THE BORE

General => Video Game Bored => Topic started by: Great Rumbler on February 06, 2013, 02:14:19 PM

Title: Randy Pitchford, a poor man's Denis Dyack
Post by: Great Rumbler on February 06, 2013, 02:14:19 PM
:dead
:dead
:dead
:dead
:dead :dead :dead
Title: Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
Post by: Diunx on February 06, 2013, 02:24:57 PM
This still isn't out?
Title: Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
Post by: Great Rumbler on February 06, 2013, 02:31:18 PM
Is it February 12th yet?
Title: Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
Post by: Joe Molotov on February 06, 2013, 03:47:27 PM
I thought this thread was going to be about it being cancelled.
Title: Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
Post by: Sho Nuff on February 06, 2013, 04:22:56 PM
Might I make the bold prediction this game will be really bad
Title: Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
Post by: Joe Molotov on February 06, 2013, 04:35:14 PM
Might I make the bold prediction this game will be really bad

Wait for the superior Wii U version before you pass judgement.
Title: Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
Post by: Vertigo on February 06, 2013, 04:56:18 PM
Will maybe get it when it drops to £17.99 two weeks after launch.

Title: Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
Post by: Great Rumbler on February 06, 2013, 05:29:01 PM
Already picked up my copy on PC for $37.50. :smug
Title: Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
Post by: rodi on February 06, 2013, 07:23:44 PM
Already pre-ordered.  :P
Title: Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
Post by: chronovore on February 06, 2013, 08:53:04 PM
I thought this thread was going to be about it being cancelled.
Yeah, I was afraid of the same thing!
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 06, 2013, 09:07:52 PM
OP updated to reflect that Aliens: Colonial Marines is NOT, in fact, cancelled.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: DCharlieJP on February 06, 2013, 11:14:45 PM
Will my MBP2010 piece of shit run this better than xburts or Pls3 ?
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Sho Nuff on February 06, 2013, 11:17:34 PM
It's unreal engine so I imagine it'd be super speedy
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Momo on February 06, 2013, 11:51:09 PM
There is ZERO chance I will be able to convince 3 bros to buy this with me :'(
I mean, we're all sure this is going to be a poo game but fuck .. it's aliens :gloomy
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: DCharlieJP on February 07, 2013, 01:02:24 AM
yeah - PC version it is - the PC version is pretty much half the price of the X360/PS3 versions here in the SpewK plus ... Aliens!
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Robo on February 07, 2013, 01:26:40 AM
Now I'm confused by this Ron Paul shit.  Oh, Great Rumbler, you're just too bad [at making thread titles].
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 07, 2013, 04:17:10 PM
Got my key from GMG and now I'm preloading!
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Stoney Mason on February 11, 2013, 03:05:55 AM
Watched some video of this on YouTube. It does not look like a good game.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: cool breeze on February 11, 2013, 03:21:03 AM
Lots of negativity from people who have advanced copies.  People who've reviewed the game are tiptoeing around the nda and warn others away.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: benjipwns on February 11, 2013, 03:32:21 AM
Has there been any story about why this took so long to come out? IIRC Gearbox announced this before Borderlands even.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Rahxephon91 on February 11, 2013, 03:35:29 AM
Has there been any story about why this took so long to come out? IIRC Gearbox announced this before Borderlands even.
This is what I want to know about most. Seems like it took forever to come out and not exactly how it was supposed to.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: drew on February 11, 2013, 09:47:36 AM
even though i'm a big Alien fan I think i'm gonna try to pick this up as a rental.  you know there's problems when they can't make their game not look janky in their official commercials and screens.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: maxy on February 11, 2013, 09:55:16 AM
http://wolfsgamingblog.com/2013/02/11/latest-issue-of-games-tm-scores-aliens-colonial-marines-4-out-of-10/
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: BobFromPikeCreek on February 11, 2013, 10:03:31 AM
Quote
However, they describe the Aliens as having no sense of danger about them, that your skin doesn’t crawl when the tracker starts to go off as it should: “At no point are you given a real reason to fear the Aliens: after all, they are pests and you are part of the intergalactic extermination crew.”

That's exactly the feeling I got from the most recent trailer. Game's tone seems to be "yeehaw, let's kill heaps of aliens!" which is soooooo the opposite of what makes Aliens great.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: hampster on February 11, 2013, 10:29:44 AM
http://www.youtube.com/watch?v=8dPF8jpItCs

:rofl
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 11, 2013, 10:43:30 AM
so, capcom's AvP beat-em-up is still the best game out of the aliens (or predator) franchise?


Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Joe Molotov on February 11, 2013, 10:51:17 AM
Quote
However, they describe the Aliens as having no sense of danger about them, that your skin doesn’t crawl when the tracker starts to go off as it should: “At no point are you given a real reason to fear the Aliens: after all, they are pests and you are part of the intergalactic extermination crew.”

That's exactly the feeling I got from the most recent trailer. Game's tone seems to be "yeehaw, let's kill heaps of aliens!" which is soooooo the opposite of what makes Aliens great.

(http://i.minus.com/i212wUcwcU0eE.gif)
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: BobFromPikeCreek on February 11, 2013, 11:10:06 AM
 :lol :lol :lol
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 11, 2013, 11:19:05 AM
:rofl

hold your breath, zack!
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: drew on February 11, 2013, 11:55:36 AM
http://www.youtube.com/watch?v=pdUNNEqF0zw
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 11, 2013, 12:27:11 PM
Took the money I would've spent on this turd and renewed PS Plus with that +3 month offer. Now I'm paid until the end of 2014.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 11, 2013, 12:27:57 PM
someone needs to add Deadly Premonition elements to that gif.  The hold your breath meter, maybe a cut to York and the kid holding their breath.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Sho Nuff on February 11, 2013, 12:39:53 PM
Quote
However, they describe the Aliens as having no sense of danger about them, that your skin doesn’t crawl when the tracker starts to go off as it should: “At no point are you given a real reason to fear the Aliens: after all, they are pests and you are part of the intergalactic extermination crew.”

That's exactly the feeling I got from the most recent trailer. Game's tone seems to be "yeehaw, let's kill heaps of aliens!" which is soooooo the opposite of what makes Aliens great.

(http://i.minus.com/i212wUcwcU0eE.gif)

oh

my

god
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 11, 2013, 12:57:11 PM
damn thats a fine ass alien
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Howard Alan Treesong on February 11, 2013, 12:57:30 PM
remember, the nearly complete Obsidian Aliens RPG was killed off 4 YEARS AGO so that SEGA could funnel all resources to the sure-thing Gearbox FPS!
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 11, 2013, 12:58:25 PM
i played a bit of the aliens rpg it was alright wouldve bombed anyways
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Barry Egan on February 11, 2013, 12:58:33 PM
 ahahahahahahahaha that gif
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 11, 2013, 01:04:17 PM
Gearbox seems to have two teams: the competent Borderlands team and then the interns who finished DNF and did this.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 11, 2013, 01:09:00 PM
aren't there rumors that Gearbox used some of the money from this game to fund Borderlands 1 development?
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Eel O'Brian on February 11, 2013, 01:17:42 PM
:lol they obviously don't give much of a fuck about anything other than borderlands

...and maybe brothers in arms
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 11, 2013, 01:20:20 PM
the story goes iirc ist hat you had gearbox that was led by jace hall, who work on borderlands now. this is the good gearbox that was around pre halo port. once they did the halo pc port htey got loads of money, jace hall left and made a new team which is what worked on sambo de amiga wii after coutner shit zero. then that team went onto this aliens project while hte A team was working on the first brothes in arms then borderlands iirc
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 11, 2013, 01:48:05 PM
the story goes iirc ist hat you had gearbox that was led by jace hall, who work on borderlands now. this is the good gearbox that was around pre halo port. once they did the halo pc port htey got loads of money, jace hall left and made a new team which is what worked on sambo de amiga wii after coutner shit zero. then that team went onto this aliens project while hte A team was working on the first brothes in arms then borderlands iirc

:lol I remember when Jace Hall was running Warner Brothers Interactive/Monolith and he came up with this rule that if someone made a shitty licensed WB game; they would owe Monolith/WB money to make up for the shit game based on its Metacritic score. Monolith made Matrix Online, it was REALLY SHIT, and then he shut up about that "rule".

Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 11, 2013, 02:04:20 PM
maybe im confusing monolith for gearbox i forgot one of the stories is true for a developer
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 11, 2013, 05:03:43 PM
Quote
However, they describe the Aliens as having no sense of danger about them, that your skin doesn’t crawl when the tracker starts to go off as it should: “At no point are you given a real reason to fear the Aliens: after all, they are pests and you are part of the intergalactic extermination crew.”

That's exactly the feeling I got from the most recent trailer. Game's tone seems to be "yeehaw, let's kill heaps of aliens!" which is soooooo the opposite of what makes Aliens great.

(http://i.minus.com/i212wUcwcU0eE.gif)

 :lol :lol :lol :lol :lol :lol :lol :lol :lol
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 11, 2013, 05:14:11 PM
It's not even a bug. Game spoilers:

"It's not a bug. There's a ~sewer level~ where there's all these weird shambling zombie xenomorphs that track you by sound because they can't see you (the developers obviously didn't notice that the xenomorphs in the movies didn't have eyes...) so you walk around slowly while these zombies get up and wander around randomly.

The objective is to flick these switches that turn machines on and make noise to distract them, right? So then they hear the noise, run towards it in a neat line and explode one after the other. There's no explanation given as to why they randomly commit suicide by exploding.

I wish I was making this shit up "
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 11, 2013, 05:19:26 PM
maybe im confusing monolith for gearbox i forgot one of the stories is true for a developer


do you mean Randy Pitchford?
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Joe Molotov on February 11, 2013, 05:34:30 PM
It's not even a bug. Game spoilers:

"It's not a bug. There's a ~sewer level~ where there's all these weird shambling zombie xenomorphs that track you by sound because they can't see you (the developers obviously didn't notice that the xenomorphs in the movies didn't have eyes...) so you walk around slowly while these zombies get up and wander around randomly.

The objective is to flick these switches that turn machines on and make noise to distract them, right? So then they hear the noise, run towards it in a neat line and explode one after the other. There's no explanation given as to why they randomly commit suicide by exploding.

I wish I was making this shit up "

There's also no explanation given for why they look like they need to poop and they're rushing towards the bathroom.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: drew on February 11, 2013, 05:38:22 PM
(the developers obviously didn't notice that the xenomorphs in the movies didn't have eyes...)

yeah, they do.  their eyes are located underneath the translucent part on the top of the head.  xeno skulls actually have eye sockets almost identical to humans.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 11, 2013, 05:40:35 PM
Quote
However, they describe the Aliens as having no sense of danger about them, that your skin doesn’t crawl when the tracker starts to go off as it should: “At no point are you given a real reason to fear the Aliens: after all, they are pests and you are part of the intergalactic extermination crew.”

That's exactly the feeling I got from the most recent trailer. Game's tone seems to be "yeehaw, let's kill heaps of aliens!" which is soooooo the opposite of what makes Aliens great.

(http://i.minus.com/i212wUcwcU0eE.gif)

...

...

...

(http://i.imgur.com/2ud9igF.gif)
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 11, 2013, 05:41:03 PM
It's not even a bug. Game spoilers:

"It's not a bug. There's a ~sewer level~ where there's all these weird shambling zombie xenomorphs that track you by sound because they can't see you (the developers obviously didn't notice that the xenomorphs in the movies didn't have eyes...) so you walk around slowly while these zombies get up and wander around randomly.

The objective is to flick these switches that turn machines on and make noise to distract them, right? So then they hear the noise, run towards it in a neat line and explode one after the other. There's no explanation given as to why they randomly commit suicide by exploding.

I wish I was making this shit up "

There's also no explanation given for why they look like they need to poop and they're rushing towards the bathroom.


oh shit, that's why that gif is funny...that's exactly what I walk like when i gotta shiz
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 11, 2013, 05:44:17 PM
laughing hard
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 11, 2013, 05:48:39 PM
Whatever. I don't care. I'm gonna get right up in some alien grills and blast them in their stupid faces with my awesome gun because I'm a cool army man and that's what I do all day.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Sho Nuff on February 11, 2013, 05:59:11 PM
That sounds like the best level, I've always wanted to know what it's like to explore a sewer with xenomorphs
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Sho Nuff on February 11, 2013, 06:01:46 PM
Alien face punching sounds like it's the adventures of HERK MONDO, star of what must have been the dumbest aliens comic ever

(http://images1.wikia.nocookie.net/__cb20120215114441/alienanthology/images/1/17/180px-Aliensmondoheat.jpg)

My dad wrote this one! It was pretty boss

(http://images3.wikia.nocookie.net/__cb20120215121903/alienanthology/images/a/a4/180px-Aliensmusicofthespears.jpg)
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: chronovore on February 11, 2013, 06:39:01 PM
(http://i.minus.com/i212wUcwcU0eE.gif)

:derp

:derp

:derp
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Raban on February 11, 2013, 07:11:49 PM
I didn't really care about this thread when you first made it, GR. But now, it is a constant source of entertainment :lol Can't wait for GiantBomb to do a video.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 11, 2013, 07:12:09 PM
its like a little baby alien tip toeing into the ktichen to steal a cookie and trying not to wake up momma alien
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 11, 2013, 07:31:51 PM
http://www.neogaf.com/forum/showthread.php?t=512813

Quote
Hate to say it, but I wouldn't get your hopes up too high for Colonial Marines. I used to work at Gearbox, and the development of that game has been a total train wreck, going on what, 6 years now? Gearbox isn't even making the game, except for the multiplayer. Primary development was outsourced to TimeGate Studios, which has a less than stellar past.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Eel O'Brian on February 11, 2013, 07:34:31 PM
alien drank way too much and stayed at the bar way too late without calling, is stumbling through the darkened house hoping she doesn't wake up and start a whole big thing about it
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 11, 2013, 08:01:47 PM
all the while murmuring "fukkin bitch lol"
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: benjipwns on February 11, 2013, 08:30:50 PM
http://www.neogaf.com/forum/showthread.php?t=512813
From that thread:
Quote
lol, this game just keeps on giving. It was released in Australia without executable. (http://forums.gearboxsoftware.com/showthread.php?t=243779)

 They forgot which studio should be responsible for this.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 11, 2013, 09:04:46 PM
(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)
(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)
(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)
(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)
(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)(http://i.imgur.com/dcDiQ0X.gif)
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Joe Molotov on February 11, 2013, 09:17:56 PM
Aliens: Colonial Marines hitting will all the pomp and grandeur of Ron Paul presidential run.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: chronovore on February 11, 2013, 09:45:16 PM
Breaking my own rule by quoting this, but:
its like a little baby alien tip toeing into the ktichen to steal a cookie and trying not to wake up momma alien
:lol
This is the funniest thing you've ever written.

Edit:
alien drank way too much and stayed at the bar way too late without calling, is stumbling through the darkened house hoping she doesn't wake up and start a whole big thing about it
:rofl
This is better, though.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Momo on February 12, 2013, 01:10:50 AM
(http://i.minus.com/iMDTW0opEiNAT.gif)


(http://i.imgur.com/ZwUzYbj.gif?1)
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Sho Nuff on February 12, 2013, 03:04:45 AM
Fifty minutes until they nuke it from orbit
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: rodi on February 12, 2013, 04:01:19 AM
aw shit
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: HyperZoneWasAwesome on February 12, 2013, 04:06:42 AM
man, Sega really can't catch a break, can they.

10 to 1 somebody has the fear shits over killing the Obsidian game and keeping this

edit: um, what he said.
spoiler (click to show/hide)
remember, the nearly complete Obsidian Aliens RPG was killed off 4 YEARS AGO so that SEGA could funnel all resources to the sure-thing Gearbox FPS!
[close]
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Sho Nuff on February 12, 2013, 04:23:17 AM
(http://data.bloggif.com/distant/user/store/1/4/b/c/50a8fda9f70c0965f2d7870ccc60cb41.gif)
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: pilonv1 on February 12, 2013, 04:28:58 AM
How did this get 90 from EGM?

Quote
Robert Florence ‏@robertflorence

Brandon Justice at EGM says this - "excellent level design and solid alien AI." And that is a lie. An outright lie.

:lol
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: rodi on February 12, 2013, 04:52:59 AM
Marines are super OP. Alien's don't do shit to them.  :-\

edit: It's still somehow fun even if the atmosphere is ruined by weak aliens.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 12, 2013, 06:00:14 AM
Is it just me or does Randy Pritchford come off as a bit of a raging Libertarian?  I don't think he has said anything to make me think that that I've heard, but just something about the way he looks and talks.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Momo on February 12, 2013, 06:59:36 AM
(http://i.minus.com/ib1QyzoEfNvLer.gif)


:rofl
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Momo on February 12, 2013, 07:02:05 AM
(http://i.imgur.com/Tx6e4Ik.gif)


GOTY :bow
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 12, 2013, 07:18:51 AM
How did this get 90 from EGM?

Quote
Robert Florence ‏@robertflorence

Brandon Justice at EGM says this - "excellent level design and solid alien AI." And that is a lie. An outright lie.

:lol


payola doesn't seem likely.  Why would they pay 1 sole mag to rate it high?  Games like Ass Creed always smell of pay-offs because everyone cums about em. 

Could be a lazy reviewer or a reviewer who wanted an attention grab.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 12, 2013, 09:15:56 AM
Brandon's reviewing games again?  Eww, career backslide.

Anyway, there's no way he's taking payola.  But he has always been very, very, very fond of SEGA.  I remember him hyping Floigan Brothers on the Dreamcast as a viable answer to Mario or something.

He's still on crack.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 12, 2013, 09:22:47 AM
Quote from: EGM
Aliens: Colonial Marines is much more than a loving homage; it serves as one of the most robust story-driven co-op experiences to date. The concept definitely has room to grow, but as maiden voyages go, Colonial Marines is a clear winner.

Suck it, haters. :smug
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 12, 2013, 09:57:14 AM
Apparently even Gearbox realized how bad this was, so to keep gamers from being inflicted with the horror of Aliens: Colonial Marines they included a feature that stops the game from even booting up. :lol
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 12, 2013, 10:26:27 AM
http://penny-arcade.com/report/editorial-article/aliens-colonial-marines-is-an-unfinished-ugly-mess
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Joe Molotov on February 12, 2013, 10:40:46 AM
Quote
Seems the game goes for the avant-garde experience- giving the player a more metaphorical feeling of what it's like to be a marine in Aliens. Going in, they're full of confidence and high expectations of some fun alien hunting, only to be shocked by the jarring reality of the situation and wishing they'd known what they were signing up for. As it is the consensus seems to be that it's one of those times when you shoulda just nuked it from orbit.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 12, 2013, 10:45:02 AM
(http://i.imgur.com/COtpwP9.jpg)
(http://i.imgur.com/QzyUw6r.jpg)
(http://i.imgur.com/99RdwDB.jpg)


this is on high settings
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 12, 2013, 11:52:34 AM
http://www.egmnow.com/articles/reviews/egm-review-aliens-colonial-marines/

:rofl at the comments
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: drew on February 12, 2013, 12:06:41 PM
installing 8)

spoiler (click to show/hide)
rented :pimp
[close]
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 12, 2013, 12:53:10 PM
http://www.youtube.com/watch?v=M0qsGmcfGN8

Better than Colonial Marines!
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 12, 2013, 12:53:47 PM
Steam version still won't boot at all. Keeps crashing immediately on startup. Thank a lot, Randy Pitchford.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Howard Alan Treesong on February 12, 2013, 12:56:24 PM
haha. I wondered why it popped up that you were playing Colonial Marines, like, four times in a row right now.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Howard Alan Treesong on February 12, 2013, 01:03:24 PM
From the Destructoid review (http://www.destructoid.com/review-aliens-colonial-marines-244276.phtml):

Quote
Perhaps the most disgraceful element of Colonial Marines' story is a plot twist ham-fistedly forced into a late chapter that, for fear of upsetting readers with spoilers, I cannot adequately detail. Suffice it to say, the story undoes canon established in the movies, and does so with such casual disregard, it comes off as an insult to the audience's intelligence. When one character points out a fatal plot hole in this awkward twist, the revealing party actually says, "That's another story," and it's never addressed again.

Since I am obviously never going to play this game, I don't mind being spoiled - please do so when you play the game.

From the Joystiq review, I gather it's related to (spoiler):

spoiler (click to show/hide)
Bringing back the dead? But it doesn't mention what character comes back. Is it Ripley?
[close]

$10 in Borean Gold to the first to spoil!
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 12, 2013, 01:12:44 PM
From the Destructoid review (http://www.destructoid.com/review-aliens-colonial-marines-244276.phtml):

Quote
Perhaps the most disgraceful element of Colonial Marines' story is a plot twist ham-fistedly forced into a late chapter that, for fear of upsetting readers with spoilers, I cannot adequately detail. Suffice it to say, the story undoes canon established in the movies, and does so with such casual disregard, it comes off as an insult to the audience's intelligence. When one character points out a fatal plot hole in this awkward twist, the revealing party actually says, "That's another story," and it's never addressed again.

Since I am obviously never going to play this game, I don't mind being spoiled - please do so when you play the game.

From the Joystiq review, I gather it's related to (spoiler):

spoiler (click to show/hide)
Bringing back the dead? But it doesn't mention what character comes back. Is it Ripley?
[close]

$10 in Borean Gold to the first to spoil!

The $100 CE came with multiplayer models for Hicks, Hudson, Drake, and Apone...so maybe one of them.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: hampster on February 12, 2013, 01:14:41 PM
Spoilers from GAF:

spoiler (click to show/hide)
Quote from: fabricated backlash;47575797
Ok, I just watched some walkthrough vids of this game.

The graphics, glitches, tearing, distinguished mentally-challenged AI, horrible animation and pacing are really only just minor issues compared to the sexist POS story.

Warning massive spoiler ahead, so don't highlight unless you're sure you want to:

Hicks coming back, with some rage inducingly boring ass explanation is probably the worst retcon I've ever seen. Honestly, this is grade A level fanfiction bullshit. This is insulting and reeks of stupid fans getting their way with a story. Horrible.

Yeah right, Weyland troops were in Orbit over Fury 161 but didn't bother to check the surface...
Hicks planting another body in the cryo tube for whatever bullshit reason...
Ripley and Newt being turned into Women in a fridge tropes just so that Gearbox can spin their macho sexist Marine bullshit story avenging the death of those poor helpless women as uber masculine males with massive guns and badass one liners.

This is downright insulting in it's infantile, sexist and condescending writing.

This is a new level of bad and embarassing. If you thought Other M was bad in it's depiction of women and character retcon, this basically takes Ripley, puts a princess gown on her and skullfucks her character and achievements in one foul coma inducing pile of vomit.

AGAIN!!!! Don't look this up if you want to experience the worst fanfiction ever produced in playable form yourself.
[close]
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: rodi on February 12, 2013, 01:32:59 PM
Spoilers from GAF:

spoiler (click to show/hide)
Quote from: fabricated backlash;47575797
Ok, I just watched some walkthrough vids of this game.

The graphics, glitches, tearing, distinguished mentally-challenged AI, horrible animation and pacing are really only just minor issues compared to the sexist POS story.

Warning massive spoiler ahead, so don't highlight unless you're sure you want to:

Hicks coming back, with some rage inducingly boring ass explanation is probably the worst retcon I've ever seen. Honestly, this is grade A level fanfiction bullshit. This is insulting and reeks of stupid fans getting their way with a story. Horrible.

Yeah right, Weyland troops were in Orbit over Fury 161 but didn't bother to check the surface...
Hicks planting another body in the cryo tube for whatever bullshit reason...
Ripley and Newt being turned into Women in a fridge tropes just so that Gearbox can spin their macho sexist Marine bullshit story avenging the death of those poor helpless women as uber masculine males with massive guns and badass one liners.

This is downright insulting in it's infantile, sexist and condescending writing.

This is a new level of bad and embarassing. If you thought Other M was bad in it's depiction of women and character retcon, this basically takes Ripley, puts a princess gown on her and skullfucks her character and achievements in one foul coma inducing pile of vomit.

AGAIN!!!! Don't look this up if you want to experience the worst fanfiction ever produced in playable form yourself.
[close]

I haven't played much of the singe player campaign but this sounds about right. A female character can't be introduced without a main character having fucked her first.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: DCharlieJP on February 12, 2013, 01:46:19 PM
I saw a few places mentioning this was 24.99 on PC - turns out it's 37.99

WALK ON BY

Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Howard Alan Treesong on February 12, 2013, 01:49:52 PM
I saw a few places mentioning this was 24.99 on PC - turns out it's 37.99

WALK ON BY

http://www.youtube.com/watch?v=jqfqVDHNW6c

alienwaddle.gif
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Howard Alan Treesong on February 12, 2013, 01:54:18 PM
I, for one, am shocked that the developer behind Duke Nukem Forever could release such a terribly misogynist game  :o
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Brehvolution on February 12, 2013, 02:23:43 PM
Steam version still won't boot at all. Keeps crashing immediately on startup. Thank a lot, Randy Pitchford.

He posts here as Rusty Shakelford.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 12, 2013, 04:46:10 PM
This is Aliens: Colonial Marines:

-Run through a hallway
-Shoot dozens of aliens
-Listen to generic military chatter

There's no tension here. There's nothing unique about this game. There's nothing interesting about this game. It's a generic shooter with the Alien license attached to it. I hate myself for wasting money on this.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 12, 2013, 04:54:17 PM
This is Aliens: Colonial Marines:

-Run through a hallway
-Shoot dozens of aliens
-Listen to generic military chatter

There's no tension here. There's nothing unique about this game. There's nothing interesting about this game. It's a generic shooter with the Alien license attached to it. I hate myself for wasting money on this.

 you payed 50 bucks for this?
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 12, 2013, 05:00:07 PM
It was 25% off at GMG, so I paid $37.50. Which is still way, WAY too much, just so we're clear.

$1 is too much, just so we're clear.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 12, 2013, 05:01:32 PM
It was 25% off at GMG, so I paid $37.50. Which is still way, WAY too much, just so we're clear.

$1 is too much, just so we're clear.

still  :-X
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 12, 2013, 05:02:11 PM
Oh God, I just realized that I willing spent more money on this than I spent to back Project: Eternity and Wasteland 2 combined. :-\

KILL ME PLEASE
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 12, 2013, 05:03:33 PM
This is me after playing Aliens: Colonial Marines:

http://www.youtube.com/watch?v=0B0sFtRTlx4
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 12, 2013, 05:04:19 PM
its the year 2013 why aren t you pirating pc games  ???
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Joe Molotov on February 12, 2013, 05:05:02 PM
its the year 2013 why aren t you pirating pc games  ???

Pirated games don't activate on Steam.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Momo on February 12, 2013, 05:19:29 PM
it is no longer the year 2004 and you are still pirating pc games  ???
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 12, 2013, 05:20:17 PM
yes especially bade pc games.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 12, 2013, 05:20:32 PM
Don't buy this game, guys. Don't make the mistakes I've made. It's too late for me, but for you there's still time. There's still time...
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Joe Molotov on February 12, 2013, 05:42:55 PM
Will buy during a Steam sale.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Eel O'Brian on February 12, 2013, 05:43:31 PM
I'll just get the Amazon Alienz Attack Pack with this and AvP for $5-10 later this year, and give someone the AvP code.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 12, 2013, 07:17:16 PM
Don't buy this game, guys. Don't make the mistakes I've made. It's too late for me, but for you there's still time. There's still time...

Details plz.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Brehvolution on February 12, 2013, 08:15:05 PM
Isn't this the game that was going to look the best on Wii U?  :lol
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Joe Molotov on February 12, 2013, 08:23:25 PM
Isn't this the game that was going to look the best on Wii U?  :lol

http://www.neogaf.com/forum/showthread.php?p=38005580
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 12, 2013, 08:39:35 PM
The Wii U version will be the finished version like Ninja Gaiden 3 and then they'll backport it to the PS3/360 as a ULTIMATE BUG HUNT EDITION
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 12, 2013, 09:07:27 PM
http://www.youtube.com/watch?v=8J8SzBhjqaQ

 :lol :lol :lol :lol :lol :lol :lol
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 12, 2013, 09:20:48 PM
Where's Infected Gib? He needs to come in here and share my shame.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: cool breeze on February 12, 2013, 09:40:36 PM
http://www.youtube.com/watch?v=8J8SzBhjqaQ

 :lol :lol :lol :lol :lol :lol :lol

maybe this game isn't so bad
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 13, 2013, 03:08:58 AM
So the game basically brings up a plot hole that a character in the fucking game calls out only to be smacked down by another character saying that shit dont matter.

 :lol :lol



Also according to SEGA Gearbox was reponsible for everything and a "insider" gives the dirt on what supposedly really happened

http://www.reddit.com/r/LV426/comments/18ewf4/a_lot_of_you_are_rightfully_upset_at_the_final/


Quote
Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.

SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.


So Gearbox apparently did the same bullshit Silicon Knights was doing with Xmen destiny :lol :lol :lol :lol
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Stoney Mason on February 13, 2013, 03:34:14 AM
http://www.giantbomb.com/videos/quick-look-aliens-colonial-marines/2300-7033/
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Joe Molotov on February 13, 2013, 09:09:35 AM
http://www.youtube.com/watch?v=8J8SzBhjqaQ

 :lol :lol :lol :lol :lol :lol :lol

GOTY  :rofl
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 13, 2013, 01:15:39 PM
stolen from gaf

Colonial Marines E3 Demo vs Retail  *be sure to have the annotation stuff on since they fucked up the representation for a while*

http://www.youtube.com/watch?v=3z2qVebxlUo

basically Atmosphere = gone
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 13, 2013, 01:51:28 PM
So the game basically brings up a plot hole that a character in the fucking game calls out only to be smacked down by another character saying that shit dont matter.

 :lol :lol



Also according to SEGA Gearbox was reponsible for everything and a "insider" gives the dirt on what supposedly really happened

http://www.reddit.com/r/LV426/comments/18ewf4/a_lot_of_you_are_rightfully_upset_at_the_final/


Quote
Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.

SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.


So Gearbox apparently did the same bullshit Silicon Knights was doing with Xmen destiny :lol :lol :lol :lol



you can almost smell the desperate rush to make Borderlands 2 as soon as the first one saw success. 

It's amazing how people get away with this shit in the real world.  I guess the point where the lawsuit becomes more worth it than the project is even further away than 6 years.  gg legal system
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Joe Molotov on February 13, 2013, 01:57:02 PM
Quote
Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.

SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.

So Gearbox apparently did the same bullshit Silicon Knights was doing with Xmen destiny :lol :lol :lol :lol

If they did it the Silicon Knights way, they'd have to half-ass the licensed game while pouring all their resources into Borderlands 2, then run out of money and forget to release Borderlands 2.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: treythemovie on February 13, 2013, 02:07:29 PM
So Sega are gullible fools, Gearbox only look out for their own interests, and karma demanded Ripley get ruined as bad as Samus was ruined.


Not too surprising.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: radioheadrule83 on February 13, 2013, 02:10:15 PM
stolen from gaf

Colonial Marines E3 Demo vs Retail  *be sure to have the annotation stuff on since they fucked up the representation for a while*

http://www.youtube.com/watch?v=3z2qVebxlUo

basically Atmosphere = gone

Holy shit, how did they think they could get away with this? That demo looks amazing, relatively... Some of the corridors in the final game look like quake 3 or something!
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: treythemovie on February 13, 2013, 02:14:11 PM
Dayum, Alex (giantbomb) gave it a 1/5  :o

http://www.giantbomb.com/reviews/aliens-colonial-marines-review/1900-558/
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 13, 2013, 02:37:21 PM
:lol the way this is going, the lawsuits might happen after.  Sega's gonna get that Borderlands 2 money.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Stoney Mason on February 13, 2013, 03:26:49 PM
I'll be honest. I never understood why people were overly excited for this game outside of being Aliens fans and its not like movie adaptions are generally good. Dead Space has always been a better version of Aliens in videogames. And outside of Borderlands 2 honestly, Gearbox has never blown me away.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Flannel Boy on February 13, 2013, 03:58:04 PM
stolen from gaf

Colonial Marines E3 Demo vs Retail  *be sure to have the annotation stuff on since they fucked up the representation for a while*

http://www.youtube.com/watch?v=3z2qVebxlUo

basically Atmosphere = gone

http://www.youtube.com/watch?v=Mq_TwfHzaAQ#t=00m13
s
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Sho Nuff on February 13, 2013, 05:00:10 PM
It looks like they were relying heavily on dynamic lighting, which is a definite no-no on UE3 on PS3. The game never would have looked like that on consoles.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 05:13:37 PM
Colonial Marines E3 Demo vs Retail  *be sure to have the annotation stuff on since they fucked up the representation for a while*

http://www.youtube.com/watch?v=3z2qVebxlUo

Incredible. Absolutely incredible.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: benjipwns on February 13, 2013, 05:34:40 PM
Sega needs to file a class action lawsuit against this ponzi scheme that Gearbox is running. Showing that demo and then releasing this is outright fraud and insider trading. Randy Pitchford should be sharing a cell next to Bernie Madoff when this is all over.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 05:38:01 PM
I'm not saying that Randy Pitchford needs to be sent to prison or that Gearbox is the worst thing since Hitler, but this whole debacle has probably made me more mad about a videogame that I bought than just about anything else.

And I'm usually pretty good at weeding out games that are obviously flawed, so I really dropped the ball on this one. :-\
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 13, 2013, 05:52:50 PM
It looks like they were relying heavily on dynamic lighting, which is a definite no-no on UE3 on PS3. The game never would have looked like that on consoles.

So are you saying that the "consoles causing this"response/excuse isn't that far off then?

I'm not saying that Randy Pitchford needs to be sent to prison or that Gearbox is the worst thing since Hitler, but this whole debacle has probably made me more mad about a videogame that I bought than just about anything else.

And I'm usually pretty good at weeding out games that are obviously flawed, so I really dropped the ball on this one. :-\

Are you an Aliens fan?
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 06:03:32 PM
Are you an Aliens fan?

Yeah, I love Alien and Aliens, two of my favorite movies ever. Making it a direct sequel to Aliens and bringing back the actors and locations overrode my senses.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 06:04:17 PM
Just sent this to Gearbox:

Quote
Gearbox Software,

I recently purchased Aliens: Colonial Marines for the PC, believing that it would be held to the level of quality that I've come to expect from the developer behind Borderlands [a series that I love]. It was not.

The action is repetitive and flat. All I do is run through corridors and shoot waves of aliens [or humans] who require no strategy beyond clicking the button that fires my weapon and occasionally reloading. Or I can simply run past them to the next checkpoint. It is not exciting, there is no tension. The squad mates I pick up along the way are utterly useless.

 Then I find out that most of the development was farmed out to another studio entirely. I understand that development is complex and often must require the help of outside studios, but little mention was made of this fact or of the fact that Gearbox itself left much of the single player segment of the game to this outside studio. The results speak for themselves at to whether this was a good idea or not.

Then I see a direction comparison between the demo shown recently at E3 2012 and the game as it was actually released. The difference is as clear as night and day. The atmosphere is stripped away entirely, ruining any tension that might have been gained there. Dynamic lighting and fog effects are now nowhere to be seen, despite how prominently they were presented in the demo. This is simply not acceptable, as this demo was presented as a representation of how the final product would look.

I've been a fan of Gearbox for years. I preordered Borderlands 2 and even picked up the season pass, because I had faith that you would deliver a quality product. In that case, you did. I also preordered Aliens: Colonial Marines. That was a mistake. I'm left with a game I have no desire to play and no way to get a refund.

I don't care how you respond to this email, but I want it made clear that the handling of Aliens: Colonial Marines is not acceptable in the slightest and means that I will no longer buy any Gearbox games until well after they've been reviewed [in the case of Aliens: Colonial Marines, those reviews were held back at the request of Gearbox until AFTER the game came out] and after others have spent their money on it.

If you can't even be bothered to earn my money, then I certainly feel no desire to give it to you in the future.

[name redacted]

Heap your mockery upon me, I've earned it.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Bebpo on February 13, 2013, 06:10:39 PM
And they canned Obsidian's (probably) fuck awesome Aliens rpg for this shit  :'(

 :usacry
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 06:16:06 PM
Even a bad Obsidian game would have been lightyears beyond this pile of filth.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Damian79 on February 13, 2013, 06:38:46 PM
Just sent this to Gearbox:

Quote
Gearbox Software,

I recently purchased Aliens: Colonial Marines for the PC, believing that it would be held to the level of quality that I've come to expect from the developer behind Borderlands [a series that I love]. It was not.

The action is repetitive and flat. All I do is run through corridors and shoot waves of aliens [or humans] who require no strategy beyond clicking the button that fires my weapon and occasionally reloading. Or I can simply run past them to the next checkpoint. It is not exciting, there is no tension. The squad mates I pick up along the way are utterly useless.

 Then I find out that most of the development was farmed out to another studio entirely. I understand that development is complex and often must require the help of outside studios, but little mention was made of this fact or of the fact that Gearbox itself left much of the single player segment of the game to this outside studio. The results speak for themselves at to whether this was a good idea or not.

Then I see a direction comparison between the demo shown recently at E3 2012 and the game as it was actually released. The difference is as clear as night and day. The atmosphere is stripped away entirely, ruining any tension that might have been gained there. Dynamic lighting and fog effects are now nowhere to be seen, despite how prominently they were presented in the demo. This is simply not acceptable, as this demo was presented as a representation of how the final product would look.

I've been a fan of Gearbox for years. I preordered Borderlands 2 and even picked up the season pass, because I had faith that you would deliver a quality product. In that case, you did. I also preordered Aliens: Colonial Marines. That was a mistake. I'm left with a game I have no desire to play and no way to get a refund.

I don't care how you respond to this email, but I want it made clear that the handling of Aliens: Colonial Marines is not acceptable in the slightest and means that I will no longer buy any Gearbox games until well after they've been reviewed [in the case of Aliens: Colonial Marines, those reviews were held back at the request of Gearbox until AFTER the game came out] and after others have spent their money on it.

If you can't even be bothered to earn my money, then I certainly feel no desire to give it to you in the future.

[name redacted]

Heap your mockery upon me, I've earned it.

You couldnt get a refund for the game?  Stores usually allow that kind of thign if that game is that bad or atleast store credit.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 06:44:00 PM
I bought a key from Green Man Gaming and activated it on Steam. A refund is not gonna happen.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 13, 2013, 06:47:58 PM
Are you an Aliens fan?

Yeah, I love Alien and Aliens, two of my favorite movies ever. Making it a direct sequel to Aliens and bringing back the actors and locations overrode my senses.

Yep that seems to be the kicker here and suorry to hear man  :-\


Just sent this to Gearbox:

Quote
Gearbox Software,

I recently purchased Aliens: Colonial Marines for the PC, believing that it would be held to the level of quality that I've come to expect from the developer behind Borderlands [a series that I love]. It was not.

The action is repetitive and flat. All I do is run through corridors and shoot waves of aliens [or humans] who require no strategy beyond clicking the button that fires my weapon and occasionally reloading. Or I can simply run past them to the next checkpoint. It is not exciting, there is no tension. The squad mates I pick up along the way are utterly useless.

 Then I find out that most of the development was farmed out to another studio entirely. I understand that development is complex and often must require the help of outside studios, but little mention was made of this fact or of the fact that Gearbox itself left much of the single player segment of the game to this outside studio. The results speak for themselves at to whether this was a good idea or not.

Then I see a direction comparison between the demo shown recently at E3 2012 and the game as it was actually released. The difference is as clear as night and day. The atmosphere is stripped away entirely, ruining any tension that might have been gained there. Dynamic lighting and fog effects are now nowhere to be seen, despite how prominently they were presented in the demo. This is simply not acceptable, as this demo was presented as a representation of how the final product would look.

I've been a fan of Gearbox for years. I preordered Borderlands 2 and even picked up the season pass, because I had faith that you would deliver a quality product. In that case, you did. I also preordered Aliens: Colonial Marines. That was a mistake. I'm left with a game I have no desire to play and no way to get a refund.

I don't care how you respond to this email, but I want it made clear that the handling of Aliens: Colonial Marines is not acceptable in the slightest and means that I will no longer buy any Gearbox games until well after they've been reviewed [in the case of Aliens: Colonial Marines, those reviews were held back at the request of Gearbox until AFTER the game came out] and after others have spent their money on it.

If you can't even be bothered to earn my money, then I certainly feel no desire to give it to you in the future.

[name redacted]

Heap your mockery upon me, I've earned it.

You couldnt get a refund for the game?  Stores usually allow that kind of thign if that game is that bad or atleast store credit.

Its steam so there is a good chance he wont for any of those things
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 13, 2013, 07:01:26 PM
in other news

from that Jason dude from Kotaku


Quote
We heard from a tipster about a month ago that the Wii U version had been "postponed indefinitely." We reached out to Sega, and they denied it. I'll let you guys fill in the blanks there. :)


hmmmm



no WiiU version listed on amazon

http://www.amazon.com/Aliens-Colonial-Marines-Xbox-360/dp/B005THAX5Q/ref=sr_1_1?ie=UTF8&qid=1360798593&sr=8-1&keywords=aliens%20colonial%20marines&tag=vig-20

hmmmmmmmmmmm
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 07:17:31 PM
Aliens: Colonial Marines will be a great gag gift during the Steam Christmas sale when it's $5.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MrAngryFace on February 13, 2013, 07:29:33 PM
Giantbomb review is out- BOOM 1 star
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 07:33:40 PM
Sad that SEGA was planning on this being one of their four pillars in the Western retail market.

Aliens vs. Predator was already kind of a bust, to say nothing of the lackluster critical reception, so the franchise was already in hot water to begin with. Aliens: Colonial Marines is going to have far more backlash against it, and rightly so. Wouldn't surprise me at all to see Sega drop the franchise completely.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: demi on February 13, 2013, 07:57:52 PM
I haven't been following this - WHY is this game horribad? Please give me tl;dr

Are there vids etc?
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 08:06:12 PM
I haven't been following this - WHY is this game horribad? Please give me tl;dr

Are there vids etc?

It's boring in every way possible, poorly constructed, and full of bugs and glitches.

http://www.youtube.com/watch?v=8dPF8jpItCs
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: demi on February 13, 2013, 08:11:50 PM
Why is this a big deal?
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MrAngryFace on February 13, 2013, 08:21:14 PM
I haven't been following this - WHY is this game horribad? Please give me tl;dr

Are there vids etc?

It's boring in every way possible, poorly constructed, and full of bugs and glitches.

http://www.youtube.com/watch?v=8dPF8jpItCs

To be honest that's one of the worst video reviews ive seen in a while too- not saying its a good game- but Jeff G had more insightful things to say in the GB Quicklook
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: rodi on February 13, 2013, 08:35:16 PM
You're a great man, Great Rumbler. Great man.

 :american
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Howard Alan Treesong on February 13, 2013, 08:58:05 PM
Why is this a big deal?

Been in development for 6-plus years (that they've admitted to  ;) )
Obsidian's nearly-complete Aliens RPG was killed in favor of this game.
Gearbox used SEGA's money from this game to fund Borderlands 1+2, while outsourcing Aliens to a shitty fourth-rate developer (Timegate).
Gearbox is making a HUGE deal about how they are the "canonical sequel" to Aliens and brought back a lot of the movie talent, setting expectations sky-high.
SEGA has claimed it's a pillar of their Western development strategy. :lol
A deceitful demo consisting of a vertical content slice not found in game and using a different game engine was shown at tradeshows.

The last part is probably why people are so angry - it's not just that the game sucks, it's that the game sucks AND it's been completely misrepresented for years pre-release.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MrAngryFace on February 13, 2013, 08:59:27 PM
On one hand, props to Gearbox for shitting out games (DNF, Aliens) that just need to GET THE FUCK RELEASED- on the other hand maybe they don't NEED to get released.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Howard Alan Treesong on February 13, 2013, 09:00:37 PM
On one hand, props to Gearbox for shitting out games (DNF, Aliens) that just need to GET THE FUCK RELEASED- on the other hand maybe they don't NEED to get released.

6 years to shit this out? Seems like constipation to me.~
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: demi on February 13, 2013, 09:02:57 PM
But I was told Gearbox were media darlings because they salvaged DNF and made the endearing totally internet quirky Borderlands 2.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: pilonv1 on February 13, 2013, 09:08:45 PM
I don't think anyone actually liked them putting out DNF once it actually came out.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 09:12:48 PM
I don't think anyone actually liked them putting out DNF once it actually came out.

This is true, but I don't think too many people really held the quality of DNF against Gearbox, since the story seemed to be that they were just finishing it up and releasing it, with all the warts being more the fault of 3D Realms. Aliens: Colonial Marines has been totally under the control of Gearbox [since it started December 2006], so nobody else can really take the blame for it but them.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MyNameIsMethodis on February 13, 2013, 09:22:22 PM
gearbox has never made a good game. borderlands is incredibly mediocre hth
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MrAngryFace on February 13, 2013, 09:24:30 PM
People just wanted closure when it came to DNF
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Purple Filth on February 13, 2013, 09:52:38 PM
From GAF supposedly in the config file

Quote
na but i found this under Pecan [BuildInfo]
; maj022811 - resetting build number
; TG-Build3: 2011-04-20 07:09
BuildNumber=55

Pecan was the code name for the game and dat date. 


if true then :lol :lol :lol :lol
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 10:06:44 PM
http://www.youtube.com/watch?v=zyBXP58KNUg

THIS CAN'T BE REAL LIFE

Good on you for be proactive and voicing your displeasure with a product you purchased directly instead of sitting around a message board talking about how you'd do something but never act. Good on you.

It's just like...I'm tired of developers being able to get away with stuff like this. As long as you get it out the door and lots of people preordered, nothing else matters! And since I got the Steam version [and through GMG, to boot], I can't return the game to show my displeasure with it. I'm stuck with this game [unless someone figures out a way to get free refunds for everybody], so that makes me doubly frustrated. I don't even care if I get a reply from Gearbox, but I want somebody there to know that I don't appreciate how they handled this game and I don't appreciate how blatantly they've lied about it.  It's not going to happen again, anyway, that's for sure.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 10:17:11 PM
http://www.youtube.com/watch?v=ADqIh9_zAp4
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: MrAngryFace on February 13, 2013, 10:19:00 PM
FUCK IT ALL I Like BOrderlands 2 so whatever
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: fistfulofmetal on February 13, 2013, 10:21:05 PM
regardless if gearbox made this or not, they don't really have a great track record. Half Life: Blue Shift was like a lifetime ago. Brothers in Arms as well and that's really only like maybe 1 or 2 pretty cool games? The most recent is pretty mediocre and there are plenty of examples of them lying about content it would have that never ended up being in the game.

Borderland is a success mostly because it's an easy concept. The actual game and level design isn't really well made. It's the weapons, visuals and multiplayer that propels that to being above average.

So really, it's no surprise this game is garbage. Gearbox is an average developer that has been thrusted into the AAA column due to some fluke successes.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 13, 2013, 10:25:33 PM
Borderlands 2 really knocked it out of the park, though, so they clearly can make a great game when they want to. From all that's been uncovered in the past few days, it really seems like they didn't care about this game one bit.

And most of the development was shoved off on TimeGate, anyway.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: fistfulofmetal on February 13, 2013, 10:26:12 PM
and i think this is the point where people can finally realize that Randy Pitchford is a snake oil salesmen and can't be trusted.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: fistfulofmetal on February 13, 2013, 10:31:21 PM
it's still not clear exactly who made the game. It IS clear Gearbox didn't give a shit about the project though so I agree there.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: fistfulofmetal on February 13, 2013, 10:46:24 PM
basically, i don't think Gearbox is a good enough studio for people to look at a terrible game and say "no way they made that". If we never found out about Timegate I would completely believe this farce was the direct doing of Gearbox.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: AdmiralViscen on February 13, 2013, 10:49:39 PM
The truth is, Timegate outsourced this game to me. I'm sorry guys.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ferrarimanf355 on February 13, 2013, 10:50:30 PM
I'm predicting a breach of contract lawsuit before Spring is over, bank on it.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: fistfulofmetal on February 13, 2013, 10:52:36 PM
#followthemoney
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: AdmiralViscen on February 13, 2013, 10:55:36 PM
I feel bad for Timegate. That Section 8 game was pretty good but now they get saddled with being known as the D-tier studio that ruined the Aliens game.

The truth is, Timegate outsourced this game to me. I'm sorry guys.

Why don't you tell them the truth, that you outsourced the game to me!

spoiler (click to show/hide)
Then I outsourced it to Wilco.
[close]

And just who do you think he outsourced it to?

spoiler (click to show/hide)
(http://3.bp.blogspot.com/_NmI9iNrpjvo/R7ZNOwpf0jI/AAAAAAAAALM/vHQUNZF-xgQ/s400/Ron%2BPaul%2Blonely.jpg)
[close]
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: chronovore on February 13, 2013, 11:53:45 PM
http://www.youtube.com/watch?v=8J8SzBhjqaQ

 :lol :lol :lol :lol :lol :lol :lol
Sublime.

It looks like they were relying heavily on dynamic lighting, which is a definite no-no on UE3 on PS3. The game never would have looked like that on consoles.
Who's the baddest mofo lowdown around this town?
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 14, 2013, 11:02:57 AM
http://www.nypost.com/p/blogs/gamereport/aliens_colonial_marines_utFzud6bSAPpIjIucF7YOO#axzz2KqOjw9Cz

Quote
Let me sum up our forthcoming review quite simply: Don't buy Aliens: Colonial Marines.

Don't consider it. Don't even let your brain ponder it.

What Gearbox has done is effectively a massive bait & switch. It feels like fraud.

It looks like fraud too.

http://www.youtube.com/watch?v=3z2qVebxlUo
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Stoney Mason on February 14, 2013, 11:15:29 AM
I think the transition to try to go to Triple AAA developer in reputation is what is killing Gearbox here. They have to stop taking on all this legacy work and focus on the actual couple of franchises they are strong in. They have Borderlands. They should be smarter about picking what is the next thing they really want to be known for. Also I don't think Duke Nukem should be that thing but they have already committed so good luck to them. Good Triple AAA devs though just can't be work for hire taking on anything and everything. They are beyond that stage now. I'm sure its a pretty painful moment to be in that studio especially after how well Borderlands 2 was received.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: AdmiralViscen on February 14, 2013, 11:21:05 AM
They took this project on 6 years ago though. And supposedly they could only afford to make Borderlands 1 and 2 to begin with because they were funneling the money out of this project and into that one.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Stoney Mason on February 14, 2013, 11:26:19 AM
They took this project on 6 years ago though. And supposedly they could only afford to make Borderlands 1 and 2 to begin with because they were funneling the money out of this project and into that one.

I guess that's what I mean going forward. The way they operated before was typical to how an independent dev operates. You take any job you can to put food on the table and the work is often of dubious quality. But Borderlands changed the perception of them even though they still had all this legacy stuff in the past they were half-assing and contractually obligated to finish. From here going forward its time to stop half-assing and treat every project like its a big deal if that is the reputation they want.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ferrarimanf355 on February 14, 2013, 12:35:26 PM
http://www.nypost.com/p/blogs/gamereport/aliens_colonial_marines_utFzud6bSAPpIjIucF7YOO#axzz2KqOjw9Cz

Quote
Let me sum up our forthcoming review quite simply: Don't buy Aliens: Colonial Marines.

Don't consider it. Don't even let your brain ponder it.

What Gearbox has done is effectively a massive bait & switch. It feels like fraud.

It looks like fraud too.
http://www.youtube.com/watch?v=3z2qVebxlUo
Did you post a link to the New York Post? :rofl
That's like making a political argument and linking to Breitbart. :rofl
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: demi on February 14, 2013, 12:44:02 PM
Your point being?
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 14, 2013, 12:56:22 PM
Your point being?

Aliens: Colonial Marines being shit is a right-wing conspiracy.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 14, 2013, 01:36:09 PM
http://www.ign.com/articles/2013/02/14/did-aliens-colonial-marines-screenshots-lie-to-you
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 14, 2013, 01:49:05 PM
(http://furiousfanboys.com/wp-content/uploads/2013/02/AliensColonialCrap.jpg)
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 14, 2013, 01:54:46 PM
Quote
According to Gearbox Software commander-in-chief Randy Pitchford, the developer "got the jump on the next generation." He says Gearbox is "providing it in this generation" via Aliens: Colonial Marines, which employs a proprietary new rendering engine that will "be standard for games that go for a realism look in the next generation.

http://www.ign.com/articles/2012/04/04/how-gearbox-got-the-jump-on-the-next-generation
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Joe Molotov on February 14, 2013, 02:04:51 PM
NEXT GEN ON CURRENT GEN, UNREAL ENGINE 5
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: ManaByte on February 14, 2013, 02:34:08 PM
They had time to reference Spaceballs, but not make a good game:
(http://i.imgur.com/sKu7rRF.jpg)
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Huff on February 14, 2013, 02:38:29 PM
rumbler, i was kinda surprised at the original thread and you buying it right away as from leaked reviews it sounds like garbage

had you already bought the steam key before hearing about the shittiness of this game?
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 14, 2013, 02:45:34 PM
rumbler, i was kinda surprised at the original thread and you buying it right away as from leaked reviews it sounds like garbage

had you already bought the steam key before hearing about the shittiness of this game?

Bought it Wednesday of last week from GMG, got the key a day later. The ugly truth didn't really start to come out until Sunday and Monday of this week.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Don Flamenco on February 14, 2013, 03:04:51 PM
They had time to reference Spaceballs, but not make a good game:
(http://i.imgur.com/sKu7rRF.jpg)


au contraire-- they made a bad game, but the reference to Spaceballs made it a good game
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Sho Nuff on February 14, 2013, 03:32:19 PM
http://www.youtube.com/watch?v=YX0lbXQgQ8w

From Rab Florence  :lol
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Steve Contra on February 14, 2013, 04:03:12 PM
This definitely puts Gearbox's "we made the best game we could from a bad situation" in regards to DNF in a new light.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 14, 2013, 04:11:17 PM
To be fair, DNF probably really was an awful, awful situation. Gearbox didn't do much to help it, though.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: AdmiralViscen on February 14, 2013, 06:10:55 PM
http://www.nypost.com/p/blogs/gamereport/aliens_colonial_marines_utFzud6bSAPpIjIucF7YOO#axzz2KqOjw9Cz

Quote
Let me sum up our forthcoming review quite simply: Don't buy Aliens: Colonial Marines.

Don't consider it. Don't even let your brain ponder it.

What Gearbox has done is effectively a massive bait & switch. It feels like fraud.

It looks like fraud too.
http://www.youtube.com/watch?v=3z2qVebxlUo
Did you post a link to the New York Post? :rofl
That's like making a political argument and linking to Breitbart. :rofl

Or like making a political argument and linking to the New York Post
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 14, 2013, 06:15:46 PM
GreatRumbler stop playing this game, I keep seeing you on Steam subjecting yourself to this assrape

The true horror of this game needs to be seared into my brain, so that I never ever feel like maybe it wasn't so bad after all and that I should go back and try to replay it.
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Bebpo on February 14, 2013, 06:26:06 PM
To be fair, DNF probably really was an awful, awful situation. Gearbox didn't do much to help it, though.

Or Gearbox is a mediocre FPS studio that's made a couple of good games and a lot of bad ones. 
Title: Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
Post by: Great Rumbler on February 14, 2013, 10:12:10 PM
http://www.youtube.com/watch?v=VGdc6APHfEw
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Great Rumbler on February 15, 2013, 12:39:44 AM
Updated the thread title and OP to properly reflect the quality of the game.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: fistfulofmetal on February 15, 2013, 04:24:13 PM
i just bought the newest AvP game ¯\_(ツ)_/¯
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: DCharlieJP on February 15, 2013, 04:47:26 PM
Saw a few people buying this today whilst in the local city - complete with "oh wow - Aliens - i saw that advertised. Let's get it"

Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: fistfulofmetal on February 17, 2013, 12:10:06 PM
the first level is... ok.

then the second level.

 :-\
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: fistfulofmetal on February 17, 2013, 03:08:55 PM
There are moments in this. Fleeting moments where you can sit back and say "yeah that was cool." Well mostly if you're already a fan of the Alien(s) franchise... mostly.

(http://i.minus.com/jjyp2HnpvpCzP.jpg) (http://minus.com/ljyp2HnpvpCzP)(http://i.minus.com/jcDDvE5w7sFsr.jpg) (http://minus.com/lcDDvE5w7sFsr)(http://i.minus.com/jgiIyoIv8n3BI.jpg) (http://minus.com/lgiIyoIv8n3BI)(http://i.minus.com/jFpzA3WxlSaT2.jpg) (http://minus.com/lFpzA3WxlSaT2)(http://i.minus.com/jOdDhZZb8FJgh.jpg) (http://minus.com/lOdDhZZb8FJgh)(http://i.minus.com/j6krsk47nfN6b.jpg) (http://minus.com/l6krsk47nfN6b)(http://i.minus.com/j6FNtDX4VIUvl.jpg) (http://minus.com/l6FNtDX4VIUvl)(http://i.minus.com/jbnAEr7k8do9sE.jpg) (http://minus.com/lbnAEr7k8do9sE)
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: fistfulofmetal on February 17, 2013, 07:35:13 PM
That stealth sequence wasn't so bad.

Maybe my expectations are just so so low, but all the areas where you face XENOS aren't that bad.

But I believe I know where the game is going next and I am not happy.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: HyperZoneWasAwesome on February 18, 2013, 02:33:52 AM
does anybody want to start a list of quagmire games.  Shit that was eventually shoved out the door years late, knowingly shitty, possibly by a different studio that began the game just because the damn thing was a money pit and the publisher needed to have at least something to show for it.  Something like this...

-Aliens Colonial Marines
-Inversion
-Quantum Theory
-Rogue Warrior
-Resident Evil: Operation Raccoon City
-NeverDead
-The Cursed Crusade
-Duke Nukem Forever
-Splatterhouse
-Alone in the Dark
-Dark Void

feel free to add your own.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: chronovore on February 18, 2013, 03:26:16 AM
Bubsy 3D
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Joe Molotov on February 18, 2013, 09:45:06 AM
Wii U
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: demi on February 18, 2013, 10:20:28 AM
does anybody want to start a list of quagmire games.  Shit that was eventually shoved out the door years late, knowingly shitty, possibly by a different studio that began the game just because the damn thing was a money pit and the publisher needed to have at least something to show for it.  Something like this...

-Aliens Colonial Marines
-Inversion
-Quantum Theory
-Rogue Warrior
-Resident Evil: Operation Raccoon City
-NeverDead
-The Cursed Crusade
-Duke Nukem Forever
-Splatterhouse
-Alone in the Dark
-Dark Void

feel free to add your own.

Defiance
PlayStation All-Stars
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Eel O'Brian on February 18, 2013, 10:47:19 AM
crackdown 2?
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Great Rumbler on February 19, 2013, 04:44:09 PM
So...yeah, Randy Pitchford is currently waging a Twitter war against people who don't like Aliens: Colonial Marines, going so far as to block just about anyone that sends a message to his Twitter account saying they didn't like it or question his promotion of it [including writers for Destructoid].
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Don Flamenco on February 19, 2013, 05:17:27 PM
that guy is sketchy.  That magic trick presentation about fooling people's perceptions seems very devious in retrospect, like he's some kind of villain. :lol 
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Great Rumbler on February 19, 2013, 05:30:48 PM
It should go without saying at this point, but there's no way I'm buying another Gearbox game until it gets Bore approval.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Don Flamenco on February 19, 2013, 05:37:02 PM
anyone know if you can run pirated Borderlands 2 packs with an official steam copy of the game?
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: drew on February 20, 2013, 02:23:14 AM
i can't even make it through this game, can't do this to myself anymore.  I have it rented till friday and am seriously considering just putting it in the dropbox a couple days early...
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Cormacaroni on February 20, 2013, 02:24:08 AM
Too Human
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: chronovore on February 20, 2013, 03:36:02 AM
Looks like users are taking matters into their own hands, at least where they can:
http://kotaku.com/5985102/pc-modders-still-hard-at-work-fixing-aliens-colonial-marines

i can't even make it through this game, can't do this to myself anymore.  I have it rented till friday and am seriously considering just putting it in the dropbox a couple days early...

A wise man knows when to walk away from a fight from which there is no chance of victory.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: maxy on February 24, 2013, 12:20:43 PM
Quote
An anonymous writer, who has been regularly spilling details from within SEGA on the blog SEGA Awakens, has addressed the ongoing Aliens: Colonial Marines saga, adding fresh perspective and blaming SEGA, TimeGate, and Gearbox in different ways. Mostly Gearbox, though.

I've independently corroborated the blogger's information using my own resources, which is why I'm confident enough to share his rather valuable insight. In his blog, the man writing under the alias "Bryan Danielson" states that the torrent of rumors following Colonial Marines' release are "99% true," but wished to correctly apportion the blame.

In an engrossing read, the writer separated the culpability of the three main entities involved, detailing exactly how SEGA, TimeGate, and Gearbox messed up. He begins with TimeGate, the studio rumored to be responsible for most of Aliens' development under Gearbox's command.

"TimeGate is at fault for: Wanting to even take on this project and their shoddy work," Danielson wrote. "Granted, I heard about their claims about Gearbox having full creative control, but they should have tried to show their side of the argument and fight more if they had problems with Gearbox's creative control and creative direction.

"Honestly, I thought they should have risked some arguments and the possibility of losing the contract, if they had problems with the project like the Reddit poster said. However, there still is a chance of their claims being a lie or a half truth, but as I said above, TimeGate has some responsibility."

The whistle blower addressed the idea of TimeGate throwing out Gearbox's original project work when it took over, but could only offer speculation. The possibility is entertained that TimeGate may not have been legally allowed to use Gearbox's work, but it's also entirely possible the new studio decided to start again from scratch for some other reason.

"SEGA is at fault for: Announcing the project in 2007 when no work was done at all," he continued. "In my views, a game project should be announced publicly when it is 50-60% done, so you won't have to wait 6 years for a game that turns out to be shit.

"SEGA is also responsible for not permanently cancelling the game in 2008. I don't know who found out about the mishandling of funds by Gearbox, but [canceling Colonial Marines] had to be one of the few right decisions the board has done, or this person is one of the few board members who knew what they were doing (from what I heard, this person may have left the board a while ago when SEGA decided to start the project again). This game should have been cancelled permanently, and the final product is undeniable proof of it.

"Despite that, I believe SEGA wanted to try to get some of the money back, at the fans' expense. So another blame for SEGA there. SEGA should have also watched the project and development a lot better, because there was a lot of warning signs that said this was a disaster in the making. So whoever was assigned to watch Gearbox and the game has some responsibility too, unless the board was forcing him to do it. SEGA and their lawyers also have some blame on the wording of the contract too, but more on that later."

The blog then moves onto the main event, addressing the involvement of Gearbox Software and its CEO, Randy Pitchford. In no uncertain terms, the studio is accused of robbing its publisher and lying to its face.

"Now here is the company that should get most of the blame: Gearbox Software and Randy Pitchford. Gearbox stole from SEGA, they robbed us, lied to us about the game, and tried to get another company to make the game instead. Let's see where the funding went shall we? Everyone said the game went to both Borderlands games, but Duke Nukem Forever gets a mention as well, but it's pushed out of the spotlight, because people want to forget about that game, and I don't blame them! Duke Nukem Forever had a big impact on Aliens: Colonial Marines as well."

A Gamasutra article was used to back up the claim. The article in question is an interview with Pitchford, in which he explains how his studio got the rights to Duke Nukem Forever.

"It clearly shows that Pitchford and Gearbox wanted to focus heavily on Duke Nukem Forever, but how would they get the money to hire some of the 3D Realms team and even buy the intellectual property? Sure, they made a lot from Borderlands, but guess where they got the money to fund Borderlands in the first place? Yup, SEGA.

"So Gearbox essentially lied to SEGA, mishandled funds, broke agreements and contractual obligations to work on other projects, didn't want to work on a game they were contractually obligated to work on and gave it to another team, poor organization and direction on ACM, took on too many projects from different companies at once, and other things that we may not even know about. Hell, part of me believes that Gearbox wanted this thing delayed as much as possible so they can get more funding money to embezzle from SEGA."

Danielson concludes by saying he's heard rumors of possible legal action being taken by SEGA, but admits the contract may preclude such a step from being taken. All Gearbox apparently had to do was ship the game to fulfill the agreement, which it's now done. He added that SEGA should have canceled A:CM and taken the studio to court, rather than try to make the fans pay for the investment. The writer even goes so far as to suggest SEGA ought to have published Borderlands, given it paid so dearly for it.

"In this case, what happened clearly was SEGA had a decent eye on the project, rightfully cancelled it, when they saw the problems, then someone decided to restart the project, leading to this massive mess," he concludes. "Where is our money Randy? We should get sales from Borderlands 1 and 2, since it was our money that funded it."
http://www.destructoid.com/gearbox-embezzled-aliens-colonial-marines-money-246558.phtml
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Great Rumbler on February 24, 2013, 10:51:14 PM
http://www.youtube.com/watch?v=-uWrXA3nwU4
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Positive Touch on February 24, 2013, 11:05:57 PM
does anybody want to start a list of quagmire games.  Shit that was eventually shoved out the door years late, knowingly shitty, possibly by a different studio that began the game just because the damn thing was a money pit and the publisher needed to have at least something to show for it.  Something like this...

-Aliens Colonial Marines
-Inversion
-Quantum Theory
-Rogue Warrior
-Resident Evil: Operation Raccoon City
-NeverDead
-The Cursed Crusade
-Duke Nukem Forever
-Splatterhouse
-Alone in the Dark
-Dark Void

feel free to add your own.

final fantasy 13 :cookiem
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Great Rumbler on February 24, 2013, 11:07:48 PM
X-Men Destiny
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: benjipwns on February 24, 2013, 11:21:46 PM
Limbo of the Lost
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Great Rumbler on February 25, 2013, 01:54:05 AM
And then there's this:

http://www.gatheryourparty.com/articles/2012/11/12/pound-of-flesh/

http://www.youtube.com/watch?v=qojAyRBSJEM

That movie is from 2006 [Borderlands 1 is from 2009].
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Flannel Boy on February 25, 2013, 06:55:33 AM
Quote
"So Gearbox essentially lied to SEGA, mishandled funds, broke agreements and contractual obligations to work on other projects, didn't want to work on a game they were contractually obligated to work on and gave it to another team, poor organization and direction on ACM, took on too many projects from different companies at once, and other things that we may not even know about. Hell, part of me believes that Gearbox wanted this thing delayed as much as possible so they can get more funding money to embezzle from SEGA."
For there to be embezzlement here, among other things, SEGA will have had to have retained ownership of the funds it gave to Gearbox, which is almost certainly not the case.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Stoney Mason on February 25, 2013, 03:20:12 PM
http://kotaku.com/5986694/from-dream-to-disaster-the-story-of-aliens-colonial-marines
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Positive Touch on February 25, 2013, 04:16:51 PM
eternal darkness  :cookiem :cookiem
ico :cookiem :cookiem :cookiem
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Howard Alan Treesong on February 25, 2013, 04:31:15 PM
I doubt Gearbox did anything illegal here.  Kind of falls on SEGA for being foolish with their money, something that comes all too naturally for them.

I dunno, if SEGA can show that Gearbox took money they gave them for Colonial Marines and spent it on Borderlands 1/2, isn't that a fairly clear breach of contract?

("if")
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Great Rumbler on February 25, 2013, 04:39:17 PM
Sega: Here's $30,000,000 to make a game.
Gearbox: Cool!

*seven years later*

Gearbox: Here's a game we spent $10,000,000 on, by the way the other $20,000,000 was spent on something else entirely that you won't get any of the profits from.
Sega: :maf

I suppose it'll come down to how the contract is worded and what Sega can prove.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: ManaByte on February 25, 2013, 05:04:03 PM
So apparently Craig Harris had something to do with the game on Sega's side:
https://twitter.com/crankycraig/status/300123872768966657
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Don Flamenco on February 25, 2013, 05:04:14 PM
That's pretty much it.  And you know what?  Even if the contract had something in there to make it embezzlement, Sega might get offset or precluded from collecting (not sure which)--at the very least, definitely off set--IF they weren't diligent in keeping track of the project.



but as the dude says "You're not wrong [Randy], but you're still an asshole." 
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Don Flamenco on February 25, 2013, 05:05:24 PM
So apparently Craig Harris had something to do with the game on Sega's side:
https://twitter.com/crankycraig/status/300123872768966657


...and Giancarlo Valdes never spoke to Craig again.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: ManaByte on February 25, 2013, 05:26:51 PM
(http://i.imgur.com/Sze4dwD.jpg)

Marketing? He was probably the guy who signed Brandon Justice's bribe check.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: AdmiralViscen on February 25, 2013, 05:56:19 PM
I doubt Gearbox did anything illegal here.  Kind of falls on SEGA for being foolish with their money, something that comes all too naturally for them.

I dunno, if SEGA can show that Gearbox took money they gave them for Colonial Marines and spent it on Borderlands 1/2, isn't that a fairly clear breach of contract?

("if")

Cash is fungible
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Don Flamenco on February 25, 2013, 06:03:28 PM
cash is fungible but this is not a $30 million game :lol


man, i kinda wish this would go to court.  interesting stuff.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Flannel Boy on February 25, 2013, 06:10:06 PM
cash is fungible but this is not a $30 million game :lol


man, i kinda wish this would go to court.  interesting stuff.
How much did Too Human cost to make?
The defense rests.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Howard Alan Treesong on February 25, 2013, 06:11:21 PM
cash is fungible but this is not a $30 million game :lol


man, i kinda wish this would go to court.  interesting stuff.
How much did Too Human cost to make?
The defense rests.

much as Gearbox did for 6 years
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Don Flamenco on February 25, 2013, 06:17:36 PM
cash is fungible but this is not a $30 million game :lol


man, i kinda wish this would go to court.  interesting stuff.
How much did Too Human cost to make?
The defense rests.


wouldn't that be the Canadian government v. SK?    Don't they live off of some grant/subsidy? 

also a lawsuit I'd like to see, though i don't know shit about your legal system.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Flannel Boy on February 25, 2013, 06:50:00 PM
cash is fungible but this is not a $30 million game :lol


man, i kinda wish this would go to court.  interesting stuff.
How much did Too Human cost to make?
The defense rests.


wouldn't that be the Canadian government v. SK?    Don't they live off of some grant/subsidy? 

also a lawsuit I'd like to see, though i don't know shit about your legal system.
They never did get the grants.

We both have common law systems (except for Quebec), derived from hundreds of years of English case law. Canada's civil statutes (e.g., securities acts, corp acts, privacy acts, etc.) are often modeled after similar acts in other common law jurisdictions, like America.

It's been four or five years since I took contracts or torts, so I'm a little rusty. The amount of money SEGA gave Gearbox seems irrelevant in the absence of a condition in their contract that Gearbox was to use x dollars in development (for business efficacy and based on industry standards, a term can be implied that a certain level of funding is required, but I'd hate to hear the expert evidence on that issue). The contract probably contained milestones and such, but if the milestones were met, what's SEGA's case? That the game sucked? Outside of technical requirements, how much assurance can a developer give a publisher that its product will be good? 

Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: chronovore on February 25, 2013, 07:18:35 PM
One of the thing Bungie's contract with Activision has stated repeatedly and publicly is that they're only allowed to use 5% of their staff for projects which are not Destiny. Activision can mandate that kind of stuff. They've got the money, and if other companies want some of that money, they have to agree to a lot of stuff with Activision.

Sega has an incredibly low level of organization and very poor communication across their offices. It also would not surprise me if the main office was in charge of mandating the terms of this contract. Sadly, it is not even marginally surprising that there were not clauses and checks and balances built into the contract. If Sega Is not suing gearbox, you know that there is no place to stand, legally.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Flannel Boy on February 25, 2013, 07:39:18 PM
One of the thing Bungie's contract with Activision has stated repeatedly and publicly is that they're only allowed to use 5% of their staff for projects which are not Destiny.

That sounds onerous. In return, Activision must have promised Bungie all of the Wranglers stocked in Washington state.

edit:
SEGA should have included these Bungie bonuses:
$7,500,000 ON-TIME BONUS
$2,500,000 METACRITIC BONUS
$25,000,000 SALES KING BONUS
$25,000,000 SALES MASTER BONUS

Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: AdmiralViscen on February 25, 2013, 07:55:54 PM
I love how Bungie left MS so they wouldn't have to keep grinding out one franchise forever, and then immediately took that deal.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Flannel Boy on February 25, 2013, 08:22:14 PM
I assume these aren't in Gearbox's deal with SEGA:

Licensor shall be responsible for and agrees to diligently perform the following, subject to review by Activision . . .
(a) the complete development and production of the Products. . . .
(b) the payment of any and all development costs. . . . such development shall include:
(i) develop the Products to AAA status/quality (or equivalent);*
(ii) creating or implementing all computer code for the Products;
(iii) creating all visual and audio assets for the Products, including, as applicable, all game design aspects, art direction and creation, character development, script writing, screen graphics, character development, animation, in-game cut scenes, movies and cinematics, sound design, sound recording, sound effects, music composition, music production, music recording, voice talent, motion capture, video production, sound recording and effects, and ambient music creation, production and recording

8.3 Except with respect to its obligations related to Halo: Reach . . .  one hundred percent (100%) of Licensor’s studio/development personnel shall be exclusively dedicated to working on the Products during the Development Term (the “Exclusive Period”); provided, however, subject to the further restrictions set forth in Sections 8.4 and 8.5

14.1.4 All Development Advances paid by Activision to Licensor hereunder shall be utilized by Licensor solely to fund the costs of creation and development of the Products and otherwise cover day-to-day overhead and operational expenses that are reasonably necessary and related to the _ creation and development of the Products (e.g., office lease, computers; employee salaries, etc.), but excluding any built-in profit margin.


*How do you determine AAA status/quality? Does Moody's or Standard & Poor's determine this rating? Obviously, this is an attempt to express an obligation incapable of being clearly defined--to make a great game, but I don't see how this obligation is enforceable, unlike specific conditions or milestones.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: benjipwns on February 25, 2013, 10:28:15 PM
From Stoney's link: http://kotaku.com/5986694/from-dream-to-disaster-the-story-of-aliens-colonial-marines
Quote
And then there was interference-with three companies involved in decision-making on Pecan, bureaucracy was inevitable. According to one source, Sega's producers wanted Colonial Marines to feel like Call of Duty—in other words, more shooting marines, less shooting aliens. Upper staff at both Gearbox and TimeGate disagreed with this mentality, the source said, and there was a tug-of-war between developer and publisher on how the game should be designed.
:fbm

Quote
Because of this sudden success, Gearbox decided to immediately start working on Borderlands 2—internally codenamed Willow 2—so they decided to outsource the bulk of development on Colonial Marines—codenamed Pecan—to a company called TimeGate, best known for the first-person shooter Section 8. At the time, TimeGate was finishing up development on the sequel, Section 8: Prejudice.

Around November or December of 2010, TimeGate had a company meeting to talk about their next project. Things went well.

"There was really good synergy between both teams about what needed to happen," one source told me. "It was a very love-love situation."

"Everyone at [TimeGate] was pretty stoked," said another source.

So Gearbox sent over the game materials, and TimeGate's team started to work on project Pecan—although at least a few staffers were shocked by how little progress Gearbox had made on the game.

"There was obviously not four years of work done on the game," one source said.


According to three people familiar with the project, Gearbox didn't put a lot of work into Colonial Marines between 2007 and 2010. Instead, those people told me, Gearbox chose to focus on Duke Nukem Forever, Borderlands, and Borderlands 2. Colonial Marines was not a priority.

One source told me that when TimeGate got the project, Colonial Marines was "basically a hodgepodge" of assets, including the shader—or lighting processor—from Borderlands. "A lot of assets just didn't seem like they fit there," the source said.
Quote
Another issue: incompatible management styles. Gearbox and TimeGate are two very different developers that approached the game in two very different ways.

"You could not pick two companies whose general workflow is more diametrically opposed," said one source. "Gearbox is used to 'work, work, work, iterate, iterate.' TimeGate is the exact opposite—they're always about shipping the product."
Quote
The truth might not be as malicious as some have speculated. According to a few sources I spoke with, the demo for Colonial Marines was built by TimeGate—with animation assistance by Gearbox—and ran in real time. As is standard for E3 demos, it ran on a high-end computer with specs that would be unfeasible for a normal console game.

"We were told many times through demo production, 'Don't worry about performance, just make it awesome,'" said one source. "There was a reason [the demos] were never playable."

(Press attending E3 2012 could join hands-on multiplayer sessions, but the single-player demo was not playable there.)

The demo looked better than the game does because the demo didn't have to be optimized for old hardware. Though these games are created using powerful PCs, any console game has a "performance budget"—the ceiling above which an Xbox 360 or a PS3 cannot go. The Colonial Marines demo was way over performance budget, and the development team had to cut back significantly for the final product.

"We were constantly cutting back more and more in terms of texture, shader and particle fidelity, in order to fit into the jacked memory restraints," said another source.
Quote
once Gearbox had finished most of Borderlands 2, they took the project back from TimeGate. And Gearbox changed everything—partially because what TimeGate had produced was not very good, two sources told me, and partially because it couldn't run on the PlayStation 3.

"[Gearbox made] big changes to lighting, texture and shader complexity," said one source who had not played the final game, but was familiar with some of the later builds. "Design elements were altered or redone entirely. It looks like a lot of [TimeGate's] assets remained intact, with the exception of lower-res textures and faster-performing shaders."

A number of TimeGate staff were removed from the project and, in some cases, let go from their jobs. And while Gearbox's staff knew that they didn't have enough time to fix this disaster of a project, according to one source, they felt like they couldn't ask for another extension from Sega. Not after seven years.

"The game feels like it was made in nine months, and that's because it was," said a source.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Sho Nuff on February 25, 2013, 11:12:12 PM
Getting money from one publisher and channeling that chedda into another publisher's project is par for the course in this industry
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: benjipwns on February 25, 2013, 11:21:37 PM
For as "in the know" as GAFfers claim to be they sure are acting like this is the first time anyone has ever pulled a pitchford. Some of them were boasting that this would shame him and Gearbox out of the industry forever. And that Sega couldn't do anything about it because they just never expected someone to actually go through with a pitchford! Worst of all, this embezzlement is why we aren't getting a multiplatform Bayonetta 2, Gearbox pitchforded the cash right out of the Bayonetta jar in the breakroom!
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Stoney Mason on February 25, 2013, 11:23:28 PM
For as "in the know" as GAFfers claim to be they sure are acting like this is the first time anyone has ever pulled a pitchford. Some of them were boasting that this would shame him and Gearbox out of the industry forever.

Yeah the reaction to this whole thing has been a little surprising to me. This isn't the first time something like this has happened.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Don Flamenco on February 25, 2013, 11:27:51 PM
cash is fungible but this is not a $30 million game :lol


man, i kinda wish this would go to court.  interesting stuff.
How much did Too Human cost to make?
The defense rests.


wouldn't that be the Canadian government v. SK?    Don't they live off of some grant/subsidy? 

also a lawsuit I'd like to see, though i don't know shit about your legal system.
They never did get the grants.

We both have common law systems (except for Quebec), derived from hundreds of years of English case law. Canada's civil statutes (e.g., securities acts, corp acts, privacy acts, etc.) are often modeled after similar acts in other common law jurisdictions, like America.

It's been four or five years since I took contracts or torts, so I'm a little rusty. The amount of money SEGA gave Gearbox seems irrelevant in the absence of a condition in their contract that Gearbox was to use x dollars in development (for business efficacy and based on industry standards, a term can be implied that a certain level of funding is required, but I'd hate to hear the expert evidence on that issue). The contract probably contained milestones and such, but if the milestones were met, what's SEGA's case? That the game sucked? Outside of technical requirements, how much assurance can a developer give a publisher that its product will be good? 



The more I think about it, the less there seems to be a case, regardless of the contract.  Sega let it ship, which, I think, holds a lot of weight when it comes to the UCC.  That basically chills any claims about poor performance...they ship it, they're happy. If they tried now, judge would say "why didn't you do this after they asked for X extension after Y years....if you dicks would've just played the sewer level and saw how terrible the xenomorphs were animated, this all could've been avoided."   

I'd assume they wouldn't use things like "AAA" but apparently Activision thinks that's okay.  I think the technical specs can very specific though, to at least avoid having an embarrassing looking p.o.s. 

Do they not require some kind of log/breakdown for how the money is spent?   Publishers probably should when it comes to $30 million....but as we know, the whole world should be doing lots of things, but they just don't-- even when millions upon millions are at stake.   :lol 


I love how Bungie left MS so they wouldn't have to keep grinding out one franchise forever, and then immediately took that deal.


and the new universe looks almost exactly like the old one, right down to the logos and fonts and shit. 
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Flannel Boy on February 26, 2013, 12:07:16 AM
I'd assume they wouldn't use things like "AAA" but apparently Activision thinks that's okay.  I think the technical specs can very specific though, to at least avoid having an embarrassing looking p.o.s. 

Do they not require some kind of log/breakdown for how the money is spent?   Publishers probably should when it comes to $30 million....but as we know, the whole world should be doing lots of things, but they just don't-- even when millions upon millions are at stake.   :lol 
It seems that, by definition, Destiny will be an AAA title because that is what a big-budgeted, heavily marketed shiny game is, right?

There's no breakdown of how the money is to be spent, other than that "Advances . . .  shall be utilized . . . solely to fund the costs of creation and development. . . ." The parties agreed to quarterly project reviews, which seem to be guided by a milestone schedule, and monthly production reports.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: chronovore on February 28, 2013, 08:05:03 AM
Getting money from one publisher and channeling that chedda into another publisher's project is par for the course in this industry
For serious. When I was at Accolade, my neighboring cube-mate was working on Bubsy 3D. Nearing completion of the game, we received a tech demo for a new project from the external dev making Bubsy. It was incredible; it was hard to believe that it was even the same company that was pawning off the legendarily bad Bubsy on us. It was hard to believe it was even running on the same hardware, except that we were running it on I our own devkits.

The dev wanted to give us a chance to pick up the project, grab first dibs for publishing. The management was so, so, pissed off. We could all see exactly where our money had gone, and it wasn't to Bubsy. They declined.

I was all for picking it up, and being more clear in subsequent contracts. I mean, we had already financed the new engine, and refusing to cooperate just meant we would never see any benefit from that money.

The dev went on to make Syphon Filter, and was purchased by Sony. Accolade was bought by Infogrames and more or less disassembled for IP which was never heard from again, save Test Drive.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Howard Alan Treesong on February 28, 2013, 12:24:16 PM
Worst of all, this embezzlement is why we aren't getting a multiplatform Bayonetta 2, Gearbox pitchforded the cash right out of the Bayonetta jar in the breakroom!

This is actually true. Gearbox/Colonial Marines is why SEGA pulled funding from Bayonetta 2.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Great Rumbler on February 28, 2013, 12:57:40 PM
Apparently sales and player base cratered after the first week. What a shocker!
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Eel O'Brian on February 28, 2013, 01:10:46 PM
On the one hand, this is pretty skeevy

On the other, I got Borderlands 2 out of it
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Trent Dole on February 28, 2013, 01:19:52 PM
For as "in the know" as GAFfers claim to be they sure are acting like this is the first time anyone has ever pulled a pitchford. Some of them were boasting that this would shame him and Gearbox out of the industry forever.

Yeah the reaction to this whole thing has been a little surprising to me. This isn't the first time something like this has happened.
It's the first I've heard of such a thing happening but stopping to think about it it's not that surprising. Game industry is seriously fucked up.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Joe Molotov on February 28, 2013, 01:41:41 PM
On the one hand, this is pretty skeevy

On the other, I got Borderlands 2 out of it

 :ehh
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Stoney Mason on February 28, 2013, 01:47:50 PM
For as "in the know" as GAFfers claim to be they sure are acting like this is the first time anyone has ever pulled a pitchford. Some of them were boasting that this would shame him and Gearbox out of the industry forever.

Yeah the reaction to this whole thing has been a little surprising to me. This isn't the first time something like this has happened.
It's the first I've heard of such a thing happening but stopping to think about it it's not that surprising. Game industry is seriously fucked up.

That's the thing. It happens all the time. Or at least a decent amount. It's just not generally publicized very much. For some reason people really were expecting a lot out of that Aliens game for some reason so it became a much bigger thing than it normally does. I also think that since gaming has kind of been dead since the year started with not a lot of big releases, the press seemed to latch on to this story more than they normally would have.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Steve Contra on February 28, 2013, 01:58:33 PM
This also happens to be a fairly obvious instance of this happening, and the outsourcing thing makes it doubly so.  This is also why the industry needs better technical milestones in place.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: ManaByte on April 03, 2013, 09:58:32 AM
http://www.gamesindustry.biz/articles/2013-04-03-sega-europe-admits-to-misleading-colonial-marines-trailers

Quote
Sega Europe has agreed to add a disclaimer to all videos published on its website and via YouTube stating that they depict a demo version of the game.

"We consider that with the disclaimer in place, customers are unlikely to get the impression that the trailer shows the finished product, and the ads are therefore unlikely to mislead," the A.S.A.'s response read.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: Great Rumbler on April 03, 2013, 10:00:20 AM
You're about two months late on that, Sega.
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: DCharlieJP on April 03, 2013, 11:40:41 AM
I keep having a dream about playing an awesome next gen Aliens game

I seriously just cannot fathom how you can screw up an Aliens game - Ugh
Title: Re: Aliens: Colonial Marines [All Singing, All Dancing]
Post by: FoneBone on April 03, 2013, 03:47:38 PM
I keep having a dream about playing an awesome next gen Aliens game

I seriously just cannot fathom how you can screw up an Aliens game - Ugh
  Here's hoping Creative Assembly's game doesn't get axed... sigh.
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Great Rumbler on May 01, 2013, 09:51:40 AM
Quote
The suit claims that by sending out review code to the press under an embargo that lifted in the early morning of Aliens: Colonial Marines' launch date of Feb. 12, the game's pre-orderers and early adopters would have no knowledge of the discrepancies between the demo and final game. As such, it seeks damages for anyone who purchased the game on or before its release date.

http://www.polygon.com/2013/4/30/4287382/aliens-colonial-marines-lawsuit-class-action-sega-gearbox
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Don Flamenco on May 01, 2013, 09:53:18 AM
yeah, no
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Great Rumbler on May 01, 2013, 10:00:05 AM
yes

spoiler (click to show/hide)
This lawsuit is doomed to swift failure, because all this marketing and PR guff is too much a grey area. But if this whole fiasco somehow ended in the passage of law requiring all digital purchases to allow refunds, like they have in sociamalist Europe, that would be great. But it won't, because FREEDOM.
[close]
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: ManaByte on May 01, 2013, 10:01:31 AM
In other news, the only person to give the game a 9+ review is no longer writing for that publication...

Hope the check from Sega was worth it.
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Don Flamenco on May 01, 2013, 10:06:16 AM
yes

spoiler (click to show/hide)
This lawsuit is doomed to swift failure, because all this marketing and PR guff is too much a grey area. But if this whole fiasco somehow ended in the passage of law requiring all digital purchases to allow refunds, like they have in sociamalist Europe, that would be great. But it won't, because FREEDOM.
[close]


It's not even unfair marketing fluff.  I assume the whole case is "I saw the previews from a long time ago, then ignored the review embargo, didn't wait for the embargo to go up, bought the game, and it wasn't like the previews I saw months ago.  Gimme money."  I'm not sure what else it could be.  The fact that nobody has a gun to your head to buy it day 1 pretty much kills it.

This is definitely not the case for digital refunds.  Shit has to be super on point to set precedent like that.  The only precedent this would set is more class actions for people disappointed by games they impulse bought :lol 

would be nice to get some money back for NGS2+ though
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: ManaByte on May 01, 2013, 10:08:02 AM
yes

spoiler (click to show/hide)
This lawsuit is doomed to swift failure, because all this marketing and PR guff is too much a grey area. But if this whole fiasco somehow ended in the passage of law requiring all digital purchases to allow refunds, like they have in sociamalist Europe, that would be great. But it won't, because FREEDOM.
[close]


It's not even unfair marketing fluff.  I assume the whole case is "I saw the previews from a long time ago, then ignored the review embargo, didn't wait for the embargo to go up, bought the game, and it wasn't like the previews I saw months ago.  Gimme money."  I'm not sure what else it could be. 

This is definitely not the case for digital refunds.  Shit has to be super on point to set precedent like that.

The Madden lawsuit was successful and it was just whiny NFL2K fans who were pissed that they couldn't have their game anymore so now anyone who ever bought a Madden game from 2005 on is going to get money.
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Don Flamenco on May 01, 2013, 10:11:18 AM
yes

spoiler (click to show/hide)
This lawsuit is doomed to swift failure, because all this marketing and PR guff is too much a grey area. But if this whole fiasco somehow ended in the passage of law requiring all digital purchases to allow refunds, like they have in sociamalist Europe, that would be great. But it won't, because FREEDOM.
[close]


It's not even unfair marketing fluff.  I assume the whole case is "I saw the previews from a long time ago, then ignored the review embargo, didn't wait for the embargo to go up, bought the game, and it wasn't like the previews I saw months ago.  Gimme money."  I'm not sure what else it could be. 

This is definitely not the case for digital refunds.  Shit has to be super on point to set precedent like that.

The Madden lawsuit was successful and it was just whiny NFL2K fans who were pissed that they couldn't have their game anymore so now anyone who ever bought a Madden game from 2005 on is going to get money.


Monopolies are a different story, we have laws against that. 

but you know, maybe they could find review embargos to be anti-consumer.  that would be pretty nice, actually...finally game journalizm taking a hit.
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Great Rumbler on May 01, 2013, 10:20:25 AM
Getting rid of review embargoes would be nice, but they've been doing the same thing with movies for a long time so I don't know that this would do anything to change that practice.
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Don Flamenco on May 01, 2013, 10:36:52 AM
I think they'd have to bring in all the review sites to the case too.  that shit would be epic beyond belief! 
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Joe Molotov on May 01, 2013, 11:12:31 AM
Could you imagine Polygon being called to the stand? At what point would the judge just be like "fuck this gay earth" and walk out of the courtroom?
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: ManaByte on May 01, 2013, 11:26:04 AM
yes

spoiler (click to show/hide)
This lawsuit is doomed to swift failure, because all this marketing and PR guff is too much a grey area. But if this whole fiasco somehow ended in the passage of law requiring all digital purchases to allow refunds, like they have in sociamalist Europe, that would be great. But it won't, because FREEDOM.
[close]


It's not even unfair marketing fluff.  I assume the whole case is "I saw the previews from a long time ago, then ignored the review embargo, didn't wait for the embargo to go up, bought the game, and it wasn't like the previews I saw months ago.  Gimme money."  I'm not sure what else it could be. 

This is definitely not the case for digital refunds.  Shit has to be super on point to set precedent like that.

The Madden lawsuit was successful and it was just whiny NFL2K fans who were pissed that they couldn't have their game anymore so now anyone who ever bought a Madden game from 2005 on is going to get money.


Monopolies are a different story, we have laws against that. 

but you know, maybe they could find review embargos to be anti-consumer.  that would be pretty nice, actually...finally game journalizm taking a hit.


But EA doesn't have a monopoly. Their NFL exclusivity only applies to consoles. So again it was just butthurt 2K fans crying.
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Don Flamenco on May 01, 2013, 11:37:23 AM
...it's about their monopoly on madden and ncaa and some overcharging business.  i don't think it's just a well-coordinated group of fan boys.

http://www.ign.com/articles/2013/04/15/madden-ncaa-class-action-lawsuit-extended

Could you imagine Polygon being called to the stand? At what point would the judge just be like "fuck this gay earth" and walk out of the courtroom?


the moment their documentary gets shown as evidence of their deceptiveness :lol
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Flannel Boy on May 01, 2013, 12:06:42 PM

But EA doesn't have a monopoly. Their NFL exclusivity only applies to consoles. So again it was just butthurt 2K fans crying.

Even if they were butthurt, being butthurt is not a cause of action.

NFL exclusivity in conjunction with an NFLPA agreement effectively killed non-Madden NFL games on other devices (ignoring this, there isn't much incentive for publishers to develop an NFL game if they can't put it on consoles).  EA combined these deals with NCAA and AFL exclusive licensing agreements to get a monopoly on realistic football sims.

EA settled, so it isn't precedent.
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Great Rumbler on May 02, 2013, 04:19:18 PM
Quote from: http://www.gamasutra.com/view/news/191641/TimeGate_in_turmoil_owing_creditors_for_engine_licensing_pizza.php
The tale of Aliens: Colonial Marines' mismanagement gained an additional layer on Wednesday when the game's co-developer TimeGate Studios filed for bankruptcy protection with the Texas Southern Bankruptcy Court.

TimeGate's bankruptcy protection filing comes on the heels of a 2009 legal battle with SouthPeak Interactive, in which SouthPeak was awarded $7.35 million and full control of the embattled Section 8 license. The final ruling on the arbitration award is pending within the U.S. Court of Appeals; in the bankruptcy protection petition, TimeGate listed their financial obligation to SouthPeak as "unknown."

Other items on TimeGate's list of creditors include:

Epic Games (developers for the Unreal Engine)

Agora Games (online game service)

DJ2 Entertainment (a transmedia firm)

Birthplace Management Group (a video game agency, owed $20,539.20)

A local pizza establishment (owed $34.80)

TimeGate's total liabilities fall within the range of $10 million to $50 million.

:rofl
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Stoney Mason on May 02, 2013, 04:22:48 PM
Section 8: Prejudice was't a bad game. They should have been working on a free to play version of that.
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Don Flamenco on May 02, 2013, 04:23:53 PM
Section 8 Prejudice is a fucking terrible name for a game being sold in the U.S. :lol
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Great Rumbler on May 02, 2013, 04:24:46 PM
Section 8: Prejudice was't a bad game. They should have been working on a free to play version of that.

As mentioned in the article, they lost control of that franchise to Southpeak.
Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: Stoney Mason on May 02, 2013, 04:26:05 PM
Section 8: Prejudice was't a bad game. They should have been working on a free to play version of that.

As mentioned in the article, they lost control of that franchise to Southpeak.

It would  have helped if I read that wouldn't it.  :-[

Title: Re: Aliens: Colonial Marines - All aboard the class-action lawsuit train! Toot-toot!
Post by: ManaByte on May 02, 2013, 04:28:55 PM
Section 8 Prejudice is a fucking terrible name for a game being sold in the U.S. :lol

Makes you think the game is something it isn't :lol
Title: Re: Aliens: Colonial Marines - New DLC turns Hicks into Forrest Gump of the future
Post by: Great Rumbler on July 24, 2013, 05:01:46 PM
http://www.youtube.com/watch?v=mquByeLRYNM

:beli
Title: Re: Aliens: Colonial Marines - New DLC turns Hicks into Forrest Gump of the future
Post by: chronovore on July 26, 2013, 08:03:36 AM
So, that's... Where in the storyline? Pre-Alien3?
Title: Re: Aliens: Colonial Marines - New DLC turns Hicks into Forrest Gump of the future
Post by: Great Rumbler on July 26, 2013, 08:49:17 AM
So, that's... Where in the storyline? Pre-Alien3?

spoiler (click to show/hide)
Hicks shows up on Fury 161 in time to watch Ridley swan dive into molten lead. :lol
[close]
Title: Re: Aliens: Colonial Marines - New DLC turns Hicks into Forrest Gump of the future
Post by: chronovore on July 27, 2013, 03:53:44 AM
:smh
Title: Re: Aliens: Colonial Marines - New DLC turns Hicks into Forrest Gump of the future
Post by: fistfulofmetal on July 27, 2013, 11:20:49 AM
I bought Alien Infestation for the DS
Title: Re: Aliens: Colonial Marines - New DLC turns Hicks into Forrest Gump of the future
Post by: Great Rumbler on July 14, 2015, 06:05:31 PM
Quote
Back in May, Gearbox Software was dropped from the controversial Aliens: Colonial Marines lawsuit brought against the company and SEGA, alleging false advertisement of the game. Gearbox always maintained that it should never have been included in the lawsuit as it was neither the game’s publisher nor seller. Speaking to GamesIndustry.biz this week, Gearbox President and CEO Randy Pitchford said that the lawsuit was a “huge waste of time” and that the legal system was being manipulated using “mafia style extortion tactics.”

:pacspit
Title: Re: Aliens: Colonial Marines - New DLC turns Hicks into Forrest Gump of the future
Post by: D3RANG3D on July 14, 2015, 06:08:33 PM
Quote
Back in May, Gearbox Software was dropped from the controversial Aliens: Colonial Marines lawsuit brought against the company and SEGA, alleging false advertisement of the game. Gearbox always maintained that it should never have been included in the lawsuit as it was neither the game’s publisher nor seller. Speaking to GamesIndustry.biz this week, Gearbox President and CEO Randy Pitchford said that the lawsuit was a “huge waste of time” and that the legal system was being manipulated using “mafia style extortion tactics.”

:pacspit

I'll just leave this here.

https://www.youtube.com/watch?v=eG1q3X3HxeA&feature=youtu.be

spoiler (click to show/hide)
Thank God for Jim!
[close]
Title: Re: Randy Pitchford shame thread
Post by: Great Rumbler on July 14, 2015, 06:11:36 PM
Pre-ordering Colonial Marines was probably the biggest L I've taken on The Bore. Took me a good year to come back from it.
Title: Re: Randy Pitchford shame thread
Post by: D3RANG3D on July 14, 2015, 06:13:38 PM
spoiler (click to show/hide)
You should add in the quip about Randy being a poor man's Dennis Dyack in the title. :sabu
[close]
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: Great Rumbler on July 14, 2015, 06:27:27 PM
Speaking of Denis Dyack:

http://www.breitbart.com/big-hollywood/2015/05/26/veteran-game-designer-denis-dyack-most-of-the-developers-i-know-are-pro-gamergate/

:neogaf
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: chronovore on July 14, 2015, 07:25:27 PM
Speaking of Denis Dyack:

http://www.breitbart.com/big-hollywood/2015/05/26/veteran-game-designer-denis-dyack-most-of-the-developers-i-know-are-pro-gamergate/

:neogaf

That's probably because the only developers who are still willing to speak with him are nuts.
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: Madrun Badrun on July 14, 2015, 07:29:06 PM
Denis Dyack, former president of development studio Silicon Knights, director of the critically-acclaimed Eternal Darkness: Sanity’s Requiem, and 2011 inductee to the Canadian Gaming Hall of Fame.

 :comeon
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: Joe Molotov on July 14, 2015, 07:34:32 PM
Denis Dyack, former president of development studio Silicon Knights, director of the critically-acclaimed Eternal Darkness: Sanity’s Requiem, and 2011 inductee to the Canadian Gaming Hall of Fame.

 :comeon

That's his full title, and the only way you are allowed to address him.
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: Huff on July 14, 2015, 08:22:32 PM
Quote
LOL the SJW media and NeoGaf thought that there'd never be a day of reckoning when they insulted Dennis Dyack long ago. They were of course as always, wrong.

Quote
Bored people in large numbers are dangerous. Boredom + too much money + lack of struggle in life= why SJW's exist to begin with. Well that and the edJEWcation system brainwashing a generation of youth with Communist thought as per ex KGB Uri Bezmenov's lecture videos about this.

Quote
GG could only win. We actually play games and like games. The anti GG people don't even play in most cases. They're just activists flitting from issue to spittle covered issue.

At the end of the day, we will remain because we actually play games. They're not buying games. Nothing. Not a single game they've promoted has gone on to commercial success. They're not selling PC gaming hardware. They're not selling console hardware. They're not selling games. They are nothing useful or meaningful to the industry.

We are... we buy the hardware. We buy the games. We care. They don't. We win.

Game over. GG.

Quote
The dominos are tumbling, aren't they?

Oh man this stuff is great
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: Kara on July 14, 2015, 08:48:20 PM
Quote
Bored people in large numbers are dangerous. Boredom + too much money + lack of struggle in life= why SJW's exist to begin with. Well that and the edJEWcation system brainwashing a generation of youth with Communist thought as per ex KGB Uri Bezmenov's lecture videos about this.

#Protocol16
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: brob on July 15, 2015, 08:13:48 AM
The developers Dyack knows are probably great people (http://www.gamespot.com/articles/former-silicon-knights-dev-sentenced-in-child-porn/1100-6421399/)
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: Steve Contra on July 15, 2015, 01:33:50 PM
Please change Vularai's name to edJEWcated gentleman. thanks in advance.
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: benjipwns on July 15, 2015, 02:36:38 PM
Denis Dyack, former president of development studio Silicon Knights, director of the critically-acclaimed Eternal Darkness: Sanity’s Requiem, and 2011 inductee to the Canadian Gaming Hall of Fame.

 :comeon

That's his full title, and the only way you are allowed to address him.
Commonwealth Nations are so weird.
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: benjipwns on July 15, 2015, 02:40:11 PM
Quote
NCRelite  Liberal_Men_Are_Pussies • 2 months ago
Cucktaku

Quote
JenkPac Shakur  Guest • 2 months ago
Faux and MSNBCuck are both controlled by the same hooked nosed nation ruining parasites as is the rest of western media. None can be trusted.

Quote
Billy  OzzieIsaacs • 2 months ago
I always read comments like this and shake my head in shame because there have been a lot of "complex female characters" throughout time that just didn't receive any kind of recognition for their roles in the games.

For instance, the media loves to tout how "progressive" today's gaming scene is but it's not like there's been a quality follow-up to something like No One Lives Forever, or The Colonel's Bequest, or Phantasmagoria.

Many games made back in the day starring women have gone ignored in today's gaming circles, much in the same way that many games starring women in today's games go ignored in many gaming circles.

You bring up the "scantily-clad, wooden placeholders" but this was mostly for games aimed at a specific demographic. Unsurprisingly, stuff aimed at teenage boys featured games that most teenage boys would enjoy: guys with big muscles, big guns and beautiful women.

It's no different than finding that many of the games aimed at more neutral audiences back in the day, like some of the King's Quest titles or Alone in the Dark (another game where you could play as a male or female protag but often never gets any recognition for such) had female characters that weren't just there for "wall decoration".

I mean, I'm probably sure you've never heard of the game Meat Puppet or Traffic Department 2192? The latter game had some very interesting characters that put many of today's games to shame.

Unfortunately, most people unfamiliar with the gaming industry only believe what they've been told and most media these days only tell you that female representation in gaming didn't "get good" until recently, which is a very disconcerting bit of misinformation.
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: Great Rumbler on July 15, 2015, 02:49:11 PM
"Some old games from 20 years ago had a woman as the main character, isn't that more than enough?!"
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: Steve Contra on July 15, 2015, 02:54:00 PM
I do want another NOLF though :'(
Title: Re: Randy Pitchford, a poor man's Denis Dyack
Post by: recursivelyenumerable on July 15, 2015, 02:55:15 PM
Denis Dyack, former president of development studio Silicon Knights, director of the critically-acclaimed Eternal Darkness: Sanity’s Requiem, and 2011 inductee to the Canadian Gaming Hall of Fame.

 :comeon

That's his full title, and the only way you are allowed to address him.

So why isn't there an autocorrect filter?