THE BORE
General => Video Game Bored => Topic started by: Stoney Mason on April 05, 2012, 11:28:56 AM
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http://www.youtube.com/watch?v=ZajzuvLAL7w
http://www.youtube.com/watch?v=PZ-joscmvyw
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Looks pretty neat, like a fancied up Flashback with zombies. I'll bite when it comes out.
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Didn't think I had it in me to anticipate yet another zombie game, but that looks pretty goddamn cool.
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neato
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Looks pretty cool.
Loving the whole look.
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http://www.youtube.com/watch?v=00Y7omWWSFU
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This tomorrow?
Yep.
Be warned though that some people say its really short. Not a deal breaker for me but I know things like that bother other people.
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Where does "buggy as shit" fall under?
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Where does "buggy as shit" fall under?
Probably under same as every game released nowadays.
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Same as every disgusting non Japanese game you mean.
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looks pretty good, I enjoy these types of games
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babby achievements too, will pick this up for the easy 400. The new XBLA achievement cap is the best thing that has happened in years. The previous being me getting my ass licked
http://www.xbox360achievements.org/game/deadlight/achievements/
you've got real nut busters here like "open a door", "pick up an item", and "reload your gun". Woof
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bought it and playing now, game is straight poop. Purchase at your your own ass risk
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Played for about 30 minutes. It's.... Okay.
It's no Limbo or Shadow Complex. It doesn't have the polish or clever design of those two. Probably a stretch at 15 bucks. Feels like something that should cost 10. It looks nice and animates well but on my limited playtime so far I'm gonna say its not a must buy.
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Thanks for being guinea pigs guys. I'll wait for a sale.
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I'm glad to read these impressions here; I won't bother with this, and wait for the next Shadow Complex sale.
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Techically it's impressive. It's just a very average game. The action nor the puzzles are good enough to elevate it to where it needs to be.
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yeah the graphics and sound are very very good, I just didn't have much fun playing it. I did get 10 achievements without actually doing very much so that was pretty cool lol
I dunno, I had had a few beers so that probably didn't help. Will give it another shot today.
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From the GB quicklook it looks like yer average 2D puzzle adventure game (read, boring). The theme doesn't really excite me so uh, pass.
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after playing some more, yeah this is a textbook "middle of the road" game. Absolutely nothing remarkable about it (except for the graphics and ambient sound design).
Definitely not worth 1200MSP, would probably be worth getting if its ever on sale for half price
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the ending :rofl
Fuck this game. Begrudgingly going through and getting all the collectibles now. Game keeps hard freezing too. One of these days I'm going to stop being such an achievement whore.
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I hated the demo. The in-game level graphics look great, but that's about the end of nice things I have to say about it.
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the ending :rofl
Fuck this game. Begrudgingly going through and getting all the collectibles now. Game keeps hard freezing too. One of these days I'm going to stop being such an achievement whore.
I asked the Magic Eightball here:
http://8ball.tridelphia.net
Its reply was "Very doubtful."
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Game can go burn in hell. I was in the middle if the second act, helicopter section and the game just crapped out after my first death. Just keep replaying the scene minus the helicopter and you end up going into some purgatory where you keep running of a cliff into an endless death fall.
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yeah it's really buggy. I kind of wish I didn't impulse buy the game now, but hey sometimes bad decisions happen.
It is interesting coming off Spelunky which is like the benchmark of perfect game design, to this, which is messy and uninspired as fuck, yet required 50 times the staff to create.
Oh, and the writing credits for this game mentioned 3 people... they needed 3 people to come up with the story for this game. It's amazing what 3 chimps can accomplish if you put them in front of a computer!
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This is free on Xbox Live's Games with Gold promotion right now.
In all honesty, it's a cute break from GTA V and GTA Online... and it /is/ pretty. Very pretty, and I'm a sucker for 2.5D! But this is pretty average, with questionable visual language for some of the traversal bits.
Story: As Sceneman pointed out, the writing is ABYSMAL. It is just short of being so-bad-it's-good, which is all the more sad, because it could have been just a shade more self-mocking. Actually, if they'd taken it even further and broken the 4th wall, it would have been even better for a 2.5D game! The inclusion of playable, '80s-era LCD games leads me to think that this was supposed to be a self-aware game with an intentionally ham-fisted story, but it lacks some punch.
Art: Another interesting choice are the comic-book style loading screens and story cinematics. The loading screens look like they might have been drawn by comic god Darwyn Cooke, but the animatic-style movies stray from that style into a shaggier, muddled look. It would be less of a problem to have two different illustration styles, except that neither one has ANY tie to the game's own illustration style. It's just odd to me that in this modern age, where making games look good seems to be the least difficult production problem to solve, that this inconsistency is present.
Gameplay: This feels pretty bog-standard, so far. I mean, I'm not seeing anything tricky in the problem solving area yet; the biggest issue is the control-scheme. Mainly, it's hard to deal with standing vertical jumps, for which the attach area appears laughably small. Doing jumping jacks while zombie hordes are clawing at you is the opposite of fun.
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OK, I've cleared Rat's Maze and Big Bird (Helicopter) and am up to the final act. Rat's Maze manages to make the writing even less coherent, as you're being cheered on by the guy who built the deathtraps, and he's relying on you to make it out and do him a favor, but he never tells you, "Oh, by the way, I did a whole Indy-Jones thing in the next room: spinning-saw blades on tracks, high and low, different directions. You might want to look out for that." No, he won't warn Wayne because that would ruin the gameplay!
I've sworn more at this game today than at most other games in the past year. Control scheme and player metrics are frequently at odds, and I'm discovering a propensity for inconsistent visual language where clues are concerned. Most of the gameplay is so painfully ludologically obvious that when it tries to do something subtle, it's ridiculously difficult to suss out what the designer actually intends.
In addition to bad overheat hit detection on upward jumps, the controls for standing long jumps has caused a number of unexpected leaps to death. Wheeeee! I'm flying! The game is a big fan of Do It Again, Stupid-style gameplay, where my rugged survivor has been killed ignominiously so many times that his death no longer has meaning for me save frustration.
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"a Rat follows his own path"
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Maybe you just suck.
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Maybe you just suck.
That's a distinct possibility.
There's also the possibility that this particular puppy just doesn't like having his nose slapped with every mistake, with no way of determining beforehand what's a mistake, and what's not. DIAS gameplay just isn't for me.
I'm going to finish it, but I'm not going to waste time with 400/400 gamerscore.
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The writing. The writing in this game... it continues to suck. I feel bad for the in-game art director on this game, who made a gorgeous, immersive world to crawl around in, only to have mediocre voice actors and incredibly poor writing limit the player's emotional depth.
I rescued Ray. A feeble attempt at a callback was made with, "On a day like this I could believe in God," and then re-using it with another character nearly immediately. However, right after it's used the first time, I died, so there was enough irony already, and then the next time it's used by an NPC, and they're not long for the earth either. IRONY. Spoiler alert: THIS IS NOT AN NPC COMPANION GAME.
I'm gonna finish and flush this turd.
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It's only 3 hour long, how much longer is it gonna take you to beat this game, breh?
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Nailed it. Maybe he needs more inflatable mallets to avoid and stars to collect.
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It's only 3 hour long, how much longer is it gonna take you to beat this game, breh?
:'(
It ALWAYS takes me longer to beat a game than the times you guys post. "8 hour game" will take me at least 16. "20 hour game" will take me 30~40. Not sure why; it's not just dying repeatedly -- pretty sure I dawdle around the scenery a lot compared to most gamers.
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I'm the same way. :'(
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I'm the opposite. I don't even try to rush and I typically cut under the average play time for games :smug
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Dont listen to them, Raban. I'm sure they'll give us some lame excuse like "well I've got responsibilities"
Evolution doesn't lie. We are the next era.
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Plus you have increased manual dexterity from all that wanking.
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Dont listen to them, Raban. I'm sure they'll give us some lame excuse like "well I've got responsibilities"
Evolution doesn't lie. We are the next era.
:lol
Nah, the truth is that I just like to explore as much as I can and do everything possible in an area before moving on.
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Dont listen to them, Raban. I'm sure they'll give us some lame excuse like "well I've got responsibilities"
Evolution doesn't lie. We are the next era.
:lol
Nah, the truth is that I just like to explore as much as I can and do everything possible in an area before moving on.
Yeah; same here.
When I finished Bioshock, I only had one missing radio recorder thingie. Oddly, I thought there's just that one place I rushed through... and sure enough, there it was.
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That doesnt really apply to Deadlight. You explore two ways - left, or right
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That's not true, there's also "down," a.k.a. "fall to death."
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Oh, heh, I wouldnt know about that. Sorry.
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Finished this yesterday, and played through more completion stuff today. The Chapters menu makes it super simple to see which areas are not yet complete. The only downside is that it doesn't save after a collectible is found, so my predilection for falling to death makes this take a bit longer than I'd thought.
Hating it less right now, surprisingly.
Still looking forward to deleting it.
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Deadlight is rinsed, washed, and deleted from everything on my 360. 100% completed, thanks to the per-chapter statistics, which was a kindness from the development team.
Oddly enough, I'm excited for their next game, Rime.
There's an alternate ending for finishing the game on Nightmare difficulty, but fuck that:
https://www.youtube.com/watch?v=zd03Xt__jQk
Interesting that the harder-to-obtain ending is more bleak than the actual ending.
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Nightmare is only on PC version, afaik. You would never get this ending on console.
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Deadlight is rinsed, washed, and deleted from everything on my 360. 100% completed, thanks to the per-chapter statistics, which was a kindness from the development team.
Oddly enough, I'm excited for their next game, Rime.
There's an alternate ending for finishing the game on Nightmare difficulty, but fuck that:
https://www.youtube.com/watch?v=zd03Xt__jQk
Interesting that the harder-to-obtain ending is more bleak than the actual ending.
yeah, generaly the harder to obtain ending is less bleak:
http://www.youtube.com/watch?v=GUDcSeUvkOw