THE BORE

General => Video Game Bored => Topic started by: Robo on April 12, 2011, 11:23:45 AM

Title: Street Fighter X Tekken: 2013 Update Up
Post by: Robo on April 12, 2011, 11:23:45 AM
[youtube=560,345]http://www.youtube.com/watch?v=KLQ1aCOSQos[/youtube]

[youtube=560,345]http://www.youtube.com/watch?v=RSKidYxGzcQ[/youtube]

- Dream match up – Dozens of playable characters including Ryu, Ken, Guile, Able, and Chun-Li from Street Fighter as well as Kazuya, Nina, King, Marduk, and Bob from TEKKEN.

- Real-time Tag Battle – Fight as a team of two and switch between characters strategically.

- Familiar Controls – In SFxT, controls will feel familiar for fans of both series.

- Robust online modes – In addition to the online features from SSFIV, SFxT features totally upgraded online functionality and some new surprises.

The game will be out in 2012 on Xbox, PS3, and PC.


Title: Re: STREET FIGHTER x TEKKEN
Post by: MyNameIsMethodis on April 12, 2011, 11:28:20 AM
i love how the trailer is nothing but capcom guys beating up namco guys
Title: Re: STREET FIGHTER x TEKKEN
Post by: Diunx on April 12, 2011, 11:31:58 AM
I'm more excited about Tekken x Street Fighter :hyper
Title: Re: STREET FIGHTER x TEKKEN
Post by: iconoclast on April 12, 2011, 11:32:13 AM
Delicious.

The original gameplay reveal was amazing. I hope the final game winds up being as awesome as that looked.

edit: just watched the new gameplay trailer, god damn that looks so good. seems very juggle/combo heavy, hopefully with lots of tag combos.

GOTY
Title: Re: STREET FIGHTER x TEKKEN
Post by: Robo on April 12, 2011, 11:36:20 AM
Looks very juggle-centric. 

Ken's back+MK overhead is a float. :dizzy
Title: Re: STREET FIGHTER x TEKKEN
Post by: Raban on April 12, 2011, 12:38:40 PM
Those stages are fucking awesome.

Here's some more gameplay:
Tekken's cast whoopin' ass. (http://www.giantbomb.com/sfxt-namco-wins/17-4002/)
The real world warriors. (http://www.giantbomb.com/sfxt-no-capcom-wins/17-4003/)
Title: Re: STREET FIGHTER x TEKKEN
Post by: Himu on April 12, 2011, 12:43:32 PM
HOLY FUCKING GOAT CHEESE SPEWING OUT OF MY COCK

:bow
Title: Re: STREET FIGHTER x TEKKEN
Post by: bork on April 12, 2011, 06:26:43 PM
It looks great -and doesn't come off as just SSF4 with tag and some Tekken characters thrown in- to the point that I'm already more excited for this than I ever was with Marvel.
Title: Re: STREET FIGHTER x TEKKEN
Post by: demi on April 12, 2011, 07:01:32 PM
trailer is more interesting to watch than the game...
Title: Re: STREET FIGHTER x TEKKEN
Post by: demi on April 12, 2011, 07:07:40 PM
lol at raban getting excited for this but shunning DR... lame
Title: Re: STREET FIGHTER x TEKKEN
Post by: Sho Nuff on April 12, 2011, 07:17:09 PM
I'm not so sure about this, I like real tekken with its big chunky 3D models of manly men and aikido sluts wailing on each other
Title: Re: STREET FIGHTER x TEKKEN
Post by: Akala on April 12, 2011, 08:15:00 PM
eeeeh. trying to withhold judgement until it progresses (SF4 looked like shit to me!), but this looks 3DS level uggo and kind of unfun.
Title: Re: STREET FIGHTER x TEKKEN
Post by: Bebpo on April 12, 2011, 08:51:55 PM
The most boring and super popular 2d fighter combined with the most boring and super popular 3d fighter

yay! 

^^;
/I like SF, just not a big fan of the #4 cast or aesthetic; Alpha/#3 were a lot more appealing to me.
/I don't really like Tekken since TTT, but I still buy every game :(
Title: Re: STREET FIGHTER x TEKKEN
Post by: Shuri on April 12, 2011, 11:58:17 PM
It just feels like a weird b-grade spinoff that will get some niche fans.. Kinda like that other capcom vs forgotten anime company game they released on the wii
Title: Re: STREET FIGHTER x TEKKEN
Post by: bork on April 13, 2011, 12:16:51 AM
The most boring and super popular 2d fighter combined with the most boring and super popular 3d fighter

yay! 

^^;
/I like SF, just not a big fan of the #4 cast or aesthetic; Alpha/#3 were a lot more appealing to me.
/I don't really like Tekken since TTT, but I still buy every game :(

 :wtf
Title: Re: STREET FIGHTER x TEKKEN
Post by: Himu on April 13, 2011, 12:18:55 AM
:lol
Title: Re: STREET FIGHTER x TEKKEN
Post by: Himu on April 13, 2011, 12:21:54 AM
So my fighting game buddy is excited for Mortal Kombat 9. I don't like Mortal Kombat. I feel the games feel and play stiff. I don't like the way they feel. MK9 feels better than past games but it still feels tame compared to the best 2d fighters have to offer.

So he's like,"but...you like dynasty warriors. Dynasty Warriors is terrible." *proceeds to mash the same button on his arcade stick like chimp* I was about ready to shove that arcade stick up his ass. :(
Title: Re: STREET FIGHTER x TEKKEN
Post by: Robo on April 13, 2011, 12:27:17 AM
That's OK so long as it's Chun-Li and he's pressing standing strong.  :spin
Title: Re: STREET FIGHTER x TEKKEN
Post by: Raban on April 13, 2011, 01:12:55 AM
So my fighting game buddy is excited for Mortal Kombat 9. I don't like Mortal Kombat. I feel the games feel and play stiff. I don't like the way they feel. MK9 feels better than past games but it still feels tame compared to the best 2d fighters have to offer.

So he's like,"but...you like dynasty warriors. Dynasty Warriors is terrible." *proceeds to mash the same button on his arcade stick like chimp* I was about ready to shove that arcade stick up his ass. :(

How many times can you say feel in a single post?
Title: Re: STREET FIGHTER x TEKKEN
Post by: iconoclast on April 13, 2011, 01:19:25 AM
So my fighting game buddy is excited for Mortal Kombat 9. I don't like Mortal Kombat. I feel the games feel and play stiff. I don't like the way they feel. MK9 feels better than past games but it still feels tame compared to the best 2d fighters have to offer.

So he's like,"but...you like dynasty warriors. Dynasty Warriors is terrible." *proceeds to mash the same button on his arcade stick like chimp* I was about ready to shove that arcade stick up his ass. :(

I know that feel.
Title: Re: STREET FIGHTER x TEKKEN
Post by: Himu on April 13, 2011, 01:28:09 AM
:lol oops I'm tired
Title: Re: STREET FIGHTER x TEKKEN
Post by: MCD on April 13, 2011, 02:41:21 AM
Tekken models look disgusting.
Title: Re: STREET FIGHTER x TEKKEN
Post by: Robo on April 13, 2011, 12:53:51 PM
[youtube=560,345]http://www.youtube.com/watch?v=eUP7EfNTBqc[/youtube]

The more I see of this, the more I dislike it.  The aesthetic is revolting and the core gameplay strikes me as a SSF4 remixed tag battle mini-game a la the console versions of SFA3 (albeit with a slew of new, hideous characters).

:piss cinematic basic throws :piss2

It's still pretty early (scheduled for a 2012 release), but it looks puke nasty at the moment.
Title: Re: STREET FIGHTER x TEKKEN
Post by: Himu on April 13, 2011, 01:08:31 PM
:rofl cinematic throws
Title: Re: STREET FIGHTER x TEKKEN
Post by: iconoclast on April 13, 2011, 01:29:21 PM
Eh, I wouldn't judge it on any of these gameplay videos just yet since the people playing have no clue what they're doing. One of the matches in that video ends on a time out with Kazuya fierce punching the air ffs.

I don't mind the camera shifts during throws, but I guess I can see why that would bother people. Maybe you can turn it off.
Title: Re: STREET FIGHTER x TEKKEN
Post by: Robo on April 13, 2011, 01:39:16 PM
It would be nice to see some high-level examples of the juggle potential.
Title: Re: STREET FIGHTER x TEKKEN
Post by: Raban on April 13, 2011, 01:44:01 PM
Eh, I wouldn't judge it on any of these gameplay videos just yet since the people playing have no clue what they're doing. One of the matches in that video ends on a time out with Kazuya fierce punching the air ffs.

I don't mind the camera shifts during throws, but I guess I can see why that would bother people. Maybe you can turn it off.

Pretty much how I feel atm. I'm quite pleased that it's six buttons, though.
Title: Re: STREET FIGHTER x TEKKEN
Post by: brob on April 13, 2011, 01:51:19 PM
might turn out fun. But I really don't like all the dynamic camera stuff. I'm annoyed at the camera changes when you do Ultras/command throws in SF4 though.
Title: Re: STREET FIGHTER x TEKKEN
Post by: Sho Nuff on April 13, 2011, 04:35:38 PM
Ahhh this is what it reminded me of

(http://www.coolrom.com/screenshots/genesis/V.R%20Fighter%20vs%20Taken2.gif)
Title: Re: STREET FIGHTER x TEKKEN
Post by: Himu on April 13, 2011, 04:48:21 PM
Street Fighter vs Virtua Fighter would be amazing.
Title: Re: STREET FIGHTER x TEKKEN
Post by: iconoclast on April 13, 2011, 04:56:58 PM
Do want:

Virtua Fighter vs. Tekken (developed by AM2)
and
Street Fighter vs. Mortal Kombat (developed by Capcom)

spoiler (click to show/hide)
and Dead or Alive vs. Soulcalibur :drool
[close]
Title: Re: STREET FIGHTER x TEKKEN
Post by: Robo on April 13, 2011, 05:08:22 PM
Sailor Moon vs. Bible Black (developed by ArcSys)
Title: Re: STREET FIGHTER x TEKKEN
Post by: Rman on April 13, 2011, 06:18:53 PM
I'm not so sure about this, I like real tekken with its big chunky 3D models of manly men and aikido sluts wailing on each other
That'll be Tekken X Street Fighter, the second game in this crossover series.
Title: Re: STREET FIGHTER x TEKKEN
Post by: magus on April 13, 2011, 07:29:39 PM
uh it has been a while since i played tekken but i'm pretty sure there has never been a moment involving t-rex and jeeps ala jurassic park ???
Title: Re: STREET FIGHTER x TEKKEN
Post by: Rman on April 14, 2011, 02:30:18 PM
uh it has been a while since i played tekken but i'm pretty sure there has never been a moment involving t-rex and jeeps ala jurassic park ???

You're talking about the series that has featured anthropomorphic fighting dinosaurs, kangaroos, zombies, angels, demons, and cyborgs.  Seems pretty rational to me given the series's heritage.
Title: Re: STREET FIGHTER x TEKKEN
Post by: ferrarimanf355 on April 14, 2011, 05:17:50 PM
I'd rather have the new Mortal Kombat.
Title: Re: STREET FIGHTER x TEKKEN
Post by: Enl on May 17, 2011, 05:39:50 AM
Today is Bob Saget's 55th birthday so what does Capcom announce:

(http://www.shadowloo.com/wp-content/uploads/2011/05/BobSagat.jpg)
Title: Re: STREET FIGHTER x TEKKEN
Post by: bork on May 17, 2011, 07:59:41 AM
I really hope this game turns out to be more than just "SF2 (or SF4 core cast) Vs. Tekken."  Throw some characters in there who WEREN'T in SF4, Capcom.
Title: Re: STREET FIGHTER x TEKKEN
Post by: iconoclast on May 17, 2011, 08:24:26 AM
Q or no sale.

spoiler (click to show/hide)
lies
[close]
Title: Re: STREET FIGHTER x TEKKEN
Post by: bork on May 17, 2011, 10:20:57 AM
I get a Capcom Vs. SNK 1 vibe from this game, TBH.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS
Post by: bork on June 06, 2011, 11:23:26 PM
Cole from Infamous has been confirmed as an exclusive character for the PS3 and PSVita versions of SFxTK.

Screens here: http://www.capcom-unity.com/snow_infernus/blog/2011/06/06/street_fighter_x_tekken_coming_to_psvita!_plus_sony_exclusive_cole_from_infamous
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS
Post by: iconoclast on June 20, 2011, 01:37:34 AM
SF x TK exhibition from NCR with top players + Seth Killian on commentary: http://www.justin.tv/iplaywinner/b/288425323

Looks good. This game has no revenge meter or comeback mechanic or anything like that :bow

That's what ruined MvC3 for me.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on July 21, 2011, 11:45:29 AM
Everyone's favorite fightin' cheeseburger, Poison, is in, along with Dhalsim, Steve Fox, and Yoshimitsu.

http://www.youtube.com/watch?v=oPBAZdG-AnE
http://www.youtube.com/watch?v=sxXe9NE6_7Q

(http://i.min.us/ibRaRa.gif)
(http://i.min.us/ibV8kc.gif)
(http://i.min.us/ieh02e.gif)

(http://www.hitcombo.com/imagesblog/streetxtekken/sfxt1.jpg)
(http://www.hitcombo.com/imagesblog/streetxtekken/sfxt2.jpg)
(http://www.hitcombo.com/imagesblog/streetxtekken/sfxt3.jpg)
(http://www.hitcombo.com/imagesblog/streetxtekken/sfxt4.jpg)
(http://www.hitcombo.com/imagesblog/streetxtekken/sfxt5.jpg)
(http://www.hitcombo.com/imagesblog/streetxtekken/sfxt6.jpg)
(http://www.hitcombo.com/imagesblog/streetxtekken/sfxt7.jpg)
(http://www.hitcombo.com/imagesblog/streetxtekken/sfxt8.jpg)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on July 21, 2011, 12:42:03 PM
I'll wait until Ultimate Street Fighter X Tekken is out 8 months later.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Bebpo on July 21, 2011, 12:46:20 PM
I'll wait until Ultimate Street Fighter X Tekken is out 8 months later.
      /
 :smug
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on July 21, 2011, 01:59:21 PM
I'll wait until Ultimate Street Fighter X Tekken is out 8 months later.

Quote from: Capcom
"No you won't."
      \
        \
          \
   (http://l-userpic.livejournal.com/110096737/37578488)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on July 21, 2011, 03:23:18 PM
 :(
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on July 21, 2011, 03:23:56 PM
:(
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on July 21, 2011, 03:34:32 PM
I have my cheeseburger.  Now all I need is a man in a thong and I am double fisting them dollars.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on July 21, 2011, 03:41:11 PM
(http://28.media.tumblr.com/tumblr_ll8yjl6VEr1qk19p2o1_250.jpg)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: MCD on July 21, 2011, 03:55:45 PM
I like cocks and all but when did Poison qualify for a SF character?

Yes, I am still bitter that MEGA FUCKING MAN X IS STILL NOT IN MY MARVEL VS FUCKCOM.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on July 21, 2011, 04:00:44 PM
Final Fight and SF blend into the same universe.  She makes appearances in the backgrounds of various games and is Hugo's "manager" in SF3.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on July 21, 2011, 04:26:24 PM
Final Fight and SF blend into the same universe.  She makes appearances in the backgrounds of various games and is Hugo's "manager" in SF3.

Yup.  Guy, Rolento, Cody, Hugo, and Poison are all Final Fight characters in Street Fighter titles.  Plus Haggar was in Saturday Night Slammasters.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on July 21, 2011, 04:38:28 PM
Birdie and Sodom, too.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on July 21, 2011, 05:38:21 PM
Birdie and Sodom, too.

Oh yeah, could I forget Sodom!?  DIE JOB DEATH CAR!??!

Birdie's from SF1 though.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on July 21, 2011, 05:44:30 PM
Bah, you're right.  The mohawk and chains threw me.  SF1 is more Final Fight than Final Fight.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: magus on July 21, 2011, 05:45:52 PM
birdie appears in alpha too,i mean if they are going to use him they are probably going for the alpha version

(http://images.wikia.com/streetfighter/images/f/f1/BirdieSFA3.jpg)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on July 21, 2011, 06:14:45 PM
Speaking of, CAPCOM just announced Cody, Guy and Hugo for SFxT as well.

[youtube=560,345]http://www.youtube.com/watch?feature=player_embedded&v=ghzBQn6QI6s[/youtube]
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on July 21, 2011, 06:30:51 PM
HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE

:hyper
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on July 21, 2011, 06:32:37 PM
holy fuck
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: iconoclast on July 21, 2011, 06:32:46 PM
Poison's a nice surprise. I hope we get lots more non-SF4 characters.

Also...
spoiler (click to show/hide)
(http://cdnmo.coveritlive.com/media/image/201107/phpDnCTDQDSC_0119.jpg)
[close]
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on July 21, 2011, 06:42:54 PM
cheeseburger CONFIRMED!

I also forgot about Maki, from Final Fight 2...she's in Capcom Vs. SNK 2 and SFA3 for GBA/PSP.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on July 22, 2011, 02:20:37 AM
Fucking Capcom. I could never hate them for too long.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: chronovore on July 22, 2011, 12:41:05 PM
I like cocks and all but when did Poison qualify for a SF character?

Yes, I am still bitter that MEGA FUCKING MAN X IS STILL NOT IN MY MARVEL VS FUCKCOM.

*googles*
*wikis*
Quote
Originally conceived as a female thug in Final Fight and part of the game's antagonist group, Mad Gear, concerns about reactions from North American audiences to fighting women resulted in the character being changed to a newhalf.
:o :o :o :lol :lol :lol

Wait, wut? Doesn't Ryu or Ken punch Chun-Li once or twice in Street Fighter? I could have sworn there was some man-on-woman violence there.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on July 22, 2011, 12:54:12 PM
Final Fight came out in '89.  Street Fighter II was '91.

Guess when the 90's hit, punching video game women in the face was A-OK!

EDIT: Wait a minute...what about Linda in Double Dragon?  That was like 1987.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: demi on July 22, 2011, 01:07:58 PM
oh man that guy on the right... in my boyhole
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Smooth Groove on July 22, 2011, 04:36:17 PM
New engine or the same one as SF4 or MVC3?
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on July 22, 2011, 04:43:00 PM
if you've watched vids you'd know it's SF4 engine
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Damian79 on July 22, 2011, 07:36:25 PM
I like cocks and all but when did Poison qualify for a SF character?

Yes, I am still bitter that MEGA FUCKING MAN X IS STILL NOT IN MY MARVEL VS FUCKCOM.

Well they are phasing MM out.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: CurseoftheGods on July 22, 2011, 08:42:34 PM
New engine or the same one as SF4 or MVC3?

Started off using the SFIV engine, but Seth said it has been changed so much that to call it a brand new one would be more accurate.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on August 15, 2011, 12:28:18 PM
http://iplaywinner.com/news/2011/8/15/sfxt-gamescom-trailer-features-hugo-raven-ibuki-kuma.html

New video shows off the basic tag system controls, plus introduces Ibuki, Raven, and Kuma WITH HIS FARTS.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Enl on August 15, 2011, 04:35:58 PM
http://iplaywinner.com/news/2011/8/15/sfxt-gamescom-trailer-features-hugo-raven-ibuki-kuma.html

New video shows off the basic tag system controls, plus introduces Ibuki, Raven, and Kuma WITH HIS FARTS.

And Hugo!  :hyper

[youtube=560,345]BzOvR2R3plQ[/youtube]
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Shaka Khan on August 15, 2011, 04:56:45 PM
My interest is finally rising for this game, but I think they should tone down the flashy effects. I hope it's just the crazy fast cuts and zoom-ins that's throwing me off.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on August 15, 2011, 05:08:53 PM
Looks amazing and simple. No fadc for me to worry about.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Shaka Khan on August 15, 2011, 05:10:25 PM
That's the Tekken effect.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on August 15, 2011, 05:15:27 PM
FUCK TEKKEN :maf
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Van Cruncheon on August 15, 2011, 11:18:09 PM
http://iplaywinner.com/news/2011/8/15/sfxt-gamescom-trailer-features-hugo-raven-ibuki-kuma.html

New video shows off the basic tag system controls, plus introduces Ibuki, Raven, and Kuma WITH HIS FARTS.

And Hugo!  :hyper

[youtube=560,345]BzOvR2R3plQ[/youtube]

awesome. looks like a good balance between flash and substance, ala capcom vs snk 2.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Shaka Khan on August 15, 2011, 11:22:37 PM
The presentation certainly reminds me of CvS2, more than any of their recent fighters or crossovers.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on August 15, 2011, 11:45:16 PM
Looks like they tweaked the HUD a bit; the life bars are no longer that hideous orange to blue gradient. 

I'm still finding the exaggerated gaudiness of it all to be a bit oppressive.  THAT's the Tekken effect.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Shaka Khan on August 15, 2011, 11:48:51 PM
How're the gauges gonna work? Was there something being able to recharge them by holding buttons down or am I imagining things?

I'm so out of the loop when it comes to this game, but after watching that trailer it's definitely on my radar.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on August 16, 2011, 12:28:59 AM
I'm not sure if they've really discussed meter management at length yet beyond the newest trailer.  You do use meter for a LOT of stuff in this game: EX, switch canceling, super, and cross assault, so far.  Seems as though the gauges in that particular video are set to refill for demonstration purposes, since they're refilling mid-combo. 

In the older videos, it looks like it builds very similar to SSF4.  I assume you'll still gain a pretty significant amount between your two characters over the span of a round, though; plenty to make use of all the stuff at your disposal.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: magus on September 09, 2011, 07:12:58 AM
SUPER EX PLUS ALPHA ULTIMATE BUMP CHAMPIONSHIP EDITION

(http://livedoor.blogimg.jp/hatima/imgs/a/0/a074e138-s.png)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: iconoclast on September 09, 2011, 07:29:56 AM
R.Mika is so lame. I'll take Karin, Rolento, and Sodom though.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 09, 2011, 09:08:17 AM
I wonder if we'll end up seeing another SSF4 update down the road, adding in all those "new" SFxTekken characters...

R.Mika is so lame. I'll take Karin, Rolento, and Sodom though.

R. Mika is fucking awesome SHUT YO MOUF

Zangief feels like a waste with Hugo though. 

Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 09, 2011, 09:09:44 AM
R.Mika is so lame.

BAN THIS MAN
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 09, 2011, 09:47:11 AM
(http://i.imgur.com/uJYfol.jpg)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 09, 2011, 09:48:02 AM
:rofl
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: chronovore on September 09, 2011, 09:54:41 AM
(http://i.imgur.com/wtsxE.jpg)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: magus on September 09, 2011, 10:05:00 AM
(http://www.nerdweek.com.br/wordpress/wp-content/uploads/2011/02/areyouken1.jpg)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Enl on September 09, 2011, 01:10:59 PM
SUPER EX PLUS ALPHA ULTIMATE BUMP CHAMPIONSHIP EDITION

*leaked list*

If true then this game is becoming more Final Fight X Street Fighter X Tekken. All it needs is Haggar and his pipe.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on September 09, 2011, 01:37:59 PM
Why would they put Makoto in as if they give a fuck about her? Stop pretending, Capcom.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 09, 2011, 01:49:30 PM
Because there's no Dan to be trash tier.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on September 09, 2011, 02:05:18 PM
 :fbm
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Shaka Khan on September 09, 2011, 09:59:46 PM
Where did that list originate? because the one with the character placement that was heavily circulating turned out to be a wishlist from Unity boards. Either way, I'm liking what has been revealed so far, but I'm starting to feel there's an overload of wrestlers, even if they "don't play alike."
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: magus on September 10, 2011, 06:02:11 AM
Where did that list originate? because the one with the character placement that was heavily circulating turned out to be a wishlist from Unity boards. Either way, I'm liking what has been revealed so far, but I'm starting to feel there's an overload of wrestlers, even if they "don't play alike."

i don't know,i got it from some japanese blog
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Raban on September 10, 2011, 01:27:03 PM
Because there's no Dan to be trash tier.

:fbm

:rofl
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: ferrarimanf355 on September 10, 2011, 09:24:30 PM
Paul and Zangief FTW to take out Kuma.

Asuka's in, I'm in. Simple as that.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Raban on September 12, 2011, 01:49:34 PM
for demi
[youtube=560,345]http://www.youtube.com/watch?v=aVe-em3241k&feature=player_embedded#![/youtube]
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 12, 2011, 02:11:54 PM
If Rufus is in, so much for that leaked list.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Raban on September 12, 2011, 03:25:00 PM
Not sure if I posted this already, but I decided I'm gonna skip on this game. Aside from all the new frame data and combos and good stuff this game will be chock-full of, I'm really tired of the same ol' traditional 2D fighters. The fighting game market in general is primarily nostalgia fueled (I mean, come on, I feel stupid having to type that), and just because I can finally play Poison in a fighting game, it ain't worth my money to fund this ancient game design template.

Probably alone in this, but hey, just throwing that out there.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 12, 2011, 11:11:14 PM
Not sure if I posted this already, but I decided I'm gonna skip on this game.

Quote from: Capcom
"No you won't."
      \
        \
          \
   (http://l-userpic.livejournal.com/110096737/37578488)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Raban on September 13, 2011, 12:00:30 AM
OBJECTION!
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 13, 2011, 11:16:26 AM
Quote from: Capcom
"OVERRULED.  The court knows you will buy this title, Mr. Raban."
      \
        \
          \
   (http://images.wikia.com/aceattorney/images/b/b4/Sprite-judge.gif)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 13, 2011, 11:30:30 AM
Rolento, Zangief, Lili and Heihachi confirmed today.  Rufus confirmed; Law very likely.

(http://media.eventhubs.com/images/2011/09/13_sfxt02.jpg)

 :bow
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 13, 2011, 11:44:35 AM
Rolento looks awesome
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: magus on September 13, 2011, 11:54:48 AM
(http://i.imgur.com/oElbX.jpg)

if a 4th revision of street fighter iv happens i'm going to laugh at you gaming fan like i've never laughed on someone in my life :lol

(though the rumor is probably fake simply on the fact that it mention megaman legend 3 :fbm)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 13, 2011, 11:57:43 AM
So fake.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Raban on September 13, 2011, 12:13:11 PM
Yeah if MML3 comes back, I'm sending demi pics of my cock from 8 different angles.

Quote from: Capcom
"OVERRULED.  The court knows you will buy this title, Mr. Raban."
      \
        \
          \
   (http://images.wikia.com/aceattorney/images/b/b4/Sprite-judge.gif)

NO. Capcom killed my favorite video game character. No more money until they show him some goddamn respect.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: iconoclast on September 13, 2011, 12:17:31 PM
AE 2012 is 5th version of SF4 actually.


Nothing funny about it though. Fighting games are extremely complex - if revisions never happened, we would have never gotten some of the best games of all time.  Plain and simple.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 13, 2011, 01:49:22 PM
For the most part, revisions are desired and most of us are happy to buy them.  The longevity of a well-made fighting game is worth the money.

If you're picking up a sense of resentment from the community regarding recent revisions, it's because MvC3 was a rushed product with a lot of broken elements right out of the gate that probably could've been fixed with some DLC, but was ignored in favor of another full disc release in less than a year; and because AE intentionally boogered up SSF4 with a lot of balance issues and would've significantly limited the game's long term appeal if it was left like that.

The only people not happy about AE 2012 are tier whores and Makoto players; and UMvC3 is a big update and ultimately a cost-effective solution for everyone.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 13, 2011, 10:06:21 PM
Welp, here's your comeback mechanic:

[youtube=560,345]http://www.youtube.com/watch?v=PPaM55ayBvA[/youtube]

Oh, you didn't think there'd be one?  :smug
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: brob on September 13, 2011, 10:14:46 PM
(http://i52.tinypic.com/14ctmkg.jpg)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 13, 2011, 10:17:13 PM
2 on 2?!?!?1 HOLY FUCK dlafja;df ;
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Akala on September 13, 2011, 10:18:27 PM
HHHHHMMMMMMM
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Damian79 on September 13, 2011, 10:20:59 PM
There was never any megaman 64.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: MrAngryFace on September 13, 2011, 10:35:03 PM
Wasnt gonna buy this game but Ibuki/Rolento omghi2u
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on September 13, 2011, 10:59:09 PM
 :o :o :o

day 1
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 13, 2011, 11:10:01 PM
I just filled the cup.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: iconoclast on September 13, 2011, 11:23:38 PM
Well, at least you have to sacrifice your partner to activate Pandora, so thankfully there's some penalty for it. Still lame though.

The rest looks good.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 13, 2011, 11:25:39 PM
 :lol ??? :lol ??? :lol ??? :lol

[youtube=560,345]http://www.youtube.com/watch?v=joYo8c1Uz_w[/youtube]
(No those subtitles are not what he is actually saying)

Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 13, 2011, 11:27:33 PM
Well, at least you have to sacrifice your partner to activate Pandora, so thankfully there's some penalty for it. Still lame though.

The rest looks good.

(http://i53.tinypic.com/2hgsiki.jpg)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 13, 2011, 11:27:39 PM
he has a plan alright! a dental plan!
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: iconoclast on September 13, 2011, 11:28:31 PM
Amazing :bow
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on September 13, 2011, 11:58:03 PM
Please have the best netcode of any fighter this gen so far. That's all I ask.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Raban on September 14, 2011, 12:09:31 AM
Please have the best netcode of any fighter this gen so far. That's all I ask.

:lol
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on September 14, 2011, 01:46:35 AM
Please have the best netcode of any fighter this gen so far. That's all I ask.

:lol
Laggy 4 player matches will make me rage
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: magus on September 14, 2011, 05:08:24 AM
http://www.siliconera.com/2011/09/14/sony-mascots-toro-and-kuro-bring-the-pain-in-new-street-fighter-x-tekken-screens/

best character or bestest character?
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 14, 2011, 08:58:21 AM
http://www.siliconera.com/2011/09/14/sony-mascots-toro-and-kuro-bring-the-pain-in-new-street-fighter-x-tekken-screens/

best character or bestest character?


I know my team now!
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 15, 2011, 11:27:28 AM
Details regarding Pandora mode:

Quote
  • Press ↓↓MP+MK simultaneously when your vitality gauge is under 25% to activate Pandora. When you activate Pandora, your partner’s strength will increase exponentially.
  • The power of the character who calls upon Pandora is necessary to fuel the technique. By sacrificing their vitality to Pandora, their partner will be able to enter Pandora mode.
  • Pandora is a system with a built-in time limit. In Pandora mode, the Cross Gauge will be filled to maximum capacity, and you will be able to use EX and Super Arts infinitely. However, if you are not able to defeat your opponent within the time limit, you will automatically be knocked out. Be careful when you use this technique!

Time limit is apparently 10 game seconds (which probably translates to 13 - 15 actual seconds).  Seems like a very short amount of time for something that kills you when it expires, but that steep handicap is giving off some Phoenix vibes (bubububu she has like, no health!).

There's also a Gem system (those little black dots around the super gauge) that has yet to be announced.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Bebpo on September 15, 2011, 12:53:53 PM
Sounds awful.

What prevents spamming supers for chip damage kills.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 15, 2011, 12:58:04 PM
Sounds awful.

What prevents spamming supers for chip damage kills.

The 10 second limit and lack of a partner? 

I have faith that this won't be broken or MvC3 level fucked up.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 15, 2011, 01:07:37 PM
Apparently the damage buff is pretty huge, too.  There's a clip on Eventhubs of Zangief piledriving Lili in Pandora mode for ~40%.  That's a regular SPD, and he has infinite access to super SPDs?  ... Yeah.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Bebpo on September 15, 2011, 01:12:25 PM
I don't really believe Capcom knows how to make fighting games anymore.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 15, 2011, 01:39:46 PM
I don't really believe Capcom knows how to make fighting games anymore.

You don't play them anyway.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Bebpo on September 15, 2011, 01:49:28 PM
I do!

...on PS3
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 15, 2011, 02:03:58 PM
 :wtf
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Shaka Khan on September 15, 2011, 03:06:07 PM
So with the Pandora system they're allowing everyone to turn into an XF Dark Pheonix, and with scramble and gems they're turning it into smash bros. This game is officially off the handle. It might end up being crazy fun, but they're pumping in too much crazy that brokenness is unavoidable at this point. Tournament potential is decreasing with every system they announce, imo.

It'll still make it of course, but I'm not sure how receptive high level players will be.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on September 15, 2011, 03:40:52 PM
[youtube=560,345]http://www.youtube.com/watch?v=6PMnhoJ_Rvg[/youtube]

7 seconds. You guys can stop your whiny bitching now. This is nowhere near X-factor levels of bad. You better be sure that you know what you're doing if you plan on using this.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Bebpo on September 15, 2011, 03:41:56 PM
Seven seconds is a long time though with overpowered characters. 

So with the Pandora system they're allowing everyone to turn into an XF Dark Pheonix, with scramble and gems they're turning into smash bros. This game is officially off the handle. It might end up being crazy fun, but they're pumping in too much crazy that brokenness is unavoidable at this point. Tournament potential is decreasing with every system they announce, imo.

It'll still make it of course, but I'm not sure how receptive high level players will be.

See that's what I'm saying.

SFIV AE = broken
MvC3 = broken
SF x T = sure looks broken in theory

When did the people at Capcom who wanted to make REAL FIGHTING GAMES get switched with the people who wanted to make casual friendly mainstream fighting games?
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 15, 2011, 03:46:52 PM
7 seconds. You guys can stop your whiny bitching now. This is nowhere near X-factor levels of bad. You better be sure that you know what you're doing if you plan on using this.

It being only 7 seconds only makes me more worried if that sort of extreme measure is required to make it balanced.  Again, Dark Phoenix vibes.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 15, 2011, 03:58:36 PM
Seven seconds is a long time though with overpowered characters. 

learn to block, pussy
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on September 15, 2011, 04:10:41 PM
Seven seconds is a long time though with overpowered characters. 

learn to block, pussy
Or fight back. Or run away.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 15, 2011, 04:14:53 PM
Honestly, I've never had an issue with XF. I went to gamestop the other month with my cousin. I hadn't played MvC3 in months but I saw teenager playing it. I picked up a controller, picked my team and slaughtered him.

He tried to use XF EVERY. SINGLE. TIME. All I had to do was block and hit him when he was open.

I really like XF, it made EVO really fucking interesting.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on September 15, 2011, 04:18:52 PM
Nah, X Factor really is ridiculously broken. Play online and you'll find some one who abuses it well in less than 5 matches.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: MrAngryFace on September 15, 2011, 04:19:47 PM
Im a MvC3 scrub that loses for far more pathetic reasons than some last minute DP X stuff. I think these things are mostly relevant for high level tournament play where someone knows how to capitalize on that 7 second window and be a complete dick about it.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 15, 2011, 04:20:12 PM
I didn't play online too much with MvC3 because it always paled to playing with real people
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: MrAngryFace on September 15, 2011, 04:21:26 PM
I didn't play online too much with MvC3 because it always paled to playing with real people

We're real people too :*(
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 15, 2011, 04:22:33 PM
it's probably why i haven't played any fighters in months cuz online just ain't nearly as good as being up close and personal. i miss my fighting game buddies.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: iconoclast on September 15, 2011, 04:24:52 PM
SFIV AE = broken
MvC3 = broken
SF x T = sure looks broken in theory

Super Turbo = broken (horribly unbalanced)
Third Strike = broken (horribly unbalanced)
MvC2 = broken
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 15, 2011, 04:30:37 PM
Alpha 3 = broken (horribly unbalanced)

If you want to play balanced fighters play Virtua Fighter. Capcom fighters were RARELY ever about total balance.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: MrAngryFace on September 15, 2011, 04:48:10 PM
MvC2 may be broken, but omg fun
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 15, 2011, 04:51:03 PM
well, that's kinda the point. being broken means nothing. i'm no tournament player and don't pretend to be.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Beezy on September 15, 2011, 04:58:24 PM
Me either, but X-factor is annoying as hell.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 15, 2011, 05:06:16 PM
Balance tends to effect mid-level players the most, really, especially now that all of this stuff is online.  It's a factor in tournament-level play, but the results of those matches aren't boiling down to specific character advantages.

The irritation with all of this stems from Capcom being seemingly reluctant to admit that they're putting some pretty fucked up shit in these games.  They can't seem to introduce a new system without taking it to the absolute EXTREME.  And then, of course, they release a revision to tone it down.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Himu on September 15, 2011, 05:08:59 PM
Balance tends to effect mid-level players the most, really, especially now that all of this stuff is online.  It's a factor in tournament-level play, but the results of those matches aren't boiling down to specific character advantages.

The irritation with all of this stems from Capcom being seemingly reluctant to admit that they're putting some pretty fucked up shit in these games.  They can't seem to introduce a new system without taking it to the absolute EXTREME.  And then, of course, they release a revision to tone it down.

Is it bad that THIS is the part that irks me?
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: Robo on September 15, 2011, 05:15:09 PM
At this point, it comes off like an exploitative business model, so not really.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger
Post by: bork on September 15, 2011, 08:58:44 PM
Seven seconds is a long time though with overpowered characters. 

So with the Pandora system they're allowing everyone to turn into an XF Dark Pheonix, with scramble and gems they're turning into smash bros. This game is officially off the handle. It might end up being crazy fun, but they're pumping in too much crazy that brokenness is unavoidable at this point. Tournament potential is decreasing with every system they announce, imo.

It'll still make it of course, but I'm not sure how receptive high level players will be.

See that's what I'm saying.

SFIV AE = broken

Nah.  Needs some character balancing, which it is getting.  People tend to say this after watching high-level players using Yun or Fei-Long, but if that's what you're going by, then clearly Seth and Viper are also god-tier.   :P

Quote
MvC3 = broken

Yup.  It's Marvel all right!  Maybe they will get it right with UMvC3.

Quote
SF x T = sure looks broken in theory

Too early to tell.  I don't see the people who have already played it whining about stuff, and unlike say, Dark Phoenix in MvC3, you're not able to get your health back and have all of 10 seconds to beat one or two characters. 

Quote
When did the people at Capcom who wanted to make REAL FIGHTING GAMES get switched with the people who wanted to make casual friendly mainstream fighting games?

None of these games are "casual friendly mainstream fighting games."  When I think that, I think UFC or Smash or something.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Robo on September 15, 2011, 09:29:35 PM
For all its flaws, SSF4 (and yes, even AE) is the single most balanced fighting game Capcom has ever produced, and one of the most balanced in the 2D fighting genre, period.  The game is most certainly not broken.

I wouldn't say MvC3 is broken, per se, either, it's just that the X-factor system puts too much emphasis on the last character and doesn't even require much effort from someone to blow up an entire team.  Dark Phoenix in level 3 X-factor is really fucked up, but the strategy still amounts to quite a lot of risk; she can be snapped in at any time and can't leave for a few seconds, during which time she can be mixed-up and will die on a touch without even using any meter to do so.  Best Friends (Wolverine + Akuma) is just really, really good.

I run Best Friends, though, so you know...  :P
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Himu on September 15, 2011, 09:46:56 PM
How is mvc3 broken if every character is broken?
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Robo on September 15, 2011, 09:49:22 PM
The only REAL broken character in MvC3 is Phoenix in Dark Phoenix form.  The rest of the cast is broken to a degree that it balances out, by and large.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Enl on September 15, 2011, 09:56:16 PM
Don't see anything wrong with Pandora at the moment. It lasts only 10 seconds, you sacrifice your partner, and if you fail to beat your opponent in that time frame then you lose. It's much more risky than using X-Factor.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: originalz on September 15, 2011, 10:23:36 PM
Kind of reminds me of the instakill from Guilty Gear.

In some SNK fighters you can spam super moves once your health gets below a certain level, but it's not a good strategy as it usually leaves you open for a counterattack.  It's more useful as a psych technique than anything else.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: bork on November 18, 2011, 09:54:25 AM
Alt costumes revealed, plus HOLY SHIT COLOR EDIT.  Pretty bizarre.  Kuma's is the ultimate Ono troll.

(http://media.eventhubs.com/images/2011/11/1116_sfxtalt01.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt02.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt03.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt04.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt05.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt06.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt07.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt08.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt09.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt10.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt11.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt12.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt13.jpg)
(http://media.eventhubs.com/images/2011/11/1116_sfxtalt14.jpg)
(http://media.eventhubs.com/images/2011/11/16_colorssfxt01.jpg)
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Robo on November 18, 2011, 10:23:09 AM
Dear God are those things hideous.  :yuck
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: bork on November 18, 2011, 10:39:34 AM
Dear God are those things hideous.  :yuck

Yeah.   :lol  Glad there's color edit and it's not DLC.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Shaka Khan on November 18, 2011, 10:46:13 AM
The idea of swapping costumes is so awful, or awfully executed. :yuck
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Enl on November 18, 2011, 01:17:24 PM
Got a bit of a laugh when I saw Zangief's. Also what's with all the bitching about gems? I thought they were optional.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: brob on November 18, 2011, 01:23:14 PM
Rainbow Kuma is worth money. the rest I don't care much for.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: bork on November 18, 2011, 01:30:26 PM
Got a bit of a laugh when I saw Zangief's. Also what's with all the bitching about gems? I thought they were optional.

Apparently there's no modes of play without gems, which I think is pretty stupid if true.  People are worried this will fuck up the tourney scene and competitive play, but...why?  Just ban the use of gems at tournaments.

(http://media.eventhubs.com/images/2011/11/17_sfxtcostumes14.jpg)
(http://media.eventhubs.com/images/2011/11/17_sfxtcostumes17.jpg)
(http://media.eventhubs.com/images/2011/11/17_sfxtcostumes19.jpg)
(http://media.eventhubs.com/images/2011/11/17_sfxtcostumes20.jpg)
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: bork on November 18, 2011, 01:35:57 PM
(http://i.imgur.com/Eax7a.jpg)

This needs to be made into a "Deal with it" GIF.   :lol

There's also a rumor that all of these alternate outfits will be usable by ANY character in the game.  Will believe that when I see it.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: brob on November 18, 2011, 01:39:09 PM
If that's the case I'll buy this game just so I can play as Rainbow Kazuya - regardless of the quality of the game.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: chronovore on November 18, 2011, 06:15:03 PM
Dear God are those things hideous.  :yuck

Yeah, that was my reaction, too.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Bebpo on November 18, 2011, 07:30:11 PM
This game looks ugh.  Though I'm not the target audience since Tekken is very ugh to me.

Should've just done Capcom vs Snk 3 :D
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Sho Nuff on November 18, 2011, 07:32:56 PM
I feel like I'm in the minority here but I am more interested in Tekken X SF
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: brob on November 18, 2011, 07:51:10 PM
tekken x sf has potential to be cool. I'm kinda casual about my tekkening, but I like their aesthetic and they seem big on jugglin' which can be real fun. What I'm more tepid on with tekken though, is how movement and position is handled - usually it feels like both me and my opponent is jerking back and forth fishing for a whiff punish, but it feels much more obnoxious than SF even though that happens there too. idk, maybe I'm just a hater getting my hate on cus it's different.

 :dur
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: iconoclast on November 18, 2011, 07:58:15 PM
I think some of those costumes are pretty good. I like:  Nina, Julia, Rufus, Dhalsim, Steve, Hugo, Poison, Yoshimitsu, Ibuki, Zangief, Lili. Don't really care for the rest, and I probably won't buy any of them anyway.

Color edit is nice.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: bork on December 22, 2011, 01:08:38 PM
New trailer.  It's the wimmenz.

http://www.youtube.com/watch?v=kyRCLa-3KoI
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Owl-faced Wizard on December 22, 2011, 04:24:56 PM
Lili is my type.  Shame she's a Tekken character.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: bork on January 18, 2012, 08:11:18 AM
Paul, Xiaoyu, Law, Vega, Juri, and Balrog officially revealed:

Screens:
http://www.capcom-europe.com/blog/2012/01/street-fighter-x-tekken-new-character-explosion/ (http://www.capcom-europe.com/blog/2012/01/street-fighter-x-tekken-new-character-explosion/)

Gameplay trailer:
http://www.youtube.com/watch?v=aknphNc6BjI

CG trailer:
http://www.youtube.com/watch?v=g7EFBSx0U0A

The Vita version is getting more extras...looked like Pac-Man and either Frank West as Mega Man or "Bad Box Art" Mega Man are gonna be in.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Robo on January 18, 2012, 12:37:19 PM
The only thoughts I can muster toward this game anymore are along the lines of, "I wonder if I'll ever be bored and inebriated enough to buy this on a whim."


Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: bork on January 18, 2012, 01:14:07 PM
goty 2012
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Akala on January 18, 2012, 03:09:41 PM
The only thoughts I can muster toward this game anymore are along the lines of, "I wonder if I'll ever be bored and inebriated enough to buy this on a whim."

You will and you know it.
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: bork on January 18, 2012, 04:24:43 PM
Will buy this game on 360, PS3, and Vita :hyper

Maybe PC too if it does make it out :hyper
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Enl on January 26, 2012, 09:58:21 PM
Goddammit all. Why does fat Mega Man have to be only on PS3?  :-\
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: bork on January 26, 2012, 10:54:55 PM

After seeing this, I kinda want the game but I really dislike tekken.

Good thing this game isn't Tekken then!

http://www.youtube.com/watch?v=xwxQ-Cl0vA0
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Akala on January 26, 2012, 10:55:50 PM
so fucking awesome  :lol
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Mr. Gundam on January 26, 2012, 11:23:46 PM
Does Japan even know what fat NES box art Mega Man is?
Title: Re: [OFO] STREET FIGHTER x TEKKEN x INFAMOUS X cheeseburger x SONY CATS
Post by: Trent Dole on January 27, 2012, 02:15:10 AM
(http://i97.photobucket.com/albums/l207/fgsfdsfargeg/ono.png)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on February 22, 2012, 02:30:30 PM
http://www.youtube.com/watch?v=3EJ2hvM7Gp8

Small, early combo showcase as they're likely to appear in the final game.

That aside, I didn't realize the Vita version comes with TWELVE extra characters that aren't in the console release, in addition to the other FIVE that aren't on 360.  Smells like Super SFxT, or at least an additional $30+ in DLC, not including extra gems or costumes.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Beezy on February 22, 2012, 04:13:49 PM
Another reason to skip this game.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on February 22, 2012, 04:21:06 PM

That aside, I didn't realize the Vita version comes with TWELVE extra characters that aren't in the console release, in addition to the other FIVE that aren't on 360.  Smells like Super SFxT, or at least an additional $30+ in DLC, not including extra gems or costumes.

This should not come as a surprise.   :lol

There's gonna be "DLC" (I am sure it's just some more unlock key shit) out the ass for this game.  No "Super" version because people don't want to buy another disc!
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Beezy on February 22, 2012, 04:23:39 PM
I think I'm done with fighters for the rest of this gen. I hardly play games nowadays anyway. Same goes for my close friends.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on February 22, 2012, 04:45:17 PM
Hopefully we don't have to wait too long before it hits the bargain bin.  I can't imagine how someone could personally justify spending $60 on this thing at this point.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Joe Molotov on February 22, 2012, 04:55:44 PM
Why is Pac-Man driving a giant robot? Is this canon?
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on February 22, 2012, 05:50:35 PM
I think I'm done with fighters for the rest of this gen. I hardly play games nowadays anyway. Same goes for my close friends.

Seriously?

Hopefully we don't have to wait too long before it hits the bargain bin.  I can't imagine how someone could personally justify spending $60 on this thing at this point.

Collector's Edition 360 and regular edition PS3 day one rightchere!

You are assuming that all those characters are going to be paid DLC at $5 a pop.  We don't know that.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on February 22, 2012, 06:14:18 PM
I figure a team of two characters for $5 is a pretty low ball number considering the cost of some other character DLC, but I've been surprised before.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on February 22, 2012, 06:32:21 PM
Might as well post this too since episode 2 is up:

http://www.youtube.com/watch?v=0Lq1shF8k_o

Episode 1 just goes over franchise history and is entirely skippable, but this is the first video I've seen that goes over all of the many, many sub-systems and explains their practicality without getting too jargon-y. 

Plus, I loved that guy in Con Air.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Beezy on February 22, 2012, 08:31:28 PM
I think I'm done with fighters for the rest of this gen. I hardly play games nowadays anyway. Same goes for my close friends.

Seriously?
Yeah, I don't know what's wrong with me. All I've played so far this year are Renegade Ops and Batman: AA. I beat both on normal difficulties, but I didn't even enjoy AA that much. Gonna try it again on hard someday.

Fighters take a bit of dedication from me. I don't feel like I have enough for gaming right now. All the revisions outside of SF4's get on my nerves also.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 04, 2012, 12:04:59 PM
SFxTK is releasing this week!  :hyper

Was hoping to get it early last week, but no dice.  Final Round stream is making the wait pretty easy, but tomorrow is gonna suck!
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 05, 2012, 05:32:49 PM
Non-surprise of the day, Capcom confirms the twelve additional characters as DLC for the console releases after they were found on the disc by some wily hackers, and goes on to suggest that the DLC will be released bundled together as an unofficial "Super" version of the game.  Nothing about Mega-man and Pac-man, but it's assumed that they're timed exclusives for the PS3 version since they were also found on the 360 disc.

http://www.capcom-unity.com/brelston/blog/2012/03/05/street_fighter_x_tekken:_12_new_characters_coming_to_consoles,_pc_this_fall

Quote
By now you've heard news that 12 additional characters - previously revealed as PlayStation Vita exclusives - are located on the Street Fighter X Tekken disc. Naturally this means said characters will arrive on the console and PC versions shortly after the Vita version launches later this year, but the real question is why they're on the disc in the first place.

Official statement:

Capcom has confirmed that 12 new fan-favorite characters will be available as Downloadable Content (DLC) on the PlayStation 3, Xbox 360, and PC versions of Street Fighter X Tekken later this year. The playable characters will make their debut on the PS Vita system when the game is released this fall, with the console and PC versions receiving them as DLC soon after. The character information and files were intentionally included on retail versions of the PS3 and Xbox 360 game to save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did. More specifics regarding pricing, dates and other additional exciting DLC plans for Street Fighter X Tekken will be shared at a later date. As a reminder, the retail version of the game will be the only disc-based version consumers will need to own and all future upgrades will come from post-launch DLC. The new characters fighting their way onto Street Fighter X Tekken are... from the Street Fighter side... Blanka, Cody, Dudley, Elena, Guy and Sakura will be playable and from Tekken... Alisa Bosconovitch, Bryan Fury, Christie Monteiro, Jack, Lars Alexandersson and Lei Wulong will all be available.

----------

By including these 12 characters on the disc, the idea was to ensure easy compatability between players who do and do not choose to download the characters when they arrive as DLC. For example, not buying costumes in the Street Fighter IV series means you will not see the costumes when playing another person who did buy them; on-disc characters avoid this issue and allow everyone to participate in the update without additional patches or hiccups. The update also saves on file size - instead of a massive download, there will be a much smaller unlock that brings the new content to the surface.

This move also furthers our desire to avoid a "Super" version of the game down the road. Everything you need to enjoy this game for months (and years) to come will be accessed by the retail disc available this week. When the DLC update does come, it will inject new life and excitement into the game by unleashing 12 new fighters into the wild.

SFxT has a ton of content on day one, then later this year we reenergize the whole thing with a hefty DLC update, without the need for a second disc. And while pricing details are still to come, I can at least say it'll be a great value considering the size of the update - 12 new characters is pretty substantial, after all.

I understand the reaction, but SFxT is a damn fun game with a ton of content right out of the gate and more stuff - all designed to keep this fresh - to come.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 05, 2012, 05:39:13 PM
Yup yup, bullshit PR spin all the way!   :lol

I can't believe they are waiting until Fall to release this stuff.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: iconoclast on March 05, 2012, 05:51:43 PM
I figure they just put the DLC characters' models and voices on the disc so they can simply be 'unlocked' with a DLC key, but they haven't actually started working on their movesets and balance yet, which is where the real work goes anyway.

Or maybe I'm wrong and you can just hack the game and unlock them right now.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 05, 2012, 06:02:18 PM
They're already there in full and playable, apparently.  Someone had uploaded some video of Elena gameplay on Youtube over the weekend, but Capcom has been issuing take-downs.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Beezy on March 05, 2012, 06:21:53 PM
SMFH
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Sho Nuff on March 05, 2012, 06:58:25 PM
One of my favorite things is not buying Capcom games
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: MyNameIsMethodis on March 05, 2012, 07:00:45 PM
theres a video of pac man and mega man already playable in the 360 vers
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: MyNameIsMethodis on March 05, 2012, 07:24:53 PM
perhaps a opportunity for you to flex your skills in investigative reporting green man and get to the bottom of the Fall of Capcpom
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: pilonv1 on March 05, 2012, 07:32:28 PM
So after this, why is anyone going to want Tekken X Street Fighter?
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 05, 2012, 08:43:57 PM
So after this, why is anyone going to want Tekken X Street Fighter?

Because, from most accounts, it's a really good game.  I don't care if there's rip-off DLC unlock keys, I know I'm going to play countless hours upon hours of this, so it's totally worth the purchase.  That goes for anyone who's into fighting games.

People are gonna whine and bitch about it, but they're still gonna buy it anyway.  It happened with Street Fighter and it happened with Marvel...the latter of which is far worse in terms of "LOL GIVE US MORE MONEY" than SFxTK is...you HAD to buy a completely new game.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Akala on March 05, 2012, 09:04:50 PM
don't want to buy but probably will.  :-\
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: pilonv1 on March 05, 2012, 09:41:55 PM
So after this, why is anyone going to want Tekken X Street Fighter?

Because, from most accounts, it's a really good game.  I don't care if there's rip-off DLC unlock keys, I know I'm going to play countless hours upon hours of this, so it's totally worth the purchase.  That goes for anyone who's into fighting games.

People are gonna whine and bitch about it, but they're still gonna buy it anyway.  It happened with Street Fighter and it happened with Marvel...the latter of which is far worse in terms of "LOL GIVE US MORE MONEY" than SFxTK is...you HAD to buy a completely new game.

I don't mean this one, I mean the Tekken version coming out at some point.

http://en.wikipedia.org/wiki/Tekken_X_Street_Fighter

That is, of course, presuming it's not vaporware.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 05, 2012, 10:26:08 PM
 :lol Sorry, missed that!

Tekken X Street Fighter is still coming out, but not for a while.  Tekken Tag Tournament 2 on consoles is next, then they are supposed to start working on the game.  Maybe it will come out in 2013, perhaps on the next gen consoles?
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Trent Dole on March 06, 2012, 02:47:29 AM
So how much are they going to ask for this entirely already on the disc update? $20/1600 is kind of crazy but not entirely unreasonable so I'm saying $30/2400 points. 8)
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 06, 2012, 05:14:44 PM
More fun drama from Capcpom, this time due to the discovery that 2-player local co-op in the 2v2 online mode does not exist in the 360 version.

http://shoryuken.com/2012/03/06/sf-x-tk-xbox-360-pair-play-will-not-be-patched-two-offline-players-cannot-play-online/

Quote
If you are picking up your Xbox 360 copy of Street Fighter X Tekken today, you may notice that you can’t bring a two player pair into online battles. This is because local team-ups are disabled on the Xbox 360 version. A recent post on the Capcom-Unity forums asked whether or not this would be patched saying:

Quote
I’ve been hearing multiple reports that on the 360 you cannot play tag-team online with 2 people on the same console. Even with 2 gold accounts, people are saying it’s just not there. And in the PS3 game manual, it supposedly says you can have another player join by pressing start or whatever. In the 360 manual, that text is removed. Will this be patched in at a later date (Ideally on launch day), or will everyone who gets the 360 version just get screwed over in this area?

Capcom’s Christian Svensson responded to this post with an unfortunate “no.” Apparently, the functionality was disabled due to how the Xbox handles Gamertags. There’s simply nothing Capcom can do. This is particularly disappointing considering that the SF X TK Xbox manual says that pair play is possible when it isn’t.

Quote
It will not be patched and apologies for the manual inclusion. Seems it was an oversight. The difference has to do with how XBL differs from how it handles online and offline accounts.

According to the team:

“PS3 version: It is possible to mix and match online and offline players for scramble battles and pair play battles. Two local players can play on the same PS3 using 1 PSN ID, and play against other players online.

360 version: It is NOT possible to mix and match online and offline players for scramble battles and pair play battles. So you either have to have all players be offline and local (so 4 players, 1 xbox) or have all the players be online (4 players, 4 xboxs).”

The reason for this difference is because of the architecture differences between gamertags and PSN IDs. I’m not sure of the technical details, but basically it amounts to: Sony made it so you can mix and match online and offline, and Microsoft made it so you can’t.

"(Please forget for a moment that Halo has absolutely no problem doing this, and never mind that fighting games as recent as Mortal Kombat 9 boast this exact feature in perfect working order.)"

Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: FatalT on March 06, 2012, 08:31:46 PM
This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: MrAngryFace on March 06, 2012, 08:37:42 PM
just waiting for the vita version
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: demi on March 06, 2012, 08:53:01 PM
This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.

Isn't that what it's always been?

That's what Tekken x SF is for - plays like Tekken, the other plays like SF
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: FatalT on March 06, 2012, 09:06:38 PM
This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.

Isn't that what it's always been?

That's what Tekken x SF is for - plays like Tekken, the other plays like SF

Well, I went in thinking it would've been like Tekken. I picked Paul and Ken at first and Paul had absolutely ZERO of the moves he has in Tekken. No thanks.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 06, 2012, 10:43:34 PM
LOL at Capcom's response to the lack of 2P via the same machine online...ever hear of guest accounts, guys? 

Anyway, Capcom-gate aside, the game is amazing; played it nonstop after work today. 

There's a patch available right when you boot up that I assume fixes the online problems people were complaining about pre-launch.  It's all pretty similar to SSF4 now, with ranked matches, endless, and scramble (the 4P simultaneous mode).  Replays can also be viewed and saved.  You can see your opponent's connection quality before the fight.  The netcode is on par with SSF4 for the most part, although I did have some matches with some pretty awful lag.  Pretty typical.

Whoever said that this game plays exactly like SSF4 is on something.  The game has elements from SF4, but it is its own game and a lot of stuff from SF4 will not work.  If you hated the focus attack system and FADCs, this is definitely gonna be the game for you.

The scramble mode feels like a novelty...fun but mindless, since you just seem to attack whoever, but you can also play the regular game with a friend.

This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.

Isn't that what it's always been?

That's what Tekken x SF is for - plays like Tekken, the other plays like SF

Well, I went in thinking it would've been like Tekken. I picked Paul and Ken at first and Paul had absolutely ZERO of the moves he has in Tekken. No thanks.

Why the hell would you think that Street Fighter X Tekken, made by the developers behind Street Fighter IV, and published by CAPCOM, would play like Tekken?   :lol ???

Paul does have moves that he has in Tekken, however, as do all of the Tekken characters...but they play like Capcom-style characters.  That should have been immediately obvious if you've seen even 20 seconds of game play footage since the game was revealed two years ago. 
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Shuri on March 07, 2012, 12:02:00 AM
I bought this tonight, and I'm really not impressed. The engine seems to be about juggling, but its like its too much focused on that, it feels like it forces you into using launchers to combo stuff; and for some reasons, its not really fun at all. The tag-team setup is weird and annoying -- if you knock out a guy, the round ends and you get a point. The second team member doesnt jump in. It feels very artificial and awkward. I very much prefer the concept of having a continuous battle until a team is destroyed.

The backgrounds are INCREDIBLE, last time I was impressed that much with background was for the MK reboot. The backgrounds are super dynamic, colorful and with tons of stuff going on. I need to spend more time with it, but its not very compelling. It feels like they slapped the two (completly mismatched) franchises together into an engine spinoff of the sf4 engine done by interns.

The training mode with tutorials is well done. Nothing mode to add.

It's very weird to explain how this game feels.. It's well made, the presentation is A1, but .. it feels heartless. It's an honest effort

I really want to like this game, I will spend more time with it, but I don't know, its not hooking me as much as SF4 and Marvel did. I need to spend more time watching vids to truely understand how this engine works, maybe I'll appreciate it more.. SFxT feels like when you meet an old friend you havent seen in years; you're proud of what they became, it feels like the old days but something isnt quite 100% and you quickly realise that your friend changed a lot and that you have not much in common with him anymore. He's still a good lad but things arent 100% the same..


Shuri rating so far: 7/10
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Cravis on March 07, 2012, 09:37:16 AM
Good job on the DLC Crapcom. I'll end up picking this up when Gamefly has their Holiday sale. I'm sure they'll sell it for peanuts around then. If the DLC is cheap then I'll grab the characters. -1 Sale for Capcom because of their crappy DLC practices.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: FatalT on March 07, 2012, 12:40:33 PM
Quote from: lyte edge
This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.

Isn't that what it's always been?

That's what Tekken x SF is for - plays like Tekken, the other plays like SF

Well, I went in thinking it would've been like Tekken. I picked Paul and Ken at first and Paul had absolutely ZERO of the moves he has in Tekken. No thanks.
Why the hell would you think that Street Fighter X Tekken, made by the developers behind Street Fighter IV, and published by CAPCOM, would play like Tekken?   :lol ???

Paul does have moves that he has in Tekken, however, as do all of the Tekken characters...but they play like Capcom-style characters.  That should have been immediately obvious if you've seen even 20 seconds of game play footage since the game was revealed two years ago. 

Ah, I didn't follow any footage of this game at all. I just went into it expecting it to play somewhat like Tekken and for the Tekken characters to have most of their moves since y'know, Tekken is included in the title. I haven't had time to really pay attention to gaming news and footage lately. Oh well, carry on with the circlejerk!
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 07, 2012, 01:09:31 PM
I would suspect that a lot of casual Tekken fans are going to have the same expectation.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Bebpo on March 07, 2012, 01:14:47 PM
I haven't been following this either.  How do the Tekken characters play?  Are their Tekken moves just randomly assigned to QCFs, DPs?  Or do they still keep the same movements for some of the more well known moves like F,F+P and King's throw inputs and stuff?
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 07, 2012, 01:18:48 PM
They've been changed to the usual Capcom inputs.  You can take a look at the full move list here if you're interested: http://wiki.shoryuken.com/Street_Fighter_X_Tekken
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Bebpo on March 07, 2012, 01:53:33 PM
Honestly that seems a bit dumb.

So to do a fireball in Tekken x SF, you'll press B,F+LP?  A dragon punch will be DB,UF+HP?  That would be the equivalent, yet I'm sure the SF characters will keep their motions in Tekken x SF.  It's not like you can't do B,DF+P or F,F+P, or PP/KK combinations in SF.  Hell, lots of the SF cast have these motions already.  They should have kept the Tekken moves as they are in Tekken.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Cravis on March 07, 2012, 03:09:26 PM
I just hope the bad press this has gotten and possibly lost sales do not effect Namco's Tekken X Street Fighter. I'd hate for them to see this game fail and cancel theirs.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 07, 2012, 04:30:01 PM
I bought this tonight, and I'm really not impressed. The engine seems to be about juggling, but its like its too much focused on that, it feels like it forces you into using launchers to combo stuff; and for some reasons, its not really fun at all.

Why do you feel that way?  Also are you aware that the game has auto-launchers when you end a chain with HP/HK, HP, HK?  You're definitely not forced into using launches though.  SF-style combos and tactics are still present.

Quote

The tag-team setup is weird and annoying -- if you knock out a guy, the round ends and you get a point. The second team member doesnt jump in. It feels very artificial and awkward. I very much prefer the concept of having a continuous battle until a team is destroyed.

This isn't the first game to use this type of tag system, but what it does is add another layer of strategy to the match.  You have to be careful when you tag in and out (when not doing it in a combo)...it's not as safe as other tag games.
Quote
The backgrounds are INCREDIBLE, last time I was impressed that much with background was for the MK reboot. The backgrounds are super dynamic, colorful and with tons of stuff going on. I need to spend more time with it, but its not very compelling. It feels like they slapped the two (completly mismatched) franchises together into an engine spinoff of the sf4 engine done by interns.

Yeah, the backgrounds are fantastic...I love the Final Fight stage especially.  Give the engine some more time and try more characters.  Some of the Tekken characters in particular just felt way too weird and turned me off a bit until I started getting used to things.

What they NEED to fix ASAP is the sound issue online.  No excuse for that.


Ah, I didn't follow any footage of this game at all. I just went into it expecting it to play somewhat like Tekken and for the Tekken characters to have most of their moves since y'know, Tekken is included in the title. I haven't had time to really pay attention to gaming news and footage lately. Oh well, carry on with the circlejerk!

You had two years to check the game out.   :lol  They said right from the start that this game would be more like SF...that's why there is also Tekken X SF coming.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 07, 2012, 04:54:42 PM
Honestly that seems a bit dumb.

So to do a fireball in Tekken x SF, you'll press B,F+LP?  A dragon punch will be DB,UF+HP?  That would be the equivalent, yet I'm sure the SF characters will keep their motions in Tekken x SF.  It's not like you can't do B,DF+P or F,F+P, or PP/KK combinations in SF.  Hell, lots of the SF cast have these motions already.  They should have kept the Tekken moves as they are in Tekken.

Why are you assuming that TKxSF will play anything like this game?  The two games' devs aren't collaborating on anything....the game will probably be like Tekken with some added gimmick.

Tekken movesets wouldn't work well in a Capcom 2D fighter, hence the change.  A lot of stuff has been changed or simplified to fit in with the Capcom characters.  Some stuff is also different...Jin has a fireball for example, although it behaves differently than your typical shoto projectile.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: FatalT on March 07, 2012, 05:08:27 PM
Wait, what? There's going to be two games like this? Wow.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Bebpo on March 07, 2012, 05:08:35 PM
Err, I am assuming it will play like Tekken!  I'm saying Ryu in a Tekken 6 engine will not have Tekken commands to do his fireballs and dragon punches.  They will still be QCF and F,DF,F.  Namco doesn't have the balls to mess with the move commands for SF characters, and I don't think Capcom should have messed with Tekken character move commands in their game.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Cravis on March 07, 2012, 05:13:33 PM
I don't suspect we will see actual projecticles for the Street Fighter cast in Tekken. If anything they'll do the fireball but it will have a damage radius around the actual character. A fireball will become more of a power punch than anything.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 07, 2012, 05:24:53 PM
It's not as if Ryu has any use for a dragon punch or fireball in a true 3D fighter.  More likely, they'll give him some sort of Tekken-style special that resembles either, but works in context of the game; essentially the same thing Capcom did with regard to the Tekken characters in SFxT.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Bebpo on March 07, 2012, 05:24:55 PM
But there have been projectiles in Tekken already...
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 07, 2012, 05:41:52 PM
Sure, but it's a relatively negligible part of the game.  Projectile zoning is a HUGE part of Street Fighter; replicating the importance Ryu's fireball is likely to be too disruptive to Tekken's usual close-quarter gameplay.  Speculatively, of course, because they've said absolutely nothing about the game at this point, I think it's pretty safe to say projectiles will only exist in TxSF sparingly or purely cosmetically.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 07, 2012, 06:06:30 PM
Wait, what? There's going to be two games like this? Wow.

Yup...just like Capcom and SNK each made their own games when they announced crossover titles.

Err, I am assuming it will play like Tekken!  I'm saying Ryu in a Tekken 6 engine will not have Tekken commands to do his fireballs and dragon punches.  They will still be QCF and F,DF,F.  Namco doesn't have the balls to mess with the move commands for SF characters, and I don't think Capcom should have messed with Tekken character move commands in their game.

But Tekken already HAS fireball-like motions (Paul's fist move) and dragon punches (the Mishimas) that are done like in Street Fighter.

I don't suspect we will see actual projecticles for the Street Fighter cast in Tekken. If anything they'll do the fireball but it will have a damage radius around the actual character. A fireball will become more of a power punch than anything.
It's not as if Ryu has any use for a dragon punch or fireball in a true 3D fighter.  More likely, they'll give him some sort of Tekken-style special that resembles either, but works in context of the game; essentially the same thing Capcom did with regard to the Tekken characters in SFxT.

Yup.

Sure, but it's a relatively negligible part of the game.  Projectile zoning is a HUGE part of Street Fighter; replicating the importance Ryu's fireball is likely to be too disruptive to Tekken's usual close-quarter gameplay.  Speculatively, of course, because they've said absolutely nothing about the game at this point, I think it's pretty safe to say projectiles will only exist in TxSF sparingly or purely cosmetically.

I can see fireballs being something similar to Devil's laser or Alisa's rocket punch...slow to start up and come out.  That's the only way it would work in Tekken.

But all we know about TKxSF is that from its concept art, they are going for the complete opposite of SFxTK visually, with more realistic, serious-looking characters.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Bebpo on March 07, 2012, 07:08:01 PM
Err, I am assuming it will play like Tekken!  I'm saying Ryu in a Tekken 6 engine will not have Tekken commands to do his fireballs and dragon punches.  They will still be QCF and F,DF,F.  Namco doesn't have the balls to mess with the move commands for SF characters, and I don't think Capcom should have messed with Tekken character move commands in their game.

But Tekken already HAS fireball-like motions (Paul's fist move) and dragon punches (the Mishimas) that are done like in Street Fighter.

But Street Fighter already HAS Tekken-like motions (Boxer's low dash punch, Vega's PPP cartwheel).  The only motion that might not be in SF is double taps (F,F+P...don't think anyone in SF has that).  But there's no reason why a double tap attack couldn't be integrated.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 07, 2012, 08:02:46 PM
Sure there is: it overlaps with dash, which isn't typically special-cancellable in Capcom games.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 08, 2012, 10:43:13 AM
Sure there is: it overlaps with dash, which isn't typically special-cancellable in Capcom games.

This, and Rog's dashes are charge-based moves...not like Tekken.  Vega has had that backflip since the SF2 days so I don't see how that's "like Tekken."
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Enl on March 08, 2012, 05:34:01 PM
I'm really liking this game so far but what the hell at all the 360 problems? No local online tag teaming was heartbreaking and the sound issues is annoying.  At least the sound bug can be fixed but I don't understand why I can't have local co-op online when all the other modes have it. Hopefully the PC version won't have any of these issues.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: iconoclast on March 09, 2012, 06:00:54 PM
Just started playing this, went through Ryu's trials to get a feel for the game (his last one was a bitch). Right away I like how much hitstun this game has - Ryu's cr.MP, cr.MP, cr.HK link is much easier in this than SF4. Hopefully there aren't too many bnb combos with tight links.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 16, 2012, 01:35:05 PM
DLC and pricing announced:

FREE

Nine new gem packs totaling 60+ new gems
Replay analyzer
Tournament support for gem selection
Three new quick combo pre-sets
Three additional gem loadout slots
Three new color packs with four colors each

PAID

Swap Costumes – $1.00 (80 MSP) each or in two $13.00 (1040 MSP) Street Fighter and/or Tekken packs
DLC characters – $20.00 (1600 MSP) for all 12 new fighters
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Himu on March 16, 2012, 01:39:03 PM
This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.

that's the entire point of the game dude. play tekken x sf for a tekken take on it.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 16, 2012, 06:52:41 PM
DLC and pricing announced:

FREE

Nine new gem packs totaling 60+ new gems
Replay analyzer
Tournament support for gem selection
Three new quick combo pre-sets
Three additional gem loadout slots
Three new color packs with four colors each

PAID

Swap Costumes – $1.00 (80 MSP) each or in two $13.00 (1040 MSP) Street Fighter and/or Tekken packs
DLC characters – $20.00 (1600 MSP) for all 12 new fighters

Ready for a BIG SHOCK (no not really)?  Almost all this stuff is already on the disc.   :lol
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Shaka Khan on March 16, 2012, 06:54:53 PM
I almost picked this game today, but decided not to at the very last minute. How're we enjoying this game so far, girls?
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 16, 2012, 06:56:17 PM
I almost picked this game today, but decided not to at the very last minute. How're we enjoying this game so far, girls?

DLC-gate aside, it's a lot of fun.  The online sound issue is also going to be addressed soon when the tournament patch comes out.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Shaka Khan on March 16, 2012, 06:58:35 PM
There's a tournament patch as well for this? I don't understand why they're still leaving that out. They always end up releasing it with the interest starts waning, and the mode is usually not revolutionary enough to bring back players. Either release it right away, or within the first 2 weeks. We know it's on disk as well.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: bork on March 16, 2012, 07:08:02 PM
There's a tournament patch as well for this? I don't understand why they're still leaving that out. They always end up releasing it with the interest starts waning, and the mode is usually not revolutionary enough to bring back players. Either release it right away, or within the first 2 weeks. We know it's on disk as well.

The tourney patch relates to the gem set up...not sure if that's on the disc.  It's not a major thing.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 16, 2012, 09:57:29 PM
And it sounds like they're gonna wait until after they start rolling out these other updates before they begin to address the bugs and infinites, of which we're up to five, including this beautiful combo:

http://www.youtube.com/watch?v=5dGRUJ_x1oQ

amazing  :bow
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Trent Dole on March 16, 2012, 10:53:53 PM
Is that just a regular kick and punch alternating ad infinitum? How the fuck do they not catch something like that? :lol
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Robo on March 16, 2012, 11:27:04 PM
Oh, that's nothing.

http://www.youtube.com/watch?v=j35zckhRwXQ
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Akala on March 16, 2012, 11:28:37 PM
Played for like 10ins and Ehhhhh. Gonna have to have a sit down with it tomm. Feels kinda off, but then again, not sure what a proper controller config is. May have to bust out the hrap for this one.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: iconoclast on March 17, 2012, 12:46:06 AM
It's so dumb how they're releasing colors as DLC, even though everything's already there. All we have right now are the default costume colors and black and white to customize the characters with.

$20 is a fair price for the characters though. And I hope they don't ruin this game's netcode by "fixing" the sound issues by adding input delay. That would be the worst patch ever.
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: Trent Dole on March 17, 2012, 01:33:25 AM
Oh, that's nothing.
http://www.youtube.com/watch?v=j35zckhRwXQ
FUCK BETA TESTING JUST GET IT OUT THERE WE NEED MORE MONEY OH GOD
:lol :lol :lol
Title: Re: STREET FIGHTER x TEKKEN x INFAMOUS x SONY CATS x PAC-MAN x BAD BOX ART MEGA MAN
Post by: MoxManiac on March 17, 2012, 11:22:15 PM
It's nice to play the Tekken characters in a good game
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: bork on July 07, 2012, 12:36:04 AM
Capcom announced that the 12 character "DLC" is now coming out on 7/31.

Will this make a difference and breathe new life into the game?
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: Sho Nuff on July 07, 2012, 12:38:40 AM
Capcom announced that the 12 character "DLC" is now coming out on 7/31.

Will this make a difference and breathe new life into the game?

NEEEOPE
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: bork on July 07, 2012, 12:55:37 AM
More balancing is coming and they are nerfing the HORRIBLE AWFUL WTF auto-block gems, too.

Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: Van Cruncheon on July 07, 2012, 03:46:09 AM
is the dlc coming to the pc version?
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: brob on July 07, 2012, 05:27:19 AM
does capcom remember/acknowledge there is a pc version?
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: bork on July 07, 2012, 11:10:54 AM
I was surprised to find that the PC version shipped with the same problems that the console versions initially had.   :lol

They're patching everything and the DLC is coming, but I wouldn't bet it on it being this month.  Took forever for AE 2012 to hit the PC SSF4 AE too.
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: MrAngryFace on July 07, 2012, 03:49:16 PM
So I suspect we dont see MvC PC releases because of licensing issues or something? Id love to have UMvC3 on PC
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: bork on July 13, 2012, 08:03:21 AM
Quote
Transcript of notable details

• Capcom is looking at three key ways to solve the time over problems in SFxT, they are:

- Gray life recovering too fast.
- Increasing damage.
- Making the timer slower.

Nothing is set in stone and it could be a combination of multiple things that they use to fix this issue.

• The upcoming July 31 balance patch has changes for every character in the game. The entire roster is being balanced in different ways, some fighters have a lot or a few changes, but every person has been tweaked.

• The auto-block and auto-tech gems will take up more gem slots than they used to, in addition to the previously announced increased meter usage. Again, even if you block/tech correctly, these gems will still drain your meter.

• The DLC character release date was moved up because of fan and community feedback.

• Making Pandora mode useful is something they're looking into right now. They're aware that many people are not using this mode, and they went on to talk about how powerful Pandora was back in development of the game, especially in combination with gems. During development, whoever got Pandora first ended up winning. In the version of the game that shipped though, it ended up being too weak.

• The July 31st patch will NOT address Pandora.

• Over the next two weeks, they're going to cover more balance changes to the rest of the roster. Check out Capcom-Unity and the Japanese SFxT blog for those updates. We'll also post notes about these updates here on EventHubs.

• Lei and Christie have difference stances they can go into, so they're not exactly friendly for newer players who are just picking up the game.
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: Robo on July 13, 2012, 11:38:26 AM
They've been specific with some of the balance changes, but from the early reports, it sounds we're gonna be seeing a lot of kneejerk solutions to some of the more popular cries of "OP".

For instance, Rolento's standing jab goes from +4 to ±0, and Ryu's sidekick is going from +1 to -6.


More: http://shoryuken.com/2012/07/09/capcom-releases-more-details-on-street-fighter-x-tekkens-july-31st-balance-update/
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: Sho Nuff on July 13, 2012, 12:12:26 PM
What's price point on this
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: Robo on July 13, 2012, 12:37:15 PM
What's the exchange rate on your soul?
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: bork on July 13, 2012, 01:27:55 PM
 :D

Pre-patch:

(http://shoryuken.com/wp-content/uploads/2012/07/H1.jpg)

After 7/31 patch:

(http://shoryuken.com/wp-content/uploads/2012/07/H2.jpg)

YES NERF THAT SHIT!

What's price point on this

The patch is free.  The rip-off "DLC" character unlock key is gonna be $20 for all 12 characters.

EDIT: This is for consoles...no idea when PC is getting this.  They purposefully changed the character unlock to actual DLC on PC too.
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: Akala on July 13, 2012, 07:44:08 PM
Unsure if buying dlc. Too many other fighters atm
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: Trent Dole on July 14, 2012, 12:18:42 AM
Capcom is saying that the 360 version will never have Pac Man and Mega Man despite hacker types playing them both on the machine previously if memory serves.
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: bork on July 14, 2012, 01:58:01 PM
Capcom is saying that the 360 version will never have Pac Man and Mega Man despite hacker types playing them both on the machine previously if memory serves.

 :lol

Capc ::) m

Nobody plays the PS3-exclusive characters anyway, but if those two were on 360 people might start.
Title: Re: Street Fighter X Tekken: Character DLC Now Out 7/31
Post by: Sho Nuff on July 16, 2012, 12:38:59 PM
Will wait for Steam Sale

This year...next year...it will happen, I have infinite patience
Title: Re: Street Fighter X Tekken: Character DLC, Balance Patch Up
Post by: bork on July 31, 2012, 12:55:06 PM
The LOL-DLC character unlock key is now up.  The balance patch announced at Evo (that nerfs the Shotos, Xiaoyu, and the stupid gems) is also up.

Amazon is also selling the game for $25 new on PS3 and 360.
Title: Re: Street Fighter X Tekken: Character DLC, Balance Patch Up
Post by: Sho Nuff on July 31, 2012, 01:52:05 PM
Tempting at $25 but I'm going to wait for the Ultimate Edition
Title: Re: Street Fighter X Tekken: Character DLC, Balance Patch Up
Post by: Trent Dole on July 31, 2012, 02:13:25 PM
$25 for base game and then another $20 to unlock everybody (except for pac and mega man on 360 lol). Naaah.
Title: Re: Street Fighter X Tekken: Character DLC, Balance Patch Up
Post by: Robo on July 31, 2012, 02:54:16 PM
http://www.youtube.com/watch?v=gQ4c2iDeoeY
Title: Re: Street Fighter X Tekken: Character DLC, Balance Patch Up
Post by: bork on July 31, 2012, 10:54:07 PM
Fucked around the DLC.  So far I like Elena, Alisa, and surprisingly Blanka the best.  Blanka is just fun as shit to play as...I didn't really go for him in SF4 but he fits this game's play style perfectly.  I LOVE that you can do an EX Blanka ball to bounce an opponent off the wall then do another Blanka ball right after.   :lol

Seeing Elena vs. Christie is pretty damn awesome- dat Capoeira

$25 for base game and then another $20 to unlock everybody (except for pac and mega man on 360 lol). Naaah.

In other words the game is now normal price at $45!   :lol

http://www.youtube.com/watch?v=gQ4c2iDeoeY

You can just alpha counter it.   :) 
Title: Re: Street Fighter X Tekken Ver. 2013 Announced
Post by: bork on October 11, 2012, 06:49:23 PM
Nope...not a new game, but a free update:

Quote
During Capcom's Comic Con Panel Yoshinori Ono announced that Capcom is currently working on Street Fighter X Tekken Ver. 2013 a complete rebalance of the tag team fighter featuring characters from Tekken.

The free update is stated to be released on November of this year. Are you willing to give it another try?

http://iplaywinner.com/news/2012/10/11/street-fighter-x-tekken-ver-2013-announced.html
Title: Re: Street Fighter X Tekken Ver. 2013 Announced
Post by: Robo on October 11, 2012, 07:17:41 PM
Long hair, don't care!

OK, I might care, but I need to hear the deets first.
Title: Street Fighter X Tekken Ver. 2013 Announced
Post by: Shaka Khan on October 11, 2012, 08:10:24 PM
If they put some effort into this update, I might update. In the meantime, TTT2!
Title: Re: Street Fighter X Tekken Vita Out Tomorrow
Post by: bork on October 22, 2012, 11:53:17 AM
The Vita version is out tomorrow!  :hyper

Been waiting so damn long for this to come out.  I don't care how the game turned out (although patches have helped immensely)...with cross play against PS3 players, I'm still hyped!

Since the console version is cheap too, for $60 you could get the game on PS3 and Vita, with all the DLC characters.
Title: Re: Street Fighter X Tekken Vita Out Tomorrow
Post by: bork on October 22, 2012, 12:15:31 PM
7 pages in 2 hours?

Pretty impressive for a Vita game.

 :dizzy
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: bork on October 22, 2012, 12:17:42 PM
They kept shilling the Vita version during the SF 25th Anniversary tournament in L.A. over the weekend, too.  None of the people there would give a shit about a portable version.   :lol
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: bork on October 23, 2012, 12:18:05 PM
From 10/24-10/30, Gamestop is selling the PS3 and Vita versions together for $50.
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: bork on October 23, 2012, 03:32:14 PM
Just got my copy...the game comes with a single code that unlocks all of the alternate costumes for the regular 38 characters in addition to the 12 DLC characters on PS3.
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: Van Cruncheon on October 23, 2012, 05:38:29 PM
is this on psn yet
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: bork on October 23, 2012, 07:41:48 PM
The new kumite mode is like TTT2 Ghost Battle and downloads opponent data from players you fight against online! 

Brief impressions:

This is a pretty damn impressive port overall. The game is clearly not running at full resolution and I noticed some dips in the framerate during certain special and super moves. Nothing that seemed to affect the game in any way, however.

Similar to SSF4 3D Edition, you can use four areas of the game screen for touch controls and use two spots on the back panel. I found the back panel annoying and turned it off immediately.

For my button set up, I went with the lights and hards on the face buttons and the mediums on the shoulder buttons. I can switch characters without a problem, but for some reason I am finding it very difficult to pull off the tag super with both shoulder buttons. Found an easy workaround for this, though- I just mapped the mediums to panels 3 and 4 and hit one shoulder and one panel when I do the tag super. Works perfectly.

I tried online briefly. The game now displays lobbies with "PS3" and "VITA" logos. Players can choose to play together or create PS3 or Vita only lobbies. I did one cross-play match against a PS3 player in Puerto Rico. There was lag, as expected, but it went just as smoothly as it would if I was playing on my console. Did a few matches against another Vita player and it also went smoothly for the most part. I'm impressed with the game so far.

And it also allows for screenshots! Was not expecting that after they locked this feature out of UMvC3.


is this on psn yet

Should be up via search.
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: Van Cruncheon on October 23, 2012, 08:11:02 PM
shaders are reduced, with self-shadowing and some normal maps replaced by simple rim lighting on the characters. stencil shadows are gone, too. stages are simpler, animation-wise, with entirely new (and funny) background animations in some cases. models look roughly the same despite the reduced shader complexity. load times are less than the ps3/360. pretty impressive overall!
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: Sho Nuff on October 23, 2012, 08:25:15 PM
Gawd what is up with nobody hitting native res on the Vita. What's the killer here, fillrate?
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: Van Cruncheon on October 23, 2012, 08:28:50 PM
shitty tools, then fill rate
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: Van Cruncheon on October 23, 2012, 08:29:15 PM
actually, it looks pretty close to native res
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: bork on October 23, 2012, 09:49:53 PM
Nobody knows if this was intentional, but on the PS3 PSN store you can download all of the swap costumes for the core 38 characters for free.  This can then be redownloaded onto the Vita version.
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: bork on October 23, 2012, 11:49:39 PM
Took some screenshots.

spoiler (click to show/hide)
(http://i.imgur.com/7Kvnt.jpg)(http://i.imgur.com/POiyJ.jpg)
(http://i.imgur.com/huPLB.jpg)(http://i.imgur.com/pN06A.jpg)
(http://i.imgur.com/fc2lM.jpg)(http://i.imgur.com/aXZSg.jpg)
(http://i.imgur.com/uMdw5.jpg)(http://i.imgur.com/eCiRG.jpg)
(http://i.imgur.com/ln1aj.jpg)(http://i.imgur.com/2q1CQ.jpg)
(http://i.imgur.com/ai0Fs.jpg)(http://i.imgur.com/BODVe.jpg)
(http://i.imgur.com/UXY9e.jpg)(http://i.imgur.com/cNcNW.png)
[close]

it's too bad that the Vita camera sucks so bad...I like the AR stuff.
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: Sho Nuff on October 24, 2012, 12:11:26 PM
Wow lighting has really taken a hit
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: MrAngryFace on October 24, 2012, 12:14:04 PM
hey guys I bet this looks great on 3DS haha just kidding. Im just here to remind you that the vita is a handheld no one is buying but is probably the most awesome fuuuuuuk
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: bork on December 10, 2012, 11:17:03 AM
http://www.youtube.com/watch?v=ijkXlbGo-M8
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: Don Flamenco on December 10, 2012, 12:51:34 PM
Not the biggest fan of this game, but I think I'll get the Vita version.  Would be fun to fuck around with.
Title: Re: Street Fighter X Tekken: Vita Version Out Tomorrow, 2013 Update Coming
Post by: bork on December 10, 2012, 01:32:42 PM
Vita version is best version.
\
(http://24.media.tumblr.com/tumblr_mcz3bnfpKD1rfmqsoo1_500.jpg)
Title: Re: Street Fighter X Tekken: 2013 Update Up
Post by: bork on January 29, 2013, 10:59:04 AM
The 2013 patch (1.08, IIRC) went up yesterday for PS3 and Vita.  Should be up for 360 now too! 

PC does not have this yet...it finally got updated to 1.06 and has the DLC chaarcters added...which you can apparently play as for free by altering one of the .ini files.   :lol

Tried it last night and found way more people online than usual.  Seems to be a success so far.
Title: Re: Street Fighter X Tekken: 2013 Update Up
Post by: Sho Nuff on January 29, 2013, 11:56:54 AM
The 2013 patch (1.08, IIRC) went up yesterday for PS3 and Vita.  Should be up for 360 now too! 

PC does not have this yet...it finally got updated to 1.06 and has the DLC chaarcters added...which you can apparently play as for free by altering one of the .ini files.   :lol

Tried it last night and found way more people online than usual.  Seems to be a success so far.

Please do tell about how to edit the .ini!
Title: Re: Street Fighter X Tekken: 2013 Update Up
Post by: Don Flamenco on January 29, 2013, 12:50:42 PM
did they say anything about getting the newest patch on PC?  That's encouraging to hear they released the characters and fixed patch. 

Hmm, PS3 will probably be more active online, but PC will be 1080p with maxed settings. I think I'm done with the Vita version...not too many matches happening and they were almost all lagged.

I watched some people's streams, namely sabin.  There were some time outs, but those were mostly because of Arturo's lame Dhalsim.  Ryu bodied both of his characters once in about 20 seconds flat...fastest SFxT match I've ever seen.  Someone almost got in on him with Pandora.  Not nearly as much crouching jab.  It was looking decent.  but then again, the same time last year, I thought the game was looking decent as well haha
Title: Re: Street Fighter X Tekken: 2013 Update Up
Post by: bork on January 29, 2013, 02:11:09 PM
did they say anything about getting the newest patch on PC?  That's encouraging to hear they released the characters and fixed patch.

It took them like six months to release the patch on PC that PS3/XBL got last summer.   :lol

Quote
Hmm, PS3 will probably be more active online, but PC will be 1080p with maxed settings. I think I'm done with the Vita version...not too many matches happening and they were almost all lagged.

What are you talking about?  Vita has cross play...there's always plenty of matches going on.  Improve yer wi-fi.

Quote
I watched some people's streams, namely sabin.  There were some time outs, but those were mostly because of Arturo's lame Dhalsim.  Ryu bodied both of his characters once in about 20 seconds flat...fastest SFxT match I've ever seen.  Someone almost got in on him with Pandora.  Not nearly as much crouching jab.  It was looking decent.  but then again, the same time last year, I thought the game was looking decent as well haha

The speed almost reminds me of TTT2 now.  It definitely goes faster overall.  That said, I was still able to get some time-over victories against clueless Namco side users last night.  Yeah buddy...it's great that you picked up the newly-improved Paul...and you can wait all you want while I throw fireballs your way.