THE BORE
General => Video Game Bored => Topic started by: Stoney Mason on February 07, 2012, 03:46:18 PM
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UPDATE: The official line from Double Fine is short, appropriately mysterious, and will no doubt leave many speculating for months.
"Tim and Markus are talking," said the company to me in a statement just now. "Who knows what might happen?"
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Tim Schafer wants to make a sequel to Psychonauts. That’s not news. Schafer has talked about this many times in the past, and mentioning interest during a Digital Spy interview isn't crazy.
The news was Markus “Notch” Persson, better known as the creator of Minecraft, offered to pony up the cash to help make Psychonauts 2 on Twitter. Persson claims he’s serious about it.
“Let's make Psychonauts 2 happen,” he said.
“I’m serious,” he said in a follow-up.
This all happened hours ago, long before Schafer had even woke up in San Francisco. He awoke to texts asking him to check Twitter.
“Man, so many tweets,” he said. “I assume this is all people asking for codes to Happy Action Theater and Rise of the Martian Bear?”
And then came this one:
“Oh wait,” he said. “Hm. This is interesting.”
This wouldn’t be the first time Double Fine Productions has accepted money from a Twitter backer, with Costume Quest for the PC and Psychonauts for the Mac having been funded by fan and XE.com founder Steven Dengler.
Dengler actually chimed in today, too.
“Let's move this discussion offline,” said Dengler.
So far, Double Fine has not issued an official response, but all eyes will remain on Twitter
http://www.giantbomb.com/news/minecrafts-creator-offers-to-fund-psychonauts-2-updated/3967/
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:bow Notch :bow2
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Notch should have asked for Grim Fandango 2 or Full Throttle 2
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Notch should have asked for Grim Fandango 2 or Full Throttle 2
That would almost certainly mean dealing with LucasArts, though they'd probably fork over the licenses for a nickel and a song.
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I approve of anything that gives hope to Shenmue fans
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lol, people keep handing Schafer money to make more bombs. When will anyone learn
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My dreams
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This can't end well. It just can't.
That said, I want grown up Raz. No, demand it.
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I approve of anything that gives hope to Shenmue fans
This also works with "Eternal Darkness fans"
@DenisDyack would love to do #EternalDarkness2, but I'd have to convince someone to give me a few million dollars....
@DenisDyack hello? :(
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should i play psychonauts
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Yes
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Maybe I should actually pay for my copy of Minecraft then.
Nah.
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Must be nice to be able to go around funding bombas.
Notch is Sony?
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lol, people keep handing Schafer money to make more bombs. When will anyone learn
I think their download games have done them well so far.
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Double Fine is also seeking $400k in donations to make a class point-and-click adventure game, as well:
http://www.kickstarter.com/projects/66710809/double-fine-adventure
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I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.
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I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.
agreed, but levels like black velvet and the battle of waterloo were great and I don't see how they'd work well being point and click.
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I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.
agreed, but levels like black velvet and the battle of waterloo were great and I don't see how they'd work well being point and click.
MILKMAN CONSPIRACY
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I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.
agreed, but levels like black velvet and the battle of waterloo were great and I don't see how they'd work well being point and click.
:bow MILKMAN CONSPIRACY :bow2
.
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I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.
agreed, but levels like black velvet and the battle of waterloo were great and I don't see how they'd work well being point and click.
MILKMAN CONSPIRACY
Sure, but it's the only pure adventure game level. I think psychonauts is at its best when it mixes adventure gaming with other genres.
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Loved the original. Don't care if the game sells 5 copies. Hope they make it.
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I always figured Psychonauts 2 would work better as a real point and click game instead of a good enough platformer with great garnish.
agreed, but levels like black velvet and the battle of waterloo were great and I don't see how they'd work well being point and click.
MILKMAN CONSPIRACY
Sure, but it's the only pure adventure game level. I think psychonauts is at its best when it mixes adventure gaming with other genres.
Yes, but you like Shenmue so we can safely not pay serious attention to you
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Milkman Conspiracy is my favorite level in the game. But I think making Psychonauts 2 a point and click game would severely limit what type of game styles it could do. The level design was one of the most unique things about Psychonauts.
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http://www.kickstarter.com/projects/66710809/double-fine-adventure
Please give your life savings. You can eat when you're dead.
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http://www.kickstarter.com/projects/66710809/double-fine-adventure
Please give your life savings. You can eat when you're dead.
It's already well over it's goal, by the way.
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Alright, now time to fund Alpha Protocol 2!
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I'd pay to keep Schafer from making Psychonauts 2. First game was an ugly-ass game with all that collectathon bullshit and shitty camera angles that made me hate 3D platformers in the N64 era. Schafer has creative ideas for settings but his games just aren't fun to play at all.
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That's great! Pledge 1000 US dollaz to the Double Fine kickstarter so Schafer can work on something else instead!
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I'd pay to keep Schafer from making Psychonauts 2. First game was an ugly-ass game with all that collectathon bullshit and shitty camera angles that made me hate 3D platformers in the N64 era. Schafer has creative ideas for settings but his games just aren't fun to play at all.
no u
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I'd pay to keep Schafer from making Psychonauts 2. First game was an ugly-ass game with all that collectathon bullshit and shitty camera angles that made me hate 3D platformers in the N64 era. Schafer has creative ideas for settings but his games just aren't fun to play at all.
brb
getting butcher knife
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http://www.youtube.com/watch?v=uBGXpAD1QU4
"OH. MY EARS. OH MY GOD. AUGHHHHHHHHHHH"
:lol :lol :lol
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That's great! Pledge 1000 US dollaz to the Double Fine kickstarter so Schafer can work on something else instead!
I'll wait til Yu Suzuki gets a kickstarter for Shenmue 3 before pledging anything :smug
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They've broken every kickstarter record. Every person in the entire game industry is watching this along with news reporters and people in EVERY INDUSTRY IN THE WORLD. We, as gamers (and adventure game fans!), are making history.
For this pivotal point causing this to happen (something that is a long time coming: crowd-funded videogames) to be a CLICK AND POINT ADVENTURE GAME, the genre that is most beloved and personal to me and that the industry has closed their eyes to for so many years, honestly brings me to tears. This couldn't be happening to better people and like the very first Humble Indie Bundle, it's going to cause waves in the game industry.
:bow Tim Schafer :bow2
:bow gamers around the world :bow2
:piss no-risk shareholder-pleasing anti-developer gaming publishers
PS. someone should probably changed the thread title since this Kickstarter Game is waaaaaaaaaaaaay more important than a Psychonauts 2.
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They were at half their goal last night, they're at double their goal now. 33 days left.
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"I love you Goggalor."
"The creature is impervious to all weapons, even love."
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I only meant that she was a friend that is a girl, Goggalor.
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They were at half their goal last night, they're at double their goal now. 33 days left.
They're going to be well over a million within 24 hours. Probably 3x what they wanted. And it'll continue to drip and drip for the next month. I mean even though they've met their goal, if you want to own the game when it comes out, there's very little downside in at least spending the $15 (price of the game) and let them use your pre-order money to make the game itself better.
I have no idea what range this will end up in. Sky is the limit they say!
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I wonder what they'll do with all that extra money? They mentioned more voice acting and better music, but they'll still have a ton of cash left over.
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This thread makes me fuzzy.
And happy.
Like a stuff animal. Only with a heart.
And a libido.
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I wonder what they'll do with all that extra money? They mentioned more voice acting and better music, but they'll still have a ton of cash left over.
The plan right now posted on the page is:
MAC VERSION
iOS/Android versions
other platforms? 3DS/Vita/PSN/XBLA?
Localize in many languages
-all Euro languages
-Japanese
More voice work, music, music for the documentary
Although considering a lot of hollywood are donating, I wouldn't be surprised if they could get some good voice actors who want to do the voice work for free or cheap in order to help the cause and keep the budget down. Felicia Day gave $10,000! :heart
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Double Fine is also seeking $400k in donations to make a class point-and-click adventure game, as well:
http://www.kickstarter.com/projects/66710809/double-fine-adventure
Is this the game they're working on with Ron Gilbert?
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Where's my Day of the Tentacle remake, Lucasarts?
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Double Fine is also seeking $400k in donations to make a class point-and-click adventure game, as well:
http://www.kickstarter.com/projects/66710809/double-fine-adventure
Is this the game they're working on with Ron Gilbert?
Yes.
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Everyone thinks that's a separate game.
I think both Tim and Ron will collaborate and do writing for this one though since it's such a big deal for the company now. But we'll know really soon since the whole process will be documented for the public to see!
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Everyone thinks that's a separate game.
I think both Tim and Ron will collaborate and do writing for this one though since it's such a big deal for the company now. But we'll know really soon since the whole process will be documented for the public to see!
Some articles floating around the web are saying that it's Shafer and Gilbert, but it could just be a mix up.
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Double Fine is an alright developer (who just can't seem to put out a big financial sucess) so I'm okay with this but I can just imagine a bunch of cut and run situations popping up in the future. Every publisher and shitshow developer went into work this morning thinking about how they can get this to work for them.
I'm fine with that, but cut-and-running would be a good way to completely self-destruct though [and probably land in legal trouble].
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Double Fine is an alright developer (who just can't seem to put out a big financial sucess) so I'm okay with this but I can just imagine a bunch of cut and run situations popping up in the future. Every publisher and shitshow developer went into work this morning thinking about how they can get this to work for them.
The difference is I don't think most shit show developers would actually be able to get funding. People are willing to do this because they like the work put out by the company. Hell for $15 dollars I wouldn't mind kicking in on the development of a game for a copy. Especially if the mainstream market isn't covering the niche genre. This is really no different than Minecraft. You are banking on the credibility of the dev. So buyer beware. Credible devs will get support. Non credible ones probably won't. Although I'm sure some credible devs will and disappoint in some cases. My biggest worry would be the timeline being too short. Games are surprising things. Even good devs have slips and unforeseen delays.
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The timeline can be extended on Kickstarter, it's not set in stone. And most people would probably be okay if it happened to get pushed back a bit, provided that Double Fine is upfront about it.
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Double Fine is an alright developer (who just can't seem to put out a big financial sucess) so I'm okay with this but I can just imagine a bunch of cut and run situations popping up in the future. Every publisher and shitshow developer went into work this morning thinking about how they can get this to work for them.
The difference is I don't think most shit show developers would actually be able to get funding. People are willing to do this because they like the work put out by the company. Hell for $15 dollars I wouldn't mind kicking in on the development of a game for a copy. Especially if the mainstream market isn't covering the niche genre. This is really no different than Minecraft. You are banking on the credibility of the dev. So buyer beware. Credible devs will get support. Non credible ones probably won't. Although I'm sure some credible devs will and disappoint in some cases. My biggest worry would be the timeline being too short. Games are surprising things. Even good devs have slips and unforeseen delays.
Tim said that the 6-8 months timeline for the game's development is just a goal, if the game needs more time it will get more time until it's a quality product thanks to no publisher forcing it out by November or whatever.
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I'll probably kick in 15 bucks this evening just to support them and the concept. I would prefer an ios version of it though.
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Also if this were like 2 guys doing their first game making all the art assets and dialogue/programming/writing/directing/QA I'd be worried about a 6-8 month dev cycle. But these are industry pros who've made a bunch of games and can get stuff done with efficiency. Plus they have the community to bug test it for them!
Although I'm certainly not going to play the beta and I don't know how much of the documentary stuff I'll watch before the game's release. What's the fun of playing the finished product if you know everything about it already?
Will definitely watch the docs afterwards. Just depends how content-spoiler-ish the ones along the way are.
I'll probably kick in 15 bucks this evening just to support them and the concept. I would prefer an ios version of it though.
I'm sure it'll come thanks to the extra funds and just the fact that porting a click and point game to other platforms shouldn't take a lot of effort/time.
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This game is going to be shit and you guys are suckers.
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If only they could get Bill Tiller on board, this would be the perfect game.
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I'd prefer Al Lowe.
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Al Lowe should get in on some of this Kickstarter action.
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This game is going to be shit and you guys are suckers.
So you donatee $1,000? Cool, we could use your portrait as the new banner.
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This game is going to be shit and you guys are suckers.
They can't all be Advent Rising, amirite? :smug
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This is dumb and sad. Why don't people donate to charity and save the world instead of shitty video games
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Yeah man. It's not like people don't give to charity AT ALL.
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It's sad when kids die because they don't have doctors or money to pay for medical bills yet some fucking basement dwelling virgins donate 1 million to some fat ass and his video game company
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Hey, don't take issue with Doublefine, take issue with God.
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Double Fine is also seeking $400k in donations to make a class point-and-click adventure game, as well:
http://www.kickstarter.com/projects/66710809/double-fine-adventure
It's well on its way to tripling its funding goal in the first 24 hours online. I guess the game will be scaled to match the final budget?
$1,035,657
PLEDGED OF $400,000 GOAL
So is this the thread for Psychonauts 2, or this Kickstarter thing?
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It's sad when kids die because they don't have doctors or money to pay for medical bills yet some fucking basement dwelling virgins donate 1 million to some fat ass and his video game company
It's not a "donation" if they get a videogame [and other goodies] in return once it's finished. That's called a "preorder."
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It's sad when kids die because they don't have doctors or money to pay for medical bills yet some fucking basement dwelling virgins donate 1 million to some fat ass and his video game company
It's not a "donation" if they get a videogame [and other goodies] in return once it's finished. That's called a "preorder."
yup - and I'd rather preorder with the developer, instead of letting GameStop and the publisher take their cut, first...
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It's sad when kids die because they don't have doctors or money to pay for medical bills yet some fucking basement dwelling virgins donate 1 million to some fat ass and his video game company
It's not a "donation" if they get a videogame [and other goodies] in return once it's finished. That's called a "preorder."
yup - and I'd rather preorder with the developer, instead of letting GameStop and the publisher take their cut, first...
:rock :rock :rock
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Exactly. And this is not like this is first time a dev has let you preorder a game to get money to make the game with, it's just the first time it's been done on the scale. Usually it's just a Paypal button on their website, or you buy into the beta and get the full version when it's finished.
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I'd like to see more companies do this kind of thing, to be honest. Of course, very few will be able to get the kind of money that Notch and Double-Fine did, but this is a great way for developers to cut out the middleman and go directly to gamers to find out what they're willing to buy. If it doesn't meet it's goal, then the game doesn't get made and everyone gets their money back, no big deal.
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I'd like to see more companies do this kind of thing, to be honest. Of course, very few will be able to get the kind of money that Notch and Double-Fine did, but this is a great way for developers to cut out the middleman and go directly to gamers to find out what they're willing to buy. If it doesn't meet it's goal, then the game doesn't get made and everyone gets their money back, no big deal.
Yes. Cave should do this instead of saying "well, if we sell 500 PCBs ($2000-$3000), we'll be able to make another game, so be sure to buy one!"
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Lets get a Kickstarter going for Himuro plinko
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i will gladly donate $1
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I'm actually more interested in the Notch-funded Psychonauts 2 possibility. That could be crazy.
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I'm actually more interested in the Notch-funded Psychonauts 2 possibility. That could be crazy.
same
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I'm actually more interested in the Notch-funded Psychonauts 2 possibility. That could be crazy.
same
ditto
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http://www.neogaf.com/forum/showpost.php?p=35002239&postcount=2488
Ok, I don't like Schafer, nor Double Fine, but I just gave my 15$.
I'm looking at you, Yu Suzuki.
:munch
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http://www.neogaf.com/forum/showpost.php?p=35002239&postcount=2488
Ok, I don't like Schafer, nor Double Fine, but I just gave my 15$.
I'm looking at you, Yu Suzuki.
:munch
Haha, you called it. The soul still burns. (http://i.imgur.com/yFdJa.gif)
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I'm glad that in these harsh economic times, people still have enough disposable income to fund financial failures and boondoggles like Double Fine games.
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"But we all bought a copy, that means it sold well right?"
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I'm glad that in these harsh economic times, people still have enough disposable income to fund financial failures and boondoggles like Double Fine games.
Double-Fine's already pocketed $1.1 million and the game's not even out yet. Doesn't sound like a financial failure to me. :smug
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http://www.neogaf.com/forum/showpost.php?p=35002239&postcount=2488
Ok, I don't like Schafer, nor Double Fine, but I just gave my 15$.
I'm looking at you, Yu Suzuki.
:munch
only $69,999,985 to go!
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Double-Fine kickstarter is at $1.6 million, by the way.
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MAKE IT MAKE ME PSYCHONAUTS 2
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WHERE IS PSYCHONAUTS 2 NEWS
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Psychonauts 2 seems like it would be too costly for Double Fine. They're thriving creatively and staying afloat financially making games with 2 mil budgets, so why disturb that equilibrium?
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Psychonauts 2 seems like it would be too costly for Double Fine. They're thriving creatively and staying afloat financially making games with 2 mil budgets, so why disturb that equilibrium?
Minecraft's Notch wants to put up the money for Psychonauts 2, so I doubt Double-Fine would be hurt too much if it didn't do all that well.
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Schafer said that Psychonauts' budget was 15 mil. If we're looking at something comparable for Psychonauts 2 then it seems unlikely to me that Notch would drum up that much. I mean, the guy is rich but 15 mil is a hell of lot of money for a pet project and would leave a substantial dent in his wallet.
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Uuh I think most people are well aware of what they're getting themselves into and have no illusions about it.
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http://www.giantbomb.com/news/16-million-and-counting/3981/
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Schafer said that Psychonauts' budget was 15 mil. If we're looking at something comparable for Psychonauts 2 then it seems unlikely to me that Notch would drum up that much. I mean, the guy is rich but 15 mil is a hell of lot of money for a pet project and would leave a substantial dent in his wallet.
lol this guy has no idea what he's talking about and needs to STFU imo.
http://kotaku.com/5884958/the-past-and-future-of-psychonauts-2
"I was like, 'I don't think you can make for a million dollars.' The original game was, I think, $13 million, I think you have to match the original game."
"As soon as I mentioned the amount of money he said, 'Yeah, I can do that.'"
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:bow
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asperger blood diamonds
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http://www.giantbomb.com/news/16-million-and-counting/3981/
Good read, thanks.
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I WANT MORE DOGEN
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http://www.kickstarter.com/projects/66710809/double-fine-adventure/posts
http://www.youtube.com/watch?v=TFKwplDBmgg
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Nice. I'm down with the ios version.
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Nice. I'm down with the ios version.
Ditto.
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A Tweeted offer to back a sequel to Tim Schafer's cult favorite Psychonauts was "a semi-joke," said Markus "Notch" Persson, the creator of Minecraft and a guy who's not hard up for cash in light of that game's success. Notch rattled off a host of reasons why we shouldn't get our hopes up, especially the cost of the project.
"The budget for doing a Psychonauts 2 is three times higher than my initial impression, Notch wrote on his personal blog today in a post titled "Hype!" He also assumes (rightly, one thinks) that Schafer's Double Fine studio will be tied up with the Kickstarter project, which has raised $1.8 million in about a week.
"Tim and I haven't spoken much at all other than a couple of emails," Notch wrote. Also "a couple of other parties have mentioned also being interested in investing in it."
In one of those conversations, Schafer told Kotaku that he informed Notch the original Psychonauts budget was $13 million. It released in 2005. "I was like, 'I don't think you can make [it] for a million dollars,'" Schafer says he told Notch. Yet, "as soon as I mentioned the amount of money he said, 'Yeah, I can do that.'"
Evidently that figure moved up to about $40 million. That's not to say Notch hasn't seriously thought about it—he has, to the extent that he would be very specific about his reasons for doing so. "I would not be investing in this as a charity. It would be because I think the game would be profitable," he said. "And naturally, I wouldn't want to have any creative input in the game. It would be purely a high-risk investment in a project I believe in.
"All I know is that IF the numbers work out and IF they still want to do it and IF they don't decide to self fund a sequel by doing more crowd funding (which is honestly what I would've done if I were them), I would be most interested in doing this type of investment," he said.
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Holy shit, I am going to buy Minecraft now.
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Where the hell did fourty million come from all of a sudden?
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Wait did they think Notch's statement about the budget being three times higher than expected means that it's three times higher than the Psychonauts 1 budget? I don't think that's what he meant at all.
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It's entirely possible that the budget would be $40M. At the time Psychonauts was made, $13M was a massive, huge game, a considerable budget for what was supposed to be one of the AAA experiences of its time. In order to scale that same expectation up to this or next generation, $40M is not an unheard of budget for dev alone. Another possibility is considering it $25M for dev, and $15M for marketing, which would also be pretty typical of current financials for current "big" games.
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Double fine should try to sell a Psychonauts cartoon to cartoon network/nick. The formula alone is perfect for the format and would raise awareness. If you're going to try to release a game like this, you need some backing, something that already has an audience.
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Double fine should try to sell a Psychonauts cartoon to cartoon network/nick. The formula alone is perfect for the format and would raise awareness. If you're going to try to release a game like this, you need some backing, something that already has an audience.
I've always said that. Their works has always felt like a mix of Nicktoons with a little bit of Pixar. LucasArts was dumb for not pursing that and everything they do should be cross media to promote itself in that manner.
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Well there WAS the Sam and Max cartoon, which I watched. It got me into Sam and Max: Hit The Road.
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Tim Schafer should do like American McGee and just throw Chinese orphans at the game until it's finished, saves a lot on overhead.
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On the topic of contributor entitlement (they may not even be contributors, come to think of it):
http://toucharcade.com/2012/02/14/double-fine-adventure-ios/
We covered the project because an iOS version seemed like a good possibility. In the original Q&A, Double Fine said Mac and iOS ports are something that it would "love to do" and they were both at "the top of the list for things" if it raised more funds than it asked for. Mission accomplished.
A recent update to that response in the Q&A, however, is decidedly more cautious about the possibility of a Mac or iOS port. "We would love to do both of those things," it says now. "They are at the top of the list for things to do and we're working to determine whether we will be able to offer them."
This is a subtle change, but an important one. An iOS port sure doesn't seem as likely as it once did -- which you know, was probably the point in fiddling with the wording in the first place. A rep told TouchArcade that an announcement should be coming shortly, and the change was just a new way of telling people that Double Fine is looking into iOS and Mac and pricing a port out.
"Games journalist" detects subtle shift in phrasing, suspects BETRAYAL of there preferred platform. Let alone the possibility that games tend to make their way to as many platforms as is feasible, over time, if they're successful enough, this is simply reporting on a non-event, a non-statement.
Oh, wait, right: games journalism.
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To be fair I think that's the nature of a single platform site. In general I think Toucharcade is a very good site and they cover a niche that general purpose sites do a shitty job of covering but yeah if your focus is on a single platform you will probably over-react to things regarding that platform.
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In the original Q&A, Double Fine said Mac and iOS ports are something that it would "love to do" and they were both at "the top of the list for things"
"We would love to do both of those things," it says now. "They are at the top of the list for things to do
So it says the same thing it said before?
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Yeah, like I said, non-news about a non-statement. Or I guess "non-change of statement" would have been more accurate.
And Stoney is right, that they're covering a spot that other "core" gaming sites are not devoting enough attention to, almost mirroring how major publishers ignored the movement while others ate their lunch -- and maybe that makes them more sensitive. They could rename themselves Touchy-arcade.
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http://www.youtube.com/watch?v=re_LWmRJK-g