THE BORE

General => Video Game Bored => Topic started by: ch1nchilla on February 04, 2011, 01:04:36 PM

Title: Namco ruined Ridge Racer
Post by: ch1nchilla on February 04, 2011, 01:04:36 PM
I'm not even going to post the trailer
Title: Re: Namco ruined Ridge Racer
Post by: Great Rumbler on February 04, 2011, 01:10:45 PM
ok
Title: Re: Namco ruined Ridge Racer
Post by: Stoney Mason on February 04, 2011, 01:18:50 PM
It's all just animated video so no way to tell how it will actually play. Unbounded is dumb title though.

[youtube=560,345]http://www.youtube.com/watch?v=kheRDVL41qg&feature=player_embedded[/youtube]
Title: Re: Namco ruined Ridge Racer
Post by: magus on February 04, 2011, 01:35:17 PM
nice need for speed video :teehee

in other news does youtube runs shitty for anybody else? :S

Desperate to get that western dollar!

pretty much describe the next-gen japanese industry
Title: Re: Namco ruined Ridge Racer
Post by: Diunx on February 04, 2011, 01:38:47 PM
nice need for speed video :teehee

in other news does youtube runs shitty for anybody else? :S


Yeah, are you using the firefox beta too or is this general youtube shitness?

Title: Re: Namco ruined Ridge Racer
Post by: Himu on February 04, 2011, 02:26:37 PM
looks like nfs.

i guess it's not a traditional racer now but more like a sandbox? Never played an NFS that takes place on city streets. Interest +1
Title: Re: Namco ruined Ridge Racer
Post by: magus on February 04, 2011, 03:19:39 PM
nice need for speed video :teehee

in other news does youtube runs shitty for anybody else? :S


Yeah, are you using the firefox beta too or is this general youtube shitness?



i'm using firefox but not the beta,are you european diunx? maybe it's an european thing...
Title: Re: Namco ruined Ridge Racer
Post by: Diunx on February 04, 2011, 03:21:42 PM
Latino.
Title: Re: Namco ruined Ridge Racer
Post by: maxy on February 04, 2011, 03:22:34 PM
nice need for speed video :teehee

in other news does youtube runs shitty for anybody else? :S


Yeah, are you using the firefox beta too or is this general youtube shitness?




i'm using firefox but not the beta,are you european diunx? maybe it's an european thing...

shitty like sound runs fine,video is a slideshow?

Happened to me yesterday restarted firefox,everything runs fine
Title: Re: Namco ruined Ridge Racer
Post by: magus on February 04, 2011, 03:28:22 PM
shitty like it takes forever to load a video
Title: Re: Namco ruined Ridge Racer
Post by: Corporal on February 04, 2011, 04:13:00 PM
This particular video runs like a slideshow, but I think that's because the framerate is actually that low.

Usually my problem with youtube is either this
(http://i.imgur.com/nOlkc.gif)
or the ubiquitous "cannot view because you're from an inferior country" blocked vids.
Title: Re: Namco ruined Ridge Racer
Post by: iconoclast on February 04, 2011, 04:19:59 PM
Looks like garbage. So sad that they need to chase the NFS audience.
Title: Re: Namco ruined Ridge Racer
Post by: Sho Nuff on February 04, 2011, 04:52:40 PM
Oh hey look, Namco's not making a Ridge Racer game

THIS IS RIDGE RACER
[youtube=560,345]dgHl72GtThs[/youtube]

THIS IS RIDGE RACER
[youtube=560,345]BwyRINNKGwY[/youtube]

EVEN WHEN THEY FUCK UP IT STILL HAS STYLE, LOOK AT THIS FFS:
[youtube=560,345]QM9_2hzpsnM[/youtube]

Okay maybe there's nothing redeemable about this one tho, but at least it has blue skies:
[youtube=560,345]xQCBMbKNQyQ[/youtube]
Title: Re: Namco ruined Ridge Racer
Post by: EmCeeGrammar on February 04, 2011, 05:13:49 PM
Ridge Racer ds was developed my NST, the worst Nintendo studio.
Title: Re: Namco ruined Ridge Racer
Post by: magus on February 04, 2011, 05:24:14 PM
Quote
THIS IS

[youtube=560,345]http://www.youtube.com/watch?v=2cdh-jYWN58[/youtube]
Title: Re: Namco ruined Ridge Racer
Post by: cool breeze on February 04, 2011, 06:13:53 PM
Namco is doing the same with Ace Combat Assault something

all I imagine is a bunch old Japanese guys politely saying "motto intensity" while looking at their franchises
Title: Re: Namco ruined Ridge Racer
Post by: TEEEPO on February 04, 2011, 06:22:12 PM
that trailer, oh man

:( a sad day indeed
Title: Re: Namco ruined Ridge Racer
Post by: Olivia Wilde Homo on February 04, 2011, 06:56:05 PM
Ridge Racer died with Ridge Racer 7 and Ridge Racers 2.
Title: Re: Namco ruined Ridge Racer
Post by: Sho Nuff on February 04, 2011, 07:19:24 PM
The Ridge games constantly sell +100k units in North America, not sure about Japan. Not great sales but at least they are pretty stable. I guess Namco figured it wasn't worth it and they'd might as well attempt a reboot  :-\
Title: Re: Namco ruined Ridge Racer
Post by: ferrarimanf355 on February 04, 2011, 07:55:28 PM
isamu hasn't posted on the GAF thread. I'm worried.  :(
Title: Re: Namco ruined Ridge Racer
Post by: ch1nchilla on February 04, 2011, 10:34:57 PM
Now that I'm not drunk and can at least semi-articulate why this is horrible:
I don't like how they're giving it the whole Burnout/urban 'MERICA aesthetic when Ridge Racer has always been about cruising through crazy forests and Honolulu look-alike cities. They should never have giving the development responsibilities to THE FINS ffs. Also, what is this Reiko CRASHING THROUGH SHIT aspect? The car she hits should've bounced like 20 feet. SMH at this new Ridge Racer. Hopefully this is just a misstep and RR will be back in the right hands after this gets shit reviews and sells 20,000 copies because Namco foolishly tries to launch it against Hot Pursuit 283 or whatever.

This whole ordeal has made me realize that Ridge Racer is probably easily in my top 3 series.  :'(

Ridge Racer died with Ridge Racer 7 and Ridge Racers 2.

There was nothing at all wrong with RR7, it was just unfortunately named. It should've been named RR6-2 or something, because it was just a solid update of RR6 with better graphics, new music, and a few new tracks. Also a better UI. I think RR7 gets a bad rap.
Title: Re: Namco ruined Ridge Racer
Post by: demi on February 04, 2011, 11:08:41 PM
If its like Burnout it'll be worth playing. Ridge Racer is boring.
Title: Re: Namco ruined Ridge Racer
Post by: Sho Nuff on February 05, 2011, 12:14:33 AM
Dammit where is isamu
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on February 05, 2011, 04:51:49 AM
Being developned by Bugbear ( :bow FLATOUT :bow2) means I will at least check this out. But I'll imagine it's Flatout Unbound instead
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on February 05, 2011, 05:38:39 AM
The other bonus from having an awesome Euro developer like Bugbear on it is that we'll get an actual 2011 style online system, and not what Japan thinks 2011 online should be.
Title: Re: Namco ruined Ridge Racer
Post by: Herr Mafflard on February 05, 2011, 08:13:12 AM
(http://i54.tinypic.com/hta13q.jpg)

This logo could easily pass as a concept logo for EA's next NFS/Burnout game :lol. Even the font almost reminds me of the Underground games
(http://www.nfs-mania.com/images/pages/underground/nfs-mania_logo_need_for_speed_underground.png)

I'm not sure about the title 'Unbounded', but it's sounds so goofy it might just work.

Can't blame Namco for trying to make some dough.
Title: Re: Namco ruined Ridge Racer
Post by: ferrarimanf355 on February 05, 2011, 08:50:40 AM
http://www.neogaf.com/forum/showpost.php?p=25786566&postcount=274

:rofl
Title: Re: Namco ruined Ridge Racer
Post by: Diunx on February 05, 2011, 11:55:41 AM
I'm guessing you a gonna be sending traffic cars flying and shit like that in this game? that's what I got from the trailer.
Title: Re: Namco ruined Ridge Racer
Post by: Smooth Groove on February 05, 2011, 01:09:33 PM
This gen has proven the cliche that the Japanese lack creativity.  It's been 4 years already and the Japs still can't figure out how to go beyond PS2 games.  Hopefully by next gen, Japan will be back on its game, copying and improving like only they can. 
Title: Re: Namco ruined Ridge Racer
Post by: Himu on February 05, 2011, 01:28:51 PM
:wtf
Title: Re: Namco ruined Ridge Racer
Post by: EmCeeGrammar on February 05, 2011, 09:17:19 PM
This gen has proven the cliche that the Japanese lack creativity.  It's been 4 years already and the Japs still can't figure out how to go beyond PS2 games.  Hopefully by next gen, Japan will be back on its game, copying and improving like only they can. 

Yeah, Westerners are so creative with their star wars fanwank epics, dungeons and dragons fanwank epics, and nextbigfps with perks, or nextbigsandboxgame with guns.   Oh and Resident Evil 4 Gears of War clones.
Title: Re: Namco ruined Ridge Racer
Post by: tiesto on February 06, 2011, 11:24:02 AM
This gen has proven the cliche that the Japanese lack creativity.  It's been 4 years already and the Japs still can't figure out how to go beyond PS2 games.  Hopefully by next gen, Japan will be back on its game, copying and improving like only they can. 

But isn't this game made by Europeans?

That video looks fucking terribad too, I thought Namco said they were through outsourcing IPs and games to the west???
Title: Re: Namco ruined Ridge Racer
Post by: magus on February 06, 2011, 11:30:12 AM
wasn't that capcom?
Title: Re: Namco ruined Ridge Racer
Post by: ch1nchilla on February 06, 2011, 11:55:12 AM
I think Capcom is one of the J-devs that's actually doing this generation right, in addition to Sony, and recently (CATHERINE WHAT) Atlus. Also, smaller devs like Platinum and, uh, Q Entertainment (and Sega, to a certain extent because they're publishing Platinum).

Re: RR, basically Namco are giving its core fans a big "fuck you," outsourcing a flagship title to a European developer who has apparently thrown out everything it was built upon to attempt to make that scrilla and generate sales off the franchise, which won't happen. Nobody gives a fuck about Ridge Racer, people who already don't like it will just assume it's the same game and skip it, and the core fanbase won't buy it because they feel betrayed. It'll sell no better than RR6/7, at best IMO.
Title: Re: Namco ruined Ridge Racer
Post by: demi on February 06, 2011, 12:49:27 PM
Quote
I think Capcom is one of the J-devs that's actually doing this generation right, in addition to Sony, and recently (CATHERINE WHAT) Atlus. Also, smaller devs like Platinum and, uh, Q Entertainment (and Sega, to a certain extent because they're publishing Platinum).

So... basically because they're all J-devs they're "doing it right"

Dont bother coming back to America, thanks. Disgusting.
Title: Re: Namco ruined Ridge Racer
Post by: magus on February 06, 2011, 01:27:20 PM
Quote
Re: Final Fantasy, basically Square-enix are giving its core fans a big "fuck you," outsourcing a flagship title to a European developer who has apparently thrown out everything it was built upon to attempt to make that scrilla and generate sales off the franchise, which won't happen. Nobody gives a fuck about Final Fantasy, people who already don't like it will just assume it's the same game and skip it, and the core fanbase won't buy it because they feel betrayed. It'll sell no better than Final Fantasy XIII, at best IMO.

okay i cheated since final fantasy xiv was clearly outsourced to chinese but it works!
Title: Re: Namco ruined Ridge Racer
Post by: Don Flamenco on February 06, 2011, 01:29:08 PM
Capcom is so hit or miss (as they usually are.)  You have games like SSFIV, Dead Rising 1 + 2, and MVC3 next to some of the worst bombs this gen (sales and quality wise)-- Lost Planet 2, Dark Void, Dead Rising Wii, Spyborgs, Okami Wii, and Bionic Commando.  

Just when you think they're on a roll, they release something that forces them to cut sales projections and start threatening fans who "failed the test" by not picking up some shitty game.
Title: Re: Namco ruined Ridge Racer
Post by: Don Flamenco on February 06, 2011, 01:37:43 PM
I thought GRIN got boned by Capcom.  Supposedly Capcom Japan fucked up Bionic Commando by forcing them to change the game around and add gas clouds and shit.

On the other hand, GRIN definitely took on a huge amount of projects in a short amount of time and seemed to short shrift all of them. 

They made kind of a big splash in the...what...3-4 years they were active?
Title: Re: Namco ruined Ridge Racer
Post by: Sho Nuff on February 07, 2011, 01:02:09 AM
I'd put money on some dipshit Japanese Bandai-Namco executive making the call to rebrand Ridge Racer with more EDGE and APPEAL
Title: Re: Namco ruined Ridge Racer
Post by: ch1nchilla on February 07, 2011, 03:50:26 AM
I'd put money on some dipshit Japanese Bandai-Namco executive making the call to rebrand Ridge Racer with more EDGE and APPEAL

It's probably all Bandai's work really.
There's not much of Namco left, I think.

MOAR TALEZ GAMEZ AND FINNISH RIDGE RACER
Title: Re: Namco ruined Ridge Racer
Post by: chronovore on February 08, 2011, 06:57:17 AM
It's actually pretty amazing that Namco'd let a main franchise out of their direct control. If this does even marginally well, I'll expect to see them buying the studio a la Blue Castle/Capcom.
Title: Re: Namco ruined Ridge Racer
Post by: ch1nchilla on February 08, 2011, 12:41:03 PM
NEXT UP: Tekken.
Title: Re: Namco ruined Ridge Racer
Post by: magus on February 08, 2011, 12:49:40 PM
NEXT UP: Tekken.

aren't they already doing tekken vs street fighter?
Title: Re: Namco ruined Ridge Racer
Post by: iconoclast on February 08, 2011, 02:03:53 PM
No Japanese developer is stupid enough to outsource a fighting game to a western dev, seeing as no western dev has ever made a good fighting game. They'll collaborate with each other though, since they know the series will be in good hands.

Too bad Capcom didn't realize the same rule applies to action games before farming DMC out to Ninja Theory.
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on August 10, 2011, 08:22:08 PM
http://www.youtube.com/watch?v=rj7X8lgMIYU

Looks awesome, BugBear delivers another amazing racing game. :bow2
Title: Re: Namco ruined Ridge Racer
Post by: iconoclast on August 10, 2011, 08:27:14 PM
Looks just like Burnout. Hopefully it's more like Burnout 3 and less like Revenge and especially Paradise.
Title: Re: Namco ruined Ridge Racer
Post by: fistfulofmetal on August 10, 2011, 08:27:19 PM
looks like burnout paradise
Title: Re: Namco ruined Ridge Racer
Post by: Himu on August 10, 2011, 08:29:36 PM
Looks great but not enough drifting. :maf This IS Ridge Racer.
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on August 10, 2011, 08:30:41 PM
::) another person crying about the name. Who cares, it looks great and anyone who has played FlatOut knows it will be awseome :rock
Title: Re: Namco ruined Ridge Racer
Post by: ferrarimanf355 on August 10, 2011, 08:56:32 PM
It looks good, but I do agree that it's funny having the Ridge Racer brand associated with this.

Is it too late for Namco to buy the IP rights to FlatOut?
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on August 10, 2011, 09:09:47 PM
Why would they do that? There's a (misguided) reason they attached the Ridge Racer IP to this in the first place.
Title: Re: Namco ruined Ridge Racer
Post by: Himu on August 10, 2011, 09:39:37 PM
::) another person crying about the name. Who cares, it looks great and anyone who has played FlatOut knows it will be awseome :rock

No, I said in that same post it looks pretty great. But I label Ridge Racer with crazy drifts, just like how when I think of Mario I think of fruity colors and imaginative levels. It's a part of its identity and has been for almost 20 years.
Title: Re: Namco ruined Ridge Racer
Post by: Sho Nuff on August 11, 2011, 11:50:50 AM
I hope Marketing adds a feature where Reiko can get out of her car and walk around the city and get into MMA fights
Title: Re: Namco ruined Ridge Racer
Post by: Howard Alan Treesong on August 11, 2011, 12:44:20 PM
I hope Marketing adds a feature where Reiko can get out of her car and walk around the city and get into MMA fights

and they could call it Frame City Killer
Title: Re: Namco ruined Ridge Racer
Post by: Sho Nuff on August 11, 2011, 02:43:59 PM
I hope it uses the Unreal Engine
Title: Re: Namco ruined Ridge Racer
Post by: chronovore on August 12, 2011, 12:31:43 PM
I hope Marketing adds a feature where Reiko can get out of her car and walk around the city and get into MMA fights

and they could call it Frame City Killer

Where is my ohsnap.gif ?

You are never one to let sleeping dogs lie.
Title: Re: Namco ruined Ridge Racer
Post by: bork on March 22, 2012, 10:54:50 AM
The track editor looks pretty good...

http://www.youtube.com/watch?v=LZpPTUCpt8E
Title: Re: Namco ruined Ridge Racer
Post by: Himu on March 22, 2012, 10:58:06 AM
I see awesome stuff like loops.

Title: Re: Namco ruined Ridge Racer
Post by: bork on March 22, 2012, 10:58:36 AM
I guess when all else fails...rip off Trackmania!
Title: Re: Namco ruined Ridge Racer
Post by: parallax on March 22, 2012, 11:10:57 AM
its a bugbear game, so crazy hard drivin styled tracks dont suprise me. ill watch to see how this turns out. cellius needs to step up with a FULL ridge effort for consoles though.
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on March 22, 2012, 06:54:11 PM
a trackmania + flatout mix would be the best racing game ever
Title: Re: Namco ruined Ridge Racer
Post by: Bebpo on March 22, 2012, 08:02:21 PM
Console trackmania with destruction?

Yes, please.
Title: Re: Namco ruined Ridge Racer
Post by: Stoney Mason on March 27, 2012, 12:38:53 PM
That track creator looks cool. Maybe this game won't be so terrible. I'm fine with it not being a traditional ridge racer game as long as its decent.


Quote
This review will appear in full in our next issue, E240, which is out April 11, alongside an interview with producer Joonas Laakso about how the game came together.

--

Namco Bandai’s decision to entrust the licence of its chic arcade title Ridge Racer to FlatOut creator Bugbear showed remarkable confidence. Turns out it bet on the right studio. Joonas Laakso and his team have gripped Ridge Racer by the scruff of the neck and whipped the game into action-racing relevancy.

This is Ridge Racer inverted. No longer about endless, forgiving drifts, Unbounded is all about controlling chaos. Build your power meter to bursting, then unload it by slicing through scenery, smashing track-specific walls and obstructions to rack up points. Conversely, you can use it simply as a speed boost, or a means of taking down rivals. Any given session throws up shades of Split Second: Velocity’s explosive set-pieces, as well as Burnout’s slow-motion car crumpling and, of course, visual reflections of classic Ridge Racer’s showroom shimmer, but there’s never any doubt that this is Bugbear’s own opus.

The singleplayer takes place across Shatter Bay – a spot weld of top-tier American cities from New York to San Francisco, which Unbounded carves into playable districts. You unlock new challenges by accumulating points across various events. Domination races are most prevalent, the objective being to smash, crash and collide your way to the finish. Collateral damage impacts campaign progress as much as coming in first so prepare to balance your commitment to carnage with your focus on the finish. Tracks need to be memorised not only for their layout, but also their destructible elements. To know the hierarchy of Unbounded’s carefully arranged scenery is to master the game and to be able to outwit its fierce AI drivers. Initially, it’s incomprehensible: some walls crumble to dust, while others stop you dead in your tracks. But once you’ve deciphered the plethora of assets, the sense of empowerment and achievement is up there with the genre’s best, and accompanied by the thunderous beating of your pulse.



Domination mode is the singleplayer’s bread and butter, but the game’s other trials deliver equal doses of metal-twisting madness. Time Attacks give Bugbear an excuse to carry over its car-flipping ramp fetish from FlatOut, Frag Attacks are takedown challenges, while Drift Attacks are all about drawing perfect crescents with your tyres. Unbounded offers a carefully considered mixture of modes that never feels cheap or disposable, each making use of the game’s weighty physics and the team’s rock-solid proprietary tech.

Bugbear has been playing around with physics and destructible environments for years, but here it’s struck the perfect balance between realism and exaggeration. Destroyable objects react to your bumper as you’d expect, yet don’t fatally slow you down. Civilian traffic never thwarts your advantage, flipping out of your way and often smashing into the windscreen of your rivals. It helps that the framerate is so smooth, never stuttering despite the constant presence of debris.

Tracks may be littered with the remains of the fray, but the HUD and visual motifs remain clean, concise and stylish. Lap information and timings are frequently projected onto the scenery to save you the precious, game-changing milliseconds a glance at the top of the screen might cost you. Ridge Racer’s iconic streaking tail lights (present only during boosts) tell you where and when to drift, highlighting shortcuts when you’re at full cement-ploughing power.

Heavy handling, which carries more DNA from FlatOut than it does from classic Ridge Racer, presents a tough learning curve, especially for those unacquainted with Bugbear, but the game’s infrastructure lends a helping hand to struggling players. Finishing a race, whether you end up in pole or pitiful position, still grants valuable points depending on how successfully you misbehave. Ranking up your profile unlocks new vehicles, which can also help you to get back in the game and kick starts the process of unlocking those new challenges and districts.



But it’s not just places and powerful motors you’re after; progress feeds into the track editor, opening up new map pieces for you to patch into your own city. The editor is no last-minute addition: it’s a Forge-calibre DIY tool that enables you to publish your own creation, populated with all the jumps, obstacles and mayhem you can pack into the generous grid space. You can set event objectives, too, meaning that if the game’s brilliant, brutal gauntlets aren’t to your liking, you can effectively design your own campaign for you and others to enjoy and destroy.

This, then, is the game Bugbear has been working towards for the past decade, delivered with pedal-flooring confidence and made possible thanks to what initially seemed an unlikely collaboration between a Japanese publisher and Scandinavian developer. At a time when Japan seems determined to reach out to other territories with its intellectual property, it’s also the most shining example yet of how to handpick a third party and provide it with the freedom and support to get it right on its own terms. Ridge Racer fans’ first reaction may be to cry blasphemy at the rough, rugged world of Unbounded, but this new direction is refreshing and vital to a licence that hasn’t been a legitimate contender since its glory days.

The action-racing genre has delivered numerous treats this generation, but not one of them has been as rewarding and relentlessly entertaining, nor as feature-packed, as this. This is Ridge Racer unbounded from the shackles of its heritage, rebuilt from the ground up into one of the most subversive, sublime street-racing games ever made.

http://www.edge-online.com/reviews/ridge-racer-unbounded-review
Title: Re: Namco ruined Ridge Racer
Post by: bork on March 27, 2012, 03:50:01 PM
So, the game actually came out today. I thought it was still delayed in the US. Can't wait to play it later this week.

It did?  People keep going back and forth on whether or not it's out.   :lol
Title: Re: Namco ruined Ridge Racer
Post by: Bebpo on March 27, 2012, 04:07:32 PM
It's too bad Namco doesn't believe in the PC market.  Would rather have this on PC given the developer's roots.
Title: Re: Namco ruined Ridge Racer
Post by: Bebpo on March 27, 2012, 04:27:16 PM
Really?

Then how do people not know if it's out...
Title: Re: Namco ruined Ridge Racer
Post by: Great Rumbler on March 27, 2012, 04:51:35 PM
The PC version's available at the end of the week in Europe, apparently, but I can't find any site selling it in North America.
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on March 27, 2012, 06:35:35 PM
Quote
and anyone who has played FlatOut knows it will be awseome


been saying this for a while - it's a weird one. I love Ridge, but i also think the Flatout games are awesome as well. The thing is how this comes out - if it's just Flatout then it might be a good game but it makes the Ridge cross over pointless. It needs to be a good meld.

People saying Bugbear are "sh1t" are so far wide of the mark it's laughable - they'll make a good game but yeah - they are between a rock and a hard place right now.

Look at this, two people who had faith the whole time :smug
Title: Re: Namco ruined Ridge Racer
Post by: Stoney Mason on March 27, 2012, 06:37:40 PM
From the sounds of it, they've really under-shipped the game in North America. I was lucky enough to get a copy from GameFly this morning.

Give some impressions this evening. If its decent I might go pick it up.
Title: Re: Namco ruined Ridge Racer
Post by: Stoney Mason on March 27, 2012, 06:50:33 PM
From the sounds of it, they've really under-shipped the game in North America. I was lucky enough to get a copy from GameFly this morning.

Give some impressions this evening. If its decent I might go pick it up.

Sorry, if I wasn't clear. It was sent out this morning by GameFly and I'll have it in two days.

Oh. My bad.
Title: Re: Namco ruined Ridge Racer
Post by: choco parfait on March 27, 2012, 07:36:07 PM
Was mildly interested in this game, but all I really wanted was a Burnout-type game set in Ridge Racer's setting, pretty blue sky courses and wacky tracks and awesome OST and the original cars and some 3-D import model representative.

What Unbound looks like is some mish mash of RR ideals marred to Burnout gameplay and style and design. Which isn't necessarily bad, but not as cool as if bugbear dipped a lot more heavily into the RR franchise and made a real hybrid of the two.
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on March 27, 2012, 07:55:17 PM
Do we have confirmation of the console version frame rate? 30 or 60?
Title: Re: Namco ruined Ridge Racer
Post by: Stoney Mason on March 27, 2012, 11:04:37 PM
Do we have confirmation of the console version frame rate? 30 or 60?

People are saying 30.


Also that its very difficult.

http://www.youtube.com/watch?v=mgGGvLdE_-A
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on March 27, 2012, 11:44:27 PM
Not surprising considering Flatout was always 30fps on consoles.
Title: Re: Namco ruined Ridge Racer
Post by: Bebpo on March 28, 2012, 12:02:37 AM
Looks nice. 

So it's not coming to USA Steam?
Title: Re: Namco ruined Ridge Racer
Post by: Beezy on March 28, 2012, 12:45:57 AM
That looks good to me. I'm pretty sure that it'll sell like shit though. I heard nothing about this game until this thread.
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on March 28, 2012, 08:26:49 AM
edge likes euro-developed game, film at eleven

no need to be jelly Oscar

And I don't remember them liking Killzone
Title: Re: Namco ruined Ridge Racer
Post by: Stoney Mason on March 28, 2012, 01:27:18 PM
Is the drift handling like Ridge or is it totally different?


Nothing like Ridge Racer. This isn't really a ridge racer game at all. It's just been branded as such for marketing purposes via namco.

http://www.youtube.com/watch?v=1RjQpXVstxk
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on March 29, 2012, 06:55:50 AM
Fuck it, I just ordered this.

Which platform?
Title: Re: Namco ruined Ridge Racer
Post by: fistfulofmetal on March 29, 2012, 08:29:15 AM
a lot of the videos of this look kinda bad. graphically it looks super janky. the drifting doesnt look too good either. just really janky all over
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on March 29, 2012, 06:50:28 PM
No one should be surprised if they played Flatout, BugBear make good games.
Title: Re: Namco ruined Ridge Racer
Post by: pilonv1 on March 29, 2012, 08:07:09 PM
http://www.eurogamer.net/articles/2012-03-27-ridge-racer-unbounded-review

Quote
The handling itself, once so obtuse and frustrating, reveals itself to be a tidy and satisfying affair, closer to something like Project Gotham Racing than Ridge Racer.

:hyper
Title: Re: Namco ruined Ridge Racer
Post by: cool breeze on March 30, 2012, 02:46:33 PM
It's too bad Namco doesn't believe in the PC market.  Would rather have this on PC given the developer's roots.

I had no idea it was on PC either.  Then I saw this on steam:  http://store.steampowered.com/app/202310/

I might pick it up eventually.  I'd totally buy RR7 if it was on PC too.