I learned the term roguelike today.
Bought it off GOG, not sure if I'd really classify it as a roguelike, it's more reminiscent of a RTS game if anything. Yeah, this is pretty cool... played through the tutorial and a bit on Easy mode (as I suck at both RTS games and roguelikes)... anyways, quick question. If my remote door-close thing is shut down, how could I have my crew manually shut doors? I opened a bunch of doors to try and get rid of the fire spreading through the ship, but the fire already broke my remote door-closer... so while repairing the door-closer I ran out of oxygen :(
I like the music in the game a lot...
Bought it off GOG, not sure if I'd really classify it as a roguelike, it's more reminiscent of a RTS game if anything. Yeah, this is pretty cool... played through the tutorial and a bit on Easy mode (as I suck at both RTS games and roguelikes)... anyways, quick question. If my remote door-close thing is shut down, how could I have my crew manually shut doors? I opened a bunch of doors to try and get rid of the fire spreading through the ship, but the fire already broke my remote door-closer... so while repairing the door-closer I ran out of oxygen :(
I like the music in the game a lot...
Shared via Treesong:lol
(http://i.imgur.com/tID6F.jpg)
So I pick this up since everyone seems to like it.
I try the tutorial, they only give me lasers in the tutorial, and in the first fight my lasers can't bring down the first enemy ship's shields, and the enemy can't bring down my shields, so it's essentially locked in an endless battle.
Woop woop! Beat easy!
How much easier is the game on Easy?I'm too afraid to try normal.
Getting boarded is =|
How much easier is the game on Easy?
hey guys should i buy this game? lol
hey guys should i buy this game? lol
Haven't beaten normal I take it?
My other awesome death was when I went the top quarter of a sector thinking it would link with the exit. Turns out I had to back track FIVE jumps just to be able to go forward to get to the exit.
This fucking game. And I'm only on easy.
First attempt at boss last night, got one encounter down, then died to a thousand drones in about 3 seconds because my shields were down. Second attempt, got to the final encounter, had one weapon down but then a barrage of missiles took my hull from half damage to nothing in the blink of an eye. Pretty sure everyone on my street could have heard me yell "you motherfucker" when I died.
Finally unlocked the Kestrel B type though so I can start pew pew pewing stuff.
I never unlocked the Kestrel B but it looks pretty bitchin.
New ship???
In retrospect, in future playthroughs, I will not send marines during phase 2, because the robot boarders that teleport onto your ship are what those marines need to be fighting...
Is there a way to copy your save from the Steam version to the DRM free version?Should just automatically let you load it.
Is there a way to blow people out into space? I opened the outside doors thinking that's how, but the enemies just knocked the blast doors down.Don't believe so, but that will drain the oxygen from the rooms and hurt them.
this looks awesome. how is the multilayer?
It just wore me down. I played for 3 hours this last go around and have jack shit to show for it. I don't think it's "difficult," in the real sense. It just throws a bunch of random bullshit at you and you're fucked if you don't have a counter. Sometimes you're fucked even if you are prepared because solar flares or ion storms or only one store in the entire sector whatever the hell. And there are way too few repair stations in the last stand. This last time I played there were only two, and one got taken over I guess because it stopped showing as a repair station when I came out of a battle. That's just straight up bullshit. I suppose I can go get a hex editor and load myself up with 9999 scrap so I can blow through the beginning parts quickly. Those parts are getting pretty old already. Some of the people who do that are saying they still end up losing to the rebel flagship in the end :lol
it was a gift
or kite them into the medbay and beat them while getting healed
Zoltan ships are fun with the shield, but having Zoltans for crew sucks.
FTL: Advanced Edition
We’ve been working hard over the summer and are excited to finally officially announce a free expansion, FTL: Advanced Edition! FTL: AE is a huge content addition that includes new weapons, drones, augments, systems, enemies, and more. Here are some details on just a few of the additions visible in the trailer:
Mind Control System: Temporarily turn enemies into allies. Force a boarder to repair the damage they just did, or have the enemy pilot sabotage their own helm.
Hacking System: Lockdown and disrupt enemy systems. Unique effects for each system, ranging from forcing a teleporter remove boarders to making the medbay damage instead of heal.
New Sector and Events: Our writer Tom Jubert (http://tom-jubert.blogspot.co.uk/) has returned along with special guest writer Chris Avellone (of Planescape fame), who managed to find some time for us between his work on Project Eternity and Wasteland 2. They’ve been helping us add a new sector and scatter new events throughout the rest of the game.
New Weapons and Effects: Many new weapons that take advantage of new mechanics: overcharging to increase the number of volleys, stun effects to freeze crew, and area effect targeting, to name a few.
And more systems, drones, augments, enemy ships, enemy layouts, and hostile environments. All of which we’ll be sure to talk about more in the coming weeks!
In addition to new content, we’ve continued to polish FTL and add some of the most requested small features. As a few examples: you’ll be able to save your crew positions and send them back to battle-stations, save and quit during combat, and find more items for purchase in stores.
For the purists out there, FTL vanilla will still be available. All of the new content can be disabled from within the hangar before starting a new game.
FTL on iPad
We’re also very excited to announce that FTL is coming to the iPad! We’ve redesigned the FTL interface to be optimal for touch devices. It plays beautifully on both the full size iPads (2nd generation or later) and the iPad minis. And of course it will include all of the new additions of the FTL: Advanced Edition expansion.
But many of you might be asking “What about Android (or Surface, etc.)!?” For now, the answer is that we hope to get it on all tablet devices but do not know for sure. When we first released FTL, we did so on three operating systems simultaneously and it was a gargantuan task for a two man studio to accomplish. Learning from the difficulties of the past, we’re trying to preserve our sanity by focusing on one system at a time. Expanding tablet support will be our next highest priority, but we don’t want to make any promises (or rejections) until we’re 100% sure of the outcome.
Similarly, some people might be asking “What about phones!?” Unfortunately, FTL will not be coming to phones. From repeated testing, we have determined that it’s just not possible to achieve the quality of gameplay we want on such limited screen space.
When?
We plan to simultaneously make the iPad version available for purchase and update the existing PC game early 2014!
FTL @FTLgame 4m
Thanks @killercow! FTL on iPad is officially available in New Zealand! Release will be at ~midnight in each region
PC seems to be later tonight :(
Where's my DLC? :maf
Where's my DLC? :maf
Patch just hit.
I never actually played this before.
My god, I feel like an idiot for never having played this. It scratches every itch I didn't know needed to be scratched.
God damn I hate it when an indie game makes me gush. :maf
Isn't it fucking amazing? The way it produces desperation, mystery, anticipation is what makes it a great game. Real talk, I think it's one of my favorite from 'last gen'.
And that SOUNDTRACK!
Anyone have the PC and iPad version?
I hear the iPad is the best way to play but I dunno if I want to pay $10 just for convenience.
↓ lol
Anyone have the PC and iPad version?
I hear the iPad is the best way to play but I dunno if I want to pay $10 just for convenience.
↓ lol
I have it on ipad. It seems to run fairly well on my ipad 3. I'm not sure I would say its the "best" way to play it, (I have fat fingers) but it is convenient to be able to play it on a tablet laying in bed. And its perfectly playable in that format.
I'm finding it hard to transition from the touch screen to kb/m. I might have screwed myself by playing it on the iPad first.
Also, fuck this game. Had the perfect ship. Fucking intruders fucked up my game even though I had the right people, weapons, and defense. Soul crushing. :violin
I mean, I had a strong crew and a level 3 + manned doors. A barrage of missiles takes my level 3 shield down, destroys my door and surveillance systems, then the fuckers go around fucking shit up. Still butthurt breh.
Ion shots knock your shields out quickly, but you can prevent them from leaving you vulnerable to other weapons fire if you pause and cut power to your shields when you see one of the slow-moving balls of electricity heading your way, then restore power immediately after impact.
Prioritise shields & defenses ASAP
Get some weapons that penetrate shields so you can disable their weapons
If you can't get better weapons, get a teleporter and kill the crew for maximum scrap
Also don't fight alien spiders
QuoteIon shots knock your shields out quickly, but you can prevent them from leaving you vulnerable to other weapons fire if you pause and cut power to your shields when you see one of the slow-moving balls of electricity heading your way, then restore power immediately after impact.
That's the sort of thing I'm dumb enough to never have figured out on my own.
Honestly I kind of like researching things to see best of breed tips and tricks. It reminds me a little of Civilization in that aspect.
Prioritise shields & defenses ASAP
Get some weapons that penetrate shields so you can disable their weapons
If you can't get better weapons, get a teleporter and kill the crew for maximum scrap
Also don't fight alien spiders
My stumbling block so far is that generally the initial investment is so high in getting better weapon systems in place that I have a hard time prioritizing that along with keeping my hull in check and such.
:bow pilonv1, Stoney Mason :bow2
You guys are awesome, thank you. I'm terrible at this game.
Honestly I just looked through old GAF threads to get some tips.
http://www.neogaf.com/forum/showpost.php?p=45775649&postcount=1191
http://www.neogaf.com/forum/showpost.php?p=45834724&postcount=1221
I thought this was a nice little hot tip when fighting ion weapons.QuoteIon shots knock your shields out quickly, but you can prevent them from leaving you vulnerable to other weapons fire if you pause and cut power to your shields when you see one of the slow-moving balls of electricity heading your way, then restore power immediately after impact.
That's the sort of thing I'm dumb enough to never have figured out on my own. I was just trying to tank those shots like an idiot.
Honestly I kind of like researching things to see best of breed tips and tricks. It reminds me a little of Civilization in that aspect.
My god, I feel like an idiot for never having played this. It scratches every itch I didn't know needed to be scratched.
God damn I hate it when an indie game makes me gush. :maf
Isn't it fucking amazing? The way it produces desperation, mystery, anticipation is what makes it a great game. Real talk, I think it's one of my favorite from 'last gen'.
And that SOUNDTRACK!
Yeah it has a lot going for it. It's rare that I play a game that makes me smile as I appreciate the craft of the game design and the emotions its able to evoke.
It reminds of the games I grew up playing on the Atari ST. When a game could be anything. That's the best compliment I can give it. It feels like an old game but that's only because games are so different than what they use to be. Games use to be like this. And it was nice.