"Unlike 2K Marin's previously announced XCOM shooter, which sparked tempers among longtime fans for turning its back on the series' cerebral roots, this title is a full-on strategy game that puts players in command of a global anti-alien defense force," Game Informer said.
Firaxis' XCOM has destructible tactical environments, and fuses a real-time strategic view with turn-based combat.
Rebelstar Tactical Command > X-Com
Battlefield 3 thread is over there ----->You've got me all wrong fella =P
they're gonna rip off Valkyria Chronicles, right?
A new feature is the choice of playing the tactical missions in either the familiar turn-based mode or real-time. In the turn-based mode, the aliens and humans switch turns to perform actions while in real-time, everything happens simultaneously, though the game can be paused at any time to issue orders to agents.
Well, I'm excited even though I've never played X-Com. Love me some Civ. Is X-Com turn based strategy? Please say yes, can't really stand rts outside of Warcraft and even then I'm pretty terrible at WC.
Awesome. So this is a console game? Looks like pc gaming loses again.
For what its worth the whole franchise is up on steam for 5 bucks.
http://store.steampowered.com/sub/964/
Looks like my statement still rings true.
What are they fighting?
What the fuck am I looking at :maf
The tale we tell ourselves of Captain William Wonka and his untimely death by an exploding forklift is much more personal and permanent than a pre-cooked narrative about alien invasion.
fistful this game is hard as balls so don't beat yourself up. I've restarted the game several times now cause I lost all of my soldiers.
fistful this game is hard as balls so don't beat yourself up. I've restarted the game several times now cause I lost all of my soldiers.
Haven't really followed this game, do you keep your soldiers through the missions? Level them up over time in the campaign?
fistful this game is hard as balls so don't beat yourself up. I've restarted the game several times now cause I lost all of my soldiers.
Haven't really followed this game, do you keep your soldiers through the missions? Level them up over time in the campaign?
Game has perma death.
Finished up Dishonored
Finished up Dishonored
How many hours for our first playthrough?
http://www.youtube.com/watch?v=dI8RYXgsqw0
Co-op wouldn't work well in a tactical game with few units.
Me too, but I don't feel like buying a 400 dollar computer strong enough to run it.
I'm playing it on pc with kb/m but it seems like it would play really, really well on a controller
I restart missions all the time, but thats cause i'm a baby and bad at strategyI always save before starting a mission. I won't restart if I lose soldiers, just when failing critical missions.
rescue civie missions are the fucking WORST
Major Fixeshttp://www.rockpapershotgun.com/2012/11/05/solid-copy-xcom-patched-to-fix-shivs/
• Abductor roof visibility problems resolved
• Interception game hang issues resolved
If two interceptors are sent after UFO
If Skyranger is returning from combat after an Interceptor was already deployed
• SHIV inaccessible issues resolved
• AI Alien Activity Hang resolution
• Multiplayer connectivity optimization
Other Fixes
• TempleShip optimization: All Soldiers properly spawn when restarting the mission after clearing the second room of TempleShip
• Snapshot penalty should no longer apply when Overwatching without first moving.
• Easy Difficulty is now easier.
It's good to hear they are trying to fix the bugs and camera issues. I appreciated the early PC patch that increased the camera scroll rate.
On the other hand, I think the hype has died down enough for most people to admit the game has issues and probably isn't a 9/10.. more like a 7.5 or 8/10.
It's good to hear they are trying to fix the bugs and camera issues. I appreciated the early PC patch that increased the camera scroll rate.
On the other hand, I think the hype has died down enough for most people to admit the game has issues and probably isn't a 9/10.. more like a 7.5 or 8/10.
I suspect most fans were just overjoyed to get a legitimate sequel to X-COM in this day and age, rather than the FPS one that's coming, and the kart-racer that's planned.
It's good to hear they are trying to fix the bugs and camera issues. I appreciated the early PC patch that increased the camera scroll rate.
On the other hand, I think the hype has died down enough for most people to admit the game has issues and probably isn't a 9/10.. more like a 7.5 or 8/10.
Mmmmmm that patch is sex. I think I'll start the whole game over after it drops.I might be convinced to play the game again once the bug and camera issues are worked out to enjoy it how it was supposed to be at launch. Might even rate it up to 8.5 (PC version only.. still think the console controls are bad)
In what ways have you found it to be better? Aside from the bug and camera fixes.
Too bad the console version is not only unpatched, but has additional freezing and save game corruption issues on top of the stuff that was just patched on PC.
Awaiting Eel's impressions.
I just got it the other day but I could totally see myself playing this game off and on for a good long while. Love the series though.
Goddamn, Classic really is a big jump over normal. People can't hit shit and it looks like at least one person is going to die per mission. :'(
Thinking I will just do normal then Ironman Classic once I work out how to playI finished impossible before trying classic ironman. Get down those fundamentals before you play ironman and make costly mistakes.
The Second Wave, a menu of toggleable XCOM campaign mutators, is being integrated into Enemy Unknown tomorrow in a free update. An unfinished version of the code was originally noticed by modders in October, who produced a tweak that switched on many of the settings less than two weeks after the game released.
The free update includes (but isn’t limited to) the following options. Many of these are unlocked after you beat the game—if you’ve already completed XCOM, you should see the full list.
Damage Roulette: Weapons have a wider range of damage.*
New Economy: Randomized council member funding.*
Not Created Equally: Rookies will have random starting stats.*
Hidden Potential: As a soldier is promoted, stats increase randomly.*
Red Fog: Combat wounds will degrade the soldier’s mission stats.
Absolutely Critical: A flanking shot guarantees a critical hit.
The Greater Good: Psionics can only be learned from interrogating a psionic alien.
Marathon: The game takes considerably longer to complete.
Results Driven: A country offers less funding as its panic level increases.
High Stakes: Random rewards for stopping alien abductions.
Diminishing Returns: Increased cost of satellite construction.
More Than Human: The psionic gift is extremely rare.