Obviously its a hollow victory from the gamers side since the 360 was lead platform for the entire gen. Saying they sold 50% of the PS2 is a bit premature since the PS2 has been out 12 years, and the PS3 6/7. It won't reach 150 million sure, but 100?
But I think for Sony this is an important thing, they managed to turn the disaster around, and maybe when all its done they might be number 1 again when the tally is made 10 years from now.
Makes the difference in software sales all the more embarrassing, if you ask me./thread
Makes the difference in software sales all the more embarrassing, if you ask me.
Makes the difference in software sales all the more embarrassing, if you ask me.
Golly, the developers must feel pretty foolish, making 360 the lead SKU for the whole generation. Imagine the money which has been lost by targeting the losing platform!
::)
Golly, the developers must feel pretty foolish, making 360 the lead SKU for the whole generation. Imagine the money which has been lost by targeting the losing platform!
::)
I didn't bother reading the 600+ posts over at GAF, but it seems like a lot of people were doubting the numbers. They seem reasonable to me. The 360 is a lot more popular in the North America and the UK, but the rest of the world still seem to prefer the Playstation brand.Because Sony has officially stated 70 million shipped by November 4,2012.
I didn't know that of course.
I think a lot of it is point number two. Microsoft did a great job of making players feel invested in their gamer tag right and online ecosystem from launch, so even if you didn't know which version was better, you'd probably choose the 360 version of a multiplat.This is definitely a major factor in my thinking, most of my friends, and I've heard it a lot here from Boritos as well. But I think MS didn't really realize how critical the social aspects they implemented would become. They acted on keeping them vital quickly, once they realized how much people valued them, but I think they were initially surprised at how valued they were.
I forgot to mention friends lists. Once you have friends you like to play with online it's also more difficult to switch to a new system.Let alone the fact that it's hard to play with friends on PS3 even if you have them registered there. My PS3 gaming friends frequently tell stories about how messed up their gaming sessions can get, between chat malfunctions, server problems, not being able to find each other... it all sounds like PC internet gaming from 10 years ago, but the 360 has all that stuff working as part of their overhead, not left to each developer to implement separately. And MS' multiplayer features have continued to improve and remain integral and consistent, while Sony's have just struggled to play catchup.
I think the low PS3 software sales can be attributed to:Better online is probably #1. Everyone I worked with (I worked for a game developer) had both systems, but everyone would buy 360 versions of anything online so we could all play together.
1. Inferior versions of many multiplatform games.
2. No trophy support at launch. People were going crazy about cheevos in the beginning of this generation and once they were emotionally invested in their gamerscore they didn't want to switch to another system.
3. People using it primarily as a Blu-ray player.
4. Digital distribution.