THE BORE
General => Video Game Bored => Topic started by: Borys on May 17, 2012, 09:14:47 AM
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correct me if I'm wrong, but isn't one of the limitations with UE3 creating large (open world) environments? is there anything about correcting that for UE4?
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Next-gen Dark Souls! :omg
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correct me if I'm wrong, but isn't one of the limitations with UE3 creating large (open world) environments? is there anything about correcting that for UE4?
If i recall correctly, it's a similar problem to the source engine in that it streams levels real shit. I havent heard anything about them "fixing" the engine for open worlds
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UE3 games generally hide the loading better than Source. Don't know if that's engine or developers. Portal 2 loads were awkwardly placed.
Then the twist: Willard reveals that both the cinematic scene and the following tech demo haven’t been running off a game file but in real time from within UE4′s game editor. It’s like finding out that the actors on TV are actually tiny people living inside your set. It also helps him show that changes can be made to the game’s design and code, recompiled and executed nearly instantly—a technical feat that has been simply unheard-of in game development. And just like that, the silence in the room becomes reverent. The videogame industry has changed.
Looks kinda meh to be honest but sounds impressive on paper.
I think cryengine...4 (?, or 3, whatever the latest one is) does something similar. Unity too.
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Maybe I have to see it in action, but to me this really looks like "diminishing returns". Doesn't look nearly as great as the jump from UE2->3 was.
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Maybe I have to see it in action, but to me this really looks like "diminishing returns". Doesn't look nearly as great as the jump from UE2->3 was.
Yeah. I feel pretty underwhelmed
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Looks worse than UE3, wtf
Those are some low ass textures everywhere. Probably just bad screens/compression/looks better in motion.
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Any bets if this will be possible on the Wii U?
You are joking right
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UE3 games generally hide the loading better than Source. Don't know if that's engine or developers. Portal 2 loads were awkwardly placed.
Then the twist: Willard reveals that both the cinematic scene and the following tech demo haven’t been running off a game file but in real time from within UE4′s game editor. It’s like finding out that the actors on TV are actually tiny people living inside your set. It also helps him show that changes can be made to the game’s design and code, recompiled and executed nearly instantly—a technical feat that has been simply unheard-of in game development. And just like that, the silence in the room becomes reverent. The videogame industry has changed.
Looks kinda meh to be honest but sounds impressive on paper.
I think cryengine...4 (?, or 3, whatever the latest one is) does something similar. Unity too.
UE3 has streaming locked down if you plan your game around it. You can run through a game beginning to end without seeing a single load screen if you do it right (Gears does this especially well).
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My opinion on this:
http://www.youtube.com/watch?v=_O1hM-k3aUY
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*shrug*
Looks pretty damn good to me.
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It's hard to judge from screen shots. I think this shot is going to look nuts in motion:
(http://i.minus.com/iYGouzfRXwJ1G.jpeg)
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Any bets if this will be possible on the Wii U?
You are joking right
Well it doesn't look like something that is not achievable on PCs now... Wii U should be 10-20% more powerful than PS360 so maybe it will get some UE3.45 games.
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Any bets if this will be possible on the Wii U?
You are joking right
Well it doesn't look like something that is not achievable on PCs now... Wii U should be 10-20% more powerful than PS360 so maybe it will get some UE4 games.
It might be possible, but it's not going to look any where near as good as the PS4/720 versions. The iPhone can run UE3. Basically engine compatibility has more to do with feature set than raw power. Wii never got UE3 because it lacked the modern architecture. So Wii U could probably run UE4 if Epic and Nintendo wanted it to happen., but again it would look no where near as good. That's what ntards hope anyway.
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MEH
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Any bets if this will be possible on the Wii U?
You are joking right
Well it doesn't look like something that is not achievable on PCs now... Wii U should be 10-20% more powerful than PS360 so maybe it will get some UE4 games.
UE4 is being engineered for the next round of consoles. Wii U is from the last round. The way it's engineered, it will not run on Wii U. There's just no way.
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Yet it's looking like next-gen consoles are just going to be this gen consoles with a little more horsepower :\
http://www.eurogamer.net/articles/2012-05-17-epic-unveils-unreal-engine-4-with-stunning-in-game-screens
Epic is actively lobbying for more powerful specs for PS4/X720
:(
If we get another 8-10 year cycle on PS3.5 hardware...ffffuuu
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The horsepower bump they'll have is still going to be significant despite diminishing returns on overall art. Xenos and RSX (and WiiU) are freaking ancient tech!
"We’re aiming very high, and the intended platforms this is aimed at haven’t even been announced." <-- Sweeney
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The horsepower bump they'll have is still going to be significant despite diminishing returns on overall art. Xenos and RSX (and WiiU) are freaking ancient tech!
"We’re aiming very high, and the intended platforms this is aimed at haven’t even been announced." <-- Sweeney
yeah, supposedly the demo was running on a single nvidia gtx680. a while ago Epic said the Good Samaritan could run on a single kepler card (and before it was three 580s), so that's on the same level.
I doubt the next gen consoles will be anywhere near a gtx680 in power. If that's what Epic wants, I don't think Sony or Microsoft will comply. I may be wrong but the 680 is the most powerful single card available (I don't follow ATI much).
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(http://www.abload.de/img/ue4_03pyifknvipn.jpeg)
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Particles!
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Doom_Bringer has to be sporting an heroic tent
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Hi Ruzbeh :heartbeat
Not impressed by this engine so far tbh. There's some low-res texturing going on. That's unacceptable.
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Looks like an arcade game.
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This has to be something thats not apparent unless you see it in motion right? Woulda been better to showcase something other than a craggy demon thing.
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Microstuttering as a problem has be gone a long ass time. It was really only an issue with the 8800s & 9800s. From 280 GTX onwards, SLI was smooth 99% of the time.
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still looks kinda meh. the real question is how will games shit out by the publishers like EA that aren't graphical tour de forces along the likes of only Sonys putting out will look like.
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(http://i.minus.com/ibgcMAbm3dSITW.gif)
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Where's dark10x? I miss him.
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Love me some globally illuminated particles.
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pretty sick
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http://www.youtube.com/watch?v=OZmRt8gCsC0
http://www.youtube.com/watch?v=MOvfn1p92_8
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GIVE ME MOAR
I DEMAND YOUTUBINESS IN MY FACESSS
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Damn, wasn't impressed by the inital pics, but dat demo :o Smoke and Light effects are off the chain.
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Why does his armor looks like it's covered in Vaseline?
:piss Next gen :piss2
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I don't see a huge jump in regards to overall geometry/modeling (diminishing returns IMO) but the lighting, physics, fluid, and particle stuff is off the fucking chain. Nutty looking.
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DAT DYNAMICALLY LIT PARTICLES :o
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Sounds like Crysis.
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Ocarina of time doesn't look better than anything.
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Waiting for dark10x to post pics of Uncharted and argue that it is technically more accomplished than UE4!
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Say it is The Witcher, bitch, say it.
It's The Witcher 2.
Fuck, fuck, fuck, fuck anyone who says that game looks good. FUCK THEM.
Fuck You it looks good!
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Say it is The Witcher, bitch, say it.
It's The Witcher 2.
Fuck, fuck, fuck, fuck anyone who says that game looks good. FUCK THEM.
Fucking ntards.
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What about the art in TW2 do you dislike, exactly? I'm curious.
IMO for what it's trying to do (hard fantasy), TW2 nails it better than any other games I've seen.
Also: comparing TF2 and WoW to TW2 is kinda dumb. You may enjoy cartoony styles over realistic styles but they can't be put together side by side.
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Once you turn the bloom off I thought The Witcher 2 was a really good looking game. I felt it had better art direction than most other fantasy WRPGs.
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I'm a PC tard, motherfucker.
Come at me bro.
Team Fortress 2 looks better than The Witcher 2. Max Payne 3 looks better than The Witcher 2. World of fucking Warcraft looks better than The Witcher 2.
Fuck the gaming industry dumbfucks that think you can get away with shitty art as long as the engine is technically advanced.
Fuckity fuck fuck fuck fuck.
I rest my case.
Also: comparing TF2 and WoW to TW2 is kinda dumb. You may enjoy cartoony styles over realistic styles but they can't be put together side by side.
I'm not comparing. TF2 doesn't hurt my eyes, TW2 does. TF2 is better.
It doesn't help that I think Geralt is one of the ugliest motherfucking protagonists I have ever seen in a game. :lol
Shit opinion, is shit!