THE BORE

General => Video Game Bored => Topic started by: Momo on March 22, 2012, 12:34:20 PM

Title: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 12:34:20 PM
http://fanfest.eveonline.com/en/stream/free

Dust514 Keynote starts in about 25 mins


Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 12:58:43 PM
CCP Games ‏ @dust514

There will be a 30 minute delay on the #dustkeynote. Thank you for your patience. It will be worth it. #dust514


:-\
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 01:37:46 PM
TECHNICAL DIFFICULTY BULLSHIT START ALREADY

Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 01:42:22 PM
WITCH STOP TALKING

(http://i.imgur.com/ejfYF.png)
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:01:09 PM
CCP_CmdrWang ‏ @CCP_CmdrWang

We are letting people into the keynote room now, should start in about 10 min after people settle in. #dust514

Maximum trolling
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Corporal on March 22, 2012, 02:04:32 PM
Meh, too lazy to ditch the iPad and turn on my PC to watch Flash video.

Any liveblogs or other alternatives?
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:08:46 PM
This is all I know of really, I'll post as things happen
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:09:39 PM
IT STARTS
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:11:58 PM

cosplayer dressed as Dust514 infantry hands over gun to CCP CEO
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:15:18 PM
playing a teaser trailer, believe this has been shown before
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:18:47 PM
Live demo
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:19:17 PM
they are on a station, two screens next to each other
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:20:03 PM
looks very csi lol dna spinning in the background /inventory screen
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:21:14 PM
Checking previous jobs, clones left

searching for battles, you can find by starmap (same as in eve) or get invited by a friend
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:22:22 PM
inventory seems to be selectable in some form of wheel setup
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:24:29 PM
You can bring down vehicles anywhere on the field. Soldiers just dropped in dropship
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:24:51 PM
Guns sound really nice
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:26:10 PM
Dropships just dropped some heavy tanks. Showing a real time 3D activity map - sees activity on the map. Showing their mobile command center
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:27:39 PM
vehicles can toggle between first and third person views

each planet will have their own attributes, no two are alike
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: cool breeze on March 22, 2012, 02:27:59 PM
is this still inexplicably a PS3 exclusive?

Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:29:19 PM
Armor seems to influence your moving speed
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:30:38 PM
is this still inexplicably a PS3 exclusive?


For now, but CCP hasnt given any solid answers when asking about a PC client. They basically have implied "we'll see how it goes"
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:31:32 PM
ADS is present but doesnt look useful since they seem to be mostly engaging in long range battles
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Corporal on March 22, 2012, 02:32:19 PM
Thanks for enabling my laziness.
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:32:41 PM
Orbital bombardment Holy shit. They called in a strike from space
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:34:13 PM
Strike was sad and fail loool

Well now they painted a target and BOOOOOM success
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:35:18 PM
the orbital strike looks a lot like the ranger ability heavenly strike in PSO
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:37:06 PM
machinegun sounds a lot like the minigun from unreal
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:37:56 PM
Demo done - power point troll slides again
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:42:43 PM
(http://i.imgur.com/CaiUU.png)
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Corporal on March 22, 2012, 02:50:00 PM
Momo, you are a blessing to couch potatoes everywhere.  :heartbeat
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 02:54:28 PM
lol it's sad that I alone posted here more than GAF in it's entirety. :lol
Title: Re: Eveonline Fanfest [Dust514 Keynote Today]
Post by: Momo on March 22, 2012, 03:03:00 PM
Quote
DUST 514 Keynote just ended and here is the rundown of it! What we found out new from it and what you can expect later to come:
 
 
 
  • There is Merc Quarter similar to EVE Captain's Cquarters where everything is
  • Character sheet displaying everything about your character just like in EVE
  • Skill system is very similar to EVE - training and passive skilling and active during battles skilling
  • Battle finder is easy way to jump into the game - devs joined the battle that was already set up
  • You can be invited to a battle by a friend as well or by corporation members
  • There is lobby before a match where people that will prepare and talk together before actual battle
  • Dropsuit fitting is available also in lobby, and also you can set your fits there as well for your vehicles
  • Market is available also there where you can instanatly purchase things
  • Spawning is "random drop" on a map at first
  • GAME IS NOT AT ALL PAY TO WIN
  • RDV's are dropping the actual vehicles and vehicles never spawn out of nowhere
  • There is real-time 3D overview map that you can view
  • Goal in this matchup was to destroy MCC and other team is to dock MCC to outpost while other team defends
  • You an switch from first and third person view in a vehicle
  • Objectives are split into parts where you can hack parts of the map - defense relays etc
  • Nanorays are deployable healing spots where you can replenish your health (shield and structure)
  • You can switch your fit on the fly - at a supply post that you hack and use for switch
  • You have to hack enemy vehicles to use them and not just jump in
  • There are launch codes for orbital bombardment that you have to have
  • EVE players can paint the target on the DUST map for orbital bombardment and send it away
  • EVE player has to be on correct side of the planet and aim for it always
  • Players have to destroy anti-MCC cannons before getting in the installation with MCC itself
  • Rewards are given away to players after the match as well
  • Maps are generate on the fly but more about that on "Seeding the universe" panel tomorrow!

http://www.dust514.org/home/item/dust-514-keynote-what-we-learned