THE BORE

General => Video Game Bored => Topic started by: Damian79 on October 21, 2011, 03:01:19 AM

Title: An interview with Chris Avellone and Tim Cain
Post by: Damian79 on October 21, 2011, 03:01:19 AM
[youtube=560,345]http://www.youtube.com/watch?v=eDOBp5ukZ3s[/youtube]

It is kinda sad how the process of game development is so lame these days.  It is no longer about the good idea, but rather "make dudebro fps clone/sequel #21".
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: Cerveza mas fina on October 21, 2011, 03:56:33 AM
Everything is based on numbers and research, focus groups etc.

Everything.
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: fomalhaut on October 21, 2011, 09:42:58 AM
this was awesome, Obsidian are probably some of the coolest developers ever. 

I mean Cain and Avellone literally offered to help with the scripts to Nuka Break, who else would do that???
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: Sho Nuff on October 22, 2011, 01:58:49 AM
Everything is based on numbers and research, focus groups etc.

Everything.

I sit in on a number of these and the number of stupid things people say, followed by knee jerk reactions from the publisher to "fix" the issue, would turn you white
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: fomalhaut on October 22, 2011, 05:35:41 AM
LETS THROW EXPLOSIONS ON IT
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: Raban on October 22, 2011, 11:41:23 AM
Everything is based on numbers and research, focus groups etc.

Everything.

I sit in on a number of these and the number of stupid things people say, followed by knee jerk reactions from the publisher to "fix" the issue, would turn you white

I believe it, considering the games I've played at retail.
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: Cerveza mas fina on October 22, 2011, 03:00:15 PM
Everything is based on numbers and research, focus groups etc.

Everything.

I sit in on a number of these and the number of stupid things people say, followed by knee jerk reactions from the publisher to "fix" the issue, would turn you white

I def believe you.
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: brob on October 22, 2011, 06:12:04 PM
easy. leave it on that part on the cutting room floor. and add a bread crumb trail just to be safe. maybe some crazy taxi arrows as well.
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: Raban on October 22, 2011, 09:20:14 PM
where's the suicide smiley when you need it
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: fomalhaut on October 23, 2011, 03:18:26 AM
easy. leave it on that part on the cutting room floor. and add a bread crumb trail just to be safe. maybe some crazy taxi arrows as well.

auto regen health
x = awesome
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: Great Rumbler on October 23, 2011, 12:36:37 PM
This game is too frustrating = Auto-regen health
I wish my favorite games had more content = DLC
I don't know where to go next = Giant, on-screen arrow
Games are too complicated = Kinect, Wiimote, Move
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: Sho Nuff on October 23, 2011, 12:43:29 PM
This game is too frustrating = Auto-regen health
I wish my favorite games had more content = DLC
I don't know where to go next = Giant, on-screen arrow
Games are too complicated = Kinect, Wiimote, Move

The funny thing is, the Japanese way of dealing with focus groups = give them the game 2 weeks before final version, then say "You don't understand the game, this focus group is worthless"
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: maxy on October 23, 2011, 12:48:12 PM
Uncharted 3 game director

Quote
He also said that ND had to make adjustments to the game’s crushing difficulty setting as even many play testers found it impossible to complete the game on that mode.


how nice
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: Great Rumbler on October 23, 2011, 12:54:44 PM
This game is too frustrating = Auto-regen health
I wish my favorite games had more content = DLC
I don't know where to go next = Giant, on-screen arrow
Games are too complicated = Kinect, Wiimote, Move

The funny thing is, the Japanese way of dealing with focus groups = give them the game 2 weeks before final version, then say "You don't understand the game, this focus group is worthless"

Which proves that either extreme is equally dumb [see: Final Fantasy XIV].
Title: Re: An interview with Chris Avellone and Tim Cain
Post by: Sho Nuff on October 23, 2011, 12:56:27 PM
Uncharted 3 game director

Quote
He also said that ND had to make adjustments to the game’s crushing difficulty setting as even many play testers found it impossible to complete the game on that mode.


how nice

In my experience, playtesters are usually hardcore as shit and will destroy your game for being too easy. If you can make them cry that's quite an accomplishment

edit: Playtesting done right, right here:
http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo?currentPage=all (http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo?currentPage=all)