Hey there!
Just wanted to give you a heads up that Double Fine has agreed to partner with Amazon on a question and answer session with Ron Gilbert regarding the upcoming title "The Cave".
If any of you want to ask questions about the game post them in the comments and I'll get them over to the Double Fine team ASAP.
We need to have all questions in by early tomorrow morning PST.
Also, what are the thoughts around me posting this in the Neogaf complaining thread? I'm just trying to get a bunch of questions :)
Cheers,
Tony
Is that even a question
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation
what is "the cave"?
what is "the cave"?
http://lmgtfy.com/?q=the+cave+ron+gilbert#
Cheers,
Tony
I didn't meet Ron Gilbert, but he was in the same seedy basement of a bar at E3. It was the Telltale party. It was off the chain.
So I did meet Ron Gilbert. I just didn't say hi. True story.
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation
If you were a famous game designer who has been making games people love for a LONG TIME what kind of question would you prefer:
1. Posts like Himuro's
2. "Ron, is making games hard?"
I know what I'd prefer :).
Cheers,
Tony
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation
If you were a famous game designer who has been making games people love for a LONG TIME what kind of question would you prefer:
1. Posts like Himuro's
2. "Ron, is making games hard?"
I know what I'd prefer :).
Cheers,
Tony
I'd prefer Himuro's but with linebreaks!
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation
If you were a famous game designer who has been making games people love for a LONG TIME what kind of question would you prefer:
1. Posts like Himuro's
2. "Ron, is making games hard?"
I know what I'd prefer :).
Cheers,
Tony
I'd prefer Himuro's but with linebreaks!
Is this better, Howard-san?
Does The Cave, in any way build upon Maniac Mansion's multiple character dynamic? As you know, Maniac Mansion hosts a large cast of characters capable of solving specific puzzles unique to their own storylines or character archetypes. The nerd can use tools to fix the phones, for instance. This gave Maniac Mansion an open-ended feel in the puzzle solving of sorts, which is contrast to how traditional adventure game puzzle solving developed, which is typically use a. to solve b. to achieve c in a linear series of brain teasers.
This gave Maniac Mansion a level of care that few adventure games have met since, but also greatly enhanced the replay value. Playing through MM with different combinations of characters gave the game a constant storm of new puzzles to conquer, solve, and explore, which is something that very few adventure games can claim; once you've one, you already know the puzzles, which gives less inclination to ever replay it. MM solved this problem single-handedly and yet few, if any, adventure games have followed in its foot steps.
Does The Cave in any way offer or expand upon the open-ended puzzle solving and replay value that Maniac Mansion offered?
That helps.
You know who you need to hire? The KMartGamer that was on CAG. Dude was chill and pretty hot too. 10/10 would bang.
After the KMart fallout, I felt really bad since his dad died or something and he probably got laid off or something.
I wasnt sure to post this here or your thread, but whatever.
I think you're one of the guys, now. I'll miss you while you're on top, Tony.
You know who you need to hire? The KMartGamer that was on CAG. Dude was chill and pretty hot too. 10/10 would bang.
After the KMart fallout, I felt really bad since his dad died or something and he probably got laid off or something.
I wasnt sure to post this here or your thread, but whatever.
Dude I totally tried to get a hold of that guy after everything shook out, but I couldn't ever find good contact info :(.
Cheers,
Tony
You know who you need to hire? The KMartGamer that was on CAG. Dude was chill and pretty hot too. 10/10 would bang.
After the KMart fallout, I felt really bad since his dad died or something and he probably got laid off or something.
I wasnt sure to post this here or your thread, but whatever.
Dude I totally tried to get a hold of that guy after everything shook out, but I couldn't ever find good contact info :(.
Cheers,
Tony
My man,
http://www.linkedin.com/pub/joshua-deane/19/2b2/858
Hire this dude. He was a bro.
What do you think about the WiiU, and will its relatively low dev costs impact business decisions on whether to support it over the PS4/X720?
What do you think about the WiiU, and will its relatively low dev costs impact business decisions on whether to support it over the PS4/X720?
What do you think about the WiiU, and will its relatively low dev costs impact business decisions on whether to support it over the PS4/X720?
you dumb shit
Then why not ask it in the form of a question? Ron Gilbert is a busy man who doesn't have time for your college fucking dissertation
If you were a famous game designer who has been making games people love for a LONG TIME what kind of question would you prefer:
1. Posts like Himuro's
2. "Ron, is making games hard?"
I know what I'd prefer :).
Cheers,
Tony
I'd prefer Himuro's but with linebreaks!
Is this better, Howard-san?
Does The Cave, in any way build upon Maniac Mansion's multiple character dynamic? As you know, Maniac Mansion hosts a large cast of characters capable of solving specific puzzles unique to their own storylines or character archetypes. The nerd can use tools to fix the phones, for instance. This gave Maniac Mansion an open-ended feel in the puzzle solving of sorts, which is contrast to how traditional adventure game puzzle solving developed, which is typically use a. to solve b. to achieve c in a linear series of brain teasers.
This gave Maniac Mansion a level of care that few adventure games have met since, but also greatly enhanced the replay value. Playing through MM with different combinations of characters gave the game a constant storm of new puzzles to conquer, solve, and explore, which is something that very few adventure games can claim; once you've one, you already know the puzzles, which gives less inclination to ever replay it. MM solved this problem single-handedly and yet few, if any, adventure games have followed in its foot steps.
Does The Cave in any way offer or expand upon the open-ended puzzle solving and replay value that Maniac Mansion offered?
Ron Gilbert made Maniac Mansion, you don't have to remind him how it works or how awesome it is (or maybe you do - it was the 80s).
- Does The Cave build upon Maniac Mansion's multiple character dynamic? Maniac Mansion's puzzles had multiple, open-ended solutions, adding replay value to a sometimes moribund genre.
See? Easy peasy.
:wtf