Lots of fun variation in the level design. Dante swings between platforms, avoids incoming trains and explores vertical sewers
- The multiple stage transformations throughout the game is well integrated in the story that is being told
- Ninja Theory is taking a more serious approach than Capcom in the story-department
- The controls in DmC isn't as good as in the previous DMC-games - it's much better
- DMC-veterans will feel "home"
- Basically all the changes has been for the better good; combining Devil May Cry's deep, sophisticated action with the modern action-adventure stage-design
9/10
-The otherwise excellent story fades toward the end
-There's nothing here that's nearly as memorable as duking it out with Phantom and Virgil from the 2001 original
-New Dante is younger, meaner and swearier than his predecessor and-despite better voice acting-lacks that certain spark
-DmC combat doesn't feel as progressive as the rest of the game and is let down by the cookie cutter boss battles.
-Despite not making as heavy of an impact as the original rebooted DmC is still a bloody fantastic action game
-It's a close run thing, but 2001 DMC takes it by a hair's width thanks to its smooth combat and iconic hero
*More accessible than its predecessors and a valid reboot.
*There is a "loss of depth" and the game is easier than previous games in the franchise.
*Overall experience is still nice and fun.
*Plot isn't that exciting or technically impressive... fails to rise to the occasion. Game might have scored higher by the review if it was better.
*The art design and different take on the fiction will not rest well with the stalwarts of the franchise but it's far from being a total failure.
*Omission of lock on is absurd and inexplicable. This results in comparatively more chaotic and less tactical combat than in the past.
*Graphics not technically impressive, some low polygon models and low resolution texture with 30FPS.
How dare you say anything nice about this game.
I really don't get the hate directed at DmC.
lol, original DMC won because of "iconic hero" ?
lol, original DMC won because of "iconic hero" ?
"looks like Sephiroth" = iconic
YUROP reviews?!? I need some credible reviews from 'MERICA, BRAH.
This was always going to get good reviews.
Yeah nerd rage from internet forum dwellers, but not really any media outlets. The same outlets that liked Enslaved and will give something like God of War a good review. Really there was no real outcry against the game beyond the nice crowd that plays DMC games as combo score games. Yeah the hardcore gamers. Game media websites looked at it with pretty open arms. I mean Giantbomb is about as kind of average game journalist as you can get and well they didn't have any strong feelings for Devil May Cry. It's a well liked series sure, but not everyone sits there and will try and get deep into it. And really it lacked that cinaiamtic presentation that was holding it back from being even more popular. NT is kind of good at that. NT has gotten good media treatment three times now because they make games that have attractive flash. I mean Enslaved has pretty good reviews and I'm not sure how. All they had to do was make a GoW caliber game, because good and accessible games with cinematic flash will probably be well received. NT is good at the flash and the gameplay never looked that bad. It always looked decent and as good as GoW game. No it won't meet the DMC depth, but it dosent need to. Most people won't care if it does'nt.This was always going to get good reviews.
I don't think I agree with this. There was a lot of nerd based rage directed at this game which the media tends to follow and echo chamber back nowadays not to mention that reviewers aren't exactly falling over themselves to praise this genre. Perhaps they actually like it.
Although I have a feeling the hardcore will never like it no matter what.
Game isn't my cup of tea so I don't really have an opinion on the relative quality of the title based off the demo.
long reasonable postThis was always going to get good reviews.
I don't think I agree with this. There was a lot of nerd based rage directed at this game which the media tends to follow and echo chamber back nowadays not to mention that reviewers aren't exactly falling over themselves to praise this genre. Perhaps they actually like it.
Although I have a feeling the hardcore will never like it no matter what.
Game isn't my cup of tea so I don't really have an opinion on the relative quality of the title based off the demo.
Although I have a feeling the hardcore will never like it no matter what.
Although I have a feeling the hardcore will never like it no matter what.
why do people say this? the "hardcore" action game fans will judge it by its gameplay and that's it. if it was any good, they'd say so, if it sucks they'd say so.
If they wanted anyone to swallow early review BS regarding the controls, combat, mechanics, etc. they shouldn't have released a demo. That LEVEL review is written by an idiot reveling in his ignorance and wrongness as if he's "sticking it" to those hardcore gamers who complained.
u mad bro?Yup suuuuuuuuuper mad bro. Nah I don't care what they did with the game, those clueless reviews are just annoying. Like when someone claims you're "forced" to grind to get past some part of an RPG when if you had half a brain you don't need to grind at all.
Although I have a feeling the hardcore will never like it no matter what.
why do people say this? the "hardcore" action game fans will judge it by its gameplay and that's it. if it was any good, they'd say so, if it sucks they'd say so.
I say it because its true. I'm not assigning blame. I'm saying if you loved DMC for very specific reasons its very likely you won't like this one based on an outsider response I've seen to the title. This phenomenon is not unusual for very hardcore series that attempt to broaden their appeal. It's very possible for it to be an enjoyable game for some people and not the same hardcore experience that drove others to like it originally and it instead turns them off. It happens all the time.
The saddest thing about this game is that it happened because Capcom wanted God of War level sales (5 mill) instead of DMC4 sales (2.7 mill), but they're now projecting it to sell worse than both.
I kind of feel bad for Ninja Theory on this one, though. They suck but I get the feeling they really tried hard on this one. Reminds me of the Simpsons episode where Bart actually did his best to study for a test for once but still failed anyway.
http://www.youtube.com/watch?v=ArGgYqW5Ssk
The saddest thing about this game is that it happened because Capcom wanted God of War level sales (5 mill) instead of DMC4 sales (2.7 mill), but they're now projecting it to sell worse than both.
I kind of feel bad for Ninja Theory on this one, though. They suck but I get the feeling they really tried hard on this one. Reminds me of the Simpsons episode where Bart actually did his best to study for a test for once but still failed anyway.
Who is Exodust?
NG3 was a flat out disaster. DmC should do quite a bit better.
Capcom and Ninja Theory feel DmC: Devil May Cry will sate the brutality lust of series fans, while teaching newcomers a few of the high level techniques otherwise confined to certain terrifying Youtube videos.
"When I looked at videos of pro-players playing the old DMCs, they're always in the air, they're always juggling enemies around, and doing stuff that most of us look at and think 'I have no idea how that works'," combat designer Rahni Tucker told Dan Griliopoulos during a studio chat.
"We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on."
Besides Dante's dependable launcher, the new DmC expands on Devil May Cry 4's grappling functionality in the form of Angel and Demonic grapples - one of which drags you after the target, the other of which drags the target to you. Given the mental wherewithal to distinguish one from the other in a blistering fight, these effectively guarantee a steady supply of combo fodder while Dante's aloft.
Game director Hideaki Itsuno of Capcom insists that this commercially necessary shift hasn't cost the game its vertiginous top layer of skill. "As the series has gone we've seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series.
"But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low. Both old and new fans will be able to enjoy the game, and I'm very proud of them."
According to creative director Tameem Antoniades, enemies will also punish players for repeating moves. "If you do certain moves over and over, the AI stops you from doing that or responds to you doing that. DmC's a game about playing for style and hitting that high SSS rank is difficult."
Nailing the best combo ratings requires that you keep experimenting, in short. "You can get 50% there by regular combat, but if you want SSS you need to play more creatively. Once you play through the game, the difficulty modes just ramp up skyward."
Would you guys accept games like MvC3 or SF4 as DMC substitutes?
DmC sounds like the perfect game for a button masher like me. :bow2
DmC sounds like the perfect game for a button masher like me. :bow2You could play DMC, Bayonetta, etc. on easy and mash away as well.
Ninja Theory have already decided any review below 89% isn't legitimate. Awesome.
link?
DmC sounds like the perfect game for a button masher like me. :bow2You could play DMC, Bayonetta, etc. on easy and mash away as well.
But how am I supposed to get that pro feel, breh?Dress like this kid, of course. 8)(http://a3.ec-images.myspacecdn.com/images01/58/042e018d9892fa29746cd2c4adb3214a/l.jpg)
This is totally a spoiler for something funny that happens in DmC, but I had a good laugh at it, even being not much of a fan of NT.spoiler (click to show/hide)(http://i294.photobucket.com/albums/mm100/Joe_Sinister/Mophead1_zpsf7ce485d.gif)
(http://i.imgur.com/0NLQH.gif)[close]
If you buy DONTE THA DEOMAN KILLUH at Best Buy, you get RE6 for $10
He's a videogame character, who cares if he walks into a real life bar cause that won't ever happen.
(http://i.minus.com/i302QQsrHNQ89.gif)That's so perfect. I was playing the demo just mashing buttons like an idiot and I got a SSS.
best gif ever
-- Don Flamenco on the bore, general of the twisted panties over a shitty game brigade
I really want to get this game, but I also don't want to plunk down $60. And Ni No Kuni is out next week.
All the DMC people on GAF seem to be enjoying it. Flamenco found typing furiously in anger on Capcom's board.
Spend your money on Anarchy Reigns instead
I really want to get this game, but I also don't want to plunk down $60. And Ni No Kuni is out next week.
All the DMC people on GAF seem to be enjoying it. Flamenco found typing furiously in anger on Capcom's board.
Spend your money on Anarchy Reigns instead
Watched some of the walkthrough on YouTube. I might buy the PC version a few weeks after release. I really need to know if there are visual improvements.
hahaha oh god dat Enslaved ending
Gaming Age - B+
Destructoid - 9/10 A beautiful, bold, and supremely enjoyable videogame in its own right. It deserves to be praised...Action games may come deeper and harder than this, but few are as pleasurable.
Gamespot - 8/10 DmC succeeds both in its story and in its brilliant combat, and it looks the business too, despite a few minor glitches and the more colour-soaked levels looking like they've spent a little too much time in an Instagram filter.
IGN - 8.9/10 360 version | 8.5/10 PS3 version Long-time Devil May Cry fans unsure of Ninja Theory's treatment can abandon their fears. DmC hurls Dante into a newer, better world, complete with a glorious combat system and enough style to make old Dante proud.
EGM - 9.5/10 DmC is everything a reboot should be-confident, thoughtful, and brazenly unafraid to sacrifice a few sacred cows along the way. For all the backlash they've had to face, developer Ninja Theory has delivered the most polished, refreshing, and memorable hack-and-slash experience in recent memory.
1UP - A Ninja Theory's reboot is brazen, fast, and devilishly clever
Edge - 8/10 This is the best entry in its genre since Bayonetta, and might just be the best game Ninja Theory has made to date.
Eurogamer - 8/10 Ninja Theory has absolutely nailed the leading man and the combat system - by far the most important things - and DmC is clearly a labour of love, a tribute as well as a new beginning.
Gametrailers - 8.5/10 Ninja Theory has done right by Devil May Cry, delivering a striking game that honors the series' essence while still feeling like the product of a distinct vision. If you can forgive a few excesses--like the pretty-but-toothless boss fights--you'll find that your old friend hasn't changed all that much on the inside, in spite of his new style.
Thesixaxis - 7/10
It’s obvious why long time fans of Devil May Cry had concerns about the reboot of the series but Ninja Theory have done a lovely job with taking over the reigns. It’s certainly not without its issues, and at this stage in a generation you feel like a game should probably be wielding more graphical clout, but the game’s combat more than makes up for it. It’s simply brilliant, and you can have a lot of fun trying out the different options it presents you. Once Dante’s picked up every weapon there’s simply so much available to you, and it’s what sets the game apart.
PSNation - A- Even with some weird yet minor issues, ‘DmC: Devil May Cry’ is a really good game. I’d say that Ninja Theory have done a great job with rebooting the franchise, and have definitely earned some props with this one. Even with the ridiculous end-boss (thanks to Phil Kollar for revealing the obvious to me), DmC should satisfy anyone looking for an over-the-top, action-packed experience with an amazing flair for the cinematic.
Adam Sessler's Review - 3/5
Gameinformer - 9/10
Famitsu - 34/40 9/8/9/8
OXM UK - 9/10 (Not 100% confirmed yet)
X360 Magazine UK - 9/10
https://twitter.com/zombryn/status/285376208567402496
https://twitter.com/zombryn/status/285835930781220866
LEVEL (Swedish game magazine) - 9/10
welp, we've got our new DmC series.
welp, we've got our new DmC series.(http://kienthucgiadinh.com.vn/data/upload/images/20120821/mut.tay.jpg)
But there's the thing: we play these games for different reasons.
I don't replay games, I don't obsess over deep combat. I play through them, beat them and then move on to the next game.
If the reviews are true and this is a good game, I probably won't even notice. This sounds different than Front Mission getting westernized and losing the point.
I actually had never played the games before and I only got the collection so I could be on the snob side of the hate equation with DmC.:lol
hahaha oh god dat Enslaved ending:lol
It's almost wholly successful at what it tries to do, and seems like the start of a promising new direction for what was otherwise a nearly forgotten franchise.
but I'll wait for a cheap steam sale on it.Hater! :maf
- Music is worse, which is saying something.:lol
- Music is worse, which is saying something.
The mechanics and scoring are relatively simplified, shallow, easy, low skill cap, etc. It's perfectly possible to play Bayo, DMC, NG, at a low skill level and have fun mashing away. Those games having a higher skill cap or greater difficulty modes doesn't impact them in any way. Conversely, while it's possible to play a high skill cap game in a low skill manner and still have fun on an easier difficulty level, it's not possible to do the opposite in a low skill cap, low difficulty game. It's very immature of these reviewers to backlash against legitimate complains about the combat mechanics by name calling and chest-beating about how proudly casual they are, etc.
The game itself looks like a decent masher up there with GoW, it's mostly the clueless idiot reviewers that annoy me.
Overall, it's pleasantly surprising to see DmC working as well as it does at 30 frames per second, proving that high-speed action titles don't necessarily demand a 60Hz lock. That said, we're particularly looking forward to playing the upcoming PC version, where players can hopefully enjoy all the sumptuous visuals of the console versions at much higher resolutions, with the 60FPS response fully restored - something that hardcore fans will almost certainly appreciate."
Yeah, LoS was pretty great. It had amazing visuals. 8)
They did in fact work on Dragon's Dogma. And hey now they are free to work on DD2!
I think we are actually saying the same thing, but I added in a joke about DD2. Since DMC is a sucsesss the dmc3/4 team is free to make Dragons Dogma 2 and not dmc5.They did in fact work on Dragon's Dogma. And hey now they are free to work on DD2!
I think we have different ideas of how this went down. Sounds like those people were tasked with making dragon's dogma, and so capcom contracted NT to (re)make devil may cry. Guessing lost planet 3 is like that also, but no one played lost planet 2 and no one cares about it.
PLayed it for about 1 hour. Definitely better than Bayonetta so far.
So how is the story so much better in DmC than the previous games again? Its the same exact shit except that now his mom is an angel(he's half-devil/half-angel omg), Vergil went from Vegeta stereotype rival to in the closet brother, the villain is a libertarians nightmare and the story takes itself waaaaaaaay too seriously and there's waaaaaay too much of it.
By the way, the game is not an action game. Well not in how previous DMC's were action games. It's just here's a bunch of enemies kill em you'll get SS somehow don't you worry, now don't let that steal your attention away from the shoddy platforming and shitty serious story that is the girth of this game.
I'm convinced that these reviewers are fucking idiots.
EDIT: I'm going to beat this shit today. I need an excuse to buy and play a better game.
and then there's this shit nugget from Digital Foundry of all places:QuoteOverall, it's pleasantly surprising to see DmC working as well as it does at 30 frames per second, proving that high-speed action titles don't necessarily demand a 60Hz lock. That said, we're particularly looking forward to playing the upcoming PC version, where players can hopefully enjoy all the sumptuous visuals of the console versions at much higher resolutions, with the 60FPS response fully restored - something that hardcore fans will almost certainly appreciate."
yes, lower the bar some more and make 60fps a "hardcore" thing. That'll give all the devs next gen an excuse to push so many effects that their gorgeous game will either tear + stutter to death at unstable 20fps or have the world's tiniest FOV.
Launch week sales for DmC Devil May Cry were just a third of the amount that previous entry Devil May Cry 4 sold during its launch week in 2008.
That's despite DmC having an extra three days on sale - it launched last Tuesday, compared to Devil May Cry 4's Friday launch, the traditional day that new video games hit shop shelves in the UK.
DmC still made the top spot, however - the first time Capcom has gained pole position since the launch of Resident Evil 5, almost four years ago.
Call of Duty: Black Ops 2 stormed third, Far Cry 3 was fourth and Need for Speed: Most Wanted was fifth.
There was little change in the rest of the chart, and no other new entries. It was another week without any Wii U or Vita exclusives in the top 40.
Yeah, this bombed disastrously in the UK and by the looks of it, most other Euro countries. Should be interesting to see how it shakes out in the US. Anecdotes aren't worth shit but I haven't been hearing promising things about how well it's moving in the US.
This should have been the main character of DmC:
(http://upload.wikimedia.org/wikipedia/en/9/9a/DetroitMetalCity.jpg)
This should have been the main character of DmC:
(http://upload.wikimedia.org/wikipedia/en/9/9a/DetroitMetalCity.jpg)
The game's pretty boring. I'm such a combo master as I just constantly switch between weapons. Throw in a pull here and there and you can just keep the hits coming.
The levels also seem to go by pretty fast and outside of looks they aren't that interesting. Sure you have the "limbo is crushing or moving stuff around" stuff and that leads to some pretty ok platforming, but I don't know thats it. In GoW the scale makes the places you are in feel pretty exciting. This game just uses color and the look is starting to lose it's luster. Maybe it gets better.
And Dante is just boring. Campy and dumb Dante from 3 and 4 was at least fun to watch and at least his voice acting had some enthusiasm.
And maybe I just suck, but jesus I need some lock on. In DMC4 to pull with Nero's arm you know there was a lock on and it at least told you where it was going. I use it in this game and I have no idea what I'm pulling. I want to pull one of the flying things to me, but a ground thing is closer so I guess it goes there.
I'm referring to boss battles, not levels. The levels we're talking about are around 10-15
Is level 4 the soda factory level, because if so I have to agree its kind of cool.
one makes you start a level over, the other has you start from the last checkpoint. no way to ramp up the difficulty except beating the game, which was always my biggest issue with the series.
This should have been the main character of DmC:
(http://upload.wikimedia.org/wikipedia/en/9/9a/DetroitMetalCity.jpg)
This should have been the main character of DmC:
(http://upload.wikimedia.org/wikipedia/en/9/9a/DetroitMetalCity.jpg)
(http://25.media.tumblr.com/tumblr_m0q8xi5fak1r9zmpxo1_500.gif)
:bow :bow :bow
did anyone expect it to be?
It's not the best DMC - but it IS better than DMC1, 2, and 4. So, you know, full points for trying.
on the last boss battle. got annoyed because i cant figure out the trick to stop it from regenerating it's health.
edit: or maybe i did figure it out? i tried it and it didn't work wtf.
This is a sad situation all around. Poor sales, lousy game, ruined franchise. I'm going to lay the ultimate blame on whatever Capcom execs thought it was a good idea to chase after western level action game sales. Ninja Theory did their best, and customers can't be blamed for not buying the game.
http://www.mcvuk.com/news/read/capcom-almost-halves-dmc-sales-expectations/0110372
man, i'm starting to feel like the brash, rebellious Dante in these reviewers' oppressive, capitalist dictatorship world.
DmC: Devil May Cry is going to fall well short of Capcom’s initial expectations for the game.
Capcom had originally forecast sales of 2m units by the end of its financial year. That has now been lowered to just 1.2m units, Eurogamer reports.
In its first week on sale in the UK the game sold just a third of the number of copies shifted by its predecessor Devil May Cry 4 in the same time period. In Japan it managed around half the sales of DMC4.
It’s potentially a sad end to a tale brought about very much by the fans themselves. Anyone who played Devil May Cry 4 must surely of seen how desperately the IP needed an injection of new ideas and modernisation – which is exactly what the skilful Ninja Theory achieved.
Yet the fans revolted because Capcom dared to reinvent its IP for the 21st century and dared to change the colour of Dante’s hair. It’s really very sad.
A headline suggested by a colleague: “Devil May Cry fans destroy brand out of spite.” That about covers it.
The news comes as Capcom reports a sharp surge in profits.
all the more unfortunate that at the same time, they've undermined Resident Evil and overmilked Street Fighter, so they're really just hanging onto Monster Hunter for dear life until they can fix shit.
i don't think platinum and capcom are ever going to be in the cards.
i don't think platinum and capcom are ever going to be in the cards.
i don't think platinum and capcom are ever going to be in the cards.
yeah, i lasted about 6 chapters...got to the beginning of the virility factory before I uninstalled. I agree it's very forgettable and there's absolutely nothing in that combat engine that I care to spend time with.
Wow, this game is basically buried. Good job Capcom.