tl;dr- if you enjoy the MGS series you should probably shoot yourself in the face
tl;dr- if you enjoy the MGS series you should probably shoot yourself in the face
MGS1 and 2 have actually got pretty deep gameplay mechanics though. MGS3 would be cool too if it didn't require pausing the game every 45 seconds.
Far Cry 3 looks like it'll do some weird things as far as shooters go. Evidently there are a bunch of psychedelic drugs on the island, and at various points you'll be tripping balls while shooting shit.
People who want story at the expense of gameplay should go to the movies or watch tv more and quit ruining gameplay.
I dunno about art, but I appreciate a decent/competent story in an rpg, seeing as how you're usually playing those for 20+ hours. It doesn't have to be great or anything, but it's nice when there's been an effort.
tl;dr- if you enjoy the MGS series you should probably shoot yourself in the face
games are no more,no less artistic than animu and michael bay movies,it's just that gamers have a small dick and want someone to cuddle them into telling them their hobby is better
Goddamit not this shit again
games are not art and i don't understand why gamers NEED games to be art or even meaningful
well, of course games are artistic and have art in them, i don't think anyone's disputing that
usually, though, the "are games/can games be art?" question is put forth in the context of "can games be meaningful?" where "art" is a lazy, all-encompassing filler word for "meaningful," or "substance," etc.
Goddamit not this shit again
games are not art and i don't understand why gamers NEED games to be art or even meaningful
So they can feel like they're not societal outcasts
I say who cares, wear that shit with pride, society is a fucking shithole anyway, why would you want to be normal
People who want story at the expense of gameplay should go to the movies or watch tv more and quit ruining gameplay.
tl;dr- if you enjoy the MGS series you should probably shoot yourself in the face
MGS1 and 2 have actually got pretty deep gameplay mechanics though. MGS3 would be cool too if it didn't require pausing the game every 45 seconds.
Yeah, too bad the first has aged and the second one barely lets you play at all in between raping you with it's shitburger of a "narrative"
Lots of great art has shitty stories, your criticisms are unpersuasive
Lots of great art has shitty stories, your criticisms are unpersuasive
who said anything about great stories? games problem is that they are interactive, unlike other mediums, which means that there are a whole slew of things, such as mathematics and programming, not to mention the visual side of things, and the mechanics that go with it. this means that not enough time will always be paid attention to or even cared for in regards to actually crafting something meaningful to human culture. games are fun, and that's why i like them. but it's no surprise that the more artistic games are lacking in the more traditional gameplay department. games like silent hill 2 are atrocious when it comes to game mechanics, but are excellent showcases as to what the medium is capable of. But still, ultimately, it'll be better as a book or a movie because being a good game should and always will, be more important than being a meaningful game. that's just how the medium is, and the quality of the stories is irrelevant; for most games it comes down to: be a good game or tell a good story and be a crappy game. A good movie can still be a good movie without telling a good story, so long as it is well directed and edited to make the narrative flow with a sense of cohesion. but ultimately the entire POINT of movies *is* to tell stories. The point of video games is to entertain and offer brain teasers and puzzles to beat with a set of rules in place.
sheeeeeeeeeeeit /clay davis
I look forward to playing your games. :shh
Some games are art, some aren't.
Some films are art, some aren't.
Or maybe it's safer to say, "Films are art, but some of it is bad art."
if you are bored you should rather spend your time reading this three part feature on rockpapershotgun about Pathologic, an amazing adventure game that is absolutely no fun at all.
http://www.rockpapershotgun.com/2008/04/10/butchering-pathologic-part-1-the-body/
and it used to be that color photography couldn't be considered art until one of the highest institutions in the art world displayed Eggleston's first portfolio, which literally changed everything overnight.
the arguments used against video games being art seem silly to me, especially given art's long history of rejecting the new and radical.
and it used to be that color photography couldn't be considered art until one of the highest institutions in the art world displayed Eggleston's first portfolio, which literally changed everything overnight.
(http://williamyan.com/storage/william_eggleston_tricycle.jpg?__SQUARESPACE_CACHEVERSION=1262663890039)
the arguments used against video games being art seem silly to me, especially given art's long history of rejecting the new and radical.
The artist merit of video games is in their ability to allow players to become immersed in a fiction world and experience events within that world, as well as to influence events to some degree within that world.
The problem is that only so few individuals can experience it.
I wouldn't say that games are necessarily a new thing. But comparing games to the color photo seems a bit reaching to me. The color photo allows people to see photos in a completely different view or manner. Video games, in their present form at least, are a very specific niche. It's not like an old woman who has never played video games before just pick up a 360 controller and start playing Bioshock. She will be confused out of her wits. But anyone who isn't blind can look at a color photo and weigh an opinion in. Reflexes won't matter, muscle memory won't matter. The biggest obstacle of video games as a medium are the controls in which we control them which makes it very hard for the average person to actually experience them. Games could very well be an artistic medium in 10-30 years because I sure as hell can't tell the future, but from what I've been taught about art, what I described goes against the very core of an artistic medium: something hands on that can be experienced just to be experienced, without anything in between.
This is stupid, but I gotta weigh in. What does accessibility have do do with ART? Or have you gone off on some other tangent Himu?
This is stupid, but I gotta weigh in. What does accessibility have do do with ART? Or have you gone off on some other tangent Himu?
If video games aren't art, then why did they put video games in the Smithsonian American ART Museum? :smug
If video games aren't art, then why did they put video games in the Smithsonian American ART Museum? :smug
Because video games that are ART ... aren't video games. :smug
What I said in my last post is yet another reason why I think point and click pc adventure games are the purest form of game art. You point, you click, it's a very simple idea that anyone who can use a mouse can participate in. You guys think that I require games to be "fun" but that's not really the case, I'm mostly repeating the mainstream idea of games. Some of my most favorite video games are adventure games like Shenmue. But people say Shenmue is boring, even though I really get a kick out of it. I didn't really warm up to it when I first played it, like the first session. But like anything I like to critique, I kept going back to see what it was about, and the more I played it more, the more I understood about it. Even though the script is bad, the voice acting is atrocious, I still had a very real, and emotional response from that game and its sequel.
No one is arguing that. The problem is that only so few individuals can experience it. Meanwhile, anyone can look at the Sistine Chapel and have an opinion. This is what I mean when I say games are a limited medium.
If video games aren't art, then why did they put video games in the Smithsonian American ART Museum? :smug
Because video games that are ART ... aren't video games. :smug
can anyone think of a more useless word in the english language than 'art'? seriously.
http://www.siliconera.com/2012/07/30/katamari-damacy-rolls-into-new-yorks-museum-of-modern-art/
Katamari officially art 8)
I wouldn't say that games are necessarily a new thing. But comparing games to the color photo seems a bit reaching to me. The color photo allows people to see photos in a completely different view or manner. Video games, in their present form at least, are a very specific niche. It's not like an old woman who has never played video games before just pick up a 360 controller and start playing Bioshock. She will be confused out of her wits. But anyone who isn't blind can look at a color photo and weigh an opinion in. Reflexes won't matter, muscle memory won't matter. The biggest obstacle of video games as a medium are the controls in which we control them which makes it very hard for the average person to actually experience them. Games could very well be an artistic medium in 10-30 years because I sure as hell can't tell the future, but from what I've been taught about art, what I described goes against the very core of an artistic medium: something hands on that can be experienced just to be experienced, without anything in between.