THE BORE

General => Video Game Bored => Topic started by: Wrath2X on February 26, 2013, 01:29:47 AM

Title: Uncharted 4: Tomb Raider
Post by: Wrath2X on February 26, 2013, 01:29:47 AM
Mostly great reviews so far plus with Eidos being on a hell of a run makes me want to play this. I keep hearing that the puzzles are both easier and less than what the series is usually known for. I liked the past few games from the last reboot so I hope this game is at least as good as those.
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on February 26, 2013, 01:31:13 AM
I'm ready for it.
Title: Re: Uncharted 4: Tomb Raider
Post by: Sho Nuff on February 26, 2013, 01:49:47 AM
I have liked everything Eidos has done lately so I'll probably gank this on sale on PC or borrow a console version from a friend

Hmmm Hitman was a bit rubbish though wunnit
Title: Re: Uncharted 4: Tomb Raider
Post by: benjipwns on February 26, 2013, 01:52:00 AM
From Eurogamer:
Quote
So goodbye, old Lara. Your time is up. Hello, new Lara. If you can stop hacking people to death for five minutes, we'll get along fine.
If I had a nickel for every girl I had to tell that...
Title: Re: Uncharted 4: Tomb Raider
Post by: Rahxephon91 on February 26, 2013, 02:04:35 AM
Never played a Tomb Raider game. Wonder how puzzlely this is. I don't think I will care about the story and gameplay problems.
Title: Re: Uncharted 4: Tomb Raider
Post by: cool breeze on February 26, 2013, 03:25:24 AM
PC version (possibly AMD GPUs only) gets a shampoo graphics option

(http://blogs.amd.com/play/files/2013/02/tress_before_after1.jpg)

http://blogs.amd.com/play/tressfx/

Title: Re: Uncharted 4: Tomb Raider
Post by: pilonv1 on February 26, 2013, 04:13:06 AM
It's a DX11 effect so it should be available on all cards
Title: Re: Uncharted 4: Tomb Raider
Post by: radioheadrule83 on February 26, 2013, 06:44:36 AM
If the reviews are right, I am absolutely delighted to be eating crow on this one.

I was mortified to see this going the way of Uncharted... I love Uncharted's platforming manoeuvres and animation, but I can't stand the fighting in it... I think its repetitive. Because there DOES look to be a lot of silly combat, I'm still sort of apprehensive about this, but some of the reviews praise the puzzling, the storytelling and the whole package so much that I can't help but be interested again. I loved the TR franchise before the change, so I'm gonna give this a go!

This kinda rescues March for me, given Aliens: CM turned out shit
Title: Re: Uncharted 4: Tomb Raider
Post by: Powerslave on February 26, 2013, 07:26:15 AM
From what I've seen so far, this looks nothing more than a cross between Uncharted and Tomb Raider Legend. Both of which are awfully mediocre games that I only would play if I were close to dying from boredom.
Until the series goes back to it's roots of isolation and exploration, with minimal focus on combat and little to no interuptive cutscenes, and a more manual approach on gameplay.... it's not Tomb Raider and doesn't deserve to be successful or held in high regard.
Title: Re: Uncharted 4: Tomb Raider
Post by: radioheadrule83 on February 26, 2013, 08:20:52 AM
From what I've seen so far, this looks nothing more than a cross between Uncharted and Tomb Raider Legend. Both of which are awfully mediocre games that I only would play if I were close to dying from boredom.
Until the series goes back to it's roots of isolation and exploration, with minimal focus on combat and little to no interuptive cutscenes, and a more manual approach on gameplay.... it's not Tomb Raider and doesn't deserve to be successful or held in high regard.

I'd take these visuals married to a heavy exploratory / puzzle based setup any day. As I say, its the combat stuff that looks horrible to me. Its starting to seem cheap to me in games now where they just have you mow through henchmen in different scenarios. No amount of CQC punch ups or wall-cover makes it fun for me.
Title: Re: Uncharted 4: Tomb Raider
Post by: Powerslave on February 26, 2013, 08:59:31 AM
How can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.
Title: Re: Uncharted 4: Tomb Raider
Post by: radioheadrule83 on February 26, 2013, 09:30:02 AM
How can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.

I kind of get what you mean, I think they went too far with the procedural animation stuff, making it 'look' organic, rather than actually designing lots of fun platforming -- but it did look amazing, the mechanics felt sound to me, and there were one or two moments in the first two Uncharted games that certainly had potential and were fun (to me) while they lasted. I'd be okay with that kind of look and feel if the levels I traversed, and the monuments I scaled, were significant enough... if there were more leaps from precipitous vantage points and the skill/timing required was more tight. Uncharted has some great moneyshots in the form of vistas when you reach certain parts of some stages -- and I'm not against that. I guess what I mean is that I wish ND had spent more time on all of that kind of stuff rather than the gunplay.

My favourite feeling in the old TR games was going into a tomb and finding some broken relic that I had to fix in order to advance, or entering somewhere that was so untouched and abandoned that you wouldn't really know what wild animals or shocks you would find inside. I enjoyed getting the feel of a cohesive whole as I go from one area to the next, many rooms and many puzzles around a theme that required you to know something beforehand. Like the Greek storytelling puzzles in TR1 -- ATLAS, Haphaestus, Damocles etc. Those were easier if you knew something about the stories. Likewise with the statue of Midas. There were a few central villains to dispatch - not an island with an army of them.

If the discoveries and puzzles you can find on this new island are similarly intelligent, then the game may win me over... but I'm not a fan of the tonal shift yet, or the hollywood action movie bombast they've amped up. I don't particularly want Rambo Lara. The only reason I am tentatively excited about the reviews is -- can this many people be wrong?
Title: Re: Uncharted 4: Tomb Raider
Post by: AdmiralViscen on February 26, 2013, 11:25:57 AM
I thought I didn't like the Uncharted automated shit, but I just tried the Underworld demo and misinterpreting where they want you to jump makes you redo the last 10 minutes of climbing, so fuck that
Title: Re: Uncharted 4: Tomb Raider
Post by: archie4208 on February 26, 2013, 11:38:41 AM
http://www.youtube.com/watch?v=xCe8-1dbXZc
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on February 26, 2013, 11:39:33 AM
oh goddamnit, knew i shoulda gotten a amd card :greenshinobi


this looks okay.   would bet my left nut that I'll still like TR1+2 better.
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on February 26, 2013, 12:04:11 PM
Oh man, the part where he kept getting Lara killed. :rofl
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on February 26, 2013, 12:40:37 PM
(http://i.minus.com/iU60u4mlSwv6Y.gif)

HOLY SHIT that death scene
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 26, 2013, 12:54:45 PM
:o
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on February 26, 2013, 01:11:11 PM
FUCK 

welp they topped the drowning animation from the original games :lol
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on February 26, 2013, 01:22:12 PM
They fuckin animated her grasping to take it out, my god, lmao.

Cant wait for the youtube of all the deaths.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 26, 2013, 02:36:33 PM
RE4 deaths :rock
Title: Re: Uncharted 4: Tomb Raider
Post by: Bebpo on February 26, 2013, 02:38:53 PM
Nice.  Looks like another good TR game to add to the pile.  Series has been pretty damn consistently solid since they rebooted it with Anniversary & Legends.
Title: Re: Uncharted 4: Tomb Raider
Post by: Joe Molotov on February 26, 2013, 02:57:06 PM
They fuckin animated her grasping to take it out, my god, lmao.

Cant wait for the youtube of all the deaths.

M-rated Tomb Raider, suck it Uncharted. :bow2
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 26, 2013, 03:26:38 PM
that conan video is amazing.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cerveza mas fina on February 26, 2013, 03:27:42 PM
How can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.

:bow :bow2

I thought I didn't like the Uncharted automated shit, but I just tried the Underworld demo and misinterpreting where they want you to jump makes you redo the last 10 minutes of climbing, so fuck that

Underworld was pretty shitty in design and I never finished it. Legends was great.
Title: Re: Uncharted 4: Tomb Raider
Post by: AdmiralViscen on February 26, 2013, 04:54:45 PM
I did enjoy Legends.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on February 26, 2013, 05:31:02 PM
Conan had this game's number in the first 5 seconds of the video :lol   


How can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.


*dap* 

people should go back to TR1, spend a minute getting used to it, and play about an hour.   It's instantly clear what's missing from the modern TR and really, a lot of modern games.
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on February 26, 2013, 07:42:06 PM
Conan had this game's number in the first 5 seconds of the video :lol   

"Oh, so we actually get to see her? Very smart move, Square-Enix!"
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on February 26, 2013, 07:52:18 PM
I really, really want to get this game. Argh.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on February 26, 2013, 08:13:46 PM
Some people have it early on x360a, some achievement info:

- Majority of the single player chievements are all collectable and "completionist" -- hardly any actual story ones

- Many online achievements
-- However, it turns out this can be boosted solo, which is great
--- However, one requires you to hit Level 60, but you can do this solo
---- However however, one requires that you have to prestige 3 times (that's 60 x 3) to unlock a character required for an achievement (buy everything?)

In conclusion, whoever designed the achievements is a piece of shit.
Title: Re: Uncharted 4: Tomb Raider
Post by: Rahxephon91 on February 26, 2013, 08:19:57 PM
If I get it, PS3 it is then. Who cares about trophies!
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on February 26, 2013, 09:25:47 PM
http://www.youtube.com/watch?v=xCe8-1dbXZc

 :rofl :rofl :rofl :hump
Title: Re: Uncharted 4: Tomb Raider
Post by: Dickie Dee on February 26, 2013, 10:21:15 PM
That Conan video is amazing
Title: Re: Uncharted 4: Tomb Raider
Post by: Purple Filth on February 27, 2013, 02:59:30 AM
(http://i.minus.com/iU60u4mlSwv6Y.gif)

HOLY SHIT that death scene

that shit makes no fucking sense  :lol
Title: Re: Uncharted 4: Tomb Raider
Post by: radioheadrule83 on February 27, 2013, 07:16:54 AM
They fuckin animated her grasping to take it out, my god, lmao.

Cant wait for the youtube of all the deaths.

 :lol first time seeing this, I wonder what else there is? I love the way its impaled her head (and brain) and she's still consciously trying to claw at it

Maybe the animation team spent half of their development time watching decapitation vids on ogrish or liveleak, and you can cut someone's head off while watching the life fade from their involuntarily moving body  :hyper
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 27, 2013, 09:26:27 AM
They fuckin animated her grasping to take it out, my god, lmao.

Cant wait for the youtube of all the deaths.

 :lol first time seeing this, I wonder what else there is? I love the way its impaled her head (and brain) and she's still consciously trying to claw at it

Maybe the animation team spent half of their development time watching decapitation vids on ogrish or liveleak, and you can cut someone's head off while watching the life fade from their involuntarily moving body  :hyper

The game has resident evil 5 deaths. They said as much when the game was revealed. So expect gruesome and awesome gsme over screens.
Title: Re: Uncharted 4: Tomb Raider
Post by: Smooth Groove on February 27, 2013, 11:06:00 AM
Does Lara get ravished by ruffians on a game over?
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on February 27, 2013, 11:08:47 AM
(http://i.minus.com/iU60u4mlSwv6Y.gif)

HOLY SHIT that death scene

that shit makes no fucking sense  :lol



I loved how no matter where you fuck up in that sequence, there's just a random pole waiting to stick in her neck :lol 


They fuckin animated her grasping to take it out, my god, lmao.

Cant wait for the youtube of all the deaths.

 :lol first time seeing this, I wonder what else there is? I love the way its impaled her head (and brain) and she's still consciously trying to claw at it

Maybe the animation team spent half of their development time watching decapitation vids on ogrish or liveleak, and you can cut someone's head off while watching the life fade from their involuntarily moving body  :hyper

The game has resident evil 5 deaths. They said as much when the game was revealed. So expect gruesome and awesome gsme over screens.


you mean RE4?   RE5 had the camera angles that implied gore, but never showed it like RE4.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 27, 2013, 11:33:53 AM
(http://i.minus.com/iU60u4mlSwv6Y.gif)

HOLY SHIT that death scene

that shit makes no fucking sense  :lol



I loved how no matter where you fuck up in that sequence, there's just a random pole waiting to stick in her neck :lol 


They fuckin animated her grasping to take it out, my god, lmao.

Cant wait for the youtube of all the deaths.

 :lol first time seeing this, I wonder what else there is? I love the way its impaled her head (and brain) and she's still consciously trying to claw at it

Maybe the animation team spent half of their development time watching decapitation vids on ogrish or liveleak, and you can cut someone's head off while watching the life fade from their involuntarily moving body  :hyper

The game has resident evil 5 deaths. They said as much when the game was revealed. So expect gruesome and awesome gsme over screens.


you mean RE4?   RE5 had the camera angles that implied gore, but never showed it like RE4.

Yes, RE4. Sorry was on phone.
Title: Re: Uncharted 4: Tomb Raider
Post by: fistfulofmetal on February 27, 2013, 11:34:48 AM
your phone makes you mis-remember good games for bad games?
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 27, 2013, 11:36:43 AM
4 is next to the number 5.
Title: Re: Uncharted 4: Tomb Raider
Post by: Diunx on February 27, 2013, 01:13:08 PM
(http://i.minus.com/iU60u4mlSwv6Y.gif)

HOLY SHIT that death scene

Oh shit!
Title: Re: Uncharted 4: Tomb Raider
Post by: Beezy on February 28, 2013, 01:17:54 AM
Fell out of my chair laughing at that Conan video. :lol :lol :lol
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on February 28, 2013, 02:26:59 AM
Fell out of my chair laughing at that Conan video. :lol :lol :lol

impaling your neck on the broken chair leg no doubt
Title: Re: Uncharted 4: Tomb Raider
Post by: Cerveza mas fina on February 28, 2013, 09:01:50 AM
Just picked this up, I'll post impressions later tonight.

An announcement for an announcement, so this gen Wrath  :-*
Title: Re: Uncharted 4: Tomb Raider
Post by: Brehvolution on February 28, 2013, 10:48:09 AM
- The deaths are fucking brutal. And this is me talking. I don't know if its just how Lara is portrayed or how good the graphics are but I've gone "WHAT THE FUCK" at the ones I've encountered. They really motivate me to not die cause I'd rather not see those over and over again.

 :-\
Title: Re: Uncharted 4: Tomb Raider
Post by: radioheadrule83 on February 28, 2013, 12:09:30 PM
- Why the fuck is there no lock on? The combats main problem is no lock on. While the game seems like it would rather you sneak by than go all out, no lock on really bothers me and can get annoying when you are surrounded by wolves.

So... more combat than before, and less intuitive combat at that?

Rest of your impressions sound 'promising', as you say..
Title: Re: Uncharted 4: Tomb Raider
Post by: jiji on February 28, 2013, 12:28:32 PM
- So many QTE's, so many.

I don't understand. Do people like playing QTEs, or are they just used as a shortcut to make contained, linear, cinematic sequences feel more interactive?
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on February 28, 2013, 12:29:48 PM
Both, I love QTEs
Title: Re: Uncharted 4: Tomb Raider
Post by: Beezy on February 28, 2013, 12:33:42 PM
RE4 death scenes annihilated
Title: Re: Uncharted 4: Tomb Raider
Post by: Joe Molotov on February 28, 2013, 01:42:53 PM
Faces of Lara
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 28, 2013, 01:46:42 PM
- So many QTE's, so many.

I don't understand. Do people like playing QTEs, or are they just used as a shortcut to make contained, linear, cinematic sequences feel more interactive?

It depends. I love RE4 qte's and Shenmue qte's. That's about it.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 28, 2013, 02:54:21 PM
Damn, I may have to get this earlier than I wanted to. :o Comparing it to RE4. You fuck.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 28, 2013, 03:06:29 PM
Nothing touches RE4's level.

However, something similar...  :larry
Title: Re: Uncharted 4: Tomb Raider
Post by: Rahxephon91 on February 28, 2013, 03:53:16 PM
How is the stealth? Is that the main thing? Can you not do stealth? Is it hard? I hate stealth.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 28, 2013, 03:54:02 PM
is the level design linear or is there a mix of linearity and wide open areas ala RE4
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 28, 2013, 04:05:04 PM
:gladbron
Title: Re: Uncharted 4: Tomb Raider
Post by: Powerslave on February 28, 2013, 05:34:28 PM
How can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.

My favourite feeling in the old TR games was going into a tomb and finding some broken relic that I had to fix in order to advance, or entering somewhere that was so untouched and abandoned that you wouldn't really know what wild animals or shocks you would find inside. I enjoyed getting the feel of a cohesive whole as I go from one area to the next, many rooms and many puzzles around a theme that required you to know something beforehand. Like the Greek storytelling puzzles in TR1 -- ATLAS, Haphaestus, Damocles etc. Those were easier if you knew something about the stories. Likewise with the statue of Midas. There were a few central villains to dispatch - not an island with an army of them.

If the discoveries and puzzles you can find on this new island are similarly intelligent, then the game may win me over... but I'm not a fan of the tonal shift yet, or the hollywood action movie bombast they've amped up. I don't particularly want Rambo Lara. The only reason I am tentatively excited about the reviews is -- can this many people be wrong?

Wasn't that so awesome about TR? The levels started and you were instantly in the zone. No introductive cut scenes or anything.

They are unable to make games like this anymore. The whole industry has become too self-aware and games don't feel like they were developed in a naturally flowing pattern. To me, Tomb Raider was designed fully around the idea of certain game concepts the developer had. It was designed around his vision of what would constitute a great game to play. Nowadays, the overwhelming majority of the games seem to be made with the plain urge to simply make a game, any game. It's like their thought process are along the lines of 'fuck I need to make a game, let me try to come up with something' instead of having the need to create something to channel their imagination.
Title: Re: Uncharted 4: Tomb Raider
Post by: Steve Contra on February 28, 2013, 05:53:57 PM
How can you love Uncharted's platforming elements? It's so automatic and magnetic. Just like the PS2 Tomb Raiders. I see climbing and jumping from ledge to ledge as a chore. There's no real challenge or complete control. That's what made the real Tomb Raiders so good. You were completely in charge of every move you do and being in control and working your way through the levels by lining up jumps and making sure you hold on to ledges was one of the key factors what made Tomb Raider the game it is. I dislike every game that minimalizes or automatizes basic gameplay elements.

My favourite feeling in the old TR games was going into a tomb and finding some broken relic that I had to fix in order to advance, or entering somewhere that was so untouched and abandoned that you wouldn't really know what wild animals or shocks you would find inside. I enjoyed getting the feel of a cohesive whole as I go from one area to the next, many rooms and many puzzles around a theme that required you to know something beforehand. Like the Greek storytelling puzzles in TR1 -- ATLAS, Haphaestus, Damocles etc. Those were easier if you knew something about the stories. Likewise with the statue of Midas. There were a few central villains to dispatch - not an island with an army of them.

If the discoveries and puzzles you can find on this new island are similarly intelligent, then the game may win me over... but I'm not a fan of the tonal shift yet, or the hollywood action movie bombast they've amped up. I don't particularly want Rambo Lara. The only reason I am tentatively excited about the reviews is -- can this many people be wrong?

Wasn't that so awesome about TR? The levels started and you were instantly in the zone. No introductive cut scenes or anything.

They are unable to make games like this anymore. The whole industry has become too self-aware and games don't feel like they were developed in a naturally flowing pattern. To me, Tomb Raider was designed fully around the idea of certain game concepts the developer had. It was designed around his vision of what would constitute a great game to play. Nowadays, the overwhelming majority of the games seem to be made with the plain urge to simply make a game, any game. It's like their thought process are along the lines of 'fuck I need to make a game, let me try to come up with something' instead of having the need to create something to channel their imagination.
:bow
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on February 28, 2013, 06:45:29 PM
My copy is being shipped from America. Probably have it in a week. Maybe.  :-\
Title: Re: Uncharted 4: Tomb Raider
Post by: Cerveza mas fina on February 28, 2013, 06:51:21 PM
Powerslave is on a roll here.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on February 28, 2013, 06:52:05 PM
is the level design linear or is there a mix of linearity and wide open areas ala RE4

You can explore around, there are random tombs. You can even explore after the main game and clean up on collectables, etc.

You get XP for skills by doing really anything.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on February 28, 2013, 07:21:11 PM
Powerslave is on a roll here.

Meh.

The "entire industry" apparently doesn't count for what's happening in iOS/Android/PC, where people are still making games which are original and inspired. The console industry, I'll agree: the budgets are too high to take big risks, and it's a poison pill.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on February 28, 2013, 08:53:08 PM
Play Antichamber, Powerslave - it is EXACTLY the game you wish for. Almost a telepathic communication of gameplay ideas from developer to player with nothing in-between
Title: Re: Uncharted 4: Tomb Raider
Post by: Rahxephon91 on February 28, 2013, 09:01:23 PM
Pre-orded this. Hopefully this is good.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 28, 2013, 11:43:39 PM
Powerslave is on a roll here.

Meh.

The "entire industry" apparently doesn't count for what's happening in iOS/Android/PC, where people are still making games which are original and inspired. The console industry, I'll agree: the budgets are too high to take big risks, and it's a poison pill.

Indie games on DD services like steam and xbla/psn are a better example of creativity than iOS mobile games. Most iOS games are just games that never end And utterly simple in their approach. Games like the aforementioned Anti chamber are better examples of gaming creativity than fucking Angry Birds. I like mobile games...in gulps. But to say they don't suffer from homogenization that console gaming suffers from is straight up hilarity in my view.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on February 28, 2013, 11:55:30 PM
I didn't say that. But I'm not seeing how they're supposedly that creative or refreshing from console games either.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on February 28, 2013, 11:57:10 PM
There are plenty of weird creative indie games on ios. They vast majority of them disappear and get swallowed up but occasionally bubble up to the surface for a small bit of praise and then generally fade away because the monetization models on that platform favor more mainstream approaches. 

But all this is kinda far afield imo. The bigger the budget of any title, on any platform, means risk taking decreases.

Regarding tomb raider,  what simply happened was that sort of strictly platforming experience fell out of the mainstream and this tomb raider is an attempt to move the franchise back into the mainstream to justify its budget.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 01, 2013, 12:00:23 AM
oh look himuro is pretending every mobile game is temple run or angry birds again

that's always awesome, like when lager discusses the finer points of super metroid's game design
I've still got Himu on ignore from when he got pissy over a joke. Threads have been easier to read ever since.

Lager's worst crime is that he is occasionally a lazy thinker, but his enthusiasm and optimism are winning. Plus, I am occasionally a lazy thinker, so I am compelled to forgive it.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 12:01:02 AM
it is generally pretty hard to see things that you won't look at, i'll grant you that.

Eh. Whatever. I'm definitely on the wrong end of this argument but every time I go to The games play store I see crap after crap so it is hard for me to get out of this mindset.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 12:02:01 AM
oh look himuro is pretending every mobile game is temple run or angry birds again

that's always awesome, like when lager discusses the finer points of super metroid's game design
I've still got Himu on ignore from when he got pissy over a joke. Threads have been easier to read ever since.

Lager's worst crime is that he is occasionally a lazy thinker, but his enthusiasm and optimism are winning. Plus, I am occasionally a lazy thinker, so I am compelled to forgive it.

Fuck you.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 01, 2013, 12:08:36 AM
Can't read, but I'm guessing Himu's still salty. It's OK though, he'll change his mind sometime during the week.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 12:13:27 AM
:lol

You can't put me on ignore when gtav drops. YOU KNOW THIS. just biding my time then we can troll rock star together.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 01, 2013, 12:22:31 AM
:lol

You can't put me on ignore when gtav drops. YOU KNOW THIS. just biding my time then we can troll rock star together.

Curiosity killed the chronovore, and you're right: SHIT. Okay, EMBARGO LIFTED in anticipation of god-level GTA V trolling.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 12:23:45 AM
Yeah exploring a cave without telling or giving the player a reason to give a shit in 2013 sure sounds fun. Not saying every game needs to have cut scene after cut scene but fuck this Puritan idyllic no cut scenes I don't care WHY IM PLAYING gamer shlock. Especially coming from someone with a goddamn metal gear solid avatar. I enjoy settings and the game giving me a reason to actually be there.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 01, 2013, 12:39:53 AM
would be tough to do that kind of game now simply because of all the walkthroughs everywhere...if your whole game is a complicated puzzle that everyone just waltzes straight through thanks to a youtube vid, people aren't gonna remember much from your game
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 12:41:14 AM
I agree. But what is the artifact? How do you establish its importance? The best part of exploring and doing a chase is the build up. How do you create build up without an inkling of history or what the artifact is? You do that with a cutscene. I'm not saying the game should be nothing BUT them, but the idea that, in 2013, we should be striving to emulate games from 1996 in this regard just feels backwards. I LIKE how in Uncharted, I'm told about some awesome, rare artifact, the mystery behind it, and then going on this grand journey to find it. If applied correctly, it SHOULD make exploration and the journey through tombs that much more personal and exciting.

It's like saying Indiana Jones and the Raiders of the Lost Ark shouldn't spend time explaining what the fuck the arc is to those ignoramuses out there. It helps build up the tension, and when Indy finds it, all the sweeter.

If someone just wants to play a game without cutscenes, just read a book at this point. Interaction without context is almost meaningless. Why would I want to be dropped in a tomb without any explanation? That also assumes Powerslave doesn't want dialogue. Story is not the most important element of gaming, but it's still hella important.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 12:49:46 AM
It isn't a either or thing.

I think it's entirely dependent on the context and content given. In a game like Tomb Raider, where you're raiding caves, contextual story elements are important. But in Dark Souls you start out in a prison of the dead, and have no clue what the fuck is going on which increases the isolation and mystery of your surroundings. Not all games need to follow the same pattern or use of cutscenes and it really depends on what the game is trying to convey.

But as a rule, I mostly only like cutscenes for use as a relay of information. Telling me what the artifact is and where I am helps me adjust to new information and this can work into gameplay.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 01, 2013, 12:55:57 AM
I can't remember anything about any of the McGuffins I chased in any of the 3 Uncharted games i played.

I agree that Tomb Raider lost a lot of its mystery as the series went on and the mechanics became familiar. Every time you saw a block, you knew you were going to be pushing it. Every time you saw a mirror, you knew you would be focusing a beam of light on it. etc. You'd be better off trying to do a game with that spirit but a totally different setting, like an alien world or an undersea city or whatever rather than rearranging those few basic blocks ad infinitum
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 12:56:11 AM
I haven't played the original TR in years. So I don't even remember what it's like. I'm just basing it around Powerslave's post.

As for that analogy. It probably is poorly thought out on my part, I just got home an hour ago from work. I'm dead tired, so whatever.

Tetris doesn't need context. Mario doesn't really need context, but I think in the case of games like Mario Galaxy, it certainly helps. Like I said, it isn't an either or thing. I think it depends on the game. I'm mostly just lashing out against the whole anti-cutscene comment in Powerslave's post which, for his part, probably meant something else entirely but again - I'm tired as hell, and just now getting to a computer.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 01:01:51 AM
I've stopped giving a shit about either styles as long as I enjoy the game. If I'm going to play a game and it provides with all this information I'll read it and use it, if it doesn't I'll rely on instinct and explore everything I can. They are two different types of game design and I'm OK with both of them, as long as the game itself is great I won't be crying about it anytime soon.

I agree with all of this. I like both styles, but goddamn do I hate it when people hate on the cutscene style. It has its uses!
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 01, 2013, 01:03:37 AM
Action Adventure titles in this day and age probably need a decent amount of context for a mainstream audience. It's something gamers have been trained to accept and want to a degree (especially on the hd consoles) and especially reviewers who generally knock a game for not having it. Which is of course different than saying all games need context. I think Minecraft is pretty much a perfect example that people can crave exploration and actually need very little context for it outside of gameplay mechanics and the desire to explore. Minecraft and tomb raider are different kind of games of course but you get my point.



Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 01, 2013, 01:07:58 AM
I can't remember anything about any of the McGuffins I chased in any of the 3 Uncharted games i played.

I agree that Tomb Raider lost a lot of its mystery as the series went on and the mechanics became familiar. Every time you saw a block, you knew you were going to be pushing it. Every time you saw a mirror, you knew you would be focusing a beam of light on it. etc. You'd be better off trying to do a game with that spirit but a totally different setting, like an alien world or an undersea city or whatever rather than rearranging those few basic blocks ad infinitum

Tomb Raider for me was always one of those series where I liked the thought of playing the game more than I did actually like playing the games. I wanted to be an explorer. I liked the idea of going in these tombs and getting treasure and exploring. But I didn't like doing the actual platforming. I didn't like the million ways I could die. I didn't like the combat. So in a sense, I'm probably the target audience for this reboot.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 01, 2013, 01:10:25 AM
true story - i played Tomb Raider 2 on PC with a flight sim joystick :lol Those jumps were SO HARD

Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 01:16:42 AM
I don't think minecraft would benefit from context. but i think tomb raider does. :yeshrug Depends on the game. So long as a game doesn't act like MGS4 did, i don't hate cutscnes. they're a valuable tool.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 01, 2013, 01:54:57 AM
fucked if i can think of a game with great cutscenes that i could sit still for a repeat viewing of tho
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 03:04:43 AM
Agree
Title: Re: Uncharted 4: Tomb Raider
Post by: Raban on March 01, 2013, 03:49:57 AM
I can't remember anything about any of the McGuffins I chased in any of the 3 Uncharted games i played.

I agree that Tomb Raider lost a lot of its mystery as the series went on and the mechanics became familiar. Every time you saw a block, you knew you were going to be pushing it. Every time you saw a mirror, you knew you would be focusing a beam of light on it. etc. You'd be better off trying to do a game with that spirit but a totally different setting, like an alien world or an undersea city or whatever rather than rearranging those few basic blocks ad infinitum

I know this isn't necessarily what you meant, but I think Crystal Dynamics understood this and that this game is more or less their answer. You could knock it for borrowing elements from popular games of the era, but they've been doing that since they christened their company with the super original Gex.
Title: Re: Uncharted 4: Tomb Raider
Post by: fistfulofmetal on March 01, 2013, 05:27:14 AM
fucked if i can think of a game with great cutscenes that i could sit still for a repeat viewing of tho

MGS3
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 01, 2013, 09:04:34 AM
fucked if i can think of a game with great cutscenes that i could sit still for a repeat viewing of tho

MGS3

:lol
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 01, 2013, 09:13:59 AM
I can't remember anything about any of the McGuffins I chased in any of the 3 Uncharted games i played.

I agree that Tomb Raider lost a lot of its mystery as the series went on and the mechanics became familiar. Every time you saw a block, you knew you were going to be pushing it. Every time you saw a mirror, you knew you would be focusing a beam of light on it. etc. You'd be better off trying to do a game with that spirit but a totally different setting, like an alien world or an undersea city or whatever rather than rearranging those few basic blocks ad infinitum

I know this isn't necessarily what you meant, but I think Crystal Dynamics understood this and that this game is more or less their answer. You could knock it for borrowing elements from popular games of the era, but they've been doing that since they christened their company with the super original Gex.

In a perfect world, Eidos' next awesome game would be a new Gex.

I love you.
Title: Re: Uncharted 4: Tomb Raider
Post by: bork on March 01, 2013, 10:14:21 AM
fucked if i can think of a game with great cutscenes that i could sit still for a repeat viewing of tho

MGS3

(http://i.minus.com/imBdYrm99BGIR.gif)
Title: Re: Uncharted 4: Tomb Raider
Post by: Rahxephon91 on March 01, 2013, 03:07:22 PM
Hey man MGS3 is great. I have the movie disc and everything.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 01, 2013, 07:53:21 PM
where do we get all these comedians, the Bore is THE BEST :lol
Title: Re: Uncharted 4: Tomb Raider
Post by: Third on March 02, 2013, 05:56:20 PM
Just finished the game. It's fucking mindblowingly good.

Fuck Uncharted 4. Give me Tomb Raider 2.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 03, 2013, 08:50:18 AM
Hopefully that's not 5 years away, like this was.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 03, 2013, 10:48:00 AM
Yeah I forgot this was announced in 2010. Damn.  :holeup
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 03, 2013, 12:34:44 PM
It's barely been more than two years since the original announcement, not exactly an Aliens: Colonial Marines situation.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 03, 2013, 02:56:15 PM
Considering it was scheduled for 2011 (iirc) it kinda still is pretty bad.
Title: Re: Uncharted 4: Tomb Raider
Post by: Shaka Khan on March 03, 2013, 03:28:08 PM
2012, methinks. When it was teased in 2010 they were direct about it having ways to go, kinda like Bioshock Infinite.
Title: Re: Uncharted 4: Tomb Raider
Post by: Shaka Khan on March 03, 2013, 03:30:21 PM
Goddammit you guys, making me want to play this so bad. It would be incredibly irresponsible to buy it brand new considering all the purchases I've made recently. Gotta go through me backlog first. :(
Title: Re: Uncharted 4: Tomb Raider
Post by: bork on March 03, 2013, 08:12:05 PM
Goddammit you guys, making me want to play this so bad. It would be incredibly irresponsible to buy it brand new considering all the purchases I've made recently. Gotta go through me backlog first. :(

Fuck that, day one this bitch!
Title: Uncharted 4: Tomb Raider
Post by: chronovore on March 03, 2013, 08:20:20 PM
Yeah, I've got the backlog, but I also bought this at full price and am having it shipped to Nippon. I can't wait!
Title: Re: Uncharted 4: Tomb Raider
Post by: Shaka Khan on March 03, 2013, 08:27:52 PM
Ahaha, I had no idea this game wasn't released yet. I drove all the way to GS for nothing. What an embarrassing thing to do for someone who spends this much time on the internet/gaming boards.
Title: Uncharted 4: Tomb Raider
Post by: chronovore on March 03, 2013, 10:18:49 PM
Plus, you entered a GameStop. That's pretty bad, too!
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 03, 2013, 11:33:50 PM
Ahaha, I had no idea this game wasn't released yet. I drove all the way to GS for nothing. What an embarrassing thing to do for someone who spends this much time on the internet/gaming boards.

Wrath is in Saudi dude. Of course he has it.
Title: Re: Uncharted 4: Tomb Raider
Post by: Shaka Khan on March 03, 2013, 11:51:17 PM
Yeah, that's the detail I overlooked.
Title: Re: Uncharted 4: Tomb Raider
Post by: Joe Molotov on March 04, 2013, 08:13:10 PM
I just shot a raper in the dick. :bow Gurl Powah. :bow2 I've never felt so in touch with my inner goddess.
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 05, 2013, 12:00:31 AM
Alright, America-Bore, let's light this candle.
Title: Re: Uncharted 4: Tomb Raider
Post by: Shaka Khan on March 05, 2013, 12:09:48 AM
I just shot a raper in the dick. :bow Gurl Powah. :bow2 I've never felt so in touch with my inner goddess.

Oh Joe. :lol
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 05, 2013, 12:11:19 AM
Won't get this till maybe Wednesday, o well.
Title: Re: Uncharted 4: Tomb Raider
Post by: Shaka Khan on March 05, 2013, 12:28:09 AM
I'm off this week. If I don't get it asap, I doubt I will get the chance to play it anytime soon.  :fbm
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 05, 2013, 01:20:37 AM
Good game is good, all haters annihilated. The PC version looks ridiculously nice, even on fairly modest settings.

TressFX made my PC weep, though. :lol
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 05, 2013, 01:22:41 AM
I'll give it a go tomorrow.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 05, 2013, 01:36:37 AM
Good game is good, all haters annihilated. The PC version looks ridiculously nice, even on fairly modest settings.

TressFX made my PC weep, though. :lol

Yeah, friend of mine is running it with TressFX at 40.1FPS, and gets 89FPS without it turned on. WHEEEEE!
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 05, 2013, 01:38:52 AM
Good game is good, all haters annihilated. The PC version looks ridiculously nice, even on fairly modest settings.

TressFX made my PC weep, though. :lol

Yeah, friend of mine is running it with TressFX at 40.1FPS, and gets 89FPS without it turned on. WHEEEEE!

That's insane. Hair physics ain't worth that.
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 05, 2013, 04:08:50 AM
Just got back from my local gamestop. Where I was pleasantly greeted with about 20 members of the dev team from Crystal D. Got a bunch of signatures and got a lot of info on the development of the game. They were all very candid and surprised by the turnout of fans. The missus had a blast talking with them and finding out how down to earth they all were. She ended up getting another copy for 360 to get signed as well as a guide.

I'll upload some pictures later and my youtube  video of them introducing themselves.

I'm off to play it on the PC.

Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 05, 2013, 05:01:42 AM
Here is the whole crew, got them all to sign game/guide/litho

(http://i.imgur.com/kO0ALMjl.jpg)

And here is a video of them all introducing themselves for those interested:

http://www.youtube.com/watch?v=VJEVXkxbtNE

I can't play steam is stuck at 98% for some damn reason with the day one patch.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 05, 2013, 05:18:44 AM
Which GS is that? Doesn't look like the Redwood City one on El Camino Real.
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 05, 2013, 05:22:27 AM
Cherry Orchard store in Sunnyvale I had to take a double take at the facebook when the missus told me about them coming. I already had a preorder at this store too! It was a great time.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 05, 2013, 07:13:28 AM
It looks like a good time! You are lucky!
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 05, 2013, 07:19:33 AM
Yeah it was a lot of fun and a surprise. Last time I had this much fun for a game launch was Bioshock 2. The missus and I played the ARG and won entrance into the developer launch party in SF. We got so wasted on plasmid themed drinks. Then we got invited to another bar two nights later for the game launch and signing at the market Gamestop. Tonight was at least close to home.

Damn youtube takes forever to upload videos.

guess I made it in some pictures on the tomb raider site

(http://25.media.tumblr.com/e9926f7a88c08fb6e6ca8cf360c91958/tumblr_mj6uemGOk71qkq7tbo3_1280.jpg)
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 05, 2013, 08:06:02 AM
Which person are you?
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 05, 2013, 08:09:23 AM
The super fat dude with glasses leaning on the counter looking smug.

http://tombraider.tumblr.com/post/44615708136/midnight-release-cherry-orchard-gamestop-last#notes (http://tombraider.tumblr.com/post/44615708136/midnight-release-cherry-orchard-gamestop-last#notes)
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 05, 2013, 08:15:11 AM
Ah, thanks for clarifying.

Once I get back to the Bay Area, I will drop you a line for coffee and geekery.
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 05, 2013, 08:17:38 AM
ooo a geek date

sounds good to me

tress fx nukes my 570ti  :-\
Title: Re: Uncharted 4: Tomb Raider
Post by: Joe Molotov on March 05, 2013, 09:03:03 AM
Good game is good, all haters annihilated. The PC version looks ridiculously nice, even on fairly modest settings.

TressFX made my PC weep, though. :lol

Yeah, friend of mine is running it with TressFX at 40.1FPS, and gets 89FPS without it turned on. WHEEEEE!

That's insane. Hair physics ain't worth that.

You'll want to comb her.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 05, 2013, 09:06:23 AM
Carpet matches the drapes
Title: Re: Uncharted 4: Tomb Raider
Post by: drew on March 05, 2013, 09:08:13 AM
The super fat dude with glasses leaning on the counter looking smug.

dat arm twist to hide dem tittays, and failing.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 05, 2013, 12:23:11 PM
(http://i.minus.com/izTLXitkTA9jq.gif)
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 05, 2013, 02:24:36 PM
The super fat dude with glasses leaning on the counter looking smug.

dat arm twist to hide dem tittays, and failing.

I've got bigger tits than Lara Croft and that's no lie.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 05, 2013, 02:31:01 PM
Bz send him the nude, make him suffer
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 05, 2013, 02:35:12 PM
Bz send him the nude, make him suffer

I don't have that anywhere, but if someone wants to you have my permission to wreck his eyeballs.
Title: Re: Uncharted 4: Tomb Raider
Post by: ManaByte on March 05, 2013, 05:14:33 PM
The PS3 version says "Hybrid Disc Game + Movie" on the back of the box...WTF?

spoiler (click to show/hide)
(http://i.imgur.com/voQtS7O.jpg)
[close]

Last game I saw like that was Tekken Hybrid. Stranglehold was too. Is the Tomb Raider movie hidden on the disc or something?
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 05, 2013, 05:34:51 PM
wow, you guys really fell for this?   Does it suddenly not become typical AAA bullshit after 4 hours?   Cause as patronizing and easy this game is, I'd be shocked if it got any better, gameplay wise.

This is progress quest bullshit.  It gives you EPIC SETPIECE, you run around and shoot 10/10 hidden objects for XP, you do some risk-free platforming (with lots of grunts and canned animations to make you feel like you're not just pressing the analog stick forward), and kill some dudes.   The puzzles are not puzzles, they're just running from point A to point B and flicking a switch or doing some simple physics task. 

Every time I think I have to put some thought into survival, the game does everything for me.  I'm backing out of a cave full of wolves because I know they're in there.  Instead of getting attacked by the wolves and having to defend myself, I get a cut scene where Lara is walking dum-de-dum facing forward out the cave as if nothing was going to happen and then I'm jumped by a wolf and its EPIC MASHING QTE TIME!!!!  Mash A to survive!  Actually it wasn't even that, it was a segmented QTE fight scene that required a couple timed presses.  And before I got to the cave, she was talking about a pack of wolves.  I was going into the fucking wolf den.  I heard them howling and I was a bit nervous...it sounded like a pack as well.  And then there's one dumb wolf there who you take out in a cut scene. 

Even the forest animals you hunt just come running up to you so you can shoot them in the head.  The real mystery of this island is why there are so many dumb animals.  And how this endangered girl got rebar through the gut, didn't patch it or clean it, and survived, going on to make bounding inhuman jumps a minute later.

There's no actual freedom, aside from going up and down on the "technically not a hallway, but feels like it in practice" trajectory of the game.  You can go back and complete fractions for XP to unlock all kinds of skills for a game that isn't even balanced around them.  You don't need extra firepower or anything when you get the jump on every pack of guys and can just stealth kill them with your raw bow.  These are just little conveniences they're gonna trickle out and make this already brainless game easier. 

Not to mention a fucking EXP meter pops up on screen every 10 second to congratulate me on walking 10 steps without getting lost.  And before I turned off button hints, the game reminded me every 5 seconds to use Lara's super power of gold highlight vision, which basically flays open the level design for you, killing any sense of exploration.  I'm purposely not using it just to make this game's navigation half way interesting.  You come to a cool patch of forest, the path is unclear, and you're unsure what's ahead...are you excited or do you hit LB just to make it easier?   The answer depends on whether you're a lazy douche bag that's killing gaming or not. 

The "platforming" requires you to hit the A button at a ledge and thank fucking god for that.  It makes you wonder why they didn't just automate it, since everything else is.  I have yet to find a height that she can't survive from.  I assume she dies when it's obviously too high, but the platforming only puts you high up every once in a while.  Otherwise, failing platforming just means your progress is set back a second.

Tomb Raider just tantalizes with all these promising RPG elements, hints of dangerous survivalist adventure, and beautifully designed set pieces, only to neuter them with brain dead game design that renders everything a challenge-less and meaningless grind. 

They aimed for the largest mainstream demographic and they'll hit it.  This is a game made for reviewers on the big media sites and average bro who might be turned off from the game by the female protagonist, until he sees how much shit she kills.

It'll have its place in my collection and I'll get in the mood to play it at some point, but this is not a good game at all.  It couldn't be more run of the mill.   Tomb Raider: Escape From AAA Island

But yeah fucking awesome game dudes


Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 05, 2013, 05:48:54 PM
Nope, I've played two hours and it's been great.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 05, 2013, 05:53:05 PM
Really, you think you can debate any of that about the gameplay mechanics?   

Sorry about the day 1 purchase, i'm in that situation too, but sometimes you just have to let $30 go free without mindlessly defending what you spent it on  :teehee
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 05, 2013, 05:54:37 PM
Really, you think you can debate any of that about the gameplay mechanics?   

Why should I? Besides, writing up a long post would only take time away from me playing more Tomb Raider.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 05, 2013, 05:57:01 PM
I'm pretty sure that's a gafquote.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 05, 2013, 06:23:37 PM
Wat? We are being trolLOLed?
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 05, 2013, 06:35:22 PM
The game is ass and it's made for distinguished mentally-challenged fellows.  And that's final. 
Title: Re: Uncharted 4: Tomb Raider
Post by: Rahxephon91 on March 05, 2013, 06:40:57 PM
The subtitles suck in this game.
Title: Re: Uncharted 4: Tomb Raider
Post by: Sho Nuff on March 05, 2013, 06:52:41 PM
??? Not sure if serious ???
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 05, 2013, 06:58:30 PM
well, as you guys play it, you might see what I mean.  And you might disagree with my negativity, but the game still plays how it plays.   

I do like it better than Uncharted 1 and 2 right now.  I would describe it as Uncharted, but more fleshed out.  Or Uncharted is Tomb Raider without quite as many collectibles. 

All these TPS games just hump the dead corpse of RE4 and wrap it in a layer of mass market focus group.
Title: Re: Uncharted 4: Tomb Raider
Post by: Rahxephon91 on March 05, 2013, 07:02:28 PM
??? Not sure if serious ???
Me? Pretty serious. They have are presented in a black box for some reason. Like closed captioned tv. Also like CC they like to tell me the noise people are making.

I turn subtitles on for every game I play. It helps, but I like it when the subtitles are just the old timeless "here's the script in basic font". Simple, takes less space on the screen, and to the point.

Also I'm surprised everyone is surprised by what Don is saying. It's not like its really wrong. But fuck it. I like CoD games. I've already made peace that I like mainstream gaming.
Title: Re: Uncharted 4: Tomb Raider
Post by: Sho Nuff on March 05, 2013, 07:07:00 PM
Oh sorry, I meant Don's, not your post. There's no fuckin excuse for not having good subtitles, I worked in localization and believe you me I got up people's sweaty buttholes about that.
Title: Re: Uncharted 4: Tomb Raider
Post by: fistfulofmetal on March 05, 2013, 07:24:13 PM
this game is super fucking buggy. has crashed a handful of times in around 30 minutes of gametime. something with gtx600 cards i guess.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 05, 2013, 07:27:26 PM
??? Not sure if serious ???
Me? Pretty serious. They have are presented in a black box for some reason. Like closed captioned tv. Also like CC they like to tell me the noise people are making.

I turn subtitles on for every game I play. It helps, but I like it when the subtitles are just the old timeless "here's the script in basic font". Simple, takes less space on the screen, and to the point.

Also I'm surprised everyone is surprised by what Don is saying. It's not like its really wrong. But fuck it. I like CoD games. I've already made peace that I like mainstream gaming.

CD always does this subs. They suck ass.

Also Don, that does sound a problem but I'm willing to give it a chance. Sucks about the wolf cut scenes though. To me that's like playing mgs and at the part where you encounter the wolf cave you don't have to survive in the dark against fucking wolves. Just watch a boring cut scene.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 05, 2013, 07:41:34 PM
this game is super fucking buggy. has crashed a handful of times in around 30 minutes of gametime. something with gtx600 cards i guess.


i feel lucky, no problems in 4 hours on my 570.  Everything maxed except TressFX.   which is super ugly btw :lol 




I guess I put it harshly and aspie'd out a bit, I didn't sleep last night, so maybe that's why people are all wtf :lol   But it really is 100% an experience game. 

I kept wanting to do certain things that are in line with a survival mindset, but the game has you on its slightly enlarged rails.   After the almost rape scene, you are running away while some guys are poking around looking for you.  They're all spread apart and it looks like you could stealth them-- she has the pick axe and other weapons.  I also felt like there were some environmental cues hinting at that.   But if you begin to approach where they are, whether you're in anyone's sight or not, a flashlight shines on Lara, an arrow goes through her head and game over. :lol      The environment seems less interactive than it should be.  You should be able to shoot down hanging stuff and mess around with the physics, but its all just there for show. 


Remember, just because you know people, doesnt mean you KNOW. And knowing people in the US Branch isnt something you can use to discredit "rumors". Communication between whats happening internally over at SQE Japan and the US Branch is minimal. If Kagari does in fact have connections, theyre not very informed ones. PR people and low-level community managers dont count as "sources". People on the development side however, do.

Remember, keep this post bookmarked.

Looking forward to playing Final Fantasy X again this Summer...before E3 ; )
Title: Re: Uncharted 4: Tomb Raider
Post by: Joe Molotov on March 05, 2013, 07:52:33 PM
All I saw was...

But yeah fucking awesome game dudes

 :geoff
Title: Re: Uncharted 4: Tomb Raider
Post by: Purple Filth on March 05, 2013, 07:57:55 PM
Don is aping GAF posts right, right?
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 05, 2013, 08:01:10 PM
I dont care if its his opinion on the game, I'd rather know it wasn't a gafquote so I could think "oh, ok" and move on and play Tomb Raider
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 05, 2013, 08:04:25 PM
I dunno, but if he's trolling, he's going to get PLONKed pretty soon.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 05, 2013, 08:24:31 PM
I can definitely feel where Don is coming from.

Related anecdote from last night - As some of you may know, I 100%'ed Lego Batman 2 with my daughter, who was 4 when we started and 5 now. She is jonesing for more Batman, and we already did the first Lego Batman so I showed her a bit of Arkham Asylum. She wasn't scared so we continued. Note - I asked her if she wanted to choose Easy at the start but she HISSED at me :lol That's my girl

Anyway, I figure she'll tap out in 15 mins or so after the cutscenes and tutorial bits but she is liking it and continues. Long story short - 2 hrs later she had done the whole first level, including the mini-boss. We left it outside the Asylum.

My point? IT'S A FUCKING JOKE OF A GAME once you strip away the packaging and the 'experience'. She was literally doing nothing she hadn't already done 1000x in Lego Batman. Mashing X with some counters, using the Batline to climb up buildings...easy peasy. There is almost no 'game' there for experienced players. Granted this is still basically the tutorial but these days the tutorial is about 1/8th of most games....
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 05, 2013, 08:27:14 PM
Should also note that the 'puzzles' in Lego Batman are far more sophisticated than anything we've seen in Arkham so far.

Not everything should be Ninja Gaiden but that plus playing some old-school Quake last night really made me think about how pussified and dull AAA games have become in terms of gameplay
Title: Re: Uncharted 4: Tomb Raider
Post by: Positive Touch on March 05, 2013, 08:29:36 PM
yeah im replaying it right now, and after playing through city its AMAZING how slow this game progresses. you dont even get to the real sneaking rooms and "big" fights til 3/4 of the way through the game, and even then its mostly pretty easy. no confusing puzzles, mostly 3- or 4- on one fights, very linear progression, straightforward boss fights, etc. still a great game, but it blew me away how i didnt remember it as this simple at all.
Title: Re: Uncharted 4: Tomb Raider
Post by: Positive Touch on March 05, 2013, 08:30:32 PM
Should also note that the 'puzzles' in Lego Batman are far more sophisticated than anything we've seen in Arkham so far.

Not everything should be Ninja Gaiden but that plus playing some old-school Quake last night really made me think about how pussified and dull AAA games have become in terms of gameplay

making the player die in two or three nearly-unavoidable hits is the new "challenge"
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 05, 2013, 08:34:46 PM
yeah im replaying it right now, and after playing through city its AMAZING how slow this game progresses. you dont even get to the real sneaking rooms and "big" fights til 3/4 of the way through the game, and even then its mostly pretty easy. no confusing puzzles, mostly 3- or 4- on one fights, very linear progression, straightforward boss fights, etc. still a great game, but it blew me away how i didnt remember it as this simple at all.

let me stress again: SHE IS FIVE YEARS OLD. She can barely hold the 360 controller. I love the game but it's a joke.

I think a lot of what I'm complaining about could be fixed if games just took away the training wheels at some point. Oops, the Bat-computer is offline, cowl is busted, can't reach Oracle fuck me no magic X-ray vision, guards on high alert...might actually need to use some strategy and skill.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 05, 2013, 08:38:03 PM
DESTROYER OF BATMANS

(https://farm9.staticflickr.com/8383/8532023959_9078330bf5_m.jpg)
Title: Re: Uncharted 4: Tomb Raider
Post by: fistfulofmetal on March 05, 2013, 08:40:28 PM

i feel lucky, no problems in 4 hours on my 570.  Everything maxed except TressFX.   which is super ugly btw :lol 



I've been thinking about that. There's a part in the beginning where Lara watches a video from the boat and in the video she doesnt have the TRESSFX going on regardless if the feature is enabled or not. I started thinking "doesn't this kinda look just as weird as the tressfx stuff?"

i mean we've been conditioned to look at super blocky hair as normal when it looks fucking weird. the TRESSFX stuff is odd but only because it's different. it's definitely the first real implementation of that tech in an actual game so it's not perfect but at times it looks really cool and others not so much.


Now, the game. Only about an hour or so in. I like the tone early on. You get a sense of not knowing whats going on but not in a BAD way. I also like that they are ATTEMPTING to make Lara a vulnerable main character. it's not 100% but I appreciate the effort.

Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 05, 2013, 08:43:20 PM
Cormac, if a player gets stuck, they might give up on the game and trade it in at Gamestop.  They certainly won't buy any add-on DLC!  :wag

Point

But in this age of 100% youtube walkthroughs and such, it boggles the mind that someone could get stuck for long on anything that isn't skill-based.

I had to try REALLY REALLY hard not to look at walkthroughs when playing Antichamber recently, I mean REALLY hard. It's only an Alt-Tab away
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 05, 2013, 08:44:14 PM
DESTROYER OF BATMANS

(https://farm9.staticflickr.com/8383/8532023959_9078330bf5_m.jpg)

:games_industry_cry
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 05, 2013, 08:45:14 PM
i do hope you are all averting your eyes from my wife's underwear drying on the radiator in the background
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 05, 2013, 08:46:47 PM
It's like I just bought them from the vending machine
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 05, 2013, 08:52:36 PM
you can't afford these whips demi
Title: Re: Uncharted 4: Tomb Raider
Post by: FatalT on March 05, 2013, 09:35:22 PM
I got it from Red Box and it's actually pretty fun. It really is Uncharted-ish. PROTECTIN LARA AND HEAD SHOTTIN FOOS!
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 05, 2013, 09:40:25 PM
I don't mind 'experiemce' games. Not every has to be ninja gaiden. There are good 'experience ' games (Uncharted 2) and bad ones (Shenmue...wait).
Title: Re: Uncharted 4: Tomb Raider
Post by: Cormacaroni on March 05, 2013, 09:55:14 PM
Should also note that the 'puzzles' in Lego Batman are far more sophisticated than anything we've seen in Arkham so far.

Not everything should be Ninja Gaiden but that plus playing some old-school Quake last night really made me think about how pussified and dull AAA games have become in terms of gameplay


I don't mind 'experiemce' games. Not every has to be ninja gaiden. There are good 'experience ' games (Uncharted 2) and bad ones (Shenmue...wait).

great minds
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 05, 2013, 10:04:32 PM
I don't mind 'experiemce' games. Not every has to be ninja gaiden. There are good 'experience ' games (Uncharted 2) and bad ones (Shenmue...wait).

True, but it seems these days the mantra isn't "not everything has to be ninja gaiden" so much as it's "NOTHING MUST BE NINJA GAIDEN".
Very on point. I just never expected Tomb Raider to be anything less than an experience game
 All the marketing told us such so I don't know what Don was expecting.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 05, 2013, 10:08:06 PM
Should also note that the 'puzzles' in Lego Batman are far more sophisticated than anything we've seen in Arkham so far.

Not everything should be Ninja Gaiden but that plus playing some old-school Quake last night really made me think about how pussified and dull AAA games have become in terms of gameplay


I don't mind 'experiemce' games. Not every has to be ninja gaiden. There are good 'experience ' games (Uncharted 2) and bad ones (Shenmue...wait).

great minds

:lol I didn't read your post. I just replied after reading Don's discussion.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 05, 2013, 10:08:18 PM
I'm kinda disappointed there isnt many deaths to this game. A lot are recycled. Still, they are kinda nasty for what they are.

http://www.youtube.com/watch?v=sWrSUmhn-Xs
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 05, 2013, 10:12:56 PM
Well I haven't played it so I can't judge but it isn't like modern Tomb Raider hasn't tried going in this direction before - albeit in a smaller way. This game looks like the sane thing to me but with an S-E budget and more Hollywood.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 05, 2013, 11:13:11 PM
The game is fun. There is no doubt about it. And if you really were into Tomb Raider before this, I could understand someone hating this game. It has very little of what those people liked in the series from what I've played so far. (Maybe there will be more elements as I go on as it is early) It obviously takes it cues from Uncharted. It might as well not even be called "Tomb Raider" outside of the branding/marketing aspect.

The combat is fun enough. It keeps its pacing well where it isn't just combat sequence after combat sequence and even the combat sequences are more varied than say uncharted where in that game they are just straight shoot outs and the stealth sections are terrible. Here the stealth stuff is fun to break up the straight combat. The AI is a bit dopey but whatever.

I think the collecting is a little over-board. And I think they probably added in some elements just to add them even though they necessarily don't belong (Hunting for example). But the game is enjoyable. I probably wish I had more freedom along the lines of Far Cry 3 compared to what is presented here but hey, I could say that about a lot of games. If you don't like modern hollywood style gaming you will not like this. It's pretty simple. If you like sort of well crafted versions of that discipline, then you will like this.

Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 05, 2013, 11:14:07 PM
Yeah I was never a huge Tomb Raider fan so I'm excited. :yeshrug
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 06, 2013, 01:02:41 AM
If I was going to compare it to movies, you've got James Bond, with a history of actors and personalities, but a consistent core for what Bond offers, no matter the style in which it's offered.

This TR is the Daniel Craig Casino Royale of the franchise. It had to be rebooted, but no-one wants to lose the character's core.
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 06, 2013, 04:35:24 AM
Jesus this game is awesome! When I play tested on the 360 version I was disappointed cause it was lacking detail and the controls were a mess. Now just 5 months later I'm playing it on ultra settings and its amazing. Love the hunting and survival stuff thus far.

Heads up for those that care, there will be two pop up stores in SF and NYC that will be open for two weeks. They will sell exclusive items and one of a kind art. As well there will be special guests. I was told by the community manager that Camilla Luddington will be at the SF store sometime in the next week. I'm going if not for tomb raider but for grays anatomy gossip.
Title: Re: Uncharted 4: Tomb Raider
Post by: huckleberry on March 06, 2013, 07:51:30 AM
wtf is this shit?


http://www.neogaf.com/forum/showthread.php?t=519693 (http://www.neogaf.com/forum/showthread.php?t=519693)


Seeing as I am a little slow, does this mean if I buy TR digitally from PSN then my kids can't play the game?
Title: Re: Uncharted 4: Tomb Raider
Post by: recursivelyenumerable on March 06, 2013, 08:16:01 AM
Remember, just because you know people, doesnt mean you KNOW. And knowing people in the US Branch isnt something you can use to discredit "rumors". Communication between whats happening internally over at SQE Japan and the US Branch is minimal. If Kagari does in fact have connections, theyre not very informed ones. PR people and low-level community managers dont count as "sources". People on the development side however, do.

Even being on the development side doesn't guarantee you know what you're talking about. There are widespread false rumors inside of development organizations as well as outside of them (along with the fun phenomenon where a rumor reported in the press gets picked up and believed inside the organization the rumor is about).
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 06, 2013, 08:31:56 AM
wtf is this shit?


http://www.neogaf.com/forum/showthread.php?t=519693 (http://www.neogaf.com/forum/showthread.php?t=519693)


Seeing as I am a little slow, does this mean if I buy TR digitally from PSN then my kids can't play the game?

It means you have to sign in to PSN every time you play. No PSN = no play.
Title: Re: Uncharted 4: Tomb Raider
Post by: huckleberry on March 06, 2013, 08:40:10 AM
I get the part about having to sign in to PSN.

It's where it states "Content may not be used by any other account" that is confusing.  I have three other accounts on my PS3 - one for my wife and one for each of my kids. Does this mean they can't play the game because I purchased it with my account?
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 06, 2013, 08:43:59 AM
It means just as it says. It's the same DRM as Final Fight Double Impact did. Enjoy your PS3 :)
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 06, 2013, 09:14:20 AM
Mixed on getting this for pc or 360. I wish they put out a demo so I could see how my computer runs it. Fuck CD.
Title: Re: Uncharted 4: Tomb Raider
Post by: brob on March 06, 2013, 09:21:49 AM
:yarr
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 06, 2013, 10:47:03 AM
http://www.vg247.com/2013/03/06/tomb-raider-guardian-of-light-series-wont-return-taking-new-lara-forward-is-the-focus-for-next-gen/

 :'(
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 06, 2013, 12:02:14 PM
Should also note that the 'puzzles' in Lego Batman are far more sophisticated than anything we've seen in Arkham so far.

Not everything should be Ninja Gaiden but that plus playing some old-school Quake last night really made me think about how pussified and dull AAA games have become in terms of gameplay


I don't mind 'experiemce' games. Not every has to be ninja gaiden. There are good 'experience ' games (Uncharted 2) and bad ones (Shenmue...wait).

great minds

:lol I didn't read your post. I just replied after reading Don's discussion.



I wasn't looking for Ninja Gaiden, I was looking for something more like Dark Souls Meets Lost Meets Debbie Does Dallas.

Maybe I was hoping for elements of traditional tomb raider to remain...for all this game's atmosphere and clamoring for believability, there was less tension in 4 hours than in 10 minutes of Tomb Raider 1. 

edit: but yeah, if you see me complaining to high hell about a game like this, it's because of the experience over game play thing and if you like that style of game, I wouldn't give my review that much weight. 

Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 06, 2013, 12:48:56 PM
No problem don. At least you aren't a hypocrite!
Title: Re: Uncharted 4: Tomb Raider
Post by: cool breeze on March 06, 2013, 01:57:33 PM
http://www.vg247.com/2013/03/06/tomb-raider-guardian-of-light-series-wont-return-taking-new-lara-forward-is-the-focus-for-next-gen/

 :'(

What a shame.  Guardian of Light is one of the best downloadable/smaller games in the past couple years.

They should just drop the Lara Croft connection and made a new series based around the gameplay.  Throw in some Final Fantasy shit to drive up the marketability.
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 06, 2013, 02:58:43 PM
Mixed on getting this for pc or 360. I wish they put out a demo so I could see how my computer runs it. Fuck CD.

Whats your setup? Neogaf's thread is full of people's spec's which might be similar to yours.

I've got a i7 2600k, 16gb 2000mhz DDR3, 1gb 570ti. I'm getting between 30-60fps on ultra settings at 1080p resolution.
Title: Re: Uncharted 4: Tomb Raider
Post by: tiesto on March 06, 2013, 03:05:12 PM
That's a real shame about Guardian of Light, probably my favorite TR-related thing ever. Appreciate the impressions for this, the "Hollywood Gaming" stuff just doesn't do it for me anymore so I will be staying away. Ahh well.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 06, 2013, 03:09:28 PM
Mixed on getting this for pc or 360. I wish they put out a demo so I could see how my computer runs it. Fuck CD.

Whats your setup? Neogaf's thread is full of people's spec's which might be similar to yours.

I've got a i7 2600k, 16gb 2000mhz DDR3, 1gb 570ti. I'm getting between 30-60fps on ultra settings at 1080p resolution.

2.00 ghz ddr3 ram intel core 2 duo cpu, 4 gb ram, geforce 260m, ASUS. Very outdated.
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 06, 2013, 03:14:56 PM
You should be able to run it okay on the lower settings. From my own experience, Tomb Raider is optimized really well.
Title: Re: Uncharted 4: Tomb Raider
Post by: bork on March 06, 2013, 03:21:00 PM
This game is awesome.  Totally shits all over Uncharted 3's campaign, although I don't know if the multiplayer is as good.

The only problem I have with the story is how they initially present Lara as this innocent, scared girl who has to force herself to survive, but within 30-40 minutes she is expertly killing people with bows/arrows, a pistol, and her bare hands and salvaging parts to strengthen her weapons.   :lol ::)   
Title: Re: Uncharted 4: Tomb Raider
Post by: bork on March 06, 2013, 03:21:53 PM
That's a real shame about Guardian of Light, probably my favorite TR-related thing ever. Appreciate the impressions for this, the "Hollywood Gaming" stuff just doesn't do it for me anymore so I will be staying away. Ahh well.

You should give it a rent.  The cut scenes/QTE stuff is integrated pretty well.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 06, 2013, 03:22:02 PM
Looking at the requirements I should be able to run it on medium.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 06, 2013, 04:03:18 PM
This game is awesome.  Totally shits all over Uncharted 3's campaign, although I don't know if the multiplayer is as good.

The only problem I have with the story is how they initially present Lara as this innocent, scared girl who has to force herself to survive, but within 30-40 minutes she is expertly killing people with bows/arrows, a pistol, and her bare hands and salvaging parts to strengthen her weapons.   :lol ::)   



Get the camera on her, hit reload.  She's got this absolutely terrified look on her face, blood everywhere, but she's just killed 10 dudes and she can reload a gun absolutely flawlessly without looking.   :lol

they needed a touch of realism to make me give a shit about vulnerable Lara (outside of getting messed up in cutscenes)
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 06, 2013, 04:11:32 PM
r u mad that this game is gonna sell 3-4x more than your shoddy action games? i'm detecting mad sodium over here.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 06, 2013, 04:12:22 PM
I just took it as videogame stories being videogame stories. This cognitive dissonance stuff about videogames never really bothers me.

It's not like this is a choice based game where I can pick my actions.

Title: Re: Uncharted 4: Tomb Raider
Post by: Shaka Khan on March 06, 2013, 04:36:09 PM
http://www.neogaf.com/forum/showpost.php?p=49203129&postcount=264

DRM Issue not an issue anymore it seems. Buying this digitally.
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 06, 2013, 04:40:50 PM
Nude mod:

:nsfw

http://www.nudecreator.org/page2/phpBB3/download/file.php?id=966&sid=565dec7feaa5eaa2beed22967264a6b4&mode=view

False advertising, not interested.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 06, 2013, 06:22:37 PM
it looks like she's wearing a shirt with a female body print on it :lol
Title: Re: Uncharted 4: Tomb Raider
Post by: bork on March 06, 2013, 06:33:03 PM
it looks like she's wearing a shirt with a female body print on it :lol

:rofl
Title: Re: Uncharted 4: Tomb Raider
Post by: pilonv1 on March 06, 2013, 06:35:20 PM
Get shitty performance with my 670, mainly due to the hair physics and tesselation causes crashing. Still pretty good but it's incredibly stop/start
Title: Re: Uncharted 4: Tomb Raider
Post by: Powerslave on March 06, 2013, 08:17:12 PM
wow, you guys really fell for this?   Does it suddenly not become typical AAA bullshit after 4 hours?   Cause as patronizing and easy this game is, I'd be shocked if it got any better, gameplay wise.

This is progress quest bullshit.  It gives you EPIC SETPIECE, you run around and shoot 10/10 hidden objects for XP, you do some risk-free platforming (with lots of grunts and canned animations to make you feel like you're not just pressing the analog stick forward), and kill some dudes.   The puzzles are not puzzles, they're just running from point A to point B and flicking a switch or doing some simple physics task. 

Every time I think I have to put some thought into survival, the game does everything for me.  I'm backing out of a cave full of wolves because I know they're in there.  Instead of getting attacked by the wolves and having to defend myself, I get a cut scene where Lara is walking dum-de-dum facing forward out the cave as if nothing was going to happen and then I'm jumped by a wolf and its EPIC MASHING QTE TIME!!!!  Mash A to survive!  Actually it wasn't even that, it was a segmented QTE fight scene that required a couple timed presses.  And before I got to the cave, she was talking about a pack of wolves.  I was going into the fucking wolf den.  I heard them howling and I was a bit nervous...it sounded like a pack as well.  And then there's one dumb wolf there who you take out in a cut scene. 

Even the forest animals you hunt just come running up to you so you can shoot them in the head.  The real mystery of this island is why there are so many dumb animals.  And how this endangered girl got rebar through the gut, didn't patch it or clean it, and survived, going on to make bounding inhuman jumps a minute later.

There's no actual freedom, aside from going up and down on the "technically not a hallway, but feels like it in practice" trajectory of the game.  You can go back and complete fractions for XP to unlock all kinds of skills for a game that isn't even balanced around them.  You don't need extra firepower or anything when you get the jump on every pack of guys and can just stealth kill them with your raw bow.  These are just little conveniences they're gonna trickle out and make this already brainless game easier. 

Not to mention a fucking EXP meter pops up on screen every 10 second to congratulate me on walking 10 steps without getting lost.  And before I turned off button hints, the game reminded me every 5 seconds to use Lara's super power of gold highlight vision, which basically flays open the level design for you, killing any sense of exploration.  I'm purposely not using it just to make this game's navigation half way interesting.  You come to a cool patch of forest, the path is unclear, and you're unsure what's ahead...are you excited or do you hit LB just to make it easier?   The answer depends on whether you're a lazy douche bag that's killing gaming or not. 

The "platforming" requires you to hit the A button at a ledge and thank fucking god for that.  It makes you wonder why they didn't just automate it, since everything else is.  I have yet to find a height that she can't survive from.  I assume she dies when it's obviously too high, but the platforming only puts you high up every once in a while.  Otherwise, failing platforming just means your progress is set back a second.

Tomb Raider just tantalizes with all these promising RPG elements, hints of dangerous survivalist adventure, and beautifully designed set pieces, only to neuter them with brain dead game design that renders everything a challenge-less and meaningless grind. 

They aimed for the largest mainstream demographic and they'll hit it.  This is a game made for reviewers on the big media sites and average bro who might be turned off from the game by the female protagonist, until he sees how much shit she kills.

It'll have its place in my collection and I'll get in the mood to play it at some point, but this is not a good game at all.  It couldn't be more run of the mill.   Tomb Raider: Escape From AAA Island

But yeah fucking awesome game dudes





Respect.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 06, 2013, 10:39:06 PM
I would guess I'm about halfway through it right now. I think its a good game so far but not a great game meaning like goty contender or anything. There are definitely some things I don't like about it but I'll save my overall impressions until I finish it. Still a good enjoyable game though which is always nice.
Title: Re: Uncharted 4: Tomb Raider
Post by: Van Cruncheon on March 07, 2013, 12:55:07 AM
fuck this qte bullshit
Title: Re: Uncharted 4: Tomb Raider
Post by: pilonv1 on March 07, 2013, 01:00:51 AM
fuck this qte bullshit

The first hour is fucking intolerable. I don't think there's more than 30 seconds in a row where you get to control Lara. Luckily it improves but god it's annoying.
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 07, 2013, 03:24:46 AM
Nothing spoilery but I thought this was amazing. I turned on TressFX and it's amazing!

(http://i.imgur.com/mT50G9c.jpg)
(http://i.imgur.com/qNUzZIc.jpg)

another picture of just the crazy settings of this game. SO MUCH DETAIL!!!

(http://i.imgur.com/rmgMswf.jpg)
Title: Re: Uncharted 4: Tomb Raider
Post by: bork on March 07, 2013, 08:18:30 AM
Unchartits
Title: Re: Uncharted 4: Tomb Raider
Post by: brob on March 07, 2013, 08:31:24 AM
tits > ted
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 07, 2013, 09:35:32 AM
fuck this qte bullshit

There are more QTEs in the first ten minutes than in the next four hours.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 07, 2013, 06:39:11 PM
I love love love the font used for all the graphics (the back, the popups for XP, Rewards, etc.) What font is that?
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 07, 2013, 06:43:55 PM
I love love love the font used for all the graphics (the back, the popups for XP, Rewards, etc.) What font is that?

Seems like it's this one:

http://ufonts.com/fonts/gotham-ultra.html
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 07, 2013, 07:36:33 PM
Not that font, the other one. That's used on practically everything in the game.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 07, 2013, 07:38:47 PM
Pretty close to the end now. It gets better as it goes on. Certainly a better game than Uncharted 3 was.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 08, 2013, 01:56:50 AM
Beat it tonight. It's very good.

I liked it more and more as I played. It probably will be one of the best games I play this year. Which is interesting because its not like it suddenly improved in some innovative way half way through or something. I just started liking it more and realized I was enjoying it a great deal. It's like a very good modern mainstream hollywood gaming game. It's never frustrating. You never get stuck. It paces itself very well. And you feel powerful and want to play it until you beat it. 

As far as my thoughts well it's so influenced by Uncharted that you absolutely have to compare the two because this game couldn't exist without uncharted sort of paving the way. I think the storytelling and characters are better in uncharted and as I think about it, that's really the appeal of uncharted more than anything. You like the characters in Uncharted so you play the game to see what they do and say and what spectacles it throws them in. The story of those games aren't great or original (I actively think the story in Uncharted 3 is fucking awful) but you like the characters so that's what matters. In Tomb Raider that part is just average. It's not bad or anything. It's the typical stuff of any videogame but you don't really care about the characters that much. It's not like I'll buy the next Tomb Raider to see what happens and watch these characters pop up again or anything.


But the part where you actually play the game. I certainly found it a lot more fun than Uncharted 3 and probably uncharted 2 if I'm being honest. The combat is fun and very visceral. You're way overpowered at least on the default difficulty but I think that's the right call for a game like this. There were some annoying combat sequences especially in Uncharted 3 where I thought this fucking sucks. Why is this part so difficult and frustrating in a game like this. I just want to get to the next bit here. And in Tomb Raider that is never an issue. I toyed with the enemies and played around in every combat situation which made it fun instead of frustrating. I would stealth my way for some of it and then when the shit hit the fan I would play around with the weapons. Use bows and shit. Just because I knew I could and because I wanted to have fun and the game lets you have fun.

The platforming is the same style of auto-platforming that Uncharted has but I liked it better here for some reason. Maybe because it was this island environment or something but I felt like I was actually navigating from place to place especially in some of the larger environments on the island. Uncharted never really feels that way. It feels like these very videogame created set pieces. I never get a sense in uncharted that its actually a place. Just some videogame funhouse to connect the set pieces. I just really liked playing the game whereas in Uncharted there are parts where I'd rather watch someone else play it just so I can hear the dialogue and see the crazy shit happen. 

As far as the bad stuff well there is a ton of collect-athon stuff to pursue but at least it never overly forces you to do that stuff. Anything I saw I grabbed but I didn't go out of my way to find any of it except for the Tombs which are fun. There is a lot of combat in the second half of the game so I could see some people being turned off by that although I personally liked it because of the reasons I mentioned. I think the optional tombs should be more integrated into the actual game play because they are fun and I can imagine some people not finding some of them. But overall I really liked it. Generally if I beat a game very quickly it tends to mean I enjoyed myself a lot more than the typical game. 
Title: Re: Uncharted 4: Tomb Raider
Post by: cool breeze on March 08, 2013, 02:25:36 AM
I'm only ~3 hours into it but so far I'm really liking this.

Previews and work of mouth painted it as more Uncharted than it actually is.  A couple minutes ago was the first proper shootout (ending was Lara yelling "YES SHE'S STILL ALIVE!" :bow2) followed by one of the few set piece moments.  Maybe that all picks up as you continue.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 08, 2013, 02:30:06 AM
I'm only ~3 hours into it but so far I'm really liking this.

Previews and work of mouth painted it as more Uncharted than it actually is.  A couple minutes ago was the first proper shootout (ending was Lara yelling "YES SHE'S STILL ALIVE!" :bow2) followed by one of the few set piece moments.  Maybe that all picks up as you continue.

The Uncharted bits pick up as you continue to play. Not a big deal or anything and sometimes it puts a little spin on it.

One difference is that uncharted tends to combine its platforming and combat sections especially in uncharted 3. I didn't care for that. Tomb Raider keeps them separate which I prefer. I mean you can maneuver around in combat if you want but it's your choice and its almost never forced on you while you are in the middle of platforming.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cerveza mas fina on March 08, 2013, 02:36:09 PM
How is the PC performance of this?
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 08, 2013, 02:38:29 PM
It starts off great but it hits some snags when you get into some of the larger areas. There is a shanty town level for instance where it drops down into the 30's. There is also a beach area that is larger that will drop it.
Title: Re: Uncharted 4: Tomb Raider
Post by: cool breeze on March 09, 2013, 02:20:27 AM
All in all I don't care about how this strays from old Tomb Raider games, because as much as I liked those, I like this for different reasons, but it's strange how they barely fit puzzles in this game.  That was one of the core ideas you'd associate with Tomb Raider, or at least I did.

also, I thought that Conan video where he repeatedly dies trying to pass one section was done for laughs.  I died four or five times there, more than anywhere else.  They really wanted you to see that gruesome animation.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 09, 2013, 02:40:10 AM
All in all I don't care about how this strays from old Tomb Raider games, because as much as I liked those, I like this for different reasons, but it's strange how they barely fit puzzles in this game.  That was one of the core ideas you'd associate with Tomb Raider, or at least I did.

also, I thought that Conan video where he repeatedly dies trying to pass one section was done for laughs.  I died four or five times there, more than anywhere else.  They really wanted you to see that gruesome animation.

Yeah there are only a few puzzles in the game proper. Most of the puzzles are in the optional tombs.
Title: Re: Uncharted 4: Tomb Raider
Post by: fistfulofmetal on March 09, 2013, 01:13:20 PM
Finished the game. I rather enjoyed it. I think the best compliment toward the game is that there really aren't any bad aspects. The mechanics are tight and responsive. This gives the combat good momentum. It really moves as you dodge around and swap between various weapons. Platforming is just automatic enough to avoid annoyance but requires some adjusting and timing so you do feel like you're doing something.

I felt the pacing of the game is it's strongest aspect. I never felt any part really dragged. Every combat, puzzle, platforming section never overstayed it's welcome.

While it's not perfect, I enjoyed the arc for Lara. I appreciate the attempt though obviously they really can't expand on it going forward since she's completed her arc.

Sooo yeah. Had a lot of fun with it. It successfully does Uncharted with some twists.
Title: Re: Uncharted 4: Tomb Raider
Post by: ManaByte on March 09, 2013, 02:09:09 PM
The balance between exploration and combat is better than Uncharted.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 09, 2013, 08:11:21 PM
Just beat it. Absolutely loved it. Once they fix and build on some of the ideas and focus more on exploration and puzzles, the sequel will be so sick.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 09, 2013, 08:57:31 PM
Multi licks ballsack as expected. Fuck whoever decided to put this in.

Thankfully its easily boosted.
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 09, 2013, 08:58:23 PM
Multi licks ballsack as expected. Fuck whoever decided to put this in.

Thankfully its easily boosted.

Assistance in numbers please... Multi sucks dick.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 09, 2013, 09:06:16 PM
What?
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 09, 2013, 09:24:07 PM
The old references were pretty great and made me pee.

- When collecting all the GPS, you hear the original "secret" sound
- Of course, the dual fuckin pistols

Not sure there were any others... lol

Also it seems to be the leverage for the sequel(s) -- Trinity and that "illuminati" organization from the GPS shards.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 10, 2013, 11:05:27 AM
Don is aping GAF posts right, right?
No but his review id eerily similar to rock paper shotguns take.

This? 

http://www.rockpapershotgun.com/2013/03/06/wot-i-think-tomb-raider/#more-144521


we picked out some of the same stuff, sure, but I don't agree that the core gameplay is any good.  He's talking about how much control it takes from you, even pointing out how she does so much for herself in combat and movement (while being aided by generous chick tank top armor.)   So, he's a fan of just the "pointing the right stick" part of shooting, I guess.   Moving a reticule over a dude and hitting RT is satisfying gameplay even when nothing is there to back it up, now.   I piss in his plebeian cup.
Title: Re: Uncharted 4: Tomb Raider
Post by: BobFromPikeCreek on March 10, 2013, 11:47:30 AM
Tressfx is kinda weird. The tech is really cool, but hair looks like it has no weight so it just flails around wildly.
Title: Re: Uncharted 4: Tomb Raider
Post by: ManaByte on March 10, 2013, 12:01:41 PM
The old references were pretty great and made me pee.

- When collecting all the GPS, you hear the original "secret" sound
- Of course, the dual fuckin pistols

Not sure there were any others... lol

Also it seems to be the leverage for the sequel(s) -- Trinity and that "illuminati" organization from the GPS shards.

Yea the dual pistols was fuck awesome.
Title: Re: Uncharted 4: Tomb Raider
Post by: Huff on March 10, 2013, 12:29:59 PM
Multi licks ballsack as expected. Fuck whoever decided to put this in.

Thankfully its easily boosted.

I think it was done by one of the eidos canada teams
Title: Re: Uncharted 4: Tomb Raider
Post by: Joe Molotov on March 10, 2013, 01:53:45 PM
Beat the game, got all the collectables, didn't do all the challenges because they were :zzz. I give it 10 :bow HOLLYWOOD GAMING :bow2's out of 10. This game made my balls drop.
Title: Re: Uncharted 4: Tomb Raider
Post by: Cerveza mas fina on March 10, 2013, 04:34:31 PM
How long till its half price on Steam :_(
Title: Re: Uncharted 4: Tomb Raider
Post by: Joe Molotov on March 10, 2013, 05:32:57 PM
Probably will be 50% off by the Summer Sale. Squeenix games tend to drop fast.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 10, 2013, 05:38:21 PM
Instead of sticking in a mp nobody wants to play they should replace it with a guardian of light style co-op adventure.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 10, 2013, 06:09:43 PM
I would have been satisfied with a Horde. The combat is pretty fun. The game was unfortunately really easy on Hard mode.
Title: Re: Uncharted 4: Tomb Raider
Post by: cool breeze on March 11, 2013, 03:56:14 AM
I like that you only have four weapons and each has a clear purpose.  Feels very old fashioned.

That said, I almost exclusively use the bow.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 11, 2013, 04:09:58 AM
I like that you only have four weapons and each has a clear purpose.  Feels very old fashioned.

That said, I almost exclusively use the bow.

Yep. I liked that also. And the pace at which they dole out the upgrades for them is good too. Game just felt like a very polished experience.

I also really liked the auto cover system. It gave you the benefits of cover without feeling locked down like how uncharted and gears feel.
Title: Re: Uncharted 4: Tomb Raider
Post by: Human Snorenado on March 11, 2013, 11:22:47 PM
http://www.youtube.com/watch?v=7Kxtf874rxs
Title: Re: Uncharted 4: Tomb Raider
Post by: Joe Molotov on March 11, 2013, 11:27:09 PM
I think Lara is secretly Wolverine. All of her wounds heal in minutes and she never breaks a bone despite taking +20 foot falls like every 10 seconds.
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 12, 2013, 12:33:56 AM
http://www.youtube.com/watch?v=7Kxtf874rxs

You know what people called that back in the day? A Sierra adventure game.
Title: Re: Uncharted 4: Tomb Raider
Post by: cool breeze on March 12, 2013, 03:40:49 AM
Ended up really liking this.  Reminded me of how I felt playing Batman Arkham Asylum.  Just a surprise how well made and well paced the entire game was. 

Between this and Metal Gear Rising, I'm liking Hollywood Gaming in 2013 considerably more than last year.

Sounds like it's selling well and that usually means a sequel.  Curious to see how they'll approach a Tomb Raider 2.  Unless there's another stranded in location conceit, it'll immediately lose one of the stronger parts of the game.  I have a challenge to Crystal Dynamics: In Tomb Raider 2, create a storyline in which Lara gets breast cancer.  Imagine the drama of a vulnerable Lara Croft still persisting in her worldly adventures despite her illness.
Title: Re: Uncharted 4: Tomb Raider
Post by: Beezy on March 12, 2013, 04:26:27 PM
MGR? Since when are japanese action games hollywood gaming?
Title: Re: Uncharted 4: Tomb Raider
Post by: Rufus on March 12, 2013, 04:47:35 PM
Finished this yesterday. Thankfully I didn't follow the pre-release coverage so I didn't get turned off by the marketing. Really enjoyed the game and their take on Lara. Didn't miss the lack of proper tombs, either. The traversal and hidden treasures that entice you to explore made up for it. The combat wasn't too exciting, but considering what came before (somersaulting about the place as you unload with your pistols) it's an improvement.

MGR? Since when are japanese action games hollywood gaming?
By association with Metal Gear, I guess.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 12, 2013, 05:15:37 PM
I think Lara is secretly Wolverine. All of her wounds heal in minutes and she never breaks a bone despite taking +20 foot falls like every 10 seconds.


nerf that bitch's divekick then
Title: Re: Uncharted 4: Tomb Raider
Post by: cool breeze on March 12, 2013, 05:28:27 PM
MGR? Since when are japanese action games hollywood gaming?

cost $60, detective vision mode, scenes where you're running towards the camera as shit blows up around you...close enough


 
Title: Re: Uncharted 4: Tomb Raider
Post by: Rahxephon91 on March 12, 2013, 06:09:10 PM
MGR? Since when are japanese action games hollywood gaming?
Since they saw God of War be successful.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 12, 2013, 06:22:06 PM
MGR? Since when are japanese action games hollywood gaming?

cost $60, detective vision mode, scenes where you're running towards the camera as shit blows up around you...close enough


but it has great gameplay that isn't excused by any other production value b.s. 
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 12, 2013, 07:54:43 PM
It also sold more than Metal Gear. Why compare to such low brand trash?
Title: Re: Uncharted 4: Tomb Raider
Post by: cool breeze on March 13, 2013, 01:49:18 AM
Can't even try the multiplayer on PC.  Second night of failing to find any games at all. 

Leaderboard lists 5,000 total players between Casual and Ranked (~4,400 and ~600 respectively).
 
Title: Re: Uncharted 4: Tomb Raider
Post by: bork on March 13, 2013, 12:31:57 PM
I tried multiplayer on 360 again last night- within two minutes, everyone else on my team quit and ended up being me against two other guys.  They just camped until the timer ran out. 

FUN FUN FUN

 :-\
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 13, 2013, 12:34:06 PM
The multi is horrible. No reason to use any gun, everyone camps with the Bow.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 13, 2013, 01:49:58 PM
I didn't even try the mp. The controls and combat are so clearly tuned towards the single player that I figured there was no way it was going to work in a mp environment.

I agree with Demi that a co-operative horde experience ala Mass Effect 3 would have been the smarter way to go here.
Title: Re: Uncharted 4: Tomb Raider
Post by: bork on March 13, 2013, 02:12:48 PM
The multi is horrible. No reason to use any gun, everyone camps with the Bow.

The side I was on (shipwrecked Lara Croft allies) doesn't start with bows, either.  And there's no cover system in multi.   :-\  I was able to stop some of the camping with the grenade launcher, but you only have one round when you start.

I didn't even try the mp. The controls and combat are so clearly tuned towards the single player that I figured there was no way it was going to work in a mp environment.

The controls are slightly different in MP.  Something just feels off about MP.  It works in Uncharted, but not in this game.

Quote
I agree with Demi that a co-operative horde experience ala Mass Effect 3 would have been the smarter way to go here.

Uncharted also has this.  They should have done a better job of ripping off its MP.   :P
Title: Re: Uncharted 4: Tomb Raider
Post by: G The Resurrected on March 15, 2013, 07:09:21 AM
I finally got around to beating this game. I want another one soon damnit!

But it left me asking this question. When is a game truly borrowing from another game? The obvious Uncharted resemblances in tone and scope are honestly not an issue. Considering the main writer for Uncharted came from Crystal Dynamics and Tomb Raider's previous games. And the fact that Uncharted borrowed from the Tomb Raider universe to a certain extent. But here we are now with Tomb Raider 2013, an excellent but flawed game. If not for its designs but it's rather lack luster story. The story is thin and in some parts could have used some additional padding.

It sure does give me hope for another game with this Lara.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 16, 2013, 09:48:36 AM
Though I'll take Oscar's word that the writer is not associated, G's question is interesting from perhaps an unintended perspective: these days we get teams making related games but under a new license. How much does Rock Band borrow from Guitar Hero? How much did CoD borrow from Battlefield (or was that MoH)? How about Sleeping Dogs lifting from BULLY, Godfather, etc.? Does it count when the same creators are involved?
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 20, 2013, 01:09:20 PM
http://www.escapistmagazine.com/videos/view/zero-punctuation/7025-Tomb-Raider
Title: Re: Uncharted 4: Tomb Raider
Post by: Rufus on March 20, 2013, 01:19:20 PM
Well, he's not entirely wrong, especially about the character development stuff... It is more character affirming past the tutorial area. But I did like the incoherent game bits that don't come together to form anything coherent. Except the cairn raiding and eagle egg stealing stuff.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 20, 2013, 05:18:57 PM
I agree with him completely...er, I went first, so he's agreeing with me.   :maf

And the orgasmic hype and and launch campaign for another AAA title comes to a close. As it nears its 14th day on the market, you can see the cobwebs collecting on the full price copies.  As you walk past them, you glance and feel a touch of bittersweet nostalgia about the Tomb Raider launch-- how you read every preview, preordered the CE in advance, and waited until the midnight launch, where the people cheered you on as the first guy to pick up Tomb Raider in the world.  The excitement only grew as you drove home and ripped open the packaging.  You couldn't wait to finally pop the game in, but just to torment yourself a little more, you decide to take the Lara Croft figure out of the box and articulate it for a minute or so, putting it on different shelves and thinking of excuses to tell girls about it.  As usual, you turn back to irony to outwardly express standoffish feelings about things you truly love.  Only Lara is visible, but inside the closet lay 100s of others, mostly females from Japanese video games.  Stacked in boxes, staring blankly forward, their eyes reflecting the void of passion between you and them after they outlived their ephemeral novelty.  And so sits the Tomb Raider reboot on your shelf of shitty AAA game collector's editions.  You shudder a bit as you make your way to the cash register at the Harris-Teeter.  You remember arguing in favor of the game's honor online and feel embarrassment.  You mouth the words to yourself "Don Flamenco was right."
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 20, 2013, 05:20:12 PM
You are beyond salty. LMFAO
Title: Re: Uncharted 4: Tomb Raider
Post by: Rufus on March 21, 2013, 04:05:50 AM
Mmm-hm.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 21, 2013, 07:46:38 AM
So much salt, I feel my blood pressure acting up.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on March 21, 2013, 04:50:31 PM
you guys are boring
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 21, 2013, 08:14:49 PM
http://hellmode.com/2013/03/21/this-isnt-the-article-i-wanted-to-write-about-tomb-raider/

A good write-up, though I am going to guess the author's experience is (hopefully) not a common one.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 21, 2013, 08:29:05 PM
It is pretty common for players to feel attached to the characters. I dunno about the whole choking bit, though.
Title: Re: Uncharted 4: Tomb Raider
Post by: cool breeze on March 21, 2013, 09:41:12 PM
Yeah, gradually making the main character act different (in game) is nice.  It's subtle and kinda cheap but it works for me.  Spec Ops does something similar.

Title: Re: Uncharted 4: Tomb Raider
Post by: Rahxephon91 on March 22, 2013, 10:33:20 PM
Um did I miss something? After a rather important character's death Lara has some alone time while her cute asain friend says they'll be waiting for her. Then they mysteriously leave her for no reason(I guess they went to the beach?) and Lara never brings this up? Huh?
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 22, 2013, 10:41:04 PM
They'll be waiting at the beach after she's done mourning. She does mention it, if you're referring to

spoiler (click to show/hide)
Roth
[close]

She says "Why didn't I just go with them?" when she enters the next area.
Title: Re: Uncharted 4: Tomb Raider
Post by: Verdigris Murder on March 26, 2013, 06:33:07 PM
Yeah. I pretty much agree with Masons thing about playing it through with the quickness.

It's really interesting the way Eidos have been on a roll. And massive Kudos to the J guys who gave Eidos room to make awesome games.

The Tsunami of all the gaming Japans' greats are slowly assembling to deliver an almighty smack down to the kinexbox.

Bolo, Feng, MGS guy, Sao Yung, the zitty sunglasses dude, JCVD.
Title: Re: Uncharted 4: Tomb Raider
Post by: Verdigris Murder on March 26, 2013, 08:23:58 PM
Cleverly mentioning Mason, just to reinforce your 'only ironically racist thing'.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 27, 2013, 03:04:25 AM
My copy arrived today! I am excited to play it for reals, finally.
Title: Re: Uncharted 4: Tomb Raider
Post by: MCD on March 29, 2013, 07:09:16 PM
My GOTY so far. I love everything about the game except for two things:

1- Why no food system like MGS3? That first scene where Lara kills deer was silly after you learn that this is all for lol XP.

2- Game is too easy even on hard. Same goes for the puzzles, if you wanna call them that.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 31, 2013, 05:32:12 AM
BUT SHE'S SO HUNGRY!
SHE SAYS SO SEVERAL TIMES!

I played just up through that area. The storytelling is pretty great so far. It feels, somehow, less intrusive than in MP3, but it's largely the same -- hallways of action which lead to cine activation. Game is pretty in single player; seems like multiplayer is less gorgeous. It felt fuzzy, and my framerate seemed lower.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 31, 2013, 12:04:07 PM
My GOTY so far. I love everything about the game except for two things:

1- Why no food system like MGS3? That first scene where Lara kills deer was silly after you learn that this is all for lol XP.

2- Game is too easy even on hard. Same goes for the puzzles, if you wanna call them that.

It's clear something happened in development and now everything is "for XP"
Title: Re: Uncharted 4: Tomb Raider
Post by: Powerslave on March 31, 2013, 12:20:18 PM
bitches go wild fo' dat xp
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 31, 2013, 01:55:44 PM
Rented it and love it. Balance between action and exploration is perfect so far. I'm liking it more than Uncharted so far. Only problem is that it tries too hard.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 31, 2013, 01:57:00 PM
What does "trying too hard" entail?
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 31, 2013, 02:01:47 PM
She falls on  a metal thing and is stabbed by it, caught in a bear trap and almost raped, falls off a thirty foot cliff and survives all in thirty minutes. It reeks of desperation. I'm pretty sure this games writer has a small dick because they can't write for shit. Another crappy video game power fantasy especially in how they try to make Lara a vulnerable cutesy waifu when she's doing.g stealth kills and head shots five minutes later.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 31, 2013, 02:04:31 PM
The games writer has no dick at all. It was by a woman.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on March 31, 2013, 02:04:54 PM
It's a videogame.

By that I mean there will always be dissonance between the character and all the killing unless they are a psychopath. The nature of videogames with storytelling.
Title: Re: Uncharted 4: Tomb Raider
Post by: Rufus on March 31, 2013, 02:10:48 PM
Rhianna Pratchett has said in interviews that she (and the other writers on the team) would have liked the path from crying waif to killing machine to be a lot longer, but that decision was out of their hands.
Title: Re: Uncharted 4: Tomb Raider
Post by: Great Rumbler on March 31, 2013, 02:41:35 PM
Rhianna Pratchett has said in interviews that she (and the other writers on the team) would have liked the path from crying waif to killing machine to be a lot longer, but that decision was out of their hands.

That's the nature of the industry, unfortunately. Rather than letting it build up naturally [say, over the course of 3-4 hours], they've gotta get straight to the killing quick or gamers start to lose interest.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 31, 2013, 03:04:08 PM
Damn. The secret tombs :bow
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on March 31, 2013, 03:45:31 PM
Looks like you can buy General without the extremely needlesss grinding. Might go back and try for 1000.

http://www.youtube.com/watch?v=rV6RZ4czZw4
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 31, 2013, 06:22:56 PM
The combat in this game is fantastic. Great game!
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on March 31, 2013, 06:53:22 PM
:bow getting new abilities like rope arrows to visit new places and solve new puzzles :bow2

Tomb Raider > Uncharted
Title: Re: Uncharted 4: Tomb Raider
Post by: The Sceneman on March 31, 2013, 09:05:02 PM
just finished the single player to 100% in 2 sittings over Easter.

A very good game but I dont really like the new direction Tomb Raider has taken.

Pros:
- gorgeous graphics and art
- enjoyable exploration and character upgrade progression
- good upgrade economy
- slick combat, better than Uncharted
- interesting story and a fitting origin tale for Lara
- great rental!

Cons:
- lack of enemy variety for the majority of the game
- first hour is nothing but bollocks QTEs and rollercoaster segments
- too many on rails set pieces taken from Uncharted (oh no the bridge is collapsing as you run across it). These are boring as you just hold forward and press A, no sense of excitement or accomplishment from these scenes. Oh yay I survived another insane death defying sequence that the game itself carried me through.
- didnt have the same feeling of danger as previous Tomb Raider games, essentially babbys first Tomb Raider.
- where were the Tombs? My favourite thing about the series was always the giant ancient tombs full of elaborate contraptions, the Tombs here were just shitty litte rooms. Really disappointed about this.
- didnt try the multiplayer as I playing on an offline box but so many cheevos were multi cheevs, which is a no-no for any game that isn't CoD/Halo/R*
But yeah main beef with the game was too much on rails Uncharted crap and lame Tombs. But the environments were all gorgeous. I was Upset you didn't get the explore the giant WWII battleship that was on Shipwreck Beach. Hopefully they add some DLC content.

Overall though a great game and looking forward to the sequel. Pumped on the TR buzz atm so gonna check out Tomb Raider: Anniversary soon.

8/10
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on March 31, 2013, 09:48:17 PM
Check out TR: Legend before you get into Anniversary. I thought Anniversary was OK, but didn't finish it yet. I couldn't put Legend down.

I'm at the first appearance of the Oni, after the rescue plane's appearance. Had to turn it off, as there were small children present for their breakfast. Wasn't expecting things to go down this way.

I agree about the TR multiplayer; I'm not loving so many multi cheevos in a game which is so clearly about the singleplayer experience. OTOH, the multiplayer in Max Payne 3 is more compelling than the singleplayer. I'm serious, you need to get that game, if you've been jonesing for Red Dead Redemption multiplayer. It's got a similar feeling, but there is more depth and complexity, plus there's character ability progression, weapon modifications... I'm really enjoying it.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on April 01, 2013, 11:02:49 AM
Lara just found a lighter, some tape, and looked at one of her existing arrows and had a flash of inspiration. Apparently the tape she found is the primary ingredient in Greek Fire. Everyone is on fire now.

Level design continues to impress me; I keep wandering into new areas, only to realize they're areas I've been to before, from a different angle.
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on April 01, 2013, 01:30:46 PM
Lara just found a lighter, some tape, and looked at one of her existing arrows and had a flash of inspiration. Apparently the tape she found is the primary ingredient in Greek Fire. Everyone is on fire now.

Level design continues to impress me; I keep wandering into new areas, only to realize they're areas I've been to before, from a different angle.

We are at the same part.

And I know! When you head to save the pilot I was like "where the fuck am I?" but after five minutes it dawned on me it was the same area I was at night. Using another plane was genius to mask that you were in the same area because your brain isn't going to register that hey, that's part of ANOTHER plane.

It gets better when you head to the palace.

Level design is AAA+.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on April 01, 2013, 09:59:42 PM
Yes, good point. And I'm finally using the map to find the collectibles, which are nicely greyed out when undiscovered.

I am enjoying seeing "Brutal Headshot" happening a bunch. Hopefully I am not too tempted to go back and use fire arrows, which are not silent. Headshotting a guy, and then nailing his partner like a martini olive before he figures out where you are is just too much fun.

There are a couple of boo-scare parts where I jumped out of my skin.

Also, those shield-bearer asswipes can eat a dick now that Lara has a shotty. They swing, I scrabble then aim while shouting, "THIS IS MY BOOMSTICK."

Is Uncharted worth playing after this?
Title: Re: Uncharted 4: Tomb Raider
Post by: The Sceneman on April 01, 2013, 10:04:22 PM
Uncharted 2 is better than TR imo. Havent played the others
Title: Re: Uncharted 4: Tomb Raider
Post by: Himu on April 02, 2013, 02:35:54 AM
No way is Uncharted 2 better than TR. However it is quite fantastic. Uncharted 1 is meh but worth playing once, but I'd you're going for only one Uncha game go for 2.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on April 02, 2013, 02:56:34 AM
Has anyone here tried the TR multiplayer? I played a single game, before ever trying the single player, and was destroyed.
Looks like you can buy General without the extremely needlesss grinding. Might go back and try for 1000.

http://www.youtube.com/watch?v=rV6RZ4czZw4
I tried this, but on a default character, not a purchasable character. Didn't work, but I'll try again with a purchasable character and report back.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on April 09, 2013, 08:31:40 PM
I'm still running through the single player campaign, and enjoying it, though some of the cinematic sequences of "escape" continue to remind me of the quote from this thread, "push 'up' to win."

On the opposite side of this scale, I am in what appears to be a stealth-centric sequence in a wide clearing, where both Cultists and wolves are in play. I enjoyed playing through this three times before succeeding, and was still surprised on the third attempt, when I thought I'd cleared the area except for two enemies, took my shot, and it alerted more enemies than I'd expected.

Less vaguely:
spoiler (click to show/hide)
After the 2nd rescue attempt, where the helicopter epic fails, the clearing where Cultists mention wolves, and then appear to have their own dogs (which look like wolves), I pulled some fabulous head shots. Maybe I was supposed to sneak up on them and 'silent kill' them, but my luck with timing and people turning around is not so great.

On my third try, I had cleared everyone except a small hutch or cave on the north side, and two guys were chatting. I took out one, and it seemed like two wolves and three more Cultists were spawned -- but they were probably just in areas I'd not seen. I had to run and B-Button scuttle like hell to get away, and ended up barely making it.
[close]

So much more satisfying than the larger ticket moments where it's pretty much obvious I'm on rails.
Title: Re: Uncharted 4: Tomb Raider
Post by: Rufus on April 09, 2013, 09:29:37 PM
Nah, I think those come out of the entrance to the next area. I stealthed the entire area as well, but there's no way to silently kill the chatting guards, I don't think.
Title: Re: Uncharted 4: Tomb Raider
Post by: Don Flamenco on April 09, 2013, 09:49:43 PM
in my defense, i wrote all those rants while crazy high and was half-joking/half-serious/100% bored with whatever i was doing that day.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on April 09, 2013, 09:56:16 PM
Well, I feel slightly more thorough, if that was scripted to spawn; funny that I'd botched the stealth twice, and tried to run, but the enemies felt ALL BUT OMNISCIENT after that. I think once Lara's spotted, she doesn't become unspotted; though the Cultists' dialog implies they have lost her, they were busy implying they'd lost me, while still firing on Lara's location, though she was in cover behind an outcropping of rock.

It was a great area, but it exposed some AI shortcomings, or at least what the AI could express vs. what it was actually doing.
Title: Re: Uncharted 4: Tomb Raider
Post by: Powerslave on April 10, 2013, 10:47:47 AM
in my defense, i wrote all those rants while crazy high and was half-joking/half-serious/100% bored with whatever i was doing that day.

backpedalling? lame
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on April 22, 2013, 10:40:56 AM
If you're on Facebook, there are still some freebies available from their promotion on their official page:

There's an avatar outfit and a theme; I went "full himuro" for the avatar duds, because it's only for female avatars. So this is me, now:
(http://i.imgur.com/DPt0Io1.png)

I think I'm nearing the end; my Lara's Diaries counter is at 8/10, so hopefully things are going to wrap up soon. Good game.
Title: Re: Uncharted 4: Tomb Raider
Post by: Positive Touch on April 22, 2013, 09:35:58 PM
where's it at? i looked at some of their recent posts and didnt see it.

ps I LOVE THIS GAME. it aint groundbreaking, but its solid as fuck to me and i love the variety and visual design. i finished it and started a new game right away.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on April 22, 2013, 09:38:29 PM
Really? You can do everything when you beat the game. I guess if you want to do the setpieces again.
Title: Re: Uncharted 4: Tomb Raider
Post by: Positive Touch on April 22, 2013, 09:40:45 PM
i do!

THE GRAPHIX
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on April 22, 2013, 09:42:34 PM
do you appreciate a powerful white woman in videogames today
Title: Re: Uncharted 4: Tomb Raider
Post by: pilonv1 on April 22, 2013, 09:50:09 PM
I tried playing some more of this last night but had trouble getting back into it after playing Bioshock. Just growing tired of having control taken away from me every 30 seconds
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on April 22, 2013, 10:18:34 PM
Honestly I don't think story told through voxaphones is any better than how Tomb Raider handles their storytelling. In a way I think its actually lazier.
Title: Re: Uncharted 4: Tomb Raider
Post by: demi on April 22, 2013, 10:22:05 PM
The diaries in Tomb Raider don't tell any story. They're basically re-caps.

Voxaphones actually have - really important details - that are hidden away.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on April 22, 2013, 10:25:20 PM
Voxaphones actually have - really important details - that are hidden away.

Yeah I know. I think that's dumb and lazy. But to each his own.

For what its worth I meant story told via cutscenes instead of just sticking it all in audio recordings. I think the diary stuff is dumb in Tomb Raider also along with Lara's internal campfire monologues.
Title: Re: Uncharted 4: Tomb Raider
Post by: Joe Molotov on April 22, 2013, 10:27:17 PM
Tomb Raider did have a little hidden piece of story if you found all the GPS caches, but it's more like sequel-bait than anything to do with this game.
Title: Re: Uncharted 4: Tomb Raider
Post by: Stoney Mason on April 22, 2013, 10:28:24 PM
Tomb Raider did have a little hidden piece of story if you found all the GPS caches, but it's more like sequel-bait than anything to do with this game.

Yeah I think I heard that. I can't remember if I heard it from a podcast or this thread.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on April 22, 2013, 10:28:43 PM
where's it at? i looked at some of their recent posts and didnt see it.

ps I LOVE THIS GAME. it aint groundbreaking, but its solid as fuck to me and i love the variety and visual design. i finished it and started a new game right away.

https://www.facebook.com/TombRaider

Scroll ALL THE WAY BACK to April 2. I know it's roughly a decade in Internet Time, but they're there.
Title: Re: Uncharted 4: Tomb Raider
Post by: Joe Molotov on April 22, 2013, 10:44:10 PM
where's it at? i looked at some of their recent posts and didnt see it.

ps I LOVE THIS GAME. it aint groundbreaking, but its solid as fuck to me and i love the variety and visual design. i finished it and started a new game right away.

https://www.facebook.com/TombRaider

Scroll ALL THE WAY BACK to April 2. I know it's roughly a decade in Internet Time, but they're there.

Hell yeah, I'm unleashing my inner goddess!  :heart
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on April 23, 2013, 07:42:31 AM
Yeah, it's nice that they're giving these away, as opposed to Star Wars TFU promotional avatar clothes which are all $5, or more if you want, like, a separate helmet and outfit for yer Stormtrooper.

I guess I'm kinda impressed they didn't go for paid DLC multiplayer skins, and kept it all internal to its prestige economy.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on May 04, 2013, 12:17:10 AM
I've finished the main game; a satisfying ending, though it felt a bit quick as a wrap-up. Great game, wonderful reboot of a beloved, iconic character. My final percentage at completion was 97%, so I have now cleaned up the loose ends to 100% completion. Theoretically I need to go kneecap a few more dudes, and pull a few more off from ledges, and I'll be quit of it.

I'm not going for the "had every conversation with every Survivor" Secret Achievement which I didn't know about until 2/3rds through the campaign. I hate those things. I think I hated it more in the original Assassins Creed, where I actually tried for it, and STILL have no idea where I missed one.

Multiplayer, I've got a couple more things I want to get from it, but I'm not going to go for utter completion. If I'm going to get into multiplayer, I'm going to go back to Max Payne 3, which is similar, but better, more fully populated, and polished.
Title: Re: Uncharted 4: Tomb Raider
Post by: Uninstall on May 04, 2013, 05:50:13 AM
i cant be the only one who finds the title hilarious

since uncharted ripped off tomb raider first, you see

ripoffception
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on May 04, 2013, 06:00:50 AM
:that's_the_joke.gif
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on May 04, 2013, 07:32:29 PM
(http://24.media.tumblr.com/tumblr_mck9nq0MeP1qg53c2o1_500.gif)
(http://25.media.tumblr.com/tumblr_mck9nq0MeP1qg53c2o2_500.gif)
(http://24.media.tumblr.com/tumblr_mck9nq0MeP1qg53c2o3_500.gif)
(http://25.media.tumblr.com/tumblr_mck9nq0MeP1qg53c2o4_500.gif)
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on May 05, 2013, 03:36:26 AM
Ffffuuuu... tried to go back and mop up the "stabbed in the knee" and "pulled off a ledge" 'Cheevos, and there just aren't enough victims placed around the island any longer.  :maf  Maybe I'll go back and re-play the entire game next year, and just get them then. But probably I'm done wit this for nau.
Title: Re: Uncharted 4: Tomb Raider
Post by: bork on May 05, 2013, 10:25:22 PM
Finally finished Tomb Raider after putting it on hiatus in March.  One of the best games of the year, easily.

Got 73% completion.  Doubt I am going to go back to it and the multi sucked, so I'm pretty much done with it.
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on May 05, 2013, 10:42:17 PM
If you want to boost a couple of Multi Cheevos, let me know.
Title: Re: Uncharted 4: Tomb Raider
Post by: Uninstall on May 07, 2013, 01:51:09 AM
:that's_the_joke.gif

oh i see, everyone here is more clever than i thought theyd be

ill have to step my game up
Title: Re: Uncharted 4: Tomb Raider
Post by: chronovore on May 07, 2013, 02:19:25 AM
Naw, you're doing fine. We are fond of responding with :that's_the_joke.gif in many and sundry variations.

The one where I definitely felt the "Wait, what? But THAT WAS FIRST!" feeling was when LucasArts came out with their Indiana Jones game, and the games press described it as basically intellectually shoplifting from Tomb Raider.  I was irate; clearly Lara Croft is just Indiana Jones with breasts! Raiding Tombs? Who do they think was there first?!

And then I saw the gameplay:
http://www.youtube.com/watch?v= Gh6gJPlkiMQ

So, yeah, basically Tomb Raider. :fbm