THE BORE

General => Video Game Bored => Topic started by: Himu on June 26, 2012, 10:54:54 AM

Title: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Himu on June 26, 2012, 10:54:54 AM
WE NEED AN INDIE THREAD.

From the random game thread:

Recent indie news stuff

A Myst-like first person adventure

http://www.youtube.com/watch?v=zW4rNJxCkXs

A beautiful visual novel:

http://www.youtube.com/watch?v=h0dQH_M5R-I

REZZED is in 10 days. Tiny and Big just came out. Penny Arcade part 3 just came out. Quantum Conundrum looks BADASS.

DISCUSS.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Momo on June 26, 2012, 10:58:05 AM
Well, I for one am anxiously looking forward to EA's next indie bundle, till then

http://www.youtube.com/watch?v=groLWrpJ7Lk
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Himu on June 26, 2012, 10:59:47 AM
RPS Wot I Think on Quantum Conundrum!

http://www.rockpapershotgun.com/2012/06/21/quantum-conundrum-review/
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Great Rumbler on June 26, 2012, 11:04:22 AM
Xing has definitely got me interested.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Himu on June 26, 2012, 11:07:39 AM
Xing looks absolutely fantastic
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: demi on June 26, 2012, 11:19:42 AM
I guess these are ok timewasters. If you like eating salads ???

I'll be enjoying Borderlands 2
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Himu on June 26, 2012, 11:31:17 AM
Who said you can't enjoy indie games and hollywood gaming? but you'd have to be a fool or someone with shit taste to stay 100% with hollywood gaming in gaming 2012. and for someone who claims to be a pc gamer and didn't have an hdtv until 2011, you have no right to call anyone a dirtpoor borys-san
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Eel O'Brian on June 26, 2012, 11:49:42 AM
yes, but i want to pay buck for everything because i am a cheap motherfucker
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Timber on June 26, 2012, 12:02:33 PM
Spelunky XBLA hits July 4th. God bless Merca. Hopefully we'll see a PC release by the end of the year but I'm not sure what their deal with Microsoft is. What's the deal, Microsoft?
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Beezy on June 26, 2012, 12:50:47 PM
indie games are awesome cuz you can practically feel the years of blood, sweat, and tears that go into 'em, and you still only want to pay a buck for em.
:lol
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Raban on June 26, 2012, 01:26:19 PM
(http://i.picpar.com/90fa60068713de3993ba68d51585a058a323946c.png)
Jonathan Blow's The Witness (http://the-witness.net/news/)
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Trent Dole on June 26, 2012, 01:28:44 PM
Jonathan Blows
Yes, yes he does. And paying full price for all your so called AAA games is for suckers. Will be the same shit in a few months for $20-40 instead. Unless it's something like a Musou game, buy all of those immediately. :rock
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Fifstar on June 26, 2012, 01:53:38 PM
Anybody has some recommendations on good indie games with retro artstyle? Need moar after Escape Goat. Have already played VVVVVV and Cave Story. All genres are welcome, but I'm especially still in the mood for a good puzzler.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: cool breeze on June 26, 2012, 01:54:27 PM
indie games are awesome cuz you can practically feel the years of blood, sweat, and tears that go into 'em, and you still only want to pay a buck for em.

There are only so many modern takes on the puzzle platformer genre with a nostalgic twist and underlying existential themes you're willing to pay for! Typically those indie bundles tack on lesser games with the big games.  So unless the person decides to give Soandsuch developer 0.00 cents, that's 0.19 cents more than they'd see otherwise.

Steam too, bless/fuck them, runs its achievement events that require a number of indie games to take part in.  People are crazy enough to buy these games for a .0000000000001% chance of winning 10 games from their wishlist. 

And I've frequently purchased indie games with the intention of supporting the developer.  Teams like Wolfire, Almost Human, or Terry Cavanagh and Blendo have earned enough goodwill from me.

Plus some cool indie games are free.  I'm always surprised Locomalito doesn't sell his games (http://www.locomalito.com/) because most are quality.  I've no idea what the thought process of this post is anymore.  non euclidean.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Robo on June 26, 2012, 02:09:08 PM
Minecraft was cool.  I don't bother with anything less than the best.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: CajoleJuice on June 26, 2012, 02:34:51 PM
Jamestown fucking owns
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Howard Alan Treesong on June 26, 2012, 03:14:44 PM
Jamestown is definitely god-tier AAA indie

After Avernum I am drinking the Spiderweb Software Kool-Aid
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: tiesto on June 26, 2012, 03:36:50 PM
Anybody has some recommendations on good indie games with retro artstyle? Need moar after Escape Goat. Have already played VVVVVV and Cave Story. All genres are welcome, but I'm especially still in the mood for a good puzzler.

Blocks That Matter?
SpaceChem - isn't really "retro" but is one of the most challenging puzzle games ever made
LaserCat is a pretty decent game that plays like a cross between a Metroidvania and an old Spectrum game (with its C64-influenced artstyle and one-screen stages with a descriptive name). A bit easy though.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Howard Alan Treesong on June 26, 2012, 03:44:30 PM
man, I did AP Calculus when I was 14 and I could only stomach about 7 levels of spacechem
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Bebpo on June 26, 2012, 03:51:25 PM
SpaceChem is coo, but the tutorial was fricken terrible. I had to watch so many youtube videos and reverse engineer how to actually play the game.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Fifstar on June 26, 2012, 04:03:36 PM
I like Spacechem, but it gets so fricken complex quickly. I've stopped playing it a couple months ago and I think I would have to redo all the intro levels to have a chance at it.

Will check out Blocks that matter, thanks Tiesto. Btw. I didn't mean to exclude other retro games just because they're in another genre.

Jamestown didn't seem like my thing even though the graphics are great, but it was also running shitty on my laptop (I can only run stuff in power save mode because it crashes otherwise  :'(), might have too give it another try.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: tiesto on June 26, 2012, 04:35:13 PM
Jamestown is pretty cool, but rRootage will forever be my favorite indie shmup.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Eric P on June 26, 2012, 04:37:45 PM
Jamestown is definitely god-tier AAA indie

After Avernum I am drinking the Spiderweb Software Kool-Aid

fuck yessssssss

thank you based gabe for correcting the market and making those less than $20 a pop
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Raban on June 26, 2012, 04:43:16 PM
Anybody has some recommendations on good indie games with retro artstyle? Need moar after Escape Goat. Have already played VVVVVV and Cave Story. All genres are welcome, but I'm especially still in the mood for a good puzzler.

Offspring Fling (http://store.steampowered.com/app/211360/)

Also if you're willing to boot up a NES emulator, Super Bat Puncher (http://morphcat.de/superbatpuncher/) is worth a look.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: CajoleJuice on June 26, 2012, 04:46:58 PM
man, I did AP Calculus when I was 14 and I could only stomach about 7 levels of spacechem

I couldn't take much of it, either.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: cool breeze on June 26, 2012, 06:03:01 PM
Space chem is pretty incredible until it introduces multiple buildings and moving stuff between them.  That's the turn when it starts feeling like work.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: pilonv1 on June 26, 2012, 08:16:25 PM
why do we need more catch all threads?
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Human Snorenado on June 26, 2012, 08:32:06 PM
why do we need more catch all threads?

Agreed, catch all threads are the worst thing about this forum.  I don't feel like wading through a thread with a thousand replies just to talk about one game/album/tv show/movie.  Shit is dumb.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Howard Alan Treesong on June 26, 2012, 08:34:18 PM
I hate catch-all threads both big (let's talk about games!) and small (let's talk about PSVita/3DS/WiiU) etc. But my biggest irritant is that once a catch-all thread has been started, it goes on and on for months. I wish we could auto lock threads after 3-weeks or something.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Raban on June 26, 2012, 08:38:07 PM
I hate catch-all threads both big (let's talk about games!) and small (let's talk about PSVita/3DS/WiiU) etc. But my biggest irritant is that once a catch-all thread has been started, it goes on and on for months. I wish we could auto lock threads after 3-weeks or something.

GameFAQs has something like this. Confirmed better than the Bore.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Human Snorenado on June 26, 2012, 08:39:16 PM
I hate catch-all threads both big (let's talk about games!) and small (let's talk about PSVita/3DS/WiiU) etc. But my biggest irritant is that once a catch-all thread has been started, it goes on and on for months. I wish we could auto lock threads after 3-weeks or something.

So what you're saying is... you want a ladder season for threads.  Too bad we're using a RMAH. :smug
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: pilonv1 on June 26, 2012, 08:45:33 PM
There's lots of stuff I'd post about but I can never see the discussion on it because it's on page 249 of some thread I've never looked at.

Like why can't you just start a thread like "Hey Dudes I'm playing JAMESTOWN". Are people scared of getting no replies?

:lol @ ladder season
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: demi on June 26, 2012, 08:56:03 PM
Nobody's stopping you from making your own thread. I keep saying this. This is like the 50th shitty indie thread Himuro has made so far.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: CajoleJuice on June 26, 2012, 11:46:42 PM
There's lots of stuff I'd post about but I can never see the discussion on it because it's on page 249 of some thread I've never looked at.

Like why can't you just start a thread like "Hey Dudes I'm playing JAMESTOWN". Are people scared of getting no replies?

:lol @ ladder season

a good point. i've been too lazy to make threads for a long time
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: fistfulofmetal on June 26, 2012, 11:49:15 PM

Like why can't you just start a thread like "Hey Dudes I'm playing JAMESTOWN". Are people scared of getting no replies?



you should never be afraid of doing that.

here, i'll do that. even if nobody replies. fuck the world!
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Joe Molotov on June 27, 2012, 12:34:56 AM
Just make sure all the Nintendo posts are kept in one or two threads. Maybe in a separate sub-forum.

We could have a "Hey this is Nintendo thing is actually kinda cool" thread for Xenoblade posts and a "LOL NINTENDO" thread. That should cover everything.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Fifstar on June 27, 2012, 04:19:36 AM
Anybody played La Mulana? Looks cool but apparently very difficult. Is the game still enjoyable if you're not some uber gamer? I'm bad at twitch stuff but if it's more a thing of persistence it would be less of a problem.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: magus on June 27, 2012, 06:13:53 AM
la mulana is not hard in the way ghost & goblins is hard,la mulana is hard in the way castlevania 2 is hard,it is intentionaly as obtuse as possible,just to make you understand,you can't read any hint for the game if at first you don't grind the money for a translator

one of the hint tells you to kill all the monster in the room,BUT IT'S TO FREAKING BAD IT REFERS TO THE MONSTER OF A COMPLETLY DIFFERENT ROOM,oh and the monster in question fly around the screen so you would never go and kill them as a natural thing because it's a pain in the ass,when you kill them a block appear IN ANOTHER COMPLETLY UNRELEATED ROOM,the hint in the room with the block tell you to push a block,BUT THERE IS ALREADY A BLOCK IN THE ROOM BUT YOU CAN'T DO ANYTHING WITH IT IF YOU DON'T MAKE THE OTHER BLOCK APPEAR SO YOU JUST GET EXTREMELY ANNOYED AND CONFUSED

so yeah... the whole game is basicaly a love letter to the MSX and apparently was inspired by this konami game

http://www.youtube.com/watch?v=TNlzMOwhraY

there is a nice easter egg that parodies other konami games too


Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: BobFromPikeCreek on June 27, 2012, 09:03:45 AM
I just started Legend of Grimrock and it's preeetttty sweet.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Fifstar on June 28, 2012, 07:07:34 AM
la mulana is not hard in the way ghost & goblins is hard,la mulana is hard in the way castlevania 2 is hard,it is intentionaly as obtuse as possible,just to make you understand,you can't read any hint for the game if at first you don't grind the money for a translator

one of the hint tells you to kill all the monster in the room,BUT IT'S TO FREAKING BAD IT REFERS TO THE MONSTER OF A COMPLETLY DIFFERENT ROOM,oh and the monster in question fly around the screen so you would never go and kill them as a natural thing because it's a pain in the ass,when you kill them a block appear IN ANOTHER COMPLETLY UNRELEATED ROOM,the hint in the room with the block tell you to push a block,BUT THERE IS ALREADY A BLOCK IN THE ROOM BUT YOU CAN'T DO ANYTHING WITH IT IF YOU DON'T MAKE THE OTHER BLOCK APPEAR SO YOU JUST GET EXTREMELY ANNOYED AND CONFUSED

so yeah... the whole game is basicaly a love letter to the MSX and apparently was inspired by this konami game


there is a nice easter egg that parodies other konami games too

Hm, that doesn't sound to good, maybe I give it a try with a guide,
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: iconoclast on June 28, 2012, 11:34:20 PM
Just beat the doujin game, Gigantic Army:
(http://i.imgur.com/cD1oC.jpg)

Pretty fun action/platformer. It only takes 20-25 minutes to beat, but the stages are fun to play through since there's some decent variety and a bunch of bosses & mid-bosses. Normal mode is really easy as well, but there are two more unlockable difficulties I haven't tried out yet (Hard & Insane).

edit: Beat Hard on my first try :lol . Insane is definitely where it's at with this game, way more fun.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Human Snorenado on June 29, 2012, 04:53:09 AM
I just started Legend of Grimrock and it's preeetttty sweet.

I bought it but haven't gotten around to fucking with it yet.  Stupid Diablo 3.   :-\
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: tiesto on June 29, 2012, 08:51:23 AM
Any of you play To The Moon yet? Some game made with RPG Maker, but it's more of a poignant graphical adventure game than a 16-bit RPG (belying its aesthetics). Heard good things about it, it's short so I might put it through its paces over the 4th vacation.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: magus on June 29, 2012, 10:11:01 AM
if you feel like playing an rpgmaker game,this is the one i was mentioning with the triple triad clone inside it

http://indierpgs.com/2010/03/game-review-last-scenario/
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: iconoclast on June 29, 2012, 09:18:28 PM
1cc'd Insane mode on Gigantic Army. :D

(http://i.imgur.com/4mp0f.jpg)

Insane is way more fun than Normal & Hard, that's for sure. Great game, one of the best doujins I've played.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Great Rumbler on July 01, 2012, 12:28:40 AM
From the new Indie Royale bundle:

http://www.youtube.com/watch?v=X3DH4-SGDic
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: demi on July 01, 2012, 12:35:01 AM
"deep and varied gameplay"

Don't you get tired of swallowing this load from every indie? At least be honest.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Great Rumbler on July 01, 2012, 12:47:07 AM
"Shallow, one-note gamplay!"
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: iconoclast on July 01, 2012, 12:47:35 PM
Bought another indie game earlier today: Oniken

(http://i.imgur.com/rUTvH.jpg)

It's a faux-retro action/platformer from some Brazilian dude I think. It's not bad, but I've only played it for a few hours and I've already managed to no miss everything (including Boss Rush mode). So it's pretty easy, but for $5, it's good enough.

It also has some really basic design faults. For some reason, stages seem to be separated from one another - you can play all of the successively, but your lives and score don't carry between each stage. For the online leaderboards (I'm currently #1 btw :D), it just adds all of your best scores together, so there's no incentive to do a full run from start to finish. That's pretty dumb.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: MrAngryFace on July 01, 2012, 01:21:48 PM
Krater is fun
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: TEEEPO on July 02, 2012, 10:11:45 AM
From the new Indie Royale bundle:

http://www.youtube.com/watch?v=X3DH4-SGDic

i have good memories playing the flash version during my work hours. it's nice to see an enhanced flash version so it might be worth picking up the new indie royale bundle just to have it since more than half of the titles are japcrap + serious sam.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Himu on July 09, 2012, 05:36:21 PM
omg

http://www.youtube.com/watch?v=o1yP_be9IyI
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Great Rumbler on July 09, 2012, 05:47:04 PM
Another boring indie platformer. *yawn*

spoiler (click to show/hide)
/magus
[close]
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Great Rumbler on July 10, 2012, 09:29:55 AM
http://www.youtube.com/watch?v=p19qjIf34zI

Quote
Dr. Eva Rosalene and Dr. Neil Watts have rather odd jobs: they give dying people another chance to live. Literally. Using a technology that allows artificial memories to be implanted, the doctors can weave and transform the mind of a patient to help them live the life they wanted to live...

To The Moon follows Dr. Rosalene and Dr. Watts' attempt to fulfill the wishes of a dying elderly man, Johnny. In their attempt to do so, they travel deep through the man's memories, unfolding his curious life story before their eyes. With each step back in time, a new fragment of Johnny's past is revealed. As the two doctors piece together the fragmented events that spanned a lifetime, they seek to find out just why the frail old man chose his dying wish.

Johnny's last wish is, of course, to go to the moon.

http://www.gog.com/en/gamecard/to_the_moon
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Howard Alan Treesong on July 10, 2012, 11:16:06 AM
to the moon was VARY BOREIN
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Timber on July 10, 2012, 11:24:34 AM
I'm all for barely-interactive storybooks provided they're done right, but To the Moon was just non-stop sappy JRPGish emotionalism. I think it's about a girl who has aspergers but I never got far enough to be sure.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Howard Alan Treesong on July 10, 2012, 11:29:27 AM
yeah it's basically a JRPG by way of Lifetime Special
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Great Rumbler on July 10, 2012, 11:44:00 AM
WELL OKAY THEN
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: tiesto on July 11, 2012, 09:00:59 AM
Does it have battles/a system or is it just a visual novel type game laid out like an RPG?
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Timber on July 11, 2012, 09:44:25 AM
It has exactly one comic relief turn-based battle. Other than that the gameplay consists of some slight puzzlin'. The rest is talkin' and cutscenin'.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: magus on July 11, 2012, 10:09:29 AM
Does it have battles/a system or is it just a visual novel type game laid out like an RPG?

tiesto

(http://i194.photobucket.com/albums/z2/teasels/tumblr_l96b01l36p1qdhmifo1_500.jpg?t=1342015750)

Y U NO READ MY SUGGESTION?
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Great Rumbler on July 11, 2012, 12:41:28 PM
Does it have battles/a system or is it just a visual novel type game laid out like an RPG?

tiesto

(http://i194.photobucket.com/albums/z2/teasels/tumblr_l96b01l36p1qdhmifo1_500.jpg?t=1342015750)

Y U NO READ MY SUGGESTION?

Maybe because of this:

Quote
Special note: For reasons that apparently relate to SCF’s choice of fonts, Last Scenario does not display any text when run on versions of Windows more recent than XP. I had to play it on my netbook in order to write this review. Consider yourself warned.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: magus on July 11, 2012, 03:19:36 PM
oh... uh... i had no idea :-[
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: frod on July 30, 2012, 11:25:40 AM
Mutant Blobs is coming out on PC next month.

Vita  :'(
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: TEEEPO on July 30, 2012, 04:41:26 PM
Where is my Heart? is also being released on the PC sometime this summer.

http://www.destructoid.com/review-where-is-my-heart--217656.phtml

It's an amazing little title that I recently played through on my Via. If only Sony was as militant as their competitors when it comes to contracts and such.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Himu on July 30, 2012, 05:57:20 PM
neat!
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: TEEEPO on July 31, 2012, 01:03:24 AM
i know it's a "hipster" thing to say about the title, but if i had played the game past the first few levels on my PS3 late last year, it would've easily made my top ten. it's an inspiring little title.

http://gutefabrik.com/blog/?p=1535

given it's coming to all three platforms, it'll be part of some future humble bundle.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: MrAngryFace on July 31, 2012, 01:07:28 AM
Slydris- iOS
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Owl-faced Wizard on July 31, 2012, 02:58:01 AM
Noitu Love 2, Spelunky and Escape Goat are all great as is La Mulana.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: tiesto on July 31, 2012, 08:21:30 AM
Noitu Love 2 looks great, but I'm not a fan of keyboard+mouse controls in 2D sidescrollers. I also didn't like how a lot of the popcorn enemies took multiple hits (or rather "clicks") to kill.
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Timber on July 31, 2012, 10:55:06 AM
http://www.rockpapershotgun.com/2012/07/31/dear-succesther-everybodys-gone-to-the-rapture/#more-118221

Dear Esther now with AAA door-opening technology. PONDEROUS CRYENGINE3 ARTEMUP GOTY 2013
Title: Re: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games
Post by: Owl-faced Wizard on July 31, 2012, 11:49:59 AM
Noitu Love 2 looks great, but I'm not a fan of keyboard+mouse controls in 2D sidescrollers. I also didn't like how a lot of the popcorn enemies took multiple hits (or rather "clicks") to kill.
It's the best sidescrolling action game ever made, too bad you can't appreciate.