THE BORE

General => Video Game Bored => Topic started by: Joe Molotov on October 07, 2012, 06:00:06 PM

Title: Pokeyman XIII-2
Post by: Joe Molotov on October 07, 2012, 06:00:06 PM
I bought the White Edition because I'm not a race traitor.  :-*
Title: Re: Pokeyman XIII-2
Post by: demi on October 07, 2012, 06:23:46 PM
Have you even played the first one, Joe? lol.
Title: Re: Pokeyman XIII-2
Post by: Joe Molotov on October 07, 2012, 06:46:59 PM
No, but I'm sure I'll be able to piece together the story.
Title: Re: Pokeyman XIII-2
Post by: Huff on October 07, 2012, 07:47:56 PM
hope you enjoy all the new features they added since the last game
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 07, 2012, 07:52:16 PM
Have to get it tomorrow. :'( FORGIVE ME MASUDA

Actually forgot it was out this weekend. :lol

Almost as excited to get Genesect as the actual game. :-\ I'm sure I'll get excited once I start playing.
Title: Re: Pokeyman XIII-2
Post by: parallax on October 07, 2012, 07:58:07 PM
rocking that black. then almost snapped it hunting fucking riolus. fucking awesome ass jackal pokemon....
Title: Re: Pokeyman XIII-2
Post by: Joe Molotov on October 07, 2012, 09:25:27 PM
hope you enjoy all the new features they added since the last game

There are all-new pokemon, Huff, including legendary robot/bug type pokemon GENESECT.
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 08, 2012, 12:37:04 AM
You know, I always do wonder why GF insists on adding "forms" of Pokemon to third versions instead of new Pokemon, like it's some technical limitation.

"FRAGMENTAION!" I hear you scream. Well, added forms in third versions can't be used in multiplayer or online. So uh, isn't that basically the same thing?
Title: Re: Pokeyman XIII-2
Post by: Momo on October 08, 2012, 05:48:56 AM
I wonder if there are a weird subset of Pokeymang fans that are as cray cray as Sonic/MLP fans.
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 08, 2012, 10:41:33 AM
You know, I always do wonder why GF insists on adding "forms" of Pokemon to third versions instead of new Pokemon, like it's some technical limitation.

"FRAGMENTAION!" I hear you scream. Well, added forms in third versions can't be used in multiplayer or online. So uh, isn't that basically the same thing?

This is the only time you can ever use the GF abbreviation without it sounding like a lie.

GamFre sugoi desu ne.

I wonder if there are a weird subset of Pokeymang fans that are as cray cray as Sonic/MLP fans.

Crazy in general or crazy in the worst of the worst?

Cause they're probably out there, but the average craziness quotient is probably lower since Pokemon gets an injection of new blood every few years.
Title: Re: Pokeyman XIII-2
Post by: tiesto on October 08, 2012, 11:40:09 AM
I wonder if there are a weird subset of Pokeymang fans that are as cray cray as Sonic/MLP fans.

I saw some article on the girl with the world's largest Pokemon collection. She's from the UK.

(http://www.oneinchpunch.net/wordpress/wp-content/uploads/pokemon-lisa-courtney.jpg)

(http://www.odditycentral.com/wp-content/uploads/2010/01/biggest-pokemon-collection.jpg)

spoiler (click to show/hide)
would.
[close]
Title: Re: Pokeyman XIII-2
Post by: Great Rumbler on October 08, 2012, 11:42:31 AM
I wonder if there are a weird subset of Pokeymang fans that are as cray cray as Sonic/MLP fans.

I saw some article on the girl with the world's largest Pokemon collection. She's from the UK.

(http://www.oneinchpunch.net/wordpress/wp-content/uploads/pokemon-lisa-courtney.jpg)

(http://www.odditycentral.com/wp-content/uploads/2010/01/biggest-pokemon-collection.jpg)

spoiler (click to show/hide)
would.
[close]

Paging Sceneman. Sceneman to the thread, please.
Title: Re: Pokeyman XIII-2
Post by: Huff on October 08, 2012, 11:49:43 AM
bad tiesto. mods halp
Title: Re: Pokeyman XIII-2
Post by: Momo on October 08, 2012, 12:08:46 PM
Sceneman thanks you all
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 08, 2012, 08:30:45 PM
I got it! Gosh I forgot how fricking smooth and advanced the original Black and White made things. Checkmarks in your bag to select multiple items, the different intros when you enter a new town or route, the shaking bushes, the last used in-battle item appearing immediately when you enter the battle menu, etc. So much fine tuning.

Game still feels blazing, once you set the text speed to Fast (and turn animations off I suppose; I left them on cause battles still fly by even with them on.)

I'm kinda facing a conundrum though, I don't really want to catch any Pokemon. :lol Once I transfer everything from White I'll pretty much have a full 'dex, and I don't feel like training up a bunch of Lillipups and Patrats, I just wanna train up my Oshawott. Maybe that's what I'll do until I need to differentiate with more types and/or need an HM slave.
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 08, 2012, 10:02:10 PM
Thankfully, if there is such a site as PokemonPassion out there, it hasn't gained any kind of widespread notoriety.
Title: Re: Pokeyman XIII-2
Post by: thisismyusername on October 08, 2012, 11:34:36 PM
So, Andy: Battles sped up to Gen3 level or is it still molasses slow like Gen 4 was? This is important because Black was kinda slow but not really slow, nor was it fast either. It was just... slightly above Gen 4 but not reaching Gen 3 speed.
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 08, 2012, 11:38:14 PM
It's been a way long time since I played Gen 3. As far as I know, in both BW and BW2, walking around is 30fps and battles are 60fps. (Gen 3 was 60fps for both, whereas Gen 4 varied from like 20-30fps for both.) If you turn off animations in the options and increase text speed to fast, I don't know how anyone could complain about battle speed. You can literally get in and out of a battle in 7-8 seconds if you one-shot a wild Pokemon.
Title: Re: Pokeyman XIII-2
Post by: thisismyusername on October 08, 2012, 11:45:19 PM
It's been a way long time since I played Gen 3. As far as I know, in both BW and BW2, walking around is 30fps and battles are 60fps. (Gen 3 was 60fps for both, whereas Gen 4 varied from like 20-30fps for both.) If you turn off animations in the options and increase text speed to fast, I don't know how anyone could complain about battle speed. You can literally get in and out of a battle in 7-8 seconds if you one-shot a wild Pokemon.

I'm not talking FPS or shit like that. I'm talking in terms of "brisk"ness. Compare Gen 3 over a tunnel service (https://www.youtube.com/watch?v=IUHd8lXA4A0&t=1m44s) (time link added to remove stupid cats) to Gen 4's battle speed/"Briskness." Gen-5/BW1 doesn't feel as slow as Gen 4 but it didn't feel as fast in briskness as Gen 3. It seems since Gen 3 they've taken a backstep in letting players skip a lot of bullshit even with animations on. It's kinda annoying.
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 08, 2012, 11:52:31 PM
It's been a way long time since I played Gen 3. As far as I know, in both BW and BW2, walking around is 30fps and battles are 60fps. (Gen 3 was 60fps for both, whereas Gen 4 varied from like 20-30fps for both.) If you turn off animations in the options and increase text speed to fast, I don't know how anyone could complain about battle speed. You can literally get in and out of a battle in 7-8 seconds if you one-shot a wild Pokemon.

I'm not talking FPS or shit like that. I'm talking in terms of "brisk"ness. Compare Gen 3 over a tunnel service (https://www.youtube.com/watch?v=IUHd8lXA4A0&t=1m44s) (time link added to remove stupid cats) to Gen 4's battle speed/"Briskness." Gen-5/BW1 doesn't feel as slow as Gen 4 but it didn't feel as fast in briskness as Gen 3. It seems since Gen 3 they've taken a backstep in letting players skip a lot of bullshit even with animations on. It's kinda annoying.

I'm fairly certain that video is sped up. Have you played Gen 3 anytime recently? It's fast, but not nearly that fast.

Versus Recorder videos of Gen 4 matches are double the speed as well:

http://www.youtube.com/watch?v=pVAzs8bkMPE

Unfortunately Versus Recorder videos are forced to include animations, otherwise they'd probably be twice as fast from that.

The Gen 5 battle system does many things in parallel, specifically weather and experience, so things "feel" a lot faster since nothing "blocks." You're either being prompted for input of waiting a second or to to be prompted for input.

Just for you, I made this video demonstrating what I said above (forgive the crapness quality):

http://www.youtube.com/watch?v=gTM0au-BFgI

So I exaggerated, it takes about 16-20 seconds to get in and out of a one-shot battle, depending on when you start counting. Still I think my vid definitely demonstrates the Black 2/White 2 battle system feels very "brisk."
Title: Re: Pokeyman XIII-2
Post by: thisismyusername on October 08, 2012, 11:58:54 PM
Huh, seems faster than Black/White 1. Or maybe it's just a placebo effect of not playing B/W in like a year.

I'm going to get the game regardless but playing Gen 3 randomly and noticing the battle speed being like 120% faster than Gen 4/5 is a bit funky. You really have to go back and do the Battlefronter or another battle in Gen-3 to notice it. I don't mess with text speed or battle animations in general so maybe that's a factor.
Title: Re: Pokeyman XIII-2
Post by: Himu on October 12, 2012, 10:31:07 AM
It's been a very long time, and it always surprises me when I see a Pokemon from Gen 1 and I can name it instantly despite not thinking about Pokemon since maybe 2000 (I didn't get Gold/Silver because I didn't have a Gameboy Color, thinking on it, I have no clue what Nintendo was thinking there, they would have sold more copies if they made it for original GB as well). I was one of those kids who got every Pokemon, knew every name, traded for new ones until I got the full Pokedex. I was heavy into Pokemon from fall 1998 (when the cartoon first aired) to 2000. I played that game for at least a year and a half, on constant rotation.

Magnemite is awesome. It is an absolute beast. I beasted my way through Gym 2 with it, getting it all the way to level 17. It counts as a steel type, right?

I'm surprised by my lack of use of Uvola region Pokemon. I'm using stuff like my handy Psyduck, my Riolu, Magnemite, Lillipup, Magby, and Venipede. I picked Snivy but Snivy sucks.

Also on that note, SA > Andrex. I said I haven't played Pokemon in over a decade and wanted advice, and they were helpful instead of belittling!

Quote from: Haifisch" post="408457847
BW(2) has changed the way EXP is calculated, which works in your favor if you're trying to level up a new Pokemon or if you like switching around your team a lot. If your Pokemon's level is lower than the opponent, it gets more EXP. If your Pokemon's level is higher than the opponent, it gets slightly less EXP. Don't be afraid to try out a bunch of new Pokemon, in other words.

Whether an attack is physical(based on the Attack stat) or special(based on the Special Attack stat) is no longer based on type. Instead, it depends on the move - physical moves have a [timg]http://i.imgur.com/kDBS7.png[/timg], while special moves have a [timg]http://i.imgur.com/iVYXe.png[/timg]. Moves with [timg]http://i.imgur.com/puZng.png[/timg] generally deal no damage, but have a special effect instead.

There are a bunch of new Balls now, and most of them are better than even the Ultra Ball if you use them correctly. The description of each one tells you when the best time to use them is. The biggest one to keep in mind is the Dusk Ball - it's most effective when it's night time or when you're in a cave. Several Legendary Pokemon are found in caves, so using Dusk Balls on them can cut down on hassle.

Money's rarely going to be concern once you're past a few gyms. Sell off those useless X Items if you need more.

Quote from: Captain Fargle" post="408455867
You have unlimited inventory space and TM's are now infinite use. HM's are completely optional and used only for accessing hidden areas.

Dark and Steel types now exist.

Dark is:

Immune to Psychic
Resists Ghost and Dark
Weak to Bug and Fighting

Super Effective against Ghost and Psychic
Not Very Effective against Steel, Dark and Fighting

Steel is:

Immune to Poison
Resists Bug, Dark, Dragon, Flying, Ghost, Grass, Ice, Normal, Psychic, Rock and Steel
Weak to Fire, Fighting, Ground

Super Effective against Rock and Ice
Not Very Effective against Fire, Electric, Water, Steel

Pokemon can now hold items in battle which can various effects, eg: Oran Berry which restores 10HP once the holder's HP drops below 30%.

Pokemon now also have Abilities which are provide a constant, passive, bonus. eg: Levitate, which makes any Pokemon that has it completely immune to damage from Ground type moves.

:heartbeat :heartbeat :heartbeat
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 12, 2012, 10:41:56 AM
Magnemite is awesome. It is an absolute beast. I beasted my way through Gym 2 with it, getting it all the way to level 17. It counts as a steel type, right?

Ya. It currently remains the only Pokemon in the series to have its typing changed (Electric in Gen 1 to Electric/Steel in Gen 2+.)

I'm surprised by my lack of use of Uvola region Pokemon. I'm using stuff like my handy Psyduck, my Riolu, Magnemite, Lillipup, Magby, and Venipede. I picked Snivy but Snivy sucks.

Yeah, not all the starters can be Oshawott.

Also on that note, SA > Andrex. I said I haven't played Pokemon in over a decade and wanted advice, and they were helpful instead of belittling!

Where did you say ITT you wanted advice?

I'm sure if you started off on SA by saying the level scaling is whack because of arbitrary JRPG conventions, they'd tear into you even more than I did.
Title: Re: Pokeyman XIII-2
Post by: Himu on October 12, 2012, 10:43:41 AM
The level scaling is better now that I'm out of the beginner area.
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 12, 2012, 10:48:31 AM
It was fine before, by your own admission it didn't even make things difficult for you.
Title: Re: Pokeyman XIII-2
Post by: Himu on October 12, 2012, 10:51:39 AM
Yes, but now I'm fighting Pokemon over my level! Yay! Some of my Pokemon actually faint now!
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 12, 2012, 10:58:33 AM
I will say Gym 3 was tough for me cause I was using:

- Oshawott
- Swadloon

The first being at a type disadvantage and the second not really being able to do much except smash bugs.

Then immediately after it's off the the desert where Oshawott fricking murdered everything in one hit. Reminds me of Gen 1 if you chose Charmander. Tough as nails early part of the game, far easier rest of the game.
Title: Re: Pokeyman XIII-2
Post by: Himu on October 12, 2012, 11:04:29 AM
Bulbasaur all day every day
Title: Re: Pokeyman XIII-2
Post by: MrAngryFace on October 12, 2012, 11:11:30 AM
"No" is my default answer for everything. I've also named my Oshawott "Squirtle"

(http://i.imgur.com/EOTRx.jpg)
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 12, 2012, 11:37:51 AM
Bulbasaur all day every day

Venusaur.  :yuck
Title: Re: Pokeyman XIII-2
Post by: Himu on October 12, 2012, 11:38:57 AM
you shut the fuck up
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 12, 2012, 11:43:55 AM
(http://i.imgur.com/TSXcu.jpg)
Title: Re: Pokeyman XIII-2
Post by: Himu on October 12, 2012, 12:37:14 PM
venusaur just has a weight problem.

is that so wrong?!
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 12, 2012, 12:44:17 PM
venusaur just has a weight problem.

is that so wrong?!

Yes.
Title: Re: Pokeyman XIII-2
Post by: Joe Molotov on October 12, 2012, 01:44:02 PM
Finally started me up a game of this. Here's my leet squad of 'mons.

(http://i.imgur.com/ZCU9z.jpg)

I want to make a whole squad of Lillipups and beat the game with them, ala Tokyo Jungle.
Title: Re: Pokeyman XIII-2
Post by: parallax on October 12, 2012, 02:02:53 PM
so far, the electric catwalking chick has given me the most problems, managing to down my emboar with that fucking volt switch. put in scraggy, and all that bullshit ended. scraggy is a damn executioner.
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 12, 2012, 03:02:28 PM
Finally started me up a game of this. Here's my leet squad of 'mons.

(http://i.imgur.com/ZCU9z.jpg)

I want to make a whole squad of Lillipups and beat the game with them, ala Tokyo Jungle.

Using a legend for the main quest. :lol
Title: Re: Pokeyman XIII-2
Post by: Joe Molotov on October 12, 2012, 03:07:50 PM
I'm not actually using it, I just wanted to check it out and I haven't sent it back to storage yet. It won't even listen to me yet anyway. :'(
Title: Re: Pokeyman XIII-2
Post by: MrAngryFace on October 12, 2012, 03:11:34 PM
I named my patrat Lucifer- bitin folks with Dark
Title: Re: Pokeyman XIII-2
Post by: Himu on October 12, 2012, 04:29:05 PM
Some guy at SA said that Pokemon like Sewaddle and Riolu evolve based on happiness?

Quote
I notice you don't have a grass type. Grass is a far better type than it used to be (sadly, Poison has not improved much). I recommend using a Sewaddle. Although its evolved firn has a happiness based evolution to get to its final stage, but what that means is USE ITEMS ON IT ALL THE TIME. Like, go broke giving it potions, never let it faint, and just generally wuv it. Also, there's someone in the GIANT CITY that will give one of your Pokemon a massage once a day. This increases happiness as well. Oh, wait, Riolu evolves by happiness, too. So, do that with Riolu.
Title: Re: Pokeyman XIII-2
Post by: parallax on October 12, 2012, 04:47:51 PM
Some guy at SA said that Pokemon like Sewaddle and Riolu evolve based on happiness?

Quote
I notice you don't have a grass type. Grass is a far better type than it used to be (sadly, Poison has not improved much). I recommend using a Sewaddle. Although its evolved firn has a happiness based evolution to get to its final stage, but what that means is USE ITEMS ON IT ALL THE TIME. Like, go broke giving it potions, never let it faint, and just generally wuv it. Also, there's someone in the GIANT CITY that will give one of your Pokemon a massage once a day. This increases happiness as well. Oh, wait, Riolu evolves by happiness, too. So, do that with Riolu.

yup. keep him alive, use potions on him more often than going to the center, and the various closeness people help with riolus evolution.
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 12, 2012, 06:43:27 PM
I'm not actually using it, I just wanted to check it out and I haven't sent it back to storage yet. It won't even listen to me yet anyway. :'(

Aww that's no fun. I do remember using Victini for a bit in B&W and it was fun. Mostly cause fire types are needed at that point in the game but all the ones they give you are terrible.
Title: Re: Pokeyman XIII-2
Post by: thisismyusername on October 14, 2012, 10:48:21 AM
Andy, tell me I'm not going insane and that B/W1 had weather effects removed and put in the UI after the animation played once. Because if not that's one of the best new features of B/W2. Really speeds up battles.

spoiler (click to show/hide)
I haven't gotten past gym 2 yet. Just haven't had the urge to grind Magnemite up a few levels.  :'(
[close]
Title: Re: Pokeyman XIII-2
Post by: MrAngryFace on October 14, 2012, 12:02:58 PM
lol pokemon spoilers
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 14, 2012, 03:36:04 PM
Andy, tell me I'm not going insane and that B/W1 had weather effects removed and put in the UI after the animation played once. Because if not that's one of the best new features of B/W2. Really speeds up battles.

spoiler (click to show/hide)
I haven't gotten past gym 2 yet. Just haven't had the urge to grind Magnemite up a few levels.  :'(
[close]

Said it earlier in the thread:

Quote
The Gen 5 battle system does many things in parallel, specifically weather

So you're not going insane. :)

As far as I can tell the battle system is completely unmodified from BW, but I'll have to check the Poke-sites to really know.
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 15, 2012, 03:32:09 AM
Things are FINALLY changing up and getting interesting (post-Gym 7.) I imagine there's a lot of story/Plasma stuff they cram in between Gym 8 and the E4 considering I should have all the badges within 17 hours and it's taken most people in the GAF OT like 40 hours to beat the game.
Title: Re: Pokeyman XIII-2
Post by: Rusty Shackleford on October 15, 2012, 10:09:56 PM
If I can access all the DS games, is it possible to catch all the R/S/E and older pokemon without having to resort to Pal Park?
Title: Pokeyman XIII-2
Post by: Huff on October 15, 2012, 11:34:14 PM
I'm sure there are some event/ledgendaries that you won't have access to 
Title: Re: Pokeyman XIII-2
Post by: Rusty Shackleford on October 16, 2012, 12:04:48 AM
I'm sure there are some event/ledgendaries that you won't have access to

Oh yeah. Well, other than those, do the DS games have all the previous Gen pokemon?
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 16, 2012, 12:38:18 AM
Yes. HG/SS alone give you almost the entirety of Gen 3's Pokemon (through the Safari Zone and various in-game events.)
Title: Re: Pokeyman XIII-2
Post by: Rusty Shackleford on October 16, 2012, 12:44:28 AM
Yes. HG/SS alone give you almost the entirety of Gen 3's Pokemon (through the Safari Zone and various in-game events.)

OK, thanks. Are you a Pokedex completionist, Andrex? Did you migrate Gen 3 over from the GBA?
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 16, 2012, 12:55:38 AM
I am a Pokedex completionist but I started with Gen 4. SoulSilver was the first game I completed the Pokedex in (and currently, the only one, need just a couple more in White, then I'll transfer everything to White 2.)

This short list (http://www.serebii.net/heartgoldsoulsilver/unobtainable.shtml) contains all the Pokemon you can't catch in HeartGold/SoulSilver (not counting version exclusives, or starters since you only get one of them.) 41 out of 493 is a pretty good deal, and in fact 30 of them can be obtained in Platinum. Many of the others are events, yes; most were Wi-Fi or GameStop events when HGSS were out (including Mew, Celebi, Jirachi, and Latias/Latios.) But the Wi-Fi Connection heals all Pokedex gaps. Friends too, I have doubles of some those Pokemon I could trade if necessary.

The time commitment needed is pretty large, though. The Safari Zone, where you catch most of the Gen 3/4 Pokemon, isn't made to be a quick trip. I've probably spent 100 hours on that part alone.
Title: Re: Pokeyman XIII-2
Post by: Rusty Shackleford on October 16, 2012, 01:23:22 AM
Great! Thanks for the info. 100 hours in the safari zone, huh? I remember I spent way too long in the Leafgreen version and that was for just a handful of pokemon. Almost sounds like it would be easier to burn through Emerald and use Pal Park in Platinum  :lol

I've heard you can return to Kanto in SS, but you still have to use safari zone to retrieve the majority of Gen 3 pokemon?
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 16, 2012, 01:24:36 AM
Yup to both.

You didn't play Gold, Silver, or Crystal?
Title: Re: Pokeyman XIII-2
Post by: Rusty Shackleford on October 16, 2012, 01:47:30 AM
No, I skipped the Silver gen. I played Blue when it came out in 98(?) and then picked it back up with Leafgreen and Emerald in 2007. I have SS and Platinum, but haven't gotten around to playing them yet.

Emerald is worth a quick playthrough if you haven't before. A pro like you can do it in a matter of hours.
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 16, 2012, 02:47:25 AM
Waiting for the remakes. ;)

At this point, going back would just sour me even more on Gen 3.
Title: Re: Pokeyman XIII-2
Post by: Rusty Shackleford on October 16, 2012, 02:50:19 AM
Oh, you're not a fan? What don't you like?
Title: Re: Pokeyman XIII-2
Post by: Tasty on October 16, 2012, 04:21:13 AM
Oh, you're not a fan? What don't you like?

Was a combo of things. I didn't care for most of the new designs, many of them seemed doubled for the sake of... doubles (Plusle/Minun hey-oh.) And those were all you could use since most Gen 1/2 Pokemon weren't available until FireRed/LeafGreen, and you couldn't trade from Gold/Silver/Crystal. It also removed stuff from Gen 2 I liked (day/night cycle and bonus region), and there was too much surfing and water. The rival was... nonexistent and the two teams were both as interesting as a pile of bricks.

As a born-again hardcore player, I've come to appreciate many of the mostly-invisible things Gen 3 introduced, but I still have bad memories of it. So I'm really hoping the remakes will change my mind.
Title: Re: Pokeyman XIII-2
Post by: Rusty Shackleford on October 16, 2012, 04:16:38 PM
Oh, you're not a fan? What don't you like?

Was a combo of things. I didn't care for most of the new designs, many of them seemed doubled for the sake of... doubles (Plusle/Minun hey-oh.) And those were all you could use since most Gen 1/2 Pokemon weren't available until FireRed/LeafGreen, and you couldn't trade from Gold/Silver/Crystal. It also removed stuff from Gen 2 I liked (day/night cycle and bonus region), and there was too much surfing and water. The rival was... nonexistent and the two teams were both as interesting as a pile of bricks.

As a born-again hardcore player, I've come to appreciate many of the mostly-invisible things Gen 3 introduced, but I still have bad memories of it. So I'm really hoping the remakes will change my mind.

Yeah I forgot you were locked out of the GB/GBC pokemon. The rival was definitely a little weak...more like an older sibling  :lol Man a remake of that gen would be so cool.
Title: Re: Pokeyman XIII-2
Post by: Rusty Shackleford on October 24, 2012, 04:24:21 AM
All this talk of the old gen pokeymans made me start a new round of Emerald :lol. I'm sure I'll get to the DS ones sometime this decade.