- Lara is 21 in this game.
- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
- They're doing performance capturing with this game.
- There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
- CD won't talk specifics on weapons but concept art shows a bow, shotgun and pistol
- The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
- "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide."
- "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking.
- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.
- You'll need to gather food and water in order to survive.
- There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.
Tomb Raider 9 would incorporate a sandbox/open world feel could be true after all. The Spy writes that the game will be set on a Japanese island; its only level. However, it'll be large enough so that Lara can make her own way around its puzzles and take multiple paths.
The Spy also says that it'll be a prequel to earlier Tomb Raider games and will explore Croft's origins. She'll be "younger and inexperienced" instead of the seasoned tomb pilferer seen in previous titles.
the game will be set on a Japanese island
My highlighting of that list was better. My glass is half full. Your glass was shattered and used to give a pregnant woman a caesarean section just punt a baby into a volcano.
Sounds like it's going to be open in the same way that Metroid, Castlevania, Batman Arkham Asylum, etc etc. games are 'open'.
My glass is overflowing, spilling all over the floor, while naked chicks lap it up and I'm sitting to one side on a golden throne playing Farmville on diamond-encrusted iPad.
This concept art is sick. The queen is back - AGAIN
- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
I hope Lara snaps and freaks the fuck out like in Legend and Underworld
[youtube=560,345]qiFlkeNlFtE[/youtube]
lmao. those arent scans.
My highlighting of that list was better. My glass is half full. Your glass was shattered and used to give a pregnant woman a caesarean section just punt a baby into a volcano.
My local Gamestop doesn't have them yet :(...which was inspired by Indiana Jones. :teehee
EDIT: The GAF thread gives me such a fat fucking headache. "derp it's just liek Uncharted!" UNCHARTED WAS INSPIRED BY TOMB RAIDER YOU FUCKS. ARGH.
LOL PATEL
My local Gamestop doesn't have them yet :(...which was inspired by Indiana Jones. :teehee
EDIT: The GAF thread gives me such a fat fucking headache. "derp it's just liek Uncharted!" UNCHARTED WAS INSPIRED BY TOMB RAIDER YOU FUCKS. ARGH.
LOL PATEL
???
I didn't lock this! I've been in meetings for the past hour.
My local Gamestop doesn't have them yet :(...which was inspired by Indiana Jones. :teehee
EDIT: The GAF thread gives me such a fat fucking headache. "derp it's just liek Uncharted!" UNCHARTED WAS INSPIRED BY TOMB RAIDER YOU FUCKS. ARGH.
That's fine. You don't see Tomb Raider fans saying how "Indy 4 is just like TR:U ololol!", right?
All the TR games since the reboot by Crystal Dynamics have been great (not counting underworld which I still can't play due to the spazzy camera in the first level)
All the dirt and grime plus that haircut make Lara look like a dude on the Game Informer cover.
All the dirt and grime plus that haircut make Lara look like a dude on the Game Informer cover.
All the dirt and grime plus that haircut make Lara look like a dude on the Game Informer cover.
TR just need better graphics.
And remove shooting or improve it, it's dull.
Koshiba Kroft: Electric Dudebrogaloo
proper scans
http://playstationinformer.wordpress.com/2010/12/07/tomb-raider-reboot-gameinfomer-scans/ (http://playstationinformer.wordpress.com/2010/12/07/tomb-raider-reboot-gameinfomer-scans/)
Graphics can be a lot better and from the scans, this look better already.TR just need better graphics.
And remove shooting or improve it, it's dull.
what?
TR games are some of the nicest looking games out there. Guardian of Light is probably the best looking downloadable game you'll see this gen. Legend had some really impressive stuff for its time on the X360 version. Anniversary was silky smooth 60fps and looked great. And Underworld looked fairly nice too.
Graphics have always been TR's strong point since the first game :P
I agree about the combat though. It's pretty sucky in all of them except Guardian of Light. The platforming/puzzles are why people play the games.
I think it's time Airwolf got a reboot.
I think it's time Airwolf got a reboot.
I think it's time Airwolf got a reboot.
And Reboot
(http://img151.imageshack.us/img151/4241/rbcast24mu.jpg)
Looks like Heavy Rain :piss2
lol Uncharted annihilated.
“When Crystal Dynamics first set out to reboot the Tomb Raider franchise, there were two goals that we were extremely passionate about,” said Gallagher in a message to the community. “The first was to create a modern Tomb Raider game that would surprise and excite gamers. The second was to make this the best game of our careers, something we would be really proud to be a part of. We truly believe that we have something very special on our hands and we can’t wait to share it with you.
“Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.
“We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.”
Quotethe game will be set on aJapanese Korean Chinese RussianJapanese Korean Chinese RussianJapanese Korean Chinese RussianJapanese Korean Chinese RussianJapanese Korean Chinese RussianJapanese Korean Chinese RussianAmerican island
If they can combine Uncharted scripted shit with some actual open gameplay and danger of exploration and puzzles we got a winner.
I'm very interested in this game too. Unfortunately I still havent even played games from these past two months : (Welcome to the club!
I wanted to make a post defending this game but it seems I'm all over this thread already.
This game is gonna be awesome.
Tomb Raider has received its first review, courtesy of this month’s issue of GamesMaster.
Crystal Dynamics’ latest earned a 90% score. The magazine had high praise for Tomb Raider’s visuals – the title was given a 95% rating in the category.
Players can look forward to 10-15 hours for the main story, though GamesMaster notes that it’ll take 20 to fully explore the island.
The magazine also enjoyed the “vivid” hubs and final third of the game “with its spectacular bombast”. GamesMaster wished Tomb Raider included more side tombs, but the ones present in the game are a joy to discover. For those wondering: there aren’t many quick time events.
GamesMaster sums up:
“Sitting back exhausted we were left with just one question dribbling forth from our gaping jaws. How on earth are they going to top this in the sequel? Because of one thing there can be no doubt. Lara is back.”
Look out for a whole slew of Tomb Raider reviews early next week. Square Enix will be ending the game’s embargo on Monday – over a week before the game launches.
Thanks to joclo for the tip.
Game is quality in SP, fer sure. Not as sanguine about multi.
Sitting back exhausted we were left with just one question dribbling forth from our gaping jaws.
Angel of Darkness was suuuuper bad, lol. The controls ruined that game completely.
The following trilogy (Legend -> Anniversary -> Underworld) was much much better.
Game is getting craaaazy good reviews. Big surprise here. NOT.
Based Square has given us:
- Just Cause 2
- Deus Ex: HR
- Sleeping Dogs
- Tomb Raider
this gen, all getting 9, 9+ scores.
This is the Tomb Raider you've wanted for years. It needs a few more puzzles, but that's a small gripe when cast against such a marvelous adventure. 5/5
The lackluster multiplayer is absolutely no reason to avoid what is otherwise one of the best action adventures I’ve ever played. Crystal Dynamics has nailed a pitch-perfect new vision for one of gaming’s most recognizable characters, and revitalizes her for what I hope will be many more installments. Whether or not you’ve embraced the previous games that went by this moniker, this is the time to take another look at Lara Croft. 9.25/10
Tomb Raider is well-written, sympathetic, exciting, beautiful and just incredibly well-made. The single-player rarely makes a mis-step, and though Lara's quick transformation into a hardened killer seems at odds with the narrative at first, the game quickly moves past it. It is a superb action game that brings a new emotional dimension to one of gaming's most enduring icons, and repositions her alongside Nathan Drake at the top of gaming's action-hero hierarchy. 9.1/10
The road to the triple-A summit hasn’t been reached in a single game, but there’s hope that Lara could reach greater heights in the inevitable sequel. 8.5/10
Tomb Raider presents a conflict between what I expected and what I received, so to some degree, it’s hard not to be disappointed. However, even with its missteps and missed opportunities, the effort Crystal Dynamics presents here is a respectable first step in giving the Tomb Raider franchise a proper–and much-needed—reboot. 8/10
But no matter; the single-player campaign here is the main attraction, and it is excellent. It doesn't try to rewrite the book on third-person action adventure games. But with its excellent controls, engaging heroine, thrilling combat, and fascinating setting, it doesn't need to. Lara may be covering some previously charted territory here, but Tomb Raider is so well-crafted, you won't mind at all. 8.5/10
Tomb Raider could so easily have gone wrong, and its opening gambit looks like it's heading down a most erroneous path. It starts off with some ambushing QTEs and absolutely pummels Lara Croft into the dirt to such a degree, you'd almost suspect the developers were getting off on it. This first impression is an awkward obfuscation, however, one that soon erodes to reveal a savvy, thoughtful, and above all, immensely enjoyable game. In fact, I'm happy to go on record as saying this is the best Tomb Raider game I've played. Tightly produced, competent in both its puzzling and its combat, this is one reboot that manages to be unequivocally superior to its predecessors. 8.5/10
But it’s all deftly anchored by a perceptive, nuanced narrative that helps fashion Croft into a convincing heroine who can weather extraordinary circumstances, while remaining convincingly human throughout. These quieter moments make what’s already a stunning ride even more worthwhile. 8.5/10
has eidos/se said anything about a guardian of light sequel?
back when info about this game came out, they were talking about splitting the series into two; a separate Lara Croft and Tomb Raider series. i don't know what happened to that.
Especially in your Kuato looking nu-vag.
:bow Square-Enix
:bow Crystal Dynamics
:piss himubaby
I find it funny someone who has never beaten a final fantasy is saying this but okay.
Honestly, the PS1 games are unplayable by modern standards. The controls are just plain bad.
I'd still kill for remakes of 2 and 3 though.
Angel of Darkness was suuuuper bad, lol. The controls ruined that game completely.
The following trilogy (Legend -> Anniversary -> Underworld) was much much better.
That's the point where Crystal Dynamics took over control of the series from Core Designs.
I hope this Tomb Raider sells like hotcakes. It'd be great if S-E's little American investment pays off for them, and Crystal keeps getting to make more games.
TR1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Anniversary