Hey, if you'd almost been raped, isn't this what you'd do as a reaction?!
...and it has the basic plot premise of a 70s pulp fem-revenge flick
its that they pass it off as some deep experience but...ok sorry my bad
i know it's tired to point this stuff out. i just think it's especially funny how the marketing built this up, you'll want to protect her, girl in trouble, oh no she's getting raped QTE...then bam, MANHUNT 3 :lol
Can't be worse than Far Cry 3's story.
I see nothing wrong here.
I dunno why gamers are making a big fucking deal outta everything Tomb Raider related.
Looks like a great game. Who cares about marketing.
Is this better than just shelving the series? The popularity of this is pretty much guarantees the death of the franchise permanently since it superficially uses the IP. It's like if a person suffers a severe head injury and they lose their memory and their personality changes completely. The person is still alive, but who they were is dead.
And let's not act like this was the only way to drum up more interest in the franchise. Tomb Raider's problems weren't its gameplay, it was budget and time.
Even if the gameplay was getting outdated, which it wasn't since they had already successfully modernized it, you don't renovate a house by tearing it down and building a McDonald's in its place.
Heh, that actually reminds me of a real life example:
(http://i.imgur.com/Y0hMA.jpg)
This was Mearle's Drive In in Visalia, California. It was a classic diner serving old-fashioned greasy spoon food. In 2006 it closed due to financial problems; there was a fire and a handicapped person sued them for not having a handicap booth. In 2011 it became this:
(http://i.imgur.com/YxkdE.jpg)
The kept the building, parts of the sign, they kept the milkshake, the put a nice mural dedicated to Mearle's on the side, but now it's a fast food place. The Habbit may be good, but you can get their food elsewhere. This example doesn't completely work, because it was at least nice of The Habbit to save the building since the owner of the property didn't care about it's iconic legacy and it was pretty much impossible for an individual to save Mearle's since the building required renovation to conform to modern building codes that made the whole thing too costly, but still, I think it makes a point. I think The Habbit showed more reverence for Mearle's than Eidos for Tomb Raider. Turning Mearle's into a Habbit probably cost them more than they would have had to pay to just make a new building, but they probably got patronage from Mearle's fans for saving the landmark so it worked out for them.
It is because of the games marketing. They were advertising shit like Lara getting raped and crap.
RON: "And then what happens is her best friend gets kidnapped, she gets taken prisoner by scavengers on the island. They try to rape her, and-"
KOTAKU: "They try to rape her?"
RON: "She's literally turned into a cornered animal. And that's a huge step in her evolution: she's either forced to fight back or die and that's what we're showing today."
Still you can see the intent of the production earlier this year even in that interview: trying to sell it as a legit artistic experience and it is really an uninspired piece of shit.
It is because of the games marketing. They were advertising shit like Lara getting raped and crap.
If anything, it was a poor choice of words by one of the producers, not some massive marketing campaign:Quote from: http://kotaku.com/5918193/tomb-raider-creators-are-no-longer-referring-to-games-attempted-rape-scene-as-an-attempted-rape-sceneRON: "And then what happens is her best friend gets kidnapped, she gets taken prisoner by scavengers on the island. They try to rape her, and-"
KOTAKU: "They try to rape her?"
RON: "She's literally turned into a cornered animal. And that's a huge step in her evolution: she's either forced to fight back or die and that's what we're showing today."
She gets attacked by some bad guys and has to fight back, I don't think they actually had a scene in there [or even planned to have a scene in there] that was really much worse than you'd seen in any other violent videogame. It got blown up because the internet's gonna internet. And Kotaku's gonna Kotaku. Whatever, though.
This is what happens if you pay attention and follow games closely, i just see something cool and get it or not (except the one game i follow sometimes like wow, d3, zelda64)
http://www.pcgamer.com/previews/tomb-raider-hands-on-a-lack-of-meaningful-interaction/
Sounds pretty awesome...refined mechanics instead of difficult areas with fail states, no needless inventory management bullshit which is really just busy work, simple single-button presses to ensure success instead of complicated almost fighting game-like inputs to do things, and lots of action instead of a whole bunch of downtime with time consuming "exploration." Seems like it'll be cinematic and action packed, hope they spared no expense on the cut scene mocap, VA, and writing. I don't get why anyone was worried about this game based on some silly marketing.