So goodbye, old Lara. Your time is up. Hello, new Lara. If you can stop hacking people to death for five minutes, we'll get along fine.If I had a nickel for every girl I had to tell that...
From what I've seen so far, this looks nothing more than a cross between Uncharted and Tomb Raider Legend. Both of which are awfully mediocre games that I only would play if I were close to dying from boredom.
Until the series goes back to it's roots of isolation and exploration, with minimal focus on combat and little to no interuptive cutscenes, and a more manual approach on gameplay.... it's not Tomb Raider and doesn't deserve to be successful or held in high regard.
How can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.
They fuckin animated her grasping to take it out, my god, lmao.
Cant wait for the youtube of all the deaths.
How can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.
I thought I didn't like the Uncharted automated shit, but I just tried the Underworld demo and misinterpreting where they want you to jump makes you redo the last 10 minutes of climbing, so fuck that
How can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.
Conan had this game's number in the first 5 seconds of the video :lol
http://www.youtube.com/watch?v=xCe8-1dbXZc
(http://i.minus.com/iU60u4mlSwv6Y.gif)
HOLY SHIT that death scene
They fuckin animated her grasping to take it out, my god, lmao.
Cant wait for the youtube of all the deaths.
They fuckin animated her grasping to take it out, my god, lmao.
Cant wait for the youtube of all the deaths.
:lol first time seeing this, I wonder what else there is? I love the way its impaled her head (and brain) and she's still consciously trying to claw at it
Maybe the animation team spent half of their development time watching decapitation vids on ogrish or liveleak, and you can cut someone's head off while watching the life fade from their involuntarily moving body :hyper
(http://i.minus.com/iU60u4mlSwv6Y.gif)
HOLY SHIT that death scene
that shit makes no fucking sense :lol
They fuckin animated her grasping to take it out, my god, lmao.
Cant wait for the youtube of all the deaths.
:lol first time seeing this, I wonder what else there is? I love the way its impaled her head (and brain) and she's still consciously trying to claw at it
Maybe the animation team spent half of their development time watching decapitation vids on ogrish or liveleak, and you can cut someone's head off while watching the life fade from their involuntarily moving body :hyper
The game has resident evil 5 deaths. They said as much when the game was revealed. So expect gruesome and awesome gsme over screens.
(http://i.minus.com/iU60u4mlSwv6Y.gif)
HOLY SHIT that death scene
that shit makes no fucking sense :lol
I loved how no matter where you fuck up in that sequence, there's just a random pole waiting to stick in her neck :lolThey fuckin animated her grasping to take it out, my god, lmao.
Cant wait for the youtube of all the deaths.
:lol first time seeing this, I wonder what else there is? I love the way its impaled her head (and brain) and she's still consciously trying to claw at it
Maybe the animation team spent half of their development time watching decapitation vids on ogrish or liveleak, and you can cut someone's head off while watching the life fade from their involuntarily moving body :hyper
The game has resident evil 5 deaths. They said as much when the game was revealed. So expect gruesome and awesome gsme over screens.
you mean RE4? RE5 had the camera angles that implied gore, but never showed it like RE4.
(http://i.minus.com/iU60u4mlSwv6Y.gif)
HOLY SHIT that death scene
Fell out of my chair laughing at that Conan video. :lol :lol :lol
Just picked this up, I'll post impressions later tonight.
- The deaths are fucking brutal. And this is me talking. I don't know if its just how Lara is portrayed or how good the graphics are but I've gone "WHAT THE FUCK" at the ones I've encountered. They really motivate me to not die cause I'd rather not see those over and over again.
- Why the fuck is there no lock on? The combats main problem is no lock on. While the game seems like it would rather you sneak by than go all out, no lock on really bothers me and can get annoying when you are surrounded by wolves.
- So many QTE's, so many.
- So many QTE's, so many.
I don't understand. Do people like playing QTEs, or are they just used as a shortcut to make contained, linear, cinematic sequences feel more interactive?
How can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.
My favourite feeling in the old TR games was going into a tomb and finding some broken relic that I had to fix in order to advance, or entering somewhere that was so untouched and abandoned that you wouldn't really know what wild animals or shocks you would find inside. I enjoyed getting the feel of a cohesive whole as I go from one area to the next, many rooms and many puzzles around a theme that required you to know something beforehand. Like the Greek storytelling puzzles in TR1 -- ATLAS, Haphaestus, Damocles etc. Those were easier if you knew something about the stories. Likewise with the statue of Midas. There were a few central villains to dispatch - not an island with an army of them.
If the discoveries and puzzles you can find on this new island are similarly intelligent, then the game may win me over... but I'm not a fan of the tonal shift yet, or the hollywood action movie bombast they've amped up. I don't particularly want Rambo Lara. The only reason I am tentatively excited about the reviews is -- can this many people be wrong?
:bowHow can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.
My favourite feeling in the old TR games was going into a tomb and finding some broken relic that I had to fix in order to advance, or entering somewhere that was so untouched and abandoned that you wouldn't really know what wild animals or shocks you would find inside. I enjoyed getting the feel of a cohesive whole as I go from one area to the next, many rooms and many puzzles around a theme that required you to know something beforehand. Like the Greek storytelling puzzles in TR1 -- ATLAS, Haphaestus, Damocles etc. Those were easier if you knew something about the stories. Likewise with the statue of Midas. There were a few central villains to dispatch - not an island with an army of them.
If the discoveries and puzzles you can find on this new island are similarly intelligent, then the game may win me over... but I'm not a fan of the tonal shift yet, or the hollywood action movie bombast they've amped up. I don't particularly want Rambo Lara. The only reason I am tentatively excited about the reviews is -- can this many people be wrong?
Wasn't that so awesome about TR? The levels started and you were instantly in the zone. No introductive cut scenes or anything.
They are unable to make games like this anymore. The whole industry has become too self-aware and games don't feel like they were developed in a naturally flowing pattern. To me, Tomb Raider was designed fully around the idea of certain game concepts the developer had. It was designed around his vision of what would constitute a great game to play. Nowadays, the overwhelming majority of the games seem to be made with the plain urge to simply make a game, any game. It's like their thought process are along the lines of 'fuck I need to make a game, let me try to come up with something' instead of having the need to create something to channel their imagination.
is the level design linear or is there a mix of linearity and wide open areas ala RE4
Powerslave is on a roll here.
Powerslave is on a roll here.
Meh.
The "entire industry" apparently doesn't count for what's happening in iOS/Android/PC, where people are still making games which are original and inspired. The console industry, I'll agree: the budgets are too high to take big risks, and it's a poison pill.
oh look himuro is pretending every mobile game is temple run or angry birds againI've still got Himu on ignore from when he got pissy over a joke. Threads have been easier to read ever since.
that's always awesome, like when lager discusses the finer points of super metroid's game design
it is generally pretty hard to see things that you won't look at, i'll grant you that.
oh look himuro is pretending every mobile game is temple run or angry birds againI've still got Himu on ignore from when he got pissy over a joke. Threads have been easier to read ever since.
that's always awesome, like when lager discusses the finer points of super metroid's game design
Lager's worst crime is that he is occasionally a lazy thinker, but his enthusiasm and optimism are winning. Plus, I am occasionally a lazy thinker, so I am compelled to forgive it.
:lol
You can't put me on ignore when gtav drops. YOU KNOW THIS. just biding my time then we can troll rock star together.
I've stopped giving a shit about either styles as long as I enjoy the game. If I'm going to play a game and it provides with all this information I'll read it and use it, if it doesn't I'll rely on instinct and explore everything I can. They are two different types of game design and I'm OK with both of them, as long as the game itself is great I won't be crying about it anytime soon.
I can't remember anything about any of the McGuffins I chased in any of the 3 Uncharted games i played.
I agree that Tomb Raider lost a lot of its mystery as the series went on and the mechanics became familiar. Every time you saw a block, you knew you were going to be pushing it. Every time you saw a mirror, you knew you would be focusing a beam of light on it. etc. You'd be better off trying to do a game with that spirit but a totally different setting, like an alien world or an undersea city or whatever rather than rearranging those few basic blocks ad infinitum
I can't remember anything about any of the McGuffins I chased in any of the 3 Uncharted games i played.
I agree that Tomb Raider lost a lot of its mystery as the series went on and the mechanics became familiar. Every time you saw a block, you knew you were going to be pushing it. Every time you saw a mirror, you knew you would be focusing a beam of light on it. etc. You'd be better off trying to do a game with that spirit but a totally different setting, like an alien world or an undersea city or whatever rather than rearranging those few basic blocks ad infinitum
fucked if i can think of a game with great cutscenes that i could sit still for a repeat viewing of tho
fucked if i can think of a game with great cutscenes that i could sit still for a repeat viewing of tho
MGS3
I can't remember anything about any of the McGuffins I chased in any of the 3 Uncharted games i played.
I agree that Tomb Raider lost a lot of its mystery as the series went on and the mechanics became familiar. Every time you saw a block, you knew you were going to be pushing it. Every time you saw a mirror, you knew you would be focusing a beam of light on it. etc. You'd be better off trying to do a game with that spirit but a totally different setting, like an alien world or an undersea city or whatever rather than rearranging those few basic blocks ad infinitum
I know this isn't necessarily what you meant, but I think Crystal Dynamics understood this and that this game is more or less their answer. You could knock it for borrowing elements from popular games of the era, but they've been doing that since they christened their company with the super original Gex.
In a perfect world, Eidos' next awesome game would be a new Gex.
fucked if i can think of a game with great cutscenes that i could sit still for a repeat viewing of tho
MGS3
Goddammit you guys, making me want to play this so bad. It would be incredibly irresponsible to buy it brand new considering all the purchases I've made recently. Gotta go through me backlog first. :(
Ahaha, I had no idea this game wasn't released yet. I drove all the way to GS for nothing. What an embarrassing thing to do for someone who spends this much time on the internet/gaming boards.
I just shot a raper in the dick. :bow Gurl Powah. :bow2 I've never felt so in touch with my inner goddess.
Good game is good, all haters annihilated. The PC version looks ridiculously nice, even on fairly modest settings.
TressFX made my PC weep, though. :lol
Good game is good, all haters annihilated. The PC version looks ridiculously nice, even on fairly modest settings.
TressFX made my PC weep, though. :lol
Yeah, friend of mine is running it with TressFX at 40.1FPS, and gets 89FPS without it turned on. WHEEEEE!
Good game is good, all haters annihilated. The PC version looks ridiculously nice, even on fairly modest settings.
TressFX made my PC weep, though. :lol
Yeah, friend of mine is running it with TressFX at 40.1FPS, and gets 89FPS without it turned on. WHEEEEE!
That's insane. Hair physics ain't worth that.
The super fat dude with glasses leaning on the counter looking smug.
The super fat dude with glasses leaning on the counter looking smug.
dat arm twist to hide dem tittays, and failing.
Bz send him the nude, make him suffer
Really, you think you can debate any of that about the gameplay mechanics?
??? Not sure if serious ???Me? Pretty serious. They have are presented in a black box for some reason. Like closed captioned tv. Also like CC they like to tell me the noise people are making.
??? Not sure if serious ???Me? Pretty serious. They have are presented in a black box for some reason. Like closed captioned tv. Also like CC they like to tell me the noise people are making.
I turn subtitles on for every game I play. It helps, but I like it when the subtitles are just the old timeless "here's the script in basic font". Simple, takes less space on the screen, and to the point.
Also I'm surprised everyone is surprised by what Don is saying. It's not like its really wrong. But fuck it. I like CoD games. I've already made peace that I like mainstream gaming.
this game is super fucking buggy. has crashed a handful of times in around 30 minutes of gametime. something with gtx600 cards i guess.
But yeah fucking awesome game dudes
Should also note that the 'puzzles' in Lego Batman are far more sophisticated than anything we've seen in Arkham so far.
Not everything should be Ninja Gaiden but that plus playing some old-school Quake last night really made me think about how pussified and dull AAA games have become in terms of gameplay
yeah im replaying it right now, and after playing through city its AMAZING how slow this game progresses. you dont even get to the real sneaking rooms and "big" fights til 3/4 of the way through the game, and even then its mostly pretty easy. no confusing puzzles, mostly 3- or 4- on one fights, very linear progression, straightforward boss fights, etc. still a great game, but it blew me away how i didnt remember it as this simple at all.
i feel lucky, no problems in 4 hours on my 570. Everything maxed except TressFX. which is super ugly btw :lol
Cormac, if a player gets stuck, they might give up on the game and trade it in at Gamestop. They certainly won't buy any add-on DLC! :wag
DESTROYER OF BATMANS
(https://farm9.staticflickr.com/8383/8532023959_9078330bf5_m.jpg)
Should also note that the 'puzzles' in Lego Batman are far more sophisticated than anything we've seen in Arkham so far.
Not everything should be Ninja Gaiden but that plus playing some old-school Quake last night really made me think about how pussified and dull AAA games have become in terms of gameplay
I don't mind 'experiemce' games. Not every has to be ninja gaiden. There are good 'experience ' games (Uncharted 2) and bad ones (Shenmue...wait).
Very on point. I just never expected Tomb Raider to be anything less than an experience gameI don't mind 'experiemce' games. Not every has to be ninja gaiden. There are good 'experience ' games (Uncharted 2) and bad ones (Shenmue...wait).
True, but it seems these days the mantra isn't "not everything has to be ninja gaiden" so much as it's "NOTHING MUST BE NINJA GAIDEN".
Should also note that the 'puzzles' in Lego Batman are far more sophisticated than anything we've seen in Arkham so far.
Not everything should be Ninja Gaiden but that plus playing some old-school Quake last night really made me think about how pussified and dull AAA games have become in terms of gameplayI don't mind 'experiemce' games. Not every has to be ninja gaiden. There are good 'experience ' games (Uncharted 2) and bad ones (Shenmue...wait).
great minds
Remember, just because you know people, doesnt mean you KNOW. And knowing people in the US Branch isnt something you can use to discredit "rumors". Communication between whats happening internally over at SQE Japan and the US Branch is minimal. If Kagari does in fact have connections, theyre not very informed ones. PR people and low-level community managers dont count as "sources". People on the development side however, do.
wtf is this shit?
http://www.neogaf.com/forum/showthread.php?t=519693 (http://www.neogaf.com/forum/showthread.php?t=519693)
Seeing as I am a little slow, does this mean if I buy TR digitally from PSN then my kids can't play the game?
Should also note that the 'puzzles' in Lego Batman are far more sophisticated than anything we've seen in Arkham so far.
Not everything should be Ninja Gaiden but that plus playing some old-school Quake last night really made me think about how pussified and dull AAA games have become in terms of gameplayI don't mind 'experiemce' games. Not every has to be ninja gaiden. There are good 'experience ' games (Uncharted 2) and bad ones (Shenmue...wait).
great minds
:lol I didn't read your post. I just replied after reading Don's discussion.
http://www.vg247.com/2013/03/06/tomb-raider-guardian-of-light-series-wont-return-taking-new-lara-forward-is-the-focus-for-next-gen/
:'(
Mixed on getting this for pc or 360. I wish they put out a demo so I could see how my computer runs it. Fuck CD.
Mixed on getting this for pc or 360. I wish they put out a demo so I could see how my computer runs it. Fuck CD.
Whats your setup? Neogaf's thread is full of people's spec's which might be similar to yours.
I've got a i7 2600k, 16gb 2000mhz DDR3, 1gb 570ti. I'm getting between 30-60fps on ultra settings at 1080p resolution.
That's a real shame about Guardian of Light, probably my favorite TR-related thing ever. Appreciate the impressions for this, the "Hollywood Gaming" stuff just doesn't do it for me anymore so I will be staying away. Ahh well.
This game is awesome. Totally shits all over Uncharted 3's campaign, although I don't know if the multiplayer is as good.
The only problem I have with the story is how they initially present Lara as this innocent, scared girl who has to force herself to survive, but within 30-40 minutes she is expertly killing people with bows/arrows, a pistol, and her bare hands and salvaging parts to strengthen her weapons. :lol ::)
Nude mod:
:nsfw
http://www.nudecreator.org/page2/phpBB3/download/file.php?id=966&sid=565dec7feaa5eaa2beed22967264a6b4&mode=view
it looks like she's wearing a shirt with a female body print on it :lol
wow, you guys really fell for this? Does it suddenly not become typical AAA bullshit after 4 hours? Cause as patronizing and easy this game is, I'd be shocked if it got any better, gameplay wise.
This is progress quest bullshit. It gives you EPIC SETPIECE, you run around and shoot 10/10 hidden objects for XP, you do some risk-free platforming (with lots of grunts and canned animations to make you feel like you're not just pressing the analog stick forward), and kill some dudes. The puzzles are not puzzles, they're just running from point A to point B and flicking a switch or doing some simple physics task.
Every time I think I have to put some thought into survival, the game does everything for me. I'm backing out of a cave full of wolves because I know they're in there. Instead of getting attacked by the wolves and having to defend myself, I get a cut scene where Lara is walking dum-de-dum facing forward out the cave as if nothing was going to happen and then I'm jumped by a wolf and its EPIC MASHING QTE TIME!!!! Mash A to survive! Actually it wasn't even that, it was a segmented QTE fight scene that required a couple timed presses. And before I got to the cave, she was talking about a pack of wolves. I was going into the fucking wolf den. I heard them howling and I was a bit nervous...it sounded like a pack as well. And then there's one dumb wolf there who you take out in a cut scene.
Even the forest animals you hunt just come running up to you so you can shoot them in the head. The real mystery of this island is why there are so many dumb animals. And how this endangered girl got rebar through the gut, didn't patch it or clean it, and survived, going on to make bounding inhuman jumps a minute later.
There's no actual freedom, aside from going up and down on the "technically not a hallway, but feels like it in practice" trajectory of the game. You can go back and complete fractions for XP to unlock all kinds of skills for a game that isn't even balanced around them. You don't need extra firepower or anything when you get the jump on every pack of guys and can just stealth kill them with your raw bow. These are just little conveniences they're gonna trickle out and make this already brainless game easier.
Not to mention a fucking EXP meter pops up on screen every 10 second to congratulate me on walking 10 steps without getting lost. And before I turned off button hints, the game reminded me every 5 seconds to use Lara's super power of gold highlight vision, which basically flays open the level design for you, killing any sense of exploration. I'm purposely not using it just to make this game's navigation half way interesting. You come to a cool patch of forest, the path is unclear, and you're unsure what's ahead...are you excited or do you hit LB just to make it easier? The answer depends on whether you're a lazy douche bag that's killing gaming or not.
The "platforming" requires you to hit the A button at a ledge and thank fucking god for that. It makes you wonder why they didn't just automate it, since everything else is. I have yet to find a height that she can't survive from. I assume she dies when it's obviously too high, but the platforming only puts you high up every once in a while. Otherwise, failing platforming just means your progress is set back a second.
Tomb Raider just tantalizes with all these promising RPG elements, hints of dangerous survivalist adventure, and beautifully designed set pieces, only to neuter them with brain dead game design that renders everything a challenge-less and meaningless grind.
They aimed for the largest mainstream demographic and they'll hit it. This is a game made for reviewers on the big media sites and average bro who might be turned off from the game by the female protagonist, until he sees how much shit she kills.
It'll have its place in my collection and I'll get in the mood to play it at some point, but this is not a good game at all. It couldn't be more run of the mill. Tomb Raider: Escape From AAA Island
But yeah fucking awesome game dudes
fuck this qte bullshit
fuck this qte bullshit
I love love love the font used for all the graphics (the back, the popups for XP, Rewards, etc.) What font is that?
I'm only ~3 hours into it but so far I'm really liking this.
Previews and work of mouth painted it as more Uncharted than it actually is. A couple minutes ago was the first proper shootout (ending was Lara yelling "YES SHE'S STILL ALIVE!" :bow2) followed by one of the few set piece moments. Maybe that all picks up as you continue.
All in all I don't care about how this strays from old Tomb Raider games, because as much as I liked those, I like this for different reasons, but it's strange how they barely fit puzzles in this game. That was one of the core ideas you'd associate with Tomb Raider, or at least I did.
also, I thought that Conan video where he repeatedly dies trying to pass one section was done for laughs. I died four or five times there, more than anywhere else. They really wanted you to see that gruesome animation.
Multi licks ballsack as expected. Fuck whoever decided to put this in.
Thankfully its easily boosted.
Don is aping GAF posts right, right?No but his review id eerily similar to rock paper shotguns take.
The old references were pretty great and made me pee.
- When collecting all the GPS, you hear the original "secret" sound
- Of course, the dual fuckin pistols
Not sure there were any others... lol
Also it seems to be the leverage for the sequel(s) -- Trinity and that "illuminati" organization from the GPS shards.
Multi licks ballsack as expected. Fuck whoever decided to put this in.
Thankfully its easily boosted.
I like that you only have four weapons and each has a clear purpose. Feels very old fashioned.
That said, I almost exclusively use the bow.
http://www.youtube.com/watch?v=7Kxtf874rxs
MGR? Since when are japanese action games hollywood gaming?By association with Metal Gear, I guess.
I think Lara is secretly Wolverine. All of her wounds heal in minutes and she never breaks a bone despite taking +20 foot falls like every 10 seconds.
MGR? Since when are japanese action games hollywood gaming?
MGR? Since when are japanese action games hollywood gaming?Since they saw God of War be successful.
MGR? Since when are japanese action games hollywood gaming?
cost $60, detective vision mode, scenes where you're running towards the camera as shit blows up around you...close enough
The multi is horrible. No reason to use any gun, everyone camps with the Bow.
I didn't even try the mp. The controls and combat are so clearly tuned towards the single player that I figured there was no way it was going to work in a mp environment.
I agree with Demi that a co-operative horde experience ala Mass Effect 3 would have been the smarter way to go here.
My GOTY so far. I love everything about the game except for two things:
1- Why no food system like MGS3? That first scene where Lara kills deer was silly after you learn that this is all for lol XP.
2- Game is too easy even on hard. Same goes for the puzzles, if you wanna call them that.
Rhianna Pratchett has said in interviews that she (and the other writers on the team) would have liked the path from crying waif to killing machine to be a lot longer, but that decision was out of their hands.
Lara just found a lighter, some tape, and looked at one of her existing arrows and had a flash of inspiration. Apparently the tape she found is the primary ingredient in Greek Fire. Everyone is on fire now.
Level design continues to impress me; I keep wandering into new areas, only to realize they're areas I've been to before, from a different angle.
Looks like you can buy General without the extremely needlesss grinding. Might go back and try for 1000.I tried this, but on a default character, not a purchasable character. Didn't work, but I'll try again with a purchasable character and report back.
http://www.youtube.com/watch?v=rV6RZ4czZw4
in my defense, i wrote all those rants while crazy high and was half-joking/half-serious/100% bored with whatever i was doing that day.
Voxaphones actually have - really important details - that are hidden away.
Tomb Raider did have a little hidden piece of story if you found all the GPS caches, but it's more like sequel-bait than anything to do with this game.
where's it at? i looked at some of their recent posts and didnt see it.
ps I LOVE THIS GAME. it aint groundbreaking, but its solid as fuck to me and i love the variety and visual design. i finished it and started a new game right away.
where's it at? i looked at some of their recent posts and didnt see it.
ps I LOVE THIS GAME. it aint groundbreaking, but its solid as fuck to me and i love the variety and visual design. i finished it and started a new game right away.
https://www.facebook.com/TombRaider
Scroll ALL THE WAY BACK to April 2. I know it's roughly a decade in Internet Time, but they're there.
:that's_the_joke.gif