than spamming a single elemental spell over and over while finaly giving me a chance to use all those cool skill i collected and instead the game went the complete opposite of that and now i find myself able to kill boss in 2 turns!
i guess at this point i might as well finish the game but i'm really disappointed,it saddens me a lot to say this but etrian odyssey 3 is clearly better
anyway new jobs!
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Party Host - extra damage when doing team attack and a set of skills to help you enter the psyched up state,so you can pull off team attack
Hero - has an easier team entering psyche up,his last skills also deals like a truckload of damage
Spell Fencer - attacks with both swords and magic and can imbue weapons with magic elements which would actualy be usefull if it wasn't for the fact that almost every weapon has already an element
Monk - no no not the same as the fist monk (which here is called fighter) but a new class which gets stronger the more time it dies in battle,it also has skills that let you control dead allies like if they were still alive,it sounds like a cool concept but i'm not sure it has any real use
Dancer - has skills which increase Action Point which in turns let you pull off better attacks without charging up first
Paladin - the usual tank class that's omnipresent in every job system
Alchemist - a different alchemist than the previous (the previous one is actualy called salve-maker) specializes in attack item,has a skill which let you make attack item out of nothing
Shaman - specializes in dark magic tough i'm not sure what counts as "dark magic" i guess all those status effect spells count as dark magic