THE BORE

General => Video Game Bored => Topic started by: maxy on December 12, 2010, 11:50:01 AM

Title: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on December 12, 2010, 11:50:01 AM
Still no topic
Is this some weeaboo jprg board? :yuck

Trailer

[youtube=560,345]http://www.youtube.com/watch?v=eUdck41UkkU&feature=related[/youtube]

Trailer breakdown,Bethesda forum post

spoiler (click to show/hide)
Quote
Scene 1: a carved stone wall. In the bottom center, a mage/priest figure with a long beard is holding his arms up, in his right is some sort of scepter. To his left is a warrior in heavy armor, to his right is another warrior with what appears to be long hair. The background has many other figures, though the 3 take central importance. Most of the wall is taken up by a colossal, coiled dragon.
VO, black ground: "You should have acted."

Scene 2: close up of the left section of sn1, including what was previously off-camera. Shows several dragons spewing fire onto the cliffs while tiny people run away. Cliffs appear to have buildings carved into them, and a large rectangular structure with 4 half-arches (temple?) is also featured. Zoom into this structure.

Scene 3: close up of two dragons from previous scene, panning towards top-right. cliff-buildings clearly visible.
VO: "They're already here. The Elder Scrolls told of their return."

Scene 4: close up of secondary figures on wall - people running, cowering, looking upwards. Some are on horses. Panning right.

Scene 5: Close up of 3 primary figures, panning out an up.
VO: "Their defeat was merely a delay."

Scene 6: Another wall detail - helmeted warrior on the left, stylized Oblivion gate on the right. Slow zoom towards the gate.
VO: "Their defeat was merely delay. Til the time after Oblivion opened. "

Scene 7: close up of right side of stella. Armored men fighting. The people on the right wear pretty solid armor, slit skirt things, and horned helmets. Those on the left have shorted, full skirts with slits and segmented armor, appearing more Imperial. Area below is segmented (some sort of platform?) and littered with what appear to be bodies. Slashing swords heard in background.
VO: "When the sons of Skyrim would spill their own blood. But no-one wanted to believe."

Scene 8: Same stone as the stella, but more relief. Slow pan down, revealing claw, wing, and eventually face of dragon, coming alive from within the stone. Dragon opens eye dramatically.
VO: "Believe they even existed.And when the truth finally dawns: It dawns in fire."

Scene 9: Dragon comes alive, fully 3D, out of a cliff. Apparently not part of the stella. It stretches and breathes stylized stone 'fire' onto the stella. Little skeletal men are seen burning (think medieval manuscript illustrations of hell). Slow pan to an armored hand.
VO: "But..."

Scene 10: Armored leg, pan up.
VO: "There's one they fear."

Scene 11: Torso of an armored figure, standing in profile, a sword in his right hand and his left held in a fist in front of his head. He has a mustache, and appears to be breathing fire (or perhaps performing Thu'um). His armor appears to be Lorical Segmentata, suggesting Imperial origin. It is very similar to the Oblivion Blades armor. The fire wavers in front of him, not touching his person.
VO: "In their tongue, he's Dovahkiin"

Scene 12: Zoom in on guy's face.
VO: "Dragon Born!"

Scene 13: Skyrim logo, on black. The traditional TES theme (head in both MW and OB) plays in the background, this time with a male chanting choir.


Who are "they?"
Most obviously, dragons. However, this is not exactly a satisfactory explanation. The Tamrielic dragons, like Nafalilaargus in Redguard, were not defeated and nothing in lore suggests that they would be coming back in a dramatic, dangerous fashion. We also have no historical record of them ever terrorizing Tamriel. If they really are just strait up dragons, it could be a retcon or a gap in our lore knowledge. Other possibilities include the more metaphorical:

Tsaesci/Akaviri - they have been defeated in the past, and their coming back would be dangerous and dramatic. Dragons are also said to originate from Akavir. However, Akavir is not exactly near Skyrim. I am also unsure as to why the Akaviri (well acquainted with Dragons, Immortal Vampire Snakemen, and God-Tiger-Dragons) would be afraid of the Dragonborn. Their existence is not exactly disputed, either.

Akatosh - the Dragon Lord of Time, and Nordic Alduin, that is "World Eater." He is the destroyer of worlds, and perhaps the Nord's biggest 'enemy' (as much as a Shiva-like god can be an enemy). "They" being multiple makes this less plausible, though it could refer to his multitude of underlings (including the Jills, or time-mending lady dragons). I doubt that the Nords don't believe he existed.

The Empire - dragons are their symbol, and they were defeated, and are set to come back. The sheer amount of gravitas granted to this event makes this an unlikely explanation. Again, their existence is not disputed. However, the nature of their divine right to rule (their dragon status) probably is.

It could of course be some sort of combination of these, like an Akaviri Emperor who is mantling Talos. Or It could be someone we've never heard of before.

Who is the Dragonborn?
"Dragon Born" is used to refer to the Cyrodil Emperors, due to their being 'born' from the Alessian covenant with Akatosh. While the Septim empire has fallen, we know that at least one (that of Titus Mede) has taken its place since. The Imperial armor on the man makes Imperial origin almost certain. Dragons are also associated with Akavir and with time, so "Dragon Born" could could be Akaviri or an avatar/embodiment/child of Akatosh (like a Shezarine, but with Akatosh).

Tiber Septim (anon Talos, anon Ysmir) is the emperor most often associated with the dragon sigil. He is also the patron of empire and conquest.

His being shown strongly suggests that the player will once again take a supporting role in TESV, since the hero (the Dragon Born) is established as male and mustachio'd. It is also possible that the Dragonborn will be reincarnated in/ mantled by the player.




The latest lore on Skyrim can be found in the Aldudagga, by Michael Kirkbride.

The teaser site gives us further details on the stella. Here are my additional thoughts:

Quote
Central figure has something on the palm of his left hand. Maybe an eye? The left hand is a symbol of power in lore. I assume he is a graybeard.
The left figure is actually a mage. He holds a staff and is casting a spell.
The right figure has some sort of pole arm and a lot of tentacle hair things coming out from all over the place.

Thats definitely Akulakhan in the top-right. Next to it is both an Oblivion gate and a citadel tower above it.

There are three people, two male and one female, line up to the left of the Dragonborn, dressed in the same armor as he.
Above the Dragonborn's helm is a strange symbol. Flat at the bottom, with two curved hands coming out and a three-pronged shape in between.
[close]

Teaser page

http://www.elderscrolls.com/ (http://www.elderscrolls.com/)
Quote
Recap of info courtesy of ShadowPampers


Ok, here is my recap of the info, hope it helps. This is not all the info, however.

On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.

Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.

On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.


I can add that there is an option for no HUD.


On Conversations: (thanks MrBig)
Conversations aren't done in a zoomed in static shot anymore.
Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.

On Weapon smithing:
Go to a forge and carve a new weapon out of red hot metal.


Recap from raphier

Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.

Duel: You may duel any NPC on the streets western style.

Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.

Level-scaling: It is coming back

18 skills: supposedly even less skills to play with?

No mysticism

Perks: Rumored to be in Skyrim. I may have understood it wrong.

Boosts: Pick stamina, health, magic boosts on level up.

Enchanting: This skill makes a return.

"Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button

Sprinting: You can now sprint about!

Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.



Yet another recap:

-A variation of level scaling.
-Dynamic Shadows
-Overhauled Combat-system
-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
-Radiant AI
-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows
-Randomly generated quests.
-Beards
-You can't run backwards as fast as you do forward.
-10 races to choose from (Holy crap thats a lot of races)
-confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
-presumeably open cities (as dragons can attack)
-Hud-free first-person view and improved third-person perspective
-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
-Character creation improved, body features customizable
-2-handed weapons and duel wielding confirmed.
-Finishing moves, unique to each weapon and enemy you fight.
-Kids
-The game takes place 2 centuries after Oblivion
-Sprint is added !
- Dialog will pop up when you approach an enemy
- cooking/farming/mining/woodcutting/blacksmithing
-18 skills.
-Perk picking at every level-up
-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.



On level scaling from the Senior Community Manager:

Originally Posted by gstaff:
Scaling is similar to what we had in Fallout 3. See the comment I put in our official forums
Quote:
Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's.
Title: Re: Elder Scrolls 5:Skyrim
Post by: iconoclast on December 12, 2010, 11:51:57 AM
Hoping this will be good, since with FO3 Bethesda proved they really are capable of making a decent game.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Himu on December 12, 2010, 12:14:19 PM
Hoping this will be good, since with FO3 Bethesda proved they really are capable of making a decent game.

Word. Morrowind is atrocious.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Joe Molotov on December 12, 2010, 12:26:40 PM
:bow 11-11-11 :bow2
Title: Re: Elder Scrolls 5:Skyrim
Post by: Mupepe on December 12, 2010, 12:32:43 PM
Hoping this will be good, since with FO3 Bethesda proved they really are capable of making a decent game.

Word. Morrowind is atrocious.
go play some hello kitty.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Himu on December 12, 2010, 12:33:59 PM
i'd rather go play fallout 3
Title: Re: Elder Scrolls 5:Skyrim
Post by: Great Rumbler on December 12, 2010, 12:35:44 PM
Morrowind was awesome, sans cliff racers. Haters gonna hate.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Himu on December 12, 2010, 12:36:24 PM
since bethesda now has experience making a great game for once I am really excited about this
Title: Re: Elder Scrolls 5:Skyrim
Post by: maxy on December 12, 2010, 01:08:32 PM
Bethesda games are very popular in the West.I bought 360 just to play Oblivion,never regretted it,250+ hours...good times

It had tons of flaws but I still played it like a fanatic,no food or sleep needed
There is something magical in Bethesda games,you just can't stop playing them


Morrowind also  :omg
Like it was yesterday...played it on PC of course
Title: Re: Elder Scrolls 5:Skyrim
Post by: Great Rumbler on December 12, 2010, 01:14:41 PM
Morrowind was awesome, Oblivion was even better, and Fallout 3 was best of all, so I guess they can just keep on sliding all the way to Hades and I'll be cool with that!
Title: Re: Elder Scrolls 5:Skyrim
Post by: maxy on December 12, 2010, 01:26:06 PM
Oblivion was supposed to be 360 launch game but it got delayed to March 2006.I followed it like some horny dog :D

If Bethesda can't top Oblivion 4 years later then... :gun
Title: Re: Elder Scrolls 5:Skyrim
Post by: BlueTsunami on December 12, 2010, 02:30:50 PM
Should be interesting to see if they can continue the downward slide they've been on since Daggerfall.  I'm not sure how much lower they can go than Oblivion, but Bethesda is always full of surprises!

I tried playing Daggerfall recently and that game was very much ahead of its time. It felt like Morrowind retained a good amount of the freedom you got from Daggerfall but Oblivion really did make lots of mechanics simple or useless. I very much place blame on Bethesda feeling the need to make their Elder Scroll games "console centric". Not sure why it means dumbing down mechanics when its just an interface issue. Hopefully Alchemy is better handled and a richer vocation in Skyrim.
Title: Re: Elder Scrolls 5:Skyrim
Post by: cool breeze on December 12, 2010, 02:35:50 PM
Morrowind added a lot over Daggerfall even though it was scaled back.  It's understandable considering it was a much more 3D world (if that makes sense) and you had things like floating prisons and much more complex architecture in general.  Oblivion just took a lot away and you can say it made things simpler, but I'd say that wasn't a positive.  But Fallout 3 was really great, though, that was fallout and this is elder scrolls.

also, since Bebpo was asking in the last thread, it seems like it is a brand new engine instead of gamebryo.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Great Rumbler on December 12, 2010, 02:52:53 PM
I tried to play Aren and Daggerfall recently [they're both free on Bethesda's website], but I just couldn't get into them. The opening dungeon in Daggerfall was pretty good, but once you leave that and head out into the world you begin to realize how absurdly huge the world is. It's like the size of an actual country, but every town and every NPC feels exactly the same, so there's just no real incentive to explore. I'd much rather play Morrowind and Oblivion than either of the first two Elder Scrolls games.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Stoney Mason on December 12, 2010, 03:47:58 PM
Quote from: bethesda twitter
Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!


Interest increased by a shitload right there.
Title: Re: Elder Scrolls 5:Skyrim
Post by: naff on December 12, 2010, 03:52:18 PM
 :o Maybe they'll have ladders now
Title: Re: Elder Scrolls 5:Skyrim
Post by: MCD on December 12, 2010, 04:29:43 PM
Another bad graphics from Bethesda.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Bebpo on December 12, 2010, 05:14:23 PM
new engine so I guess I'm buying another Bethesda game.  Hope it looks really impressive.
Title: Re: Elder Scrolls 5:Skyrim
Post by: pilonv1 on December 12, 2010, 05:32:16 PM
I thought it was the same engine?
Title: Re: Elder Scrolls 5:Skyrim
Post by: Bebpo on December 12, 2010, 05:34:32 PM
apparently it's a new engine.  Hopefully RAGE, otherwise just a new custom built engine.

I want it be good so Fallout 4 by Obsidian looks awesome :)
Title: Re: Elder Scrolls 5:Skyrim
Post by: BlueTsunami on December 12, 2010, 05:35:47 PM
I thought it was the same engine?

Its kind of unclear, supposedly its a newer version of Gamebryo? or retooled to the point where its considered a new engine. No real clarification beyond that.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Smooth Groove on December 12, 2010, 06:05:09 PM
Bethesda probably just incorporated the best of the mods. 
Title: Re: Elder Scrolls 5:Skyrim
Post by: Herr Mafflard on December 12, 2010, 06:14:08 PM
With stuff like Witcher 2 and TwoWorlds 2 looking as good as they do now, it would have been kinda weird for Bethesda to release the next instalment of one of the premier fantasy rpg franchises on an engine that makes million-dollar games look like bad Half-Life 2 mods. 
Title: Re: Elder Scrolls 5:Skyrim
Post by: Stoney Mason on December 12, 2010, 06:23:17 PM
With stuff like Witcher 2 and TwoWorlds 2 looking as good as they do now, it would have been kinda weird for Bethesda to release the next instalment of one of the premier fantasy rpg franchises on an engine that makes million-dollar games look like bad Half-Life 2 mods. 

This is how I feel.

It was getting embarrassing.
Title: Re: Elder Scrolls 5:Skyrim
Post by: cool breeze on December 12, 2010, 06:34:45 PM
yeah, I'm not expecting this game to look anywhere near as good as Witcher 2 or Two World 2.  Mostly what I want improved are the animations or just how the characters 'fit' in the world.  I'm fine with it not being the greatest looking game in screenshots if it is at least a cohesive world when I'm actually playing it.  With that, I want fewer doors in the world.  Hearing about how the witcher 2 has like three loading screens reminds me of how annoying it is that you're constantly hitting a load screen when entering a building or sub-community in Fallout NV.  The things that come with that, like NPCs turning invisible in front of the door, should be gone too.

And while I'm bitching about this stuff, no more NPCs that run up to you and lock their face in the center of the screen.   Maybe make conversations "cinematic" like Alpha Protocol or Mass Effect, or just make it more free.  I'd like something where the conversations just happen and you keep full control of your character.  I always thought it was lame how combat starts after you close the conversation box in these games; it would be cool to take out your sword and just stab someone in the gut mid-sentence or they could do the same to you.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Stoney Mason on December 12, 2010, 06:39:29 PM
The animation in their games definitely pulls you out of the world. And for a game where you will be looking at a face and picking through dialogue trees they do themselves no favor by having that always look like shit. My favorite part of Bethesda games is when somebody has something to say to you and they do that shitty animated run up to you and the camera does that awkward turn pan and zoom move.

I know none of that stuff is about actual gameplay stuff which is the important thing but they really should have a few people on the team concentrating on things like that.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Diunx on December 12, 2010, 06:43:20 PM
Meh, as long as I don't spend 20 minutes fighting some flying turd on a mountain I'm good.

:bow TES :bow2
Title: Re: Elder Scrolls 5:Skyrim
Post by: Great Rumbler on December 13, 2010, 01:23:45 AM
So is their new engine moddable? Or closed like MW2?

It wouldn't really have anything to do with the engine, just on whether they want to release the construction set or not. Given their stance on mods from Morrowind through Fallout 3, I'd be very shocked if they didn't.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Bebpo on December 13, 2010, 01:35:09 AM
So is their new engine moddable? Or closed like MW2?

They have to leave it open to modders so they can fix the games.
Title: Re: Elder Scrolls 5:Skyrim
Post by: chronovore on December 14, 2010, 09:54:42 AM
The animation in their games definitely pulls you out of the world. And for a game where you will be looking at a face and picking through dialogue trees they do themselves no favor by having that always look like shit. My favorite part of Bethesda games is when somebody has something to say to you and they do that shitty animated run up to you and the camera does that awkward turn pan and zoom move.

I know none of that stuff is about actual gameplay stuff which is the important thing but they really should have a few people on the team concentrating on things like that.

And the sad thing is, those simple kind of things are the most likely to be invisible to the team at this point, and just overlooked while they're busy 2.0'ing everything else.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Stoney Mason on December 14, 2010, 09:58:31 AM
The animation in their games definitely pulls you out of the world. And for a game where you will be looking at a face and picking through dialogue trees they do themselves no favor by having that always look like shit. My favorite part of Bethesda games is when somebody has something to say to you and they do that shitty animated run up to you and the camera does that awkward turn pan and zoom move.

I know none of that stuff is about actual gameplay stuff which is the important thing but they really should have a few people on the team concentrating on things like that.

And the sad thing is, those simple kind of things are the most likely to be invisible to the team at this point, and just overlooked while they're busy 2.0'ing everything else.


True. The reality is that alot of times when you are in that actual bubble its easy to dismiss things like that as "its always been like that". Its understandable in some cases. But hopefully some higher up on the team is like dude. Our presentation is fucked up. We gotta do better than that.
Title: Re: Elder Scrolls 5:Skyrim
Post by: maxy on January 06, 2011, 12:29:30 PM
GI cover

(http://media1.gameinformer.com/images/blogs/curtis/covergallery/covers/cov_214_l.jpg)

Quote
A new era is dawning in the world of Tamriel, and we've got 14 pages of screens and details straight from Bethesda.

The February issue of Game Informer is about to hit subscribers, and you can now see a first look at the new cover image. The Elder Scrolls V: Skyrim is the next huge role-playing game from Bethesda, the makers of Oblivion and Fallout 3. Bethesda was kind enough to walk us though the new game a few weeks ago, and we can't wait to share what we experienced with all of you.

The cover features a first for Game Informer. While this digital version of the image shows off the stark, black styling, the real treat comes in the print version. There you'll see a special ultraviolet coating that accentuates the symbol in the center, giving a striking, 3-dimensional texture to the image.

What's that on the back cover? The strange language seen there offers the first hints of Skyrim's story, along with a unique tie to the singing in the recent teaser trailer. What does it say? The answer lies in translating the stanzas into English. Check back later today to solve the puzzle. It's the first installment of our month-long extravaganza of online Skyrim stories, all of which will be found on the game's hub page as they release, linked from the image below.

We hope you enjoy the mysterious cover. And don't worry. The inside of the magazine has over 20 screenshots that show off Skyrim in all its glory, along with a 14-page article on the new gameplay, engine, story and setting for this latest Elder Scrolls epic.

Also in this issue, we reveal our top 50 games of 2010, including your reader picks for game of the year. What did we choose? What did you choose? And were they the same?

In addition, the February issue includes our first look at Uncharted 3: Drake's Deception, our blowout on the new Mortal Kombat game (including two new characters), and our frightening look at the newest Silent Hill. Also watch for our final review of Dead Space 2.

As always, thanks to all of our readers for checking out the magazine and website. Let us know what you think about the new cover in the comments below, and don't forget to come back later today to learn more about its mysteries.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Great Rumbler on January 06, 2011, 01:08:10 PM
 :hyper
Title: Re: Elder Scrolls 5:Skyrim
Post by: Mupepe on January 06, 2011, 01:13:13 PM
i'm gonna cum in someone's mouth when this is released
Title: Re: Elder Scrolls 5:Skyrim
Post by: ManaByte on January 06, 2011, 03:38:43 PM
Helps when Gamestop is funding them.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Joe Molotov on January 06, 2011, 04:25:34 PM
Man, Game Informer is really kicking ass with these covers lately.

That Bioshock Infinity cover a few months ago was sick.
Title: Re: Elder Scrolls 5:Skyrim
Post by: Joe Molotov on January 06, 2011, 07:30:23 PM
Man, Game Informer is really kicking ass with these covers lately.

That Bioshock Infinity cover a few months ago was sick.


Indeed. I have Cover #1 and #2 since I have two Edge cards. I tried to find Cover #3 but could never do so.

I don't know which is which, but this is the one I got:

(http://upload.wikimedia.org/wikipedia/en/7/77/Bioshock-infinite-gi-cover.jpg)
Title: Re: Elder Scrolls 5:Skyrim
Post by: maxy on January 07, 2011, 05:15:49 PM
Quote
Just got my gameinformer.

Screens look great! didn't read it yet.

Nice foliage on the trees like fall in new england in one screen.

and a cool city with waterfalls around it.

 :hyper

http://forums.bethsoft.com/index.php?/topic/1156295-just-got-my-magazine/ (http://forums.bethsoft.com/index.php?/topic/1156295-just-got-my-magazine/)

could be fake
hope not
/runs
Title: Re: Elder Scrolls 5:Skyrim
Post by: maxy on January 07, 2011, 05:27:17 PM
http://twitpic.com/3nwxb2/full (http://twitpic.com/3nwxb2/full)

You can find them here

http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/57734161 (http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/57734161)

reading now
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Rman on January 07, 2011, 05:32:48 PM
:hyper
I saw you on Live playing Oblivion.  Big fan, eh?

I loved Oblivion and can't wait for this one.  Did you ever play that big expansion?  Shivering Isles.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 07, 2011, 05:33:11 PM
dual wielding,sprinting
nice

Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 07, 2011, 05:55:23 PM
It's modified GameByro.

Perks are in
Level cap is 50
18 skills
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 07, 2011, 05:56:05 PM
I want to explore those ancient ruins right now!!
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 07, 2011, 06:10:39 PM
Possible bad news,level scaling is in

Not for me,never had problems with that,always played as some overpowered mage warrior.I guess if they do it properly,people won't complain.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: demi on January 07, 2011, 06:12:06 PM
Post all the pics here please, thanks. In links.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 07, 2011, 06:14:52 PM
Possible bad news,level scaling is in

Not for me,never had problems with that,always played as some overpowered mage warrior.I guess if they do it properly,people won't complain.

Even Fallout 3 had level-scaling.

Not that it'll be a problem on the PC version.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 07, 2011, 06:17:12 PM
Post all the pics here please, thanks. In links.

here

Quote
http://twitpic.com/3nwxb2/full (http://twitpic.com/3nwxb2/full)
http://twitpic.com/3nwzem (http://twitpic.com/3nwzem)
http://twitpic.com/3nx16h (http://twitpic.com/3nx16h)
http://twitpic.com/3nx2cc (http://twitpic.com/3nx2cc)
http://twitpic.com/3nx3es (http://twitpic.com/3nx3es)
It's not everything,i think
we have to wait a little
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Vizzys on January 07, 2011, 06:17:30 PM
http://twitpic.com/3nwxb2/full 1
http://twitpic.com/3nwzem/full 2
http://twitpic.com/3nx16h/full 3
http://twitpic.com/3nx2cc/full 4
http://twitpic.com/3nx3es/full 5

edit: so slow :(
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: demi on January 07, 2011, 06:21:15 PM
Thanks I'm just lazy to sniff a Gamefaqs thread...
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Diunx on January 07, 2011, 06:29:09 PM
looks hot.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Vizzys on January 07, 2011, 06:31:32 PM
http://img717.imageshack.us/img717/3391/1294436166308.jpg


http://oi53.tinypic.com/2cpx93t.jpg

http://img257.imageshack.us/img257/4198/1294438806778.png

http://img339.imageshack.us/img339/6146/129443945533418.png
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 07, 2011, 06:38:22 PM
Quote
http://img717.imageshack.us/img717/3391/1294436166308.jpg
http://img510.imageshack.us/img510/3854/1294436506003.jpg
http://img522.imageshack.us/img522/9150/1294437115139.jpg
http://img255.imageshack.us/img255/5374/1294437818940.jpg
http://img80.imageshack.us/img80/1619/1294438061177.jpg
http://img408.imageshack.us/img408/2659/1294438461636.jpg
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: demi on January 07, 2011, 06:44:24 PM
are any of these new? they are just re-scans.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 07, 2011, 06:48:58 PM
Oh man. in my buttttttt
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: cool breeze on January 07, 2011, 06:51:27 PM
Mostly excited after reading the post that breaks it down on gaf.  Glad to hear that conversations aren't just two people staring at each other anymore.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 07, 2011, 06:52:43 PM
Perks (ala Fallout series) based on specific skills are in this game (http://i.imgur.com/Af1Qv.gif)

Its probably not like this but imagine in ES:VI having perks based on a fusion of skills at certain levels. Like a Destruction Magic Skill of 50 plus a Sword Skill of 50 gives you some unique Spellsword like ability. Fuck that would be awesome.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Eel O'Brian on January 07, 2011, 07:11:44 PM
i dunno, that art looks a bit fantasy-generic to me

say what you want about art design in bethesda games, but they had a distinct style (whether you thought the style was ugly or not), and this looks like every other deviantart frazetta wannabe out there
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Himu on January 07, 2011, 07:15:35 PM
holy fuck :hyper
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 07, 2011, 07:19:12 PM
i dunno, that art looks a bit fantasy-generic to me

Unfortunately it does seem like their art is following suit with their game design. Easily accessible. Morrowind definitely has that sense of mystique that Oblivion and possibly Skyrim lacks. Or maybe its due to the inhabitants of Skyrim and Oblivion. If the art design takes into account the people living there, their history and whatnot, its possible that the vanilla medieval and nordic look and structures just feel like retreads compared to the exotic look of Morrowind.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: demi on January 07, 2011, 07:21:30 PM
Looks EuroRPG

8====D
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 07, 2011, 07:23:10 PM
Some new scans

http://forums.gametrailers.com/thread/elder-scrolls-v-scans/1163922?page=1#post_row_31706423 (http://forums.gametrailers.com/thread/elder-scrolls-v-scans/1163922?page=1#post_row_31706423)
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: magus on January 07, 2011, 07:41:39 PM
JAPFAGS SEEN CRYING IN TO A PILE OF POCKY

playing FF13
going to play lost odyssey next :smug

Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: pilonv1 on January 07, 2011, 07:46:13 PM
level scaling :(
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Hitler Stole My Potato on January 07, 2011, 07:46:46 PM
Possible bad news,level scaling is in

Not for me,never had problems with that,always played as some overpowered mage warrior.I guess if they do it properly,people won't complain.

Level scaling I can deal with.....item scaling, not so much.  IMO the item scaling killed Oblivion.  When even random hobos you meet have daedric armor and magic weapons the game essentially breaks itself.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Eel O'Brian on January 07, 2011, 07:50:09 PM
i'm counting on a certain amount of jank (not the "THIS FUCKING THING WON'T STOP CRASHING" kind), and looking forward to it

i still remember going into an inn in oblivion, accidentally bumping into some dude, who bumped into another dude, which somehow triggered a fight between them, and then everyone in the inn started scrapping, and a minute or so later i was standing surrounded by a pile of dead bodies when i hadn't even drawn my sword
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Joe Molotov on January 07, 2011, 07:55:52 PM
this game is making me hard MEET ME SOMEWHERE, BETHESDA!
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: magus on January 07, 2011, 07:57:45 PM
yeah, I'm SOOOOOOOO JEALOUS. Enjoy your asian nyquil substitute.

I don't agree with a single thing you just posted, but it's always interesting to read a differing opinion. Especially when it's well-articulated and not just "its shit".
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Eel O'Brian on January 07, 2011, 07:59:04 PM
but that's the evilbore review scale:

- GOTY
- IT'S SHIT
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: demi on January 07, 2011, 08:00:44 PM
God damnit magus
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: cool breeze on January 07, 2011, 08:04:49 PM
i'm counting on a certain amount of jank (not the "THIS FUCKING THING WON'T STOP CRASHING" kind), and looking forward to it

i still remember going into an inn in oblivion, accidentally bumping into some dude, who bumped into another dude, which somehow triggered a fight between them, and then everyone in the inn started scrapping, and a minute or so later i was standing surrounded by a pile of dead bodies when i hadn't even drawn my sword

[youtube=560,345]1ATh4y4XRjA[/youtube]

Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 07, 2011, 09:01:37 PM
i'm counting on a certain amount of jank (not the "THIS FUCKING THING WON'T STOP CRASHING" kind), and looking forward to it

i still remember going into an inn in oblivion, accidentally bumping into some dude, who bumped into another dude, which somehow triggered a fight between them, and then everyone in the inn started scrapping, and a minute or so later i was standing surrounded by a pile of dead bodies when i hadn't even drawn my sword

[youtube=560,345]1ATh4y4XRjA[/youtube]

:bow Bethesda :bow2

http://oi53.tinypic.com/2cpx93t.jpg

:omg
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 07, 2011, 09:10:07 PM
When you wanna bone an in game character, you know something is right
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: pilonv1 on January 07, 2011, 09:10:44 PM
:lol what an awesome video.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Joe Molotov on January 07, 2011, 09:12:06 PM
When you wanna bone an in game character, you know something is right

Looks almost as good as my custom Oblivion character (too many clothes, though).
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 07, 2011, 09:13:54 PM
Possible bad news,level scaling is in

Not for me,never had problems with that,always played as some overpowered mage warrior.I guess if they do it properly,people won't complain.

Level scaling I can deal with.....item scaling, not so much.  IMO the item scaling killed Oblivion.  When even random hobos you meet have daedric armor and magic weapons the game essentially breaks itself.

After the less intrusive scaling in Fallout 3, I doubt they'd go back to the scaling in Oblivion. I mean, they specifically talked about the scaling in Oblivion [in an interview about Fallout 3] and mentioned that people really didn't like it [which was why they were making changed to the scaling for F3].
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 07, 2011, 09:17:19 PM
Yeah, I just read on GAF that the scaling is similar to the scaling in Fallout 3. I don't know what to make of how Quests are handled though.

In regards to scaling, I didn't really notice it in Fallout 3 or New Vegas. Even the enemies in the game felt more region specific (this is in New Vegas) than anything else. But maybe I should be basing my expectations purely on the way Fallout 3 handled it (taking into consideration who actually developed New Vegas).
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 07, 2011, 09:24:51 PM
Fallout 3 had one-time region scaling. If you want to one area at level 5, then the enemies in that region are scaled to level 5 and will always stay at level 5. There was also a range for each region, so that one region might scale to somewhere between 5-10 and another might scale to somewhere between 8-13. Also, deathclaws only appeared in certain places, don't really remember if there were any other enemies like that though.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: iconoclast on January 08, 2011, 03:42:16 AM
Damn, this is actually looking pretty good. I guess Bethesda really is on an upswing after making their first good game. Can't wait until 2012 when the complete version of the game comes out.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Himu on January 08, 2011, 03:47:57 AM
Damn, this is actually looking pretty good. I guess Bethesda really is on an upswing after making their first good game. Can't wait until 2012 when the complete version of the game comes out.

:bow FALLOUT 3 :bow2

Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: naff on January 08, 2011, 07:57:20 AM
 :o  :o  :hump

This looks incredible, looks like they're focusing a lot more on 3rd person too. And yeah it looks like The Witcher 2... :bow2

Also a collection of the scans, working atm. http://www.mediafire.com/?em2ocktbdykr5dt (http://www.mediafire.com/?em2ocktbdykr5dt)
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Akala on January 08, 2011, 11:30:21 AM
High Hrothgar  :-\
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Stoney Mason on January 08, 2011, 12:01:15 PM
The level scaling was definitely the biggest problem in Oblivion. It was too aggresive. Moving it more towards the way Fallout (even though that game was really easy) was is a step in the right direction. I assume the quests hopefully won't be aggressively scaled also.

Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: drew on January 08, 2011, 12:29:03 PM
Mostly excited after reading the post that breaks it down on gaf.  Glad to hear that conversations aren't just two people staring at each other anymore.

link?
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 08, 2011, 12:53:09 PM
The level scaling was definitely the biggest problem in Oblivion. It was too aggresive. Moving it more towards the way Fallout (even though that game was really easy) was is a step in the right direction. I assume the quests hopefully won't be aggressively scaled also.



Someone responded to me on GAF that the Quests that are scaled are sort of outliers from the real quests. So you've still got the normal quests you pursue with the addition of the scaled quests that look at what type of character you are and are offered to you in time.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 08, 2011, 12:59:09 PM
Mostly excited after reading the post that breaks it down on gaf.  Glad to hear that conversations aren't just two people staring at each other anymore.

link?
Check OP,summary is there
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: drew on January 08, 2011, 01:11:24 PM
thanks!
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 10, 2011, 03:15:06 PM
http://www.gameinformer.com/b/news/archive/2011/01/10/video-behind-the-scenes-of-skyrim.aspx (http://www.gameinformer.com/b/news/archive/2011/01/10/video-behind-the-scenes-of-skyrim.aspx)

 :hyper
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: cool breeze on January 10, 2011, 04:56:15 PM
you can see the map in that video

(http://i.imgur.com/rNX66.jpg)
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 10, 2011, 06:48:53 PM
Scale seems a bit small. Hopefully its dense.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 10, 2011, 07:03:20 PM
Here's Oblivion's world map, for reference:

(http://i84.photobucket.com/albums/k33/GreatRumbler/OblivionMap.jpg)
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: pilonv1 on January 10, 2011, 07:37:27 PM
Doesn't look like many big cities :(
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Bildi on January 10, 2011, 07:46:26 PM
I hope they put some decent terrain in this time, not just a massive undulating blob like Cyrodiil.  Proper shadows would be nice too, but I seriously doubt they'll bother.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Akala on January 10, 2011, 07:53:48 PM
I'm totally about to install that morrowind revamp. oh wait! MNC game! nvm lol
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: naff on January 10, 2011, 09:18:00 PM
Doesn't look like many big cities :(

There's apparently 5 big cities. How big is big though.... ??? I'm happy at the thought of a tighter, better looking Elder Scrolls game
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: pilonv1 on January 10, 2011, 09:34:23 PM
Oblivion had 9 cities, not all huge but of decent size.

Skyrim looks to have a few big ones, but nothing massive, and there seems to be very little to the west.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: naff on January 10, 2011, 09:41:39 PM
Maybe, maybe not (hard to tell really). I'm imagining there will be a no mans land, 'here be where dragons lay' etc etc. I love Dragons, I'm just hoping they're as impressively modeled as say Demon's Souls but MUCH more dynamic DS's Dragons were about as scripted and on rails as it gets. Real time Dragon battles :bow2
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 10, 2011, 09:47:19 PM
If they are open,like in Morrowind,no biggie

Hopefully levitation makes a comeback so we can have aerial fights with dragons
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 10, 2011, 09:51:48 PM
According to the official Tamriel map, there are 8 cities in Skyrim:

(http://i84.photobucket.com/albums/k33/GreatRumbler/tesc_skyrim.jpg)
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: pilonv1 on January 10, 2011, 10:13:16 PM
That's not too bad then. Solitude had better be an epic city.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 12, 2011, 12:25:42 PM
Got my copy of the latest GI today and it's basically sent my hype for Skyrim through the roof.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 12, 2011, 02:18:14 PM
From what was talked about in GI, it really seems like they've taken the criticisms of their past games to heart.

-Improved UI that's functional and stylish
-Improved combat that allows great customization and strategy
-Improved character models and more voice actors
-More detailed world with more things to do

It's gonna be great, hope they show a video or something of it at this years QuakeCon.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 12, 2011, 02:27:06 PM
From what was talked about in GI, it really seems like they've taken the criticisms of their past games to heart.

-Improved UI that's functional and stylish
-Improved combat that allows great customization and strategy
-Improved character models and more voice actors
-More detailed world with more things to do

It's gonna be great, hope they show a video or something of it at this years QuakeCon.

Expect it at MS press conference,like Fallout 3


Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 12, 2011, 02:47:07 PM
From what was talked about in GI, it really seems like they've taken the criticisms of their past games to heart.

-Improved UI that's functional and stylish
-Improved combat that allows great customization and strategy
-Improved character models and more voice actors
-More detailed world with more things to do

It's gonna be great, hope they show a video or something of it at this years QuakeCon.

Expect it at MS press conference,like Fallout 3



I'm actually going to be AT QuakeCon though, which is why I'd like for them to show something there.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 12, 2011, 03:17:01 PM
They will show something new there,I'm like 100% sure,but first public vid...E3,long wait :(

Someone at Bethesda forums asked something about new stuff,website previews etc
Answer was
After GI,small mags will get exclusivity,in a month or so websites will get their previews
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 14, 2011, 10:43:04 AM
More videos
http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx (http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx)


Some concept art
(http://oi52.tinypic.com/2rempuv.jpg)
(http://oi53.tinypic.com/28tpw5.jpg)

Last part of third vid is interesting...
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 14, 2011, 04:22:14 PM
4 new videos,sound design

http://www.gameinformer.com/b/news/archive/2011/01/14/the-sounds-of-skyrim.aspx (http://www.gameinformer.com/b/news/archive/2011/01/14/the-sounds-of-skyrim.aspx)

main theme in vid 4
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: cool breeze on January 14, 2011, 09:40:10 PM
the main theme :bow2
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 18, 2011, 04:28:01 PM
Ok,GI has some article about tech improvements and first screenshot

(http://media1.gameinformer.com/imagefeed/featured/bethesda/elderscrolls/elderscrollsv/SkyrimScreen610.jpg)

Creation Engine

Quote
To create a diverse country filled with steep mountain passes and dense forests, babbling brooks and violent waterfalls, glacier coastlines and snowy tundras, Bethesda went back to the drawing board and rewrote every major system powering the gameplay experience. The result is the newly dubbed Creation Engine and Kit.

“The big things for us were to draw a lot of stuff in the distance so we have a really sophisticated level of detail, more so than what we've had in the past for how things stream in and how detail gets added to them as they get closer to the camera,” explains Bethesda Studios creative director Todd Howard.

Draw distances are great for creating those postcard-worthy landscapes, but the players eyes aren't always fixed on the horizon. To give the immediate surrounding a more believable look and feel, Bethesda increased the emphasis on the play between light and shadow on the entire world.“Because our worlds are so big all of the lighting has to be dynamic,” Howard says. “That's something we had a little bit of in the past with shadowing, but not on everything. Now we have it on everything. It just makes the whole thing a lot more believable when you're there.”
Good ,LOD system is like the most important thing in open world game(see RDR)...it was shit in Oblivion
Shadowing...same thing as above

Quote
A lot of the environments are dominated by the untamed wilderness, which look great thanks to Bethesda's overhauled foliage system. In previous games the team licensed the SpeedTree middleware to render the forests. For Skyrim, they've created their own platform that allows artists to build whatever kind of trees they want and to dictate how they animate. Artists can alter the weight of the branches to adjust how much they move in the wind, which is an effective way of, for instance, actualizing the danger of traversing steep mountain passes with howling winds violently shaking branches.

Given its northern location and extreme elevations, Skyrim's climate is more prone to snowfall than Cyrodiil. To create realistic precipitation effects, Bethesda originally tried to use shaders and adjust their opacity and rim lighting, but once the artists built the models and populated the world the snow appeared to fall too evenly. To work around this problem, they built a new precipitation system that allows artists to define how much snow will hit particular objects. The program scans the geography, then calculates where the snow should fall to make sure it accumulates properly on the trees, rocks, and bushes.

Good,get rid of that performance eating foliage in Oblivion
Snow system sounds ok

Quote
The Radiant AI technology introduced in Oblivion went a long way toward making the NPCs act in realistic ways. If you followed a citizen through his daily activities, you would likely witness him or her eating breakfast, setting out to work the land, stopping by the pub for a pint after work, and then returning home to hit the sack.

In reality, the technology driving NPC behavior wasn't overly sophisticated.
Bethesda could only assign five or six types of tasks to the townspeople, and there wasn't a lot of nuance to their actions. In Skyrim, the characters have much more defined individual personalities.

You won't find townspeople loitering aimlessly in town squares anymore. Each denizen performs tasks that make sense in their environment. To impart the towns and cities with a greater sense of life, Bethesda has populated them with mills, farms, and mines that give the NPCs believable tasks to occupy their day. In the forest village we visited during the demo, most of the citizens were hard at work chopping wood, running logs through the mill, and carrying goods through the town.

The improved Radiant AI technology is also more aware of how a citizen should react to your actions. As you perform tasks for them or terrorize them by ransacking their home, the NPCs develop feelings about you. If you're good friends with a particular NPC and barge into his house during the middle of the night, he may offer you lodging rather than demand you leave the premises. “Your friend would let you eat the apple in his house,” Howard says. If you swing your weapon near an NPC, knock items off their dinner table, or try to steal something of value, they'll react with an appropriate level of hostility given their prior relationship to you.
No shit...we'll see how this goes

Quote
The expansive Oblivion and Fallout 3 settings created a wonderful sense of place, but the robotic and unrealistic character animations sometimes betrayed the sense of immersion the environments imparted. Aware of the disconnect, Bethesda has enlisted Havok's new Behavior technology to endow Skyrim's characters and creatures with a proper sense of movement.

“We looked at a bunch of [animation solutions], and this is about the tippy-top state-of-the-art stuff out there,” Howard says. “I think we're the first real big game to use it.”

Havok Behavior is a flexible animation tool that allows the developers to rapidly prototype and preview new animations and blend them together seamlessly with a few mouse clicks and minimal code support. Bethesda is using it to create more nuance in character and creature movement, govern special effects, and even to control how characters struggle to move when trapped in environmental hazards like spider webs. Characters now transition more realistically between walking, jogging, and running, and the increased nuance between animations has allowed Bethesda to better balance the combat in both first- and third-person perspective by adjusting the timing values for swings and blocks depending on your perspective. “We definitely have made a significant jump in how it plays [in third person perspective],” Howard proclaims.

The increased animation fidelity and diversity has enabled Bethesda to ditch the awkward dialogue camera perspective that paused the game and presented you with an extreme closeup of the person with whom you were speaking. Now camera stays in the same perspective used during combat and exploration, and players are free to look around while engaging in conversation. Rather than drop their activities to give you their undivided attention, the NPCs continue to go about their business while in discussion. For instance, a barkeep may continue to clean cups while talking, and even move from behind the counter to a seat. A mill worker chopping wood may engage in conversation without turning away from his duties, only occasionally glancing toward you during the exchange.
Good,no need to explain

Quote
Radiant Story

Before they started planning missions for Skyrim, Howard and his team reflected on what they liked about their older projects. They kept returning to the randomized encounters in Fallout 3 and Daggerfall. To build off the success of those models and improve the experience so the random encounters feel less forced or arbitrary, Bethesda undertook the ambitious task of constructing a new story management system dubbed Radiant Story. Many quests are still completely governed by Bethesda, but the Radiant Story system helps randomize and relate the side quests to players to make the experience as dynamic and reactive as possible. Rather than inundate you with a string of unrelated and mundane tasks, it tailors missions based on who your character is, where you're at, what you've done in the past, and what you're currently doing.

“Traditionally in an assassination quest, we would pick someone of interest and have you assassinate them,” Howard says. “Now there is a template for an assassination mission and the game can conditionalize all the roles – where it happens, under what conditions does it take place, who wants someone assassinated, and who they want assassinated. All this can be generated based on where the character is, who he's met. They can conditionalize that someone who you've done a quest for before wants someone assassinated, and the target could be someone with whom you've spent a lot of time before.”

The Radiant Story system also helps deal with untimely deaths. Predicting player behavior in an open world is tough, as many often stray from the main quests and get into trouble by murdering quest givers. In Skyrim, if you kill a shop owner who had a few quests to offer if you spend the time to get to know him, his sister may take over the shop and offer the quest that was formerly ascribed to him. The quest logic automatically picks up with pre-recorded voice work because Bethesda already assigned her that contingency role. Tread lightly though, because she's not oblivious to your dastardly actions. She will still recognize you killed her brother and perhaps even try to exact revenge later in the game.

Radiant Story is also smart enough to know which caves and dungeons you've already visited and thus conditionalize where, for instance, a kidnapped person is being held to direct you toward a specific place you haven't been to before, populated with a specific level of enemy. This helps Bethesda avoid repetition and usher the player into areas the team wants you to explore.

The story manager is always watching you, which can leads to strange random encounters as well. If you drop a sword in the middle of town, someone may pick it up and return it to you, or two guys may get into a fight over who gets to take it. If you're really good at a particular skill, like one-handed weapons or destruction spells, a stranger who knows of your reputation  may ask for training, challenge you to a duel, or beg you for a favor that will require you to show off your skill.

Skyrim also tracks your friendships and grudges to generate missions. Do a small favor for a farmer and it may eventually lead to a larger quest. Some NPCs will even agree to be your companion to help you out in specific situations.

Radiant Story doesn't limit these new missions to encounters in towns. Like in Fallout 3 and Red Dead Redemption, a lot of random events occur while you're exploring the wilderness as well. "There are a wide variety of these random encounters," says design director Bruce Nesmith. "Many of them are things the player can interact with, some are not. You might save a priest who then tells you about a dungeon where there are people trapped that need saving. You might run across mammoth beset by a pack of wolves."
Good,but again we'll see how this goes

http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx?PostPageIndex=2 (http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx?PostPageIndex=2)
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: MyNameIsMethodis on January 18, 2011, 04:32:28 PM
Is the lizard people still in? If so fuck this game I hate those guys so creepy.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: naff on January 18, 2011, 04:54:40 PM
Quote
You might run across mammoth beset by a pack of wolves.

:bow2 Bigger animals and enemies are soooo necessary for ES. Dragons, mammoths, random encounters, new engine, (from the looks of it) vastly improved graphics and modelling, dual wielding, new more realistic combat mechanics... Sounds like they're really pulling out the stops to improve their game. :drool cannot wait
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 18, 2011, 05:42:58 PM
It really sound like they're at trying to go the extra mile in making up for all the quirks and general jankiness found in their past three games. Now, maybe they don't quite get to the lofty goals they're talking about in that article, but any kind of movement in that direction is a definite improvement.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: naff on January 18, 2011, 05:51:37 PM
After watching those vids on the sound engineering and reading that release on their updated tech I have pretty high hopes. Haven't been disappointed by a Bethesda game to this day and when this lives up to previous iterations and adds, even partially, what they're promising it will be their best game yet.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: pilonv1 on January 18, 2011, 06:04:36 PM
I'm worried this wont make November.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 18, 2011, 06:08:16 PM
I'm worried this wont make November.

Even in a worst-case scenario they'll have three full years.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Stoney Mason on January 18, 2011, 06:10:24 PM
I'm worried this wont make November.

They've been working on it for awhile. I doubt it will slip. They do not want to miss the holiday sales.


As far as the game sounds good although I'll wait for video before I start to get excited. I want the user friendliness of oblivion but without the crazy scaling of that game and better production values.   

Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Vizzys on January 18, 2011, 06:11:18 PM
oblivion came out in 2006 though

Im sure they had at least some people working on this since then, fallout 3 or not
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Sho Nuff on January 18, 2011, 09:03:27 PM
Man this is makin me pop a game stiffy
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 18, 2011, 09:15:02 PM
The tone of it, especially in some of the enemy designs (like that time lapse troll artwork video) looks way more serious in comparison to Oblivion. Less whimsy more cold nordic metal.
Title: Re: Elder Scrolls 5:Skyrim
Post by: lordmaji on January 19, 2011, 10:04:26 AM
Bethesda games are very popular in the West.I bought 360 just to play Oblivion,never regretted it,250+ hours...good times

It had tons of flaws but I still played it like a fanatic,no food or sleep needed
There is something magical in Bethesda games,you just can't stop playing them


Morrowind also  :omg
Like it was yesterday...played it on PC of course

Thats how many hours I put into that damn game. :lol I'm sure I'll be racking up the house in Skyrim also.

I CANT WAIT!!!!!!!! AHHHHHHHHHHH Vid Game Stiffy indeed. The Elder Scrolls games, The Fallout Games, I always get excited about. Even now the Dragon Age games.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 19, 2011, 10:20:17 AM
I played about 150 hours of Oblivion, across Xbox360 and PC versions. Not sure how much of played of Morrowind, but it was probably about the same.

Fallout 3 was about 50 hours and New Vegas racked up around 40.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: cool breeze on January 20, 2011, 05:49:06 PM
http://www.rockpapershotgun.com/2011/01/20/pimp-rims-mod-support-confirmed-for-skyrim/

:bow2

even if this game is broke, the community can fix it :rock
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 20, 2011, 05:52:26 PM
http://www.rockpapershotgun.com/2011/01/20/pimp-rims-mod-support-confirmed-for-skyrim/

:bow2

even if this game is broke, the community can fix it :rock

Not surprising, but still awesome. :rock
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 21, 2011, 05:30:41 AM
New GI article

Skyrim’s Dragon Shouts

(http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-bethesda-elderscrolls-elderscrollsv/dragonshoutfeatured.jpg)

(http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-bethesda-elderscrolls-elderscrollsv/wordwall.jpg)

(http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-bethesda-elderscrolls-elderscrollsv/wordwall.jpg)

Quote
Many aspects of The Elder Scrolls V: Skyrim will feel familiar to longtime fans. The exploration of a vast open world, first-person combat, and interacting systems of melee, magic, and stealth are all tent pole ideas within the franchise. However, Skyrim introduces something new into the gameplay mix: dragon shouts. This special new set of powers stand apart from the existing magic system, offering a broad range of powerful effects. The ability to attain these abilities is unique to your hero in the world, and the path to attaining them is a quest in itself within the larger tale that unfolds over the course of the game. Dragon shouts give the player the same overwhelming might that drives the resurgent dragon population, and the same source of power that launched the last line of emperors.

http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=1 (http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=1)

Some dragon shout abilities,don't click if you don't want to know...this whole thread is a spoiler though

spoiler (click to show/hide)
After collecting more than 60 individual words that form up into over 20 complete shouts, Skyrim’s hero will be a force to be reckoned with, especially considering that these dragon-based abilities will be layered on top of his normal leveled-up abilities in combat, traditional magic, and stealth. He’ll be able to slow down time around him with one shout, or use a special whispered dragon shout to stealthily move close to an enemy in a mere instant. And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.
[close]
:omg :bow2
Title: Re: What are you playing?
Post by: Herr Mafflard on January 21, 2011, 06:36:06 AM
Sounds like dragon age just got out-dragoned.
Title: Re: What are you playing?
Post by: Herr Mafflard on January 21, 2011, 07:23:27 AM
I dunno man. Dragon age 2 looks pretty sweet.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 21, 2011, 07:59:20 AM
They should get Paul Di'Anno to voice the Dragon Shouts :rock
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Vizzys on January 24, 2011, 05:06:16 PM
new shit I read on SA

Quote
The Dutch Power Unlimited dropped in my mailbox today. Highlights of the 4-page article:

"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."

"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time.

"You can use fast travel to revisit places you have visited earlier."

"Skyrim is approximately as big as Oblivion."

"Five big cities and more than 130 dungeons."

"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."

"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."

"Dragons are not rare."

"Dungeons will be locked at their level once you have been there." (Once you go to a dungeon, it will remain lvl 5 when you entered it on lvl 5. This does not imply that all dungeons are level-scaled, it just confirms that dungeons don't change difficulties throughout your savegame after you have entered them.)

"Even in third person, animations look really good. There has been a lot of progress since Oblivion."

"You can read in-game books in 3-D."

"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "

"The Dark Brotherhood is back."

"Active blocking."

"More traps and puzzles."

"Main Story is approximately 20 hours. Hundreds of hours for other quests."

"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."

The article also describes how the game starts:

Spoiler Warning:
spoiler (click to show/hide)
"This time, the game does not start in a prison. This time you witness your own execution, approximately 200 years after the events of Oblivion. Luckily, it seems like you are more than just a helpless convict."
[close]



There's also an interview with Todd Howard in the article. These are the highlights of that interview:

"There are special animations for sneak kills with daggers." (The way it is written in Dutch does not imply that there are no special animations for other weapons btw...)

"We primarily look at how we can improve facial expressions and animations, graphics-wise."

"The game won't support Kinect. It takes too much memory."

"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'. This one is confusing. The way it is stated in Dutch might imply that it is impossible to combine different spells, because of the extra animations. This might also imply that there will be no spells with more than one effect. Not sure myself either. Would like someone of Bethesda to interpret this for us.

"Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow's impact. We liked this mod so much, that we implemented it in Skyrim by default."
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 24, 2011, 05:17:34 PM
I like that they're doing the one-time scaling for dungeons, and also hinting that not all dungeons are scaled [implying that some are low-level no matter what and some are high-level no matter what].
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: brawndolicious on January 24, 2011, 05:19:04 PM
sounds good.  It seems like they don't want to combine magic because it could be too hard to balance?
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Vizzys on January 24, 2011, 05:54:00 PM
also new GI article that reiterates what I just posted

http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Himu on January 24, 2011, 05:54:32 PM
bonertown.

I'd love for S-E to outsource a Final Fantasy spin off game to Bethesda. Share some art and concept designs, some character designs, and maybe get Alexander O. Smith on board for some of the writing, and Itou to help with some of the class system/customization.

It'd be rpg to end all rpgs. The perfect blend between east and west.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 24, 2011, 06:19:25 PM
I just can't believe there's only one dev house that really does first person RPGs. It seems like such a underused genre and seeing the fervor for a new Bethesda games which generally have similar aspect between them (Morrowind to Skyrim and the Fallout games) you've got to wonder if gamers would eat up a First Person RPG by another developer with a radical difference in the system they implement. Basically this is a long winded way of saying From Software give me King's Field V.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 24, 2011, 06:21:51 PM
Outside of Bethesda, first-person RPGs haven't been popular since the early 90's.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Himu on January 24, 2011, 06:23:59 PM
Most first person rpgs these days are on portables.

See:

(http://dsmedia.ign.com/ds/image/article/973/973757/the-dark-spire-20090416040558354.jpg)

(http://dsmedia.ign.com/ds/image/article/862/862672/etrian-odyssey-ii-heroes-of-lagaard-20080327023808654.jpg)

(http://www.gamersdailynews.com/userfiles/shin-megami-tensei-strange-journey-preview-2.jpg)

Of course, all of these are totally different from Bethesda's type of first person rpg.

But yes, first person rpgs are incredibly niche.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 24, 2011, 06:27:46 PM
The last, big, non-Bethesda, first-person RPG from the States is probably Wizardry 8 in 2001 and people cared so little then that Sir-Tech went bankrupt.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Himu on January 24, 2011, 06:28:33 PM
Wizardry: Tale of the Forsaken Land :bow
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 24, 2011, 06:30:19 PM
Wizardry: Tale of the Forsaken Land :bow

Oddly enough, that also came out in 2001. Along with the last, real King's Field game.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Himu on January 24, 2011, 06:32:31 PM
I think attaching a big name like Final Fantasy or something to a first person rpg would really do well for the sub-genre but a lot of people hate em cuz you can't see ur characterz glowing eyez and shit.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 24, 2011, 06:36:39 PM
Those aren't action RPGs though, which I think is even more niche. Sheeit. Even From Software conceded to this fact, I guess, with Demon's Souls.

Imagine an Ultima Underworld in this generation? No need to worry about lavish open spaces (ala overworld in the Morrowind/Fallout games), just a straight up dungeon romp.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Himu on January 24, 2011, 06:37:39 PM
Oh, you meant specifically action rpgs? Action first person rpgs are niche as fuck, which amazes me considering the popularity of Bethesda games. And I must admit, I really like the first person rpg aesthetic. I like how you approach a character and when you talk to them it zooms in on their portrait making them the focal point, or the sense of atmosphere that almost every first person rpg has. First person rpgs also tend to be faster, especially if they're turn based.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 24, 2011, 06:48:40 PM
Yep. Ever since I played King's Field II (known as King's Field I in the US) on the PS1 I've had a love affair with the genre, the little of it there is. You can really tailor a sense of ambiance and wonder when you don't have to worry about all the world building (like the Bethesda rpgs).

With all that said a sudden interests in Arx Fatalis (by me) led me to searching NeoGAF to find that ZeniMAX picked up the studio that made the game (Arkane Studio)...

http://www.neogaf.com/forum/showthread.php?t=403837

Should be interesting to find out what they end up making. On their Wiki page there's a "First Person RPG" game listed thats TBD
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Himu on January 24, 2011, 06:50:00 PM
Should I get Fallout NV or just get Oblivion?
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on January 24, 2011, 06:52:06 PM
Should I get Fallout NV or just get Oblivion?

Very different games. Depends on what you're in the mood for. Guns or Swords and Magic? I'd personally go with Oblivion first and maybe get it out of the way before Skyrim hits?
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Himu on January 24, 2011, 06:53:53 PM
In the mood for exploration and adventure, after the rpg onslaught of February. I'm not sure how Oblivion fares in that department though. I like journeying and meeting characters and role playing in these type of games the most.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 24, 2011, 07:54:33 PM
Oblivion is great on PC with all the mods out there, but if you're talking about which to get for Xbox 360, then go for New Vegas.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Mupepe on January 25, 2011, 05:25:05 PM
Oblivion is also great on 360.  I haven't played NV, but I thought it was more fun exploring in Oblivion than it was in Fallout 3.  The whole world of Oblivion was just friggin awesome.  It was the first game that made me really want to "see what's over there!"
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on January 26, 2011, 02:34:48 PM
http://www.gameinformer.com/b/news/archive/2011/01/26/the-art-of-skyrim.aspx (http://www.gameinformer.com/b/news/archive/2011/01/26/the-art-of-skyrim.aspx)
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on January 28, 2011, 04:06:33 PM
Shut up, mojo.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: D3RANG3D on January 28, 2011, 06:00:30 PM
NV kind of bored me, they shouldnt release two Fallouts in a row maybe, it get a bit same same. Plus Fallout needs some some run button or something.

I just can't believe there's only one dev house that really does first person RPGs. It seems like such a underused genre and seeing the fervor for a new Bethesda games which generally have similar aspect between them (Morrowind to Skyrim and the Fallout games) you've got to wonder if gamers would eat up a First Person RPG by another developer with a radical difference in the system they implement. Basically this is a long winded way of saying From Software give me King's Field V.

Nice thing about nice things is that they are unique.

Play on PC get Sprint mod, problem solved. There's even a sprint mod for Oblivion...
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: naff on February 01, 2011, 04:17:53 PM
Quote from: dtoid
Bethesda has revealed that the overhauled menu system in The Elder Scrolls: Skyrim will draw inspiration from a rather trendy source -- Apple's iTunes. In fact, the studio wants to make Skyrim look like Apple designed a fantasy game ... seriously!

"You know in iTunes when you look at all your music you get to flip through it and look at the covers and it becomes tangible? One of our goals was, 'What if Apple made a fantasy game? How would this look?' It's very good at getting through lots of data quickly, which is always a struggle with our stuff," said Bethesda's Todd Howard.

:tauntaun

Quote
What if Apple made a fantasy game? How would this look?

Like SEX

Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Eel O'Brian on February 01, 2011, 04:20:22 PM
Spellflow™
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: pilonv1 on February 01, 2011, 06:15:15 PM
Can only load save games from the one hard drive
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Van Cruncheon on February 01, 2011, 08:16:57 PM
well if anyone knows kernel panics, it's bethesda
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on February 03, 2011, 11:06:47 AM
GI podcast,Todd Howard answering questions

http://www.gameinformer.com/b/podcasts/archive/2011/02/03/toddhowardse.aspx (http://www.gameinformer.com/b/podcasts/archive/2011/02/03/toddhowardse.aspx)

Skyrim music in the beginning
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: chronovore on February 05, 2011, 09:32:45 AM
well if anyone knows kernel panics, it's bethesda


I was about to write "Bethesda could never something as reliable as Apple provides," and then I remembered that my brand new Mac Book Air kernel panicked in the first week I had it home.  :-\
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: drew on February 05, 2011, 01:37:54 PM
i wonder if thats gonna be the main menu music? :hyper
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Herr Mafflard on February 07, 2011, 05:34:04 PM
new UK OXM has a preview on this and some dude on the bethesda forums has broken some of it down

spoiler (click to show/hide)
Quote
The cover story of March's OXM (Official Xbox Magazine) UK is Skyrim. There are 10 pages about Skyrim with an additional interview with Todd Howard, Bruce Nesmith (with the help of Matt Carofano). The article covers all the key points such as combat, Radiant Story, skills and the world. For an eager fan who has read the forums and other magazines such as gameinformer, there isn't a great deal of brand new information about key features of the game but it is an excellent preview and I highly recommend it.

I'll try to keep this topic brief and mention things I haven't read elsewhere.

Info

There is a perk that will lower the sound of your footsteps.
Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
Telekinesis is an available spell.
'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.
There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.
Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.
In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.
Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.
120 Dungeons and they claim that 'no two areas will be alike'.
Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.
Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.
The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
There are one-off puzzles in certain dungeons.
Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.


Dragon Shouts

The fact about the 'absorb soul of dragons to learn new shouts' has caused a little bit of confusion.

The dragon shout phases, of up to three words, can be found inscribed on the walls of ancient Nord dungeons. When uttered by the Dragonborn (the player) the words invoke powerful magic powers. For many of the shouts you can learn more phases which in turn will allow you to unleash a lengthier or more powerful version of the shout by holding the shout button down.
This appears to be the main way of learning shouts, by finding the word inscriptions. However the OXM article also mentions that you can learn new shouts in the process of absorbing dragon souls. The article doesn't mention anything else about this, maybe not all dragons give shouts, we don't know yet.


Key Map Locations visible on page 34
Solitude
Markarth
Dawnstar
Winter Hold
Windhelm
Whiterun
Riften
Falkreath


edit - These map locations may very well be outdated as OXM have used the old skyrim map with a new colour scheme.

Confirmed Skills
Alchemy
Illusion
Conjuration
Destruction
Restoration
Alteration
Enchanting


New Screenshots
Page 31 - We see a dragon on top of snow covered ruins. There is a huge backdrop behind it showing off mountains, new clouds and fog. Draw distance looks great.
Page 34 - There is a picture of the skyrim worldmap which lists the locations listed above. On 2nd look they've used the same map as the one on the UESP wiki, so it may be outdated.
Page 38 - A player appears to be wearing Elven armor and dualwielding a sword and staff. The staff is able to cast light along a corrider. (Was in gameinformer but bigger shot here and addition info)
Page 39 - 2 new screenshots here, we see a hooded stealth character performing a stealth execution (Assassin's Creed style, blade to the chest up close). We see a new dungeon called the 'Hall of Stories' which features a locked door and a puzzle to open it. Stonework looks fantastic with spider webbing across the walls.


I believe some of the screenshots I've mentioned are in the gameinformer, however different quality/size in OXM UK. The page 31 shot I believe in gameinformer was covered in text and colour tinted. In OXM UK it is a clear ingame screenshot.

It does appear all the screenshots we have seen so far have been from the xbox build.

I'll have another look through but I believe I've covered most of the brand new info. Enjoy.
[close]





also higher res versions of the GI screens, in links

spoiler (click to show/hide)
http://www.gamereactor.eu/media/59/elderscrolls5_235970b.jpg
http://www.gamereactor.eu/media/59/elderscrolls5_235969b.jpg
http://www.gamereactor.eu/media/59/elderscrolls5_235968b.jpg
http://www.gamereactor.eu/media/59/elderscrolls5_235966b.jpg
http://www.gamereactor.eu/media/59/elderscrolls5_235967b.jpg
http://www.gamereactor.eu/media/59/elderscrolls5_235971b.jpg
[close]

npcs and environments look great.

Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on February 07, 2011, 05:43:57 PM
I really love the way those ruins look. It feels like a lot more work was put into it than a lot of the locations in Oblivion.

Quote
120 Dungeons and they claim that 'no two areas will be alike'.
Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.

:omg
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: naff on February 07, 2011, 06:01:52 PM
Quote
http://www.gamereactor.eu/media/59/elderscrolls5_235966b.jpg (http://www.gamereactor.eu/media/59/elderscrolls5_235966b.jpg)
http://www.gamereactor.eu/media/59/elderscrolls5_235971b.jpg (http://www.gamereactor.eu/media/59/elderscrolls5_235971b.jpg)

:bow2

I was reading about Elder Scrolls portable games, I never knew they actually announced an ES Travels game for PSP back in 2006 which never came to fruition and they had a couple of ES travels games for Java mobiles. Gives me some hope for Skyrim NGP :drool
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: MCD on February 07, 2011, 06:03:30 PM
A good looking Bethesda game?

FAKE!
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on February 07, 2011, 06:05:11 PM
I still can't believe that Skyrim actually has good-looking female NPCs. It's like...how is that even possible?
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: naff on February 07, 2011, 06:09:21 PM
The shot with the dragon flyover is probably the most hype inducing screenshot I've ever seen for a game  :dizzy
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: MCD on February 07, 2011, 06:13:49 PM
I still can't believe that Skyrim actually has good-looking female NPCs. It's like...how is that even possible?
It's a mod.
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Great Rumbler on February 07, 2011, 06:18:42 PM
The shot with the dragon flyover is probably the most hype inducing screenshot I've ever seen for a game  :dizzy

Good thing they're actually dragon and not:

[youtube=560,345]YgMgUehD1Tw[/youtube]
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: chronovore on February 08, 2011, 07:45:48 PM
A good looking Bethesda game?

FAKE!
:rofl

Yeah, it's weird. When I see PC screenshots of Fallout 3 or NV, I think "Wow, that's not bad." And then I remember the 360 version I own.
:fbm
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: Smooth Groove on February 11, 2011, 06:09:54 PM
A good looking Bethesda game?

FAKE!
:rofl

Yeah, it's weird. When I see PC screenshots of Fallout 3 or NV, I think "Wow, that's not bad." And then I remember the 360 version I own.
:fbm

Original Fallout 3 looks very good on PC, even without mods.  With mods, it's OMG stunning and almost photorealistic.

Of course, I'm just talking about the environments.  Bethesda just can't seem to get character models right. 

Speaking of which, would y'all hit?

(http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/16973/16973_4d557f8d417ef.jpg)
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: BlueTsunami on February 11, 2011, 06:26:43 PM
Well we all know BrandNew would
Title: Re: Elder Scrolls 5:Skyrim(GI is out,first pics)
Post by: maxy on February 24, 2011, 08:46:05 AM
Countdown to first in-game look

http://www.bethsoft.com/elder_council_wallpaper/ (http://www.bethsoft.com/elder_council_wallpaper/)
Title: Re: Elder Scrolls 5:Skyrim(first in-game look arriving shortly)
Post by: maxy on February 24, 2011, 09:57:23 AM
3 minutes left  :omg
Title: Re: Elder Scrolls 5:Skyrim(first in-game look arriving shortly)
Post by: ManaByte on February 24, 2011, 10:06:16 AM
Site is KILLED
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,countdown ended...server dead)
Post by: ManaByte on February 24, 2011, 10:15:06 AM
[youtube=560,345]http://www.youtube.com/watch?v=JSRtYpNRoN0[/youtube]
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,countdown ended...server dead)
Post by: Great Rumbler on February 24, 2011, 10:21:04 AM
:hyper
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: ManaByte on February 24, 2011, 10:26:12 AM
:hump
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on February 24, 2011, 10:36:21 AM
towns look open
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Sho Nuff on February 24, 2011, 11:50:01 AM
:bow BOW DOWN BEFORE THE ONE YOU SERVE :bow2
:bow Bethesda :bow2
:bow No CG :bow2
:bow Real gameplay for real gamers :bow2

I peed all over myself once the theme music kicked in
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on February 24, 2011, 11:51:42 AM
video is 360 capture apparently

xbawks :bow2
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: ManaByte on February 24, 2011, 12:14:49 PM
GAF is ready to jump off a bridge because it wasn't PS3 footage.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Eel O'Brian on February 24, 2011, 12:15:47 PM
shutupandtakemymoney.jpg
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Sho Nuff on February 24, 2011, 12:18:12 PM
GAF is ready to jump off a bridge because it wasn't PS3 footage.

They need to STFU and bow down before GOTG. If the PS3 version is flat shaded and runs at 10fps they should still be grateful

:bow Bethesda :bow2
:bow Western RPGs :bow2
:bow The fact that there's nothing to do in Rockville MD aside from make genre-defining experiences :bow2
:piss Sho Nuff's free time :piss2
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Sho Nuff on February 24, 2011, 12:19:33 PM
(http://www.abload.de/img/theelderscrollsv_skyrikm9h.gif)

[youtube=560,345]fV8vB1BB2qc[/youtube]
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Eel O'Brian on February 24, 2011, 12:21:04 PM
i saw a mud crab the other day

and used it like a fleshlight
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Eel O'Brian on February 24, 2011, 12:28:31 PM
max von sydow let me touch you
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Eel O'Brian on February 24, 2011, 12:33:56 PM
i love how the reactions elsewhere go in these types of threads:  "all their other elder scrolls games were dogshit, but omg so pumped for this!"

fuck those dudes, i loved them all and will love this one too
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: drew on February 24, 2011, 12:36:13 PM
fuck those dudes that are like "fuck those dudes that didn't like the prequels i liked them all and will like this one", because i liked them more than you ever did and will like this one more than you ever will
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Sho Nuff on February 24, 2011, 12:38:10 PM
These games offer such insane value it's sick. I'm so ready to put 300 hours into this game.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Phoenix Dark on February 24, 2011, 12:42:16 PM
holy shit that looks awesome
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Eel O'Brian on February 24, 2011, 12:44:16 PM
fuck those dudes that are like "fuck those dudes that didn't like the prequels i liked them all and will like this one", because i liked them more than you ever did and will like this one more than you ever will

dislike
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on February 24, 2011, 12:54:42 PM
(http://www.abload.de/img/theelderscrollsv_skyrikm9h.gif)

Those shadows :omg
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Herr Mafflard on February 24, 2011, 01:06:10 PM
2011 best year in gaming since when?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: archie4208 on February 24, 2011, 01:09:28 PM
2011 is at least the best year for RPGs ever.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on February 24, 2011, 01:18:22 PM
2011 is at least the best year for RPGs ever.

Elder Scrolls V: Skyrim
Dragon Age 2
The Witcher 2
Deus Ex 3: Human Revolution
Two Worlds
Drakensang: The River of Time
Mass Effect 3
Dark Souls
Dungeon Siege III
Mount & Blade: With Fire & Sword
Neverwinter
Torchlight II

Yep.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Raban on February 24, 2011, 01:25:19 PM
2011 is at least the best year for RPGs ever.

Elder Scrolls V: Skyrim
Dragon Age 2
The Witcher 2
Deus Ex 3: Human Revolution
Two Worlds
Drakensang: The River of Time
Mass Effect 3
Dark Souls
Dungeon Siege III
Mount & Blade: With Fire & Sword
Neverwinter
Torchlight II

Yep.

:teehee all western

???
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: archie4208 on February 24, 2011, 01:32:30 PM
2011 is at least the best year for RPGs ever.

Elder Scrolls V: Skyrim
Dragon Age 2
The Witcher 2
Deus Ex 3: Human Revolution
Two Worlds
Drakensang: The River of Time
Mass Effect 3
Dark Souls
Dungeon Siege III
Mount & Blade: With Fire & Sword
Neverwinter
Torchlight II

Yep.

Sorry for the derail but wait wait what?  Neverwinter Nights 3?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on February 24, 2011, 01:35:29 PM
2011 is at least the best year for RPGs ever.

Elder Scrolls V: Skyrim
Dragon Age 2
The Witcher 2
Deus Ex 3: Human Revolution
Two Worlds
Drakensang: The River of Time
Mass Effect 3
Dark Souls
Dungeon Siege III
Mount & Blade: With Fire & Sword
Neverwinter
Torchlight II

Yep.

Sorry for the derail but wait wait what?  Neverwinter Nights 3?

Co-op RPG from Cryptic Studios. They've specifically said that it's not an MMO, although online is a major component.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: drew on February 24, 2011, 01:38:05 PM
you missed battlefield 3 and homefront :teehee
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Bildi on February 24, 2011, 08:42:16 PM
Finally, some goddamn shadows in a Bethesda game. 
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: naff on February 24, 2011, 09:06:02 PM
That official trailer, OMG  :o :bow2 :drool
                                            :hump
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Smooth Groove on February 24, 2011, 09:09:12 PM
I wish that Demon's Souls looks this good.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on February 24, 2011, 09:23:28 PM
Not sure if its bullshit but someone posted that the people who worked on Dark Messiah are doing the combat for Skyrim
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on February 24, 2011, 09:37:10 PM
Not sure if its bullshit but someone posted that the people who worked on Dark Messiah are doing the combat for Skyrim

Zenimax bought them out last year, so it wouldn't be surprising to see them help out in that regard.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on February 24, 2011, 09:44:03 PM
Not sure if its bullshit but someone posted that the people who worked on Dark Messiah are doing the combat for Skyrim

Zenimax bought them out last year, so it wouldn't be surprising to see them help out in that regard.

:hyper
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on February 24, 2011, 09:55:13 PM
First-Person Kicking Simulator :rock
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: cool breeze on February 24, 2011, 10:02:56 PM
...I quivered when the theme picked up.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Stoney Mason on February 24, 2011, 10:04:31 PM
I never finished Oblivion. Is there a list of essential mods to use for it that someone can link to?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on February 24, 2011, 10:08:43 PM
I never finished Oblivion. Is there a list of essential mods to use for it that someone can link to?

Planet Elder Scrolls (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.HOF)

TES Nexus (http://www.tesnexus.com/downloads/search.php?name=&scid=20&author=&mname=&desc=&size1=&size2=&downloads1=&downloads2=&udate1_day=&udate1_month=&udate1_year=&udate2_day=&udate2_month=&udate2_year=&ldate1_day=&ldate1_month=&ldate1_year=&ldate2_day=&ldate2_month=&ldate2_year=&endorsements=&images=&readme=&adultonly=&opensource=&page=1&orderby=name&order=ASC)
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on February 24, 2011, 10:12:13 PM
I'm about to install Oblivion with the Nehrim community created mod/expansion.

http://www.nehrim.de/indexEV.html
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Joe Molotov on February 24, 2011, 10:53:11 PM
Hey guys, remember Japan? Me neither.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Raban on February 24, 2011, 11:08:48 PM
Hey guys, remember Japan? Me neither.

What's a japan?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Mupepe on February 24, 2011, 11:16:05 PM
It's gonna be incredible.  Morrowind/Oblivion with better graphics and small fixes is exactly what I want.  Everything I read/see about this game makes me more and more excited.  Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Stoney Mason on February 25, 2011, 12:28:12 AM
I never finished Oblivion. Is there a list of essential mods to use for it that someone can link to?

Planet Elder Scrolls (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.HOF)

TES Nexus (http://www.tesnexus.com/downloads/search.php?name=&scid=20&author=&mname=&desc=&size1=&size2=&downloads1=&downloads2=&udate1_day=&udate1_month=&udate1_year=&udate2_day=&udate2_month=&udate2_year=&ldate1_day=&ldate1_month=&ldate1_year=&ldate2_day=&ldate2_month=&ldate2_year=&endorsements=&images=&readme=&adultonly=&opensource=&page=1&orderby=name&order=ASC)

thx. the only thing that sucks is as with all mods there is a proper order to install this stuff and its always annoying trying to research and figure it out.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Smooth Groove on February 25, 2011, 12:36:33 AM
Oblivion's patch that came with Shivering Isles fixed a lot of issues.  You could try sticking with that and see if the game looks good enough for you.  Some of the graphical mods make things look much better but they could also make the game buggier.  In terms of gameplay mods, I tend to like sticking with how the developer intended the game to be played, at least for the first run.  A lot of gameplay mods seem great initially but end up ruining much of the gameplay balance. 
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on February 25, 2011, 12:40:21 AM
I never finished Oblivion. Is there a list of essential mods to use for it that someone can link to?

Planet Elder Scrolls (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.HOF)

TES Nexus (http://www.tesnexus.com/downloads/search.php?name=&scid=20&author=&mname=&desc=&size1=&size2=&downloads1=&downloads2=&udate1_day=&udate1_month=&udate1_year=&udate2_day=&udate2_month=&udate2_year=&ldate1_day=&ldate1_month=&ldate1_year=&ldate2_day=&ldate2_month=&ldate2_year=&endorsements=&images=&readme=&adultonly=&opensource=&page=1&orderby=name&order=ASC)

thx. the only thing that sucks is as with all mods there is a proper order to install this stuff and its always annoying trying to research and figure it out.

Most of them will say if they need some kind of special load order. If they don't say, then don't worry about it. I never did and I've got a huge list of the mods going on. Mainly, be careful with the really huge, comprehensive mods that have sweeping gameplay changes, those are the ones most likely to give you trouble.

Specifically, these are some of the best ones to have:

Natural Environments
Ren's Beauty Pack
The Unofficial Patches
Oblivion Mod Manager
Landscape LOD Texture Replacement
Bananasplit Better Cities [really great mod]
Qarl's Texture Pack
Unique Landscapes
Female Eyecandy Body Replacer [underwear version if you're a prude, also need clothing and armor replacer mod for this mod]
Kvatch Rebuilt
Illumination Within
Weather - All Natural
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Stoney Mason on February 25, 2011, 12:45:04 AM
Oblivion's patch that came with Shivering Isles fixed a lot of issues.  You could try sticking with that and see if the game looks good enough for you.  Some of the graphical mods make things look much better but they could also make the game buggier.  In terms of gameplay mods, I tend to like sticking with how the developer intended the game to be played, at least for the first run.  A lot of gameplay mods seem great initially but end up ruining much of the gameplay balance. 

I normally also play a game default at least once but I got about halfway through it back in the day and I definitely remember how much I hated the degree of the level scaling. That's the main thing I'm looking to fix.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Sho Nuff on February 25, 2011, 02:21:35 AM
Hey guys, remember Japan? Me neither.

What's a japan?

God dammit I was just about to type that
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Stoney Mason on February 25, 2011, 04:31:26 PM
For those that didn't know like me there is a program that helps sort out of the proper order to install mods.

http://www.tesnexus.com/downloads/file.php?id=20516
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Tieno on February 26, 2011, 08:02:24 AM
holy crap, what a fantastic trailer.

great music.

Loved Oblivion!

:rock
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Damian79 on March 05, 2011, 05:34:12 AM
[youtube=560,345]http://www.youtube.com/watch?v=egrlzkKa6O8[/youtube]

 :D
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Diunx on March 05, 2011, 10:10:31 AM
Getting a new pc in a couple of months, gonna play the shit out of this and Diablo III this year :hyper
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on March 05, 2011, 10:29:05 AM
[youtube=560,345]http://www.youtube.com/watch?v=egrlzkKa6O8[/youtube]

 :D

MLP  :-\
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Third on March 05, 2011, 12:05:21 PM
Oblivion was terrible. Hope this one will be better.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Diunx on March 05, 2011, 01:35:50 PM
:fbm
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on March 08, 2011, 06:35:56 PM
I wasn't that much of a believer in the upgraded visuals but I've been playing Oblivion on the PS3 and man, the game itself (without the benefit of tweaking the visuals and modifications) looks almost a generation behind what we're seeing here. It seems to be a mixture of genuine new software and good art as far as the cohesiveness of it all.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: cool breeze on March 08, 2011, 09:22:12 PM
To play Nehrim I had to dig out my old boxed copy of Oblivion from my garage.  Apparently I bought the collector's edition that includes a coin and a book of history or some shit.  I had no clue I owned this.  Last time I played this was on a cheapo 6800 ultra PC and it buttfucked my hardware.  The pop in was the worst part.

I never even took the coin out of the little bag.  I don't know why I spend money on this stuff that I ultimately don't care about.

Page 71--The blessed isle: alinor and the summersers.

not a single isle at all but an archipelago of...what the hell is this

cool. there is a chapter on skyrim.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on April 18, 2011, 08:54:55 AM
There was some Sykrim event last week,embargo should be ending in few minutes,stay tuned
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: pilonv1 on April 18, 2011, 09:02:31 AM
moar pics stolen from that other shitty forum who stole from from jeuxfrance

(http://i.imgur.com/tu7LN.jpg)
(http://i.imgur.com/fP98c.jpg)
(http://i.imgur.com/kGkrZ.jpg)
(http://i.imgur.com/lhVfa.jpg)
(http://i.imgur.com/jCGzN.jpg)
(http://i.imgur.com/MI4wr.jpg)
(http://i.imgur.com/e6Xhv.jpg)
(http://i.imgur.com/XK7dD.jpg)

Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on April 18, 2011, 09:17:46 AM
(http://i.imgur.com/f1Sji.jpg)
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on April 18, 2011, 09:54:47 AM
Khajits and Orcs definitely seem to be really benefiting from the better models and art in general. That Khajit looks like a fucking Khajit Rambo. So good.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on April 18, 2011, 10:15:17 AM
(http://i.imgur.com/f1Sji.jpg)

:bow Skryim :bow2
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Sho Nuff on April 18, 2011, 12:38:27 PM
:bow DAT ORC :bow2
:bow DAT ATMOSPHERICS :bow2
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on April 18, 2011, 12:59:18 PM
(http://farm3.static.flickr.com/2770/4255884785_dd8544bf67.jpg) (http://i84.photobucket.com/albums/k33/GreatRumbler/fP98c.jpg)
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Diunx on April 18, 2011, 01:12:56 PM
Looking hot :bow2
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Eel O'Brian on April 18, 2011, 01:45:46 PM
love the broken tusk on the orc :lol
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Himu on April 18, 2011, 01:58:38 PM
holy shit
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on April 18, 2011, 03:06:00 PM
(http://farm3.static.flickr.com/2770/4255884785_dd8544bf67.jpg) (http://i84.photobucket.com/albums/k33/GreatRumbler/fP98c.jpg)

Whoever they hired to do the face modeling the concept art that led to the awesomeness that are the Orcs and Khajiits needs a raise.

And in the comparison its almost like you've got well-to-do business Khajiit that gets a Mocha Latte every Monday on his way to his Khajiit career and then on the right you've got the same Khajiit that witnessed his family being murdered by High Elves and just lost his little Khajiit mind. Now its time for blood.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Phoenix Dark on April 18, 2011, 03:11:48 PM
when does this game come out
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on April 18, 2011, 03:14:10 PM
11.11.11
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on April 18, 2011, 03:17:58 PM
(http://farm3.static.flickr.com/2770/4255884785_dd8544bf67.jpg) (http://i84.photobucket.com/albums/k33/GreatRumbler/fP98c.jpg)

Whoever they hired to do the face modeling the concept art that led to the awesomeness that are the Orcs and Khajiits needs a raise.

And in the comparison its almost like you've got well-to-do business Khajiit that gets a Mocha Latte every Monday on his way to his Khajiit career and then on the left you've got the same Khajiit that witnessed his family being murdered by High Elves and just lost his little Khajiit mind. Now its time for blood.

The Khajiit and Orcs feel a lot more raw and bestial, rather than simply slightly modified standard Imperials.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: pilonv1 on April 18, 2011, 07:55:19 PM
Khajits look awesome now, I wont feel like I'm a jaunty cat anymore :rock
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on April 18, 2011, 08:15:31 PM
Wow, is that really oblivion? Man, they've come a long way.

Well, it has been more than five years. And Bethesda is also creating a lot of the technology in-house, instead of relying on third-party programs like Gamebryo and SpeedTree. Basically, Bethesda's going all out in this, not cutting any corners in development.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Akala on April 18, 2011, 10:21:38 PM
this game looks so hot goddamn
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: chronovore on April 20, 2011, 07:13:55 AM
when does this game come out
11.11.11

When will it finally be patched and working properly?
12.12.12
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: tiesto on April 20, 2011, 10:38:41 AM
Hey guys, remember Japan? Me neither.

Oh, that's the country that makes RPGs much better than Elder Scrolls series right? :uguu
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: archie4208 on April 20, 2011, 10:40:29 AM
when does this game come out
11.11.11

When will it finally be patched and working properly?
12.12.12

That means nearly two weeks of sweet, sweet Skyrim before the apocalypse.  I'm okay with this.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on April 20, 2011, 10:41:39 AM
when does this game come out
11.11.11

When will it finally be patched and working properly?
12.12.12

That's not very nice, at least give the mod community a little more credit than that.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Sho Nuff on April 20, 2011, 02:08:53 PM
I'm totally going to steal orcs' pants
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Stoney Mason on June 08, 2011, 09:59:11 AM
[youtube=560,345]http://www.youtube.com/watch?v=ic6dKnv3WdU[/youtube]
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: huckleberry on June 08, 2011, 10:01:31 AM
 :hyper

Looks hot. 

Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on June 08, 2011, 05:30:05 PM
"open and accessible"

"anyone can play"

Worst buzzwords of this generation [or any generation].
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Joe Molotov on June 08, 2011, 06:27:52 PM
So Move/Kinect support confirmed?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on June 08, 2011, 08:19:31 PM
Basically wanting to move away from the hardcore RPG aspects. Its unfortunate but the unique leveling system and skill system of the past Elder Scrolls usually detracted from the adventure aspect (whole lotta grinding). We'll see if it works.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: archie4208 on June 08, 2011, 08:31:35 PM
I'll wait for nude mods that make the game anally plow you if you take one wrong step.  PC gaming :bow2
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Shuri on June 08, 2011, 08:50:48 PM
Wow, it looks AMAZING!
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: pilonv1 on June 08, 2011, 09:02:44 PM
So going by the critical success -> more accessible game -> unfocused game resonates with neither core or casuals -> back to critical success life cycle I should skip Skyrim.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on June 08, 2011, 09:12:45 PM
Basically wanting to move away from the hardcore RPG aspects. Its unfortunate but the unique leveling system and skill system of the past Elder Scrolls usually detracted from the adventure aspect (whole lotta grinding). We'll see if it works.

Yeah, I'm not convinced that this means Skyrim is going to be terrible and be nothing more than some hack-and-slash FPS, but the way that developer worded his comments just really grated on me because it's everything I hate about this generation.

"More accessible" and "anyone can play" has largely becoming synonymous with stripping out features, dumbing down gameplay, and being easier so that grandma and grandpa can play it.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Cormacaroni on June 08, 2011, 10:25:46 PM
Months out from release, Skyrim no longer hardcore according to GR. No-one else need post in this thread.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on June 08, 2011, 11:21:13 PM
Months out from release, Skyrim no longer hardcore according to GR. No-one else need post in this thread.

Where did I say that?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Eel O'Brian on June 09, 2011, 01:10:23 AM
don't care, intend to spend another 100+ hrs on this just like i did with oblivion

todd howard, i just want to tussle your luxurious hair, you boyish midget you
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Stoney Mason on June 09, 2011, 01:19:11 AM
I always liked the idea of Morrowind but when I actually played the game I found it to be a bit confusing and dense. In that sense I was exactly the market they were trying to hit with Oblivion.

I liked Oblivion but the extreme level scaling took a lot of the rpg feeling out of the experience. Fix that and I'll most likely be very happy with skyrim.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Eel O'Brian on June 09, 2011, 01:33:15 AM
I can't really explain why I am such a mark for Bethesda RPGs.  I sort of dig the lonely feeling you get in all of them as you're exploring, I enjoy the janky random shit that always happens, I even get a kick out of the awful character potato faces.  I always feel like I have gotten my money's worth out of them by the time I have exhausted every nook and cranny of the map.  I know pretty much everyone's digging the design/art overhaul for Skyrim, but I keep thinking of progressive rock album covers and wizards airbrushed on the side of vans every time I see a new screen or video.  I like it kind of busted, and make no apologies for it.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: pilonv1 on June 09, 2011, 01:46:17 AM
I am going back to finish the Shivering Ilses now I think
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: recursivelyenumerable on June 09, 2011, 01:53:38 AM
I know pretty much everyone's digging the design/art overhaul for Skyrim, but I keep thinking of progressive rock album covers and wizards airbrushed on the side of vans every time I see a new screen or video. 

and this is a bad thing because ...  ??? ???
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Himu on June 09, 2011, 01:55:57 AM
My problem with Morrowind is that it doesn't really ease the player into the game. I don't want to be hand held all the time in a game like this, but give me SOME motivation to play. In Morrowind you start out on a ship for god's knows what (I don't remember), and you end up in some random town and you have to figure your way.

I don't like that. At all. And this has impeded on my progress in Morrowind every time I try it.

I really enjoy how Oblivion and Fallout 3 handle it. You're ease into the story, especially in Fallout 3, and given lots of motivation and customization options doing so. It gives you a reason to care, and a reason to want to explore. There's no point in solving the mystery of exploration and enjoying the mystique that is a foreign world if the game does a half assed job getting you motivated to want to explore it.

Before Fallout 3, that was MY problem with Bethesda games.

I'm hoping that after all they've learned with FO3, they'll do a better job in this aspect with Skyrim.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on June 09, 2011, 02:33:08 AM
My problem with Morrowind is that it doesn't really ease the player into the game. I don't want to be hand held all the time in a game like this, but give me SOME motivation to play. In Morrowind you start out on a ship for god's knows what (I don't remember), and you end up in some random town and you have to figure your way.

I'm the opposite. I love this sort of "fish out of water" feeling every Elder Scrolls game gives the gamer. The first thing I usually do when I'm off the proverbial (or literal) boat is to explore a nearby town and a general radius around the first area to see if there are any dungeons. Also talking to the townspeople to get a general idea where I stand in the world.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Himu on June 09, 2011, 02:37:41 AM
I really enjoy open-ended gameplay, but I mostly enjoy it when I'm pointed in a specific direction. I don't like being dropped into the game world, I enjoy and crave exposition and being told all options before I make my choice. I don't enjoy completely open gameplay, because that results in lack of direction. I thought that Fallout 3 did both styles excellently. You're suggested to head to Megaton, but you don't HAVE to go to Megaton. At least not immediately.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on August 26, 2011, 03:07:05 PM
Quote
n November 11th, Bethesda Game Studios brings us the next installment in The Elder Scrolls franchise with The Elder Scrolls V: Skyrim. Xbox LIVE will be the first to bring players the experience of Skyrim's add-on content in this revolutionized open-world fantasy epic where players can explore any way they choose.

The first two add-on content drops for The Elder Scrolls V: Skyrim will be releasing exclusively on Xbox 360, 30 days before it's available anywhere else. If you'd like to be the first to break new ground in Skyrim, Xbox LIVE is the only destination that won't keep you waiting.

For more information about The Elder Scrolls V: Skyrim please visit http://www.elderscrolls.com/skyrim/ and http://www.xbox.com/skyrim.

sfag meltdown in progress
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Himu on August 26, 2011, 04:05:04 PM
doesn't this include the pc version. take your console wars elsewhere.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on August 26, 2011, 04:10:38 PM
read carefully,himu nerd
 
Quote
The first two add-on content drops for The Elder Scrolls V: Skyrim will be releasing exclusively on Xbox 360, 30 days before it's available anywhere else.

PC what?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Himu on August 26, 2011, 04:12:34 PM
You specifically brought up sfags when in reality it's everyone except people who are getting it on 360. So because this includes pc gamers, the fact you explicitly targeted sony fans is stupid when most people here are most likely going to be getting it on pc and not 360.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: MrAngryFace on August 26, 2011, 04:13:48 PM
PC is ultimate win
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on August 26, 2011, 04:31:17 PM
You specifically brought up sfags when in reality it's everyone except people who are getting it on 360. So because this includes pc gamers, the fact you explicitly targeted sony fans is stupid when most people here are most likely going to be getting it on pc and not 360.

are you sure?

Quote
When in reality it's everyone except people who are getting it on 360

Bethesda games sell better on 360,Skyrim will do the same,so in reality it's majority over minority.
Besides i don't think that any normal PC player will care about this exclusivity,it will take few patches and few mods to make this game playable as usual...this is Bethesda

So that only leaves sfags

nice try though




Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Himu on August 26, 2011, 04:37:48 PM
Yes, I'm pretty sure most of the people at the bore are going to play skyrim on pc. are you fucking kidding me? how does this not affect them?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on August 26, 2011, 04:45:53 PM
Yes, I'm pretty sure most of the people at the bore are going to play skyrim on pc. are you fucking kidding me? how does this not affect them?

Yes I'm sure that they will all die within those 30 days so they won't be able to envoy some broken Bethesda dlc(game).
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on August 26, 2011, 04:58:42 PM
PC gamers already win by default, Boxen and Pee-Es 3 just fighting for second.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Himu on August 26, 2011, 05:16:34 PM
Sorry maxy, I just find your ps3 hate stupid and this is coming from someone who's going to get Skyrim on 360.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: D3RANG3D on August 26, 2011, 06:14:20 PM
But we get day 1 nude patches 8)
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on August 26, 2011, 07:54:31 PM
But we get day 1 nude patches 8)

:rock
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: naff on August 26, 2011, 10:44:23 PM
http://www.bethblog.com/index.php/2011/08/24/the-races-and-faces-of-skyrim/ (http://www.bethblog.com/index.php/2011/08/24/the-races-and-faces-of-skyrim/)

(http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2011/08/ArgonianCompilation-938x1024.jpg)

(http://2.bp.blogspot.com/_5uf6fg14V-E/TPXXf7coWMI/AAAAAAAAAJk/7kikrjzZ2Ds/s1600/2160_JurassicPark.jpg)

Lookin good
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on August 26, 2011, 10:59:55 PM
Huge improvement over Oblivion, that's for sure. I really like how all the faces look so worn and weathered, these are people who've been through some tough times.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on August 27, 2011, 05:16:59 AM
Sorry maxy, I just find your ps3 hate stupid and this is coming from someone who's going to get Skyrim on 360.

You will get Skyrim on 360?
Why?

btw
I never mentioned PS3,just sfags.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on August 27, 2011, 06:16:12 AM
Go back to Polland,nerd

oh wait you are already there
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Diunx on August 27, 2011, 10:46:10 AM
:piss
Quote
In an interview with CVG, Bethesda’s Craig Lafferty said that Skyrim has been developed with consoles as the lead target.
The lead producer on Skyrim said: “We use the consoles as our lead SKU… So we develop towards the consoles and then porting to PC is usually not too bad actually .”

The above comments are likely to cause PC gamers a bit of grief, and the next thing on Craig Lafferty’s mind was unlikely to appease them.

[We wanted to take it and make it really accessible,” the producer said.“… We still have the complexity behind the scenes, but we wanted to make it so that you could pick up the controller and play and it was easy; the average person could get into it…We knew we wanted to make the user interface a little bit more open and available … get away from the stats and things like that.

Hopefully this doesn’t mean we will be getting a dumbed down version of the RPG, but rather a slicker and more streamlined game. Simplifying RPG’s usually equates to commercial success, but also causes a split in your core audience, as we saw with Dragon Age 2. Bethesda will have to make sure they don’t alienate its established fan base in its quest to please the “average person”.
The Elder Scrolls V: Skyrim releases on PC, PlayStation 3 and Xbox 360 on November 11.

http://www.gamersmint.com/bethesda-consoles-to-be-the-lead-platform-for-skyrim-aim-to-make-it-really-accessible

:hyper
:piss2
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Phoenix Dark on August 27, 2011, 01:39:40 PM
Go back to Polland,nerd

oh wait you are already there

smh  :lol
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Herr Mafflard on September 12, 2011, 10:37:45 AM
[youtube=560,345]5xwboyafbwc[/youtube]
[youtube=560,345]d7WohnlLEQo[/youtube]
[youtube=560,345]Kt7IeycKJKQ[/youtube]
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Raban on September 12, 2011, 12:04:40 PM
Man, that new UI. Looks way more intuitive but so... simple.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Brehvolution on September 12, 2011, 02:27:12 PM
I haven't seen the stuff in the 2nd vid Herr posted. What bothers me is they only showed loot once. I'm guessing they want to keep that a secret though.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: demi on September 12, 2011, 02:43:01 PM
Go back to Polland,nerd

oh wait you are already there

Eviscerated
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: AdmiralViscen on September 12, 2011, 03:08:59 PM
I haven't seen the stuff in the 2nd vid Herr posted. What bothers me is they only showed loot once. I'm guessing they want to keep that a secret though.

Are there any major changes to picking shit up or encumbrance in this one?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Brehvolution on September 12, 2011, 03:11:00 PM
I was just pointing out how he killed a bunch of stuff but never looted them.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Raban on September 12, 2011, 03:28:25 PM
Will Skyrim finally be the game to ditch "trash" loot? God I hope so. But what am I saying, this is a Bethesda joint.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on September 12, 2011, 03:31:10 PM
The advent of crafting in their games may make it so there really isn't useless junk anymore. Oh wait, there was still useless junk in New Vegas. The fuck.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Raban on September 12, 2011, 03:33:22 PM
DeathSpank had a thing where you just dumped trash loot into a grinder and it made money, right? Can't somebody just develop on that idea, let you dump trash loot into upgrading weapons/armor?

EDIT: I fucking swear a game did this before.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Himu on September 12, 2011, 03:34:04 PM
rpg of the year
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: fistfulofmetal on September 12, 2011, 06:52:05 PM
the fight against the dragon looks kinda bad
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Madrun Badrun on September 12, 2011, 07:19:34 PM
Animation and user interface look to be giant improvements.

I hope the pc version suports the 360 controller properly. 
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Cormacaroni on September 12, 2011, 11:05:34 PM
DeathSpank had a thing where you just dumped trash loot into a grinder and it made money, right? Can't somebody just develop on that idea, let you dump trash loot into upgrading weapons/armor?

EDIT: I fucking swear a game did this before.

Mass Effect omnigel? ME loot was terrible of course
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Raban on September 13, 2011, 12:02:17 AM
If only that UI was a little more streamlined, a "select-all" or category option or something. It would've been nice. I honestly missed having an inventory in ME2.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Herr Mafflard on September 13, 2011, 10:42:15 AM
the fight against the dragon looks kinda bad

Don't like the fact that enemies show a lack of physical reaction to hits, either. Sadly, seems like one of the few instances where the oft-used Bethesda caveat, "We'll have a mod for that", cannot be applied to. Would be nice if they can 'Dead Island' their combat up a bit.

The finishing moves looks nice and hefty, though. Thank you, Dragon Age, for that.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: fistfulofmetal on September 13, 2011, 10:43:43 AM
Would be nice if they can 'Dead Island' their combat up a bit.


that's kind of exactly what i was thinking. Dead Island has set the bar for first person melee combat.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on October 07, 2011, 10:54:37 AM
(http://img.elderscrolls.net/news/gi-nov-09.jpg)

 :omg

The scale, when compared to Azura's Shrine in Oblivion, is ridiculous.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on October 07, 2011, 10:58:19 AM
Only one more month!
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: The Sceneman on October 07, 2011, 11:10:42 AM
how can anyone be excited for this when Dark Souls is already out?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Robo on October 07, 2011, 11:16:14 AM
I was just thinking that.  I was hype for this months ago, but by the time this comes out, I'm gonna be sick to death of swords and armor.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on October 07, 2011, 11:22:37 AM
how can anyone be excited for this when Dark Souls is already out?

I only have enough money for one game between the two and made an executive decision to get Skyrim. I'm hurting right now with all the Dark Souls talk.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on October 07, 2011, 11:29:02 AM
how can anyone be excited for this when Dark Souls is already out?

:wtf
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: The Sceneman on October 07, 2011, 11:30:48 AM
well of course this game will be more 'Hollywood', but how much of that shit do you actually need? Why not just replay Fable 2?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on October 07, 2011, 11:33:53 AM
well of course this game will be more 'Hollywood', but how much of that shit do you actually need? Why not just replay Fable 2?

:wtf
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Cerveza mas fina on October 07, 2011, 11:39:53 AM
Good thing about Darks Souls and Skyrim is that you can buy Dark Souls now, and then buy Skyrim GOTY with all the DLC next year and play the superior bug free version with all the content.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: The Sceneman on October 07, 2011, 11:40:15 AM
 :wtf my ass

they are gonna release cuntloads of paid "content" which wil be on the half price disc next year when this game tanks. Bethesda's marketing morans sent this out to die against El Shaddai and MW3
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on October 07, 2011, 12:00:51 PM
3.8/10

Weak trolling with little real effort. Disappointing.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: The Sceneman on October 07, 2011, 12:03:18 PM
yeah, you got me. I'm drunk and trying too hard  :'(
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Brehvolution on October 07, 2011, 01:45:15 PM
Oblivion never really grabbed me, but Skyrim is my most anticipated game in a looooong time.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on October 07, 2011, 02:07:31 PM
Oblivion never really grabbed me, but Skyrim is my most anticipated game in a looooong time.

Comparing purely aesthetics Skyrim looks like its very tightly woven where Oblivion had the feel of things just being placed around like game assests on a map. I mean, looking at the picture of Azura's shrine it looks like she was chiseled from the mountain where in Oblivion its just a statue on a pedestal (if I remember correctly). If anything Skryim's world should be more believable than Oblivion's which leads to that immersion factor.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: D3RANG3D on October 07, 2011, 03:30:23 PM
how can anyone be excited for this when Dark Souls is already out?

Are you canova's alt account? Never has "apples and oranges" been more apt!
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Himu on October 07, 2011, 03:32:24 PM
why the fuck does this game come out around the same time as saints row the third fuck me in the ASS
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Stoney Mason on October 07, 2011, 03:36:25 PM
I found Morrowind boring.

I liked how accessible Oblivion was but the severe level scaling turned me right off.

Hopefully Skyrim is the first one that I find to be really entertaining for my personal tastes. The video stuff I've seen looks great.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: cool breeze on October 07, 2011, 04:13:41 PM
I never actually finished Oblivion.  I played for ~40 hours and stopped; I played Morrowind 100+ hours, and both Fallouts north of 60.  Oblivion was that bad or anything, but it was really dull.  Everything was samey and the landscape was like a long stretch of flatland sparsely covered with trees, towns and dungeons scattered about.  The dungeons all felt the same too with boring layouts and enemies.  Some quests were fun but eventually it got tiring and I stopped.

Morrowind had a varied landscape with creatively unique dungeons and areas to visit and explore.  Just from videos, while it isn't as fantastical as Morrowind's, the land of Skyrim is looking much better than Oblivion.  Lots of rising terrain, hills and mountains.  Towns aren't separated from the world by giant gates.  It looks like a real place.

I don't believe any of the radiant AI stuff, random dragon encounters, branching missions, and things like that yet.  Regardless, from the improvements made in Fallout 3 and media of Skyrim, it is pretty exciting.  Fallout 3 with swords! It's just coming out at a bad time.  I don't know if I should wait on Skyrim or buy it to sit in my backlog.  Either way, I don't think I'll be playing it when it comes out.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on October 07, 2011, 04:58:44 PM
I liked Morrowind but the skills/leveling system is more obnoxious than Oblivion and the game world felt cold (not just the art style). It wasn't inviting, at all, and the hooks in regards to guild quests and generic quests did not jump out at you. But even then I really liked its "left to your own devices" philosophy.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: cool breeze on October 07, 2011, 05:16:47 PM
that's what I liked about it (unless i'm misreading what you said)
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on October 07, 2011, 05:52:55 PM
Well I really disliked how skills were handled but love how non-inviting it was. Hell, I mean in King's Field 2 (1 US) you're left on some bridge heading towards a cave mouth, a broken tower to your back and if you take a left a giant squid that can kill you in one swipe. I like that sort of game design that's leveled with your intelligence and builds from there, at first, instead of slowly curving upwards.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Brehvolution on October 13, 2011, 09:29:07 AM
I need this game now. I've been checking sites daily to see if it leaked. I'll still buy it day 1, but I just want it so bad.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: brob on October 13, 2011, 09:38:27 AM
I didn't play oblivion a whole lot, found it boring and ugly. this looks nice at least. vikings and shit. currently playing Dark Souls so I guess I can wait a bit until this piles up in the used aisle.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: drew on October 13, 2011, 09:39:26 AM
thanks for sharing
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: brob on October 13, 2011, 10:02:07 AM
anything for you boo  :heart
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: fomalhaut on October 17, 2011, 01:28:50 PM
Even the faintest hint that this game is structured and built more like Morrowind has me slightly excited.   
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Sho Nuff on October 17, 2011, 01:39:52 PM
I think I've seen a total of 3 screenshots for this game. I have no idea what's in it. It's my most wanted game but NO SPOILARZ PLZ
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Diunx on October 17, 2011, 01:49:42 PM
fomalhaut do you have an avatar? I keep getting an Avast warning about a pic in every thread you have posted in.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: fomalhaut on October 17, 2011, 02:02:35 PM
yup, i wonder why that's so?   it's uploaded by min.us my uploader of choice
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on October 17, 2011, 02:14:36 PM
It's showing up just fine for me.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Madrun Badrun on October 17, 2011, 02:26:56 PM
I'm 80 hours into oblivion, just started shivering isles, which is rather refreshing.  The main game does lack variety though. 


http://imgur.com/a/qQnwM#0
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on October 17, 2011, 03:05:45 PM
http://imgur.com/a/qQnwM#0

 :drool
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Brehvolution on October 17, 2011, 03:38:22 PM
http://www.gamesradar.com/skyrim-preview-secret-of-pinewatch-sanctuary/

:hyper
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: fomalhaut on October 18, 2011, 09:26:12 AM
the more screenies they release, the more it looks like gamebryo.  just this time with a really dark gray filter instead of Green, or orange.  anyone else getting that vibe?


i'm halfway through that freakin' awesome video for the first time (i'm on a media blackout mostly) though and it's... freakin' awesome.  I like the non violent ambient life and such, it adds soooooo much to the game.  Compared to empty Oblivion its night and day.

the battle looks awesome and unscripted so far, i like dat
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on October 18, 2011, 09:38:08 AM
the more screenies they release, the more it looks like gamebryo.  just this time with a really dark gray filter instead of Green, or orange.  anyone else getting that vibe?

Fun fact: Catherine, Bully, and Epic Mickey use Gamebryo.

It's more that Bethesda game just have a certain feel and look to them. Skryim does use a heavily-modified version of Gamebryo, however.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Cerveza mas fina on October 18, 2011, 10:08:34 AM
Bully gamebryo. Nice one.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: fomalhaut on October 18, 2011, 10:51:02 AM
BULLY used Gamebryo?  :o

but yeah, Bethesda's version of GB is quite awful, and Skyrim seems to just have that 'sheen' and feel of the last generation.  Luckily it's relying on good art, something that Oblivion didn't have.  I'm always an art > graphics guy, it's why New Vegas can look decent despite being on ancient machinery
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: The Sceneman on October 18, 2011, 10:54:11 AM
Bully > 'Skyrim' - whatever this game is
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Brehvolution on October 18, 2011, 01:23:07 PM
:rofl
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on October 18, 2011, 05:22:41 PM
BULLY used Gamebryo?  :o

but yeah, Bethesda's version of GB is quite awful, and Skyrim seems to just have that 'sheen' and feel of the last generation.  Luckily it's relying on good art, something that Oblivion didn't have.  I'm always an art > graphics guy, it's why New Vegas can look decent despite being on ancient machinery

Yeah, this isn't going to be a case of not knowing who made the game, when you play it you'll know it's Bethesda game. That's not necessarily a bad thing, because I like the way their game work, but their previous games have been plagued by a list of minor issues that it seems like their working really hard to fix with Skyrim.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on October 20, 2011, 07:28:41 AM
http://www.reddit.com/r/gaming/comments/lhyok/hey_reddit_im_a_high_school_teacher_and_received/ (http://www.reddit.com/r/gaming/comments/lhyok/hey_reddit_im_a_high_school_teacher_and_received/)

Quote
As the title says, I am a high school teacher. My history class will be reciting John Macrae's "In Flander's Fields" at the Remembrance Day assembly, much to their chagrin.

Yesterday, a student brought this note to me, written by her father, to explain why she would not be able to attend on November 11th.

(http://images.lazygamer.net/2011/10/SkyrimLetter_thumb.jpg)

 :bow2
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: chronovore on October 20, 2011, 09:14:48 AM
the more screenies they release, the more it looks like gamebryo.  just this time with a really dark gray filter instead of Green, or orange.  anyone else getting that vibe?

Fun fact: Catherine, Bully, and Epic Mickey use Gamebryo.

It's more that Bethesda game just have a certain feel and look to them. Skryim does use a heavily-modified version of Gamebryo, however.
:omg

You mean the PC-port, I take it?
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on October 20, 2011, 09:52:22 AM
wiki says PC,360 and Wii

PS2 version used Renderware
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Raban on October 20, 2011, 10:46:15 AM
The HD port-up was done on Gamebryo. You guys act like this is news. Didn't we have a thread like a year ago where we finally came to the realization that Bethesda's shitty, broken games have nothing to with the engine they use and everything to do with Bethesda.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on October 20, 2011, 11:11:48 AM
The HD port-up was done on Gamebryo. You guys act like this is news. Didn't we have a thread like a year ago where we finally came to the realization that Bethesda's shitty, broken games have nothing to with the engine they use and everything to do with Bethesda.

Yeah, we did. Which is why there's no reason to complain about them still using an engine that's derived from Gamebryo. What's important is them making a conscious effort to fix the problems that have plagued their previous games.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Eel O'Brian on October 20, 2011, 11:13:36 AM
i actually like some of those problems :lol
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: fomalhaut on October 20, 2011, 12:02:00 PM
lol yeah me too, it's "crash and burn every few hours" feature really helps me stay focused on things like not playing video games

it's "super crash and burn + save corrupt" feature made me even stop for quite some time! Bethesda fuck yeah!
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: BlueTsunami on October 20, 2011, 11:57:29 PM
Guyssss, open-world games are hard
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Eel O'Brian on October 21, 2011, 12:08:02 AM
lol yeah me too, it's "crash and burn every few hours" feature really helps me stay focused on things like not playing video games

it's "super crash and burn + save corrupt" feature made me even stop for quite some time! Bethesda fuck yeah!

i meant things like the weird shit that happens in the background, you fucking smartass

but i'm gonna do you a favor and give you the magical, mystical solution to all your problems: stop playing their games!

Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Himu on October 21, 2011, 12:19:38 AM
http://www.reddit.com/r/gaming/comments/lhyok/hey_reddit_im_a_high_school_teacher_and_received/ (http://www.reddit.com/r/gaming/comments/lhyok/hey_reddit_im_a_high_school_teacher_and_received/)

Quote
As the title says, I am a high school teacher. My history class will be reciting John Macrae's "In Flander's Fields" at the Remembrance Day assembly, much to their chagrin.

Yesterday, a student brought this note to me, written by her father, to explain why she would not be able to attend on November 11th.

(http://images.lazygamer.net/2011/10/SkyrimLetter_thumb.jpg)

 :bow2

fake
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: drew on October 21, 2011, 01:04:24 AM
sweet sleuthin' bro
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on October 29, 2011, 04:12:03 AM
(http://www.abload.de/img/untitled-322x4e.gif)
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on October 30, 2011, 11:21:28 PM
They've really been hyping up Skyrim on the Discovery Channel, I think I've seen commercials for it about 4 times in the past hour.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: MyNameIsMethodis on October 30, 2011, 11:30:01 PM
Rocksmith and Rift use Gamebryo too soo.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on November 01, 2011, 11:54:20 AM
360 version has leaked so if you care about spoilers...beware
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Phoenix Dark on November 01, 2011, 01:14:17 PM
Is there a site where I can test my system specs for Skyrim? Most meet the requirements but I still want to see
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on November 01, 2011, 01:54:37 PM
Nice to see that Bethesda is honoring their tradition :D

http://www.youtube.com/watch?v=eRSHrqEdFlM
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Cerveza mas fina on November 01, 2011, 02:50:53 PM
Looks shit hot.

Will wait for GOTY edition.
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: maxy on November 01, 2011, 03:22:19 PM
live stream,great quality,russian guy

http://omck.tv/ (http://omck.tv/)

press HD
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Phoenix Dark on November 01, 2011, 03:24:17 PM
Is there a site where I can test my system specs for Skyrim? Most meet the requirements but I still want to see

Honestly, if you want real world results of how the game will run, you'll just need to torrent the game and see what happens. Sites like system requirements labs are only looking to see if your hardware matches up with the requirements on the box and really aren't a good judge on how the game will actually run.

How does your PC run the Fallout games?

Never played them. I can run SC2 on ultra (although I just run it on good), WoW, TF2. WoW is a huge game but doesn't compare to Skyrim's detail obviously
Title: Re: Elder Scrolls 5:Skyrim(first in-game look,trailer inside)
Post by: Great Rumbler on November 01, 2011, 05:34:43 PM
Is there a site where I can test my system specs for Skyrim? Most meet the requirements but I still want to see

Honestly, if you want real world results of how the game will run, you'll just need to torrent the game and see what happens. Sites like system requirements labs are only looking to see if your hardware matches up with the requirements on the box and really aren't a good judge on how the game will actually run.

How does your PC run the Fallout games?

Never played them. I can run SC2 on ultra (although I just run it on good), WoW, TF2. WoW is a huge game but doesn't compare to Skyrim's detail obviously

Post your specs.