Set a few years after Lightning and the others saved Cocoon, some survivors have decided to start over by rebuilding on Gran Pulse. Lightning, however, is nowhere to be found and thought dead by many, but Serah believes otherwise. When her town is suddenly overrun by monsters, a mysterious man named Noel appears to save her. Together, the two set off to find Lightning...
With poors like Diunx and Himuro shitting up FFXIII-2 threads it's time for me to black the fuck out of this thread until game gets released.
:bow FFXIII-2 :bow2
Because they automate the battle system without giving the player a lick of anything to say in the matter
and they're boring because it comes down to switching paradigms
What's wrong with Paradigms?
Fast and get the job done.
what? serah?
oh god no,i'm not playing with that bitchQuoteBecause they automate the battle system without giving the player a lick of anything to say in the matter
you just described gambitsQuoteand they're boring because it comes down to switching paradigms
and this is like saying an rpg is boring because sometimes you have to pick "magic" instead of "attack"
no, it's not like gambits. gambits let me customize my player ai down to how much fart I want them to shoot after eating a burrito. FF13's paradigms allows for zero customization and feels far more automated than FF12 ever did.
The majority of the game, until at least late chapter 11 or chapter 12, is mostly just auto-battling.
It could be good if they tweak some shit and let you customize your paradigm ai
All I know is that I can't customize what my other party members do in battle something that even snes games like Tales could do
which automatically dials in the best strategy for the enemy encounter.
. I can make my team do nothing but fire spells out of their ass
or I can make a member a tank and snipe from afar
Those things they call, I think they're called options.
but the option is there and it's not like I need to do anything else to survive.
but it's far too automated for my liking
I want to hear the battle music... I wonder if Hamauzu is doing the music again
FF13, you switch paradigms, but you have no say in how the characters respond to specific scenarios.
Factor in auto-battle
It's fine you like that bullshit and like to have the game do everything for you, but please spare me when comparing this:
Complaining about FF12's so-called "playing itself" when defending everything FF13 stands for is pretty funny.
All I see is a gigantic step back and a humungous lack of player options
tbh while a good ost, 13's ost is probably my least listened to FF ost next to FF2 and 3. Still good though.
Is there anything you like about this game? smh
So they didnt bother to change the battle system at all? The mini cutscene everytime you changed paradigm needs to be taken out.
It only happens during first paradigm shift, Swede. Back 2 da dumpster with you.
So they didnt bother to change the battle system at all? The mini cutscene everytime you changed paradigm needs to be taken out.
It only happens during first paradigm shift, Swede. Back 2 da dumpster with you.
eh no it happens everytime you shift...
So they didnt bother to change the battle system at all? The mini cutscene everytime you changed paradigm needs to be taken out.
It only happens during first paradigm shift, Swede. Back 2 da dumpster with you.
eh no it happens everytime you shift...
What? No it doesn't you slutfuck.
And people wonder why the genre is in decline
Give a pole a hd tv and a waifu and suddenly he's king of the world:lol
[youtube=560,345]http://www.youtube.com/watch?v=JGDvCvRkhTE[/youtube]
see? it happens everytime
still so awesome and fast,love the repeat option that's there just to make you skip time fiddling trough the menu
:bow FF13
Wow that long gui shit looks tedious
You mean like in rpgs? Yeah, what's up with that? rpgs suck.
>Serah
OH BOY
And people wonder why the genre is in decline
It's not, that's just something westaboos love convincing themselves of when they get tired of pwning their bros in the latest CoD rehash.
Here's hoping FF13-2 is good, the original had some sort of promise at least but was really hurt by the linear design and absence of towns/optional stuff.
and industry decline...?
And people wonder why the genre is in decline
It's not, that's just something westaboos love convincing themselves of when they get tired of pwning their bros in the latest CoD rehash.
Here's hoping FF13-2 is good, the original had some sort of promise at least but was really hurt by the linear design and absence of towns/optional stuff.
There's still some great action RPGs and SRPGs, compared to previous gens though from my perspective there's a real dearth of quality jRPGs on the HD consoles, I've taken the lack of good software and move to handhelds/wii as a fair indication that the few good jRPG devs left find it hard to weather the costs of modern game dev on HD systems. Indicating both genre decline and industry decline...? I think it's obvious that the genre is in decline relative to the PSX/PS2 era.
It still does the animation, brand new. Whether it's short or not doesn't matter. Don't wanna see it 5 billion times.
The fuck are you defending SantaC this time? He is wrong as is you and magus. First time you do paradigm shift it loops the whole animation, every consequent time it's just 1 sec. Watch the Shaolong Gui movie FFS.
God you FF13 haters are so pathetic you make up shit.
The graphics somehow look downgraded.
And FFXIII's only good tracks are the battle themes. The rest is pretty trash.
It still does the animation, brand new. Whether it's short or not doesn't matter. Don't wanna see it 5 billion times.
BTW CrapaC and Himuro, this post from duckroll on gaf explains exactly why FF13's battle system ain't no worse than the one from previous titles:Quote from: duckrollYou're focusing on the wrong thing though. While auto-attack picks the best option for a given role, the roles in FFXIII are so specific that they are basically commands on their own. Changing the role to Commando, is similar to picking "attack" in an old FF game. Changing the role to Medic, is similar to picking a healing command. And so on. If you leave the role on Commando, and you need to heal, auto-attack isn't going to do jack shit. If an enemy is weak to chain attacks but not heavy physicals, auto-attack isn't going to do jack shit on Commando either. If you want to slow an enemy down, auto-attack isn't going to help you either.
This is what magus was trying to tell you all the time.
So you have a battle system with shit difficulty for over 3/4's the story when that's ALL THERE IS.
Factor in the extremely limiting character roster that has you with a two-man party
but not understanding why people don't really prefer this method of play is pretty asinine
Torneko's scenario is totally different from the twin sister scenario. On the other hand, playing as Lightning and Hope feels no different from playing Sazh and Vanille.
the argument is that the only thing FF13 has to offer are battles
FF13 has more than battles going for it.
Graphics, music, story (yeah), FMVs... this is not as much as FF12 offered (all that + splendid non-linearity, huge maps, challenging Hunts, mini-games!) but don't say it's only battle system!
Still 99.9% of the non-boss encounters could be dealt with using only 2 Paradigms: Tri-Disaster and Commando. This is pretty much a huge minus for... not exactly the battle system but battle scenarios.
Square MUST, somehow, make FFXIII-2 more challenging. The only challenge in FFXIII is (early) grinding Oretoises which is even non-required for beating the game!
They have a great battle system now give us monsters to use it on!
Kinda sucks that the main game doesn't really give you that level of challenge
this is like me reducing persona 3 to "random dungeons and :uguu simulator"
himuro going by your logic even suikoden 3 is a dungeon crawler and all there is to do is BATTLESQuoteKinda sucks that the main game doesn't really give you that level of challenge
nah i don't agree,every battle with barthandeleus (is that spelled right?) is way more harder than any mark
Really? I never thought so. I had a far harder time fighting Attacus.
Persona 3 has:
- considering a weekly schedule (I would plan out my schedule on a weekly basis while playing) <---- nah,you go to the dungeon,gets to the max floor,then the game cockblock you and says "GO :uguu SOME MORE!"
- slinks (I actually made out an an actual schedule -- on paper -- in regards to what slinks I would do, this makes for very involving play) <---------- :uguu
- considering and weighing options (do I go to the dungeon tonight or should I just work on s links/skills?) <---- random dungeon or :uguu
- battles <---- random dungeon
- loot and preparing yourself for the dungeon <------- random dungeon
- persona fusion and gaining of as many persona as possible <-------- which you don't really need to do
- a specific game flow and order of things, an addictive "one more day" kick <----- one more :uguu
- quests via the velvet room with Elizabeth <------ which most involve getting item trough battles
and more. It's a game with a lot of variety in terms of content. <-------- nope
"I'm on floor 152, I ran out of mp healing items and I'm almost out of mp, do I just keep going forward or should I bail for the night?"
I'd like to see you offer an argument that FF13 has something to offer other than battles.
borys already did that,plot,graphic,music these things are all important,heck i was hyped about persona 3 because it featured MYSTERIES ABOUT INVISIBLE HOURS and RAP BATTLE MUSIC,then the game just bailed on me "WE SHOULD WAIT FOR THE NEXT MOON,GO TALK TO THIS BORING GUY WHO HAS A CRUSH ON HIS TEACHER!"
There is always Datalog Himu... :-*
The reason I don't talk to townspeople is because their dialogue is usually uninteresting/poorly written. They never have anything worth hearing. The only game that I talked to EVERY NPC was Earthbound. Can you guess why? Dialogue was awesome and hilarious.
More features of Suikoden III
- Ugly marshmallow people
- Boring
- over 100 characters to recruit
- exploration
- a highly developed skill system
- an 80-100 hour long behemoth with five different leads playable
- quests
It is a game with a lot of variety in terms of content.
Not being able to see the difference between FF13 and other rpgs makes you seem somewhat...simple.
The reason I don't talk to townspeople is because their dialogue is usually uninteresting/poorly written. They never have anything worth hearing. The only game that I talked to EVERY NPC was Earthbound. Can you guess why? Dialogue was awesome and hilarious.
FF tends to have great npc's though.
I mean, FF9 has talking hippos. You can't top that.
FF8 also has the best npc's in an rpg.
(http://i43.tinypic.com/mwe1vr.jpg)
(http://i39.tinypic.com/243lpae.jpg)
Gone are the days of Final Fantasy VII, when players could explore a large world with optional areas and uncover secrets. * takes the linearity to the extreme: you can't even travel properly in this game. Most of the time you are simply taken to the next location automatically, and all you can do is explore the confined areas the game throws at you, advancing the plot.
pre-rendered background will always rock,it was a sad thing to see them die :-\
personaly i always loved treno in FF9
anyway the * in question was
*drumrolls*
XENOSAGA EPISODE 1
and man it was an awesome game!
funny thing is that i can find less review bitching about it's linearity than FF13
the power of NOT being called final fantasy!
FF8 and FF13 had the greatest backlashes in FF series history I think. People were furious FF8 was not like FF7 and that FF13 was not like FF12.
God I love prerendered backgrounds, it's the different camera angles that do it for me. I really wish we'd see an FF with hi-res prerendered backgrounds. It'd massively cut down development time, and still look great. I don't feel compelled to play cameraman when I'm playing a game, and it's not like having a fully polygonal world increased interactivity in the FF series (especially with 13), so why the hell not?
most of your complaints are easily answered.
- Enemies not dropping gold doesn't mean much when you have seed level.
- Enemy levels scale but the higher your level the more challenging the game is. Fighting Ultimecia at level 100 with bad stats is fun as fuck.
- Who in their right mind would level up to 100 at the beginning of the game? Either way, I've beaten the mecha spider multiple times and mostly on low level runs with mediocre magic like thunder. See:
(http://i39.tinypic.com/2em1n3q.jpg)
(http://i40.tinypic.com/2ihqaus.jpg)
And this was done at level 9 without power leveling.
- Equip magic to your magic stat and spells are fairly useful. If you use your gf's right, certain characters won't even HAVE the str-atk ability, meaning they're going to be most likely magc based characters. By equiping gfs to specific characters with your own goals in mind, you can create whatever party you want. Arrange your magic so that what you have junctioned is at the back, and if you use the junctioned magic, draw some more.
You don't buy equipment, you don't use magazines either. You build equipment through weapon customization with specific materials.
Man this brings back memories. FF8 was fucking awesome.
:bow Fisherman's Horizon :bow2
:bow Lunatic Pandora :bow2
heh, magus's feelings are hurt pretty bad here
- Enemies not dropping gold doesn't mean much when you have seed level.
8 )
Q. Under Zombie, you succumb more easily to Holy attacks.
- Enemy levels scale but the higher your level the more challenging the game is. Fighting Ultimecia at level 100 with bad stats is fun as fuck.
- Who in their right mind would level up to 100 at the beginning of the game?
Either way, I've beaten the mecha spider multiple times and mostly on low level runs with mediocre magic like thunder. See:
you don't use magazines either. You build equipment through weapon customization with specific materials.
Even though weapons can be upgraded without the magazine in which it is mentioned, it is useful, as it gives the player information on how many items are needed for the upgrade.
the only final fantasy that i would call challenging is 10,so many awesome boss battles
Myrmidon
> reused assets and monsters
Le sigh.
Point is if you must render a high-quality static environment used for "background" why not render it with free-rotating camera? The GFX power is sufficient for that.
"Painted" 2D backgrounds would make sense, but locked-down renders not.
magus, demi: can you feel the oh my god SO GOOD coming out from this trailer?
eeeehhh i feel conflicted,on one hand i like that the white engine is getting more use
and on the other i expect them to re-use the shit out of everything
and serah is a playable character >:(
If you guys expected S-E to make new assets for a game sequel
Re-using assets isn't a problem
Uh... it's not from a flashback. I just said you can see Cocoon in the background.
HOLY SHITMOOGLES
God I love prerendered backgrounds, it's the different camera angles that do it for me. I really wish we'd see an FF with hi-res prerendered backgrounds
I have a hunch there will be one "town" hub area (like Gran Pulse) and that's it. Look at the trailer you can see corridors deja vu.
himu for all we might know,that town city is like a 2 minute segments and the rest of the game might be like the dungeon with hallways that you see for 2 seconds in the trailer too
when did people start to judge rpg whenever or not they can see a dumb npc standing around/empty plain lot with boring monster wandering around in the trailer?
IT'S NOT ON RAILS :bow
(http://www.abload.de/img/nqrqatjka.jpg)YESSSSSSSSSSSS
what in the fuck are you talking about? All of those maps are completely different from FF13, have multiple branching paths and aren't one straight line.
It looks good, but I don't like how the battle system looks exactly the same. FFXIII had fun battles and all, but at least improve it and expand on it some, god damn.
Also I hope the 360 version is more optimized this time.
The interesting bit in that podcast was how you can assign different monsters to each paradigm.
So FF13-2 goes Tales of Symphonia 2? :o
It looks good, but I don't like how the battle system looks exactly the same. FFXIII had fun battles and all, but at least improve it and expand on it some, god damn.
Some info in there. Multiple endings confirmed.
I dunno, I thought FFXIII, whether you liked it or not, had a very cohesive design. This kinda feels like they just took the FFXIII engine and battles and threw a bunch of arbitrary random crap on top of it.
Corridors > FF12.
Please don't make this game.
Everything > FF13.