There are more flaws in SSBB than just the final destination situation. And that vid neglects to point out htere is still plenty of fun to be had without all those things.
Melee was awesome, and Brawl sucks. Don't know if they're "real fighting games", also don't care.
My mascot fighter is legit and your mascot fighter is for scrubs!
Items and stage hazards are Smash Bros cool contribution to fighting games. The removal of them is just lame. Learning to deal with random variables is a skill in itself.
Somebody speaks the truth here. Smash Brothers isn't a fighting game. Period. End of discussion.Items and stage hazards are Smash Bros cool contribution to fighting games. The removal of them is just lame. Learning to deal with random variables is a skill in itself.
:rofl
The Smash games are basically all party games. To say that Melee is less worse than Brawl is to say nothing at all. Grow up, you pussies.
pretending a fighting game isn't a fighting game to protect the sanctity of a genre description of fucking video games
wipeout isn't a racing game, the stupid cars don't even have tires
Jesus, ferrariman is my wingman on this. brb, gotta hang myself.
-Almost all of the randomness in Smash Bros. can be turned off
-Several levels are little more than flat planes
-1v1 matches are possible
-Items can be turned off
-magoose is duuuuuuuuuuuuuuuuuuuuumb but we already knew that
-Almost all of the randomness in Smash Bros. can be turned off
-Several levels are little more than flat planes
-1v1 matches are possible
-Items can be turned off
-magoose is duuuuuuuuuuuuuuuuuuuuumb but we already knew that
well gee then i guess that if i play by following turns and the like,smash bros is an rpg
this thread was worth it just to see a team-up between triumph, ferrariman, momo, and magoose. they look cute together.
this thread was worth it just to see a team-up between triumph, ferrariman, momo, and magoose. they look cute together.
I say triple leper the whole lot and then nuke them from orbit, only way to be sure.
this thread was worth it just to see a team-up between triumph, ferrariman, momo, and magoose. they look cute together.
How about... Smash is the Nintendo version of a fighting game? Does that make everyone happy?
this thread was worth it just to see a team-up between triumph, ferrariman, momo, and magoose. they look cute together.:lol
This has always been an incredibly-distinguished mentally-challenged "debate." Smash is a "party fighter" if you want to give it a sub-classification, but yeah...it's a fighting game. One with random elements thrown in, sure, but still a fighting game. This is like someone in 1993 saying that Virtua Fighter isn't a fighting game because it doesn't play like Street Fighter.
Nintendo made a different kind of fighting game. End of discussion.
This has always been an incredibly-distinguished mentally-challenged "debate." Smash is a "party fighter" if you want to give it a sub-classification, but yeah...it's a fighting game. One with random elements thrown in, sure, but still a fighting game. This is like someone in 1993 saying that Virtua Fighter isn't a fighting game because it doesn't play like Street Fighter.
Nintendo made a different kind of fighting game. End of discussion.
saying that is a party fighter means that a game has element from both genre,so what's wrong if i say "i think the party element are more relevant than the fighting element,therefore it's a party game" that was the argument i was trying to make with all these rule before someone went "nuh-uh,what about games with ring outs?"
This has always been an incredibly-distinguished mentally-challenged "debate." Smash is a "party fighter" if you want to give it a sub-classification, but yeah...it's a fighting game. One with random elements thrown in, sure, but still a fighting game. This is like someone in 1993 saying that Virtua Fighter isn't a fighting game because it doesn't play like Street Fighter.
Nintendo made a different kind of fighting game. End of discussion.
saying that is a party fighter means that a game has element from both genre,so what's wrong if i say "i think the party element are more relevant than the fighting element,therefore it's a party game" that was the argument i was trying to make with all these rule before someone went "nuh-uh,what about games with ring outs?"
do they play virtual on at these fighting tournaments?
do they play virtual on at these fighting tournaments?
I consider Virtual On a fighting game. It's a very different sort of fighting game, but it's definitely a fighting game in my eyes.
This has always been an incredibly-distinguished mentally-challenged "debate." Smash is a "party fighter" if you want to give it a sub-classification, but yeah...it's a fighting game. One with random elements thrown in, sure, but still a fighting game. This is like someone in 1993 saying that Virtua Fighter isn't a fighting game because it doesn't play like Street Fighter.
Nintendo made a different kind of fighting game. End of discussion.
saying that is a party fighter means that a game has element from both genre,so what's wrong if i say "i think the party element are more relevant than the fighting element,therefore it's a party game" that was the argument i was trying to make with all these rule before someone went "nuh-uh,what about games with ring outs?"
How can you even say the party elements outweigh the fighting ones? The fighting game is its core. That's why it's a "party fighter" and not a "fighty partyer." Like Rumbler said you can turn all the party stuff off, you can't say the same for the fighting stuff. Even in SSE the focus is on fighting.
so i take it power stone and battle arena toshinden aren't fighters either?
how about Marvel vs Capcom, then? Triple jumps, characters flying through the air like pinballs, multiple fighters at the same time...?
just to reinforce that "randomness is more important in smash than punching" think what they added in brawl,they added a special move that's given to a random player at a random time,if the point of the game was fighting why not make the special move based on how much you punch people?
"Randomness" doesn't amount to anything in a fighting game beyond a discussion concerning "fairness" and competitive worth. I'm making a real attempt to not read the millionth manifestation of this stupid topic, but I'm not sure why that's even part of the argument.
To wit, even Street Fighter 2 contains significant elements of randomness: http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo#Randomness
- The amount of damage done by a move (This can be extreme)
- The amount of dizzy damage done by a move
- The charge times for special/super moves (Can vary up to 3 frames)
- Ryu's [cr.Short->cr.Short xx super] simply won't combo half the time, even when timed perfectly.
- Gief's standing 720 (He'll just jump half the time, even when timed perfectly)
- Who gets the throw when both players input the command on the same frame
- Getting a normal move when attempting a wake-up throw against a meaty attack
- Inputs windows for special moves and super attacks.
Also why would Oscar leave? It hasn't taken me long to figure out Momo has stupid fuckin opinionsUhm yeah. sorry I can't live up to your (high) standards?
Hard to say. Magoose may have been Poe'ing the shit out of me, I suppose. But I don't think he was.
We're all fucking nerds. I don't even see how a non-nerd would have gotten to the Bore. It's just that some of us nerds are trolly nerds, some of us are idiot nerds, and some of us are angry nerds.
magoose is worse than shit. it's diarrhea.
Just ignore him Oscar.
smash brothers isn't a fighting game in the same way that count chocula isn't a breakfast cereal.
meaning that it's something for children and fatties.
The vehicle combat genre is a bit stranger for me. Let's look at Twisted Metal, not a racing game, not a fighting game. It's sort of an arena based vehicle mayhem game, there arent enough of these to make it it's own genre really, hence why I put it with party games since it is most similar to that particular genre, although it's not a very comfy fit.
I liked Final Bout though. I'm afraid if I replay that I might die.
Back in the old days (pre-2004 reprint) Final Bout cost a lot of money so I had to play a bootleg version on my friend's PS1.
It's funny how Final Bout evolved into Budokai while The Legend turned into Spike's janky games.
Back in the old days (pre-2004 reprint) Final Bout cost a lot of money so I had to play a bootleg version on my friend's PS1.
It's funny how Final Bout evolved into Budokai while The Legend turned into Spike's janky games.
Back in the old days (pre-2004 reprint) Final Bout cost a lot of money so I had to play a bootleg version on my friend's PS1.
It's funny how Final Bout evolved into Budokai while The Legend turned into Spike's janky games.
How did you guys play it? i played imports by disc swapping which was such a fucking hassle
I'm thinking Spike shitting out some horrible games this generation is warping my opinion on their older games. I had fun with Tenkaichi Tag Team, but that's basically the only Spike DBZ game I can say that about in recent times.
Somehow Ultimate Tenkaichi shipped 700k, so I imagine we're not done seeing Spike after DBZ for Kinect...