Molyneux's next game Curiosity dated, detailed for iOS, Android and PC
By Martin Robinson Published 6 July, 2012
Game out in August, what's at centre 'so amazing I think it will appear on news reports,' says Molyneux.
New details and a release date have emerged for Peter Molyneux and 22 Can's first game Curiosity, with the experimental title coming to iOS, Android and PC on August 22.
Molyneux revealed more details on Curiosity - his first project since leaving his post as creative director at Microsoft Game Studios - during a packed session at indie and PC game show Rezzed in Brighton. Curiosity has players chipping away at a cube that's formed of 60 million different cubes, attempting to uncover the mystery that's at its core - a mystery that Molyneux said, with a knowing smile, "is so valuable, and so life-changingly important."
"It's so amazing I think it will appear on news reports," Molyneux said elsewhere in the presentation, "though it's not a dead cat, by the way."
Curiosity can support up to a million players chipping away at its block at any one time, and only one person will be able to unlock the mystery at its core. Famously, Curiosity will support microtransactions, with pickaxes available for 50 cents and a diamond pickaxe available for 50 thousand dollars - a move Molyneux defended during his talk, saying it's "nothing to be ashamed of."
I hate the idea that he is sitting around somewhere thinking he is very clever and meta and ironic. :maf
I've always had a real britsh fetish but Molyneux is almost enough to ruin my british boner.
Curiosity will support microtransactions, with pickaxes available for 50 cents and a diamond pickaxe available for 50 thousand dollars
I hate the idea that he is sitting around somewhere thinking he is very clever and meta and ironic. :maf
I've always had a real britsh fetish but Molyneux is almost enough to ruin my british boner.
oh good god. Homeboy has really lost it
Lionhead’s [Crikey, ex-Lionhead!] Peter Molyneux has had a hard time explaining to some people why he’s chosen to make Fable: The Journey for Kinect. So now, it seems, he’s being careful not to mince his words.
Explaining that he’s decided to be ‘more honest’ about what sparked his decision to use Kinect, Molyneux offered: “I am just sick to death of having my hand clamped to this controller – of having to be forced to use my thumb in a certain way, and having my other hand clamped to the other side of the controller, and having games say ‘No, you will do it this way, and if you don’t do it this way then we will punish you’.”
Molyneux said typical console control inputs make him feel “like some laboratory rat running around a maze, being forced to experience games in that way.”
Speaking in a video interview with Gamereactor, he added: “I remember the days when we first had controllers, when we used to put one finger on one button and then rock it back to touch the other button, when we used to flick the controllers… those are all gone.
“Sure enough, controllers are great, they give us exactly what we want, but that is so tedious and boring now.”
Molyneux said that Kinect offers a ‘feeling of discovery’ during play that typical controllers no longer offer. It’s time for a change, he said.
“Okay, core gamers are going to complain: ‘I want my thumb strapped to that controller’. But if we can give them a delightful experience, and if we can show them what it’s like to discover the gameplay again, I hope it’s going to be worth all the pain that it’s been to do it.”
These days Peter Molyneux is perhaps just as famous for his headline-friendly interview quotes as he is for his legendary career in the games industry. But any mouthiness is not a recent development, as we found out when we uncovered this set of Molyneux belters.
UPDATE: Peter Molyneux has announced that he is to leave Lionhead and Microsoft upon completion of Fable: The Journey.
I wish he'd get back to making good games - it's been a long long long long while
didnt he made populous?
that was a good game.
QuoteLionhead’s [Crikey, ex-Lionhead!] Peter Molyneux has had a hard time explaining to some people why he’s chosen to make Fable: The Journey for Kinect. So now, it seems, he’s being careful not to mince his words.
Explaining that he’s decided to be ‘more honest’ about what sparked his decision to use Kinect, Molyneux offered: “I am just sick to death of having my hand clamped to this controller – of having to be forced to use my thumb in a certain way, and having my other hand clamped to the other side of the controller, and having games say ‘No, you will do it this way, and if you don’t do it this way then we will punish you’.”
Molyneux said typical console control inputs make him feel “like some laboratory rat running around a maze, being forced to experience games in that way.”
Speaking in a video interview with Gamereactor, he added: “I remember the days when we first had controllers, when we used to put one finger on one button and then rock it back to touch the other button, when we used to flick the controllers… those are all gone.
“Sure enough, controllers are great, they give us exactly what we want, but that is so tedious and boring now.”
Molyneux said that Kinect offers a ‘feeling of discovery’ during play that typical controllers no longer offer. It’s time for a change, he said.
“Okay, core gamers are going to complain: ‘I want my thumb strapped to that controller’. But if we can give them a delightful experience, and if we can show them what it’s like to discover the gameplay again, I hope it’s going to be worth all the pain that it’s been to do it.”
These days Peter Molyneux is perhaps just as famous for his headline-friendly interview quotes as he is for his legendary career in the games industry. But any mouthiness is not a recent development, as we found out when we uncovered this set of Molyneux belters.
UPDATE: Peter Molyneux has announced that he is to leave Lionhead and Microsoft upon completion of Fable: The Journey.
Fable 3 was so bad, it retroactively made Populous suck.
I saw "Neogaf sucks" with an ejaculating penis next to it.
Experience of the Year
dear god let the secret be an announcement for his new game
dear god let the secret be an announcement for his new game
:lol Just a trailer for Fable Babies or some shit.
Peter Molyneux, now begging for money on Kickstarter:Deserves to fail just for having its pledges be in fucking pounds. Fuckin' wanker.
http://www.kickstarter.com/projects/22cans/project-godus
It is actually for a game that people might be interested in, though, so I guess that's something.
Then how was the Kiheart kickstarter not in yen? :smugPeter Molyneux, now begging for money on Kickstarter:Deserves to fail just for having its pledges be in fucking pounds. Fuckin' wanker.
http://www.kickstarter.com/projects/22cans/project-godus
It is actually for a game that people might be interested in, though, so I guess that's something.
I think it has to be the currency of where you live.
So what I'm basically getting from this is Godus has always online DRM.
Oh, also in-game real currency purchases.
And the team currently working on the game have recently acknowledged that they, “simply can’t see us delivering all the features promised on the kickstarter page.”
Bryan shows me a text from Peter Molyneux, sent just after he'd won the Curiosity competition. Molyneux offered his congratulations and asked Bryan to tell him a bit about himself. Bryan mentioned Yogscast. Peter suggested maybe there was a chance he could appear on the show. Peter then told Bryan that sharing the video would probably be a good idea.
Bryan shows me another text from Peter: "If Godus is successful you are going to have an amazing year."
Bryan tells me it wasn't long after his visit to 22Cans that communication with the studio dried up. "I would have to email them first," he says.
"After a month or two of winning, I would email them every month, purely because I expected more communication from them, but it wasn't happening.
"I would ask, so, what's happening? When am I going to find out more stuff? What's going to happen, specifically? They were taking their time to answer. They would say, we need to do this first and tell you afterwards.
"Since I won and a year after, I would email them as a ritual thing, every month, just to get some kind of update. Eventually I was like, they're not being professional at all. Communication is non-existent, so I'm not even going to try any more."
"For a moment I was excited. My general feeling was, depending on how well the game does, I was thinking in terms of worst to the best, I could get £10,000 to £500,000. At the very best. Still, that would be awesome. But so far not a penny.
"I don't really know how to explain how I feel. It's already forgotten about. Everyone's forgot about it, including me, and I won it. I know a lot of people will find it strange that I'm not pissed off. Maybe I should be. I don't know."
Bryan has stopped emailing and stopped texting because the replies dried up long ago. Nearly two years after Peter Molyneux revealed the "life-changing" prize at the centre of the Curiosity cube, Bryan is yet to see a penny - and he has yet to receive an apology.
"That's when they made us play Godus for three hours straight. It was our choice when to get up and stop playing, but I didn't want to seem rude."
"But in terms of my first experience of a God game, it was interesting. And it was pretty fun. I did get bored of it, like after an hour-and-a half, two hours."
But Bryan and his friend soldiered on, out of politeness more than anything else. "I didn't think they had anything else organised," he says.
Konrad "FuriousMoo" Naszynski, who backed Godus on Kickstarter before joining 22Cans as an intern, has been thrust into the limelight as the new lead designer of Godus, and it's down to him to steer the ship towards meeting the expectations of an already estranged community.
That eurogamer article is gross. Fuck Peter Molyneux
That eurogamer article is gross. Fuck Peter Molyneux
That dude did get to meet Pete Molyneux and slam free jägerbombs in the vicinity of Peter Molyneux. Sounds pretty life-changing.
"So I’m going to stop doing press and I’m going to stop talking about games completely."
RPS: Do you think that you’re a pathological liar?
Peter Molyneux: I must have given about fifty thousand hours of interviews and I’m sure if you go back over all of them you could– The only result of this is, I’ve already withdrawn mostly from the press, I’m just going to withdraw completely from the press.:gladbron
[Since this interview was recorded, Peter Molyneux has done at least two other interviews with press on the same subject, including one with The Guardian which he says will be his last.]
Peter Molyneux: Let’s carry on going. Let’s make me more depressed.
Peter Molyneux: What are you doing at the moment John? You’re trying to find any crack you can to actually destroy us. That’s what this article is going to do, isn’t it?:heh
He went in too hard, but at this point Peter deserves to be made uncomfortable a bit for all his past fuckery.
It's hilarious reading the interview. It's clear he's never had to deal with someone asking him real questions and not pandering bullshit PR garbage kind of questions.
Or Molyneux would say something to the press that dev team members weren't even aware of. Some team members, for instance, found out about Molyneux's new game, The Trail, first from articles and then directly from Molyneux. This happened, according to one person who worked on the team, immediately after Molyneux called a big meeting about how everyone needed to improve on company-wide communication. "He squirreled himself away with two other people for two weeks," said the source, "and when he emerged, he was basically like, 'We're moving everyone onto a new project called The Trail. What's The Trail, you ask? Well, you'll all find out—separately!"
Jeesh, so much hate here. I probably have more reasons for that than most, as I dropped around 100 EUR on Godus on Kickstarter.
Sure he overpromised and underdelivered. But that's no reason to be a jackass about it on the internets. Same goes for the RPS interviewer who Mr Molyneux so generously calls a "journalist".
I don't want gaming sites to turn into gossip rags, and talk about games more of a discussion about revenue streams and monetization than gameplay and story. It's already more popular to talk about how much box office movies make than about the movies themselves. EG opens the day with The Witness sales figures, so seems like we're already there with gaming.
Prob the biggest fall in gaming together with Romero and that other ID guy
So it's kind of turning into Hydrophobia then - thing that is kind of crap that they refuse to let go of and put lots of time and effort and funds into making it be kind of ok when they could put all those resources into making something actually good.
Daikatana 2
Prob the biggest fall in gaming together with Romero and that other ID guy
You mean Carmack? Carmack actually didn't really "fall" unless you count the quality of his games but even then post-1999/Quake 3 he had solid (not GREAT but solid) releases.
Godus Wars [official site], the second unfinished Godus game from development team 22Cans, costs $15 on Steam. And until a few moments ago, once you’d battled through the first continent of its combat-focused spin-off, to play any more of the game cost another $5. Yup, this new “free to owners of Godus” early access, severely unfinished game included surprise premium in-game purchases!
Prob the biggest fall in gaming together with Romero and that other ID guy
You mean Carmack? Carmack actually didn't really "fall" unless you count the quality of his games but even then post-1999/Quake 3 he had solid (not GREAT but solid) releases.
Oh man i actually meant Cliffy B from Epic
Quote from: https://www.rockpapershotgun.com/2016/02/04/godus-wars-dlc/Godus Wars [official site], the second unfinished Godus game from development team 22Cans, costs $15 on Steam. And until a few moments ago, once you’d battled through the first continent of its combat-focused spin-off, to play any more of the game cost another $5. Yup, this new “free to owners of Godus” early access, severely unfinished game included surprise premium in-game purchases!
:neogaf