THE BORE

General => Video Game Bored => Topic started by: demi on December 07, 2012, 09:50:38 PM

Title: Dark Souls 2
Post by: demi on December 07, 2012, 09:50:38 PM
Dark Souls 2

Souls that are Dark the sequel
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 07, 2012, 09:52:06 PM
My pants is full of jizz.
Title: Re: Dark Souls 2
Post by: archie4208 on December 07, 2012, 09:54:01 PM
JESUS

TITTY

FUCKING

CHRIST

I

JUST

CAME
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 07, 2012, 09:58:54 PM
I can't wait for Himu to not play this.
Title: Re: Dark Souls 2
Post by: cool breeze on December 07, 2012, 10:03:06 PM
http://www.youtube.com/watch?v=3mCS7u9EZeo

I heard the woman talking about Mario and between that the green clothing the dude's wearing, I thought this was a Zelda or something :lol

Then I thought it was Skyrim DLC or something.  I wasn't paying attention.
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 07, 2012, 10:04:16 PM
i for one am shocked that another installment in a highly successful series is coming

especially it being from soft, they never make sequels

(http://www.abload.de/img/untitled-1a1js3.gif)

Oscar annihilated.
Title: Re: Dark Souls 2
Post by: maxy on December 07, 2012, 10:07:50 PM
Durango pls
Title: Re: Dark Souls 2
Post by: DCharlieJP on December 07, 2012, 10:08:30 PM
Quote
especially it being from soft, they never make sequels


....

(http://upload.wikimedia.org/wikipedia/en/3/3c/Chromehounds.jpg)

or do we just slot this down to Sega being absolutely incompetent/skint?

This thing outsold most the arsefeeding AC games and was on ONE platform.

STILL game of the gen .... well... i guess would be if the servers were still up :/


back on topic : can i get any odds on who the first person to say "you know , this would be a perfect fit for the WiiU" is?
Title: Re: Dark Souls 2
Post by: Robo on December 07, 2012, 10:08:38 PM
CUM
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 07, 2012, 10:09:24 PM
(http://i.imgur.com/sNGtp.gif)
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 07, 2012, 10:10:27 PM
Ok ok ok ok

need PC confirmation
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 07, 2012, 10:12:49 PM
(http://i.imgur.com/sNGtp.gif)

:rofl
Title: Re: Dark Souls 2
Post by: Great Rumbler on December 07, 2012, 10:13:44 PM
http://www.youtube.com/watch?v=P3ALwKeSEYs
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 07, 2012, 10:20:45 PM
MGS and Dark Souls stuff in one night...VGA had megatons.  God bless Japanese devs for taking our distinguished mentally-challenged doritos sham award ceremony seriously! 
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 07, 2012, 10:30:17 PM
Tell me everything you guy know about Dragnet:
http://www.neogaf.com/forum/showpost.php?p=45189771&postcount=357


does he have any credibility?   

Title: Re: Dark Souls 2
Post by: Bebpo on December 07, 2012, 10:31:45 PM
Oh shit
Title: Re: Dark Souls 2
Post by: Himu on December 07, 2012, 10:41:00 PM
awesome. now to beat dark souls.
Title: Re: Dark Souls 2
Post by: Great Rumbler on December 07, 2012, 10:41:21 PM
Dragons aren't exactly a new addition to Dark Souls.
Title: Re: Dark Souls 2
Post by: Himu on December 07, 2012, 10:41:57 PM
I can't wait for Himu to not play this.

can't wait for the dark souls 2 thread.

Shaka Khan posted,"Guys I'm stuck, help?" "Guys, a little feedback here?" "Guys, is this a good build?" "Guys, is my character cute?"
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 07, 2012, 10:52:27 PM
Dragons aren't exactly a new addition to Dark Souls.


when i heard about dragons that kill you quickly in Skyrim, I immediately though of Demon's/Dark Souls.
Title: Re: Dark Souls 2
Post by: Phoenix Dark on December 07, 2012, 11:03:42 PM
Will there be a WiiU version
Title: Re: Dark Souls 2
Post by: cool breeze on December 07, 2012, 11:04:41 PM
Will there be a WiiU version

Nope

Officially announced for PC, 360, and PS3.

http://www.famitsu.com/news/201212/08025317.html
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 07, 2012, 11:05:59 PM
PC fuck yeah

Title: Re: Dark Souls 2
Post by: Himu on December 07, 2012, 11:06:29 PM
Will there be a WiiU version

Nope

Officially announced for PC, 360, and PS3.

http://www.famitsu.com/news/201212/08025317.html

:rock

Now to beat Dark Souls
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 07, 2012, 11:06:46 PM
can't wait for the dark souls 2 thread.

Shaka Khan posted,"Guys I'm stuck, help?" "Guys, a little feedback here?" "Guys, is this a good build?" "Guys, is my character cute?"

Shaka like to socialize. It's part of the Souls experience. 8)

Whining like a bitch then giving up, however, is not.
Title: Re: Dark Souls 2
Post by: Himu on December 07, 2012, 11:07:20 PM
:-*

I didn't give up. ???
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 07, 2012, 11:09:34 PM
not on WiiU fuck yeah
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 07, 2012, 11:10:15 PM
Will there be a WiiU version

Nope

Officially announced for PC, 360, and PS3.

http://www.famitsu.com/news/201212/08025317.html

Not having to buy a new system to play dis :rock
Title: Re: Dark Souls 2
Post by: Great Rumbler on December 07, 2012, 11:10:35 PM
PC fuck yeah

:bow
Title: Re: Dark Souls 2
Post by: Himu on December 07, 2012, 11:12:08 PM
wii u version would have worst framerate than the pc version without durante's fix :lol
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 07, 2012, 11:12:25 PM
Tell me everything you guy know about Dragnet:
http://www.neogaf.com/forum/showpost.php?p=45189771&postcount=357

does he have any credibility?   

Ugh, would Namco have too much creative control as a publisher? Because I thought the series producer would never compromise for something like this.
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 07, 2012, 11:14:00 PM
Quote
Hopelessness, Despair, and Impending Doom Arrives With Dark Souls II

SAN JOSE, Calif. – December 7, 2012 – Leading video game publisher and developer NAMCO BANDAI Games America Inc. today proudly announces that the critically acclaimed Dark Souls™ saga marches forward with Dark Souls™ II, currently in development at FromSoftware in Tokyo, Japan. Dark Souls II will continue a legacy of goading its passionate fan base with unrelenting challenge and suffering that are considered a hallmark of the series; while presenting new devilishly devised obstacles for players to overcome. Dark Souls II will be available for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and PCs.

Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki with development helmed by FromSoftware Director Tomohiro Shibuya, Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory. Players seeking to share their experience will discover a revamped server-based multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others.

“Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series,” says Carlson Choi, Vice President of Marketing at NAMCO BANDAI Games America Inc. “FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.”

“This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. “The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”

More details surrounding Dark Souls II will become available in the months leading to its release. Begin your Dark Souls II journey at www.DarkSoulsII.com or join the Dark Souls II conversation on Facebook at www.Facebook.com/DARKSOULS or follow us on Twitter at www.Twitter.com/Filthierich


sounds like they're pushing a "this game is hard" angle. 
Title: Re: Dark Souls 2
Post by: Mr. Gundam on December 07, 2012, 11:15:26 PM
not on WiiU fuck yeah

Something we can all come together around.
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 07, 2012, 11:16:05 PM
It's only supervised by Miyazaki, helmed by this other dude. Shit game confirmed.
Title: Re: Dark Souls 2
Post by: cool breeze on December 07, 2012, 11:21:29 PM
It's only supervised by Miyazaki, helmed by this other dude. Shit game confirmed.

same situation as Bayonetta 2

 
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 07, 2012, 11:36:52 PM
Yeah, that coupled with the "going after the Skyrim crowd" is a bit worrisome.

(There's a 90% chance that GAFfer is full of shite, but it I wouldn't be surprised if Namco was given a say on the matter)
Title: Re: Dark Souls 2
Post by: Himu on December 07, 2012, 11:42:27 PM
There is only a teaser trailer and a press release. You're making something out of nothing.
Title: Re: Dark Souls 2
Post by: Purple Filth on December 07, 2012, 11:46:48 PM
hmm i may have to buy the PC version of the first game then along with this new one.
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 07, 2012, 11:53:36 PM
There is only a teaser trailer and a press release. You're making something out of nothing.

Well yeah, that's how speculation works lol.
Title: Re: Dark Souls 2
Post by: demi on December 07, 2012, 11:54:40 PM
If you buy both at the same time you will get super burned. You should really be playing it right now. When the sequel comes out yo will be fresh and ready.
Title: Re: Dark Souls 2
Post by: tiesto on December 08, 2012, 12:02:23 AM
Why would a Japanese company waste their time on a PC version? :P
Title: Re: Dark Souls 2
Post by: Great Rumbler on December 08, 2012, 12:04:26 AM
Guys, I'm done with FROM Software. This latest development is just the last straw. I mean it's been--what?--three and half months since they released that excellent Dark Souls DLC? Yeah, great. And what have they released since then? Nothing. Nada. Zero. They just don't have it anymore, as this latest development makes abundantly clear. Thanks for all that laughs, FROM, but you're just yesterday's news now.
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 12:05:41 AM
Why would a Japanese company waste their time on a PC version? :P

Because on a consistent basis, the pc version of Dark Souls has been on the top sold games on Steam since it's release?
Title: Re: Dark Souls 2
Post by: archie4208 on December 08, 2012, 12:06:28 AM
PC version presumably did well, all things considered.

It peaked at about 12k concurrent users on Steam at launch.
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 08, 2012, 12:23:08 AM
http://www.gametrailers.com/full-episodes/rsonhm/video-game-awards-2012-vga-2012--part-4---character-of-the-year--dark-souls-ii
Title: Re: Dark Souls 2
Post by: tiesto on December 08, 2012, 01:23:31 AM
Well that's good, I didn't think the average PC gamer is interested in Japanese games, nor are Japanese gamers interested in the PC.
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 01:51:10 AM
there is currently a big push for more japanese games on steam and steam users are big on hardcore games.
Title: Re: Dark Souls 2
Post by: archnemesis on December 08, 2012, 02:08:55 AM
Well that's good, I didn't think the average PC gamer is interested in Japanese games, nor are Japanese gamers interested in the PC.
That's the good thing with having 50 million users. Even if only a small fraction are interested in niche games, they might still sell pretty well.
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 08, 2012, 04:40:37 AM
From Edge's latest issue:

Quote
An eternal battle rages at the heart of Dark Souls II. On one side stands the stern force of challenge, the very soul of the Souls series. It has inspired thousands of fans to hack their way through two of the most demanding and rewarding games of an era, fans who expect at least the same test on the next go around. On the other side is the bright promise of accessibility. And why not? Why shouldn’t FromSoftware and Namco Bandai open Souls up to a wider audience when it could otherwise be in danger of becoming stuck in a cult cul-de-sac?

There are many, after all, who have been put off by the series’ habit of obscuring its best assets from all but the most committed. Entire systems, such as Dark Souls’ covenants and Demon’s Souls’ World Tendency, remain mysteries to even reasonably experienced players – wouldn’t it be a service to the games to help everyone understand them better? On the other hand, isn’t the very nature of the Souls series about obfuscation and what it makes you work for? Aren’t its greatest pleasures about the slow crawl of discovery in a world that refuses easy interpretation? What would the series lose if it was made more explicit?

As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. “I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.” We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but it’s certainly a noble task.

Accessible? Approachable? Straight-forward?

:drudge

Good jon, Himu: Your whining ruined the one series I cared about... cigarillo.
Title: Re: Dark Souls 2
Post by: iconoclast on December 08, 2012, 04:51:57 AM
New directors who want to see some o dat Skyrim money? We're off to a good start.

edit: Oh wait, that was just Edge's line. Thank god.
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 04:54:19 AM
All I whined about was the distance between save points and boss fights. THAT IS ALL. DON'T PUT ME IN THIS.
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 08, 2012, 05:00:00 AM
Promise me you'll never bitch about anything else.
Title: Re: Dark Souls 2
Post by: maxy on December 08, 2012, 05:05:50 AM
Trailer does looks Skyrimish,can't blame them though.
Title: Re: Dark Souls 2
Post by: Cerveza mas fina on December 08, 2012, 07:13:07 AM
Now that they have street cred for being tough they will town it down a notch and sell it mainstream
Title: Re: Dark Souls 2
Post by: Timber on December 08, 2012, 08:03:37 AM
Stop being dweebs, ya dweebs.
Title: Re: Dark Souls 2
Post by: brob on December 08, 2012, 08:28:25 AM
Would love to see the concept of Black Knights taken further. Super strong non-respawning enemies that have stronger AI, chase you about and have a wide set of attacks and defenses. The red eyed knight in Bolitaria (1-1) was probably my favorite fight in Demon Souls and I was a little bummed the Black Knights weren't as fierce as I thought they would be prior to release. I want to be hunted. I think more aggressive and smarter enemies in general would be a good thing. Of course people take solace in being able to cheese difficult enemies with poison arrows and stuff, but wouldn't it be nice if enemies had some sort of positional awareness - trying to flank you or surround you, blocking pathways, etc. I would very much like that.

Also, Shaka is a cheating slag.
Title: Re: Dark Souls 2
Post by: fistfulofmetal on December 08, 2012, 09:03:05 AM
cool. but this gen? lame.
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 08, 2012, 09:21:10 AM
great, now I get to cringe at a couple years of "so what if they made it more accessible?  isn't it good that everyone can play it now?" from average braindead joe
Title: Re: Dark Souls 2
Post by: Cerveza mas fina on December 08, 2012, 09:35:19 AM
I dont think it would hurt them if they added an easier difficulty level for normal people like me. I love the setting of the game but its just a notch too hard for me.
Title: Re: Dark Souls 2
Post by: Great Rumbler on December 08, 2012, 10:05:49 AM
Edge sounds like it's reaching just a bit.
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 08, 2012, 10:22:49 AM
(http://i.imgur.com/KFTbS.jpg)

"I got about 20 hours into Dark Souls when it came out before the old ball and chain put the kibosh on it.  I'd play late at night, but she'd still get mad that I personally enjoyed something that couldn't be enjoyed by the whole family.  I resisted at first, but then my dinners started tasting worse and worse and my laundry sat out dirty for much longer than usual, so I stopped.  When I heard about Dark Souls II being more accessible and easy, I was glad that From Software made the compromise for me.  Now the family and I can all enjoy Dark Souls together." 


(http://i.imgur.com/CgG5H.jpg)


"In my normal, every day life, I play a tough alpha male, which is reinforced by the constant validation of my peers and the fact that I get to fuck dumb drunk bitches after our weekly binge drinking contests.  When I found out about the existence of a video game that only allowed me to progress based on my merits as a player, I thought that was gay as shit.  It's not that I don't want to get better, but isn't it easier and funner to get better with killstreaks and other icons popping up on screen for every action you perform?  Makes you feel totally bad ass.  I really hope the new Dark Souls combines the constant positive feedback of CoD, the easy combat and platforming of Assassin's Creed, and the illusory RPG mechanics of Skyrim." 


(http://i.imgur.com/D4G5f.jpg)


"OMG, I totally love Dark Souls II.  It's like...my favorite game.  I totally cosplayed as Maneater Mildred at the last anime con.  If you want to see more, please send donations to my paypal account and don't forget to leave a nice note--who knows, you may be the one I write back to ;)  " 


(http://i.imgur.com/Mjb8b.jpg)

"That backstabber perk is fuckin' RAW yo, I fuck bitch noob jewniggaz up with that shit" 


(http://i.imgur.com/KFGnL.jpg)


"WHAT THE FUCK IS THIS SHIT THEY FUCKIN RUINED MY FAVORITE GAME FOR A BUNCH OF PIECE OF SHIT CASUAL MOTHERFUCKERS FUCKING HATE EVERYTHING I'M GONNA PUT A FLAMING BAG OF SHIT ON FROM SOFTWARE'S DOORSTEP EVERY FUCKING NIGHT AFTER I MOVE TO JAPAN" 


(http://i.imgur.com/JP2yL.jpg)

"Though just a few hardcore older fans (like 2 or 3 angry basement dwellers on the internet) may not like the new direction Dark Souls II has taken, I applaud From Software's daring experiment in refinement.  The epic QTEs, easy combos, auto-guard, and wonderful cut scenes added to break up the action and add extra exposition all really work well here. The needless and convoluted alignment systems have been replaced by a simple good/evil dialogue tree system, straight out of Bioware's playbook.  The cumbersome crafting system has been refined as well--simply press start and select the merchant option to buy newer and better swords and armor at any time and any place.  The generous drop system always makes sure you have enough gold to buy an overpowered sword.  What's that, you say? Gold?  Yes, the "souls" of past games have been replaced by a currency that actually makes sense, which you get to keep when you die.  Speaking of which, gone is the intimidating "You Died" screen, in favor of simply reviving your character right in place any time your energy bar is drained out.  This advancement is very welcome--it's not 1987 anymore, we don't need arbitrary game over screens.  It just doesn't get much more visceral and cinematic than this.   9.6457/10 "   
Title: Re: Dark Souls 2
Post by: BobFromPikeCreek on December 08, 2012, 10:38:08 AM
I give this post 10 Doritos out of 10.
Title: Re: Dark Souls 2
Post by: archie4208 on December 08, 2012, 10:38:58 AM
But how many Mountain Dews?
Title: Re: Dark Souls 2
Post by: brob on December 08, 2012, 11:31:25 AM
If Don's post was a Mnt Dew it would have to be Game Fuel Cherry-Citrus.

(http://mountaindew.com/assets/5pgg6y_2x2.jpg)
Title: Dark Souls 2
Post by: Shaka Khan on December 08, 2012, 01:47:51 PM
Also, Shaka is a cheating slag.

Pffft, that was when I was young and foolish... when I considered Smough and Ornstein an insurmountable threat. I went back and redeemed myself after 1.05 :smug
Title: Re: Dark Souls 2
Post by: brob on December 08, 2012, 01:52:11 PM
you mean after they made the game babby friendly.

non-stacking curse :piss2
Title: Dark Souls 2
Post by: Shaka Khan on December 08, 2012, 01:54:33 PM
Haha, Flamenco. Somebody please GAF that!

you mean after they made the game babby friendly.

non-stacking curse :piss2

No, since they plugged the ridiculous dagon-head exploit. :lol :shh

But non-stacking curses were in from the first patch bro. Since before I started playing. Did you catch it?
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 02:09:39 PM
(http://i.imgur.com/KFTbS.jpg)

"I got about 20 hours into Dark Souls when it came out before the old ball and chain put the kibosh on it.  I'd play late at night, but she'd still get mad that I personally enjoyed something that couldn't be enjoyed by the whole family.  I resisted at first, but then my dinners started tasting worse and worse and my laundry sat out dirty for much longer than usual, so I stopped.  When I heard about Dark Souls II being more accessible and easy, I was glad that From Software made the compromise for me.  Now the family and I can all enjoy Dark Souls together." 


(http://i.imgur.com/CgG5H.jpg)


"In my normal, every day life, I play a tough alpha male, which is reinforced by the constant validation of my peers and the fact that I get to fuck dumb drunk bitches after our weekly binge drinking contests.  When I found out about the existence of a video game that only allowed me to progress based on my merits as a player, I thought that was gay as shit.  It's not that I don't want to get better, but isn't it easier and funner to get better with killstreaks and other icons popping up on screen for every action you perform?  Makes you feel totally bad ass.  I really hope the new Dark Souls combines the constant positive feedback of CoD, the easy combat and platforming of Assassin's Creed, and the illusory RPG mechanics of Skyrim." 


(http://i.imgur.com/D4G5f.jpg)


"OMG, I totally love Dark Souls II.  It's like...my favorite game.  I totally cosplayed as Maneater Mildred at the last anime con.  If you want to see more, please send donations to my paypal account and don't forget to leave a nice note--who knows, you may be the one I write back to ;)  " 


(http://i.imgur.com/Mjb8b.jpg)

"That backstabber perk is fuckin' RAW yo, I fuck bitch noob jewniggaz up with that shit" 


(http://i.imgur.com/KFGnL.jpg)


"WHAT THE FUCK IS THIS SHIT THEY FUCKIN RUINED MY FAVORITE GAME FOR A BUNCH OF PIECE OF SHIT CASUAL MOTHERFUCKERS FUCKING HATE EVERYTHING I'M GONNA PUT A FLAMING BAG OF SHIT ON FROM SOFTWARE'S DOORSTEP EVERY FUCKING NIGHT AFTER I MOVE TO JAPAN" 


(http://i.imgur.com/JP2yL.jpg)

"Though just a few hardcore older fans (like 2 or 3 angry basement dwellers on the internet) may not like the new direction Dark Souls II has taken, I applaud From Software's daring experiment in refinement.  The epic QTEs, easy combos, auto-guard, and wonderful cut scenes added to break up the action and add extra exposition all really work well here. The needless and convoluted alignment systems have been replaced by a simple good/evil dialogue tree system, straight out of Bioware's playbook.  The cumbersome crafting system has been refined as well--simply press start and select the merchant option to buy newer and better swords and armor at any time and any place.  The generous drop system always makes sure you have enough gold to buy an overpowered sword.  What's that, you say? Gold?  Yes, the "souls" of past games have been replaced by a currency that actually makes sense, which you get to keep when you die.  Speaking of which, gone is the intimidating "You Died" screen, in favor of simply reviving your character right in place any time your energy bar is drained out.  This advancement is very welcome--it's not 1987 anymore, we don't need arbitrary game over screens.  It just doesn't get much more visceral and cinematic than this.   9.6457/10 "

GOAT POST

icon don
un-pinkify shaka
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 02:10:33 PM
Promise me you'll never bitch about anything else.

I won't so long as you promise to stop bitching me out like this  :maf
Title: Re: Dark Souls 2
Post by: DCharlieJP on December 08, 2012, 02:13:12 PM
(http://dvblog.org/wp-content/images/throw_the_jew.jpg)

throw the Dew down the well
So my content can be free
Title: Re: Dark Souls 2
Post by: brob on December 08, 2012, 02:22:29 PM
No, since they plugged the ridiculous dagon-head exploit. :lol :shh

But non-stacking curses were in from the first patch bro. Since before I started playing. Did you catch it?

I've played through it on 1.0 twice, because I didn't have internet on that machine.
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 02:23:41 PM
I can't play Dark Souls because GFWL is shitting up and won't launch on Windows 8.
Title: Re: Dark Souls 2
Post by: D3RANG3D on December 08, 2012, 02:29:25 PM
I can't play Dark Souls because GFWL is shitting up and won't launch on Windows 8.

I am playing it on windows 8 8)
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 02:32:52 PM
Im going to get the latest dsfix
Title: Re: Dark Souls 2
Post by: demi on December 08, 2012, 02:35:53 PM
works fine on my xbox. no patches needed.
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 02:36:52 PM
Enjoy your 30 fps and shit fidelity
Title: Re: Dark Souls 2
Post by: Steve Contra on December 08, 2012, 02:37:38 PM



(http://i.imgur.com/KFGnL.jpg)


"WHAT THE FUCK IS THIS SHIT THEY FUCKIN RUINED MY FAVORITE GAME FOR A BUNCH OF PIECE OF SHIT CASUAL MOTHERFUCKERS FUCKING HATE EVERYTHING I'M GONNA PUT A FLAMING BAG OF SHIT ON FROM SOFTWARE'S DOORSTEP EVERY FUCKING NIGHT AFTER I MOVE TO JAPAN" 

This is exactly what I'm feeling right now.
Title: Re: Dark Souls 2
Post by: D3RANG3D on December 08, 2012, 02:39:46 PM
Im going to get the latest dsfix

It worked with the old ass versions too lol.
Title: Re: Dark Souls 2
Post by: demi on December 08, 2012, 02:41:12 PM
Enjoy your 30 fps and shit fidelity

it adds to the realism. of course you wouldn't understand this.
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 02:41:52 PM
Let me correct that, I didn't have dsfix before. I just installed it and tinkering with the variables now. We'll see if it runs with it.
Title: Re: Dark Souls 2
Post by: naff on December 08, 2012, 04:59:17 PM
If Dsfix fixes DS for win 8 as well as all the other stuff holy shit. Durante :bow2

Ffffuuu can't wait for this. Still need to finish that dark souls dlc. Good move keeping it this gen
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 06:07:00 PM
nope. still no go :(
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 06:45:23 PM
whew got it working. had uninstall and reinstall gfwl a few times. :piss gfwl :piss2
Title: Re: Dark Souls 2
Post by: Himu on December 08, 2012, 06:51:57 PM
I thought my save was backed up because steam said steam cloud had my save on steam cloud, but I'm seeing no save. Guess I gotta start over.

*sharpens sword*
Title: Re: Dark Souls 2
Post by: naff on December 08, 2012, 07:12:32 PM
That sucks. So annoying they used gfwl. Guess they'll be using it again for the easy  port job :-\
Title: Re: Dark Souls 2
Post by: Robo on December 08, 2012, 11:07:09 PM
Enjoy your 30 fps and shit fidelity

it adds to the realism. of course you wouldn't understand this.

Nailed it. 

PC version with DSFix is contrary to the artist's vision.  Of course you wouldn't understand this.
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 08, 2012, 11:48:11 PM
i limit the framerate in the PC version to 24fps.  Actually, I just rounded up from 23.976fps (per the NTSC standard) so you neanderthals wouldn't have to think about decimal points.
Title: Re: Dark Souls 2
Post by: Great Rumbler on December 08, 2012, 11:57:13 PM
I run Dark Souls at 60 FPS. :smug
Title: Re: Dark Souls 2
Post by: D3RANG3D on December 08, 2012, 11:58:22 PM
I run Dark Souls at 60 FPS. :smug

With real artistic vision :teehee
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 09, 2012, 12:21:19 AM
real talk-- is 60fps good?  I played at 30fps...partially out of laziness/not wanting to fuck with settings and partially cause I didn't want to hurt my Demon's Souls playthrough.   Can you use it online?
Title: Re: Dark Souls 2
Post by: StealthFan on December 09, 2012, 04:20:20 AM
60 fps is always good.
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 09, 2012, 07:00:45 AM
First screen, scanned from Edge...

(http://i.minus.com/iNEqLdgXfDlxq.jpg)
Title: Re: Dark Souls 2
Post by: Joe Molotov on December 09, 2012, 07:29:45 AM
Quest marker; Skyrim 2 confirmed, nerds on suicide watch.  :japancry :japancry
Title: Re: Dark Souls 2
Post by: Joe Molotov on December 09, 2012, 07:45:04 AM
Find cover to regenerate health!!
Title: Re: Dark Souls 2
Post by: BobFromPikeCreek on December 09, 2012, 07:47:07 AM
Barf.
Title: Re: Dark Souls 2
Post by: brob on December 09, 2012, 08:30:35 AM
I thought Demon Souls was easier. particularly some key scenarios in Dark Souls, which could easily be cheesed, but were quite difficult if you didn't. The last boss is a good example or the archers in Anor Londo.

Though after Dark Souls was patched and everyone gave out tons of souls it did end up being easier I suppose.
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 09, 2012, 09:19:39 AM
60 fps is always good.

i would think so, but the game is built around 30fps, right? 

also, I would be pretty salty if my XBL account got banned.
Title: Re: Dark Souls 2
Post by: fistfulofmetal on December 09, 2012, 10:01:21 AM


i would think so, but the game is built around 30fps, right? 

60fps is always an improvement. always.
Title: Re: Dark Souls 2
Post by: demi on December 09, 2012, 10:10:14 AM
ITT: people thinking about themselves

Enjoy your armchair analytics.
Title: Re: Dark Souls 2
Post by: cool breeze on December 09, 2012, 10:29:14 AM
real talk-- is 60fps good?  I played at 30fps...partially out of laziness/not wanting to fuck with settings and partially cause I didn't want to hurt my Demon's Souls playthrough.   Can you use it online?

From what I've read, the mod for Dark Souls gives you twice as much time to parry and stuff like that, because it effectively extends the time it would accept the input.  I don't know if that's been fixed.

Title: Re: Dark Souls 2
Post by: Don Flamenco on December 09, 2012, 10:34:45 AM
real talk-- is 60fps good?  I played at 30fps...partially out of laziness/not wanting to fuck with settings and partially cause I didn't want to hurt my Demon's Souls playthrough.   Can you use it online?

From what I've read, the mod for Dark Souls gives you twice as much time to parry and stuff like that, because it effectively extends the time it would accept the input.  I don't know if that's been fixed.


oof, yeah, I wouldn't want that. 
Title: Re: Dark Souls 2
Post by: Raban on December 10, 2012, 12:59:43 PM
I really hope someone interviews Miyazaki-san about his role on this game and why he has stepped down from the director chair. Before this announcement he was asked about a sequel and had this to say:
Quote
“But so far I can not say anything about sequels. I am sorry but it is uncertain whether I can get involved in the next sequel yet. I would also like to avoid giving confusion by saying something wrong at this stage.”
I wonder what happened.
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 10, 2012, 01:04:53 PM
Bandai-Namco top brass saw people complaining about lack of accessibility of Dark Souls and considered it a failure on Miyazaki's part.  As a result, they demoted him, put him in an office in the basement, and told him to "please understand."  Then they got some young new guy who will do anything they say to make a Dark Souls sequel that is more like Skyrim, so they can hit their 10 million copies sold projection.
Title: Re: Dark Souls 2
Post by: cool breeze on December 10, 2012, 01:27:50 PM
Maybe he's making another game, but Namco wanted to continue the series going.

Again, sounds like what's happening with Bayonetta 2.  Kamiya is working on Wonderful 101.  Some other guy is working on Bayonetta 2.
Title: Re: Dark Souls 2
Post by: Cerveza mas fina on December 10, 2012, 01:32:31 PM
Will buy if easier  :)
Title: Re: Dark Souls 2
Post by: Steve Contra on December 10, 2012, 01:54:26 PM
First screen, scanned from Edge...

(http://i.minus.com/iNEqLdgXfDlxq.jpg)
Wait, that's just a reused map from the first Dark Souls :maf
Title: Re: Dark Souls 2
Post by: Himu on December 10, 2012, 02:35:42 PM
First screen, scanned from Edge...

(http://i.minus.com/iNEqLdgXfDlxq.jpg)

holy shit. nooo. the best part of dark souls is figuring out where to go. RIP.  :'(
Title: Re: Dark Souls 2
Post by: cool breeze on December 10, 2012, 02:46:29 PM
can't tell if you guys believe that's a real screen from the game

There's barely any information about this game yet other than the short blurb from Edge, which was mostly in the Edge writer's own words.  The Edge magazine isn't even out yet.
Title: Re: Dark Souls 2
Post by: Robo on December 10, 2012, 06:48:08 PM
Bunch of dummies, ITT.  Or Shaka is a master troll—the truth is a little of both.
Title: Re: Dark Souls 2
Post by: Himu on December 10, 2012, 06:52:37 PM
fuck shaka :maf
Title: Re: Dark Souls 2
Post by: Shaka Khan on December 10, 2012, 07:24:25 PM
SMH
Title: Re: Dark Souls 2
Post by: fistfulofmetal on December 10, 2012, 07:46:06 PM
there isn't even a place where that marker points to in new londo ruins!
Title: Re: Dark Souls 2
Post by: Raban on December 10, 2012, 07:48:22 PM
I liked your joke Shaka, you quickly separated the wheat from the chaff in this thread :)
Title: Re: Dark Souls 2
Post by: Himu on December 10, 2012, 08:01:37 PM
I haven't gotten that far yet and now I have to start over.  :(
Title: Re: Dark Souls 2
Post by: Takao on December 10, 2012, 08:34:44 PM
http://www.change.org/petitions/dark-souls-ii-for-the-nintendo-wiiu

lol
Title: Re: Dark Souls 2
Post by: mjemirzian on December 11, 2012, 12:15:20 AM
Dark Souls: Navel Gazing Trolls edition
Title: Re: Dark Souls 2
Post by: Himu on December 11, 2012, 12:16:16 AM
MJ any updates on that ron gilbert interview
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 15, 2012, 09:03:50 AM
Some new article from somewhere is out, here are the details: 

Quote
-This the article source for the infamous "we want the skyrim audience" quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software.

-Huge leap in graphical quality. The game is compared to Watch Dogs and Star Wars 1313. Dynamic lighting and smoother animations all around.

-Hidetake Miyazaki, the director for Dark/Demon's souls, will not be directing the game and will only be lightly involved in the production. To be perfectly honest it basically seems like his name is there to be there- his involvement is mostly about getting the project started and occasionally checking in on it.

-The unknown nature of the games came from Miyazaki's interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.

-Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches.

-Server based PVP is back (yay!)

-The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director's chair. Namco calls is a "company decision" and has this disturbing anecdote to share:

"For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving."


That **** sounds worrying to me. I could just be paranoid since this is one of the last bastions of hardcore gaming being released, but it sounds too much like PR bull ****.

-Miyazaki is working on a new game he can't talk about.

-Miyazaki is disappointed he doesn't have a greater role in Dark Souls II

-The Graphics are shockingly close to the trailer's quality

-According to Shibuya, one of the co-directors, the player's ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience.

-The map is roughly the same size, but has more content and more "areas of interest".

-The notion that Dark Souls needs to evolve was "common". Edge says not to expect a minor update.

-In designing map areas, the main concept was to create areas that had not been in either game.

-Talks of implementing a system that will let you reveal the clues you've learned over the course of the game (wut?)

-Shibuya talks about "limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience".


Bandai-Namco top brass saw people complaining about lack of accessibility of Dark Souls and considered it a failure on Miyazaki's part.  As a result, they demoted him, put him in an office in the basement, and told him to "please understand."  Then they got some young new guy who will do anything they say to make a Dark Souls sequel that is more like Skyrim, so they can hit their 10 million copies sold projection.



(http://i.imgur.com/VT7mt.gif)



oh wait, i just made myself sad  :'(
Title: Re: Dark Souls 2
Post by: Great Rumbler on December 15, 2012, 09:27:37 AM
Well.
Title: Re: Dark Souls 2
Post by: maxy on December 15, 2012, 09:55:58 AM
Nothing sweeter than nerds secret cows getting touched.Looking forward to meltdowns.
Title: Re: Dark Souls 2
Post by: Great Rumbler on December 15, 2012, 10:05:07 AM
This is all your fault, Maxy, I will never forgive you.
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 15, 2012, 10:53:34 AM
Nothing sweeter than nerds secret cows getting touched.Looking forward to meltdowns.



YOU SHUT THE FUCK UP AND GO BACK TO YOUR CALL OF DUTY, YOU STUPID CASUAL BRO.  MIYAZAKI-SAN'S BLOOD IS ON YOUR HANDS, MOTHERFUCKER,  YOUR HANDS!!!!!


GOD I HATE THIS FUCKING GAME, I'M GONNA PETITION THE FUCK OUT OF IT AND I MIGHT JUST PIRATE IT OUT OF SPITE INSTEAD AND--oh wait what?  Gwyndolin statue comes with the LE?!!!  I'm not made of stone -- DAY 1 GET HYPE HYPE HYPE STFU HATERS  :hurr
Title: Re: Dark Souls 2
Post by: Raban on December 15, 2012, 02:57:03 PM
I know y'all are joking on here, but going into the GAF thread about this article is like a sad, old joke being told over and over. I woke up this morning to that story and didn't have nearly the same negative impression people are having there. I'm sad to see Miyazaki didn't necessarily want to leave the series, but I'm sure he's working something fantastic.

As far as Dark Souls 2 itself, it sounds like it will be a fine game but we really know nothing right now. The concept of chariot riding enemies chasing after you when you sin sounds amazing, and the idea of different weather (not even dynamic, but just areas with weather effects) is cool, and adding more varied landscapes like misty shores and whatnot sounds great. I don't think this new director, nor Namco, wants to ruin the goodwill they've established with this series.

It's been said before, but From Software's concept of "straightforward" and "understandable" probably isn't anything like say, Crystal Dynamics'. They've been doing this for far too long to suddenly flip the script in this regard, with or without Miyazaki.
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 15, 2012, 03:09:58 PM
the PR talk is ringing all kinds of warning bells in my head and I could see Namco thinking they can exponentially grow the popularity of the series by throwing in some casual bullshit/simplifications.  but yeah, gotta actually see it and get impressions.  Regardless, it's a day 1 game for me.  I'd want to see for myself how their different take works out.   Just like I wanted to see for myself how fucked up NG3 was.

If anything, I'm guessing it'll feel a bit more casual and some major system changes will happen.  But as long as the combat remains the same, I'm happy.
Title: Dark Souls 2
Post by: Shaka Khan on December 15, 2012, 03:29:16 PM
Oh man, that's heartbreaking news. It sounds like they're trying to turn the game into something it's not. Why couldn't they fucking create a new game instead of ruining one of few unique IPs to come out of this generation?

That part about the mysteriousness of the game being inspired by a young Miyazaki not being able to read English makes so much sense. So touching too :'(

Also, imma cut that fucker maxy. Bitch stfu before I cut you.
Title: Re: Dark Souls 2
Post by: Phoenix Dark on December 16, 2012, 05:07:53 AM
Just release it with a normal mode and a Real Niccas Only mode for the hardcore. Problem solved
Title: Re: Dark Souls 2
Post by: Great Rumbler on December 16, 2012, 12:36:29 PM
Just release it with a normal mode and a Real Niccas Only mode for the hardcore. Problem solved

This.
Title: Re: Dark Souls 2
Post by: cool breeze on December 16, 2012, 01:10:18 PM
Just release it with a normal mode and a Real Niccas Only mode for the hardcore. Problem solved

I'm all for difficulty options and whatnot, but I don't think it's that simple for Dark Souls unless you're running separate servers for each individual difficulty level, which would have its own issues.  Multiplayer is as much part of the experience as single player.

I'll admit that I got past Ornstein and Smough by calling on some friendly phantoms to assist me in the fight.  Maybe stress that part if they have to.  Or something like God Hand's difficulty with a stronger link between humanity, difficulty, and rewards.  Basically, the better you are, the harder the game gets, and the greater the rewards for overcoming those challenges.  Make it so hollow form is the easy mode or something.  Dark Souls already buffed hollow form in a bad way compared to Demon's Souls.  Take it a step further, but also incentivise humanity collection.  The other thing people complain about are the checkpoint locations.  That's another important part of the game, but Dark Souls already made it more accessible than Demon's Souls was.

Anyway, it's too early to say anything about Dark Souls 2 yet.  If it's not 'Dark Souls but more' and still a good game for other reasons, I'm fine with that.  I didn't think Dark Souls 2 was a thing about a week ago, so, nothing lost.  And the guy behind the last two is working on a new project, and who knows, maybe that will be as exciting as Demon's Souls was. 
Title: Re: Dark Souls 2
Post by: naff on December 16, 2012, 05:12:48 PM
I don't like the idea of adding separate difficulty settings, although JDevs often do difficulty settings well unlike Western devs it still worries me slightly. Dark Souls nailed it for wider appeal by making hollow form have no downsides apart from being unable to summon or be invaded, though I much preferred how Demon's Souls handled it because it emphasized progressing to the next boss and pushed you to try PvP while making human form feel like a proper reward. I imagine DS 2 will water it down even further but it'll probably be the right decision as far as getting a wider audience goes though a more in depth optional tutorial would probably do a better job than changing a mechanic that new players aren't even familiar with. Also hoping they make PvP a lot less convoluted, I loved the simplicity of Demon's Souls.
Title: Re: Dark Souls 2
Post by: Raban on December 23, 2012, 12:02:15 AM
For those who haven't seen the thread on GAF, an interview with 4gamer is in the process of being translated by the very (http://www.neogaf.com/forum/showpost.php?p=45681996&postcount=48) awesome (http://www.neogaf.com/forum/showpost.php?p=45688204&postcount=81) Zefah. Those are links to the actual posts, and here's the text within if you're too cool to click on stuff.
Quote
Here's the first part with Miyazaki. I'll work on the rest of the interview a bit later:

4Gamer:
Miyazaki-san, I was very surprised to hear that you won’t be directly involved in the development of Dark Souls II.

Miyazaki:
That’s correct. Shibuya is working as the director for Dark Souls II. He’s worked on the Another Century’s Episode series--most recently R.

4Gamer:
With that being so, what’s going to happen to you?

Miyazaki:
Saying “what’s going to happen” makes it sound like a big deal (laughs). My official title is still “supervisor.”

4Gamer:
With Dark Souls really being your series—having developed Demon’s Souls and Dark Souls—I think a lot of fans are going to feel uneasy about your separating from it.

Miyazaki:
Hmm, I wonder…

Well, either way, I don’t think anyone needs to feel uneasy in that sense. The director—Shibuya—is far more experienced than me as a developer, and he understands the idea and delicate nuance of Dark Souls, so I think it’s OK to trust him.


4Gamer:
Why did you step away from the development of Dark Souls II in the first place?

Miyazaki:
That decision came from the company.

When it comes to Dark Souls, I have a lot of affection towards it and things to gain from it. Being so attached to the title, it would be a lie if I were to say I’m not a bit sad.

4Gamer:
Of course.

Miyazaki:
However, I don’t look negatively at the decision to change directors. While I hesitate to say this myself, I think that Dark Souls, as a game base, has immense potential, and a change in directors will give it a chance to be released from narrow frame or limitations that I imposed upon it. As someone who created the game base of Dark Souls, I would really like to see what that potential is.

At the same time, I’m also working as director on another project, so there’s that.

4Gamer:
Really? That’s some pretty huge news. Is it OK to put that in article?

Miyazaki:
Well, I don’t mind. It would be weird if I said I wasn't working on anything. With that said, we’re not at the point where I can speak to specifics about the project, and this interview is about Dark Souls II, so let’s leave it at that.


4Gamer:
OK. So, going back to Dark Souls II, you said that your title on the project is “supervisor.” What exactly does this role involve?

Miyazaki:
There are two main parts to the role. The first is deciding the more broad direction for Dark Souls II.

4Gamer:
So, kind of like a producer?

Miyazaki:
It’s a little different. In terms of a producer’s job, it’s more like I did only the first part. Frankly, what I did was make decisions about things that would be easier if I just decided them on my own. Things like making sure our budget is enough, and what our development schedule will be like, including testing. When it comes to things that are a bit closer to players, I decided that we should have our own game servers this time, and that we shouldn't sell individual items or weapons as DLC—stuff like that.

4Gamer:
What’s the other main part to your role?

Miyazaki:
It’s overall supervision, although I don’t like how important that makes me sound.

That involves making sure that I convey things like the core game mechanics that I feel should not be taken out of a sequel to Dark Souls, as well as what we (the development team of the previous title) learned from working on the game, and the many points that we felt could be improved. Also, if I feel things are getting a bit off course, I explain the concept again, and ask the team to consider making adjustments. In reality, there have already been a quite a few cases where I've done such things, and depending on the situation, I may need to re-think the boundaries of “supervisor” role.

4Gamer:
So rather than giving direct instructions, you’re in a more indirect role?

Miyazaki:
I don’t intend to interfere more than necessary. I think, in the end, a game should be created under a director’s coherent vision, and you end up getting better results when that happens. I mentioned core game mechanics earlier, and I think there are many elements that can be fixed, improved, or adjusted in that area. When it comes to the feel of the world, the story, and the artwork, all of that is rather subjective, and comes down to individual sense, so I try to keep my mouth shut as much as possible.

As I said before, Shibuya is a very experienced developer with many projects under his belt, and honestly not a whole lot of supervision is required, nor do I think it’s desired.

4Gamer:
However, is there no worry that, when the creator changes, the direction of the game and core elements might deviate?

Miyazaki:
In general, I understand the concern.

However, when it comes to Dark Souls, so many people in the media and so many of our players have given us very passionate and amazing reviews and impressions, as well as criticism and complaints, and the majority of these are all kind of pointing in the same direction. From a creator’s perspective, this makes Dark souls a very fortunate and rare title, indeed.


All of these things will prove to be valuable assets in ensuring that the direction and core elements of Dark Souls II don’t get off track, and with that in mind, I hope everyone will put their trust in the new director and the development team.

So, with that said, I think it would be good for Shibuya to get a chance to talk directly. I don’t want to inconvenience him and his team any more by just saying whatever comes to my mind (laughs).

Quote
Sorry for the delay. I had to step out for a while. Here's the middle part of the interview with Shibuya. I'll translate the final part where Miyazaki rejoins the interview a bit later.

4Gamer:
We just spoke with Miyazaki-san about how you came to be the director of Dark Souls II.

Shibuya:
Yes. Thanks for having me here today.

4Gamer:
I heard that you are quite the veteran director within From Software. What have you worked on lately?

Shibuya:
Most recently I led the development of our new graphics engine, and worked on testing out new middleware. Before that I worked as a director on series such as Another Century’s Episode.

4Gamer:
A new graphics engine! Does that mean Dark Souls II will be using it?

Shibuya:
Yes. Separate from Dark Souls II’s development, engine research and development had been ongoing. We knew that, in order to more seriously set our eyes on the global market, we would have to improve our graphics, so the decision to implement a new engine was made.

4Gamer:
The graphics engine from Dark Souls was too old, then?

Shibuya:
That’s not what I meant. We used the same engine for Demon’s Souls and Dark Souls, but we decided to change the feel of the graphics [for Dark Souls II], so what’s why we decided to change the engine.

4Gamer:
I see. And since you came from that background, that’s why you were chosen as the director this time?

Shibuya:
With Dark Souls II, we need to face new technical challenges, so in that sense, perhaps I fit the role since I was working on the new graphics engine.

4Gamer:
In any case, with a new engine, is it safe to assume that the graphics will be greatly improved?

Shibuya:
I think the shading and lighting tech will allow us to create a more natural atmosphere, and we have a lot more expressive capabilities when it comes to the characters and monsters.

4Gamer:
Is the development team the same as that of Dark Souls?

Shibuya:
It would be more accurate to call it a “hybrid team.” Of course some of the team members worked on Dark Souls, but we also brought in a lot of highly capable members.

4Gamer:
I’d like to talk more about Dark Souls II. Is there any connection to the original in terms of the feel of the world?

Shibuya:
It’s not a sequel in terms of story, but that doesn’t mean the feel of the world is completely different. The game is set in the same world as the previous title, but the story takes place in a different location and with different humans (players).


4Gamer:
Might we expect to see some characters returning from the previous game?

Shibuya:
I can’t go into details about that, so I’ll leave it up to your imagination for now.

4Gamer:
Can we expect any changes in direction, such as making the game world a more wide open field?

Shibuya:
In regards to the map, we plan on adhering to the style established in Dark Souls (where the world is split up into areas). We aren’t really considering making it more of an open-world style.

4Gamer:
Miyazaki-san said that he’s leaving the overall concept up to you. Can you talk about the overall direction of the game?

Shibuya:
Dark Souls is a title that already has a very large fan base, so first and foremost, I think it’s important to make sure we don’t let those players down. As such, we don’t plan on changing the framework for Dark Souls II. On the contrary, we are focusing on really highlighting the best parts of the previous game and going in that direction. The concept is to give the game a major upgrade while leaving the good parts of Dark Souls as-is.

4Gamer:
Is there anything you are you focusing on in particular.

Shibuya:
It’s really hard for me to put it into words, but one aspect is the visual scene and atmosphere of each location. I really want to give those things more depth. Above all, what I want to do most is to incorporate a lot of “ideas that utilize the player’s attentiveness.”

4Gamer:
What are some examples of that?

Shibuya:
For example, if the player sees blood flowing towards them, they’ll think “what is this blood?” “Where is it coming from?” Situations like that. I want to create more situations that bring about doubt in the player—make them think “why?”—or give them a sense of foreboding death wherever they go. I want to focus on creating really elaborate environments that may look like nothing special at first, but may contain paths for players who are look closely enough.

4Gamer:
In Demon’s Souls and Dark Souls there were situations where you could see some treasure up ahead, but knew that there was something wrong or dangerous. Do you mean to improve how situations like those are staged?

Shibuya:
By using visuals, movement and sound, I hope to create situations and scenes like that.

4Gamer:
Should I interpret that as “increasing the sense of exploration?” I feel like I may be getting it wrong, so I want to ask.

Shibuya:
It’s a little different. When you say “increase the sense of exploration,” some people may interpret that as “oh, so the map got bigger,” or “the map got more complex, then,” but what I’m talking about is more about the elaborate creation of localized or individual environments and scenes.

4Gamer:
Could you give me an example that makes it easy to imagine?

Shibuya:
Let’s see. For example, say there’s a well. An enemy might jump out of it, or if you take a look inside, you might find treasure. When the player finds a well they’ve never seen before, they’ll stop to take a look at the well and think “I wonder which it will be this time.” That’s the kind of situation I’m imagining. By making the player more aware of the well, I want them to use their imagination and think about it. That’s the kind of thing I really want to work on in Dark Souls II.

4Gamer:
Whenever I hear talk about “intentions to make a blockbuster” or “focusing on the global market,” I usually think that developers are going to steer in the direction of something like God of War or Call of Duty and make really bombastic and straightforward productions, but hearing you talk today, it sounds like the areas you’re focusing on are much more subdued, and, if anything, that’s what makes it sound interesting.

Shibuya:
With games today, you’re really able to express anything you want. That can be a good thing, but it can also spoil the fun of making players think for themselves. We want to continue providing that kind of fun (the fun of imagination), so that’s one of the concepts this time around.

4Gamer:
What about the content volume this time around? Is it going to be increased dramatically?

Shibuya:
We don’t plan on increasing the volume by a large amount from the previous title. It will probably increase somewhat, though. The time it takes to complete the game will probably be about the same as that of the previous title. I plan on spending most of our resources on creating more elaborate scenes and situations as I discussed a moment ago.

4Gamer:
The focus is on quality over quantity, then?

Shibuya:
That’s right. I think part of the allure is the “sense of adventure.” I really want to convey the feeling of advancing one step at a time and groping your way forward.

4Gamer:
You spoke about already having a large fan base, but how are you planning to adjust the difficult in Dark Souls II? To be honest, I can’t help but think that the needs of your existing fans and that of new players might be conflicting.

Shibuya:
Just as you say, it’s a difficult proposition. That’s why we plan on making the early parts of the game comparatively less difficult to ease new players in, and then at a certain point, we’ll tell them “this is where the real game begins.”

4Gamer:
So, a “The real Demon’s Souls starts here.” type of thing?

Shibuya:
Exactly. In reality, I’m sure we’ll get quite a few new players with Dark Souls II, but existing players will probably represent the majority, so we need to make sure we satisfy their needs.

4Gamer:
Speaking of which, Miyazaki-san said that you will run dedicated servers to support the online system for the game. Will multiplayer aspects be a focus in Dark Souls II?

Shibuya:
Yes. At the center we have the gameplay of a strong standalone game, and from there we focus our efforts on adding online elements and multiplayer elements that utilize the dedicated servers.

4Gamer:
In terms of online elements, in previous titles you had the blood stain system, the messaging system, and the concept of “loose connections.” Do you plan to change the direction at all for Dark Souls II?

Shibuya:
We plan to retain those concepts and expand upon them, too.


4Gamer:
I see. Allow me to get off topic for a moment. Is there anything you’re into right now outside of games?

Shibuya:
Recently, I’ve really been enjoying the western drama series called The Walking Dead (laughs). There’s a certain indescribable sorrow to it that I really like…

4Gamer:
Yeah, The Walking Dead is great. I think there’s something about zombie stuff that really stimulates a kind of fundamental emotion in humans. I feel that Dark Souls may also have something in common with that.

Shibuya:
I’m not really paying attention to the survival or action aspects of The Walking Dead. I’m more focused on the transition of the characters’ thoughts and feelings, and how scenes are shown when people get taken. At certain intervals, there are these really tense moments woven into the otherwise ordinary story, and seeing them play out, I can’t help but think “this is really well done.”

4Gamer:
How far have you made it into the show?

Shibuya:
I’ve watched up until the end of Season 2. There are so many heartrending scenes. I’m really enjoying it… Anyway, enough about The Walking Dead.

4Gamer:
Sorry. The reason I asked is that I wanted to know a little bit about what kind of things you think are important when creating something. I feel like a creator’s perspective on things is often reflected in what they make.

Shibuya:
To speak on that point, we had “feeling of loneliness” and “despair” as keywords for Dark Souls, and in the sequel I plan to add “sorrow” (note: “setsunai” is the word used in Japanese that can mean “sorrow,” “sadness,” “heartache,” or even “bittersweet,” etc. depending on the context) as one of the keywords.

4Gamer:
I’m having trouble imagining what you mean.

Shibuya:
For example, the kind of sorrow that is conveyed by the subtle scenery, or the sense of sorrow that that wells up after defeating something… That’s the kind of thing I want to include in the game.

4Gamer:
Are you talking about how to create new experiences or stimulate new emotions?

Shibuya:
That’s right. When playing Dark Souls, one of the experiences was to feel that sense of loneliness or despair.
In Dark Souls II, those aspects will definitely be there, too, but if that’s all we had we wouldn’t be able to create new experiences. That’s why when we create Dark Souls II, it’s our job to figure out what kind of new experiences and emotions we can put into the game.

4Gamer:
In that respect, it’s often said that Demon’s Souls and Dark Souls sold well because of the word-of-mouth it received, but the word-of-mouth surrounding those games was really unique and interesting.

Shibuya:
What do you mean by that?

4Gamer:
How can I say this… The word-of-mouth surrounding Demon’s Souls and Dark Souls was all about each player’s personal experience. For example, where the player died, or where they fell into a trap, or where they gave up… It wasn’t about the story, or whether the game was fun or boring. I feel like everyone was talking directly about their experiences with the game.

Shibuya:
I see. I think that’s actually very important.


4Gamer:
With Dark Souls II, you plan to have a lot of “sorrowful” experiences in the game, then?

Shibuya:
Yes. Also, one other concept of Dark Souls II is that of “time.” (note: the word he’s using—“刻toki”—is probably more accurately described as “a specific moment in time.”)

4Gamer:
Oh. What’s an example of that?

Shibuya:
Umm… (while eyeing the PR representative in the room) it looks like I can’t actually talk about that, so let’s just say that “time” is one of the keywords (laughs).

I realize that's a lot of tiny text to read through so I bolded some of the more important parts.

Suffice to say, I'm wetting myself with excitement. Not only do we have a new director that clearly understands what brought people to Dark Souls in the first place (and kept them there), but I'm still very curious to see Miyazaki's next project. I'm very into the idea of him taking a crack at King's Field, but we'll just have to wait and see :hyper
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 23, 2012, 12:51:55 AM
LOL TL;DR

doomed

jk sounds reassuring
Title: Re: Dark Souls 2
Post by: The Sceneman on December 23, 2012, 02:02:14 AM
Interview was a good read, cant fuckin wait!
Title: Dark Souls 2
Post by: Shaka Khan on December 23, 2012, 02:49:41 AM
I've never heard of FromSoftware's Another Century Episode. Does the fact that Shibuya helmed those ACE projects suppose to reassure me?
Title: Re: Dark Souls 2
Post by: Raban on December 23, 2012, 06:11:52 AM
No, but the fact that Shibuya's had more game development experience could.

I think the way the game industry is, I can't fault you for wanting to remain skeptical until we actually get a good look at this game. However, it wouldn't really make sense for FromSoftware to just up and abandon the approach they've stuck to for the past two decades. Their legacy is paved with hardcore RPGs, anyone at From surely knows this. People are acting like this is the first time From has produced a sequel to a critically/commercially acclaimed game, and all I have to say to that is
i for one am shocked that another installment in a highly successful series is coming

especially it being from soft, they never make sequels
Title: Re: Dark Souls 2
Post by: mjemirzian on December 23, 2012, 11:30:37 AM
I never got the whole Dark Souls thing. I'd rather play Bayonetta, DMC, or NG.
Title: Re: Dark Souls 2
Post by: archie4208 on December 23, 2012, 11:44:09 AM
I never got the whole Dark Souls thing. I'd rather play Bayonetta, DMC, or NG.

Totally different genres.

DS is closer to old school Zelda games where there is an emphasis on exploration and figuring out your surroundings.
Title: Re: Dark Souls 2
Post by: Cerveza mas fina on December 23, 2012, 11:55:22 AM
Uhm yeah ds is not the same genre as those games.
Title: Re: Dark Souls 2
Post by: mjemirzian on December 23, 2012, 03:30:06 PM
One of the things I don't get is why people concerned about the difficulty of an RPG that already has so many ways to mitigate most of it's challenge? It's not like this is some hardcore pure shoot em up, action, or fighting game?

Would you guys care if the game played more like Skyrim if it still looked like a Souls game?
Title: Re: Dark Souls 2
Post by: Madrun Badrun on December 23, 2012, 03:35:59 PM
Started player PTDE and the game keeps fucking bringing me back to the start menu every time my internet cuts out and I can't seem to find an offline mode choice.  DS2 better fucking drop windows live and fix shit like this.
Title: Re: Dark Souls 2
Post by: Raban on December 23, 2012, 03:55:13 PM
One of the things I don't get is why people concerned about the difficulty of an RPG that already has so many ways to mitigate most of it's challenge? It's not like this is some hardcore pure shoot em up, action, or fighting game?

Would you guys care if the game played more like Skyrim if it still looked like a Souls game?

Personally I think the difficulty of Dark Souls is extremely overstated. If you compare it to games of this era, it certainly lacks the trademark "leading-the-player-by-their-nose" aspect and allows you the freedom to discover what the game has to offer on your terms. However, a lot of the challenge is only there to reinforce the feeling of reward when you overcome an obstacle. I haven't played much of the Elder Scrolls games, but my brief interaction with them tells me those games aren't about earning rewards as a player at all. The combat is about as lifeless and braindead as it gets in video games, but that's fine because Bethesda's design focus is clearly based on creating a vibrant and vast world for the player to sink into.

If you want a good analogy to frame the Souls games, and indeed any From RPG, think of it this way: There is a very purposeful design behind the two classic series, Castlevania and Mega Man. Generally speaking, the latter focuses on fast, responsive action while the former is about forcing you to proceed with caution and select your actions carefully. Both are good in their own way, despite being very similar on the surface. The same can be said of the Souls games and more typical action RPGs.

Whether or not you find something in the game to keep you enthralled for the, admittedly padded, ~70 hour length of the inital playthrough is a matter of your personal interest. For me, the way the story is told and the intricate demands that must be met to get even the smallest glimpses at more has kept me coming back for nearly 300 hours, and I can't forsee myself stopping any time soon.
Title: Re: Dark Souls 2
Post by: SantaC on December 23, 2012, 04:18:05 PM
Started player PTDE and the game keeps fucking bringing me back to the start menu every time my internet cuts out and I can't seem to find an offline mode choice.  DS2 better fucking drop windows live and fix shit like this.

huh I played PTDE on PC in offline mode just fine
Title: Re: Dark Souls 2
Post by: Madrun Badrun on December 23, 2012, 04:44:01 PM
How do you start it up in offline mode though?
Title: Re: Dark Souls 2
Post by: SantaC on December 23, 2012, 06:08:10 PM
How do you start it up in offline mode though?

but not connecting to windows live. It said: "youre not connected to windows live, so the game will start in offline mode"
Title: Re: Dark Souls 2
Post by: mjemirzian on December 23, 2012, 06:19:11 PM
Personally I think the difficulty of Dark Souls is extremely overstated. If you compare it to games of this era, it certainly lacks the trademark "leading-the-player-by-their-nose" aspect and allows you the freedom to discover what the game has to offer on your terms. However, a lot of the challenge is only there to reinforce the feeling of reward when you overcome an obstacle. I haven't played much of the Elder Scrolls games, but my brief interaction with them tells me those games aren't about earning rewards as a player at all. The combat is about as lifeless and braindead as it gets in video games, but that's fine because Bethesda's design focus is clearly based on creating a vibrant and vast world for the player to sink into.
Thanks for your answer. It's certainly more difficult, punishing, and balanced than a game like Skyrim.
Title: Re: Dark Souls 2
Post by: Madrun Badrun on December 23, 2012, 07:00:21 PM
How do you start it up in offline mode though?

but not connecting to windows live. It said: "youre not connected to windows live, so the game will start in offline mode"


then my save seems to be missing
Title: Re: Dark Souls 2
Post by: Don Flamenco on December 23, 2012, 07:20:03 PM
I think the overstated difficulty is a pretty bad thing.  It has good difficulty balance...you can break it if you want, but you still have to work for that.  Maybe if Souls games were acknowledged for being balanced instead of "punishingly harrrrrd," the bar of standards for game balance could get raised a bit. 


One of the things I don't get is why people concerned about the difficulty of an RPG that already has so many ways to mitigate most of it's challenge? It's not like this is some hardcore pure shoot em up, action, or fighting game?

Would you guys care if the game played more like Skyrim if it still looked like a Souls game?


if it played like skyrim I would not like it at all.  I don't play Souls games for long boring conversations with people talking in British accents, scaling enemies with simple attack patterns, glitchy combat, "good writing," or for any sandbox element.  I don't want 50 throwaway quests at a time vs. a difficult and substantial goal I've decided to take on myself at my leisure.  I prefer making decisions of what to do for myself based on what I know of the layout of the world, the spawns, my character's stats, skills, and gear.  I don't want to have to find the distinguished mentally-challenged looking fuck who tells me to go fetch ye olde magic dildo from the copy-paste cave. I also prefer a smaller world that's well designed over a big world with a bunch of bullshit in between the interesting spots.

Fuck the Skyrim hype train.

Title: Re: Dark Souls 2
Post by: demi on December 23, 2012, 07:42:50 PM
Started player PTDE and the game keeps fucking bringing me back to the start menu every time my internet cuts out and I can't seem to find an offline mode choice.  DS2 better fucking drop windows live and fix shit like this.

Maybe you should have just bought the Xbox/PS3 version instead... this is what happens whenyou play on PC.
Title: Re: Dark Souls 2
Post by: Madrun Badrun on December 23, 2012, 08:17:21 PM
I have the 360 version.  :(
Title: Re: Dark Souls 2
Post by: Raban on April 09, 2013, 06:16:27 PM
(http://i.imgur.com/uvpXlLb.png)

:hyper :hyper :hyper
Title: Re: Dark Souls 2
Post by: Great Rumbler on April 09, 2013, 06:31:54 PM
Let's do this!
Title: Re: Dark Souls 2
Post by: Madrun Badrun on April 09, 2013, 06:32:20 PM
I'm am already hard.
Title: Re: Dark Souls 2
Post by: mjemirzian on April 09, 2013, 06:35:22 PM
Inb4 grimdark Skyrim.
Title: Re: Dark Souls 2
Post by: Steve Contra on April 09, 2013, 06:46:20 PM
omgomgomg
Title: Re: Dark Souls 2
Post by: Shaka Khan on April 09, 2013, 07:03:35 PM
I'm am already hard.

Pics please.
Title: Re: Dark Souls 2
Post by: Madrun Badrun on April 10, 2013, 11:41:13 AM
I'm am already hard.

Pics please.
(http://assets1.ignimgs.com/2013/04/09/darksoulsii-ignjpg-a8ffb3_800w.jpg)
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 10, 2013, 12:10:20 PM
will not play unless they added detective mode
Title: Re: Dark Souls 2
Post by: mjemirzian on April 10, 2013, 12:15:18 PM
Chances of this being more action/skill based and less RPG?
Title: Re: Dark Souls 2
Post by: demi on April 10, 2013, 12:16:48 PM
lol, still havent played the first yet. Maybe after I finish Doragon's Doguma
Title: Re: Dark Souls 2
Post by: Raban on April 10, 2013, 01:38:11 PM
Chances of this being more action/skill based and less RPG?

I'm pretty sure this already applies to the first Dark Souls.
Title: Re: Dark Souls 2
Post by: D3RANG3D on April 10, 2013, 01:53:25 PM
Chances of this being more action/skill based and less RPG?

It never was a RPG it's an Action/Metroidvania.

spoiler (click to show/hide)
I don't think TES4 or 5 are RPG's either.
[close]
Title: Re: Dark Souls 2
Post by: Steve Contra on April 10, 2013, 02:23:18 PM
Yeah...rpg?
Title: Re: Dark Souls 2
Post by: Raban on April 10, 2013, 02:43:06 PM
(http://image.noelshack.com/fichiers/2013/15/1365616388-dark-souls-ii-playstation-3-ps3-1.jpg)
(http://image.noelshack.com/fichiers/2013/15/1365616386-dark-souls-ii-playstation-3-ps3-3.jpg)
(http://image.noelshack.com/fichiers/2013/15/1365616386-dark-souls-ii-playstation-3-ps3-6.jpg)
(http://image.noelshack.com/fichiers/2013/15/1365616388-dark-souls-ii-playstation-3-ps3-5.jpg)

More here. (http://www.allgamesbeta.com/2013/04/dark-souls-ii-screenshots.html)
Title: Re: Dark Souls 2
Post by: cool breeze on April 10, 2013, 03:04:28 PM
http://www.ign.com/videos/2013/04/10/dark-souls-2-gameplay-reveal-12-minute-demo

http://www.ign.com/videos/2013/04/10/everything-you-want-to-know-about-dark-souls-2
Title: Re: Dark Souls 2
Post by: BobFromPikeCreek on April 10, 2013, 03:23:41 PM
Doesn't look babbified.
Title: Re: Dark Souls 2
Post by: mjemirzian on April 10, 2013, 03:30:48 PM
Nice atmosphere, meh combat. Might play it on PC if they add 60 fps and 1:1 mouse camera controls without hacks.
Title: Re: Dark Souls 2
Post by: Madrun Badrun on April 10, 2013, 03:43:29 PM
torches, good touch
Title: Re: Dark Souls 2
Post by: Steve Contra on April 10, 2013, 03:49:26 PM
Looks fucking awesome, of course.  When is this shit out?  This year?
Title: Re: Dark Souls 2
Post by: Madrun Badrun on April 10, 2013, 03:49:54 PM
Looks great
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 10, 2013, 03:53:29 PM
welp, that's all i needed, not worried anymore.   goin' on black out

Loved:
--dark areas + torches
--enemies with defenses against backstabbing
--"one thing we are focusing on is the different types of deaths the player can experience" 
--that block key thing
--dragons everywhere
--the situation with the bridge
--deflecting projectiles (or not)

new guy redeemed
Title: Re: Dark Souls 2
Post by: BobFromPikeCreek on April 10, 2013, 04:00:27 PM
The one hit axe to the face death was my "yep" moment.
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 10, 2013, 04:03:06 PM
During the bridge scene, I had a brief few seconds of fear that a fucking QTE would start. 
Title: Re: Dark Souls 2
Post by: magus on April 10, 2013, 04:15:26 PM
i liked dark souls,i've even 1000/1000 but in the end all i could remember was frustation at the game cheapest moment and somehow even though i'm pretty sure i will play this and like it even,i find it hard to muster any sort of excitement...

During the bridge scene, I had a brief few seconds of fear that a fucking QTE would start. 

that video showed at least 3 different thing that insta-kill the player,one of which (the bridge) looked unavoidable in the first place... have we played so many babby game that we need this sort of stuff?
Title: Re: Dark Souls 2
Post by: cool breeze on April 10, 2013, 04:15:57 PM
Gimping hollow form is the one thing I wish they would address.  Should be more like Demon's souls.

Looks fucking awesome, of course.  When is this shit out?  This year?

I think that's the plan unless it's delayed.
Title: Re: Dark Souls 2
Post by: Steve Contra on April 10, 2013, 04:20:46 PM
i liked dark souls,i've even 1000/1000 but in the end all i could remember was frustation at the game cheapest moment and somehow even though i'm pretty sure i will play this and like it even,i find it hard to muster any sort of excitement...

Which moment was that?
Title: Re: Dark Souls 2
Post by: Raban on April 10, 2013, 04:21:18 PM
:o :o :o :o :o not enough :o to properly express how :o I am after that footage

:bow From
Title: Re: Dark Souls 2
Post by: magus on April 10, 2013, 04:24:26 PM
i liked dark souls,i've even 1000/1000 but in the end all i could remember was frustation at the game cheapest moment and somehow even though i'm pretty sure i will play this and like it even,i find it hard to muster any sort of excitement...

Which moment was that?

http://www.youtube.com/watch?v=LwMaAZCnzwQ

the instant i see this video i don't feel like playing dark soul i feel like bursting a vein,shaking my fist and punching a kitten :maf
Title: Re: Dark Souls 2
Post by: Steve Contra on April 10, 2013, 04:37:21 PM
Oh yeah.  Someone just told me to not even bother and just read a faq on how to get past that.  Fuck doing it otherwise.
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 10, 2013, 04:41:27 PM
i gave it about 5 tries without doing any damage before i looked it up.   It was still a bitch even after that.
Title: Re: Dark Souls 2
Post by: Raban on April 10, 2013, 04:41:43 PM
Yeah... Bed of Chaos was definitely one of the weaker parts. Hopefully there won't be any bosses like that in 2.

I have to go on a media blackout for this game now, what they showed was just enough to win my heart.
Title: Re: Dark Souls 2
Post by: BobFromPikeCreek on April 10, 2013, 04:41:45 PM
The only boss that really got me cheesed was the one you basically just have to run away from to kill. Never would have figured that out without looking it up.
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 10, 2013, 04:43:59 PM
Ceaseless discharge?   
Title: Re: Dark Souls 2
Post by: BobFromPikeCreek on April 10, 2013, 04:44:23 PM
Yeah, that fucker.
Title: Re: Dark Souls 2
Post by: BobFromPikeCreek on April 10, 2013, 04:51:24 PM
Though that is the best boss name, like, ever.
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 10, 2013, 04:53:51 PM
Though that is the best boss name, like, ever.

agreed! 

I forgot what happened with me and him.  might've been another thing I faq'd.  I tend to do that when the solution is obviously something unintuitive in a game...

That's one weakness in Souls design.  Not much guidance can lead to situations like that and any guidance on that would make it pointless. 
Title: Re: Dark Souls 2
Post by: cool breeze on April 10, 2013, 04:57:08 PM
I beat ceaseless discharge using that glitch; no clue know how to legit beat him.  Also couldn't beat Ornstein and Smough alone.  But capra demon was the boss I got angriest at, or gaping dragon.

Title: Re: Dark Souls 2
Post by: Great Rumbler on April 10, 2013, 05:05:42 PM
DS2 looks really incredible, and still difficult like it's supposed to be.

meh combat.

It's the same basic combat as in the first two games in the series [i.e. not meh at all].

The only boss that really got me cheesed was the one you basically just have to run away from to kill. Never would have figured that out without looking it up.

I beat Ceaseless Discharge in a straight-up fight.
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 10, 2013, 05:08:27 PM
DS2 looks really incredible, and still difficult like it's supposed to be.

meh combat.

It's the same basic combat as in the first two games in the series [i.e. not meh at all].


along with obvious improvements to the combat shown off in the video that people who had played the game before would recognize. 
Title: Re: Dark Souls 2
Post by: Shaka Khan on April 10, 2013, 05:11:26 PM
Doesn't look babbified.

I like how the director put everyone's worries to rest by "here's all the different ways you can die in this game."
Title: Re: Dark Souls 2
Post by: mjemirzian on April 10, 2013, 05:16:59 PM
I like more action and less RPG when it comes to games like this. The combat in DS doesn't do it for me.
Title: Re: Dark Souls 2
Post by: magus on April 10, 2013, 05:18:07 PM
I beat ceaseless discharge using that glitch; no clue know how to legit beat him.  Also couldn't beat Ornstein and Smough alone.  But capra demon was the boss I got angriest at, or gaping dragon.

is ceaseless discharge the big flaming demon? all you have to do is whack him in his arm when he come smashing at you...

now ornstein and smough... that would be my bullshit moment number 2,number 3 would be that bit in anor londo with the tiny sidewalks and the jerk shooting arrows at you,i once died because i swinged my sword to hit one of those jerk,the sword bounced from the wall and the character ricocheted from the sidewalk into the void below,i've fallen to my death more times in dark souls than in all the mario games combined :birdman

oh also there is the thing,i cheated to get past that,i glitched my int to high enough so that i could cast the invisibility spell and then used that to get past,that's how truly soul enraging the whole thing was
Title: Re: Dark Souls 2
Post by: Steve Contra on April 10, 2013, 05:19:07 PM
Not really sure what you're talking about in terms of RPGness.  There isn't really any.
Title: Re: Dark Souls 2
Post by: Great Rumbler on April 10, 2013, 05:23:30 PM
Not really sure what you're talking about in terms of RPGness.  There isn't really any.

Yeah, DS is more reliant on good gear and the right strategy than it is on pure stats.
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 10, 2013, 05:25:53 PM
Ornstein and Smough weren't cheap, but you could tell the first time you fought them that you would be there for a long, long while. 

The run up to them really compounds the whole thing though.   fuck that one archer inside the cathedral
Title: Re: Dark Souls 2
Post by: demi on April 10, 2013, 05:31:49 PM
I see glitching as just part of the game. Would you prefer that there was that one method to beat all these bosses? Not enough glowing hearts to shoot at? Dark Souls is pretty open on how you approach the entire game.

Get mad because you died AGAIN. Get smug because you beat it the first try.   Who cares?
Title: Re: Dark Souls 2
Post by: Raban on April 10, 2013, 05:35:01 PM
Ornstein and Smough weren't cheap, but you could tell the first time you fought them that you would be there for a long, long while. 

The run up to them really compounds the whole thing though.   fuck that one archer inside the cathedral

My route from the bonfire to S&O's room involved parrying the three silver knights (if I missed one parry I'd reset at the bonfire) and a beeline run from the top of the staircase to the fog door. I ran away from the archer and sentinels 8)
Title: Re: Dark Souls 2
Post by: Steve Contra on April 10, 2013, 05:42:54 PM
Ornstein and Smough aren't so bad with the Sunbro.  I quit trying to kill them them the second time though, because Sunbro would always fucking kill Ornstein first.  Like 15 tries in a row :(
Title: Re: Dark Souls 2
Post by: magus on April 10, 2013, 06:01:45 PM
Ornstein and Smough weren't cheap, but you could tell the first time you fought them that you would be there for a long, long while. 

The run up to them really compounds the whole thing though.   fuck that one archer inside the cathedral

it's not uncommon to have one of them dash out of your camera and punching into you,then as your character is all busy kneeling over and doing generaly "getting hit" animation,the other comes and finish you off...

...even after you kill one of them,the other morphs and get an attack that insta-kill you for no other reason than being cheap,cheap,cheap... then you beat him after you discover it's actualy possible to stunlock him with certain attack... i wish we had more approriate rage emoticon :maf

http://www.youtube.com/watch?v=kX3AY-ZNsmI

how the actual trailer should look like

you know what was the most satysfing part of dark souls? it was cheating like a dirty rotten bastard in new game+ (because for some stupid gamer pride reason i had to make things fair at least on my side for the first playthrough) and killing them in 3 hits,that is the happiest memory i have of the game... even the final boss is a complete and total wussy compared to them... actualy the whole game just take a huge dip in difficulty after you are done with that huge raging shit that is anor londo

EDIT:

(http://img208.imageshack.us/img208/2141/stillthesamesoulsexcite.gif)

SUMS UP DARK SOULS PERFECTLY
Title: Re: Dark Souls 2
Post by: Raban on April 10, 2013, 06:02:48 PM
Demi, you mention one of my favorite parts of Dark Souls. The first time I played it, I was stuck on S&O for aaages before succumbing to the summon system and stomping them with two allies. On subsequent playthroughs, I discovered it's possible to solo them with an Ultra Greatsword (or similar class) weapon since Ornstein can actually be staggered quite easily. The third time I just went with the trustworthy Claymore I had carried through most of the game and solo'd them again without relying on the stagger.

Each playthrough I try to approach bosses, enemies and areas in a number of different ways and the design of the game allows them to truly be different. I was a bit confused when I heard about the negative reputation surrounding Blighttown as I felt it was one of the strongest areas in the game. So many shortcuts and secrets in that place. There's a part where you have to cross a thin, rickety, shifting bridge above a chasm that puts all the "WIGGLE THE STICK TO BALANCE HERE" shit you see in modern games to absolute shame.
Title: Re: Dark Souls 2
Post by: Shaka Khan on April 10, 2013, 06:50:57 PM
I beat ceaseless discharge using that glitch; no clue know how to legit beat him.  Also couldn't beat Ornstein and Smough alone.  But capra demon was the boss I got angriest at, or gaping dragon.

Are you guys sure it was a glitch?
Title: Re: Dark Souls 2
Post by: BobFromPikeCreek on April 10, 2013, 06:51:38 PM
I was pretty sure it wasn't.
Title: Re: Dark Souls 2
Post by: Raban on April 10, 2013, 06:54:30 PM
It's not.
Title: Re: Dark Souls 2
Post by: naff on April 10, 2013, 07:57:08 PM
number 3 would be that bit in anor londo with the tiny sidewalks and the jerk shooting arrows at you,i once died because i swinged my sword to hit one of those jerk,the sword bounced from the wall and the character ricocheted from the sidewalk into the void below,i've fallen to my death more times in dark souls than in all the mario games combined :birdman

oh also there is the thing,i cheated to get past that,i glitched my int to high enough so that i could cast the invisibility spell and then used that to get past,that's how truly soul enraging the whole thing was

Remove some gear if above 25% equip load, sprint up the sidewalk (the arrows will miss you) have a shield to block the knights giant arrow when you get to the top, have enough sense not to use a weapon move which swings in an arc when you're on a tiny ledge, when you get close he pulls out his sword, deflect, he falls off. No need to glitch your int, can guarantee this strat works p much every time, just don't muck around. Think of these parts as equal part puzzle solving and action, you need to react accordingly but once you've sat back and figured out a strategy it's really very simple. Bed Of Chaos is the only cheap part I kinda agree with and again it's meant to be a puzzle you figure out over multiple deaths, I guess you could say that's cheap but when the death and repetition is such an intended part of the experience describing the game as 'cheap' seems like you're missing the point.
Title: Re: Dark Souls 2
Post by: brob on April 10, 2013, 08:15:20 PM
The archer in Anor Londo was a cake piece. stay soft.

Besides, if you genuinely are too soft to make it past - you can just pelt the dude with some poison arrows and wait it out like a bitch.
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 10, 2013, 09:08:49 PM
got him second try.   had more trouble figuring out the best way to approach/aggro all the guys leading up to that part. 
Title: Re: Dark Souls 2
Post by: cool breeze on April 10, 2013, 09:59:15 PM
I beat ceaseless discharge using that glitch; no clue know how to legit beat him.  Also couldn't beat Ornstein and Smough alone.  But capra demon was the boss I got angriest at, or gaping dragon.

Are you guys sure it was a glitch?

Back in 2011 it was referred to as a glitch.  If people know better these days, trust their word.
Title: Re: Dark Souls 2
Post by: demi on April 11, 2013, 02:44:26 PM
Dark Souls confirmed a Western game

(http://www.abload.de/img/c_l1365732815_11umso0.jpg)

Only 300k in Japan only
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 11, 2013, 02:57:29 PM
I beat ceaseless discharge using that glitch; no clue know how to legit beat him.  Also couldn't beat Ornstein and Smough alone.  But capra demon was the boss I got angriest at, or gaping dragon.

Are you guys sure it was a glitch?

Back in 2011 it was referred to as a glitch.  If people know better these days, trust their word.


wasnt there a whole animation for when you kill him like that?   i didn't get a glitch vibe from it
Title: Re: Dark Souls 2
Post by: Phoenix Dark on April 11, 2013, 06:00:39 PM
Is there a hardcore mode in this game (you die, your character dies permanently)? Also how is the PC version of Dark Souls, worth getting or a bad port?
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 11, 2013, 06:08:37 PM
no perma death mode.  and pc is low res out of the box, high res with a fan patch.  GFWL sucks, though it's not 100% broken.  I could still summon help and got invaded quite a bit, just that sometimes it won't happen and you give up and go on with the game.
Title: Re: Dark Souls 2
Post by: magus on April 11, 2013, 06:10:20 PM
Is there a hardcore mode in this game (you die, your character dies permanently)?

if you are playing the game online there is a chance for other player to come in and kill you,i'm pretty sure if someone ever made a game where a random jerk can delete all your progress,the rage amount would be so huge it would become a new source of renewable energy,trust me,the last thing this game need is an ironman mode
Title: Re: Dark Souls 2
Post by: demi on April 11, 2013, 06:13:35 PM
Is there a hardcore mode in this game (you die, your character dies permanently)?

if you are playing the game online there is a chance for other player to come in and kill you,i'm pretty sure if someone ever made a game where a random jerk can delete all your progress,the rage amount would be so huge it would become a new source of renewable energy,trust me,the last thing this game need is an ironman mode

Why so casual? Turn off online mode.
Title: Re: Dark Souls 2
Post by: magus on April 11, 2013, 06:14:56 PM
Is there a hardcore mode in this game (you die, your character dies permanently)?

if you are playing the game online there is a chance for other player to come in and kill you,i'm pretty sure if someone ever made a game where a random jerk can delete all your progress,the rage amount would be so huge it would become a new source of renewable energy,trust me,the last thing this game need is an ironman mode

Why so casual? Turn off online mode.

my whole 360 has online mode turned off :spin
Title: Re: Dark Souls 2
Post by: Raban on April 11, 2013, 06:21:04 PM
I think an ironman mode could be pretty awesome actually! Dark Souls isn't so much about surviving as it is learning from mistakes. The risk of losing your save would be a very good educator :lol

Could you imagine getting all the way to Gwyn on one life and getting one-shot with his opening attack? :dizzy
Title: Re: Dark Souls 2
Post by: Don Flamenco on April 11, 2013, 06:33:13 PM
i think the hardest mode is offline, demi's got that right.   then it turns into survival horror, if it's your first playthrough.
Title: Re: Dark Souls 2
Post by: Positive Touch on April 11, 2013, 10:18:35 PM
 :lol thats how it is for me. ever corner is "please god, let there be no enemies right here."

also my computer is pretty good but the game runs like complete ass with the fix. is this normal?
Title: Re: Dark Souls 2
Post by: Great Rumbler on April 11, 2013, 10:21:01 PM
:lol thats how it is for me. ever corner is "please god, let there be no enemies right here."

also my computer is pretty good but the game runs like complete ass with the fix. is this normal?

It ran pretty smooth on my computer after the fix. What kind of setup do you have?
Title: Re: Dark Souls 2
Post by: Positive Touch on April 11, 2013, 10:24:53 PM
asus rog g73j

Core I7-720QM 1.6GHZ
4X2GB DDR3 1066
Mobility Radeon HD 5870 1GB

holds up pretty damn good with most anything i throw at it, but im getting like 10fps most of the time in ds
Title: Re: Dark Souls 2
Post by: Shaka Khan on April 11, 2013, 10:27:10 PM
Can you guys believe me and PT have the exact same model? It's like we were destined to be bros.
Title: Re: Dark Souls 2
Post by: Positive Touch on April 11, 2013, 10:30:26 PM
its so awesome when we bring them together like little twin children

i actually think i bought this thing based off shaka's recommendation before we ever met :lol
Title: Re: Dark Souls 2
Post by: Shaka Khan on April 11, 2013, 10:33:49 PM
:bow
Title: Re: Dark Souls 2
Post by: fistfulofmetal on April 11, 2013, 10:50:09 PM
Your computer it not really very good, btw.
Title: Re: Dark Souls 2
Post by: Positive Touch on April 11, 2013, 11:07:22 PM
 :shaq2 i know its not a beast or anything but it gives me better-than-console framerates with most stuff maxed out on damn near every game i throw at it aside from more recent ones and a few really taxing older ones.
Title: Re: Dark Souls 2
Post by: Great Rumbler on April 12, 2013, 09:07:28 AM
I've got an i5-2500K @ 3.33GHz, GTX 460, 8GB RAM, and Windows 7 64-bit and it runs pretty smooth with DSFix.
Title: Re: Dark Souls 2
Post by: mjemirzian on April 12, 2013, 09:43:27 AM
I tried using DSFix but the 60fps/framerate fixes mess up the game engine/timer and make it unstable and you can get banned from GFWL for using it. Take a look at the ini file yourself.

I will admit the resolution and other postprocessing effects tweaks are safe to apply, though. DS has some of the most gorgeous next gen environments I've seen and I'd love it if they gave it a good PC port.
Title: Re: Dark Souls 2
Post by: Great Rumbler on April 12, 2013, 09:53:54 AM
I played for 37 hours at 60 fps.
Title: Re: Dark Souls 2
Post by: Raban on April 12, 2013, 01:17:16 PM
Messing with the framerate does fuck with the game, though. It shortens your jump arc noticeably, but not so much that the handful of jumps in the game become impossible.
Title: Re: Dark Souls 2
Post by: BobFromPikeCreek on April 12, 2013, 01:18:10 PM
Doesn't it also double the parry window?
Title: Re: Dark Souls 2
Post by: Raban on April 12, 2013, 01:30:27 PM
Yeah, something like that. It's much easier to parry at 60fps.
Title: Re: Dark Souls 2
Post by: mjemirzian on April 12, 2013, 05:30:10 PM
Good news (http://www.destructoid.com/dark-souls-pc-was-half-assed-admits-director-tanimura-251392.phtml).

"This time, because we are considering the PC from the beginning, you can be sure there will be more care put into PC development."
Title: Re: Dark Souls 2
Post by: D3RANG3D on April 12, 2013, 08:21:17 PM
Good news (http://www.destructoid.com/dark-souls-pc-was-half-assed-admits-director-tanimura-251392.phtml).

"This time, because we are considering the PC from the beginning, you can be sure there will be more care put into PC development."

PC is the lead platform we are getting 60fps, and console gamers are getting 30fps without a framerate drop.
Title: Re: Dark Souls 2
Post by: Raban on April 14, 2013, 09:07:59 PM
welp
Dark Souls director: 'Dark Souls got a half-assed PC port' (http://www.shacknews.com/article/78672/dark-souls-pc-was-half-assed-but-dark-souls-2)
:lol
Title: Re: Dark Souls 2
Post by: Madrun Badrun on April 18, 2013, 11:25:08 AM
http://www.youtube.com/watch?v=F6il_hgFYxY

 :lol at the last comment 
Title: Re: Dark Souls 2
Post by: Raban on June 01, 2013, 09:22:39 PM
So, allgamesbeta posted some concept art for this game, as well as an E3 advertisement that seems to imply the game will be releasing in March 2014. The lot can be found here. (http://www.allgamesbeta.com/2013/06/dark-souls-ii-leaked-concept-art.html)

Now, I don't want to sound like some crazy radical feminist, but typically if anything features "boob armor", I will avoid it. The sheer concept of such a thing is so idiotic that I'm not going to detail its stupidity in this post. Instead I'll just show you how, according to these concepts, Dark Souls 2 will feature it (despite being refreshingly unisex with nearly all the armor in the first game), and that pretty much guarantees that From has lost my money on this one.
(http://i.minus.com/iz2zIInfZWC41.jpg)
she even has heels ::)
Title: Re: Dark Souls 2
Post by: demi on June 01, 2013, 09:25:36 PM
# of people who will have issue with Boob Armor = 1
Title: Re: Dark Souls 2
Post by: fistfulofmetal on June 01, 2013, 09:28:42 PM
i'm glad you decided to register for a forum account here, anita.
Title: Re: Dark Souls 2
Post by: Raban on June 01, 2013, 09:29:04 PM
it just doesn't make any sense! it'd be like the men walking around with fat codpieces sculpted to accentuate the curves of their junk. Sure it might be alluring in one way, but for the most part it's laughable, nonsense design
Title: Re: Dark Souls 2
Post by: cool breeze on June 01, 2013, 09:34:48 PM
it could make sense; we don't know the context.  maybe it's not player armor.  maybe it's some vain npc that gets got in the first minutes as meta commentary on boob armor in fiction.  maybe male builds can wear the boob armor.


also, this game is coming out March 2014  :'(
Title: Re: Dark Souls 2
Post by: Raban on June 01, 2013, 09:38:16 PM
:lol I don't mean to imply that I'll be unreceptive to all the media that comes out after this, it's just disconcerting to see

and for the record, Demon's Souls had armor sets that looked different depending on your character's sex, so it's not a complete shock that they're coming back for this game
Title: Re: Dark Souls 2
Post by: Great Rumbler on June 01, 2013, 10:13:06 PM
:what
Title: Re: Dark Souls 2
Post by: naff on June 01, 2013, 10:27:05 PM
That's some kotaku level shit  :paul
Title: Re: Dark Souls 2
Post by: mjemirzian on June 01, 2013, 10:34:10 PM
I like DS2 so far. Great atmosphere, combat looks slightly improved, will have an excellent PC port out of the gate, etc.
Title: Re: Dark Souls 2
Post by: Raban on June 01, 2013, 10:44:19 PM
so you're telling me none of you would feel uncomfortable if this was in the next Dark Souls?
(http://i.minus.com/ileMKnrhW5LTv.jpg)
(http://i.minus.com/iKwgV1tMkR1q6.jpg)
Title: Re: Dark Souls 2
Post by: Great Rumbler on June 01, 2013, 11:29:46 PM
 :phil
Title: Re: Dark Souls 2
Post by: fistfulofmetal on June 02, 2013, 09:15:34 AM
I would imagine it would be more comparable to armour that form-fits to a mans chest/6-pack. which we see all the time and doesnt cause such a stir.

aka: who da fuck cares.
Title: Re: Dark Souls 2
Post by: brob on June 02, 2013, 09:31:26 AM
gender restricted armor sucks because what if I'm playing a dude character that would be great with this female-only armor? unisex is best.

And there are tons of stupid armor in Dark Souls. Smough's has horse nipples.
Title: Dark Souls 2
Post by: Shaka Khan on June 02, 2013, 01:47:04 PM
My issue with gender specific armor is that it doesn't provide any room for changes or any type flexibility in general. What if my character stop identifies as their gender midway through? The games doesn't and won't allow drops to suddenly match their identity. That's another issue with games altogether (i.e. ability of changing genders and features at the beginning of the game only).
Title: Dark Souls 2
Post by: Shaka Khan on June 02, 2013, 01:48:46 PM
Fwiw, codpieces were/are insanely hot. Real talk. I wish the fashion world would modernize then reintroduce it to the world.
Title: Re: Dark Souls 2
Post by: Don Flamenco on June 02, 2013, 01:58:07 PM
consume humanity for sex change


then all the NPCs should awkwardly stumble around pronouns when talking with you for the rest of the game.
Title: Re: Dark Souls 2
Post by: Raban on June 02, 2013, 02:03:46 PM
:rofl
Title: Re: Dark Souls 2
Post by: Himu on June 02, 2013, 02:18:57 PM
My issue with gender specific armor is that it doesn't provide any room for changes or any type flexibility in general. What if my character stop identifies as their gender midway through? The games doesn't and won't allow drops to suddenly match their identity. That's another issue with games altogether (i.e. ability of changing genders and features at the beginning of the game only).

Someone hasn't played saints row series  8)
Title: Re: Dark Souls 2
Post by: Great Rumbler on June 02, 2013, 02:26:23 PM
(http://i.imgur.com/lXpXChn.jpg)
Title: Re: Dark Souls 2
Post by: Positive Touch on June 02, 2013, 07:47:58 PM
# of people who will have issue with Boob Armor = 1

this is how uguu creeps into your games but yall dont even care
Title: Re: Dark Souls 2
Post by: magus on June 02, 2013, 08:07:01 PM
# of people who will have issue with Boob Armor = 1

this is how uguu creeps into your games but yall dont even care

(http://imageshack.us/a/img6/696/29c343878f38980f6978266.jpg)
Title: Re: Dark Souls 2
Post by: Robo on June 02, 2013, 08:56:36 PM
Would someone mind deleting this page of the thread so I don't accidentally read it again?

Title: Re: Dark Souls 2
Post by: demi on June 02, 2013, 10:14:08 PM
# of people who will have issue with Boob Armor = 1

this is how uguu creeps into your games but yall dont even care

If the gameplay's there yo, they could suck down banana creme pies for all I care.
Title: Re: Dark Souls 2
Post by: brob on June 03, 2013, 01:29:49 AM
Oglaf :bow2
Title: Re: Dark Souls 2
Post by: chronovore on June 03, 2013, 09:08:11 AM
So, allgamesbeta posted some concept art for this game, as well as an E3 advertisement that seems to imply the game will be releasing in March 2014. The lot can be found here. (http://www.allgamesbeta.com/2013/06/dark-souls-ii-leaked-concept-art.html)

Now, I don't want to sound like some crazy radical feminist, but typically if anything features "boob armor", I will avoid it. The sheer concept of such a thing is so idiotic that I'm not going to detail its stupidity in this post. Instead I'll just show you how, according to these concepts, Dark Souls 2 will feature it (despite being refreshingly unisex with nearly all the armor in the first game), and that pretty much guarantees that From has lost my money on this one.
[ /img]http://i.minus.com/iz2zIInfZWC41.jpg[/img]
she even has heels ::)

Mildly  :nsfw
http://oglaf.com/glamazon-way/

Edit: Goddamnit. Beaten.
Title: Re: Dark Souls 2
Post by: demi on September 18, 2013, 09:56:37 PM
(http://abload.de/img/dark_souls_2_collecton2r5m.jpg)
Title: Re: Dark Souls 2
Post by: brob on September 18, 2013, 10:04:01 PM
AUTHENTIC CLOTCH GAME MAP

for way too much money
Title: Re: Dark Souls 2
Post by: The Sceneman on September 18, 2013, 10:31:13 PM
Day onnnneeeeeee
Title: Re: Dark Souls 2
Post by: thisismyusername on September 18, 2013, 10:56:39 PM
welp
Dark Souls director: 'Dark Souls got a half-assed PC port' (http://www.shacknews.com/article/78672/dark-souls-pc-was-half-assed-but-dark-souls-2)
:lol

To be fair: They were saying that since the PC port train left the hype-station. So it's not really anything new.

AUTHENTIC CLOTCH GAME MAP

for way too much money

Yeah. I'm sure the art-book will be on torrent sites eventually.
Title: Re: Dark Souls 2
Post by: Raban on September 18, 2013, 11:02:50 PM
Quote
March 14, 2014* *On PS3 and Xbox 360, PC release date to be announced.
I know what this means :fbm

Quote
“We’re still working on what options we allow players to have in order for players to customize the spec of the PC version. Our goal is to release the PC version in the same window,” he said.

“For the PC version we’re simply saying March – we’re trying our best for PC and console. The reason we can’t announce the specific date is we’re working on more options on how to make the PC version optimal.”
from vg247 (http://www.vg247.com/2013/09/19/dark-souls-2-ps3-xbox-360-release-date-set-pc-to-follow/)
Title: Re: Dark Souls 2
Post by: Cerveza mas fina on September 19, 2013, 08:17:08 AM
Consoles win as usual
Title: Re: Dark Souls 2
Post by: archnemesis on September 19, 2013, 08:27:27 AM
Is it Steamworks this time?
Title: Re: Dark Souls 2
Post by: Great Rumbler on September 19, 2013, 08:40:10 AM
Is it Steamworks this time?

Probably. It definitely won't be GFWL, at least.
Title: Re: Dark Souls 2
Post by: archnemesis on September 19, 2013, 09:02:38 AM
That's what I figured. I hope they also hire a handful of consultants to help them out with the port. Their last release was embarrassing.
Title: Re: Dark Souls 2
Post by: Cerveza mas fina on September 19, 2013, 09:17:44 AM
I booted DS on PC up, tried the full res thing, didnt work. Deleted it.
Title: Re: Dark Souls 2
Post by: Great Rumbler on September 19, 2013, 09:21:45 AM
It takes like two minutes to set up DSFix...
Title: Re: Dark Souls 2
Post by: Cerveza mas fina on September 19, 2013, 11:01:32 AM
Dumbs Cool guys like you better stick to the PS3 version, then.

Throw that shit PC off your front window to the canal bay where the ferry from to the UK goes.
Title: Re: Dark Souls 2
Post by: Cerveza mas fina on September 19, 2013, 11:02:13 AM
It takes like two minutes to set up DSFix...

Oh I got it setup, but it displays on a quarter of the screen.
Title: Re: Dark Souls 2
Post by: Great Rumbler on September 19, 2013, 11:13:08 AM
It takes like two minutes to set up DSFix...

Oh I got it setup, but it displays on a quarter of the screen.

And this took me two seconds to find:

http://www.gamefaqs.com/boards/667257-dark-souls-prepare-to-die-edition/65110261
Title: Re: Dark Souls 2
Post by: Cerveza mas fina on September 19, 2013, 11:20:42 AM
I did that

spoiler (click to show/hide)
my laptop just doesnt cut it for this, it runs BF3 fine though  ???
[close]
Title: Re: Dark Souls 2
Post by: thisismyusername on September 19, 2013, 12:05:19 PM
Use this older version (https://mega.co.nz/#!towF1KxY!RL11z3LbqeSdTwrPU5NbfD2KaMNFveB69Ds3JR4yVWA)

This is what I use:

Code: [Select]
###############################################################################
# Graphics Options
###############################################################################

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080

# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0

############# Anti Aliasing

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 3 (turn this to 1 or 2 for your laptop I guess)

# AA type
# either "SMAA" or "FXAA"
aaType SMAA

############# Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 0

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1

# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, suggested)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# VSSAO and  HBAO types have a different effect and similar performance
# SCAO combines both, with a higher performance impact
ssaoType VSSAO

############# Depth of field

# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540

# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0

# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1

############# Framerate

# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some  instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 0

# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60

# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
#  and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28

############# Filtering

# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0

###############################################################################
# HUD options
###############################################################################

# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0

# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1

# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75

# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f

###############################################################################
# Window & Mouse Cursor Options
###############################################################################

# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0

# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 0

# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0

###############################################################################
# Save Game Backup Options
###############################################################################

# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0

# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500

# maximum amount of backups, older ones will be deleted
maxBackups 10

###############################################################################
# Texture Override Options
###############################################################################

# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0

# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 1 (use for PS3 button replacements over the 360's turn to 0 if you aren't using that)

###############################################################################
# Other Options
###############################################################################

# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 0 (you can turn this on if you want)

# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .

# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none

# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll

# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1

# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0

###############################################################################
# The settings below are not yet ready to use!!               
###############################################################################

# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0

# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
Title: Re: Dark Souls 2
Post by: mjemirzian on September 19, 2013, 01:21:44 PM
Console ahead of PC seems like the norm for next gen. It tempts would be PC pirates into buying console to play as soon as possible, especially before PS4/X1 are cracked. And some people will double dip on console then PC later.

DS2 looks pretty good, any word on mouse camera controls in the PC version?
Title: Re: Dark Souls 2
Post by: D3RANG3D on September 19, 2013, 06:19:39 PM
I did that

spoiler (click to show/hide)
my laptop just doesnt cut it for this, it runs BF3 fine though  ???
[close]

To fix the it plays in a small box in the corner problem you have to turn off AA in the actual game settings.
Title: Re: Dark Souls 2
Post by: The Sceneman on September 19, 2013, 06:22:52 PM
I did that

spoiler (click to show/hide)
my laptop just doesnt cut it for this, it runs BF3 fine though  ???
[close]

Typical PC using filthperson can't actually use the device they champion, news at 11. Best stick to your Fisher Price See N' Say and Tonka Trucks.
Title: Re: Dark Souls 2
Post by: chronovore on September 25, 2013, 08:40:22 PM
I did that

spoiler (click to show/hide)
my laptop just doesnt cut it for this, it runs BF3 fine though  ???
[close]

Typical PC using filthperson can't actually use the device they champion, news at 11. Best stick to your Fisher Price See N' Say and Tonka Trucks.

Tonka Trucks are badass. Don't make me come over there.
(http://stream1.gifsoup.com/view2/1708326/jay-and-silent-bob-o.gif) (http://gifsoup.com/view/1708326/jay-and-silent-bob.html)
Title: Re: Dark Souls 2
Post by: demi on September 30, 2013, 09:14:18 AM
U havent even played the first Dark Souls. Cool your jets, goulash.
Title: Re: Dark Souls 2
Post by: thisismyusername on September 30, 2013, 09:39:34 AM
I have the game shrinkwrapped. Need to beat Demon's first then it's Dark's :hyper

Get started on that, you should be finished by the end of December depending on how much time you have to invest to it over the three months.
Title: Re: Dark Souls 2
Post by: Raban on September 30, 2013, 12:10:13 PM
I had a very powerful orgasm when I saw that new inventory :drool Holy shit. I'm so ready for this game. Can't wait to see what kind of horrible bosses/enemies are waiting in the later parts.
Title: Re: Dark Souls 2
Post by: Great Rumbler on October 02, 2013, 08:57:03 AM
LOOK AT ALL DEM STATS
Title: Re: Dark Souls 2
Post by: Shaka Khan on October 02, 2013, 09:34:56 PM
Vitality (new or repurposed?) governing equipment load instead of endurance.

Equipment can be broken.

Trap disabling.

:noah
Title: Re: Dark Souls 2
Post by: Steve Contra on October 03, 2013, 05:27:36 PM
Breaking equipment  :what

Other than that, awesome
Title: Re: Dark Souls 2
Post by: brob on October 03, 2013, 05:30:33 PM
you could break equipment in the previous games too if I recall correctly. Corrosive spells or summat.
Title: Re: Dark Souls 2
Post by: Madrun Badrun on October 04, 2013, 08:34:48 AM
You can could break shit in 1.
Title: Re: Dark Souls 2
Post by: cool breeze on October 13, 2013, 01:29:05 PM
anyone else play the beta last night?