THE BORE

General => Video Game Bored => Topic started by: chronovore on January 17, 2013, 02:04:18 AM

Title: Free-to-Play: What's good?
Post by: chronovore on January 17, 2013, 02:04:18 AM
I've been caught up in a few F2P games for the past couple weeks. I'm writing this up mainly for myself, but since I haven't seen a dedicated F2P thread here, I thought to share.

I hope other Boritos will post their impressions of F2P games here as well, so we can all know what to play, and what to avoid.

Also, I need to admit that I’ve been avoiding F2P for ages because I would rather play console games, which have seemed more robust and engaging... but the truth is I’ve been pretty hooked on them now that I’ve tried a few.

Last caveat: I try to play these games on zero money for as long as I can stand it, and then I purchase IAP currency to see what kind of change it effects in the experience.

OK, on with it:

Way back when, I tried Tiny Tower and Smurf Village. These games were just maniacal little time wasters. I never spent any money on either one, and was surprised to find myself resenting the time spent just doing upkeep on the villages. I was checking in during train commutes to- and from-work (this was a couple years ago, when I worked in Japan), and again during lunch hour. I realized that I would rather be reading a book or watching a TV show or movie on the tiny iPod screen than wondering if any of my shelves were empty. Deleting these was tremendously liberating.

Battle Nations has grabbed me pretty hard, and it became the first F2P I've paid any money for. The art style is fun, and it's a little calm and hypnotic to do base management, and the combat is super light, but fun. Being able to sink time into this on my iPhone, iPad, and even on Mac has meant that it gets a lot of attention from me.

There are a few different resources in Battle Nations, with most of them being stuff you can mine, like steel and wood. Some of them are teeth or skulls you get from fallen opponents'. Some are ribbons you get from helping NPCs' bases, or your Friends' bases. (You can create your own network of friends by both parties agreeing to anonymously connect after any PvP fight.) There are prerequisites for almost all of them, such as being Level 1 or 3, or 20; or having soldiers' stripes.

One of the resources is Achievement score from all games from this publisher, Z2Live. As a consequence, I've also downloaded Trade Nations.

Trade Nations is not, by any stretch, a good game. It was the first game the company put out, it also has OS X and iOS clients, so I can take my actions there in about 30 seconds, and am slowly building up my score, so I can get better stuff in Battle Nations. But I feel a little like a clod. There is no mechanic for expanding your Friends Network, unlike Battle Nations, which allows any player encountered in PvP to be added. The only method for expansion is a separate Invite screen, for email and Facebook spamming of friends. No thanks.

Which is to say I am impressed at the integration of network expansion in Battle Nations. Also, it’s better paced; I was able to get about 2 hours of solid play into Battle Nations, experiencing a sense of progress and having fun, before I hit my first speedbump.

For the Z2 points, I also downloaded and played MetalStorm, Z2Live’s arcade jet fighter game. As far as I can tell, I’ve put more effort into this than most people on my GameCenter list. It is a wildly unbalanced arcade flyer, with what feels like a lift of Area88’s manga plotline. Unfortunately, I’m crap at it, and its in-game Coins can be used to respawn, much like old coin-op quarter-munchers encouraged players to keep going a little further. I’m not fond of this game at all right now. I feel like I was suckered into continuing, as the plane is restored, but Premium Weapons and Ammo are not; so if you think you can finish the mission with limited ammo, or the underpowered generic ammo, wheee.

What else... ?

I've been enjoying Clash of Clans; it's a pretty and fun "defense" game, where you are trying to invade other people's clan grounds, get their mana and money, preferably with a minimal level of expense of your own troops. The troops you can place have different AI goals, such as "any old thing" or "resources" or "defenses" when choosing their targets.

There's the whole opposite side of the game, where you set up your base to prevent it being invaded, by creating walls, buying and upgrading defenses, and reworking them after reviewing Replays of times other players have attacked you... Because the enemy attacks are all run without defender interaction; you set up your plan, the invader gets a half-minute or so to look at your layout before they have to choose to commit troops or move on to a different player's clan grounds (each search for a potential target costs a little gold).

The nice thing is that the IAP currency, Gems, are basically for speeding things up. The in-game currency of Mana and Gold seems intelligently balanced, and then you can purchase gems to speed up construction of the base or army. Gems also come in small amounts from in-game milestones, which is encouraging.

Which brings me to my one complaint here, and with other games I've been seeing: It shouldn't be called "Free to Play," it should be called "Free to Wait," because most of these games seem to ask for payment before the player can get on with their purchases.

Even Zombiewood, a cute little twin-stick shooter, allows for basic play and upgrades, but even when you've got a little cash to upgrade, the game forces a short wait (I've seen 8 minutes, 12, 18...). It is possible to play Zombiewood indefinitely, and progress well, without buying anything -- however, I’d almost qualify this as a “pay to score” game, as the Premium Weapons directly multiply players’ final scores, if they’re using the specified one for any given challenge. But you can upgrade basic weapons pretty easily, and the wait isn’t on the days or even hours scale for improvement.

Lastly, at least for now, I’ve been playing Happy Street. Everyone who sees it thinks it is some kind of Animal Crossing game, but it’s more akin to Tiny Tower, in that most of the “action” involves keeping stock on the shelves, and meeting the needs of the inhabitants: food, lodging, entertainment. The major advantage which this has over Tiny Tower is the ability to visit other friends’ Streets, so you can see the progress they’ve made, and help them along a little with their restocks, and get the IAP currency in small amounts for doing so.

So, what else is good? And what crap should be avoided?

And for anyone who has played any of the above, are there any major points I've missed, or misunderstood?
Title: Re: Free-to-Play: What's good?
Post by: The Sceneman on January 17, 2013, 02:16:50 AM
keen to check out Happy Street as I enjoyed Tiny Tower for awhile then I was like WHAT THE FUCK AM I DOING THIS GAME IS SO SO BAD

I really enjoy weird little sim games like Animal Crossing but in the end Tiny Tower was way too banal and insidious.
Title: Re: Free-to-Play: What's good?
Post by: Great Rumbler on January 17, 2013, 02:17:37 AM
I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on January 17, 2013, 02:41:56 AM
I introduced my nephew to League of Legends recently. I don't play those kind of games (RTS style games) but based on the games he likes and knowing what lol is, I had a feeling he would like it. Seems to be completely addicted to it for the time being which I find interesting. That game really has an ability to draw people in and I think that free to play model they've adopted is the reason why.

I'm playing the free to play version of the Old Republic right now. I bought that game when it originally came out. Subscribed to it for six months. And probably played like 2 hours in all that time. I'm actually legit playing through it now though with the free to play option and enjoying myself. But I'm a very specific case. Someone who doesn't like mmo's but who likes star wars and rpgs in general. It's not as good as something specifically single player like kotor but its not awful or anything. I'm curious to see how the story plays out. I like making moral choices even though this is like an extremely simplistic version of that concept. It's like playing a single player RPG which just happens to have other human players running around in it doing the same thing I am. If I had ever played World of Warcraft I'm sure I would find this whole thing to be a re-hash but I haven't so just playing it in the very limited fashion that I am is alright for me.
Title: Re: Free-to-Play: What's good?
Post by: etiolate on January 17, 2013, 02:52:20 AM
TF2.

I like Panda Poet. I think Vindictus is F2P.
Title: Re: Free-to-Play: What's good?
Post by: Cerveza mas fina on January 17, 2013, 02:55:58 AM
Dota 2.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on January 17, 2013, 02:57:34 AM
I also started playing Battle Nations recently too. I think chronovore posted about it in the ios thread and I downloaded it.

It has a fun almost single player like campaign that is sort of time based because every action you do takes many hours to complete. I know people seem to hate stuff like that but I actually think it works very well for ios type time waster experiences. It's something I can do every couple of hours for a few minutes. Like chronovore mentioned it has an extremely simple but fun little combat side to it and the social aspect where you can help out other people's nations. I guess its like Farmville a little but less obnoxious. I never played Farmville so I wouldn't honestly know.
Title: Re: Free-to-Play: What's good?
Post by: Momo on January 17, 2013, 02:58:14 AM
Phantasy Star Online II
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on January 17, 2013, 03:00:40 AM
Tribes: Ascend is God tier. Like, one of the best games of last year.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on January 17, 2013, 03:05:08 AM
Dust 514 enters open beta next week. I didn't like what I played but that was at least 4 or 5 months ago.

http://www.ign.com/articles/2013/01/14/dust-514-enters-open-beta-next-week



Path of Exile also enters open beta next week. Never played this although I'm curious to try.

http://www.youtube.com/watch?v=I9u0-mIiPjk
Title: Re: Free-to-Play: What's good?
Post by: Phoenix Dark on January 17, 2013, 03:11:26 AM
super bummed PoE apparently hasn't fixed the unresponsive, slow controls. I haven't played since the early beta but folks I trust (Triumph) say it didn't get better. Sucks because literally everything else about the game is very good
Title: Re: Free-to-Play: What's good?
Post by: Momo on January 17, 2013, 03:11:28 AM
Dust 514 enters open beta next week. I didn't like what I played but that was at least 4 or 5 months ago.
It's orders of magnitude better now
Title: Re: Free-to-Play: What's good?
Post by: cool breeze on January 17, 2013, 03:24:09 AM
Warframe is my favorite on the basis that I prefer single player or co-op over competitive multiplayer.

Planetside 2 and Tribes Ascend are both great for competitive games.  Team Fortress 2, I guess, but I haven't played that since it went F2P.

Since I've been watching Star Trek I've wanted to check out Star Trek Online.  I remember hearing positive murmurings way back when.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on January 17, 2013, 04:08:25 AM
DOTA and TF2 are interesting birds; the closest I've come to playing something like that was one I forgot: Happy Wars. These are similar, in that they are multiplayer experiences which NEED other players to be present in abundance, so it makes sense for them to be playable without paying, but have a better experience if they player pays. I've only played Orange Box TF2, and the DOTA community reputation is so bad that I don't want to touch it with a ten-foot-pole held by someone else, held on the end of my own ten-foot-pole.

Happy Wars is curious, as it feels very much like a Japanese title. (Peeks at interwebs) It is a Japanese company. That explains the incomprehensible, ugly, poorly designed and unresponsive front-end menus... My initial assumption was that it was a Korean PC game ported to x360, but this explains so much...

It's competitive, but hard to take too seriously, and all the setbacks are tremendously temporary, game length is short, so it's easy to play, get a quick jolt, and not be crazily invested in who cacked me.

I also started playing Battle Nations recently too. I think chronovore posted about it in the ios thread and I downloaded it.

It has a fun almost single player like campaign that is sort of time based because every action you do takes many hours to complete. I know people seem to hate stuff like that but I actually think it works very well for ios type time waster experiences. It's something I can do every couple of hours for a few minutes. Like chronovore mentioned it has an extremely simple but fun little combat side to it and the social aspect where you can help out other people's nations. I guess its like Farmville a little but less obnoxious. I never played Farmville so I wouldn't honestly know.

Yeah, my impression is that the combat between players is never viciously competitive, though I've had a few fights where I felt severely outclassed.

I'm "chronovore" on Z2Live and GameCenter, too, btw.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on January 17, 2013, 04:15:01 AM
Also forgot, I'm playing Age of Empires Online. Apparently Gas Powered Games made this, and I like their stuff. I was a huge, huge fan of Total Annihilation back in the day, and if I'd known they made this, I'd have tried it much sooner. Then again, I'd have had to know about it, and I'm surprised that I had no awareness of this game's existence. Did it get any press coverage? I'm really stunned!

I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Did you make a thread for it? I'd like to read your impressions if you had any.
Title: Re: Free-to-Play: What's good?
Post by: benjipwns on January 17, 2013, 04:40:51 AM
I kinda like Dwarfs!?
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on January 17, 2013, 05:13:08 AM
Warframe is my favorite on the basis that I prefer single player or co-op over competitive multiplayer.

Kinda hated this game. Great engine, but the game is just completely grindy and repetitive.
Title: Re: Free-to-Play: What's good?
Post by: Great Rumbler on January 17, 2013, 10:30:58 AM
I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Did you make a thread for it? I'd like to read your impressions if you had any.

I did, actually!

http://www.thebore.com/forum/index.php?topic=35215.msg1204447#msg1204447

I know it sounds like I enjoyed some of them, and I probably did, but I never played any of them for more than a few hours before getting bored.
Title: Re: Free-to-Play: What's good?
Post by: cool breeze on January 17, 2013, 10:55:41 AM
Warframe is my favorite on the basis that I prefer single player or co-op over competitive multiplayer.

Kinda hated this game. Great engine, but the game is just completely grindy and repetitive.

Going through the same environments can get trying but I found the core combat enough fun to play it longer than I should have.  Though, watching the giantbomb quicklook yesterday showed me that if you play it like a regular shooter, it just looks dull.
Title: Re: Free-to-Play: What's good?
Post by: Mr. Gundam on January 17, 2013, 11:16:24 AM
One of my best friends is the creator of Battle Nations. If you've purchased nano pods, he thanks you.

He's actually playing through the game without paying for anything, it's totally doable but takes a lot of time.
Title: Re: Free-to-Play: What's good?
Post by: ToxicAdam on January 17, 2013, 11:51:32 AM
Puzzles and Dragons is consuming all my play time nowadays.

It's a little more convoluted than your typical match 3/RPG hybrid as the playfield allows you to drag a gem through the playfield, so you can set up 5, 6 10 combos or you can strategically stash gems to unleash an attack later.

There is also a pokemon aspect to it as you can collect pets and train them up and evolve them. There are rare ones etc. Nice artwork in the game itself.

Title: Re: Free-to-Play: What's good?
Post by: Human Snorenado on January 17, 2013, 12:56:37 PM
super bummed PoE apparently hasn't fixed the unresponsive, slow controls. I haven't played since the early beta but folks I trust (Triumph) say it didn't get better. Sucks because literally everything else about the game is very good

It *kind of* gets better... after about 15 hours or so you'll have enough skill points to have increased your passive move speed and attack speed to where it feels better.  Combat is still clunky as fuck because hit detection is still shitty, though.  If you really just don't want to spend the money on D3, I guess this is a better alternative.  I'm actually going to talk about PoE on the next Cruncheons because it's about to go into open beta.  It's a really frustrating game, imo.
Title: Re: Free-to-Play: What's good?
Post by: Trent Dole on January 17, 2013, 03:14:12 PM
Phantasy Star Online II
I ain't seen you on lately  ??? Tera's going full on free next month I think :teehee
Title: Re: Free-to-Play: What's good?
Post by: Howard Alan Treesong on January 17, 2013, 03:31:00 PM
Puzzle and Dragons is INSANELY good. I would put the fundamental puzzle mechanics up against any and all puzzle games including Panel de Pon. Bejeweled this ain't. The meta game of raising creatures, understanding combat mechanics, and fielding teams against any number of unique scenarios is just icing on the cake. I've put 100 hours (and, uh, $20...  :-\) into it and am not nearly done. IT IS GOOD. Not "good for a phone game," good period.
Title: Free-to-Play: What's good?
Post by: Huff on January 17, 2013, 03:49:14 PM
Kinda surprised no one has talked about puzzles and dragons before this thread. Just getting into it, great game
Title: Re: Free-to-Play: What's good?
Post by: chronovore on January 17, 2013, 06:49:13 PM
I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Did you make a thread for it? I'd like to read your impressions if you had any.

I did, actually!

http://www.thebore.com/forum/index.php?topic=35215.msg1204447#msg1204447

I know it sounds like I enjoyed some of them, and I probably did, but I never played any of them for more than a few hours before getting bored.
Oh, hey! There WAS a thread covering F2P. Thanks for the link. More stuff to read!

It does read like you were having quite a bit of fun, so it's sad to hear you didn't stay with any of them, and that it was ultimately from boredom or being uninspired to continue. I'm also wondering what an "endgame" could be for this, or any other game. I mean, I know subscription and F2P games count on people hanging in there, but that doesn't completely compute for my singleplayer-focused brain, which is why I'm researching these.

Much of the stuff in that thread was PC-specific and, while I'm sure there are plenty of PC titles still available, it seems like things have shifted to smartphone games. I guess this mainly means "iOS," because Android is the number one phone OS, but 'droid users are always complaining about the barren wasteland of games on their phone, and looking with envious eyes at the iPhones.

Should we merge the threads?

One of my best friends is the creator of Battle Nations. If you've purchased nano pods, he thanks you.

He's actually playing through the game without paying for anything, it's totally doable but takes a lot of time.
Your friend can thank me, but he's a big fibber if he says the game can be completed without purchases. Nanopods are needed for even the marginally tasty units, and the game is very, very stingy with handing them out without IAP. (The truth is, I believe it, but I think you'd have to have intimate understanding of how the game mechanics work, which enemies are susceptible to which damage types, etc. in order to have a chance.) I am getting my ass kicked now, at Level 20, by the wildlife and bandits.
Title: Re: Free-to-Play: What's good?
Post by: Great Rumbler on January 17, 2013, 08:34:22 PM
I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Did you make a thread for it? I'd like to read your impressions if you had any.

I did, actually!

http://www.thebore.com/forum/index.php?topic=35215.msg1204447#msg1204447

I know it sounds like I enjoyed some of them, and I probably did, but I never played any of them for more than a few hours before getting bored.
Oh, hey! There WAS a thread covering F2P. Thanks for the link. More stuff to read!

It does read like you were having quite a bit of fun, so it's sad to hear you didn't stay with any of them, and that it was ultimately from boredom or being uninspired to continue.

Well, it's like, some of these games can be fun for a while, but I just really don't like the whole model these games work off of. I get that you're basically playing a very large demo and that you have to pay to access the "full-version" content, but I'd much rather just pay a one-time fee upfront and get access to all the content right from the start, rather than either paying for them a piece at a time or grinding for a really long time to get anything worthwhile.

Doesn't help that a lot of these games are just generic WoW ripoffs with a F2P model slapped on. I'm not a fan of MMORPGs either, F2P or otherwise.
Title: Re: Free-to-Play: What's good?
Post by: Mr. Gundam on January 17, 2013, 11:47:04 PM
I played a bunch of F2P games a while back and came to a conclusion: I hate F2P games.
Did you make a thread for it? I'd like to read your impressions if you had any.

I did, actually!

http://www.thebore.com/forum/index.php?topic=35215.msg1204447#msg1204447

I know it sounds like I enjoyed some of them, and I probably did, but I never played any of them for more than a few hours before getting bored.
Oh, hey! There WAS a thread covering F2P. Thanks for the link. More stuff to read!

It does read like you were having quite a bit of fun, so it's sad to hear you didn't stay with any of them, and that it was ultimately from boredom or being uninspired to continue. I'm also wondering what an "endgame" could be for this, or any other game. I mean, I know subscription and F2P games count on people hanging in there, but that doesn't completely compute for my singleplayer-focused brain, which is why I'm researching these.

Much of the stuff in that thread was PC-specific and, while I'm sure there are plenty of PC titles still available, it seems like things have shifted to smartphone games. I guess this mainly means "iOS," because Android is the number one phone OS, but 'droid users are always complaining about the barren wasteland of games on their phone, and looking with envious eyes at the iPhones.

Should we merge the threads?

One of my best friends is the creator of Battle Nations. If you've purchased nano pods, he thanks you.

He's actually playing through the game without paying for anything, it's totally doable but takes a lot of time.
Your friend can thank me, but he's a big fibber if he says the game can be completed without purchases. Nanopods are needed for even the marginally tasty units, and the game is very, very stingy with handing them out without IAP. (The truth is, I believe it, but I think you'd have to have intimate understanding of how the game mechanics work, which enemies are susceptible to which damage types, etc. in order to have a chance.) I am getting my ass kicked now, at Level 20, by the wildlife and bandits.

He didn't say it was easy, but you can do it.

It's very strange to go through the game and realize that all of the characters are based on people in my group of friends.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on January 20, 2013, 06:56:31 PM
He didn't say it was easy, but you can do it.

It's very strange to go through the game and realize that all of the characters are based on people in my group of friends.

I dunno, can he confirm that the missions which require Nanopod-purchased units do not block additional story missions from appearing? Or is he just saying that the game can progress and be played on its own, such as PvP?

That's pretty funny about the characters being in your group of friends. Is it just personality, or is it all the way down to appearance?
Title: Re: Free-to-Play: What's good?
Post by: MrAngryFace on January 20, 2013, 06:59:11 PM
I actually think the three Skylanders iOS games do a pretty great job balancing gameplay and IAPs- as always though it depends on the patience of the player. Games are quality though.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on January 20, 2013, 07:00:27 PM
I actually think the three Skylanders iOS games do a pretty great job balancing gameplay and IAPs- as always though it depends on the patience of the player. Games are quality though.

Are they tied to the console game at all, in a "the first hit is always free" way? Or are they entirely their own IAP-driven revenue stream?
Title: Re: Free-to-Play: What's good?
Post by: MrAngryFace on January 20, 2013, 07:12:52 PM
You can use the figures you've purchased with the games yeah- there's some Bluetooth portal functionality- I dunno how it works since ill never go down that rabbit hole- plus I don't think you can redeem digital instances of skylanders for physical, mostly cause its not hard to get skylanders for free in this game. The one thing that's a shame is that all three games aren't connected somehow but that probably would have made things too easy to game.
Title: Re: Free-to-Play: What's good?
Post by: Smooth Groove on January 20, 2013, 08:02:47 PM
Is Hawken worth downloading?  I'm just interested because Nvidia keeps hyping it as a showcase for NV tech
Title: Re: Free-to-Play: What's good?
Post by: Van Cruncheon on January 20, 2013, 10:38:36 PM
PAZUDORA (puzzle & dragons)
Title: Re: Free-to-Play: What's good?
Post by: Mr. Gundam on January 21, 2013, 12:20:29 AM
He didn't say it was easy, but you can do it.

It's very strange to go through the game and realize that all of the characters are based on people in my group of friends.

I dunno, can he confirm that the missions which require Nanopod-purchased units do not block additional story missions from appearing? Or is he just saying that the game can progress and be played on its own, such as PvP?

That's pretty funny about the characters being in your group of friends. Is it just personality, or is it all the way down to appearance?

You can play through the entire storyline without purchasing a single nano pod.

Personality, but parts of appearance. Perkins is supposed to be me, the Emperor is my buddy the creator, but blonde.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on January 21, 2013, 12:42:22 AM
WHY DOES HE TORTURE YOU SO?!
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on January 21, 2013, 07:01:24 PM
Played just a little bit of that path of exile. I liked it. I liked how simple it was but with enough ways to customize yourself. I'll play it when it hits open beta later this week.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on January 21, 2013, 08:44:28 PM
PAZUDORA (puzzle & dragons)

My kids and their cousins are destroying this game.
Title: Re: Free-to-Play: What's good?
Post by: etiolate on January 21, 2013, 09:31:23 PM
Just started playing Puzzle & Dragons. Pretty good so far, though as a pokemon-noob, I am still lost on the monster system and why can I fuse certain monsters. I really like the puzzle battle system so far and how it tells you how many moves you have until the enemy attacks. Allows you to assemble your board to setup a major combo instead of just worrying about quick moves or the nearest chain.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on January 22, 2013, 12:56:43 AM
In Clash of Clans, there is a certain glee in opening the app to find out my base construction has foiled three consecutive raids.

Base construction is fun and intuitive, but too cramped on the iPhone. I like doing it on the iPad, and everything is stored server-side so, WOOT, consistent parity.
Title: Re: Free-to-Play: What's good?
Post by: Mr. Gundam on January 22, 2013, 01:24:52 PM
WHY DOES HE TORTURE YOU SO?!

So I had never played the game and heard my buddies go on about how I'm Perkins, but I didn't think anything of it...

And then I played the game. FUUUUUU.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on January 22, 2013, 08:46:57 PM
Free-to-play Happy Wars just got a big Title Update:
http://playxbla.com/happy-wars-title-update-heres-a-complete-list-of-fixes/
Quote
Gameplay
Team Skills will work properly for everyone now! It’s a Happy Miracle!
Players were once able to attack the castle gate while their back was turned towards it. This has been fixed!
Sometimes a bug occurred that prevented any other player from riding the ballista, cannon, or bird cannon if the player that had been riding it exited the game. We fixed this, so blow your enemy to smithereens!
Some players noticed that a weapon’s Enchant effect remained suspended in mid-air when a player fell to death in dead state at the same time as being knocked away. This has been fixed!
Fxed the bug causing display of an unnecessary image at the center of the map when displaying the player info screen from the map list or death screen.
The opponent that killed your character didn’t always display on the Spawn Stronger screen, but we’ve fixed it! It’s always nice to keep your enemies closer…
Your game should no longer crash when accepting an invite to a game!
At random times, the Wind Trap remains suspended in mid-air after destroying a suspension bridge on which the Wind Trap skill had been positioned. This has been fixed!
Multiplayer
Raised the maximum number of members in a party to 8 for multiplayer situations outside of player matches.
Increased the amount of time you have between Quick Matches to either exit the game or stay for the next match. Think fast!
We made it impossible for a game to start with a larger number of players on one team and less on the other.
Special Challenge
Occasionally a bug prevented the correct display of the arrow shown above the heads of the special bot characters serving as bosses or bonus characters.
Fixed the bug permitting friends to be invited.
We also adjusted a bug concerning the amount of time during which the main menu can be manipulated when joining from a lobby to an ongoing game
Happy Cards
The number of lamps being lighted is now maintained even if the Happy Cards screen is exited.
Fixed to prevent the lamp description message from being displayed when all the lamps are being displayed at the same time.
Items
Replaced the graphic for some super premium weapon to a new unique one.
Fixed the bug permitting multiple Happy Dance buffs to be applied to a single item in item modification.
Messages, Etc.
Fixed the bug preventing progress in the game when disconnected from Xbox LIVE during a download from the Happy Wars service at the title screen.
Fixed the bug permitting the same item from being picked up multiple times on the treasure map.
An error message is now displayed when auto-save fails for the treasure map.
Now presenting a correct error message when a low-bandwidth player is cut out from multiplayer mode.
Fixed the help message for the stage settings.
A few other various bugs that caused improper messages or data to appear on the inappropriate screen

WHY DOES HE TORTURE YOU SO?!

So I had never played the game and heard my buddies go on about how I'm Perkins, but I didn't think anything of it...

And then I played the game. FUUUUUU.

Yeah, you really take it in the shorts.
Title: Re: Free-to-Play: What's good?
Post by: Akala on January 22, 2013, 10:28:15 PM
I like the puzzle dragons. thanks thread.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on January 22, 2013, 11:40:54 PM
Dust 514 is available now on PS3. The consensus seems to be that it is still awful. I'll try to motivate myself to play some in the next couple of days to give some updated impressions.



http://www.youtube.com/watch?v=A9DX1M24dOU

Graphically an extremely ugly game.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on February 18, 2013, 04:12:33 AM
Thanks for the tip on PandaPoet. I like it, but I am discouraged by people who are using word-game cheat sites for available letter combinations. Or I was playing Rain Man, who could just see "cyanimides," my pendulous, dry ball sac.

Also finding Letterpress is more involved than I originally thought. I am losing pretty consistently.
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on February 18, 2013, 07:01:50 AM
Tribes just recently kinda bailed out on F2P. You can pay like 30 bucks to get everything forever. Pretty cool. Hope it makes people reconsider the game. It's still rad as shit, but server population is waning.
Title: Re: Free-to-Play: What's good?
Post by: Phoenix Dark on February 18, 2013, 11:18:05 AM
I had fun with Tribes for a couple weeks before losing interest. I love class based team objective FPS but I couldn't truly get into the maps or weapons; and my skating sucked in combat.

If you want a great team objective based f2p FPS, get Wolfenstein ET. It's one of my favorite games of all time and there are still a decent amount of healthy (non bot) servers. Graphically it's outdated due to its age but the gameplay is very good.

I'm still playing Path of Exile as well. The open beta has been such an improvement over the closed beta, and it's clear the final game will be truly great. It's the best ARPG on the market, there I said it. I beat normal mode a couple days ago and just started the next difficulty. Normal was quite challenging at times, and if you play stupid you will die.
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on February 18, 2013, 11:33:26 AM
If you want a great team objective based f2p FPS, get Wolfenstein ET. It's one of my favorite games of all time and there are still a decent amount of healthy (non bot) servers. Graphically it's outdated due to its age but the gameplay is very good.

Dude, people still play ET? It still exists? That's fantastic. That was my game back in the day. I'd just assumed it'd be too good to assume that it was still going.
Title: Re: Free-to-Play: What's good?
Post by: Great Rumbler on February 18, 2013, 12:12:54 PM
TERA went F2P, so I figure I'll mess around with that for a while.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on February 18, 2013, 08:03:39 PM
That game sure is pretty, but it has way too much :uguu
Title: Re: Free-to-Play: What's good?
Post by: Phoenix Dark on February 18, 2013, 09:55:00 PM
That game sure is pretty, but it has way too much :uguu

same. I can't play that  :-\
Title: Re: Free-to-Play: What's good?
Post by: chronovore on March 11, 2013, 08:26:27 PM
I am nearing the end of my "infatuation stage" with Battle Nations. I'm no longer compulsively checking in when my jobs are done, trying to maximize XP growth efficiency.

In contrast, I'm in "resentment and rage stage" with Trade Nations, an utter shitpile of bad UI decisions which should have been discontinued when Battle Nations succeeded it. Instead of canceling TN and calling BN a sequel, Z2 Live pushes playing all their games to collect Z2 points, which can be used to purchase premium items in any of their games. The problem is, Trade Nations has never been updated with some of the UI tuning and smoothing from which Battle Nations benefits. It is a chore to play this game, and they're never going to see a penny from me, so long as they can't be bothered to unify the UI across two such incredibly similar games.

Battle Nations offers very few Z2 points, and Metalstorm doesn't even talk to the other two games, despite showing up in the browser. Their premiere action game, and they forgot to put a login for their Z2 Live Accounts in it, so any of the precious progress they're encouraging takes place in a vacuum.

All of this, and I still haven't played my iOS copy of FFT:WotL which was an actual purchase, and is a game with no waiting, no IAP, and is a game of longstanding, known excellence. WHAT IS WRONG WITH ME?
Title: Re: Free-to-Play: What's good?
Post by: Mr. Gundam on March 11, 2013, 08:32:43 PM
Z2 Live has three new titles coming out soon


You know you want them.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on March 11, 2013, 09:51:47 PM
Maybe. So far, seriously, they're 1-for-3.
Title: Re: Free-to-Play: What's good?
Post by: Mr. Gundam on March 11, 2013, 10:37:51 PM
I'm glad my friend is doing well at Z2 Live (they're doing incredibly well), but their output and F2P games in general really don't appeal to me.

It's too bad the MMO model isn't feasible outside WoW, since that's what he really likes to do.
Title: Re: Free-to-Play: What's good?
Post by: etiolate on March 11, 2013, 10:56:22 PM
MMO companies are hiring
Title: Re: Free-to-Play: What's good?
Post by: Mr. Gundam on March 11, 2013, 10:57:45 PM
MMO companies are hiring

He's a lead designer and doesn't want to leave Seattle. Plus he has a great gig that he actually likes.
Title: Re: Free-to-Play: What's good?
Post by: etiolate on March 11, 2013, 11:01:28 PM
This is where I say ArenaNet is hiring. NOT SCHILLING.

But if he's happy that's good. Bay area is drowning in F2P companies and F2P MMO companies.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on April 04, 2013, 09:36:38 AM
My nephew has gotten really addicted to MOBA's. He was very much into League of Legends. I got him a DOTA 2 beta but he didn't seem to like that so much. He now seems to be really into one called Smite.
Title: Re: Free-to-Play: What's good?
Post by: ManaByte on April 04, 2013, 10:24:43 AM
Neverwinter. Starts April 30th:
http://nw.perfectworld.com/news/?p=849741

Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on April 05, 2013, 01:00:33 AM
I finally decided to give Planetside 2 a real go this evening and figure out whether I liked it or not. Never played planetside 1. Have tried booting up Planetside 2 a few times and played for a hour at a time but I never knew what the hell I was doing, what I was supposed to be doing, or how anything worked. I said fuck it and dedicated 4 hours to the game this evening. I still don't know mostly what the hell is going on but I know way more than I did before I started this evening and I can say I really enjoy the game. It of course feels like Battlefield but it also feels nothing like Battlefield because of the scope the battles can take on and how after a battle you wander the land like a rampaging army looking for your next battle. Fun stuff.

They are doing themselves a terrible disservice by not having a true tutorial and lots of pop-up tutorial boxes for people new to the game. (There is a VR training area now where you can practice with weapons and vehicles which wasn't there the last time I played) You shouldn't have to endure feeling like a complete lost asshole for hours on top of hours before you start understanding how to play the game to some degree. There are some things you will never know unless you bother other people and constantly ask them certain questions.
Title: Re: Free-to-Play: What's good?
Post by: Momo on April 05, 2013, 01:39:25 AM
Star Conflict, PlanetSide 2, Dust514, PSO2 are my 'now playing' F2P games
Title: Re: Free-to-Play: What's good?
Post by: etiolate on April 05, 2013, 05:22:33 AM
I finally decided to give Planetside 2 a real go this evening and figure out whether I liked it or not. Never played planetside 1. Have tried booting up Planetside 2 a few times and played for a hour at a time but I never knew what the hell I was doing, what I was supposed to be doing, or how anything worked. I said fuck it and dedicated 4 hours to the game this evening. I still don't know mostly what the hell is going on but I know way more than I did before I started this evening and I can say I really enjoy the game. It of course feels like Battlefield but it also feels nothing like Battlefield because of the scope the battles can take on and how after a battle you wander the land like a rampaging army looking for your next battle. Fun stuff.

They are doing themselves a terrible disservice by not having a true tutorial and lots of pop-up tutorial boxes for people new to the game. (There is a VR training area now where you can practice with weapons and vehicles which wasn't there the last time I played) You shouldn't have to endure feeling like a complete lost asshole for hours on top of hours before you start understanding how to play the game to some degree. There are some things you will never know unless you bother other people and constantly ask them certain questions.

They are working on the tutorial issue from what I hear. I had a similar experience to yours and figured I would need to watch videos of the game before making another go at it.
Title: Re: Free-to-Play: What's good?
Post by: Momo on April 05, 2013, 05:23:27 AM
And Path of Exile (soon)
Title: Re: Free-to-Play: What's good?
Post by: ManaByte on April 07, 2013, 11:11:34 PM
I finally decided to give Planetside 2 a real go this evening and figure out whether I liked it or not. Never played planetside 1. Have tried booting up Planetside 2 a few times and played for a hour at a time but I never knew what the hell I was doing, what I was supposed to be doing, or how anything worked. I said fuck it and dedicated 4 hours to the game this evening. I still don't know mostly what the hell is going on but I know way more than I did before I started this evening and I can say I really enjoy the game. It of course feels like Battlefield but it also feels nothing like Battlefield because of the scope the battles can take on and how after a battle you wander the land like a rampaging army looking for your next battle. Fun stuff.

They are doing themselves a terrible disservice by not having a true tutorial and lots of pop-up tutorial boxes for people new to the game. (There is a VR training area now where you can practice with weapons and vehicles which wasn't there the last time I played) You shouldn't have to endure feeling like a complete lost asshole for hours on top of hours before you start understanding how to play the game to some degree. There are some things you will never know unless you bother other people and constantly ask them certain questions.

Until the tutorial goes in game, these are helpful:

https://www.planetside2.com/game-tutorials

Been playing a lot this weekend. I'm TR on Connery.

I started focusing on Light Assault, but I like having the rocket launcher option on Heavy so I've been playing that today.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on April 08, 2013, 12:22:32 AM
Thanks Mana. Yeah I tried watching those first when I tried to play for the first time a few months ago but I felt like it was too much information to process all at once. This was more helpful for a complete noob at least for me.


http://www.youtube.com/watch?v=WSLAqgyULTw

Then after playing for about 4 hours and just going through some of the growing pains, I went back and watched the rivaL Xfactor ones and with some hands on knowledge I was able to process them a lot better. Just throwing that out there for anybody who might be in the same situation as me.

The game is very interesting in the relatively small amount of time I've played. Sometimes it feels absolutely amazing. And sometimes it feels awful. That can all be dependent on where the fight is taking place and how competent your teammates are around you.

I'm just playing light assault right now. I'm trying to level up and really understand one class and the mechanics before I start bouncing around to the others. I'm playing with the NC.

Title: Re: Free-to-Play: What's good?
Post by: ManaByte on April 08, 2013, 11:12:03 AM
I actually went back to Light Assault last night. I just love my TRAC-5 S (even though it can be used on Engineer too). Already medaled it twice, and I just got the soft ammo for it (more damage up close) and a forward grip.

I took down a NC Max last night in a hilarious kill. I wish I was recording it.

I jumped in a Lightning, and wasted a buch of idiots who were camping a ridge. Then their Max saw me and started to shoot the tank.  I got two or three hits on him, but he was still alive and charging the tank. So right when he got close I jumped out. He didn't see me so he jumped on top and started to shoot the tank directly to try to destroy him, when I took him down with the TRAC-5 S. Very nice exp for that kill.
Title: Re: Free-to-Play: What's good?
Post by: etiolate on April 08, 2013, 09:19:10 PM
Age of Wushu is launching in a day or two. May give it a glance just to see the setting.
Title: Re: Free-to-Play: What's good?
Post by: Huff on April 08, 2013, 11:00:29 PM
It's getting a lotta hate on the intrawebs, but I'm really enjoying Nimble Quest (ios) from the tiny tower people
Title: Free-to-Play: What's good?
Post by: Huff on April 09, 2013, 12:01:24 AM
It's more gamey than any of their other stuff, but you can tell they learned the secret of IAP: make it impossible to finish without throwing in cash
Title: Re: Free-to-Play: What's good?
Post by: chronovore on April 09, 2013, 12:21:20 AM
I had fun with it for a bit, but it's pretty light on content and there are no cheevos, so I already deleted it.
I'm always curious about Game Center 'cheevos, but indifferent; they don't seem to have any actual indication of difficulty, and games add them after launch, with spotty implementation. Actually, many major games have remarkably buggy Achievements. I feel like if I cared about them, they'd drive me absolutely crazy.
Title: Re: Free-to-Play: What's good?
Post by: The Sceneman on April 09, 2013, 12:31:20 AM
Interesting, I've also read that every other Windows Phone game has glitched/buggy achievements also. Are they really that difficult to implement?
Title: Re: Free-to-Play: What's good?
Post by: ManaByte on April 09, 2013, 06:06:35 PM
More MMO devs need to do this:
http://www.planetside2.com/roadmap

Lets the players vote on what updates they want the most.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on April 10, 2013, 01:34:52 AM
I'm a little bit addicted to Planetside at the moment. The stories and random moments that occur are just so radically different from any other shooter I've ever played.

The game sort of feels like a metaphor for real war. It's sometimes exhilarating. It's sometimes pointless. It's sometimes confusing. It's sometimes unfair. Very rare where you play a videogame and go through such a wide range of feelings during a single session.

Title: Re: Free-to-Play: What's good?
Post by: ManaByte on April 10, 2013, 10:51:09 AM
Get a headset and push INSERT to be auto-added to a Squad. The Platoon/Squad gameplay is amazing.
Title: Re: Free-to-Play: What's good?
Post by: ManaByte on April 11, 2013, 01:56:48 PM
Sundy pwnage:

http://www.youtube.com/watch?v=zKQrIthJFvM
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on April 11, 2013, 02:48:16 PM
Tried that Warframe which is on Steam now. I think somebody mentioned it earlier. It's funny how free to play opens up certain kind of games that wouldn't have worked in the marketplace before. Warframe is an okay little game that is mainly a time waster. There is no way I would pay for something like this but its a fun enough little thing to play when you have some time to kill and don't want to get into anything too taxing. It's essentially the Mass Effect Multiplayer (I prefer the Mass Effect MP to this)  with 4 dudes running around killing everything in sight and then getting loot to upgrade your character. Like I said its okay. It's perfect as a free to play game because it makes sense in that context.

Not my video but a decent video that sort of explains the game.

http://www.youtube.com/watch?v=mBI9TRWW3UU
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on April 11, 2013, 03:29:56 PM
http://www.youtube.com/watch?v=Mnmeo3aOpzg
Title: Re: Free-to-Play: What's good?
Post by: ManaByte on April 11, 2013, 06:42:37 PM
http://www.youtube.com/watch?v=E4GcKaBmQGI

 :superman :superman :superman :superman :superman
Title: Re: Free-to-Play: What's good?
Post by: archie4208 on April 11, 2013, 06:45:16 PM
I got bored of Warframe after 3 days.  Just way too repetitive.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on April 11, 2013, 08:27:21 PM
I got bored of Warframe after 3 days.  Just way too repetitive.
 
 
 

I definitely don't think its something you can play for hours on end. But for 30 minutes bursts I think its okay.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on May 15, 2013, 12:05:51 PM
I have 5 free invites for Firefall. Haven't played it yet myself personally but if somebody wants one let me know.


http://www.youtube.com/watch?v=dihQThrAFjc
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on May 15, 2013, 12:20:48 PM
I'm bored. I'll take one if that's cool.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on May 15, 2013, 12:26:02 PM
I'm bored. I'll take one if that's cool.

pm'ed you a code. You just have to register at their website to put it in and download the client.

http://beta.firefallthegame.com/
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on May 15, 2013, 12:28:18 PM
Got it. Thanks man.
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on May 15, 2013, 11:38:04 PM
FireFall is weird... It seems super, super, SUPER grindy, and it has a baffling, poorly implemented crafting system... and not much else. I don't know. Spent an hour with it. Might try a bit more.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on May 16, 2013, 08:36:03 AM
I have 5 free invites for Firefall. Haven't played it yet myself personally but if somebody wants one let me know.


http://www.youtube.com/watch?v=dihQThrAFjc

I'm curious about this, so if you've still got codes, yes, please.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on May 16, 2013, 11:12:09 AM
I'm curious about this, so if you've still got codes, yes, please.

Pm'ed you a key chrono
Title: Re: Free-to-Play: What's good?
Post by: Positive Touch on May 16, 2013, 04:23:08 PM
so uhhh... anyone play that shitty simpsons f2p? because i would really like your origin id so we could be friends and get points together
Title: Re: Free-to-Play: What's good?
Post by: Human Snorenado on May 28, 2013, 05:39:10 PM
...finally got around to playing Puzzle and Dragon

:mouf :mouf :mouf
Title: Re: Free-to-Play: What's good?
Post by: etiolate on May 28, 2013, 05:45:36 PM
I always recommend PAD to everyone I know IRL but I don't think any of them ever get the game. smh
Title: Re: Free-to-Play: What's good?
Post by: Human Snorenado on May 28, 2013, 06:00:34 PM
SO GOOD
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on May 30, 2013, 07:22:58 PM
PAD is a grindy little f2p piece of shit, and I'm completely and utterly addicted. Thanks, you knobs.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on May 30, 2013, 08:36:36 PM
Avoid Paradise Cove. Most annoying town builder to-date, and I've played a few.
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on May 31, 2013, 08:35:15 PM
PAD IS SO GOOD. I almost started to hate it, then I realized that you could move pieces ANYWHERE. Not just up, down, left and right. Game changer. Next level combos all over the god damn place. Also, as long as you don't suck you seem to rank up consistently enough that you always have enough energy to play.
Title: Re: Free-to-Play: What's good?
Post by: Huff on May 31, 2013, 10:22:22 PM
I put a lot of time (and money) into PAD but it eventually just became too grindy and boring
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on June 01, 2013, 03:14:52 AM
I'm stubborn enough to not give them my money. I'll ride this wave until I get bored.
Title: Re: Free-to-Play: What's good?
Post by: archnemesis on June 01, 2013, 03:31:02 AM
How fun is it without microtransactions? I still haven't dowloaded it.
Title: Re: Free-to-Play: What's good?
Post by: Human Snorenado on June 01, 2013, 07:27:38 AM
I've been playing it all week and haven't put any money into it, although you will have to use your magic stones (game's currency, which you can buy with microtransactions) to increase your inventory and shit. 

I too don't mind grinding the shit out of a game, so I doubt they'll get money from me.  I've got a really bad ass light monster and an ok vampire for dark, so my team is working pretty good.  Also, they usually have a dungeon that's half stamina, so you just grind the fuck out of that boss for an hour to farm monsters, gold and xp.  Works ok for me in the early going.
Title: Free-to-Play: What's good?
Post by: Huff on June 01, 2013, 09:32:12 AM
Eventually your going to get tired of using your shitty team and want some badass monsters. That's when you start throwing money at it. Usually when playing drunk
Title: Re: Free-to-Play: What's good?
Post by: Great Rumbler on June 01, 2013, 11:25:57 AM
Started playing Neverwinter today, because whatever.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on June 01, 2013, 11:42:15 AM
I've been on a big Star Trek jag recently so I think I'm going to try that Star Trek online f2p mmo.
Title: Re: Free-to-Play: What's good?
Post by: Rufus on June 01, 2013, 04:38:25 PM
Re-installed Blacklight. Blops had me jonesing for some more casual shooting and that's the closest I could get without paying anything.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on June 03, 2013, 04:33:32 AM
Avoid Paradise Cove. Most annoying town builder to-date, and I've played a few.

Finally deleted this from my phone yesterday. Haven't felt such a sense of liberation since deleting Tiny Tower.

Battle Nations has still got me interested, and it's an actual GAME-GAME, which can be played for quite some time without putting money in it. It's enjoyable, and fun... so I'm not sure how I got tripped up inside Trade Nations.

In a way, I finally figured out what the core "gameplay" is supposed to be, and ended up spending more time there. TN is still a really mediocre as a "game," but has a huge player-base, with people making really elaborate lands, and throwing Parties 24/7, which just generates Fame, a second in-game currency to play with. Seriously, this is the GUI edition of Progress Quest (http://progressquest.com), so I am unsure why I am spending any time on it.

I'm level 65 or something in TN, and only 49 or so in BN. Weird.
Title: Re: Free-to-Play: What's good?
Post by: tehjaybo on June 03, 2013, 03:41:51 PM
I've been on a big Star Trek jag recently so I think I'm going to try that Star Trek online f2p mmo.

STO is a lot of fun.  I started playing a week or two ago, and I'm really enjoying it.  From what I hear, it's improved by leaps and bounds since it started.  Lately they've been working out a lot of bugs, but still tons of fun.  If you give it a try, add me on there.  T'Nik@tehjayb0 or Nikita@tehjayb0  (It'll make sense when you get in)
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on June 03, 2013, 03:59:49 PM
Yeah I dabbled with it a little this weekend. It's fun with the caveat that's its just like every other MMO on the market. I wouldn't play it or stick with it, if it didn't have the Stark Trek wrapper around it but for now that's enough and I'll play it more.

I'll add you on when I get a chance.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on June 03, 2013, 04:06:12 PM
Oh yeah that Marvel f2p MMO that plays like Diablo comes out tomorrow.

https://marvelheroes.com/


http://www.youtube.com/watch?v=BBRnuOLLnm8

Every video I see of this makes it look boring to me but some people are saying its good. I have no idea if that's correct or not. Anyone have any impression from the beta or early access.


edit: Looking at the monetization packs, you'd have to be a moron to buy that stuff.


https://presale.marvelheroes.com/index.php/presale_en_us/the-ultimate-pack.html

$200

 :what
Title: Re: Free-to-Play: What's good?
Post by: cool breeze on June 05, 2013, 03:15:05 AM
I tried it for 45 minutes and it was an unremarkable 45 minutes.

It starts with "Pick your favorite (unprofitable) Marvel hero!" and between The Thing and Daredevil, I went with the guy who's closer to Spider-Man.  I looked up how much it costs to play as Spider-Man or Iron Man: $20 each, not including additional costumes.  All the DLC on Steam added up is $250.
Title: Re: Free-to-Play: What's good?
Post by: TEEEPO on June 05, 2013, 03:34:25 AM
mechwarrior online and war thunder are the two only F2P games that are worth both your time and money.

http://www.youtube.com/watch?v=6pu4unpJ36Q
http://www.youtube.com/watch?v=A9mhRu0mmlM
http://www.youtube.com/watch?v=IUfJFFzEi6o

i've already spent nearly 200 hours playing mwo :(
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on June 05, 2013, 12:12:26 PM
http://www.youtube.com/watch?v=uEdT52RkvmU
Title: Re: Free-to-Play: What's good?
Post by: cool breeze on June 05, 2013, 12:19:16 PM
Free to play games seem like they're going to be a sizable part of next gen consoles.  Interested to see where these game will go now that you have more than PC as a platform.  We already know PS4 is getting Planetside 2, Warframe, DC Universe Online, War Thunder, Blacklight, and that Dinosaur one.  Xbox One will likely get them all except the Sony ones (PS2 and DCUO).
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on June 05, 2013, 12:26:10 PM
I don't think people realize what a massive change free to play is having/going to have on everything. It's the future for tons of genres.
Title: Re: Free-to-Play: What's good?
Post by: TEEEPO on June 05, 2013, 01:00:25 PM
I don't think people realize what a massive change free to play is having/going to have on everything. It's the future for tons of genres.

completely agree what i don't think people realize is the effect it's going to have on retail games as well, potentially driving down prices as well as maybe having some of the multiplayer components of the larger titles becoming F2P themselves. Sony seems to understand this with what they've already done with Uncharted 2 and Killzone 3's multiplayer.

what i'm curious of is who will end up developing the F2P title that will shift the industry the same way HALO and CoD did.
Title: Re: Free-to-Play: What's good?
Post by: magus on June 05, 2013, 03:24:08 PM
this game combine loot and TCG and nobody here on the bore told me about it... for shame bore! F O R   S H A M E!

http://hextcg.com/

sadly it launches like in september :'(
Title: Re: Free-to-Play: What's good?
Post by: etiolate on June 05, 2013, 04:11:19 PM
There's a handful of card games coming out. There's another by.. the minecraft guys?
Title: Re: Free-to-Play: What's good?
Post by: magus on June 05, 2013, 04:14:01 PM
There's a handful of card games coming out.

well yeah but this one has LOOT and raids and dungeons and they make it sounds like the most amazing thing ever!

Quote
There's another by.. the minecraft guys?

and yes that one is called scrolls but i seems to understand it's not F2P,you can play it right now if you fork 20$

https://scrolls.com/

Title: Re: Free-to-Play: What's good?
Post by: Howard Alan Treesong on June 05, 2013, 07:07:11 PM
Hex is legit, I King Tiered
Title: Re: Free-to-Play: What's good?
Post by: Human Snorenado on June 05, 2013, 07:17:37 PM
Yeah, Hex is supposed to be good.

...I also might have just spent like $30 on PAD

:fbm
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on June 05, 2013, 11:55:47 PM
SHAAAAAAAAAAAAAAMEEEEEEEEEEEEEEEEEEEEEE
Title: Re: Free-to-Play: What's good?
Post by: BobFromPikeCreek on June 06, 2013, 01:31:03 PM
So I'm still loving PAD, but I'm hating how the dungeons are now starting to be filled with those max level evo monsters that only take 1 hit of damage regardless of how strong your monsters are. It just makes the whole RPG leveling mechanic meaningless and slows the dungeons to a crawl.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on June 06, 2013, 01:32:23 PM
Hex is legit, I King Tiered

Which Hex game, specifically?
Title: Re: Free-to-Play: What's good?
Post by: magus on June 06, 2013, 01:54:27 PM
Hex is legit, I King Tiered

Which Hex game, specifically?

this hex game

http://hextcg.com/

it's basicaly MTG but it comes with dungeons,raid and characters who level up (which gives you passive or active power like warriors get free extra burns for example,one of the champions is a humanoid mushroom with the ability to call 5 mushroom brothers who all sports different style of mustache's) dungeons come with loot that power up your cards,some of them power up your cards in super OP manners,for example there is one card that gives you 1 mana for every creature you have and a piece of equipment that gives it an over-run sort of like effect... there is another card that has a random chance to kill every creature on the field but there is a piece of equipment that makes it work so that it effects CARDS IN THE DECK! there is another card that improves your unit and spell when played... but a piece of equipment makes it so that it works even before you draw it and so on

i want to play this so bad :'(

Title: Re: Free-to-Play: What's good?
Post by: Howard Alan Treesong on June 06, 2013, 02:22:33 PM
Translated:

HEX is a deck-building focused TCG with a strong emphasis on digital-only card effects and regular-expression style deck manipulation. (i.e. cards that create cards in your deck, cards that modify other cards, cards that evolve). It supports PVE (dungeons/raids), PVP, and multiple tournament formats.

It's from very smart ex-Blizzard, current WoW TCG folks who have given a lot of time, thought, and money into putting this together even pre-Kickstarter.

It's a GREAT Kickstarter campaign with excellent rewards that kickstart the community.

24 hours left to donate (http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game).
Title: Re: Free-to-Play: What's good?
Post by: etiolate on June 06, 2013, 07:56:12 PM
Patched and logged into Rift since previous players get early access to the F2P. The shop isn't up yet and I am curious to see how many points I get for having subbed before.

Right now, I have no restrictions. I have access to the expansion content and the new souls from the expansion.

As for the game itself, it plays a lot like WoW but with more talent trees and features that WoW doesn't have. I would like to try out Dimensions, but I haven't run across them yet. I am just now entering into the new expansion area after doing the starter quests for that.  Feels really weird after GW2. A screen full of actionbars.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on July 01, 2013, 02:26:00 AM
Spartacus: Legends - a free-to-play fighter (with loot drops) on XBLA is out.

I played just a little. Fighting the AI is kind of fun, and there is an attempt to differentiate itself from other fighters, though I'm not sure yet how deep it is. I was excited until I took it online, at which point the net code proved to be unplayably laggy.

Online, I had one queued fight, which was evenly matched; the next was a Quick Match, which apparently doesn't take level-balance into consideration-- my gladiator was slaughtered outright by a vastly higher-level player. So it requires silver coins to revive him. Gold coins appear to be the not-free currency, though I may have gained a couple of those by leveling up or something.

It's from Kung Fu Factory, you all remember them; they're the ones who made Supremacy MMA and Hello Kitty Seasons.
Title: Re: Free-to-Play: What's good?
Post by: The Sceneman on July 01, 2013, 02:39:11 AM
How homoerotic is it?
Title: Re: Free-to-Play: What's good?
Post by: chronovore on July 01, 2013, 02:53:29 AM
Not nearly enough, to be honest. There are tremendous opportunities, not just as a Spartacus game, but from a former MMA developer to boot, there should be so many homoerotic moments, it could make Cho-Aniki look like DOA Extreme Beach Volleyball.
Title: Re: Free-to-Play: What's good?
Post by: The Sceneman on July 01, 2013, 03:54:16 AM
All I ask for, is a game with sweaty greek warriors wrestling with each other, with realistic testicle physics underneath their battle loincloths. Is this too much to ask for?
Title: Re: Free-to-Play: What's good?
Post by: chronovore on July 01, 2013, 10:19:49 AM
Oh, it has the man-meat and skimpy loincloths. Not sure about separate bones for the bone.
Title: Re: Free-to-Play: What's good?
Post by: thisismyusername on July 01, 2013, 12:19:07 PM
Hex is legit, I King Tiered

Isn't it also created by one of the Magic: the Gathering planners?

I kinda want to play whatever card-game that one is by simply because of the pedigree and to see his ideas so I can twitter bitch them at Wizards to copy kinda in their online client. :/
Title: Re: Free-to-Play: What's good?
Post by: Human Snorenado on July 01, 2013, 01:07:19 PM
Hex is legit, I King Tiered

Isn't it also created by one of the Magic: the Gathering planners?

I kinda want to play whatever card-game that one is by simply because of the pedigree and to see his ideas so I can twitter bitch them at Wizards to copy kinda in their online client. :/

As far as I know, Hex is just Cryptozoic (WoW tcg dudes) and not any MtG r&d vets.  I could be wrong. 

As someone who makes their living off of mtgo cards and has experienced the shittiness of the new beta client, I can tell you that you're wasting your breath :P
Title: Re: Free-to-Play: What's good?
Post by: thisismyusername on July 02, 2013, 12:20:17 AM
I know there's one that's being created by one of the R&D dudes to be completely computer based. And I kinda want to point that to Wizards as a "see, an Un- set based in online could work if you did it."

How are you making a living off MtGO though? Running a bot that takes event tickets and then take those event tickets toward Mythic Rares and then repeat the process or something?
Title: Re: Free-to-Play: What's good?
Post by: Human Snorenado on July 02, 2013, 07:47:30 AM
I know there's one that's being created by one of the R&D dudes to be completely computer based. And I kinda want to point that to Wizards as a "see, an Un- set based in online could work if you did it."

How are you making a living off MtGO though? Running a bot that takes event tickets and then take those event tickets toward Mythic Rares and then repeat the process or something?

I work for the largest 3rd party singles reseller.

And this is probably the game you're thinking of, as it is completely online only.  Un sets tho  :holeup  Except for the lands
Title: Re: Free-to-Play: What's good?
Post by: thisismyusername on July 02, 2013, 10:50:09 AM
Hey, Un-sets are fun even if impractical in normal play. I'd kill for an online only version for casual playing when I want to play Magic but don't want to think.  :-\
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on July 09, 2013, 09:39:08 AM
Firefall is now in open beta.


http://www.youtube.com/watch?v=qYA-6Yif_QI
Title: Re: Free-to-Play: What's good?
Post by: chronovore on July 10, 2013, 09:06:01 PM
I thought I'd have upgraded by now, but no.

This also means their Founders program has closed, I take it?
Title: Re: Free-to-Play: What's good?
Post by: etiolate on July 10, 2013, 09:30:37 PM
What is your machine like chrono?
Title: Re: Free-to-Play: What's good?
Post by: chronovore on July 10, 2013, 10:05:42 PM
It's a doo-doo Gateway mini-tower. Integrated graphics and minimal RAM. It wouldn't take much to improve it; I just need to drag it over to the local PC shop, since I can't stand monkeying around inside them these days.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on July 11, 2013, 12:05:50 AM
This also means their Founders program has closed, I take it?

Yep
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 04, 2013, 11:44:37 PM
http://marketplace.xbox.com/en-US/Product/WSOP-Full-House-Pro/66acd000-77fe-1000-9115-d802584112b9

Free to Play poker game on xbox live. World Series of Poker Full House Pro.


It's basically a free to play reskinned version of Full House Poker. Plays extremely similar to that game although the frame rate seems to be worse for some reason. It's fun enough for a free poker game. I played for like an hour tonight. Hopefully they add something like Texas Heat where they can do big style tournaments. That was fun in that game.
Title: Re: Free-to-Play: What's good?
Post by: CajoleJuice on September 05, 2013, 01:23:53 AM
http://marketplace.xbox.com/en-US/Product/WSOP-Full-House-Pro/66acd000-77fe-1000-9115-d802584112b9

Free to Play poker game on xbox live. World Series of Poker Full House Pro.


It's basically a free to play reskinned version of Full House Poker. Plays extremely similar to that game although the frame rate seems to be worse for some reason. It's fun enough for a free poker game. I played for like an hour tonight. Hopefully they add something like Texas Heat where they can do big style tournaments. That was fun in that game.

sweet, gonna check this out

edit: played a tourney to start out with. got 2nd. yea boi
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 05, 2013, 08:46:20 AM
https://www.youtube.com/watch?v=UHUTgnfiSRE

Hawken gets an update. At some point I should really try this game.


edit. Apparently this will be a week later.


Quote
Greetings pilots!

We have an update regarding the deployment of HAWKEN: Ascension that was originally scheduled for September 5.

We've recently discovered some brand new issues that are preventing the patch from meeting our quality standards. In light of this, we have decided to adjust our target release date of HAWKEN: Ascension to Tuesday, September 10. This will allow us to fix these problems and perform more stress testing.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 11, 2013, 11:14:49 PM
That Hawken update finally came out today.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 12, 2013, 01:55:15 AM
That game looks pretty great. Is that the one where they only have a very few devs, and mainly just worked to their strengths and collective experience?
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 12, 2013, 08:41:17 PM
http://www.youtube.com/watch?v=xcMzQQ73Rsw

This is now up on Steam and PS 3 I assume.

I have no idea if its shit or not.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 13, 2013, 03:28:09 PM
Been dabbling a little in Solforge. Free to play card game now on Steam and IOS.

I like it. It's not initially overly complex which is generally a turn off to me in these kind of games but it has a good deal of depth in the deck building and how early you can play your good cards as they level up when they die. I'm not a card game nerd so I can't really speak to the finer aspects of the genre but I've enjoyed what I've played so far. Game currently doesn't have a ranked matchmaking system so adding that in would do wonders. Doesn't have the bells and whistles of a bigger budget card games but I enjoy it when I play.

http://store.steampowered.com/app/232450/
https://itunes.apple.com/us/app/solforge/id582493858?mt=8

http://www.youtube.com/watch?v=lTXPloElEwI
Title: Re: Free-to-Play: What's good?
Post by: magus on September 13, 2013, 05:28:06 PM
ehy stoney
try card hunter
www.cardhunter.com
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 14, 2013, 08:01:21 AM
I'll give it a try.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 14, 2013, 02:56:49 PM
ehy stoney
try card hunter
www.cardhunter.com


Played for some this morning. This seems legit fun. It's a very simple tactical RPG but the card mechanic bit and loot aspect is clever and makes it feel fresh. I guess there is a multiplayer component to it but honestly it seems more appealing as a single player campaign game. It also has an aesthetic old D&D feel which is mainly just there for the vibe but its nice. I will definitely beat the campaign.

http://www.youtube.com/watch?v=LSF8R0E4dxQ
Title: Re: Free-to-Play: What's good?
Post by: magus on September 15, 2013, 01:49:22 PM
i've already finished all adventure that are level 7 or less,the AI for opponent wizard is so freaking annoying!
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 15, 2013, 03:18:56 PM
My only issue is I wish the game was on ipad. I would prefer to play it in bed/couch versus sitting at a computer.
Title: Re: Free-to-Play: What's good?
Post by: magus on September 17, 2013, 08:10:50 AM
done with level 8 adventure's,the last one features a fight against a wizard (who's actualy a "wishful thinking" version of the DM complete with maidens at his knee) with a huge hp pool and an annoying wide range of spell but he has a trait where he fucks up if he's near someone so the whole strategy boils down to hide from his view and then bum rush him everytime he draws that trait card

what i'm saying is that this is really good and i'm ashamed that the only one who wanted to give it a chance was stoney :fbm
Title: Re: Free-to-Play: What's good?
Post by: archie4208 on September 17, 2013, 08:14:18 AM
I'm playing it too.   :-[

It's pretty good.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 17, 2013, 09:22:26 AM
I'm going to give it a chance, too.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 19, 2013, 08:27:39 PM
Age of Empires Online to close forever:
http://www.trueachievements.com/n14728/age-of-empires-online-shutdown-confirmed-detailed.htm

Sadly, I only got into this earlier this year, and was about to buy the Celts civilization for the 'cheevos, now that it will run on my slightly-improved PC. However, the DLC purchase functions have been turned off.  :'(
Title: Re: Free-to-Play: What's good?
Post by: magus on September 21, 2013, 08:22:34 PM
still playing card hunter and got up to level 13 adventures,i think i'm starting to get to the point where your character start getting gold power token which opens a lot more choice's (i've been dumping all my power orb into weapons anyway... deck full of chop's and mighty hack = pure bliss)
Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 26, 2013, 11:28:57 AM
Opened a new thread for Ascend: Hand of Kul, from Toy Soldiers developer, Signal:
http://www.thebore.com/forum/index.php?topic=40879.0
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 26, 2013, 12:35:12 PM
Played a bit of Ghost Recon online. It was pretty fun. Played with my nephew. It's a near future slower tactical based 3rd person cover shooter with three classes. Each class has two special abilties, one you have to activate and the other passive. The maps tend to be small and full of chokepoints but it suits the cover based nature of the game. The game does have a tiered weapon system which is somewhat pay to win. You can earn and gets drops on some of the better weapons but its not the best way to handle that stuff in my opinion because the high tier guns seem absolutely better than the lower tier guns. I haven't played enough to really see if the matchmaking does a good job of slotting you against people of your own skill level and weapon tier level. I do like how teambased it is however.

http://www.youtube.com/watch?v=zawBKX3o6CA
Title: Re: Free-to-Play: What's good?
Post by: archie4208 on September 26, 2013, 01:14:53 PM
I started playing Warframe again.

It's pretty grindy and tedious, but it's downright relaxing after losing 5 in a row in Dota.   :'(
Title: Re: Free-to-Play: What's good?
Post by: magus on October 06, 2013, 11:35:38 AM
the alpha for hex starts tomorrow,creepy,bork,you know what to do
Title: Re: Free-to-Play: What's good?
Post by: bork on October 06, 2013, 01:28:53 PM
the alpha for hex starts tomorrow,creepy,bork,you know what to do

 ???
Title: Re: Free-to-Play: What's good?
Post by: magus on October 06, 2013, 01:56:54 PM
the alpha for hex starts tomorrow,creepy,bork,you know what to do

 ???

didn't you back it? i remember you said you did,i want impressions!
Title: Re: Free-to-Play: What's good?
Post by: bork on October 06, 2013, 04:54:01 PM
the alpha for hex starts tomorrow,creepy,bork,you know what to do

 ???

didn't you back it? i remember you said you did,i want impressions!

(http://iruntheinternet.com/lulzdump/images/gifs/r-kelly-usher-shocked-music-video-reaction-gif-1363306207k.gif)
(http://www.reactiongifs.com/wp-content/uploads/2012/12/uhhhh.gif)
(http://cdn2.holytaco.com/wp-content/uploads/images/2009/12/1274465753023.gif)
Title: Re: Free-to-Play: What's good?
Post by: magus on October 06, 2013, 05:09:44 PM
looking at the page back seems i got confused and i was actualy thinking of howard

whoops? :-[
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on October 21, 2013, 05:26:11 PM
Tried Warface as its f2p now in North America. Browser game.

The versus multiplayer is shit. You'd have to be a maniac to put any time into it.

The other side of it is a very average co-op mission thing where you can go on up to 5 player missions killing things. It's average. If you were playing the mission by yourself they would be utterly terrible but co-op makes anything almost tolerable.

Avoid the game in general not that I think anybody was hot to play it.
Title: Re: Free-to-Play: What's good?
Post by: Rufus on October 21, 2013, 05:30:42 PM
Tried Warface as its f2p now in North America. Browser game.
:yuck
Title: Re: Free-to-Play: What's good?
Post by: Sho Nuff on October 22, 2013, 02:40:18 AM
Tried Warface. Ugh.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on October 22, 2013, 09:57:10 AM
Crap, that's a friend's game. I'm sad to hear it's not great. My rig will choke on anything newer than 3 years old though, so it wasn't going to be on my list anyway.  :'(
Title: Re: Free-to-Play: What's good?
Post by: chronovore on May 09, 2014, 04:41:00 AM
https://www.youtube.com/watch?v=OJSb_S2Z_LU

Harmonix has mad a rhythm-based runner. It's not bad.
Title: Re: Free-to-Play: What's good?
Post by: The Sceneman on May 09, 2014, 07:08:13 AM
I have an massive erection for Pocket Trains currently, but I am a Nimblebit fan :tocry
Title: Re: Free-to-Play: What's good?
Post by: a slime appears on May 09, 2014, 09:48:15 AM
Sadly, it's not very good, either.  Tons of better runners, even for free.

Yeah, I played it yesterday and I have to agree. It's super bare-bones and sometimes a bit hard too read at the higher difficulties with everyone swaying and bouncing around.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on August 19, 2014, 12:19:53 PM
Nosgoth. Haven't actually tried it yet but will probably this week when I get some free time.

https://www.youtube.com/watch?v=ah_wA_QjQsc
https://www.youtube.com/watch?v=vpt91Z_VFOA&list=UUic79WdIerj8RpcshGi5ZiA
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on August 24, 2014, 10:24:20 PM
My first game of Nosgoth. Game seems pretty damn fun. I had no clue what I was doing (and I had time telling my teammates apart from the enemy so I shot my team a shitload. Fortunately no friendly fire) and was not exactly sure what some of my keybinds were since I'm left handed but still had fun. I think I just like asymmetrical shooters alot. Not sure how much depth the game has nor how good or bad the free 2 play model is but I'll definitely put some more time into as it seemed like a blast.

https://www.youtube.com/watch?v=7pG0jwfqqpo&list=UUOu74G0_bCjL61XjHIm4DtA


Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on August 26, 2014, 01:39:58 PM
Played some more so I can speak slightly more intelligently towards the game.

So its Human versus Vampires. Each side currently has 4 classes although something like this is very much like Team Fortress in that lots of other classes will probably be added down the road. The human have guns and are essentially distance characters. The vampires are up close character lacking guns but having abilities.

The pros:
Game requires teamwork. You have to group up together on both sides and co-ordinate your attacks to a degree. This is not a game where you can rambo it and take on 2 or 3 enemies. You will get killed. And gameplay encourages teamwork organically in this manner rather than necessarily having you give health or ammo like in a battlefield game or something.

Classes seem decently balanced. Having a mix of classes is actually really useful. Some guys are better at crowd control tactics. Some games are better in one on one situations. I like playing the different classes and they actually seem useful.

Game is just fun. This is an opinion thing but viscerally the game is really fun. Especially if the game is close. You just kinda feel like a bad ass when you play and get kills and the teams are unique enough so that playing the vampires versus playing the humans is a completely different experience.

The cons:
Matchmaking is currently shit. It takes a long time and often the teams aren't balanced skill wise. They say they are working on both but this seems like a staple thing that needs to get fixed sooner rather than later.

The main mode seems to be TDM. There is another mode called siege but I can't play it yet until I reach level 10. They are probably trying to keep everybody in the same population pool so matchmaking works better but this a game that begs for some more objective style game modes.

Matches were a bit laggy. Definitely noticeable.


The economy system basically works like this. You initially get 2 of the 4 classes on each side. Every 5th level you get an unlock token to unlock the other classes you don't have. Each game you also earn currency. This currency you can use to buy perks/weapons/skins/etc.

The prices are decently high so it will take you a good while to grind out all the stuff although it seems possible over a very very long stretch. You can just buy access for 10 or 15 dollars and get a good initial selection of the stuff. Not ideal but pretty standard model for this sort of game.

Title: Re: Free-to-Play: What's good?
Post by: fizzel on August 26, 2014, 03:21:56 PM
i played their free weekend, it's a fun game indeed.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on August 26, 2014, 07:00:13 PM
That's a great write-up; thanks, Stoney!

How much of a brute rig is required to run the game? It doesn't look inherently fancy...
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on August 26, 2014, 08:32:39 PM
That's a great write-up; thanks, Stoney!

How much of a brute rig is required to run the game? It doesn't look inherently fancy...

Middling I would say. Maybe typical for an unreal engine game. This game should have probably went with the cartoony style like in games like Loadout and TF2 so they could maximize performance on lower end machines. Instead it goes for a realistic approach and while it looks nice enough there are occasionally hitches although I didn't fool around with the video settings very much.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 04, 2014, 11:59:12 PM
I'm kinda addicted to Warframe at the moment.  :-\

The Loot Grind is addictive in a way that I haven't found other loot grind games to be in a while. I can't quite figure out why yet. It helps of course that its free.

The game is also improved from back when I last played it last year on the PC. I like that the devs seem committed to it.

Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 06, 2014, 12:20:22 PM
I don't recall anyone else here has been into Ascend: Hand of Kul, but I just happened to go back to it recently. The game's pic is not showing up in my Dashboard, nor does Game Info show any wallpaper or anything. When I looked at TrueAchievements.com's listing for the game, it reads:
Quote
Online services for Ascend: Hand of Kul are scheduled for closure on 18 November 2014.
This game has 30 Partly Discontinued/Unobtainable achievements
This Game has been removed from the Xbox LIVE Store

 :'(

The game has only been out for a year, so it will have had about 14 months when it is shut down. I feel sad for the guys at Signal Studio, but the game... really isn't anywhere near as good as Toy Soldiers.

Anyway, if you're into the game and still want to mop up Achievements, you'd better get on it!
Title: Re: Free-to-Play: What's good?
Post by: fizzel on September 06, 2014, 02:50:03 PM
I'm kinda addicted to Warframe at the moment.  :-\

The Loot Grind is addictive in a way that I haven't found other loot grind games to be in a while. I can't quite figure out why yet. It helps of course that its free.

The game is also improved from back when I last played it last year on the PC. I like that the devs seem committed to it.

They're one of the best dev teams i've ever seen. They run a bi weekly livestream where they often show concept footage and are shockingly open when it comes to the Q&A sessions.

Compare that to a shithole company like blizzard where it's like getting blood from a stone.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 07, 2014, 07:42:13 PM
It probably has a lot to do with their position in the industry. Warframe needs as much attention and interest generation as possible, and those are great ways to keep their fan base engaged AND generate new player interest in their project. 

Blizzard more-or-less managed to create the RTS genre, inspiring hundreds of copycat projects over the years. Then they revolutionized the Rogue/NetHack model, creating more copycat projects. Then they stole the show for MMOs. No matter what they're doing, everyone else wants to do it. So it makes sense that Blizzard doesn't open their kimono particularly often.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 07, 2014, 09:09:17 PM
After putting maybe 15 hours into Warframe I can say a few more things about it and why I think its a pretty good thing.

1.) First off I think its good for a company like this to be able to do something like this and stay in the industry. Not too many years ago, this model didn't exist. So a company like this may have just went under doing throwaway product like Dark Sector, etc. Here they are able to find their niche and carve out an identity and find an audience instead of just doing sub-par work for hire games that nobody is interested in.

2.) The Free-to Play model here is implemented pretty well. You have to grind to get stuff but it is possible to get the stuff without dumping a lot of money. And grinding is inherent to a Phantasy Star Online/Diablo model anyway which they are doing here so it feels like less of a big deal. You were going to be grinding away.

3.) There are enough Warframes (20 currently) so that a pokemon effect starts to happen. You want to collect a number of them. Even if you know some are better than others, there is a desire to try them out just because they have different abilities and look different.

4.) I like the idea that I only have to be as committed as I want to be. One of my turn-offs with Destiny, is this idea that I'm entering a never ending money trap where I buy the base game and have to end up spending another 100 dollars on a never ending parade of DLC content. Borderlands feels the same way to me to a degree. Here I feel like the only commitment is time. I benefit from all the extra dev work that is being done to expand the game no matter what. I just have to be willing to grind for it.

5.) How much work they put into the product makes me respect and like them. I'm actually a lot more likely to spend some money in the game, maybe 15 or 20 bucks just to tip them and say thanks. I don't feel that way with a lot of free to 2 play products where it seems like the development ends when the game is in "open beta" even though that concept is becoming more and more nebulous.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 10, 2014, 11:49:28 AM
Earlier this year Doritos Crash Course 2, which was completely F2P, and needed no premium purchases to easily complete the game, was shut down.

This week I'd just happened to start up Ascend: Hand of Kul, and found that it will be shutting down in November.

I logged in tonight to World Series of Poker: Full House Pro, and saw that its premium currency service has been disabled, and the game will be permanently shut down on March 4, 2015.

Inexplicably, Spartacus is still running, though it's easily the least playable title in the bunch, online.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 10, 2014, 01:06:29 PM
I logged in tonight to World Series of Poker: Full House Pro, and saw that its premium currency service has been disabled, and the game will be permanently shut down on March 4, 2015.

Sadly I feel like they never handled that game right. And they put it out too early when it had a lot of issues.
Title: Re: Free-to-Play: What's good?
Post by: Take My Breh Away on September 10, 2014, 01:29:55 PM
I logged in tonight to World Series of Poker: Full House Pro, and saw that its premium currency service has been disabled, and the game will be permanently shut down on March 4, 2015.

Sadly I feel like they never handled that game right. And they put it out too early when it had a lot of issues.

It was rushed out because the TV Company that was behind 1 vs 100 pulled the licence out on them (To reboot the TV Show. It sucked) and left them without anything for the next "Season".

Shame because they really had something in that "Live Gaming" concept. 1 vs 100 was worth the Live subscription in itself  :tocry 
Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 10, 2014, 06:46:56 PM
I heard a number of good thinks about 1 vs 100, but didn't make it into the beta. It sure sounded interesting. Too bad Hollywood messed it up; THANKS, OBAMA.

As for WSOP, it still has a mess of issues. I've never figured out how they managed to make a laggy poker game. Lag. In a poker game. Personally, about 1-in-3 times it will lock up prior to the Start Menu (system freeze) or during the initial Loading/Connecting screen (game freeze, Guid available). One in motherfucking three, I do not exaggerate. When Pipeworks said the game was out of improvement and fixing mode, and would get no further updates, I knew it wasn't going to last.

Any other developer would do a send-off, bring back double or triple XP events, show appreciation for the fans who supported them, but Pipeworks is a bare-minimum developer, so I expect an unceremonious disconnect some time on that last day.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 10, 2014, 08:21:35 PM
As for WSOP, it still has a mess of issues. I've never figured out how they managed to make a laggy poker game. Lag. In a poker game. Personally, about 1-in-3 times it will lock up prior to the Start Menu (system freeze) or during the initial Loading/Connecting screen (game freeze, Guid available). One in motherfucking three, I do not exaggerate. When Pipeworks said the game was out of improvement and fixing mode, and would get no further updates, I knew it wasn't going to last.

What was odd was Full House Poker looks to run on the same engine and it didn't have nearly as many issues.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 10, 2014, 09:20:13 PM
As for WSOP, it still has a mess of issues. I've never figured out how they managed to make a laggy poker game. Lag. In a poker game. Personally, about 1-in-3 times it will lock up prior to the Start Menu (system freeze) or during the initial Loading/Connecting screen (game freeze, Guid available). One in motherfucking three, I do not exaggerate. When Pipeworks said the game was out of improvement and fixing mode, and would get no further updates, I knew it wasn't going to last.

What was odd was Full House Poker looks to run on the same engine and it didn't have nearly as many issues.

...Avatars are hard?

The thing is WSOP is 60fps on its opening screen, where your Avatar is posing and you select game mode. The moment it goes into any actual game, it's clearly suffering from really weird lag. I understand they need to track player input and display it for some of the player interaction -- who they're looking at, what chip trick they're doing, etc. -- but I suspect they're surveying players for actions every frame instead of every 10 or 30, which would be more than sufficient for those inputs role in actual gameplay.

Full House Poker, which I've only played once, had a strictly 2D interface IIRC, and was really straightforward in its presentation.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 16, 2014, 05:55:21 AM
Christ, the number of "BINGO!" players in WSOP has increased four-fold. A mess of chumps basically coming in and going all-in on pretty much every hand.

I guess I should play tournaments anyway, as it discourages this play-style. Still: :maf

Title: Re: Free-to-Play: What's good?
Post by: chronovore on September 17, 2014, 12:20:29 PM
WSOP Tournaments: I was wrong. I was so, so wrong.

Even in tourneys the players are going in for BINGO early on, just so they can get an early cache advantage or just lose quickly so they can get on to the next tournament.  :-\

Still enjoying World of Tanks, but Brit tanks seem to be completely shit. COMPLETELY. :maf

I recall that Defiance MMO was also being definanced -- does anyone know, was that only the PC version, or is the 360 version also going free?
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on September 17, 2014, 10:46:21 PM
Unfortunately that's always been the flaw with any sort of "free" poker game. I wish online poker wasn't illegal in the US. Before that happened I use to play for small dollar amounts online and it was so much better. Even a few bucks makes somebody take it a lot more serious and play less like a goon.
Title: Re: Free-to-Play: What's good?
Post by: benjipwns on September 27, 2014, 10:22:29 AM
Remembered Stoney was playing Nosgoth some time back, GMG has a starter pack thing for like a buck sixty incase anybody likes it and wants a little boost:
http://www.greenmangaming.com/s/us/en/pc/games/mmos/nosgoth-veteran-pack/#item-s3

Some random junk and +50% XP/Gold. I know some of these games have like a level five or ten where you actually finally get anything fun.
Title: Re: Free-to-Play: What's good?
Post by: Takao on September 27, 2014, 04:24:41 PM
I heard good things about Rusty's Baseball on 3DS, so I downloaded it. Is it actually a F2P game or just a trial with a haggling mechanic? I ask because it looks like I'm only allowed to play a single mini-game before the sickly dog asks me to cough up cash.
Title: Re: Free-to-Play: What's good?
Post by: The Legend of Sunblade on September 28, 2014, 05:57:08 PM
The latter. The absolute lowest you can haggle it down is like $2 per game, but you still have to buy them. The haggling is part of the game, since it'll even warn you a couple of times that you can get the games for cheaper when you try to buy it at any price higher than the lowest (but of course, won't stop you if you really want to give Nintendo a few extra free bucks).
Title: Re: Free-to-Play: What's good?
Post by: chronovore on October 01, 2014, 09:06:13 PM
Tried playing World of Tanks on PC. My PC makes my 360 version look like a Caravaggio. PC has a new mode, using the "Chaffee Sport" model tank. It's a race. Couldn't suss out the PC controls. Camera defaults to first-person view, so my first game was a race, in a tank, using tank controls from first-person.

We were not victorious.
Title: Re: Free-to-Play: What's good?
Post by: fizzel on October 02, 2014, 08:02:18 AM
WSOP Tournaments: I was wrong. I was so, so wrong.

Even in tourneys the players are going in for BINGO early on, just so they can get an early cache advantage or just lose quickly so they can get on to the next tournament.  :-\

Still enjoying World of Tanks, but Brit tanks seem to be completely shit. COMPLETELY. :maf

I recall that Defiance MMO was also being definanced -- does anyone know, was that only the PC version, or is the 360 version also going free?

From when i was playing heavily. (about january/feb this year)

Matilda is a great medium heavy, covenanter, crusader, are decent light mediums. Cromwell and Comets were god tier. The churchills were an acquired taste (i got used to them by playing the lend lease churchill for a year). The centurions trading blows with the soviet mediums for being the king of all rounders and the caernarvon was an enjoyable grind for the modules, but i stopped playing the game before i could get a decent crew on it.

Brit tanks were all about the looooong range high dps guns and bouncy turrets.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on October 02, 2014, 05:45:53 PM
What's a "bouncy turret"?
Title: Re: Free-to-Play: What's good?
Post by: chronovore on February 28, 2015, 08:06:17 AM
Xbox has had Defiance up for a little bit. After a 5GB initial download, it wants to install an additional 7GB of packs and patches.

I’m almost certainly going to regret playing this, as all the Achievements look grindy, I tend to like solo- over multi-player games, and Defiance as a TV show is no Farscape. I mean, if they’d made a game of the latter, I’d probably have just played the female characters and spent a lot of time staring into a mirror. Not that I’m fixated. It’s not like I’ve gone back to Golden Eye and freeze framed Virginia Hey’s cameo there, or her appearance in The Road Warrior’s oil rig gang.

It’s honestly not as bad as all that.

So I let it download over the last few hours. I’ll tell more about it here once it lets me play.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on February 28, 2015, 09:28:55 PM
Update: After two hours of playing, I’ve determined that it is third-person perspective Borderlands,  re-skinned with Defiance characters. Skill trees for unique chosen abilities. Limited quick-access gun slots, though two load-out slots are unlocked at the outset. Bases offer instantly-created vehicles for traveling long distances.  They’ve really not gone out of their way to reinvent the wheel here; even Mission acceptance dialog windows look familiar (though you don’t return to the Mission “giver” to claim a reward, thank god), and the UI typeface is even identical to BL1. :lol

I do like 3rd person more than 1st, but if you can imagine BL as a game which is tuned to be grindy, but not over tens of hours but rather hundreds, you’ll have an inkling of where this is headed. My first drops are weapon mods for classes of weapons which haven’t yet appeared.  ::)

Then again, no-one on this board has brought the game up since its launch in December, so I’m wondering if I’m the only person who’s tried it out.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on March 01, 2015, 11:58:47 AM
Regarding defiance.

I only tried the beta/demo when it launched on 360. I was curious to try it on PC when it went free to play but never got around to it.

Also world of tanks is coming to xb1

https://www.youtube.com/watch?v=S4LAnsFSwOw
Title: Re: Free-to-Play: What's good?
Post by: ToxicAdam on March 02, 2015, 02:17:09 AM
Just played The Curious Expedition all night long. It reminds me of an Oregon Trail Rogue-like. It's so fucking good.

Gonna buy the alpha for 12 dollars.


http://www.rockpapershotgun.com/2014/11/28/hands-on-curious-expedition/#more-253371
Title: Re: Free-to-Play: What's good?
Post by: chronovore on March 02, 2015, 06:27:43 AM
They’ve also confirmed that Xbone World of Tanks will transfer 360 version’s player progress, so... woot?
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on March 02, 2015, 07:34:36 PM
https://www.youtube.com/watch?v=CEss36TpKJY&feature=youtu.be
Title: Re: Free-to-Play: What's good?
Post by: Take My Breh Away on March 02, 2015, 08:25:06 PM
Xbone's getting a bunch of F2P stuff now in the next few months

World Of Tanks
Smite
Neverwinter
Onigiri
Happy Wars
Fable Legends

Also really embracing the e-sports now. I guess if you lose the graphics race. Go for the gameplay.  Wonder if there will be any more announced during GDC
Title: Re: Free-to-Play: What's good?
Post by: Kara on March 03, 2015, 12:37:35 AM
In my MOBA heyday I played A LOT of bad MOBAs. Willingly. And without regret.

Even then Smite was a bad MOBA.

It is however really the only kind of MOBA you can bring to console.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on March 05, 2015, 12:24:01 PM
http://www.winbeta.org/news/new-unreal-tournament-windows-now-available-pre-alpha-and-it-looks-amazing

Link for if you want to try the unreal tournament pre-alpha.
Title: Re: Free-to-Play: What's good?
Post by: Am_I_Anonymous on March 05, 2015, 12:40:30 PM
Regarding defiance.

I only tried the beta/demo when it launched on 360. I was curious to try it on PC when it went free to play but never got around to it.

Also world of tanks is coming to xb1

https://www.youtube.com/watch?v=S4LAnsFSwOw


This excites me. I loved it on 360 (which I gave to my son), great game to play 3 or 4 matches off at a time. The grinding is shitty if you don't invest money but the Tier 5 and Tier 7 matches are pretty fun.

Try to fucks with me in my KV-1
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on March 05, 2015, 12:41:54 PM
Its always seemed like a good franchise. I've just always been a little intimidated to try it as I feel like it would take me a long time to learn how to play properly.
Title: Re: Free-to-Play: What's good?
Post by: Am_I_Anonymous on March 05, 2015, 01:18:23 PM
Its always seemed like a good franchise. I've just always been a little intimidated to try it as I feel like it would take me a long time to learn how to play properly.

Once you adopt the "never charge in" and "angle your armor" policies things come into focus quite quickly.

Also

when you're high tier in a game :lawd

when you're a level 7 and see five level 9's in a game  :brazilcry
Title: Re: Free-to-Play: What's good?
Post by: Kara on March 05, 2015, 05:22:59 PM
KV-1 aka #lifehacks the tank. :lawd
Title: Re: Free-to-Play: What's good?
Post by: chronovore on March 05, 2015, 06:53:38 PM
Regarding defiance.

I only tried the beta/demo when it launched on 360. I was curious to try it on PC when it went free to play but never got around to it.

Also world of tanks is coming to xb1

https://www.youtube.com/watch?v=S4LAnsFSwOw


This excites me. I loved it on 360 (which I gave to my son), great game to play 3 or 4 matches off at a time. The grinding is shitty if you don't invest money but the Tier 5 and Tier 7 matches are pretty fun.

Try to fucks with me in my KV-1
KV-1 aka #lifehacks the tank. :lawd

I don’t get the reference, though I follow Lifehacks and roll a KV-1 with the best of them. Wot about WoT?
Title: Re: Free-to-Play: What's good?
Post by: Kara on March 05, 2015, 07:19:30 PM
irl the KV was almost indestructible (during its era, of course). It was one of many #lifehack tanks the Red Army used.

More of an IS man myself for obvious reasons I trust.
Title: Re: Free-to-Play: What's good?
Post by: Am_I_Anonymous on March 07, 2015, 03:19:20 PM
irl the KV was almost indestructible (during its era, of course). It was one of many #lifehack tanks the Red Army used.

More of an IS man myself for obvious reasons I trust.

Ya gotta love the ol' T-34 with the 85mm cannon. Total cheat code against tigers.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on March 08, 2015, 12:50:13 AM
My least favorite games are played as artillery, and within those, my least-least favorite is when my team basically blasts out in such a diffuse pattern that the suicide scouts will blow through our offensive line, and disappear until they’re within artillery’s direct-view range, i.e. “You’re already dead” range -- /fistofthenorthstar  -- The lack of cooperative effort is really surprising, particularly when it’s the central core to success, considering the different roles of each class.

I’m going to peep the T-34 and see if it’s tasty.
Title: Re: Free-to-Play: What's good?
Post by: Am_I_Anonymous on March 08, 2015, 12:57:12 PM
Arty sucks.

I use to mad rush their locations with my speed tanks. 2-3 easy kills confirmed.

However GOOD arty can change a fight with one salvo.
Title: Re: Free-to-Play: What's good?
Post by: chronovore on March 08, 2015, 07:35:05 PM
Agreed.

Choosing to play as arty with randoms, it’s a dice roll before the game ever starts. Will they realize there are artillery waiting for targets? Light and Medium tanks frequently park right next to me in the early game, not scouting and providing no defensive benefit. :maf

The days though when someone de-treads a Heavy, leaving it immobile long enough to drop shots through its top armor... it’s pretty sweet. It’s also great when that kill saves a teammate. Hopefully it gets them thinking about protecting arty in the next fight.

I looked up your T34 -- dude, you’re rolling a Tier VIII Premium tank worth 12,000 Gold?   :o :o :o

That is a different level of investment from mine! :lol
Title: Re: Free-to-Play: What's good?
Post by: Am_I_Anonymous on March 09, 2015, 09:11:14 AM
Agreed.

Choosing to play as arty with randoms, it’s a dice roll before the game ever starts. Will they realize there are artillery waiting for targets? Light and Medium tanks frequently park right next to me in the early game, not scouting and providing no defensive benefit. :maf

The days though when someone de-treads a Heavy, leaving it immobile long enough to drop shots through its top armor... it’s pretty sweet. It’s also great when that kill saves a teammate. Hopefully it gets them thinking about protecting arty in the next fight.

I looked up your T34 -- dude, you’re rolling a Tier VIII Premium tank worth 12,000 Gold?   :o :o :o

That is a different level of investment from mine! :lol

I have a few premiums.....That one was gifted to me by an employee for helping guide newbies in their forum back when the beta was out on xbox360. In fact I was the only one to have it on the xbox360 for like 2 months :mynicca
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on March 10, 2015, 08:03:20 PM
Smite beta codes for X1 are being sent out. I'll record some video.

You can sign up here if you haven't got one.



http://www.hirezstudios.com/smite/xbox
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on March 10, 2015, 09:58:15 PM
Definitely alpha. Took me like 5 tries to successfully get into a game. Kept getting dumped from them at some stage.

Like I assumed its more suited for controller commands than probably pretty much any moba. It feels like an action game which is a good thing.

Graphics and such are meh.

I was going to game dvr it and post it but our team got destroyed in arena 43-3. So yeah...


Maybe when I'm in a less embarrassing match.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on March 11, 2015, 03:47:12 PM
Here is me in a loss but a slightly less embarrassing ass stomping. Just posting to give you an idea of how it translates.

https://www.youtube.com/watch?v=21fH4sMnW-I

Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on March 15, 2015, 03:23:20 AM
I'm becoming addicted to smite  :'(
Title: Re: Free-to-Play: What's good?
Post by: Am_I_Anonymous on March 15, 2015, 12:44:09 PM
Where do I find this smite? Is it on xbl.
Title: Re: Free-to-Play: What's good?
Post by: Stoney Mason on March 15, 2015, 12:53:20 PM
http://www.hirezstudios.com/smite/xbox

You have to apply for a code.