i'm not sure why this is being made... epic mickey was easily one of the worst wii games i had the chance to finish while not owning a 360... why sequels to bad game keeps happening? :fbm
Spector claimed 700 people were working on it
Spector claimed 700 people were working on it
lol what the hell?
Time to set up a Kickstarter!
So, I'm right there, I'm trying to figure out what the future holds, I'm trying to figure out how do I continue to make the kinds of relatively deep, player driven experiences that I want to do, not just on the console, but on mobile phones, etc. You ask how do I feel about iOS: I mean, if the opportunity were to present itself, if I ever left Disney, not that I'm planning on doing that - we have over 700 people around the world working on our new game now. But I would love to do a game with four guys. And the iOS, or mobile platforms are the place where you can actually do that again. So, I have a strong interest in mobile games, and I would love to try that. I think a lot about "how do I bring that idea that playstyle matters and choice and consequence gaming, character-driven story stuff, to that little iPhone or the little Android device?" No one has really done that, and so for me personally, I'm looking at that as an opportunity and hoping I get a chance to do it.
Spector claimed 700 people were working on it
lol what the hell?
Time to set up a Kickstarter!
I hope he's just talking about the entire publishing arm. Like marketing people, business people, testers, Disney reps, etc/QuoteSo, I'm right there, I'm trying to figure out what the future holds, I'm trying to figure out how do I continue to make the kinds of relatively deep, player driven experiences that I want to do, not just on the console, but on mobile phones, etc. You ask how do I feel about iOS: I mean, if the opportunity were to present itself, if I ever left Disney, not that I'm planning on doing that - we have over 700 people around the world working on our new game now. But I would love to do a game with four guys. And the iOS, or mobile platforms are the place where you can actually do that again. So, I have a strong interest in mobile games, and I would love to try that. I think a lot about "how do I bring that idea that playstyle matters and choice and consequence gaming, character-driven story stuff, to that little iPhone or the little Android device?" No one has really done that, and so for me personally, I'm looking at that as an opportunity and hoping I get a chance to do it.
http://www.gamesindustry.biz/articles/2012-03-16-warren-spector-a-lifetime-of-achievements
yeah, first game sold insanely well considering what it was. there was no question there would be a sequel.
So, at the onset of the game, Spector says, the team “set up the silliest choice you could possibly have, which is you can either get a treasure, making you richer and more powerful, or you can free a trapped Gremlin. And you can’t have both, which one do you want?”
What Spector should have known is that at one point, a tester would figure out a way to get the treasure and save the Gremlin. Spector’s carefully planned tool to teach players that they would have to give up some things was found to have a hole in it, and the gamemaker could not have been happier.
“For almost any other developer, that’s a bug. For me, it’s a celebration,” he said.
"I love the co-op and next-gen stuff, but for me, when a character breaks into song, which they do on a regular basis in this game, it's magic."
3DS game might actually be good. It's being done by the people who did Henry Hatsworth and Monster Tale.
http://www.escapistmagazine.com/news/view/116448-Epic-Mickey-2-is-a-MusicalMade me lol softly.Quote"I love the co-op and next-gen stuff, but for me, when a character breaks into song, which they do on a regular basis in this game, it's magic."
that won't be annoying at all
Power of Illusion is being put together by DreamRift, the studio behind 2011's Monster Tale for the Nintendo DS. The game, which is its own side-scrolling, platforming title (instead of a mere port of The Power of Two), is a follow-up to Epic Mickey, but more interestingly, it's also a follow-up to Castle of Illusion Starring Mickey Mouse, a 1990 game for the Sega Genesis!
Power of Illusion will make heavy use of the Nintendo 3DS's stylus. By tapping the item icons exist in every level, you'll be able to "paint" (trace) those items into existence, including cliffs, cannons, and floating platforms. The more precisely you trace, the better for Mickey. A flawlessly-painted canon will only damage Mickey's enemies, for instance, but if you mess up the painting, the canon will be a danger to everyone in the area.
Sometimes you'll need to erase objects, which is done by spreading thinner. Again, the stylus comes into play here.
The hand-drawn sprites in Power of Illusion are extremely compelling, and, thanks to scrolling parallax backgrounds (a heavily-used graphic technique in the days of 16-bit gaming), reportedly look great in sterescopic 3D. Even better, every level in the game is based on an animated Disney adventure, from "Sleeping Beauty" to "Tangled" and lots in between.
As a final declaration of oldschool love, every character that Mickey saves in Power of Illusion will take up residence in the fortress that Mickey uses as his home base, a confirmed nod to the esteemed Suikoden RPG series. Sometimes you find references in the unlikeliest of places, but that's part of what makes video games fun. Right?
There's no release date set for Power of Illusion (Fall 2012 is a general target), but expect lots more information on this game as the weeks march on like Mouseketeers.
:bow Definitive version. :bow2
Are there different versions?
Holy major childhood flashback, Batman!
Holy major childhood flashback, Batman!
Holy major childhood flashback, Batman!
It's hard for me to imagine a time when you owned a Sega system.