FEATURES
• Street Fighter® Continues: Set in a timeline after Street Fighter® IV, follow the next chapter in the epic Street Fighter universe.
• GGpo-Enabled online play: Street Fighter III: Third Strike online Edition will be the first pure fighting game to use true GGPO-enabled online functionality, allowing for pixel-perfect arcade play online, including a matching system and leaderboards.
• Unchanged Arcade Gameplay: Utmost care was taken to maintain an arcade perfect experience and preserve the deep gameplay system that has become revered as one of the most sophisticated in the fighting genre.
• Upgraded visuals: With new art and UI matched to hand-tuned HD filtering options, players can customize their viewing experience to their preference, even playing in a simulated arcade cabinet.
• YouTube replay Sharing: Not only will players be able to watch local and global match replays in-game, but with a click of a button they can upload replays directly to YouTube to share with the rest of the world.
• Watch with Friends: A new channel that broadcasts a continuous live feed of the best match being played at any given moment, and also enables searches for specific matches to be viewed solo or with buddies.
• Special Features and unlockables: Optional side panel appears on-screen to provide challenges and track progress as players push their limits to unlock achievements and rewards.
Genre: Fighting
Platforms: PlayStation® Network, Xbox LIVE® Arcade
# players: 1 or 2
Release Date: 2011
ESRB rating: T for Teen
Price: $14.99 / 1,200 MS Points
Developer: Capcom
This is out tomorrow (Tuesday) on PSN, by the way.
I wuz gonna play my SF Anniversary PS2 game on my PC- but I guess this is ok too rite lol
How's the lag? I already have 3S on DC/Ps2 so don't see a reason to upgrade unless this has perfect online play.
How's the lag? I already have 3S on DC/Ps2 so don't see a reason to upgrade unless this has perfect online play.
fubarduck Ryan Harvey
My verdict on 3SO: 360 timing offline feels very similar to arcade. PS3 on the same setup feels laggy. I think it's more than 1F. 360 FTW.
Q needs to be in SF4
Is there one? I mean a good one? I'd recommend one of the 360 pads with the transforming d-pad but I had one of those break while I was failing at mortal kombat
I had to switch to the MadCatz pad from my TE Stick. For some reason I could barely pull off a 2X QCF supers on the stick in this game. With the pad I could pull it off with no problem.
Is there one? I mean a good one? I'd recommend one of the 360 pads with the transforming d-pad but I had one of those break while I was failing at mortal kombat
my friend had a good mad catz one. there's also a solid looking hori pad
3rd Strike still feels weird to me though. SF4 feels much smoother to me in comparison.I thought it was just me.
QCharge characters feel odd to me in this game.
Seems like some of you are too used to SSF4's shortcuts.
QCharge characters feel odd to me in this game.
- Fixes a bug that made it difficult to get into a Ranked Match, especially during times of peak traffic.
- Fixes a bug that could cause players to have very large disconnection percentages (> 100)
- Fixes a bug that could cause characters to become invisible online, or to be displayed with incorrect colors.
- Fixes a bug that sometimes caused Hugo’s combo trial #2 to not detect correctly
- Fixes a bug that permitted an exploit in Trial mode when using “stun” settings
- Fixes some rare crashes
- Improves network stability
- Adds support for additional DLC packs
- Raises the online level cap
The patch is currently going through the submissions process, and we are targeting a 9/27 release date. Make sure to check back as we will have more news about this update.
Also, we are working on another patch that will address some additional items, as well as add some new functionality to the game (hello dummy recording in training mode!).