Rockstar is porting 2001 mega-hit Grand Theft Auto 3 to mobile devices.
The launch is part of the 10th anniversary of the groundbreaking sandbox action game, set for 22nd October 2011.
Grand Theft Auto 3 is down for "select new generation iOS and Android devices" this autumn.
The list of supported devices in full:
Apple iOS Devices: iPad 2, iPhone 4S.
Android Phones: Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix, Samsung Galaxy S2.
Android Tablets: Acer Iconia, Asus Eee Pad, Motorola Xoom, Samsung Galaxy Tab 10.1.
"Grand Theft Auto III showed us the potential of open world games," said Rockstar founder Sam Houser.
"It helped set the vision for the company, and we have been expanding on those possibilities with every game ever since."
As part of the anniversary, Rockstar has relaunched the Rockstar Warehouse, where special anniversary edition items will be available for purchase throughout October.
Included is a limited edition 1:6 scale action figure of Grand Theft Auto III lead character Claude. He has a bat, knife, grenades, pistol, sniper rifle and assault rifle. It goes on sale on 20th October.
looks like the ipad 1 is becoming outdated faster than idevices usually do
you'll have so many fingers on screen it will end up like Typing of the GTA III:lol
One of the greatest games of all time.Well Smart Phone/Tablet gaming is the main market for portable gaming now.
Its 10th anniversary.
And it gets a fucking ios/android release.
One of the greatest games of all time.Well Smart Phone/Tablet gaming is the main market for portable gaming now.
Its 10th anniversary.
And it gets a fucking ios/android release.
Vita won't be out for the 10th year anniversary and Apple/Android basically murdered the 3DS, nowhere else to really put this.
One of the greatest games of all time.Well Smart Phone/Tablet gaming is the main market for portable gaming now.
Its 10th anniversary.
And it gets a fucking ios/android release.
Vita won't be out for the 10th year anniversary and Apple/Android basically murdered the 3DS, nowhere else to really put this.
Rockstar tells us they'll bring it to "single core iOS devices in the future."
KotakuQuoteRockstar tells us they'll bring it to "single core iOS devices in the future."
[youtube=560,345]http://www.youtube.com/watch?v=73bW3aBfAKY&feature=mfu_in_order&list=UL[/youtube]
Yeah, playing the PS2 version of Liberty City Stories on the heels of a re-play of GTA III, it's stunning how evolved the controls became.
Can't pop tires, can't fall into water without dying, can't shoot people through windshieldsYeah, playing the PS2 version of Liberty City Stories on the heels of a re-play of GTA III, it's stunning how evolved the controls became.
it's funny to think about all the mechanics absent in GTA3. some of them are so bizarre now. like, you had to come to a complete stop to get out of the car. jumping out of a moving vehicle wasn't in until Vice City.
I wonder if any open world game will attempt to create a complete city.Probably not; it represents a tremendous amount of effort for relatively little return in gameplay. Even if it were managed through procedural generation, you're still looking at a huge portion of effort on someone's part to make sure all the unused scenery doesn't break anything in the game.
Hell, you can't even rotate the camera around the car; there's LT/RT for right- and left-view, and a rear-view, but when driving the car, R-stick manipulation does nothing. After playing anything later, it feels like your neck is in a neckbrace.I wonder if any open world game will attempt to create a complete city.Probably not; it represents a tremendous amount of effort for relatively little return in gameplay. Even if it were managed through procedural generation, you're still looking at a huge portion of effort on someone's part to make sure all the unused scenery doesn't break anything in the game.
I've spoken with people who played GTA3 and still thought that they could enter any building; they had been successfully manipulated into not noticing they are only able to enter a very select few buildings.
I don't know that you're right about GTA4, actually. There are a LOT of interiors which only appear in cutscenes. Playable interiors, it had, what...? Each of Niko's safe houses, all date spots like bars and strip clubs, Ammu-Nations, portside warehouse where his cousin was held, industrial slum/ghetto building which Niko could invade by frontal assault or sewer entrance, industrial factory (though it was just for sniper spot to an outdoor position), and several apartment buildings -- one while tailing a target, and another where Niko escapes a narc bust. That's off the top of my head, there may be more.
That's a LOT more than San Andreas or Vice City had, by my count.
Right, all the Strongholds were indoor fights as well.
Right, all the Strongholds were indoor fights as well.
but then that's not fair because gta4 has a lot of in door places like the place they took Roman
The Kal-El tablet also brought out another surprise: A wired Xbox 360 controller used to control the game via the device’s USB port. That’s right: GTA3‘s mobile release will support USB controllers on devices that can handle it. Apple’s tablets and smartphones won’t officially support the feature since they have no USB port, though Rockstar admits that such functionality isn’t out of the question with the help of a Camera Connection Kit.
And yes, since you’re probably wondering: It would be a “technical challenge” to deliver mobile ports of Vice City and San Andreas, but it is “very possible.”
please don't bring up the trash that is saints row in a thread celebrating the greatest open world series ever, GTA