I am getting all of these games.
I just can't decide whether to get DFK Black Label as retail or download. I kind of want the arrange stuff, but the difference in price is ridiculous, esp. since there's no CD pack-in or anything.
Yeah, it's just that the download version is 1500 yen vs 4500 yen for the disc.
Pretty massive difference...
I love the XBLIG stuff.
I get all the radiangames stuff out of habit now, but there's been some really interesting stuff on there outside of that. Leave Home, Decimation X, Shoot 1UP, and that crazy colourful one I forget the name of now. Any others you can recommend?
Strike Witches > Otomedius G > Omega Five
I don't think Strike Witches is better than DFK though. It has more to do with expectations. I went into DFK expecting something as good as DDP and DOJ. It's not. It's not a bad game either, but it's just not satisfying to play for survival and the scoring system somehow manages to be less fun than DDP and DOJ. It's just disappointing... especially when an arrange mode is better than the main game.
I had no expectations for Strike Witches and I was pleasantly surprised to see that it's pretty decent. Same with Otomedius, actually.
Yeah, it's just that the download version is 1500 yen vs 4500 yen for the disc.You're thinking of Score Rush, my favorite so far.
Pretty massive difference...
I love the XBLIG stuff.
I get all the radiangames stuff out of habit now, but there's been some really interesting stuff on there outside of that. Leave Home, Decimation X, Shoot 1UP, and that crazy colourful one I forget the name of now. Any others you can recommend?
Yeah, it's just that the download version is 1500 yen vs 4500 yen for the disc.
Pretty massive difference...
I love the XBLIG stuff.
I get all the radiangames stuff out of habit now, but there's been some really interesting stuff on there outside of that. Leave Home, Decimation X, Shoot 1UP, and that crazy colourful one I forget the name of now. Any others you can recommend?
Muchi Muchi Pork & Pink Sweets
QuoteMuchi Muchi Pork & Pink Sweets
Is this some sort of loose translation? If I was asked what kind of game this was judging solely by the name, I'd guess its a cooking game on the DS.
[youtube=560,345]http://www.youtube.com/watch?v=MPQIAE4CB8A[youtube]
So I bought the DLC version of DDP DFK BL, then the next day got talking to a friend and ended up ordering the disc version from Amazon :(
Fucking curse my loose wallet.
I've been playing some more DOJ Black Label over the last couple days, and I'm finally making some progress! The run I had just now started out really poorly, but it was my last credit, so I figured I'll just ride it out instead of ragequitting and restarting. Everything started falling apart on stage 2... I died once in the popcorn hallway right after activating my 4 hypers, and then I died again on the boss. Went into stage 3 with only 12 million points and 1 life left, but by some miracle I didn't die again until the stage 4 mid-boss. At least I got the 1up from him, so it wasn't too big a deal. Then I no miss'd the rest of the stage, and made it to stage 5 for the first time. I almost made it to the final boss, but alas, that stage is hard as fuck. I think I would've made it to him if got the 50 million extend, but I only had 47 million points since stages 1 and 2 went poorly. Oh well, gotta keep practicing.
I really want to 1-ALL DOJ BL and Ketsui this year. Both are 10/10 godlike games, if you ask me.
Yes, Muchi Muchi Pork & Pink Sweets will be region free. Although, IMO, if you want a region free shooter, I'd get Mushihime-sama Futari first. The platinum hits version is only $35 and it's one of the best shooters ever made, and it's in HD.
Yeaaa, looks like they know what their fans really want, shitty iPhone and Facebook games!
lack of rail shooters in this thread
lack of rail shooters in this thread
New Muchi Muchi Pork & Pink Sweets PV, showing the arrange modes and some of the arranged music I guess:
[youtube=560,345]http://www.youtube.com/watch?v=TEYp1R9HeZc&feature=feedu[/youtube]
Looks good. Only 10 more days until dat Porku is out :hyper
lack of rail shooters in this thread
thats because this is a shmup thread
Topic: Shooting games thread (Read 485 times)
yeah, I guess lightgun rail shooters and PDZ/Killer 7 style get lumped in together.
lack of rail shooters in this thread
I'm not really familiar with rail shooters, what are some good ones? IIRC the only ones I've played are Panzer Dragoon, Sin & Punishment 2, and Rez.
lack of rail shooters in this thread
thats because this is a shmup thread
lack of rail shooters in this thread
thats because this is a shmup thread
orlly ???QuoteTopic: Shooting games thread (Read 485 times)
Oh yeah, After Burner is awesome; I already bought Climax when it came out. Tempest is pretty good too, though I haven't played it since the Saturn version. Space Giraffe would have been a great spiritual sequel if it had graphics.
I'll check out Omega Boost and Internal Section some time.
Oh yeah, After Burner is awesome; I already bought Climax when it came out. Tempest is pretty good too, though I haven't played it since the Saturn version. Space Giraffe would have been a great spiritual sequel if it had graphics.
I'll check out Omega Boost and Internal Section some time.
Eiffell 65 talk about Omega Boost in their amazing song: "My Console"
shit the LE is big bucks, no?
I just pre-ordered the regular version from Puray Asia. Mushihime-sama Futari was on back order :'(
In the meantime I'm trying to get good at Guwange. 360 Arrange Mode is fun but seems like it's just there to boost the achievements. I like the regular Arcade Mode a lot more, it's hard as fuck though! Haven't tried Arrange Blue mode yet, whats the difference in that mode?
pls up Pink Sweets Arrange BGM plzzzzzz :-*
Just 1CC'd MMP Arcade with Ikuo (ver 1.00) with a crappy score of 116mil due to all the fucked up slowdown. Right now I'm the only "ALL" on the entire scoreboards, and the only guy in the top 20 playing Ver 1.00 instead of ver 1.01.http://www.cave-stg.com/forum/index.php?topic=985.msg24040#msg24040
There is a huge programming error in the second half of stage 5 - after the section with the groups of planes that loop down then around the top of the screen and down again (right before the last 1/4 of the level), there should be a few waves of suicide planes. These planes never appear in the port. I've tried it a few times and it's always the same - just a few seconds of complete emptiness on screen. A few guys on 2Ch have similarly commented on this. This costs me a few million points. I hope they will patch this somehow.
As it stands, this is one of the worst Cave ports ever made. It's like PS2 Ibara or Mushihimesama all over again.
For you achievement lovers, note that in this port you can change the number of lives, the difficulty, and the extend settings to anything you like and still unlock all of the achievements.
Really though, I can't imagine messing with the settings being such a huge deal. If you can 2-ALL a game with 5 lives, you can probably do it with 3.
In PS arcade, you want to never use the rose crack (to keep rank low) and just shoot things with shot while dodging stuff? How do you adjust your rate of fire? I thought it was tapping shot but it never changed from #10 for me. In the replays the guy suicides at random spots. No idea why.
We talk to 2D specialists Cave and Arc System Works about the enduring appeal of hardcore fighting and shooting games.
There is a popular misconception that 2D games are somehow easier to produce or at least less taxing on modern hardware. This is not the case. When some players moaned that last year's BlazBlue sequel, Continuum Shift, only added four new characters to the roster, they seemed unaware of the intense development detail that goes into each new addition. "Every character goes through a long process of specification and design," says Mori. "Initial sketches, colouring, how the character moves, animates and behaves, and then finally fine tuning and adjustment. Each one takes roughly five months and over 1000 individual drawings to perfect, so you can begin to appreciate the volume of work involved in the 2D style of fighting games." That's also a lot of data to include in a game file, which explains why you won't be seeing any BlazBlue titles on XBLA or PSN without significant alternations – they're too big.
Interestingly, 3D graphics are involved in the BlazBlue process, but only in the development phase. When the initial concept sketches for new characters are produced, the company's artists all have different drawing styles and produce designs of wildly different dimensions. Consequently, 3D rendering software is used to unify the various designs, ensuring they all work to the same scale, and that the physical movements imagined by the art team can actually work in the virtual space. Then it's back to hand drawing all the animations.
This process, instigated by Mori, has apparently sped up the development cycle considerably. Earlier today, when the Arc duo were visiting Future Publishing, one journalist asked Ishiwatari about the longest time he'd ever spent at the office without going home. "18 months," was he rather astonishing reply, referring to his work on the last Guilty Gears title. When he tells me this story, Mori quietly adds, "There is a public bath around the corner from the office. That helped." Now, most of the staff keep regular hours – apart from Mori. "The Arc building has two floors," he explains. "The ground floor is the office, and the top floor is a big storage room with a large couch. That is now called Mori's bedroom."
But there are great opportunities for expansion. We're now seeing a vast userbase of mature Western gamers clamouring for interesting and unusual titles. As a result, there's a growing number of publishers specialising in bringing 'cult' Japanese titles to European and American audiences. Set up in 2004, Rising Star is a key example. The Luton-based company has brought over the likes of Harvest Moon, Deadly Premonition, Half-Minute Hero and DeathSmiles, all to critical acclaim and decent sales. "There's a big fan base for Japanese games in Europe, especially for JRPGs," says marketing manager, Yen Hau. "There are a lot of people who appreciate their authenticity, their quirkiness. We've worked with Cave, SNK, Grasshopper Manufacture… DeathSmiles was Cave's first retail release in Europe and it's done really well. That deal came though us asking our community what games they'd like to see over here. We have an open dialogue with our gamers and there was a real enthusiasm for this game. So we approached Cave at the Tokyo Game Show, that was how it started."
QuoteWe talk to 2D specialists Cave and Arc System Works about the enduring appeal of hardcore fighting and shooting games.
http://www.guardian.co.uk/technology/gamesblog/2011/mar/04/2d-forever-japanese-game-design (http://www.guardian.co.uk/technology/gamesblog/2011/mar/04/2d-forever-japanese-game-design)QuoteBut there are great opportunities for expansion. We're now seeing a vast userbase of mature Western gamers clamouring for interesting and unusual titles. As a result, there's a growing number of publishers specialising in bringing 'cult' Japanese titles to European and American audiences. Set up in 2004, Rising Star is a key example. The Luton-based company has brought over the likes of Harvest Moon, Deadly Premonition, Half-Minute Hero and DeathSmiles, all to critical acclaim and decent sales. "There's a big fan base for Japanese games in Europe, especially for JRPGs," says marketing manager, Yen Hau. "There are a lot of people who appreciate their authenticity, their quirkiness. We've worked with Cave, SNK, Grasshopper Manufacture… DeathSmiles was Cave's first retail release in Europe and it's done really well. That deal came though us asking our community what games they'd like to see over here. We have an open dialogue with our gamers and there was a real enthusiasm for this game. So we approached Cave at the Tokyo Game Show, that was how it started."
North Americans prove they have shit taste once again...
Akai Katana Shin: They planned to release various info about the game but that’s been delayed due to the recent earthquake. They plan to started releasing detailed info next month. Asada says it’s probably their last shooter for this year.http://www.cave-stg.com/?p=1235
Although looking at the Amagami PS2 sales last week, I think shmup devs should leave the X360 and go back to the PS2. PS2 niche markets still seem alive even today. Maybe more than the PS3.
Eschatos is the real deal!Although looking at the Amagami PS2 sales last week, I think shmup devs should leave the X360 and go back to the PS2. PS2 niche markets still seem alive even today. Maybe more than the PS3.
Visual Novels have always outsold shooters. PS2 wasn't exactly a sales powerhouse for shooting games either.
From this broadcast: http://www.ustream.tv/channel/cave-zatsudanhttp://www.cave-stg.com/forum/index.php?topic=1306.0
-Dangun Feveron hasn't been released due to problems with marketing (not anything related to Microsoft). Asada's not sure it will come out. They were thinking XBLA, but then Asada keeps talking about how it might be better on a Smartphone, like the iphone. :maf
-They aren't sure if they will continue making arcade shooting games, they'll discuss it after Akai Katana Shin is finished.
-Asada says they have a great relationship with Microsoft, and the rumors that they aren't happy with MS or the X360 are not true.
-They may start releasing superplays on bluray, instead of DVD.
Those are the highlights from the first half hour. It will continue for another hour and a half, but I'm heading to bed now.
Although looking at the Amagami PS2 sales last week, I think shmup devs should leave the X360 and go back to the PS2. PS2 niche markets still seem alive even today.
The first two points are horrible. Dangun deserves a real port instead of some bastardized phone app, and Cave abandoning the arcade would probably be the worst news of this generation. Hopefully that doesn't happen.
Cave development head Makoto Asada apparently sacrificed his Golden Week vacation in order to get the demo out quickly. In a post at the official Cave blog, Asada said that because he took time out for the demo, he'll have to spend Golden Week working on his adventure game Instant Brain.
Also it's distinguished mentally-challenged how you can upload scores after credit feeding.
First off, I was having a conversation with Cave's internal PR yesterday about something totally separate (I almost had an Asada E3 interview slot. Now he's not going :( ) when I learned a small piece of trivia about Aka Katana. I said I was enjoying the Akai Katana Shin package, to which the guy at Cave said something like 'its quality is thanks to the efforts of our new game development director Hiroyuki Kimura, and the refinement of scoring done by our programmers.http://shmups.system11.org/viewtopic.php?p=690586#p690586