THE BORE
General => Video Game Bored => Topic started by: Borys on May 30, 2012, 07:52:06 AM
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poor, would have preferred the following bullet points
- more horror
- less shooting at crappy enemies
- more crazy Isaac, as long as it was self referentially hilarious.
The franchise started off well, with room for improvement in the environment variety/enemy variety areas. It was a sci fi copy pasta of RE4, and for all it's ambitions it worked well.
The sequel introduced a more interesting locale and more graphical polish. That was IT. Storytelling was a downgrade to sub-straight to DVD movie level. I cannot believe a high definition video game with years of direction actually had that level of story presentation. It was so phoned in, the crazy dude, chick talking to you on the radio through the whole game. The first game did that but it wasn't so cliche in 2008. I have been playing games for a long time and I know how to suspend my disbelief, but Dead Space 2 was literally an insult to my intelligence. It wasn't even so bad it was good (like Alone in the Dark 2009). This game actually made me mad. Anyway shooting shit was fun and thanks for the easy gamerscore
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I loved Dead Space 1 & 2. Thought both were absolutely great. I don't like the sound of some of those changes but I'll give them the benefit of the doubt until I actually play it as I feel like they've earned it.
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It's funny how Lost Planet 3 is pitched as Dead Space in a snowy place. Now Dead Space 3 is Dead Space in a snowy place. It opens a space in the market for Dead Space in Space.
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The problem for me is that I thought Dead Space 1 and 2 had the perfect combination of horror theme and action. The combat isn't actually amazing and is fairly average but it does enough to break up the slow beats and provide the tension you need.
For one if they up the amount of combat content then they radically have to improve the actual combat game mechanics and enemy variety. Which is much harder then it seems. Resident Evil 5 wasn't able to do it properly for example imo. The other problem is them simply trying to over-reach to an audience that isn't interested in what they are doing. Dead Space is probably as big as its ever going to get as a franchise. Making it more combat-centric to try to reach an audience that probably won't buy it anyway is what got them in trouble with Dragon Age 2.
Mass Effect was able to make the transition more smoothly because superficially it always did look like a typical third person action shooter. It was easier to make reality meet expectations there.
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I already thought Dead Space 1 was too much about the shootin putin
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Co-op shooter? How well did that work in Biohazard?
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worked out great, goty
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Dead Space 2 is probably my favorite western TPS this gen, but this looks lame. No interest if it has forced co-op.
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Yes give me some BRO-OP
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Hey Green Man, that art is nothing special. Lost Planet 3 is going to blow this out of the water
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Crazy Isaac Bro-op? Sounds good. Sign me up.
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I think I'm ok with all of that. The game has always been bad at handling ammo. You'd keep getting ammo pick ups for weapons you don't even use. Even though you can equip 4 weapons at a time, I'd always have to equip only 3 to make sure I'd at least get some ammo for the weapons that needed it. Unified ammo could work. Dunno.
Co-op is ok if it's optional. PR doesn't say anything about an AI buddy for SP. Less linear is fine, though you know it's so they can sell you DLC "missions"; industry is so fucked these days. Everything put into games anymore is just to squeeze out more money.
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Well, Dead Space had a good run. I'm going to consider this series over at 2, just like Mass Effect
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But they won't because they're STEPPING UP THE PACE for the most intense in your face Dead Space experience yet, focus tested on Gears and CoD players for extra accessibility!
Fuck the game industry I'm going to go play some Daytona and VF5
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Do you understand what "survival horror" means Bebpo?
"Survival" means taking special care of your resources including ammo. Making decisions which type of ammo to carry on cause it takes precious inventory space. Unified ammo throws all of this out of the window.
"Horror" means being afraid of encounters. Avoiding charging into battle, being extra cautious while fighting and running away if possible. Cover system means popping out of artificial indestructible obstacle and cappin' fools with headshots. If it gets too hot then you just pop down behind and stay practically invincible.
Dead Space 3 will be a dudebro shooter it seems. Not a survival horror.
Dead Space 2 was not survival horror. It was an action game. This is even more an action game. Sounds fine to me. There has been nothing scary about any of the Dead Space games since the first one. First one was more action, less horror than RE4 already.
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^I agree that DS2 mostly went full action. A disingenuous comparison would be Alien to Aliens, only DS1 has heaps of action too, rather than sticking to survival horror conventions. So Dead Space 3 is like jumping to Aliens Resurrection. Or Aliens 3 because it's a new setting. Actually, this analogy is terrible. DS3 could still be cool as something different.
Universal ammo is one of those things that seems like an OK idea on paper but fail in practice. Deus Ex Invisible War is the worst case where all weapons dip into the same ammo pool; more powerful weapons use more of it, and it completely falls apart because there's no need to use any weapons but the strongest. Mass Effect 2/3 handle it better with universal thermal clips, so you can run out of ammo for your alpha gun and fall back on your lesser ones if there's no immediate ammo around, but there always is.
I'm guessing they saw that most players stuck with the plasma cutter to conserve ammo of their better weapons for tough situations.
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even tho DS2 has plenty of action it still maintained a horror tone. i really hope they aren't RE5-ing this.
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Maybe it won't be fuck boring this time.
COOP makes everything better.
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Matbattle style co-op action in DS3 please!
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:-\
(still hasn't played ds2)
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I love this game industry cycle
1. Release well received original game
2. Add unnecessary multiplayer to sequel
3. Remove everything that made original interesting, design this sequel exactly the same as high selling franchise you want it to be just like but never will
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>unified ammo
>cover
>bro-op
...
(http://imageftw.com/uploads/20110704/universal-ryoma.gif)
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Well, Dead Space had a good run. I'm going to consider this series over at 2, just like Mass Effect
+1
:maf
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"Hey! You've got Gears of War in my Dead Space, you cunt!"
(http://i.minus.com/ibaNPJSp7EgQ2B.gif)
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http://www.youtube.com/watch?v=ImFplpcXIIU
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http://www.youtube.com/watch?v=jRh4fvYPZlI
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I'm still actually playing through DS2, it's okay.
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redacted
I can't wait for this game to come out. RE6 what? This is coop horror done right!
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Played the demo last night. Umm its okay. I don't know if I was as interested as I was in 1 or 2. The combat part is fine. I had read things on GAF that made it seem like it was radically different on that side or something but it feels the same to me. Maybe a little faster but its undeniably dead space combat. I played it both single player and co-op. Honestly it kind of feels like it really wants you to play it co-op. The co-op experience felt more complete where as the single player felt like the other dude was just randomly inserted in a few places. There is a crafting system where you can upgrade or modify weapons. It didn't seem like a big deal to me. I don't know. I think its just a little too soon. I think I would have preferred a longer wait for 3.
There is a semi-cover system that's kinda weak to be honest but at least its simple and its not like Gears of War or anything. It's really not much more than a crouch behind cover thing. Fighting people is kinda boring. I'd rather be fighting just weird creatures. Sometimes weird creatures are inside the humans and they pop out resident evil style but I still think I would rather just be fighting a wider variety of just regular old monsters. Not that you aren't fighting the monsters of old games or anything. We'll see. There is nothing really bad about the demo but I wasn't as excited to play the real game after the demo as I was for the first two games. Can't quite put my figure on why except for simply I probably would rather this series wait for next gen.
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http://www.youtube.com/watch?v=4GdgSLs6_mE
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i bought it. seems a step in the wrong direction in a lot of ways and a step in an OK direction in some others. will play later today
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I'm very tempted. Loved the first two games and Extraction.
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http://www.eurogamer.net/articles/2013-03-05-ea-cans-dead-space-series-following-poor-sales-of-dead-space-3-report
Seems to be some controversy about the future of the series. I was enjoying what I was playing but something fucked up happened to my save and it didn't get saved via the cloud so I'm going to restart it at a later date.
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I'm about an hour into the game so far. Flying through space after the Eudora is destroyed was beautiful.
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Yeah the game looks very nice. I was enjoying the game from what I played. I had just gotten to the ice planet before I lost my save file and was enjoying the game.
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There is something about the game that feels "off." The weapons don't feel right, and the necromorphs don't seem to be as detailed as previous games. Still a lot of fun, though.
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So I finished this today. Overall I found it to be a fairly decent Dead Space game that felt misguided in a lot of aspects. The end wasn't nearly as dumb as I heard it was.