lolaka 'streamlining', or 'dumbing down'--derived from the condition: 'bioware syndrome'spoiler (click to show/hide)Except he was referring to randomized accuracy. 8)
http://www.gamasutra.com/view/news/36637/GDC_Europe_Obsidians_Five_Hard_Lessons_Of_RPG_Design.phpspoiler (click to show/hide)[close][close]
There's a fine line between making your game more 'fun' and alienating a core section of your userbase,
:heartbeat Alpha Protocol :heartbeat
:bow God Tier Rpg :bow2
There's a fine line between making your game more 'fun' and alienating a core section of your userbase,
yes but i think its a bigger problem when developers keep catering to their limited userbase by keeping outdated, cumbersome systems in place when they could be switching these up and gaining a much wider audience.
his example with icewind dale was spot-on; i made it 2/3 of the way through planescape torment before i had to give up because i was forced into a dungeon that i just couldn't finish. the old d&d-based combat was nonsensical to me and my half-assing it could only get me so far. the idea that i could even create a character/party that would not be able to finish the game was total bullshit and kept me away from most old-school western rpgs.
most recent games have fortunately moved away from this, but as he points out most melding of rpg systems with other genres is half-assed. putting tiny incremental points in my stats in fallout or mass effect 1 is tedious and doesnt translate into a good feeling of progress. moving to systems where players have fuller direct control is great but putting more stat-related stuff into the background and replacing them with better options (minigames instead of percentage chance/fail, new skills/rewards instead of numeric boosts to stats, more clearly telegraphed outcomes to risk/reward situations) go a long way towards making games more fluid and less tedious.
What I don't like about Planescape is the battle system sucks... damage is too random, and spells are mostly worthless (apart from the cool graphics). I should not have made my character a Mage, my biggest regret.