THE BORE

General => Video Game Bored => Topic started by: demi on June 02, 2011, 11:37:32 AM

Title: OMG FF13-2 @ E3 STUFF
Post by: demi on June 02, 2011, 11:37:32 AM
(http://www.abload.de/img/battleffxiii20cuz.jpg)

peeing my pants
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 11:38:49 AM
(http://i52.tinypic.com/2istnwk.jpg)
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 11:40:47 AM
Does it make your peepee hard Borys?
Title: Re: omg ff13-2 pic
Post by: Diunx on June 02, 2011, 11:42:13 AM
looks like a ps2 kingdom hearts.
Title: Re: omg ff13-2 pic
Post by: naff on June 02, 2011, 11:42:31 AM
FFXIII: Arabian Nights
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 11:43:37 AM
Looks like Oerba Village they are in
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 11:44:12 AM
Quote
Set a few years after Lightning and the others saved Cocoon, some survivors have decided to start over by rebuilding on Gran Pulse. Lightning, however, is nowhere to be found and thought dead by many, but Serah believes otherwise. When her town is suddenly overrun by monsters, a mysterious man named Noel appears to save her. Together, the two set off to find Lightning...

Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 11:46:59 AM
"auto battle"

:yuck
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 11:51:35 AM
Noel is Christmas... Christmas is in the winter... where it Snows

OMG ITS SNOW
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 11:52:34 AM
Looks like the same exact battle system. Until I see videos or previews color me "not interested".

I had enough of vapid FF13 battles in FF13 proper, I'm not really interested in buying a sequel with the same core mechanics.
Title: Re: omg ff13-2 pic
Post by: naff on June 02, 2011, 11:55:42 AM
Give a pole a hd tv and a waifu and suddenly he's king of the world
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 11:55:42 AM
GET ABOARD THE HYPE TRAIN!!!!!!!!!!!!!!!
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 12:02:07 PM
With poors like Diunx and Himuro shitting up FFXIII-2 threads it's time for me to black the fuck out of this thread until game gets released.

:bow FFXIII-2 :bow2

Well I apologize for h oping they'd revamp the majority of the game including the battle system

Even FFX-2 didn't use the sphere grid, it was a totally new game with totally new features. But even this uses paradigms. I did this bullshit for 50 hours over a year ago, and I won't be doing it again. I sold that game for  a reason and don't want to play it again, and I was hoping the sequel would be something different entirely.
Title: Re: omg ff13-2 pic
Post by: Shaka Khan on June 02, 2011, 12:03:46 PM
OMG Serah is back OMG :omg
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 12:04:51 PM
Because they automate the battle system without giving the player a lick of anything to say in the matter and they're boring because it comes down to switching paradigms, which makes it more repetitive than usual
Title: Re: omg ff13-2 pic
Post by: Mr. Gundam on June 02, 2011, 12:12:44 PM
Awesome. Christmas 2011 release would be even more awesome.
Title: Re: omg ff13-2 pic
Post by: magus on June 02, 2011, 12:21:02 PM
what? serah?

oh god no,i'm not playing with that bitch

Quote
Because they automate the battle system without giving the player a lick of anything to say in the matter

you just described gambits

Quote
and they're boring because it comes down to switching paradigms

and this is like saying an rpg is boring because sometimes you have to pick "magic" instead of "attack"
Title: Re: omg ff13-2 pic
Post by: naff on June 02, 2011, 12:23:41 PM
Quote

What's wrong with Paradigms?

Fast and get the job done.

All the battle system requires is

A little time at the outset to configure your teams paradigms, you may tweak what you think is best slightly as you continue. Overall it's very simple after playing the game for a couple of hours

for the rest of the game

x....x....x l1 down (watch shitty paradigm shift animation) x....x....x WIN

Higher tier battles required a little more ebb and flow, especially to rank highly, and it was fun enough to play through but in the end I felt no lasting love for the game, primarily due to the battle system and I was looking forward to seeing something fresh. From the these first screens it looks like they've recycled everything.
Title: Re: omg ff13-2 pic
Post by: magus on June 02, 2011, 12:26:02 PM
i'm playing blue dragon and every battle comes down to select the attack option until everybody is dead

the only difference is that in the time it takes me doing 5 battles in FF13,i probably killed half of the enemies in a blue dragon battle

:bow FF13
Title: Re: omg ff13-2 pic
Post by: naff on June 02, 2011, 12:38:03 PM
And people wonder why the genre is in decline
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 12:52:11 PM
what? serah?

oh god no,i'm not playing with that bitch

Quote
Because they automate the battle system without giving the player a lick of anything to say in the matter

you just described gambits

Quote
and they're boring because it comes down to switching paradigms

and this is like saying an rpg is boring because sometimes you have to pick "magic" instead of "attack"

no, it's not like gambits. gambits let me customize my player ai down to how much fart I want them to shoot after eating a burrito. FF13's paradigms allows for zero customization and feels far more automated than FF12 ever did.

No, it's boring because enemies rely on paradigm strategies but the game rarely ever switches it up enough to make things interesting. The majority of the game, until at least late chapter 11 or chapter 12, is mostly just auto-battling. Sure, you can say don't auto-battle, but the option is there and it's not like I need to do anything else to survive. I like the premise of the paradigm system, but if it equates to cheesy twitch gaming and repetitive schematics where all I do is press auto battle and switch paradigms, I really don't like it. Of course, this could be because I sold the game after completing it, not once doing a tiny bit of the post-game, but by that point in time I was so exhausted of the game that I didn't want to touch a paradigm again.

It could be good if they tweak some shit and let you customize your paradigm ai, if the game isn't fucking stupid and learns to save paradigms so you don't have to make new paradigms every fucking time a party member leaves, and switch party members mid-battle. A more freeform and customizable character progression system would preferable as well.

The core basics are there, but it'd take a bit of work for me to be excited about this.
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 12:53:00 PM
Just pre-ordered my copy.
Title: Re: omg ff13-2 pic
Post by: magus on June 02, 2011, 01:13:24 PM
Quote
no, it's not like gambits. gambits let me customize my player ai down to how much fart I want them to shoot after eating a burrito. FF13's paradigms allows for zero customization and feels far more automated than FF12 ever did.

but by doing so the AI is doing all the job,you are playing a game! not making a program to do a tool assisted speed run!

and besides saying "customization!" is a big word,here's how FF12 works,one guy tanks under bubble which give him a godly amount of HP,the other keep healing the tank and one of them (probably the one controlled by the player because whetever you get the "hit the weak spot!" gambit is random... so much for being able to "decide how much fart i want to shoot") fling spells at the enemy,basicaly it's like being permanently stuck to a sen/med/com paradigm,and you never ever have a reason to switch out of it

how is that better than a system that actualy needs your attention to work? if you don't heal in time to in FF12 the AI will do it for you because you "customized" one of your guys to do so but if the same happens in FF13 because you didn't switch paradigm quickly enough you fucked up!

Quote
The majority of the game, until at least late chapter 11 or chapter 12, is mostly just auto-battling.

once again i fail to see how it differs from FF12,we are talking about the game with the hour long optional boss that is defeated by leaving the console running out while you do something else so you don't get bored out of your mind!

Quote
It could be good if they tweak some shit and let you customize your paradigm ai

like how? the action each paradigm can do is extremely limited so besides "I FINALY CHOSE THE ORDER IN WHICH THE BUFF GETS DONE! YAY!" which is really more nitpicking than anything else i don't see how this should work


Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 01:33:46 PM
I dunno. All I know is that I can't customize what my other party members do in battle something that even snes games like Tales could do, which creates a disconnect from what I expect my party to do and the fact that the best course of battling is auto-battle, which automatically dials in the best strategy for the enemy encounter.

This means that I'm relying on ai I can't customize and relying on commands that automatically created for me. It makes an already highly automated battle system feel twice as automated.

I don't feel like I'm in control of anything in 13, and that's half my problem. It feels extremely limited and barebones. I can't control where I go in the game, I can't control how I want to customize my characters, I can't control who I want to take with me for more than half the game, I can't control how I want my party ai behavior handles specific situations (for example, in FF12, I could just easily make my guys use KO: Ally -> Life or really creative tricks like luring enemies into traps and stealing all their mp, one can't do this in FF13). You can't really control anything in FF13 unless the game itself dictates it and at the core of all of this is the paradigm system.

It's fine that you like it, but it's far too automated for my liking and I find the bulk of it really boring.

You said one guy tanks in FF12 when FF12 gives no restraints. You can tank if you want, but you're certainly not required. I can make my team do nothing but fire spells out of their ass or I can make a member a tank and snipe from afar. Aren't they lovely? Those things they call, I think they're called options.
Title: Re: omg ff13-2 pic
Post by: magus on June 02, 2011, 01:53:11 PM
Quote
All I know is that I can't customize what my other party members do in battle something that even snes games like Tales could do

but you CAN decide what your other party members do in battle
it's called "switching paradigm"

Quote
which automatically dials in the best strategy for the enemy encounter.

all auto battle does is picking "fire" if the enemy is weak to fire and using "ruin" instead of "attack" if the enemy is resistant to physical attack,actualy auto battle won't even do these thing if the game doesn't learn all this stuff by using libra,auto battle will not magicaly decide if you need a sentinel or not,or if at that moment you need attacking or healing



Quote
. I can make my team do nothing but fire spells out of their ass

rav/rav/rav

Quote
or I can make a member a tank and snipe from afar

sen/rav/rav

Quote
Those things they call, I think they're called options.
Quote
but the option is there and it's not like I need to do anything else to survive.

Quote
but it's far too automated for my liking

it's this thing here that drive me to madness! how can someone find FF13 too automated but be okay with FF12 is beyond me

giving different orders for the whole battle trough paradigm "OMG I CAN'T CONTROL ANYTHING"
giving one single specific order and watch the rest happens while you twiddle your thumbs "AWESOME!"
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 02:04:06 PM
I want to hear the battle music... I wonder if Hamauzu is doing the music again
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 02:05:36 PM
FF13 is far more automated than FF12. In FF12 you customize every single thing the party does on top of having full control of your own character. I put maybe two or three gambits on my main character max, when playing FF12. So everything about my party in FF12 is according to me, not the game.

FF13, you switch paradigms, but you have no say in how the characters respond to specific scenarios. Thus, it is the game that plays itself, not FF12. Factor in auto-battle, and you already have your answer. Monotony incarnate.

No, you can't tell your characters what to do in battle. Stop twisting my words. In FF12, I can tell my guys to target the same enemy as me, or target a different enemy. In FF13, they will very often do something entirely that I don't want them do. In FF12, I can customize every single variable that goes into battle planning. In FF13, it's all left up to pre-made paradigm scripts. I have no say at all, just like the rest of the game.

It's fine you like that bullshit and like to have the game do everything for you, but please spare me when comparing this:

(http://i.imgur.com/JnO31.jpg)

a fully customizable game that supports multiple play styles with this, which is as barebones as all possible. The core basics are interesting though.

(http://i.imgur.com/scdtx.jpg)

Complaining about FF12's so-called "playing itself" when defending everything FF13 stands for is pretty funny. All I see is a gigantic step back and a humungous lack of player options for people like me who like spreadsheets and numbers and customizing their characters from the ground up.
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 02:05:51 PM
I want to hear the battle music... I wonder if Hamauzu is doing the music again

not mention in staff credits
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 02:06:55 PM
Maybe it'll be Sekito :omg
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 02:12:00 PM
Sazh is gonna come in like "nuh uh, fuck you crazy white bitches."
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 02:12:10 PM
Lack of sunleth waterscape makes you a fagget

or maybe i'm the fagget because i remembered the name of that place without resorting to google :lol
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 02:12:59 PM
FF13 battle theme sucks. I got tired of that song by the fifth battle. That song plays even in cutscenes. Jesus Christ.
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 02:14:36 PM
My fav tunes would be:

- Snow's theme
- Battle
- Sunleth
- Barthandelus fight
- Orphan
- Eidolon fight
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 02:15:41 PM
My favorite songs are:

anything on gran pulse 8)
sunleth
Title: Re: omg ff13-2 pic
Post by: Trent Dole on June 02, 2011, 02:25:47 PM
Epic OST, too bad about the actual game. :teehee
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 02:36:16 PM
tbh while a good ost, 13's ost is probably my least listened to FF ost next to FF2 and 3. Still good though.
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 02:38:39 PM
http://dilly-shilly.blogspot.com/2010/12/final-fantasy-xiii-episode-i.html

The epilogue that came with FF13 International in Japan... gonna read it later tonight
Title: Re: omg ff13-2 pic
Post by: magus on June 02, 2011, 02:49:08 PM
Quote
FF13, you switch paradigms, but you have no say in how the characters respond to specific scenarios.

because YOU the player respond to specific scenarios by switching the paradigm and not some bullshit AI that you made up before

that's why you actualy PLAY FF13 and WATCH FF12

Quote
Factor in auto-battle

which once again as i said only pick the element an enemy is weak too which is what you would do in FF12 too if there wasn't for the fact that they weren't smart enough to put a "HIT WEAK SPOT" gambit

Quote
It's fine you like that bullshit and like to have the game do everything for you, but please spare me when comparing this:

it is incredibly funny how the "FULLY CUSTOMIZABLE GAME" there has the exact same ai set as the medic paradigm,basicaly with that gambit i will never have to worry about healing because the game will automaticaly heal me without me doing anything

and i'm the one that like to have the game do everything for me again?

Quote
Complaining about FF12's so-called "playing itself" when defending everything FF13 stands for is pretty funny.

one game will murder you if you leave and take a trip,the other won't because you told it to "heal anybody is dying" it's as simple as that

Quote
All I see is a gigantic step back and a humungous lack of player options

yes because there is a huge amount of options in final fantasy tankalot 12
Title: Re: omg ff13-2 pic
Post by: demi on June 02, 2011, 02:56:15 PM
Dont worry Borys. We can swap hot tips and stories when we play it.
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 02:58:32 PM
tbh while a good ost, 13's ost is probably my least listened to FF ost next to FF2 and 3. Still good though.

Is there anything you like about this game? smh

Mmmmm...I like the graphics and some of the art. The music is cool. Some of the boss fights are good too. Some chapters are really good (6-8, 11).
Title: Re: omg ff13-2 pic
Post by: SantaC on June 02, 2011, 03:40:55 PM
So they didnt bother to change the battle system at all? The mini cutscene everytime you changed paradigm needs to be taken out.
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 04:11:07 PM
I don't like that animation either.
Title: Re: omg ff13-2 pic
Post by: SantaC on June 02, 2011, 04:33:14 PM
So they didnt bother to change the battle system at all? The mini cutscene everytime you changed paradigm needs to be taken out.

It only happens during first paradigm shift, Swede. Back 2 da dumpster with you.

eh no it happens everytime you shift...

Title: Re: omg ff13-2 pic
Post by: TakingBackSunday on June 02, 2011, 04:35:12 PM
So they didnt bother to change the battle system at all? The mini cutscene everytime you changed paradigm needs to be taken out.

It only happens during first paradigm shift, Swede. Back 2 da dumpster with you.

eh no it happens everytime you shift...





What?  No it doesn't you slutfuck.
Title: Re: omg ff13-2 pic
Post by: Third on June 02, 2011, 04:35:43 PM
The graphics somehow look downgraded.

And FFXIII's only good tracks are the battle themes. The rest is pretty trash.

I'm not looking forward to XIII-2 while this is being developed also:

http://www.youtube.com/watch?v=YiIx9VJWSl8

:bow Versus :bow2
Title: Re: omg ff13-2 pic
Post by: SantaC on June 02, 2011, 04:45:02 PM
So they didnt bother to change the battle system at all? The mini cutscene everytime you changed paradigm needs to be taken out.

It only happens during first paradigm shift, Swede. Back 2 da dumpster with you.

eh no it happens everytime you shift...





What?  No it doesn't you slutfuck.

ok maybe my memory deceived me then, but I thought I saw that animation way too often.
Title: Re: omg ff13-2 pic
Post by: magus on June 02, 2011, 05:01:03 PM
i'm pretty sure it happens every paradigm shift too
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 05:02:05 PM
it happens at least half the time you shift. having that crappy animation play in the heat of the moment when enemies are fighting you is agony
Title: Re: omg ff13-2 pic
Post by: TakingBackSunday on June 02, 2011, 05:06:08 PM
No, it happens the first time and then never again after wards in a single battle.
Title: Re: omg ff13-2 pic
Post by: tiesto on June 02, 2011, 05:10:46 PM
And people wonder why the genre is in decline

It's not, that's just something westaboos love convincing themselves of when they get tired of pwning their bros in the latest CoD rehash.

Here's hoping FF13-2 is good, the original had some sort of promise at least but was really hurt by the linear design and absence of towns/optional stuff.
Title: Re: omg ff13-2 pic
Post by: magus on June 02, 2011, 05:16:14 PM
[youtube=560,345]http://www.youtube.com/watch?v=JGDvCvRkhTE[/youtube]

see? it happens everytime
still so awesome and fast,love the repeat option that's there just to make you skip time fiddling trough the menu
:bow FF13

Title: Re: omg ff13-2 pic
Post by: Beezy on June 02, 2011, 05:30:57 PM
Give a pole a hd tv and a waifu and suddenly he's king of the world
:lol
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 05:55:22 PM
Wow that long gui shit looks tedious
Title: Re: omg ff13-2 pic
Post by: TakingBackSunday on June 02, 2011, 06:27:48 PM
[youtube=560,345]http://www.youtube.com/watch?v=JGDvCvRkhTE[/youtube]

see? it happens everytime
still so awesome and fast,love the repeat option that's there just to make you skip time fiddling trough the menu
:bow FF13



No, see, this is what I'm saying,  The animation is there, but it's only a second long.  The first time takes like 4-5 seconds.
Title: Re: omg ff13-2 pic
Post by: magus on June 02, 2011, 06:47:49 PM
really? i remember it being 1-2 seconds everytime,i tought santac was talking about that!

Wow that long gui shit looks tedious

yea i'm 100% sure you wouldn't have had any fun with the post game at all
heck i didn't and i like the game!
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 07:06:05 PM
It still does the animation, brand new. Whether it's short or not doesn't matter. Don't wanna see it 5 billion times.
Title: Re: omg ff13-2 pic
Post by: TakingBackSunday on June 02, 2011, 07:08:44 PM
Well, it's better than manually changing everything in a menu.  :yuck
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 07:23:20 PM
You mean like in rpgs? Yeah, what's up with that? rpgs suck.
Title: Re: omg ff13-2 pic
Post by: MCD on June 02, 2011, 07:34:06 PM
>Serah

OH BOY
Title: Re: omg ff13-2 pic
Post by: magus on June 02, 2011, 07:43:14 PM
You mean like in rpgs? Yeah, what's up with that? rpgs suck.

finaly something we can agree on..... :smug

oh wait,you mean you are being ironic? oh.... :-\

>Serah

OH BOY

EXACTLY!
Title: Re: omg ff13-2 pic
Post by: Damian79 on June 02, 2011, 07:45:16 PM
Hopefully the characters dont annoy me this time...  who am i kidding i wont touch this either the gameplay just doesnt look interesting.
Title: Re: omg ff13-2 pic
Post by: naff on June 02, 2011, 07:56:16 PM
And people wonder why the genre is in decline

It's not, that's just something westaboos love convincing themselves of when they get tired of pwning their bros in the latest CoD rehash.

Here's hoping FF13-2 is good, the original had some sort of promise at least but was really hurt by the linear design and absence of towns/optional stuff.

There's still some great action RPGs and SRPGs, compared to previous gens though from my perspective there's a real dearth of quality jRPGs on the HD consoles, I've taken the lack of good software and move to handhelds/wii as a fair indication that the few good jRPG devs left find it hard to weather the costs of modern game dev on HD systems. Indicating both genre decline and industry decline...? I think it's obvious that the genre is in decline relative to the PSX/PS2 era.
Title: Re: omg ff13-2 pic
Post by: magus on June 02, 2011, 08:00:48 PM
Quote
and industry decline...?

this!
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 08:04:57 PM
the reason for the lack of jrpgs on hd consoles is because japanese aren't playing on hd consoles, they're playing on portables
Title: Re: omg ff13-2 pic
Post by: TripleA on June 02, 2011, 09:43:18 PM
What improvements are they making to FF13-2? Because it looks like the same outdated game that was released a little over a year ago.
Title: Re: omg ff13-2 pic
Post by: iconoclast on June 02, 2011, 10:23:05 PM
And people wonder why the genre is in decline

It's not, that's just something westaboos love convincing themselves of when they get tired of pwning their bros in the latest CoD rehash.

Here's hoping FF13-2 is good, the original had some sort of promise at least but was really hurt by the linear design and absence of towns/optional stuff.

There's still some great action RPGs and SRPGs, compared to previous gens though from my perspective there's a real dearth of quality jRPGs on the HD consoles, I've taken the lack of good software and move to handhelds/wii as a fair indication that the few good jRPG devs left find it hard to weather the costs of modern game dev on HD systems. Indicating both genre decline and industry decline...? I think it's obvious that the genre is in decline relative to the PSX/PS2 era.

meh, aside from Devil Survivor, all of the best RPGs are still on console anyway.

*I still haven't played Knights in the Nightmare
Title: Re: omg ff13-2 pic
Post by: Himu on June 02, 2011, 11:56:10 PM
It still does the animation, brand new. Whether it's short or not doesn't matter. Don't wanna see it 5 billion times.

The fuck are you defending SantaC this time? He is wrong as is you and magus. First time you do paradigm shift it loops the whole animation, every consequent time it's just 1 sec. Watch the Shaolong Gui movie FFS.

God you FF13 haters are so pathetic you make up shit.

We didn't say it was long. I even said it wasn't long. I still don't like it. It's annoying because the action doesn't stop if you paradigm shift, whether the animation is long or not.
Title: Re: omg ff13-2 pic
Post by: BlueTsunami on June 03, 2011, 12:36:44 AM
SE can suck a fucks. Learn to Battle System you goofs!
Title: Re: omg ff13-2 pic
Post by: recursivelyenumerable on June 03, 2011, 02:12:38 AM
The graphics somehow look downgraded.

And FFXIII's only good tracks are the battle themes. The rest is pretty trash.

I admire how consistent you are in your bad taste
Title: Re: omg ff13-2 pic
Post by: recursivelyenumerable on June 03, 2011, 02:19:07 AM
as a bit of trivia, Nomura isn't doing the costume design this time, it's Isamu Kamikokuryo + Yusuke Naora. I've also heard a rumor that Hamauzu is on board again but this time it's more of an equal collaboration with Ryo Yamazaki and Mitsuto Suzuki, who just arranged some tracks in FF13 but this time are co-composers, but it's not confirmed.
Title: Re: omg ff13-2 pic
Post by: SantaC on June 03, 2011, 05:58:05 AM
It still does the animation, brand new. Whether it's short or not doesn't matter. Don't wanna see it 5 billion times.

exactly, that's what I meant.


edit: and duckroll sucks, he probably work for SE. The guy praises them every chance he gets.
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 06:35:22 AM
BTW CrapaC and Himuro, this post from duckroll on gaf explains exactly why FF13's battle system ain't no worse than the one from previous titles:

Quote from: duckroll
You're focusing on the wrong thing though. While auto-attack picks the best option for a given role, the roles in FFXIII are so specific that they are basically commands on their own. Changing the role to Commando, is similar to picking "attack" in an old FF game. Changing the role to Medic, is similar to picking a healing command. And so on. If you leave the role on Commando, and you need to heal, auto-attack isn't going to do jack shit. If an enemy is weak to chain attacks but not heavy physicals, auto-attack isn't going to do jack shit on Commando either. If you want to slow an enemy down, auto-attack isn't going to help you either.

This is what magus was trying to tell you all the time.

I understand all of this. I just treat it like FFX-2 commands, and the paradigms as dress spheres. I like the idea, but the implementation leaves a lot to be desired. I'd probably like it a lot more if the battles were slowed down a bit and there was no auto-battle, period in combination with the ability to switch party members mid-battle and able to customize their ai ala gambits. Because between the party ai and auto-battle, it really does feel like a really hands off game to me.

That said, the battle system is the least of the game's problems as the battle system is fun, it's just that it gets really really tiring because that's all there ever is to do. If there was actual content in the game, maybe I'd like the battle system. Instead, I get battle system fatigue. I would deliberately skip enemies just to get to the next story scene. I found the game to be monotonous in terms of pacing and it felt like one big battle -> battle -> cutscene. Doing only battles ruined the battle system for me as while I think the battle system is fun, it's not deep or fun enough to stand on its own like superior dungeon crawlers (ie. Vagrant Story, Breath of Fire 5, Valkyrie Profile 2, Wizardry games, Etrian Odyssey, SMT games). It feels like over 75% of the game offers little to no challenge anyways, and this usually isn't a problem since that's very often the case in just about every FF since FFIV, but these other games (FF5, 6, 7, 8, 9, 10, 10-2, 12) offer things other than just battles. So you have a battle system with shit difficulty for over 3/4's the story when that's ALL THERE IS.

The result is unparalleled boredom and monotony.

Factor in the extremely limiting character roster that has you with a two-man party for over 25 hours, a story that constantly handholds you across the beaten path, a customization system that slaps you in the face if you even want to try something different until 3/4's into the story, dungeons and world that are literally one straight line with the exception of one area and you have a game that single-handedly does away with every thing I like about the rpg genre. It's fine that you like it, and I kinda like it too, but not understanding why people don't really prefer this method of play is pretty asinine, and trying to convince others that it's the same thing as before is just a joke.
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 07:27:14 AM
Quote
So you have a battle system with shit difficulty for over 3/4's the story when that's ALL THERE IS.

and vagrant story,valkyrie profile 2 and the original etrian odyssey (which i like to remember was the game with the skill that made you for all purpouse invincible) are instead ultra-challenging games? vagrant story is that game where "customization" means "i won't let you damage this boss until you grind me several lizards!" is that what you wanted from FF13,grinding enemies to have a shot at the boss?

do we want to talk about persona 3 and his "the enemies are never going to get a turn" battle system?

Quote
Factor in the extremely limiting character roster that has you with a two-man party

see this is another thing that makes me angry! so what? has anybody ever complained of that in dragon quest iv? no? is it because dragon quest iv is the holy classic rpg while final fantasy 13 is the evil new fangled game from belt and zipper nomura?

Quote
but not understanding why people don't really prefer this method of play is pretty asinine

it's not that i don't understand what you are saying,i don't understand why it's okay in rpg 1 and it's not okay in final fantasy 13

"all you do in random battles is picking auto-attack!"
OOOOOHHH SOMEONE JUST DISCOVERED THE AMERICA AND NOTICED THAT RANDOM BATTLE GET DISPATCHED BY SIMPLY PICKING THE ATTACK COMMAND OVER AND OVER,QUICK QUICK CALL THE NEWSPAPER,EVERYBODY NEEDS TO KNOW
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 07:33:54 AM
I never said those games are ultra challenging. But they aren't brain dead either.

I like Dragon Quest IV quite a bit but Dragon Quest IV isn't a two man party for 20 hours, it's a two man party, then a three man party, then a one man party, then a two man party, and finally you get to have a full four man party in the final chapter. And DQ4 changes the scenarios often enough and makes them refreshing enough for this to not be a problem. Torneko's scenario is totally different from the twin sister scenario. On the other hand, playing as Lightning and Hope feels no different from playing Sazh and Vanille. The story should dictate how gameplay is changed, FF13 does not do this.

The argument isn't that all you do in 13 is press auto-battle, the argument is that the only thing FF13 has to offer are battles and I can use auto-battle to survive most encounters. That's a problem when the battles are the only thing you have going for yourself.
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 07:41:23 AM
Quote
Torneko's scenario is totally different from the twin sister scenario. On the other hand, playing as Lightning and Hope feels no different from playing Sazh and Vanille.

bbbbbzzzttttt
wrong!
ultimately you are still entering a dungeon,getting attacked by random enemies every few steps and getting out of it with whatever you need to progress so you can enter the next dungeon and repeat this all over

Quote
the argument is that the only thing FF13 has to offer are battles

this is like me reducing persona 3 to "random dungeons and :uguu simulator"
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 07:46:37 AM
well we wouldn't have this argument if those dumb asses would stop milking final fantasy
so there >:(
Title: Re: omg ff13-2 pic
Post by: DarknessTear on June 03, 2011, 07:48:15 AM
Masashi Hamauzu is an amazing composer. I hope he comes back for FFXIII-2 but the trailer music didn't even sound like Hamauzu's work to me very much.

One of the most amazing moments visually was seeing Cocoon look so close in the sky, and the overall atmosphere of Oerba.
[youtube=560,345]http://www.youtube.com/watch?v=vAeljBzzhsg[/youtube]

Really, who writes music this amazing?
[youtube=560,345]http://www.youtube.com/watch?v=QRZ7D4xAEr0[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=m9qiKKexGpE[/youtube]

He creates ambient, atmospheric masterpieces.
[youtube=560,345]http://www.youtube.com/watch?v=lJ9cPxUXbuk[/youtube]

This music made getting the Platinum trophy much more bearable.
[youtube=560,345]http://www.youtube.com/watch?v=8aOrhl1O1nU[/youtube]
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 07:48:33 AM
FF13 has more than battles going for it.

Graphics, music, story (yeah), FMVs... this is not as much as FF12 offered (all that + splendid non-linearity, huge maps, challenging Hunts, mini-games!) but don't say it's only battle system!

Still 99.9% of the non-boss encounters could be dealt with using only 2 Paradigms: Tri-Disaster and Commando. This is pretty much a huge minus for... not exactly the battle system but battle scenarios.

Square MUST, somehow, make FFXIII-2 more challenging. The only challenge in FFXIII is (early) grinding Oretoises which is even non-required for beating the game!

They have a great battle system now give us monsters to use it on!

How isn't it only battle system?

There's no world to explore. There's no quests outside of marks (battles). That is literally the only thing the game has to offer.

Now usually, I don't mind this. I'm a big fan of dungeon crawlers. Etrian Odyssey for instance has not one single cutscene. It is just dungeon crawling and battlin' and I love that.

The way I see it, FF13 is a half-baked dungeon crawler without any semblance of dungeon design.
Title: Re: omg ff13-2 pic
Post by: DarknessTear on June 03, 2011, 07:59:58 AM
Final Fantasy XIII is a very straight-forward game, but most other games in the series were the same, it was just less obvious. Where do you go first in a town in pretty much every game in the series? You go to the Weapon/Armor/Item shops and stock up with whatever you need. You never need to really talk to random people, and nobody ever has anything important to say in towns. Sure, it's fun to go around and find secret things in Airships, and I -really- want that in newer games in the series. It doesn't really hurt me that bad that it's missing in this game specifically, though.

The battles aren't very complex up until you reach the Steppe. The game really opens up from then on, to where everything before it seems like a really long tutorial level in the game. Sure, you can kill a lot of things using only auto battle, but a lot of later battles, you need to use strategy. I think to really appreciate the battle system you have to do Marks, though. Kinda sucks that the main game doesn't really give you that level of challenge, but nonetheless, I believe the battle system is fantastically done. I'm one of the few people who actually love this game, and I do realize it has faults and needs improvement, but I don't really think the bad far outweighs the good.

Overly long tutorial, needlessly convoluted plot, linearity.. doesn't really eclipse an innovative battle system which is deep and fun and a beautiful and atmospheric mesh of visuals and audio. Very few things honestly pissed me off about the game. (Lack of FF victory theme kinda annoyed me.)
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 08:02:12 AM
himuro going by your logic even suikoden 3 is a dungeon crawler and all there is to do is BATTLES

Quote
Kinda sucks that the main game doesn't really give you that level of challenge

nah i don't agree,every battle with barthandeleus (is that spelled right?) is way more harder than any mark
Title: Re: omg ff13-2 pic
Post by: DarknessTear on June 03, 2011, 08:05:04 AM
Really? I never thought so. I had a far harder time fighting Attacus.
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 08:08:18 AM

this is like me reducing persona 3 to "random dungeons and :uguu simulator"


Now you're being silly.

Persona 3 has:

- considering a weekly schedule (I would plan out my schedule on a weekly basis while playing)
- slinks (I actually made out an an actual schedule -- on paper -- in regards to what slinks I would do, this makes for very involving play)
- considering and weighing options (do I go to the dungeon tonight or should I just work on s links/skills?)
- battles
- loot and preparing yourself for the dungeon
- persona fusion and gaining of as many persona as possible
- a specific game flow and order of things, an addictive "one more day" kick
- quests via the velvet room with Elizabeth

and more. It's a game with a lot of variety in terms of content.

FF13 has:

- battles
- marks <--- battles
- no semblance of dungeon design, not that P3 did either, but it did have the "I'm on floor 152, I ran out of mp healing items and I'm almost out of mp, do I just keep going forward or should I bail for the night?" element, which is far more interesting than I can say for anything in FF13.
- Game flow is literally go down straight line and fight the whole game.

What other content in FF13 is there? Nothing. Except battles. I'd like to see you offer an argument that FF13 has something to offer other than battles. And for an rpg that bases its content solely on battles and dungeons, it can do a helluva lot better than that, any other dungeon crawler massacres FF13. FF13 is a very below average dungeon crawler.

To me, discussing FF13 isn't really a matter of discussing FF13 vs other FF games, but FF13 vs other rpgs and it barely satisfies.

I'm only mentioning these things in this FF13-2 thread because the only way I will ever consider buying FF13-2 is if they make an actual rpg out of it. Whether it's the dungeon crawl type or the adventure-y type. I don't care, so long as it's good and S-E should know that inciting interest in the sequel to the most ill received single player mainline FF pretty much ever with a pic that looks straight out the original FF13 is going to burn them. If anything, they should be telling us what's DIFFERENT rather than what hasn't changed.
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 08:12:48 AM
himuro going by your logic even suikoden 3 is a dungeon crawler and all there is to do is BATTLES

Quote
Kinda sucks that the main game doesn't really give you that level of challenge

nah i don't agree,every battle with barthandeleus (is that spelled right?) is way more harder than any mark


Now you're being distinguished mentally-challenged.

And I'm starting to think you are.

Suikoden III has:

- battles
- over 100 characters to recruit
- mini games
- exploration
- over 50 characters usable in battle
- a highly developed skill system
- an 80-100 hour long behemoth with five different leads playable
- quests

It is a game with a lot of variety in terms of content.

Not being able to see the difference between FF13 and other rpgs makes you seem somewhat...simple. There are rpgs similar to FF13 though. They are namely, Vagrant Story, Breath of Fire 5, and Xenosaga 1 and I enjoy all of these tremendously, because they offer enough variety where it counts and enough interesting game ideas to make the games really fun. Not to mention they don't overstay their welcome. They are not 50-80 hours long, they are 15-30 hours.

But no, Suikoden III != FF13.
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 08:21:15 AM
Really? I never thought so. I had a far harder time fighting Attacus.

attacus is really easy as long as you have one guy tanks with a few physical resist slapped on him

Quote
Persona 3 has:

- considering a weekly schedule (I would plan out my schedule on a weekly basis while playing) <---- nah,you go to the dungeon,gets to the max floor,then the game cockblock you and says "GO :uguu SOME MORE!"
- slinks (I actually made out an an actual schedule -- on paper -- in regards to what slinks I would do, this makes for very involving play) <---------- :uguu
- considering and weighing options (do I go to the dungeon tonight or should I just work on s links/skills?) <---- random dungeon or :uguu
- battles  <---- random dungeon
- loot and preparing yourself for the dungeon <------- random dungeon
- persona fusion and gaining of as many persona as possible <-------- which you don't really need to do
- a specific game flow and order of things, an addictive "one more day" kick <----- one more :uguu
- quests via the velvet room with Elizabeth <------ which most involve getting item trough battles

and more. It's a game with a lot of variety in terms of content. <-------- nope

Quote
"I'm on floor 152, I ran out of mp healing items and I'm almost out of mp, do I just keep going forward or should I bail for the night?"

that will happen only if you go fight around everything that moves,which you don't really need to do

Quote
I'd like to see you offer an argument that FF13 has something to offer other than battles.

borys already did that,plot,graphic,music these things are all important,heck i was hyped about persona 3 because it featured MYSTERIES ABOUT INVISIBLE HOURS and RAP BATTLE MUSIC,then the game just bailed on me "WE SHOULD WAIT FOR THE NEXT MOON,GO TALK TO THIS BORING GUY WHO HAS A CRUSH ON HIS TEACHER!"
Title: Re: omg ff13-2 pic
Post by: DarknessTear on June 03, 2011, 08:23:10 AM
More features of Suikoden III

- Ugly marshmallow people
- Boring
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 08:25:54 AM
I'd love that so much. It will never happen, though. One thing that COULD happen is if they made a fucking Triple Triad game where you explore the world getting the ultimate deck, has online play, the works. You come into your friends world and play him with your deck. Fucking awesome and I would play that game forever.

Darknesstear A lot of people complain about talking about npc's and that they never say anything important but I really like that. I like talking to npc's and exploring vista's with awesome artwork. For me, that's FF tradition as much as royal blue backgrounds and chocobos are.

I seem to be one of the few people whose main way of getting involved in an rpg story is not so much the cutscenes, but the world the game inhabits. rpg worlds are almost always more involving than the actual plot, because over the course of 50 hours, characters and worlds are developed. You grow attached to this imaginary place that exists only on a game disc and it's something I never grow tired of.

I'm going to guess the people who don't like talking to npc's and exploring towns in rpgs are right handed and thus, are boring people. I think devolving the core rpg experience of going to towns and exploring as just busy work kinda does the genre a disservice. We're talking about a genre with games that average in 40-80 hours in terms of length. If there's one thing rpgs need and do best at, it's content variety. It's fine people like the rpg formula pared down to its base essentials of nothing more than battling and cutscenes, but I expect a lot more from Square Enix.
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 08:27:25 AM
Borys: what is that game? :rofl


borys already did that,plot,graphic,music these things are all important,heck i was hyped about persona 3 because it featured MYSTERIES ABOUT INVISIBLE HOURS and RAP BATTLE MUSIC,then the game just bailed on me "WE SHOULD WAIT FOR THE NEXT MOON,GO TALK TO THIS BORING GUY WHO HAS A CRUSH ON HIS TEACHER!"

Borys posted things that have nothing to do with gameplay and arguing with you is impossible. I'm done.
Title: Re: omg ff13-2 pic
Post by: DarknessTear on June 03, 2011, 08:28:28 AM
The reason I don't talk to townspeople is because their dialogue is usually uninteresting/poorly written. They never have anything worth hearing. The only game that I talked to EVERY NPC was Earthbound. Can you guess why? Dialogue was awesome and hilarious.
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 08:29:55 AM
There is always Datalog Himu... :-*

See, I never read those things. I don't read those in bioware games and I don't read it in FF13. I think having an interesting world that I can't explore is the worst thing you can do, but what's almost as bad is that they made up this interesting world and put all the important details in a menu that I have to read, and when it comes to games, I get most of my nourishment from actually experiencing and interacting with the game world rather than reading the details in a menu. Like the rest of the game, it feels incredibly hands off.
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 08:31:54 AM
The reason I don't talk to townspeople is because their dialogue is usually uninteresting/poorly written. They never have anything worth hearing. The only game that I talked to EVERY NPC was Earthbound. Can you guess why? Dialogue was awesome and hilarious.

FF tends to have great npc's though.

I mean, FF9 has talking hippos. You can't top that.

FF8 also has the best npc's in an rpg.

(http://i43.tinypic.com/mwe1vr.jpg)
(http://i39.tinypic.com/243lpae.jpg)
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 08:32:24 AM
More features of Suikoden III

- Ugly marshmallow people
- Boring

ahahahahahah

Quote
- over 100 characters to recruit

a lot of those characters will join your party automaticaly

Quote
- exploration

yes like the incredibly linear forest and the incredibly linear mountain! the game didn't even have a world map!

Quote
- a highly developed skill system

the game flat tells you out which skill are best to slap on your characters,why here you don't feel "LIMITED ABOUT WHAT YOU ARE ABLE TO CUSTOMIZE!"

Quote
- an 80-100 hour long behemoth with five different leads playable

wasn't ff13 problem that it was too long?
also isn't one of those lead a dog? heck do dog even counts?

Quote
- quests

i swear to god i can't remember a single sidequest in suikoden 3

Quote
It is a game with a lot of variety in terms of content.

you'll find a lot of people saying that suikoden 3 is "LINEAR,MONOTONE AND BORING" here's the first thing that popped out on google
http://www.kidfenris.com/suikoden3.html

those people are distinguished mentally-challenged and suikoden 3 is a good game

Quote
Not being able to see the difference between FF13 and other rpgs makes you seem somewhat...simple.

i am somewhat simple! give me kickass art directions and i don't care about any newfangled job system/weakness system/skill system/yoursisterisaslut system
Title: Re: omg ff13-2 pic
Post by: DarknessTear on June 03, 2011, 08:36:02 AM
The reason I don't talk to townspeople is because their dialogue is usually uninteresting/poorly written. They never have anything worth hearing. The only game that I talked to EVERY NPC was Earthbound. Can you guess why? Dialogue was awesome and hilarious.

FF tends to have great npc's though.

I mean, FF9 has talking hippos. You can't top that.

FF8 also has the best npc's in an rpg.

(http://i43.tinypic.com/mwe1vr.jpg)
(http://i39.tinypic.com/243lpae.jpg)

Hahaha that's pretty awesome. FF8 and 9 did have pretty amusing dialogue.. it's kind of hard to pull some of that humor off these days I guess.
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 08:39:47 AM
Even FF7, 10 and 12 had great npc dialogue. For instance, I loved the old man in FF10.
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 08:50:27 AM
Quote
Gone are the days of Final Fantasy VII, when players could explore a large world with optional areas and uncover secrets. * takes the linearity to the extreme: you can't even travel properly in this game. Most of the time you are simply taken to the next location automatically, and all you can do is explore the confined areas the game throws at you, advancing the plot.

bonus point to who can guess what there is in place of *
don't cheat by searching trough google!
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 08:54:40 AM
bbbzzzztttt
wrong!
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 08:55:26 AM
Likely FF10. Either way, it'd be wrong. FF10 has a shit ton of quests and things to do and enough variety. I really enjoy placed like Luca and Guadosalam.

Man, what I'd give for an ps2 FF collection for 360 :(
Title: Re: omg ff13-2 pic
Post by: SantaC on June 03, 2011, 08:55:41 AM
FF8 has hands down the best towns also

 Dollet, Deling city, esthar timber etc

(http://www.nationofgalbadia.net/DelingCity.jpg)

(http://socksmakepeoplesexy.net/images/ff8/dollet2.png)

(http://www.firingsquad.com/games/ff8pcshots/images/45.jpg)

(http://socksmakepeoplesexy.net/images/ff8/esthar1.png)



Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 09:02:03 AM
pre-rendered background will always rock,it was a sad thing to see them die :-\

personaly i always loved treno in FF9

anyway the * in question was

*drumrolls*

XENOSAGA EPISODE 1
and man it was an awesome game!
funny thing is that i can find less review bitching about it's linearity than FF13

the power of NOT being called final fantasy!
Title: Re: omg ff13-2 pic
Post by: SantaC on June 03, 2011, 09:05:28 AM
pre-rendered background will always rock,it was a sad thing to see them die :-\

personaly i always loved treno in FF9

anyway the * in question was

*drumrolls*

XENOSAGA EPISODE 1
and man it was an awesome game!
funny thing is that i can find less review bitching about it's linearity than FF13

the power of NOT being called final fantasy!


treno, wasn't that the "night" city? Yeah it was good, so was lindblum.

RIP PSX era FF  :'(
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 09:05:42 AM
(http://i43.tinypic.com/2v83imt.jpg)
(http://i39.tinypic.com/25jv2gy.jpg)
(http://i42.tinypic.com/2ykf68x.jpg)
(http://i40.tinypic.com/2ro0pvq.jpg)
(http://i42.tinypic.com/oqcdit.jpg)
(http://i41.tinypic.com/dff141.jpg)
(http://i42.tinypic.com/25fpwrm.jpg)
(http://i44.tinypic.com/fax5og.jpg)
(http://i39.tinypic.com/30jmald.jpg)
(http://i42.tinypic.com/2l4yzl.jpg)
(http://i39.tinypic.com/29begdt.jpg)
(http://i40.tinypic.com/xd779l.jpg)
(http://i44.tinypic.com/2gwu7mw.jpg)
(http://i41.tinypic.com/11qmogy.jpg)
(http://i39.tinypic.com/10qcc5c.jpg)
(http://i41.tinypic.com/2iiaero.jpg)
(http://i39.tinypic.com/2rhbapv.jpg)
Title: Re: omg ff13-2 pic
Post by: SantaC on June 03, 2011, 09:08:35 AM
also the accomplishment of dishing out multiple 9999 with lionheart never gets old. Was it Meteor or Ultima that you set to STR?

<3 Junction system. FF8 needs a sequel, too bad we will never see that  ::)
Title: Re: omg ff13-2 pic
Post by: demi on June 03, 2011, 09:11:04 AM
Yawn, putting me to sleep remembering how bad this was
Title: Re: omg ff13-2 pic
Post by: tiesto on June 03, 2011, 09:12:52 AM
God I love prerendered backgrounds, it's the different camera angles that do it for me. I really wish we'd see an FF with hi-res prerendered backgrounds. It'd massively cut down development time, and still look great. I don't feel compelled to play cameraman when I'm playing a game, and it's not like having a fully polygonal world increased interactivity in the FF series (especially with 13), so why the hell not?
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 09:13:15 AM
(http://i40.tinypic.com/9h27om.jpg)
(http://i43.tinypic.com/v3f1o9.jpg)
(http://i43.tinypic.com/ekggn7.jpg)
(http://i44.tinypic.com/nysbp1.jpg)
(http://i43.tinypic.com/2z69dud.jpg)
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 09:14:01 AM
FF8 and FF13 had the greatest backlashes in FF series history I think. People were furious FF8 was not like FF7 and that FF13 was not like FF12.

Huh?

God I love prerendered backgrounds, it's the different camera angles that do it for me. I really wish we'd see an FF with hi-res prerendered backgrounds. It'd massively cut down development time, and still look great. I don't feel compelled to play cameraman when I'm playing a game, and it's not like having a fully polygonal world increased interactivity in the FF series (especially with 13), so why the hell not?

FF13 had multiple angles, actually. Really enjoyed those parts.
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 09:37:31 AM
(http://i25.tinypic.com/t8ma80.jpg)
(http://i27.tinypic.com/aep9fl.jpg)
(http://i32.tinypic.com/29opnw1.jpg)
(http://i31.tinypic.com/34fo39c.jpg)
(http://i26.tinypic.com/rbzj0k.jpg)
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(http://i26.tinypic.com/2wroto8.jpg)
(http://i27.tinypic.com/2yulfdx.jpg)
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(http://i31.tinypic.com/121d4bo.jpg)
(http://i31.tinypic.com/14ma0k1.jpg)
(http://i25.tinypic.com/156pkwm.jpg)
(http://i28.tinypic.com/2enq792.jpg)
(http://i25.tinypic.com/dwtohe.jpg)
(http://i25.tinypic.com/ml71xx.jpg)
(http://i32.tinypic.com/wbxhrq.jpg)
(http://i25.tinypic.com/29bbslz.jpg)
(http://i26.tinypic.com/2v0n76u.jpg)
(http://i31.tinypic.com/2kraf8.jpg)
(http://i30.tinypic.com/658vup.jpg)
(http://i29.tinypic.com/99pied.jpg)
(http://i25.tinypic.com/24ew2hc.jpg)
(http://i30.tinypic.com/2u73j2r.jpg)
(http://i30.tinypic.com/200zex4.jpg)
(http://i25.tinypic.com/2i8f1ms.jpg)
(http://i29.tinypic.com/amfo5k.jpg)
(http://i28.tinypic.com/hv8dbt.jpg)
(http://i31.tinypic.com/vpc3ep.jpg)
(http://i26.tinypic.com/23s7pjb.jpg)
(http://i29.tinypic.com/foitfd.jpg)
(http://i29.tinypic.com/rcjxqd.jpg)
(http://i28.tinypic.com/2qv4ei0.jpg)
(http://i31.tinypic.com/e16rgn.jpg)
(http://i27.tinypic.com/23tpd94.jpg)
(http://i30.tinypic.com/10qcjdf.jpg)
(http://i28.tinypic.com/21106r7.jpg)
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 09:38:24 AM
personaly the thing that it bothers me the most about FF8 is that it fucks up so many rpg basic for no apparent reason at all

- enemies drop no gold,instead you have to take partake in some quiz that ask you if "fire monsters are weak to water attack"
- enemies level scale... what's the point of leveling up then?
- did i mention that the enemy that give the most XP gain is right at the beginning of the game? FF8 is that game were it's perfectly possible to be level 99 right at the start (did you know if you power level enough it's possible to kill the mech spider?)
- there is no ever a reason to cast a single spell,having them as equip it's just silly it would be like an rpg where you use money instead of HP,is it perfectly possible to triple the HP of a character by junctioning energiga to their HP right at the beginning of the game,it's also possible to have a character that will one shot almost everything trough junctioning death
- no equip to buy at shops,instead you get those magazine
- there is an item that makes you invincible making FF8 the rpg with the easiest optional boss ever

whole game has no rhyme or reason
 
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 09:48:26 AM
most of your complaints are easily answered.

- Enemies not dropping gold doesn't mean much when you have seed level.

- Enemy levels scale but the higher your level the more challenging the game is. Fighting Ultimecia at level 100 with bad stats is fun as fuck.

- Who in their right mind would level up to 100 at the beginning of the game? Either way, I've beaten the mecha spider multiple times and mostly on low level runs with mediocre magic like thunder. See:

(http://i39.tinypic.com/2em1n3q.jpg)
(http://i40.tinypic.com/2ihqaus.jpg)

And this was done at level 9 without power leveling.

- Equip magic to your magic stat and spells are fairly useful. If you use your gf's right, certain characters won't even HAVE the str-atk ability, meaning they're going to be most likely magc based characters. By equiping gfs to specific characters with your own goals in mind, you can create whatever party you want. Arrange your magic so that what you have junctioned is at the back, and if you use the junctioned magic, draw some more.

You don't buy equipment, you don't use magazines either. You build equipment through weapon customization with specific materials.
Title: Re: omg ff13-2 pic
Post by: demi on June 03, 2011, 09:55:51 AM
Look how nice and colorful and enjoyable 9 is. Great game.
Title: Re: omg ff13-2 pic
Post by: SantaC on June 03, 2011, 10:28:32 AM
most of your complaints are easily answered.

- Enemies not dropping gold doesn't mean much when you have seed level.

- Enemy levels scale but the higher your level the more challenging the game is. Fighting Ultimecia at level 100 with bad stats is fun as fuck.

- Who in their right mind would level up to 100 at the beginning of the game? Either way, I've beaten the mecha spider multiple times and mostly on low level runs with mediocre magic like thunder. See:

(http://i39.tinypic.com/2em1n3q.jpg)
(http://i40.tinypic.com/2ihqaus.jpg)

And this was done at level 9 without power leveling.

- Equip magic to your magic stat and spells are fairly useful. If you use your gf's right, certain characters won't even HAVE the str-atk ability, meaning they're going to be most likely magc based characters. By equiping gfs to specific characters with your own goals in mind, you can create whatever party you want. Arrange your magic so that what you have junctioned is at the back, and if you use the junctioned magic, draw some more.

You don't buy equipment, you don't use magazines either. You build equipment through weapon customization with specific materials.


Man this brings back memories. FF8 was fucking awesome.

:bow Fisherman's Horizon :bow2
:bow Lunatic Pandora :bow2



balamb garden music  :bow

[youtube=560,345]1eU0tRBHnE0[/youtube]
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 10:40:11 AM
heh, magus's feelings are hurt pretty bad here

you broke my heart oscar :bawl

Quote
- Enemies not dropping gold doesn't mean much when you have seed level.

if we want to tell the whole story,you don't even need gold to begin with since there is nothing to buy other than consumables which the game gives you plenty but it's just what they replaced with that bothers me a lot

seriously look at this shit
Quote
8 )
 Q. Under Zombie, you succumb more easily to Holy attacks.

how the heck i'm supposed to know that? why i'm supposed to know that,is there an enemy that uses both zombie and holy? heck is there an enemy that uses holy to begin with?

Quote
- Enemy levels scale but the higher your level the more challenging the game is. Fighting Ultimecia at level 100 with bad stats is fun as fuck.

nah ff8 is always piss easy,what's with the potion that make you invincible,the spell that let you spam braveheart like there is no tomorrow (the only spell you ever want to cast) and the fact that maxing your damage is as simple as taking some trip to the ultima draw point,and how you can get some uber-spells right at the beginning of the game by simply refining stuff
"bubububu if you don't use those" if i have to nerf myself purposely then i can make any game hard

i liked FF8 the first time i played it,fresh from FF7 and wanting another kickass rpg with pre-rendered background but today as a "game" i just see an incredible mess where they didn't have any idea on what to do,it's still has kickass location,good music and all those thing that were badass in PSX rpg

Quote
- Who in their right mind would level up to 100 at the beginning of the game?

the question isn't "who in their right mind would do so" because thanks to level scaling you don't even have a reason to do so the question is "why the heck the best spot to level up is right at the beginning?"

Quote
Either way, I've beaten the mecha spider multiple times and mostly on low level runs with mediocre magic like thunder. See:

doesn't the spider heal himself for like 3000 damage? that's a lot more than what you can do using thunder and attacking it at level 9,unless there is another way to kill it off that i don't know? besides i was just saying it as a curiosity,i tought most player just runned out? heck running gets you a sweet FMV,it's pretty clear that's what the game want you to do it

Quote
you don't use magazines either. You build equipment through weapon customization with specific materials.

Quote
Even though weapons can be upgraded without the magazine in which it is mentioned, it is useful, as it gives the player information on how many items are needed for the upgrade.

mmmmmmm.... i didn't know that

oh oh did i mention how whole abilities can be skipped because you didn't check to see if the boss had any GF equipped? and that dumb thing about prepping up the summon by mashing square like you are fucking takashi meijin? are we ok with all of this?
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 10:54:21 AM
It's zombie. Of course you get hurt more from holy.

In any case, I find that FF8 is dependent on your mileage and how much you're willing to experiment with junctions.  With the right set up, the average boss kills my characters with one hit. Makes for very fun play.

I find FF6 and FF7 to be far easier than 8. 8 is easy, but I can actively make the game more challenging if I do it right by not equipping hp-j and stuff like that. That makes the game really really fun and because you have total control of how you control your stats, it's a real nice change of pace.

6 and 7 though...we were just talking about FF6 the other day in the Final Fantasy Something Awful thread saying that it's impossible to make it challenging. I can think of almost any FF that's easy as shit and make it more challenging with the right set up. FF6 though? That game is easy from the ground up.
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 11:00:14 AM
the only final fantasy that i would call challenging is 10,so many awesome boss battles


Title: Re: omg ff13-2 pic
Post by: Positive Touch on June 03, 2011, 11:46:32 AM
and the moral of the story is: never waste your time arguing with magus
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 11:59:34 AM
that moral makes me look like the bad guy :(

spoiler (click to show/hide)
:bow being the bad guy
[close]
Title: Re: omg ff13-2 pic
Post by: Himu on June 03, 2011, 12:07:25 PM
the only final fantasy that i would call challenging is 10,so many awesome boss battles




10? Challenging? :wtf

The boss fights, I give you, but other than that? I'd say FF1 on nes and psx is challenging. FF12, can be challenging as it's a game about equipment and not levels. FF10 if you're talking about the bosses. FF4 can be challenging if you're underleveled. FFT is pretty challenging the first time you play it but easily breakable any time you play it after that.

Other than that yeah, FF is a pretty easy series and most of the fun for me comes in replays when I abuse the game out of the stratosphere.
Title: Re: omg ff13-2 pic
Post by: maxy on June 03, 2011, 12:14:29 PM
bah,ff nerds

something for you

FF13-2 teaser trailer

http://e3.gamespot.com/video/6315324/ (http://e3.gamespot.com/video/6315324/)
Title: Re: omg ff13-2 pic
Post by: demi on June 03, 2011, 12:16:07 PM
THAT VID IS HOT!!!!!!!!!!!!! HYPE
Title: Re: omg ff13-2 pic
Post by: magus on June 03, 2011, 12:20:09 PM
yea i was talking about bosses

FF12 can be challenging because you are doing your stuff when suddenly *BAM* LEVEL 90 ELEMENTAL OUT OF NOWHERE

the funny thing is that when you try to find them later of course they never appear >:(
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: demi on June 03, 2011, 12:27:14 PM
(http://i.imgur.com/g3ytt.png)

(http://i.imgur.com/JQ4A9.png)
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Mr. Gundam on June 03, 2011, 12:35:11 PM
Please please please give us a release date.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: demi on June 03, 2011, 12:36:20 PM
You can see Cocoon in the distance in the beach pic... awesome
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Bebpo on June 03, 2011, 12:40:21 PM
The fact it looks so similar to XIII scares me.  I hope when we get deeper into the gameplay it plays completely different.

Also Serah looks like a man.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 03, 2011, 12:43:01 PM
Myrmidon
> reused assets and monsters

Le sigh.

ahahahahahah
told ya!

the moogle looks weird
Title: Re: omg ff13-2 pic
Post by: recursivelyenumerable on June 03, 2011, 12:53:57 PM
Point is if you must render a high-quality static environment used for "background" why not render it with free-rotating camera? The GFX power is sufficient for that.

"Painted" 2D backgrounds would make sense, but locked-down renders not.

the FF7/8/9 backgrounds aren't "locked-down renders" in the sense I think you mean - they were mostly created in 2D in Photoshop etc., not from 3D models, so there's no way to just render from a different angle or whatever.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Mr. Gundam on June 03, 2011, 01:02:09 PM
magus, demi: can you feel the oh my god SO GOOD coming out from this trailer?

I can't watch the trailer at work, but I can still feel it.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 03, 2011, 01:30:47 PM
eeeehhh i feel conflicted,on one hand i like that the white engine is getting more use

and on the other i expect them to re-use the shit out of everything

and serah is a playable character >:(
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 03, 2011, 01:32:14 PM

This trailer has more variety in terms of locales and design than all 50 hours of FF13 put together.

I see:

1. TOWNS
2. open-fields
3. NPCS
4. Branches in paths!
5. Puzzles (mini-game?)

I have faith. Bring on FF13-2.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 03, 2011, 01:44:08 PM
eeeehhh i feel conflicted,on one hand i like that the white engine is getting more use

and on the other i expect them to re-use the shit out of everything

and serah is a playable character >:(

I don't see why this is such a problem and why people even care. Assets have nothing to do with game design, and seeing games re-use assets in a very creative way in sequels (Majora's Mask being the best example I can think of, 3d SMT's and Final Fantasy X-2 being some of them as well) is always a joy because it makes something familiar feel that much better. It's enjoyable to see improvements.

If you guys expected S-E to make new assets for a game sequel to a game that cost them 70 million you are incredibly naive and short-sighted.

Re-using assets isn't a problem, it's in how the developer uses them.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 03, 2011, 01:55:32 PM
Quote
If you guys expected S-E to make new assets for a game sequel

i didn't expect S-E to make a sequel to FF13 to begin with!
they have gone soft >:(

Quote
Re-using assets isn't a problem

i want to fight new monsters and see new place,what's the point if they are going to make me fight giant turtles again?

oh and you know that "town" you saw in the trailer? if you remember it's from a 5 minute flashback of FF13,i wouldn't jump on the "YAY TOWN!" ship so soon :smug
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 03, 2011, 01:56:24 PM
A lot of those places from what I can tell are pretty new.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: demi on June 03, 2011, 01:58:28 PM
Uh... it's not from a flashback. I just said you can see Cocoon in the background.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 03, 2011, 01:59:15 PM
yes but you can also see some re-used monster

if they have to show re-used monster in their pretty "EXCLUSIVE TEASER TRAILER" that doesn't leave much hope for the rest of the game

Uh... it's not from a flashback. I just said you can see Cocoon in the background.

i'm not saying "that pic is a flashback" i'm saying "that pic looks like the beach from one of FF13 flashbacks"
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 03, 2011, 02:01:29 PM
Why is re-used monsters a bad thing and why does it matter?
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 03, 2011, 02:06:47 PM
i want to fight new monsters! think it about like this,if toriyama never sitted out of his ass and created some new monsters for dragon quest 8,jailcat would have never been created

:bow (http://t1.gstatic.com/images?q=tbn:ANd9GcQqX3PLPjS5a7lgoQWtrepwZ2fdFjUZOHsUIY7HNwtLITpttgA2) :bow2


Title: Re: OMG FF13-2 @ E3 STUFF
Post by: recursivelyenumerable on June 03, 2011, 04:45:18 PM
reusing monsters and stuff is fine, hope they don't reuse locations much though.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Olivia Wilde Homo on June 03, 2011, 06:42:34 PM
HOLY SHIT

MOOGLES

Sounds like a certain someone can bust out their Moogle halloween costume without shame!
Title: Re: omg ff13-2 pic
Post by: naff on June 03, 2011, 07:16:25 PM
God I love prerendered backgrounds, it's the different camera angles that do it for me. I really wish we'd see an FF with hi-res prerendered backgrounds

This. So much this.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: SantaC on June 04, 2011, 04:56:15 AM
looks more interesting than first game already. So can you actually interact with towns this time?
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: SantaC on June 04, 2011, 06:11:39 AM
I have a hunch there will be one "town" hub area (like Gran Pulse) and that's it. Look at the trailer you can see corridors deja vu.

yeah that's a good point. One big town to do stuff in is better than nothing.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: DarknessTear on June 04, 2011, 07:22:23 AM
I don't know. They claimed they'd fix all the issues that people were complaining about. We'll see.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: SantaC on June 04, 2011, 08:30:25 AM
so has anyone heard if the game is playable at E3?
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 06, 2011, 10:04:07 PM
IT'S NOT ON RAILS :bow
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: demi on June 06, 2011, 10:09:09 PM
that vid is so good.... i love it. will watch over and over.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 06, 2011, 10:11:54 PM
himu for all we might know,that town city is like a 2 minute segments and the rest of the game might be like the dungeon with hallways that you see for 2 seconds in the trailer too

when did people start to judge rpg whenever or not they can see a dumb npc standing around/empty plain lot with boring monster wandering around in the trailer?
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 06, 2011, 10:28:05 PM
himu for all we might know,that town city is like a 2 minute segments and the rest of the game might be like the dungeon with hallways that you see for 2 seconds in the trailer too

when did people start to judge rpg whenever or not they can see a dumb npc standing around/empty plain lot with boring monster wandering around in the trailer?


what in the fuck are you talking about? All of those maps are completely different from FF13, have multiple branching paths and aren't one straight line.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Bebpo on June 06, 2011, 10:46:46 PM
Looks alright, but early 2012?  What happened to their "2 years development, I promise!"?   I thought XIII-2 was going to be this year since Versus is 2012.  Still have no idea which year Agito/Type-0 will end up in at this rate.

IT'S NOT ON RAILS :bow

I didn't see a single thing in the trailer to indicate it wasn't still on rails.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 06, 2011, 10:49:06 PM
Then you haven't played FF13.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Bebpo on June 06, 2011, 10:50:19 PM
I have, and there were sections of the mini-map like that.  I'm keeping my expectations in check.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: demi on June 06, 2011, 10:57:23 PM
(http://www.abload.de/img/nqrqatjka.jpg)
(http://img517.yfrog.com/img517/9291/pvti.jpg)
(http://img205.yfrog.com/img205/9062/jydf.jpg)
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 06, 2011, 10:59:50 PM
From my memory, most of FF13's map looked like this:

(http://image.gamespotcdn.net/gamespot/images/2010/042/928790_20100212_640screen002.jpg)


They rarely if ever had diverges in path.

In comparison:

(http://i.imgur.com/CBsPZ.jpg)

Not one map in FF13 looked like that. Not one. Maybe in Gran Pulse, but not even the final dungeon had that many divergences in paths.

And that's just that one area.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 06, 2011, 11:00:49 PM
(http://www.abload.de/img/nqrqatjka.jpg)
YESSSSSSSSSSSS

HAHAHAH
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: tiesto on June 06, 2011, 11:01:30 PM
Hmm, I'm not in full-on hype mode but there's some serious potential here... actual towns and dungeon design!
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Positive Touch on June 06, 2011, 11:01:37 PM
will buy to support qtes
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 06, 2011, 11:06:51 PM
:bow ACTUAL DUNGEON DESIGN
:bow EXPLORATION
:bow TOWNS
:bow NPCS
:bow NOT ON RAILS
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: demi on June 06, 2011, 11:16:36 PM
i think i'm more disappointed at the fact that we will only get to play as Noel and Serah, and have to monster hunt. blah. guess you gotta use those assets somehow.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 06, 2011, 11:32:47 PM
(http://img205.yfrog.com/img205/6100/xc6p.jpg)

Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 07, 2011, 06:48:52 AM
Quote
what in the fuck are you talking about? All of those maps are completely different from FF13, have multiple branching paths and aren't one straight line.

i'm saying that they might be showing you the only dungeon with BRANCHING PATHS,then after you buy the game
*BAM* right in the ass! it was a short segment in another uber-linear game and i have to hear you whine about how it's too linear again :(

Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 07, 2011, 06:51:44 AM
not my fault if those shaolong gui refuse to cooperate with their drops >:(

[youtube=560,345]http://www.youtube.com/watch?v=d-BqJGGqUFY&feature=player_embedded#at=65[/youtube]

[youtube=560,345]http://www.youtube.com/watch?v=t3IytcMa1LY&feature=player_embedded[/youtube]

[youtube=560,345]http://www.youtube.com/watch?feature=player_embedded&v=7BRigdJ6pnk[/youtube]

[youtube=560,345]http://www.youtube.com/watch?feature=player_embedded&v=-qTmIdeFoME#at=45[/youtube]

[youtube=560,345]http://www.youtube.com/watch?feature=player_embedded&v=EU65uO9b1TU[/youtube]
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: iconoclast on June 07, 2011, 07:07:49 AM
It looks good, but I don't like how the battle system looks exactly the same. FFXIII had fun battles and all, but at least improve it and expand on it some, god damn.

Also I hope the 360 version is more optimized this time.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 07, 2011, 07:09:46 AM
It looks good, but I don't like how the battle system looks exactly the same. FFXIII had fun battles and all, but at least improve it and expand on it some, god damn.

Also I hope the 360 version is more optimized this time.

they added qte now :smug
qt... wait those aren't a good thing!
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 07, 2011, 07:15:40 AM
oh come on the whole thing is less than 6 minutes,and 1 minutes of that is composed of battles that are identic to FF13 >:(
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: ch1nchilla on June 07, 2011, 08:47:17 AM
Is this still 2011 in THE HONZ?
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: demi on June 07, 2011, 09:16:34 AM
Look at the pic with the bombs. There are 3 monsters listed there in the corner.

So technically you can have 5 party members, just swap out monsters in battle?
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: demi on June 07, 2011, 10:07:54 AM
Quote
The interesting bit in that podcast was how you can assign different monsters to each paradigm.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 07, 2011, 10:16:04 AM
i doubt they let you fight alongside a giant turtle :-X
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 07, 2011, 10:25:44 AM
some impressions on siliconera says the guy was able to recruit a behemoth
it also seems monster have their own exclusive QTE
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: SantaC on June 07, 2011, 03:51:04 PM
So FF13-2 goes Tales of Symphonia 2?  :o
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 07, 2011, 04:03:16 PM
holy fuck this game looks AWESOME
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 07, 2011, 04:50:31 PM
So FF13-2 goes Tales of Symphonia 2?  :o

sounds about right
i guess lame sequels all follow the same road :smug
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: iconoclast on June 08, 2011, 09:10:29 PM
http://www.andriasang.com/e/blog/2011/06/09/ffxiii_2_team_interview/

Some info in there. Multiple endings confirmed.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: naff on June 09, 2011, 03:58:54 AM
It looks good, but I don't like how the battle system looks exactly the same. FFXIII had fun battles and all, but at least improve it and expand on it some, god damn.

Yup that's what really matters to me, and the core battle system looks exactly the same. To be fair though they have added QTE's  :dur and a monster capture thing, better dungeons and story progression is good too
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 09, 2011, 04:07:37 AM
http://ps3.rpgsite.net/interviews/282-e3-2011-final-fantasy-xiii2-developer-interview

fantastic interview, must buy
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: recursivelyenumerable on June 09, 2011, 04:34:54 AM
I dunno, I thought FFXIII, whether you liked it or not, had a very cohesive design. This kinda feels like they just took the FFXIII engine and battles and threw a bunch of arbitrary random crap on top of it.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 09, 2011, 05:47:44 AM
remember when i said that i couldn't wait until the mission where you have to find a way to make the turtle mates?

i didn't think my prediction could be that accurate :o

Quote
Some info in there. Multiple endings confirmed.

clearly it's about whetever serah finds lightining again whetever they found the giant turtles to mate or not
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: naff on June 09, 2011, 06:58:48 AM
I dunno, I thought FFXIII, whether you liked it or not, had a very cohesive design. This kinda feels like they just took the FFXIII engine and battles and threw a bunch of arbitrary random crap on top of it.

What exactly seems random. Just seems like it has more variety to me
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 09, 2011, 06:59:19 AM
(http://livedoor.blogimg.jp/hatima/imgs/9/6/96d6319b.jpg)
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: MCD on June 09, 2011, 07:29:15 AM
Please don't make it open ended like the field or FF12.

Corridors > FF12.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: iconoclast on June 09, 2011, 11:19:41 AM
I like how the guy says FF13 was planned as "one complete game" from the start. So he's implying that FF13-2 will be shipped as an incomplete game for $60, and they will proceed to nickel and dime you for the rest of the package.

Worst generation ever.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Great Rumbler on June 09, 2011, 01:04:06 PM
Corridors > FF12.

:yuck
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: maxy on June 09, 2011, 01:19:01 PM
Please don't make this game.

Everything > FF13.

Fixed.
 :smug


btw,gamespot will have live stage demo in like 2 hours
not sure what they will have though

Dead Rising is up right now

Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Mr. Gundam on June 09, 2011, 01:47:13 PM
Not a fan of monster collecting, but everything else looks great.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: maxy on June 09, 2011, 03:34:39 PM
FF 13-2 live demo on gamespot right now
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: maxy on June 09, 2011, 03:37:56 PM
qte in battles

like in ninja blade

jump on boss run,qte...etc
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: maxy on June 09, 2011, 03:40:45 PM
talk to npcs,multiple options

no shops in cities,for now
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: maxy on June 09, 2011, 03:41:54 PM
you can jump now
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: MCD on June 10, 2011, 08:34:55 AM
Saw the trailer on 360.

Graphics look about the same or maybe even worse and the gameplay is about the same, looks like some expansion pack if you ask me.

And poor Snowe, his loli is with some male version of Fang.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Shaka Khan on June 10, 2011, 01:01:09 PM
I just saw the GT walkthrough and came back impressed, then again I liked XIII so it doesn't take much to win me over :-[

My only concerns are how big of a part the monster collecting aspect is gonna play, depending on that answer I wonder how fleshed out it will be (betting on "not", obviously). The encounter system (moogle clock?) looks interesting, but it'll definitely force people into more battles since they have to be out of the zone before the clock runs out in order to flee, otherwise a battle will be triggered. Gaining advantage by initiating the encounter when the clock is green, and thus getting a preemptive hit in + buff seems to be A LOT easier, so that's also concerning.

The game looks promising, but I'm hoping for a more challenging experience (at least from the main campaign), adding more depth and variety to the battle and upgrade systems, and that it wouldn't end up being one big motherfucking microtransaction trap.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 10, 2011, 01:12:11 PM
i have this pretty cool video of FF13-2 that is not from the demo but i'll have to put it in spoiler because borys is a bitch >:(

spoiler (click to show/hide)
[youtube=560,345]http://www.youtube.com/watch?v=82UWu0anRjA&feature=youtu.be[/youtube]
first comment straight from himuro2 :smug
[close]
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Shaka Khan on June 10, 2011, 01:19:44 PM
I'm not digging the QTEs one bit. They remind me of KH2.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Himu on June 10, 2011, 01:40:38 PM
REALLY liking what I'm seeing. Auto battle is optional, exploration, sidequests, monsters in parties, big bosses, extension on FF13 battle system...it's everything I wanted in regards to this game aside from having a lighthearted story ala FFX-2 and not that ultra serious stupid shit that's in 13. But I'm really pleased with what I'm seeing and this is now a day one buy for me.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: demi on June 11, 2011, 03:34:59 PM
http://www.youtube.com/watch?v=AjVMW1BwPAU

God damnit... listen to that boss music (at least I hope its not a boss theme). And the annoying Mog... ugh
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Shaka Khan on June 11, 2011, 03:56:27 PM
The music so far has been astonishingly bad. Didn't they appoint the same composer? (Hamauzu?) XIII's soundtrack was good.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: magus on June 11, 2011, 04:26:26 PM
the new composer

(http://www.hiphopgalaxy.com/IMG/the-game-rapper.jpg)
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: recursivelyenumerable on June 11, 2011, 04:31:29 PM
I think Hamauzu is working on it, but possibly together with other composers. The stuff on the website  (http://na.square-enix.com/ffxiii-2/)does sound like his style.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: MCD on June 12, 2011, 03:04:05 AM
My god...Serah looks really bad.
Title: Re: OMG FF13-2 @ E3 STUFF
Post by: Shaka Khan on June 12, 2011, 03:23:22 AM
You shut your whore mouth.

She looks like a pure goddess :uguu