The most boring and super popular 2d fighter combined with the most boring and super popular 3d fighter
yay!
^^;
/I like SF, just not a big fan of the #4 cast or aesthetic; Alpha/#3 were a lot more appealing to me.
/I don't really like Tekken since TTT, but I still buy every game :(
So my fighting game buddy is excited for Mortal Kombat 9. I don't like Mortal Kombat. I feel the games feel and play stiff. I don't like the way they feel. MK9 feels better than past games but it still feels tame compared to the best 2d fighters have to offer.
So he's like,"but...you like dynasty warriors. Dynasty Warriors is terrible." *proceeds to mash the same button on his arcade stick like chimp* I was about ready to shove that arcade stick up his ass. :(
So my fighting game buddy is excited for Mortal Kombat 9. I don't like Mortal Kombat. I feel the games feel and play stiff. I don't like the way they feel. MK9 feels better than past games but it still feels tame compared to the best 2d fighters have to offer.
So he's like,"but...you like dynasty warriors. Dynasty Warriors is terrible." *proceeds to mash the same button on his arcade stick like chimp* I was about ready to shove that arcade stick up his ass. :(
Eh, I wouldn't judge it on any of these gameplay videos just yet since the people playing have no clue what they're doing. One of the matches in that video ends on a time out with Kazuya fierce punching the air ffs.
I don't mind the camera shifts during throws, but I guess I can see why that would bother people. Maybe you can turn it off.
I'm not so sure about this, I like real tekken with its big chunky 3D models of manly men and aikido sluts wailing on each otherThat'll be Tekken X Street Fighter, the second game in this crossover series.
uh it has been a while since i played tekken but i'm pretty sure there has never been a moment involving t-rex and jeeps ala jurassic park ???You're talking about the series that has featured anthropomorphic fighting dinosaurs, kangaroos, zombies, angels, demons, and cyborgs. Seems pretty rational to me given the series's heritage.
I'll wait until Ultimate Street Fighter X Tekken is out 8 months later./
I'll wait until Ultimate Street Fighter X Tekken is out 8 months later.
"No you won't."\
Final Fight and SF blend into the same universe. She makes appearances in the backgrounds of various games and is Hugo's "manager" in SF3.
Birdie and Sodom, too.
I like cocks and all but when did Poison qualify for a SF character?
Yes, I am still bitter that MEGA FUCKING MAN X IS STILL NOT IN MY MARVEL VS FUCKCOM.
Originally conceived as a female thug in Final Fight and part of the game's antagonist group, Mad Gear, concerns about reactions from North American audiences to fighting women resulted in the character being changed to a newhalf.:o :o :o :lol :lol :lol
I like cocks and all but when did Poison qualify for a SF character?
Yes, I am still bitter that MEGA FUCKING MAN X IS STILL NOT IN MY MARVEL VS FUCKCOM.
New engine or the same one as SF4 or MVC3?
http://iplaywinner.com/news/2011/8/15/sfxt-gamescom-trailer-features-hugo-raven-ibuki-kuma.html
New video shows off the basic tag system controls, plus introduces Ibuki, Raven, and Kuma WITH HIS FARTS.
http://iplaywinner.com/news/2011/8/15/sfxt-gamescom-trailer-features-hugo-raven-ibuki-kuma.html
New video shows off the basic tag system controls, plus introduces Ibuki, Raven, and Kuma WITH HIS FARTS.
And Hugo! :hyper
[youtube=560,345]BzOvR2R3plQ[/youtube]
R.Mika is so lame. I'll take Karin, Rolento, and Sodom though.
R.Mika is so lame.
SUPER EX PLUS ALPHA ULTIMATE BUMP CHAMPIONSHIP EDITION
*leaked list*
Where did that list originate? because the one with the character placement that was heavily circulating turned out to be a wishlist from Unity boards. Either way, I'm liking what has been revealed so far, but I'm starting to feel there's an overload of wrestlers, even if they "don't play alike."
Because there's no Dan to be trash tier.
:fbm
Not sure if I posted this already, but I decided I'm gonna skip on this game.
"No you won't."\
"OVERRULED. The court knows you will buy this title, Mr. Raban."\
Quote from: Capcom"OVERRULED. The court knows you will buy this title, Mr. Raban."\
\
\
(http://images.wikia.com/aceattorney/images/b/b4/Sprite-judge.gif)
Well, at least you have to sacrifice your partner to activate Pandora, so thankfully there's some penalty for it. Still lame though.
The rest looks good.
Please have the best netcode of any fighter this gen so far. That's all I ask.
Laggy 4 player matches will make me ragePlease have the best netcode of any fighter this gen so far. That's all I ask.
:lol
http://www.siliconera.com/2011/09/14/sony-mascots-toro-and-kuro-bring-the-pain-in-new-street-fighter-x-tekken-screens/
best character or bestest character?
- Press ↓↓MP+MK simultaneously when your vitality gauge is under 25% to activate Pandora. When you activate Pandora, your partners strength will increase exponentially.
- The power of the character who calls upon Pandora is necessary to fuel the technique. By sacrificing their vitality to Pandora, their partner will be able to enter Pandora mode.
- Pandora is a system with a built-in time limit. In Pandora mode, the Cross Gauge will be filled to maximum capacity, and you will be able to use EX and Super Arts infinitely. However, if you are not able to defeat your opponent within the time limit, you will automatically be knocked out. Be careful when you use this technique!
Sounds awful.
What prevents spamming supers for chip damage kills.
I don't really believe Capcom knows how to make fighting games anymore.
So with the Pandora system they're allowing everyone to turn into an XF Dark Pheonix, with scramble and gems they're turning into smash bros. This game is officially off the handle. It might end up being crazy fun, but they're pumping in too much crazy that brokenness is unavoidable at this point. Tournament potential is decreasing with every system they announce, imo.
It'll still make it of course, but I'm not sure how receptive high level players will be.
7 seconds. You guys can stop your whiny bitching now. This is nowhere near X-factor levels of bad. You better be sure that you know what you're doing if you plan on using this.
Seven seconds is a long time though with overpowered characters.
Or fight back. Or run away.Seven seconds is a long time though with overpowered characters.
learn to block, pussy
I didn't play online too much with MvC3 because it always paled to playing with real people
SFIV AE = broken
MvC3 = broken
SF x T = sure looks broken in theory
Balance tends to effect mid-level players the most, really, especially now that all of this stuff is online. It's a factor in tournament-level play, but the results of those matches aren't boiling down to specific character advantages.
The irritation with all of this stems from Capcom being seemingly reluctant to admit that they're putting some pretty fucked up shit in these games. They can't seem to introduce a new system without taking it to the absolute EXTREME. And then, of course, they release a revision to tone it down.
Seven seconds is a long time though with overpowered characters.So with the Pandora system they're allowing everyone to turn into an XF Dark Pheonix, with scramble and gems they're turning into smash bros. This game is officially off the handle. It might end up being crazy fun, but they're pumping in too much crazy that brokenness is unavoidable at this point. Tournament potential is decreasing with every system they announce, imo.
It'll still make it of course, but I'm not sure how receptive high level players will be.
See that's what I'm saying.
SFIV AE = broken
MvC3 = broken
SF x T = sure looks broken in theory
When did the people at Capcom who wanted to make REAL FIGHTING GAMES get switched with the people who wanted to make casual friendly mainstream fighting games?
Dear God are those things hideous. :yuck
Got a bit of a laugh when I saw Zangief's. Also what's with all the bitching about gems? I thought they were optional.
Dear God are those things hideous. :yuck
The only thoughts I can muster toward this game anymore are along the lines of, "I wonder if I'll ever be bored and inebriated enough to buy this on a whim."
After seeing this, I kinda want the game but I really dislike tekken.
That aside, I didn't realize the Vita version comes with TWELVE extra characters that aren't in the console release, in addition to the other FIVE that aren't on 360. Smells like Super SFxT, or at least an additional $30+ in DLC, not including extra gems or costumes.
I think I'm done with fighters for the rest of this gen. I hardly play games nowadays anyway. Same goes for my close friends.
Hopefully we don't have to wait too long before it hits the bargain bin. I can't imagine how someone could personally justify spending $60 on this thing at this point.
Yeah, I don't know what's wrong with me. All I've played so far this year are Renegade Ops and Batman: AA. I beat both on normal difficulties, but I didn't even enjoy AA that much. Gonna try it again on hard someday.I think I'm done with fighters for the rest of this gen. I hardly play games nowadays anyway. Same goes for my close friends.
Seriously?
By now you've heard news that 12 additional characters - previously revealed as PlayStation Vita exclusives - are located on the Street Fighter X Tekken disc. Naturally this means said characters will arrive on the console and PC versions shortly after the Vita version launches later this year, but the real question is why they're on the disc in the first place.
Official statement:
Capcom has confirmed that 12 new fan-favorite characters will be available as Downloadable Content (DLC) on the PlayStation 3, Xbox 360, and PC versions of Street Fighter X Tekken later this year. The playable characters will make their debut on the PS Vita system when the game is released this fall, with the console and PC versions receiving them as DLC soon after. The character information and files were intentionally included on retail versions of the PS3 and Xbox 360 game to save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did. More specifics regarding pricing, dates and other additional exciting DLC plans for Street Fighter X Tekken will be shared at a later date. As a reminder, the retail version of the game will be the only disc-based version consumers will need to own and all future upgrades will come from post-launch DLC. The new characters fighting their way onto Street Fighter X Tekken are... from the Street Fighter side... Blanka, Cody, Dudley, Elena, Guy and Sakura will be playable and from Tekken... Alisa Bosconovitch, Bryan Fury, Christie Monteiro, Jack, Lars Alexandersson and Lei Wulong will all be available.
----------
By including these 12 characters on the disc, the idea was to ensure easy compatability between players who do and do not choose to download the characters when they arrive as DLC. For example, not buying costumes in the Street Fighter IV series means you will not see the costumes when playing another person who did buy them; on-disc characters avoid this issue and allow everyone to participate in the update without additional patches or hiccups. The update also saves on file size - instead of a massive download, there will be a much smaller unlock that brings the new content to the surface.
This move also furthers our desire to avoid a "Super" version of the game down the road. Everything you need to enjoy this game for months (and years) to come will be accessed by the retail disc available this week. When the DLC update does come, it will inject new life and excitement into the game by unleashing 12 new fighters into the wild.
SFxT has a ton of content on day one, then later this year we reenergize the whole thing with a hefty DLC update, without the need for a second disc. And while pricing details are still to come, I can at least say it'll be a great value considering the size of the update - 12 new characters is pretty substantial, after all.
I understand the reaction, but SFxT is a damn fun game with a ton of content right out of the gate and more stuff - all designed to keep this fresh - to come.
So after this, why is anyone going to want Tekken X Street Fighter?
So after this, why is anyone going to want Tekken X Street Fighter?
Because, from most accounts, it's a really good game. I don't care if there's rip-off DLC unlock keys, I know I'm going to play countless hours upon hours of this, so it's totally worth the purchase. That goes for anyone who's into fighting games.
People are gonna whine and bitch about it, but they're still gonna buy it anyway. It happened with Street Fighter and it happened with Marvel...the latter of which is far worse in terms of "LOL GIVE US MORE MONEY" than SFxTK is...you HAD to buy a completely new game.
If you are picking up your Xbox 360 copy of Street Fighter X Tekken today, you may notice that you can’t bring a two player pair into online battles. This is because local team-ups are disabled on the Xbox 360 version. A recent post on the Capcom-Unity forums asked whether or not this would be patched saying:QuoteI’ve been hearing multiple reports that on the 360 you cannot play tag-team online with 2 people on the same console. Even with 2 gold accounts, people are saying it’s just not there. And in the PS3 game manual, it supposedly says you can have another player join by pressing start or whatever. In the 360 manual, that text is removed. Will this be patched in at a later date (Ideally on launch day), or will everyone who gets the 360 version just get screwed over in this area?
Capcom’s Christian Svensson responded to this post with an unfortunate “no.” Apparently, the functionality was disabled due to how the Xbox handles Gamertags. There’s simply nothing Capcom can do. This is particularly disappointing considering that the SF X TK Xbox manual says that pair play is possible when it isn’t.QuoteIt will not be patched and apologies for the manual inclusion. Seems it was an oversight. The difference has to do with how XBL differs from how it handles online and offline accounts.
According to the team:
“PS3 version: It is possible to mix and match online and offline players for scramble battles and pair play battles. Two local players can play on the same PS3 using 1 PSN ID, and play against other players online.
360 version: It is NOT possible to mix and match online and offline players for scramble battles and pair play battles. So you either have to have all players be offline and local (so 4 players, 1 xbox) or have all the players be online (4 players, 4 xboxs).”
The reason for this difference is because of the architecture differences between gamertags and PSN IDs. I’m not sure of the technical details, but basically it amounts to: Sony made it so you can mix and match online and offline, and Microsoft made it so you can’t.
This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.
This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.
Isn't that what it's always been?
That's what Tekken x SF is for - plays like Tekken, the other plays like SF
This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.
Isn't that what it's always been?
That's what Tekken x SF is for - plays like Tekken, the other plays like SF
Well, I went in thinking it would've been like Tekken. I picked Paul and Ken at first and Paul had absolutely ZERO of the moves he has in Tekken. No thanks.
Why the hell would you think that Street Fighter X Tekken, made by the developers behind Street Fighter IV, and published by CAPCOM, would play like Tekken? :lol ???This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.
Isn't that what it's always been?
That's what Tekken x SF is for - plays like Tekken, the other plays like SF
Well, I went in thinking it would've been like Tekken. I picked Paul and Ken at first and Paul had absolutely ZERO of the moves he has in Tekken. No thanks.
Paul does have moves that he has in Tekken, however, as do all of the Tekken characters...but they play like Capcom-style characters. That should have been immediately obvious if you've seen even 20 seconds of game play footage since the game was revealed two years ago.
I bought this tonight, and I'm really not impressed. The engine seems to be about juggling, but its like its too much focused on that, it feels like it forces you into using launchers to combo stuff; and for some reasons, its not really fun at all.
The tag-team setup is weird and annoying -- if you knock out a guy, the round ends and you get a point. The second team member doesnt jump in. It feels very artificial and awkward. I very much prefer the concept of having a continuous battle until a team is destroyed.
The backgrounds are INCREDIBLE, last time I was impressed that much with background was for the MK reboot. The backgrounds are super dynamic, colorful and with tons of stuff going on. I need to spend more time with it, but its not very compelling. It feels like they slapped the two (completly mismatched) franchises together into an engine spinoff of the sf4 engine done by interns.
Ah, I didn't follow any footage of this game at all. I just went into it expecting it to play somewhat like Tekken and for the Tekken characters to have most of their moves since y'know, Tekken is included in the title. I haven't had time to really pay attention to gaming news and footage lately. Oh well, carry on with the circlejerk!
Honestly that seems a bit dumb.
So to do a fireball in Tekken x SF, you'll press B,F+LP? A dragon punch will be DB,UF+HP? That would be the equivalent, yet I'm sure the SF characters will keep their motions in Tekken x SF. It's not like you can't do B,DF+P or F,F+P, or PP/KK combinations in SF. Hell, lots of the SF cast have these motions already. They should have kept the Tekken moves as they are in Tekken.
Wait, what? There's going to be two games like this? Wow.
Err, I am assuming it will play like Tekken! I'm saying Ryu in a Tekken 6 engine will not have Tekken commands to do his fireballs and dragon punches. They will still be QCF and F,DF,F. Namco doesn't have the balls to mess with the move commands for SF characters, and I don't think Capcom should have messed with Tekken character move commands in their game.
I don't suspect we will see actual projecticles for the Street Fighter cast in Tekken. If anything they'll do the fireball but it will have a damage radius around the actual character. A fireball will become more of a power punch than anything.
It's not as if Ryu has any use for a dragon punch or fireball in a true 3D fighter. More likely, they'll give him some sort of Tekken-style special that resembles either, but works in context of the game; essentially the same thing Capcom did with regard to the Tekken characters in SFxT.
Sure, but it's a relatively negligible part of the game. Projectile zoning is a HUGE part of Street Fighter; replicating the importance Ryu's fireball is likely to be too disruptive to Tekken's usual close-quarter gameplay. Speculatively, of course, because they've said absolutely nothing about the game at this point, I think it's pretty safe to say projectiles will only exist in TxSF sparingly or purely cosmetically.
Err, I am assuming it will play like Tekken! I'm saying Ryu in a Tekken 6 engine will not have Tekken commands to do his fireballs and dragon punches. They will still be QCF and F,DF,F. Namco doesn't have the balls to mess with the move commands for SF characters, and I don't think Capcom should have messed with Tekken character move commands in their game.
But Tekken already HAS fireball-like motions (Paul's fist move) and dragon punches (the Mishimas) that are done like in Street Fighter.
Sure there is: it overlaps with dash, which isn't typically special-cancellable in Capcom games.
This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.
DLC and pricing announced:
FREE
Nine new gem packs totaling 60+ new gems
Replay analyzer
Tournament support for gem selection
Three new quick combo pre-sets
Three additional gem loadout slots
Three new color packs with four colors each
PAID
Swap Costumes – $1.00 (80 MSP) each or in two $13.00 (1040 MSP) Street Fighter and/or Tekken packs
DLC characters – $20.00 (1600 MSP) for all 12 new fighters
I almost picked this game today, but decided not to at the very last minute. How're we enjoying this game so far, girls?
There's a tournament patch as well for this? I don't understand why they're still leaving that out. They always end up releasing it with the interest starts waning, and the mode is usually not revolutionary enough to bring back players. Either release it right away, or within the first 2 weeks. We know it's on disk as well.
Oh, that's nothing.FUCK BETA TESTING JUST GET IT OUT THERE WE NEED MORE MONEY OH GOD
http://www.youtube.com/watch?v=j35zckhRwXQ
Capcom announced that the 12 character "DLC" is now coming out on 7/31.
Will this make a difference and breathe new life into the game?
Transcript of notable details
• Capcom is looking at three key ways to solve the time over problems in SFxT, they are:
- Gray life recovering too fast.
- Increasing damage.
- Making the timer slower.
Nothing is set in stone and it could be a combination of multiple things that they use to fix this issue.
• The upcoming July 31 balance patch has changes for every character in the game. The entire roster is being balanced in different ways, some fighters have a lot or a few changes, but every person has been tweaked.
• The auto-block and auto-tech gems will take up more gem slots than they used to, in addition to the previously announced increased meter usage. Again, even if you block/tech correctly, these gems will still drain your meter.
• The DLC character release date was moved up because of fan and community feedback.
• Making Pandora mode useful is something they're looking into right now. They're aware that many people are not using this mode, and they went on to talk about how powerful Pandora was back in development of the game, especially in combination with gems. During development, whoever got Pandora first ended up winning. In the version of the game that shipped though, it ended up being too weak.
• The July 31st patch will NOT address Pandora.
• Over the next two weeks, they're going to cover more balance changes to the rest of the roster. Check out Capcom-Unity and the Japanese SFxT blog for those updates. We'll also post notes about these updates here on EventHubs.
• Lei and Christie have difference stances they can go into, so they're not exactly friendly for newer players who are just picking up the game.
What's price point on this
Capcom is saying that the 360 version will never have Pac Man and Mega Man despite hacker types playing them both on the machine previously if memory serves.
$25 for base game and then another $20 to unlock everybody (except for pac and mega man on 360 lol). Naaah.
http://www.youtube.com/watch?v=gQ4c2iDeoeY
During Capcom's Comic Con Panel Yoshinori Ono announced that Capcom is currently working on Street Fighter X Tekken Ver. 2013 a complete rebalance of the tag team fighter featuring characters from Tekken.
The free update is stated to be released on November of this year. Are you willing to give it another try?
7 pages in 2 hours?
Pretty impressive for a Vita game.
is this on psn yet
The 2013 patch (1.08, IIRC) went up yesterday for PS3 and Vita. Should be up for 360 now too!
PC does not have this yet...it finally got updated to 1.06 and has the DLC chaarcters added...which you can apparently play as for free by altering one of the .ini files. :lol
Tried it last night and found way more people online than usual. Seems to be a success so far.
did they say anything about getting the newest patch on PC? That's encouraging to hear they released the characters and fixed patch.
Hmm, PS3 will probably be more active online, but PC will be 1080p with maxed settings. I think I'm done with the Vita version...not too many matches happening and they were almost all lagged.
I watched some people's streams, namely sabin. There were some time outs, but those were mostly because of Arturo's lame Dhalsim. Ryu bodied both of his characters once in about 20 seconds flat...fastest SFxT match I've ever seen. Someone almost got in on him with Pandora. Not nearly as much crouching jab. It was looking decent. but then again, the same time last year, I thought the game was looking decent as well haha