They're both ass.
I'd say if you wanted to like Wind Waker but felt it was too barren and undercooked to really deliver, Phantom Hourglass is the better Wind Waker.
I'd say if you wanted to like Wind Waker bu felt it was too barren and undercooked to really deliver, Phantom Hourglass is the better Wind Waker.
SS's is like 10 hours and I couldn't even get to the end of it the first time
I like Phantom Hourglass better than Windwaker, too.
Windwaker is kind of bad aside from looking really nice. It's the most clearly unfinished Zelda game ever. Unless you have Asperger's, the world map is too huge and too dull and there aren't enough dungeons by half. I mean, it handles its story better than other Zelda games, but if you're really in these for the story, erm.
Phantom Hourglass at least keeps traversal short and lively, the dungeons are pretty good and there are enough of them, the only drawback is that stupid temple you have to keep going back to again and again.
I wouldn't rank either of them very highly, but I'd rather play Phantom Hourglass, all things considered.
Sometimes I am genuinely bummed at how shitty Zelda is now. I wasn't in love with WW/MC, and PH/ST/SS are straight shit. I did like TP a lot though.
Can you explain why Skyward Sword is shit? Like too long tutorial, hand holding all the game through, shitty overworld etc.? I know nothing about SS by the way.TP is alright, the 4 hour tutorial kills it for me fuck that game :yuck
Majora's is ex aequo with TP when it comes to shitty, way too long beginnings.
Sometimes I am genuinely bummed at how shitty Zelda is now. I wasn't in love with WW/MC, and PH/ST/SS are straight shit. I did like TP a lot though.
Can you explain why Skyward Sword is shit? Like too long tutorial, hand holding all the game through, shitty overworld etc.? I know nothing about SS by the way.TP is alright, the 4 hour tutorial kills it for me fuck that game :yuck
Majora's is ex aequo with TP when it comes to shitty, way too long beginnings.
When speedrunners sequence breaking the game cannot leave the starting area in less than 30 minutes then you know Majora has exactly the same shitty tutorial like the rest of Zeldas.
Single run one segment speedrun of Majora is 2:03:00. 25% of that spend in the tutorial area (without leaving Clock Town)!!!
That is just bad design... or a typical Zelda game.
Phantom Hourglass at least keeps traversal short and lively, the dungeons are pretty good and there are enough of them, the only drawback is that stupid temple you have to keep going back to again and again.
Been a long time, but I remember being dissatisfied all the way to the end. Can't believe I beat that game.
capcom arguably made the best zelda games, doofus
Capcom made the Oracle games, Four Swords, and the Minish Cap. That same team left Capcom and made Phantom Hourglass, Spirit Tracks, and Skyward Sword.
Yeah I dunno what happened either.
The DS games combined many of the developers from the Capcom team with EAD developers as well. Same with Skyward Sword.
GameSpot is reporting that Capcom’s developer subsidiary, Flagship, will lose its distinctive name and that Flagship employees will continue to work at Capcom as they always did.
Unless it's their identically named evil twins in the credits, most of the key members moved from Capcom to Nintendo.