THE BORE

General => Video Game Bored => Topic started by: Stoney Mason on April 11, 2011, 01:10:17 PM

Title: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on April 11, 2011, 01:10:17 PM
[youtube=560,345]http://www.youtube.com/watch?v=6lhzDkaKi1w&feature=feedu[/youtube]
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on April 11, 2011, 01:22:01 PM
They've described it themselves as a cross between God of War and Oblivion.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on April 11, 2011, 01:31:25 PM
They haven't given any real details yet. This is the first time they've shown any gameplay at all. Big Huge Games are/were pretty good devs though.

from wikipedia

Quote
Gameplay

Kingdoms of Amalur will feature "5 distinct regions, 4 playable races, and 3 class trees with 22 abilities per tree."[3] The player starts off as a "blank slate," waking up in a pile of corpses after returning from the dead. The game will utilize a unique "destiny" system, whereby the player can invest in a skill-tree system to unlock various "destinies," which acts as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quicktime events like those in the God of War series. Lead Combat Designer Joe Quadara, however, emphasized that, "Twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther."[3] 38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and Oblivion.


Development

38 Studios originally began developing the Amalur universe for use in an MMO, codenamed 'Copernicus'. After acquiring Big Huge Games in 2009, the studio decided to transform the project into a single-player RPG, as Ken Rolston and his team had already been working on an RPG while Big Huge Games was part of THQ.[3] Currently, there are still plans to expand the Amalur universe into an MMO after the release of Reckoning.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on April 11, 2011, 01:34:38 PM
Great subtitle there  :tbslol

The title is terrible period. Might as well name it nerd masturbation for the crossover appeal it has.

Title: Re: Kingdoms of Amalur: Reckoning
Post by: Great Rumbler on April 11, 2011, 01:34:59 PM
-Lead designer of Morrowind/Oblivion, Ken Rolston
-R.A. Salvatore creating the game universe and lore
-Todd MacFarlane doing the artwork
-Developed by a company founded by 3-time World Series champ Curt Schilling

zomg
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Great Rumbler on April 11, 2011, 02:09:40 PM
Yeah, I don't really see anything GoW in there at all. Looks like a hack-and-slash action-RPG to me.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on April 11, 2011, 02:34:01 PM
I got a Fable vibe from the trailer.  The environments shown seem to be large flat areas with paths to them rather than the open worlds of Elder Scrolls games.  At least I associate Eder Scrolls with the big, explorable worlds.

anyway, I like that it's more fanciful than most fantasy rpgs these days.


and who cares about the name? Saying Amalur in public is an invitation to get a nerd bashing.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on April 11, 2011, 02:41:11 PM
it does give off a fable vibe although I hope it turns out a lot better than that.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on May 12, 2011, 01:34:57 PM
[youtube=560,345]NQ4bH9cowTQ[/youtube]

yeah, Fable seems like the closest comparison to this.  But combat in this seems more like an action game.

the style and design reminds me a bit of Torchlight.  I think it's just the minimap making me think that.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on May 12, 2011, 02:41:51 PM
yeah, Fable seems like the closest comparison to this.  But combat in this seems more like an action game.


this
Title: Re: Kingdoms of Amalur: Reckoning
Post by: naff on May 12, 2011, 09:33:05 PM
Yep, combat looks way better than that POS Molyneux game, seems like this is going to have cool dungeons too.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Sho Nuff on May 12, 2011, 10:05:16 PM
I used to work for Uncle Ken. Good game will be good
Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on May 12, 2011, 10:14:32 PM
http://reckoningthegame.com/

If you care enough, you can watch the full PAX presentation on the site.  Probably not worth it.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on June 07, 2011, 08:20:01 AM
[youtube=560,345]http://www.youtube.com/watch?v=Zm1PQot2vl4&feature=player_embedded[/youtube]
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on June 09, 2011, 10:43:14 AM
[youtube=560,345]http://www.youtube.com/watch?v=0qeGgV5SYWY][/youtube]
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on August 16, 2011, 01:44:26 PM
[youtube=560,345]http://www.youtube.com/watch?v=7sSZHKVAbng&feature=player_embedded[/youtube]
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on September 26, 2011, 07:46:01 AM
[youtube=560,345]http://www.youtube.com/watch?v=5zCit9io4-4&feature=player_embedded[/youtube]
Title: Re: Kingdoms of Amalur: Reckoning
Post by: chronovore on September 27, 2011, 11:20:20 AM
It looks pretty good; I guess Todd McFarlane didn't have too much to do with it. That, or Todd's style has changed a lot.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Cerveza mas fina on September 27, 2011, 12:02:43 PM
I fear this will be a gorgeous and great flop.

I see amazing production values that don't strike any cord with me.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on October 28, 2011, 12:45:57 AM
[youtube=560,345]http://www.youtube.com/watch?v=LGOOsaag1-Y[/youtube]
Title: Re: Kingdoms of Amalur: Reckoning
Post by: chronovore on October 28, 2011, 10:16:00 PM
Hey, that's Claudia Black! I just checked, and the wiki lists her as the Narrator for the game.

Sale +1 for me. CB's voice is hhhhhnnnnnngggg.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on November 27, 2011, 12:16:54 AM
http://www.youtube.com/watch?v=bEEaBSi6vpw
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Van Cruncheon on November 27, 2011, 01:45:49 AM
is this comin' to pc?
Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on November 27, 2011, 11:10:37 AM
It's planned to be coming out on PC.  Don't know if EA will make it an Origin exclusive or anything.  I think it might be an EA partners game.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Timber on December 09, 2011, 03:58:44 PM
http://www.youtube.com/watch?v=qFTmvQgAWPs

Looks eminently playable.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on December 19, 2011, 02:07:19 PM
http://www.youtube.com/watch?v=keuh4ndlVNo
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on January 10, 2012, 01:02:38 PM
http://www.youtube.com/watch?v=a0q9uOaUbws
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Joe Molotov on January 10, 2012, 02:08:13 PM
I like the cut of it's jib.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on January 10, 2012, 02:11:56 PM
I like that it seems to be a mix of Diablo and Skyrim.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Joe Molotov on January 10, 2012, 02:17:24 PM
Or like if Fable was an actual game.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on January 11, 2012, 10:25:03 AM
Quote
38 Studios and EA have announced a demo for upcoming RPG, Kingdoms of Amalur: Reckoning. The demo will be released on January 17th, giving us a taste of the game, and also unlocking special items in the final game. In addition to the demo, 38 Studios' Kingdoms of Amalur: Reckoning and BioWare's Mass Effect 3 have cooked up a cross-promotion which will see rewards for fans of both titles. Read on for further details!
By playing the Kingdoms of Amalur: Reckoning demo, gamers will receive two unlocks for Mass Effect 3 when the highly anticipated game releases on March 6, 2012, both designed by the renowned creator of Spawn, Todd McFarlane:

Reckoner Knight Armor: This armor will maximize damage done in close-quarters combat while a beefed–up power cell feeds energy into weapon systems to increase projectile velocity.
The Chakram Launcher: This weapon uses a fabricator to manufacture lightweight, explosive ammunition discs. This weapon is earned after completing the Reckoning demo and watching the trailer at the end.
By playing the upcoming Mass Effect 3 demo, fans will unlock the following items for Reckoning when the game launches on February 7, inspired by Mass Effect:

N7 Armor: Players can unlock special armor inspired by Commander Shepard’s iconic N7 battle armor including Helm, Cuirass, Gauntlets, Chausses and Greaves.
Onmiblade Daggers: A holographic blade stemming from Commander Shepard’s Omni-Tool, the Omni-blade allows players to stab enemies in close combat. Once players install and play the Mass Effect 3 demo, they will unlock the daggers.
The Kingdoms of Amalur: Reckoning demo features the introduction to the game, allowing players to experience the game’s Tutorial Mode and a portion of its large, open world. Players will create and customize their hero and drop right into the action. Once players master the basics, they will have 45 minutes to explore the vast world of Amalur and begin to embark upon a quest that could redefine their character’s destiny forever.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: G The Resurrected on January 11, 2012, 01:47:39 PM
Already spent a bit of money on the awesome signed version of this game. I have lots of hope its gonna be good. This mass effect crossover push is a nice added incentive.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: naff on January 13, 2012, 07:25:42 AM
I like the demo promotion. Shows they have some real faith in the quality of their game
Title: Re: Kingdoms of Amalur: Reckoning
Post by: tiesto on January 13, 2012, 09:47:21 AM
Why does every game need a "Reckoning" or "Legends" or "Origins" or "Warfare" or "Combat" subtitle nowadays?
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Timber on January 13, 2012, 11:06:59 AM
Why does every game need a "Reckoning" or "Legends" or "Origins" or "Warfare" or "Combat" subtitle nowadays?

Because EA.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: chronovore on January 13, 2012, 12:02:14 PM
Why does every game need a "Reckoning" or "Legends" or "Origins" or "Warfare" or "Combat" subtitle nowadays?
(http://i.imgur.com/rrGIS.jpg)
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on January 13, 2012, 12:28:48 PM
http://www.giantbomb.com/podcast/?podcast_id=274

Bombcast Amalur edition.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on January 15, 2012, 12:58:59 PM
http://www.youtube.com/watch?v=OxKEwgCR1CY
Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on January 15, 2012, 11:10:44 PM
I'm liking how snappy and breezy this game seems.  Don't know if I'm over saturated by all the fantasy games or if this will be great to compliment all the Skyrim I've been playing.  I'll judge it by the demo next week.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on January 15, 2012, 11:59:07 PM
I think what I'm most looking forward to is just a different kind of character than my one in Skyrim. I'd like to replay a different one in Skyrim but no game can hold my interest to play it through twice just as a different class so this will be how I scratch that itch.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: etiolate on January 16, 2012, 12:05:07 AM
I'm kind of interested in this. The common weakness of these games is that they are often filled with basic dungeon design. I really like me some good puzzles, but Skyrim lacks those. This looks like Skyrim with a bit of fable and some real action combat. So that interests me. I hope the demo has a dungeon to test out.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on January 17, 2012, 12:09:04 PM
http://marketplace.xbox.com/en-US/Product/Kingdoms-of-Amalur-Reckoning-DEMO/66acd000-77fe-1000-9115-d80245418983

Demo is up. However you feel about the game this is a textbook example of how to do a demo. The demo is the opening of the game with a pretty good tutorial that shows you how to be a melee character, rogue character, or magic character. You get items in the retail game for completing the demo. And where most demos would end at the end of the tutorial level, this one says you now have 45 minutes to explore the world at that point. You can definitely tell whether this is something you want after playing the full demo. I stopped at the tutorial bit because I didn't have time to go for 45 minutes this morning.

As far as the game, this is pretty much a kinda scaled down Bethesda game with 3rd person action combat. Its deeper than Fable by a long shot but not as deep as say Skyrim. You can't pick up nearly everything in the world. If you find Bethesda games a bit daunting, this is more inviting than that. Still it definitely has that Bethesda feel. You pick up herbs and reagents for crafting. The sneak system immediately resembles a Bethesda game down to the winking eye.

The graphics are a slightly more realistic interpretation of Fable with some World of Warcraft thrown in versus the realism of say Skyrim. The voice acting is better than Bethesda's game but I found the story to be a bit too fantasy geek for my taste. I actually sort of prefer the somber tone of Skyrim by comparison but that's just a personal taste kinda thing.

The combat is decent for this type of RPG. I mean they really shouldn't compare themselves to God of War because their combat system isn't as deep and the animations aren't as good as that game. I would say maybe a slightly less good Darksiders is a better comparison on  the combat side although its kinda neat how you can bounce between melee and magic pretty easily. A bit stiff though.

I like it. I'll probably pick it up. I wasn't kind of blown away or a bit in awe like I was in Skyrim. The world isn't as expansive as that to create that feeling but it feels decent enough. And it seems like it wants to create a bethesda game that streamlines a bit of the boring elements out of those games (perhaps at the cost of the scale of the world).

Essentially this game feels like what Fable should have been. The menu system is also better than Skyrim. Easier to equip stuff and junk items.

Note though that all these opinions stem from only playing to essentially the end of the tutorial bit. I played for like 5 minutes maybe after that so this isn't necessarily the most indepth take on the game.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Timber on January 17, 2012, 12:27:06 PM
Is there a PC demo?
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Great Rumbler on January 17, 2012, 12:33:59 PM
There's supposed to be a PC demo later today.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Timber on January 17, 2012, 01:04:54 PM
GOOD STUFF
Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on January 17, 2012, 01:27:14 PM
PC demo is actually out right now (on Origin) at nearly 3 gigs
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Timber on January 17, 2012, 01:40:23 PM
That's almost as big as Skyrim.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Crushed on January 17, 2012, 01:47:08 PM
Almost want to try this to find out what all the big fuss is about. It doesn't look like anything special really.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Timber on January 17, 2012, 01:52:25 PM
It might be wholly unremarkable, but it's a waaaarpg so I'll play it.

Just downloaded Origin. Ew.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Timber on January 17, 2012, 01:54:06 PM
Just forgot my Origin password.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: demi on January 17, 2012, 02:18:43 PM
What one game would you compare this to? I haven't tried the demo yet.

I keep thinking "Fable" - but I suppose a better term could be "Two Worlds / Divinity / Arcania"?

Does the stats look good?

Skills?
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Eel O'Brian on January 17, 2012, 02:41:18 PM
played the 360 demo through the tutorial, it's pretty good, ranged combat gets a little wonky at times

stats and skills look nice and flexible, i like the fate card system, the "reckoning"  ::) effect looks cool

seems to be a little bit darksiders, little bit fable, little bit elder scrolls, little bit WoW (mostly art-wise)

story and voice acting are decent

DLing origin demo now

Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on January 17, 2012, 03:20:11 PM
I liked the demo a whole lot.  It does feel like Fable mixed with Elder Scrolls, but mostly a western rpg without any of the fat.  Everything is really quick and it doesn't seem to waste your time.  The tutorial at the beginning is so brief and doesn't try and mask how it's a video game.   Hopefully that keeps up throughout the game.

PC version is surprisingly great.  I thought it'd be one of those crummy ports but short of remaking interface, it's really well done.  I like how I can right click items to quickly compare or add to junk.  It feels out of Torchlight or something.
 
Probably canceling Resident Evil 3ds and picking this up instead.

and story and stuff could be shit.  I dunno I skipped all that to get a feel for the game.  Game makes it easy since important information is highlighted in blue and persuasion in green.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on January 17, 2012, 03:23:36 PM
http://store.steampowered.com/app/102500/

Demo is on steam too.  Seems like the game is steamworks with achievements, hats and cloud saving (probably only if you get the Steam version, like with Witcher 2).
Title: Re: Kingdoms of Amalur: Reckoning
Post by: tiesto on January 17, 2012, 03:34:40 PM
The Fable + Elder Scrolls, WRPG with the fat trimmed out actually sounds somewhat appealing. Even though I haven't been following this game at all and know nothing about it aside from Curt Schilling. Is it glitchy and janky with crappy combat like most WRPGs tend to be?
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Joe Molotov on January 17, 2012, 03:42:25 PM
Game looks white hot, I'm downloading the demo as soon as I get home.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Timber on January 17, 2012, 03:44:47 PM
Rushed through the demo skipping cutscenes and anything that didn't involve me slicing through things. It's nice. The combat is as close to good as you'll find in the genre, though in the early stages melee is very mashy and magic/archery seem to be overpowered. I'm sure once you're a bit further into the game and playing on a higher difficulty level it will be plenty better.

UI is not as good as it should be. Whatever happened to character mannequins?

Anyway I fought rats, trolls , wolves and bandits and picked locks and passed speech checks, so there is a 0% chance I won't enjoy this immensely.

(http://i.imgur.com/wc0HY.jpg)

Hello.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on January 17, 2012, 03:55:50 PM
I tried the demo on my PC and it runs but the entire screen is pitch black except the on screen UI. I have an ATI card.

Title: Re: Kingdoms of Amalur: Reckoning
Post by: archie4208 on January 17, 2012, 04:08:43 PM
The Steam version comes with TF2 hats.  Superior version confirmed.  :bow2

I tried the demo on my PC and it runs but the entire screen is pitch black except the on screen UI. I have an ATI card.

This is exactly why I will never bother with an ATI/AMD card again.  Too much hassle.  :piss2
Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on January 17, 2012, 04:12:18 PM
I had that headless guy too.  And that black screen thing happened to others on gaf.  There are also some audio problems and hitches but is, allegedly, an old build.

The Fable + Elder Scrolls, WRPG with the fat trimmed out actually sounds somewhat appealing. Even though I haven't been following this game at all and know nothing about it aside from Curt Schilling. Is it glitchy and janky with crappy combat like most WRPGs tend to be?

It's really shallow and takes its cues from action games, but really just feels like a faster Fable.  The move sets for melee attacks are a lot of "Attack-Pause-Attack" or holding attack.  It's auto lock on (which isn't great), you can have one attack plus magic at a time.  You can't aim at all, not even with the bow; arrows are unlimited but you can only shoot a handful at a time and must wait through a brief cool down period before it replenishes.  You can roll and block.  It's not the greatest combat but it's inoffensive, fast and works fine.

and there's a finishing move that asks you to mash a button for an experience bonus. it's not a qte or anything.  like depending on how much of the meter is filled, it gives you 25 to 100% bonus in experience.  If you ignored it, it doesn't seem like you'd die or anything.

A lot of people praise Witcher 2's combat, but I haven't played that to compare.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Timber on January 17, 2012, 05:14:26 PM
Had the black screen as well. The community manager on BHG's official forums says it's already been fixed in the full game.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Timber on January 17, 2012, 05:19:54 PM
Best part though was when I unlocked a suit of armor for Mass Effect 3. MODERN GAMING.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Eel O'Brian on January 17, 2012, 05:47:39 PM
i couldn't really tell much/any difference in the pc version, even on the highest settings

honestly i'm a little underwhelmed, it's okay fun and all i guess, but nothing i have to run out and buy day one
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Great Rumbler on January 17, 2012, 06:17:17 PM
but I suppose a better term could be "Two Worlds / Divinity / Arcania"?

Yeah, that sounds about right. There's lots of stats and skills and loots and it's got a focus on fast-paced combat. Looks like it's going to be a pretty fun game.

Didn't have any problems running it on PC.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: cool breeze on January 18, 2012, 01:23:04 AM
Had time to play the 45 minute intro bit.  It's nice that you can skip the tutorial in the demo if you've already played it, but you can also create a new character with all the same loot and experience points to respec and experiment.

actually it's more Diabo/Torchlight (I saw some compare it to WoW but I haven't played that) and Elder Scrolls.  You can't fart in someone's mouth or anything, and the npcs are pretty much there to give you quests or info.  You can kill or pickpocket them, but there's no real interaction past that.  Questing doesn't seem great compared to the quality Skyrim quests.  Quests just seem like an excuse to kill and loot without much story or meaningful context. 
Title: Re: Kingdoms of Amalur: Reckoning
Post by: etiolate on January 18, 2012, 04:53:53 AM
I had the black screen problem and I have an ATI card. I turned off post processing and it fixed the issue.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on January 18, 2012, 04:01:40 PM
I had the black screen problem and I have an ATI card. I turned off post processing and it fixed the issue.

Thanks. That worked for me.


I finished up the demo. You get some kind of Mass Effect 3 Helmet for doing so. I like it but doubt its a instant buy for me. More of a rental or buy when it gets discounted. It does what it does well. The combat is fun. Seeing your weapons in action is cool.

But the thing that elevates Bethesda games to being day one purchases for me is those massive worlds where you feel like you are in a giant environment and you want to explore it. This game doesn't do that and its not a fault because I don't think that's what they were necessarily going for but it does make it feel less special to me.

Same reason why I would never buy a Fable game on day 1 even though this is a lot better than Fable imo.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Howard Alan Treesong on January 18, 2012, 05:13:35 PM
Not bad, will buy for $15 in 3 months.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: etiolate on January 18, 2012, 07:47:06 PM
I do sort of miss the exploration of Skyrim, but I'd be okay with that taken away if I found the environments a bit more powerful. The art of the demo area doesn't feel unique. Even though Skyrim was a grim color palette with a lot of repeated feel, it managed to feel like its own place. The demo area for Amular doesn't pull that off.

I do like chakram magic ninja gameplay. Games need more chakrams and more martial bo staff action.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: ManaByte on January 21, 2012, 12:13:33 PM
I do sort of miss the exploration of Skyrim, but I'd be okay with that taken away if I found the environments a bit more powerful. The art of the demo area doesn't feel unique. Even though Skyrim was a grim color palette with a lot of repeated feel, it managed to feel like its own place. The demo area for Amular doesn't pull that off.

I do like chakram magic ninja gameplay. Games need more chakrams and more martial bo staff action.

(http://images.wikia.com/marveldatabase/images/6/69/Todd_McFarlane.jpg)
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Van Cruncheon on January 21, 2012, 12:38:23 PM
I tried the demo on my PC and it runs but the entire screen is pitch black except the on screen UI. I have an ATI card.



turn off post-processing. this has been fixed in the final version.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: fistfulofmetal on January 21, 2012, 02:25:36 PM
played the demo. combat is fun enough. i thought the camera got a little wonky here and there.

may buy. dunno.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Akala on January 21, 2012, 06:05:58 PM
demo is pretty alright...hideous on PC tho...kind of thinking may be better on console.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: The Sceneman on January 22, 2012, 08:38:36 AM
this game isn't for me. Still, it's nice that playing the demo gave me some gear for Mass Effect 3 (which is why I played the demo).

Technically the game seems very good, and it's nice to look at. Just seems pretty simplistic and girly (like Fable)
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Stoney Mason on January 27, 2012, 11:15:03 PM
http://www.youtube.com/watch?v=d07rcndbtGQ
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Damian79 on January 28, 2012, 03:13:17 AM
this game isn't for me. Still, it's nice that playing the demo gave me some gear for Mass Effect 3 (which is why I played the demo).

Technically the game seems very good, and it's nice to look at. Just seems pretty simplistic and girly (like Fable)

I dont  think its more simplistic than ME games.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: The Sceneman on January 28, 2012, 07:50:27 AM
yeah, but camp sci fi >>>>>>>>>>>>>>>>>>> twee fantasy

basically setting and visuals etc. play a big part in what games I enjoy and what I don't. I've never been much into western fantasy stuff visually, but if the game is solid I'll get into it, like I did with Skyrim. If I'm gonna play some basic hack 'n slash thing it has to at least be doing something interesting with story, presentation, humor etc.

Kingdoms of Amalur seems competent, but ultimately mediocre.

Mass Effect is mainly really funny which is why I enjoy it.
Title: Re: Kingdoms of Amalur: Reckoning
Post by: Damian79 on January 28, 2012, 03:27:56 PM
Then thats a whole different story.