THE BORE

General => Video Game Bored => Topic started by: Damian79 on March 05, 2013, 08:24:02 PM

Title: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 08:24:02 PM
All i want is a clone on any system of either Secret of Mana or Cronotrigger, is it really that hard to make a game like that any more?  I just don't understand.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 08:27:22 PM
Wait are there any kick starter games like it?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Positive Touch on March 05, 2013, 08:31:28 PM
ill send you some great suggestions if you stop posting forever
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 08:35:53 PM
Says the guy with the Mystic Quest Avatar.


Anyway i forgot about Rainfall the Sojourn and Cryamore for Secret of Mana Clones.

Nothing for Chrono Trigger clones.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 08:37:55 PM
uh, yeah, it is kind of hard to just casually poop out something on chrono trigger's level

it's debatable if anyone has managed it since.

There is a kickstarter project that reverse engineers(not a game) Chrono Trigger.  I should have backed that if only for nostalgia.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: D3RANG3D on March 05, 2013, 08:52:48 PM
SNES era JRPG's are sleep inducing I subjected myself to a shitload of them recently...yikes.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 05, 2013, 09:08:27 PM
Psx and ps2 annihilate snes.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 09:11:13 PM
Psx and ps2 annihilate snes.

In terms of overall quality, yes but none of them are like Secret of Mana or Chrono Trigger.  The best game on the PSX is that Squaresoft RPG that was all brown.  Forgot the name.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: demi on March 05, 2013, 09:12:55 PM
Legend of Legaia?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: demi on March 05, 2013, 09:13:21 PM
No wait, Breath of Fire IV?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 05, 2013, 09:14:11 PM
Psx and ps2 annihilate snes.

In terms of overall quality, yes but none of them are like Secret of Mana or Chrono Trigger.  The best game on the PSX is that Squaresoft RPG that was all brown.  Forgot the name.

Secret of mana isn't even that good anymore I don't think.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Rahxephon91 on March 05, 2013, 09:16:31 PM
Brown=Vagrant Story.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 09:20:03 PM
Brown=Vagrant Story.

Yup.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 05, 2013, 09:24:52 PM

Snes rpgs are mostly good because their stories, not game play. Psx rpgs in a post super Mario RPG and chrono trigger world was when jrpgs started to get heavily experimental (Musashi, Legend of Legaia, Legend of Mana, FF8, Vagrant Story, Threads of Fate, Chrono Cross, Vagrant Story...wven Suikodens and Personas) and going beyond the beaten path. They also benefit from their stories as well, notably Vagrant Story. Ps2 is the jrpg at its absolute best in regards to gameplay. Virtually everyone started to dump random battles games like BoFDQ, VP2, FF12, FFX-2, P3/4 all mastered the jrpg in a game play sense and it has been downhill ever since.

What was so great about snes jrpgs? There were many classics for sure. But jrpgs have kinda gone past snes a long ass time ago in a game sense. Tell me: what was great about the game play in FFVI?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 05, 2013, 09:37:05 PM
Meh. You could say that about system really. I don't think there is any system that got a bunch of crap put out west except ds.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 05, 2013, 10:16:29 PM
Either way, we are arguing on the basis of perceived quality. I think that of the snes rpgs I've played (more than a few) with exceptions like CT, DQ5, the FF's..I greatly prefer psx and ps2. I think they have more quality in a more consistent basis. for example, snes had Tales of Phantasia. I think that is a flawed game that didnt work out. Tales of Destiny was much better. The same is true for Star Ocean1 -> Star Ocean 2.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 10:27:04 PM
You know that mentioning Legend of Mana nullifies that list right?  Same goes for Legend of Legaia.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 05, 2013, 10:41:01 PM
I didn't say they were great games. I was talking about experimental psx games. Legend of Mana sucks and I have years of beef with Chrono Cross.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: etiolate on March 05, 2013, 10:41:43 PM
and FF8
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 05, 2013, 10:48:54 PM
I'd rather play Chrono Cross than Secret of Mana
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Great Rumbler on March 05, 2013, 10:53:28 PM
You know that mentioning Legend of Mana nullifies that list right?  Same goes for Legend of Legaia.

Nope.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Joe Molotov on March 05, 2013, 11:01:55 PM
The only thing I remember about Legend of Legaia is the one girl asking you what a pimp was.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 11:06:05 PM
I'd rather play Chrono Cross than Secret of Mana

What is exactly wrong with Secret of Mana?  IMO Secret Of mana had brilliant game design.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 05, 2013, 11:07:50 PM
Action RPG system with turn based RPG like game play. I dunno, just isn't fun to me anymore. I find it very shallow.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 11:14:29 PM
Action RPG system with turn based RPG like game play. I dunno, just isn't fun to me anymore. I find it very shallow.

As opposed to spamming the attack button willy nilly and winning fights?  I thought that system was great.  And most enemies you kill in 2 charges of attack.  And diiferent attack animations when you charge the attacks was a neat effect.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 05, 2013, 11:16:27 PM
Chrono Cross is not a.game where you can spam. It has very intricate game play systems (elemental system for one) and a very steep difficulty curve bump. The bosses in Chrono Cross do not play, particularly Miguel and the dragons. Chrono Cross is many things, but having shallow game play is not one of them.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: MCD on March 05, 2013, 11:17:38 PM
I remember playing a Chrono Trigger clone on my DS...

Now what was it called again..
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 11:18:30 PM
Wait is the action rpg thing the flaw or the turn based combat the flaw?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Joe Molotov on March 05, 2013, 11:20:41 PM
I remember playing a Chrono Trigger clone on my DS...

Now what was it called again..

Nostalgia?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 11:22:12 PM
I remember playing a Chrono Trigger clone on my DS...

Now what was it called again..

Nostalgia?

There was really a Chrono Trigger clone on the DS but it was shit.  Unless you are talking about Radiant Historia.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: MCD on March 05, 2013, 11:37:23 PM
I remember playing a Chrono Trigger clone on my DS...

Now what was it called again..

Nostalgia?
No, this shit:

http://www.youtube.com/watch?v=xFcHvakg4-M
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 05, 2013, 11:48:04 PM
So far nothing indicates you really mean snes rpgs and not just Chrono Trigger. CT is in the top 5 jrpgs period. Games like that don't come often.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: MCD on March 05, 2013, 11:50:59 PM
I played plenty of better games than CT.

Suikoden, Grandia, Breath of Fire, Xenogears (at least the first disc), Xenosaga (KOSMOS IS MY WAIFU FUCK YOU), Chrono Cross (yes, it's better go fuck your animu pillow), Arc The Lad.

The list goes on and on.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 11:52:04 PM
So far nothing indicates you really mean snes rpgs and not just Chrono Trigger. CT is in the top 5 jrpgs period. Games like that don't come often.

I only meant Secret of Mana and Chrono Trigger.   I just want clones of those.


You missed this:

Quote
Wait is the action rpg thing the flaw or the turn based combat the flaw?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Human Snorenado on March 05, 2013, 11:53:49 PM
I played plenty of better games than CT.

Suikoden, Grandia, Breath of Fire, Xenogears (at least the first disc), Xenosaga (KOSMOS IS MY WAIFU FUCK YOU), Chrono Cross (yes, it's better go fuck your animu pillow), Arc The Lad.

The list goes on and on.

 :gurl

There's some absolute shit on that list, McD.  If by Breath of Fire you're referring to DQ, then yeah, but everything else nope.

Now, if you'd listed Torment, BGII, etc then we'd have something to agree on.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 05, 2013, 11:55:31 PM
I played plenty of better games than CT.

Suikoden, Grandia, Breath of Fire, Xenogears (at least the first disc), Xenosaga (KOSMOS IS MY WAIFU FUCK YOU), Chrono Cross (yes, it's better go fuck your animu pillow), Arc The Lad.

The list goes on and on.

 :gurl

There's some absolute shit on that list, McD.  If by Breath of Fire you're referring to DQ, then yeah, but everything else nope.

Now, if you'd listed Torment, BGII, etc then we'd have something to agree on.

Dragon Quarter was awesome.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: MCD on March 05, 2013, 11:56:49 PM
Dragon Quarter killed BOF so it's garbage by default.

Not comparing it to Western RPGs since they are different.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Human Snorenado on March 05, 2013, 11:57:03 PM
I played plenty of better games than CT.

Suikoden, Grandia, Breath of Fire, Xenogears (at least the first disc), Xenosaga (KOSMOS IS MY WAIFU FUCK YOU), Chrono Cross (yes, it's better go fuck your animu pillow), Arc The Lad.

The list goes on and on.

 :gurl

There's some absolute shit on that list, McD.  If by Breath of Fire you're referring to DQ, then yeah, but everything else nope.

Now, if you'd listed Torment, BGII, etc then we'd have something to agree on.

Dragon Quarter was awesome.

Correct.  It's one of the five best jrpgs ever made, and was so awesomely refreshing. 

As a reward for their innovation, the team issued a public apology and has never been heard from again, just proving that jrpg fans are the anal prolapse of video game fans.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: TakingBackSunday on March 05, 2013, 11:59:31 PM
Xenosaga better than Chrono Trigger

give me cancer now god
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 12:09:24 AM
I think suikoden II is better than CT. :yeshrug

Best jrpgs IMO:

Chronic trigger
Suikoden II
Dragon Quarter
Valkyrie Profile 2
Persona 3/4
Final Fantasy XII
Dragon Quest V

:yeshrug

I'd take all over these over CT but CT is no slouch.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Human Snorenado on March 06, 2013, 12:18:33 AM
I don't really get the Suikoden II love... I found it to be an above average jrpg and nothing more, really.  I think it's the whole scarcity thing, I dunno.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 12:25:21 AM
I don't really get the Suikoden II love... I found it to be an above average jrpg and nothing more, really.  I think it's the whole scarcity thing, I dunno.

Naw. It has a great story and fun side quests. Just like Chrono Trigger it doesn't have gameplay depth going for it. A game that expands upon its prequel with A thousands of years of history and lore. That's why Suikoden II is coveted: the story and characters.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: MCD on March 06, 2013, 12:26:40 AM
hahahaha arc the fucking lad is better than chrono trigger, right

mcd, you're moving up the list.  sceneman's title could be challenged anew!
You can't top this:

http://www.youtube.com/watch?v=0yffRHdwthk#t=462s

As for Suikoden, it's mostly about the themes and characters. No other RPG comes close to the trust, friendship and betrayal themes portrayed in Suikoden 2.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 06, 2013, 12:30:16 AM
Eh what?  Chrono Trigger's gameplay was its best part.  As a kid i beat that game from start to finish in 8 hours from scratch.  No need for grinding and you can bypass 80% of the enemies and still no grinding necessary.  The gameplay really shines when you are underlevelled.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Human Snorenado on March 06, 2013, 12:32:31 AM
Have to agree with damian (jesus it makes me question my sanity to type that) but CT's gameplay innovations at the time were a BIG deal in the genre.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 12:34:15 AM
I disagree. CT's battle system is nothing great. It is really fun and the encounter system is ahead of its time but I think that's about all I can say about it in that area. What I love about CT is the sense of adventure, not battles or gameplay. That's why I said snes rpgs are most famous for their stories and not game play. The main exception being FFV, Ogre Battle, and TO.

As for your "really shines when underleveled" argument I have used that same argument in favor of FF8. You don't want to go that rabbit hole as the same applies to any RPG. If I play an RPG for gameplay I certainly am not thinking of CT in any category. I don't remember any difficult battles in CT. All I remember is adventure and good feels.

Compared to something like Valkyrie Profile 2, CT is very bare bones to me
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 06, 2013, 12:39:24 AM
I disagree. CT's battle system is nothing great. It is really fun and the encounter system is ahead of its time but I think that's about all I can say about it in that area. What I love about CT is the sense of adventure, not battles or gameplay. That's why I said snes rpgs are most famous for their stories and not game play. The main exception being FFV, Ogre Battle, and TO.

As for your "really shines when underleveled" argument I have used that same argument in favor of FF8. You don't want to go that rabbit hole as the same applies to any RPG. If I play an RPG for gameplay I certainly am not thinking of CT in any category.

That makes no sense, FF8's enemies scale with your level.  And no it doesnt apply to any rpg.  Have you tried going through FF1-3 underlevelled?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: StealthFan on March 06, 2013, 12:42:46 AM
As an adult JRPG's are coma inducing. Unless it is a Shin Megami game that doesn't involve stupid teenagers going to school I can't fuck with them.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Human Snorenado on March 06, 2013, 12:49:08 AM
I disagree. CT's battle system is nothing great. It is really fun and the encounter system is ahead of its time but I think that's about all I can say about it in that area. What I love about CT is the sense of adventure, not battles or gameplay. That's why I said snes rpgs are most famous for their stories and not game play. The main exception being FFV, Ogre Battle, and TO.

As for your "really shines when underleveled" argument I have used that same argument in favor of FF8. You don't want to go that rabbit hole as the same applies to any RPG. If I play an RPG for gameplay I certainly am not thinking of CT in any category. I don't remember any difficult battles in CT. All I remember is adventure and good feels.

Compared to something like Valkyrie Profile 2, CT is very bare bones to me

...you didn't play CT on release, did you?  You also completely ignored my "gameplay innovations at the time" statement. 

READING MOTHERFUCKER, CAN YOU DO IT
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 12:49:14 AM
I disagree. CT's battle system is nothing great. It is really fun and the encounter system is ahead of its time but I think that's about all I can say about it in that area. What I love about CT is the sense of adventure, not battles or gameplay. That's why I said snes rpgs are most famous for their stories and not game play. The main exception being FFV, Ogre Battle, and TO.

As for your "really shines when underleveled" argument I have used that same argument in favor of FF8. You don't want to go that rabbit hole as the same applies to any RPG. If I play an RPG for gameplay I certainly am not thinking of CT in any category.

That makes no sense, FF8's enemies scale with your level.  And no it doesnt apply to any rpg.  Have you tried going through FF1-3 underlevelled?

Just staying under leveled is the challenge in ff8 as it is so easy to level. Also, as leveling is the way to get better stats, you have a cap if you're under leveled as the enemies get harder. Battling every enemy without enc-none without leveling up on top of limiting your junctions will make the game more difficult. Many bosses will one shot you with a special attack by the end of the first disc.

The point is, limiting yourself in rpgs always (mostly) results in fun play because rpgs are typically very um...simple almost to a fault. Of course, games like bofdq, smt games, and vp2 don't have that problem.

Plus I'm sure I died more in suikoden II than in CT.

Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 12:53:50 AM
I disagree. CT's battle system is nothing great. It is really fun and the encounter system is ahead of its time but I think that's about all I can say about it in that area. What I love about CT is the sense of adventure, not battles or gameplay. That's why I said snes rpgs are most famous for their stories and not game play. The main exception being FFV, Ogre Battle, and TO.

As for your "really shines when underleveled" argument I have used that same argument in favor of FF8. You don't want to go that rabbit hole as the same applies to any RPG. If I play an RPG for gameplay I certainly am not thinking of CT in any category. I don't remember any difficult battles in CT. All I remember is adventure and good feels.

Compared to something like Valkyrie Profile 2, CT is very bare bones to me

...you didn't play CT on release, did you?  You also completely ignored my "gameplay innovations at the time" statement. 

READING MOTHERFUCKER, CAN YOU DO IT

Nope. I played CT about three years after its release via emulation. I still think my point stands. It is very funny how many jrpg fans will talk about how important game play is when they put Games like CT on a pedastal, a game where I never had a game over. Not saying there's anything wrong with CT, I just dislike the contradictions. I have always found CT really simple. That doesn't take away from the fun in any way.

Also me playing CT late is kinda impertinent in this discussion considering in 98 no one was doing anything remotely similar to CT. I went from random battles to what is in CT just like everyone else.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: ToxicAdam on March 06, 2013, 01:01:16 AM
Personally, I think I over-rate 16 bit RPGs because you actually felt like you were getting value for your dollar. They weren't finished ridiculously quickly like Super Metroid and they weren't stupidly hard like SNES Contra or Sega's Chakra or Vectorman. They hit a nice sweet spot in challenge and length of game.




Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Sho Nuff on March 06, 2013, 01:01:40 AM
ANSWER

Everyone responsible for those games were put into management positions
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:03:59 AM
Personally, I think I over-rate 16 bit RPGs because you actually felt like you were getting value for your dollar. They weren't finished ridiculously quickly like Super Metroid and they weren't stupidly hard like SNES Contra or Sega's Chakra or Vectorman. They hit a nice sweet spot in challenge and length of game.

Probably the best explanation I've heard in this thread.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Human Snorenado on March 06, 2013, 01:09:17 AM
I disagree. CT's battle system is nothing great. It is really fun and the encounter system is ahead of its time but I think that's about all I can say about it in that area. What I love about CT is the sense of adventure, not battles or gameplay. That's why I said snes rpgs are most famous for their stories and not game play. The main exception being FFV, Ogre Battle, and TO.

As for your "really shines when underleveled" argument I have used that same argument in favor of FF8. You don't want to go that rabbit hole as the same applies to any RPG. If I play an RPG for gameplay I certainly am not thinking of CT in any category. I don't remember any difficult battles in CT. All I remember is adventure and good feels.

Compared to something like Valkyrie Profile 2, CT is very bare bones to me

...you didn't play CT on release, did you?  You also completely ignored my "gameplay innovations at the time" statement. 

READING MOTHERFUCKER, CAN YOU DO IT

Nope. I played CT about three years after its release via emulation. I still think my point stands. It is very funny how many jrpg fans will talk about how important game play is when they put Games like CT on a pedastal, a game where I never had a game over. Not saying there's anything wrong with CT, I just dislike the contradictions. I have always found CT really simple. That doesn't take away from the fun in any way.

Also me playing CT late is kinda impertinent in this discussion considering in 98 no one was doing anything remotely similar to CT. I went from random battles to what is in CT just like everyone else.

JESUS CHRIST THAT'S MY WHOLE FUCKING POINT

You're confusing difficulty with new gameplay elements, mothefucker.  wtf is wrong with you.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:13:56 AM
No. We are.talking about Chrono Trigger's game play.

Introducing new game play features does not make the actual game play great. It is all about execution. In the end, CT has a poor difficulty curve, you can spend most of the game spamming attack,  and the battles themselves leave little in terms of depth. But it doesn't have to. CT is still a fun game.

My problem is the ascertion that CT has.not been topped when, if we are talking about game play, it was topped a long time ago.

Feels like people like Damian are just living in the past. :yeshrug

How many games were being made like Shenmue after its release? Exactly. New game play elements does not equate to great game play.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Sho Nuff on March 06, 2013, 01:25:04 AM
Personally, I think I over-rate 16 bit RPGs because you actually felt like you were getting value for your dollar. They weren't finished ridiculously quickly like Super Metroid and they weren't stupidly hard like SNES Contra or Sega's Chakra or Vectorman. They hit a nice sweet spot in challenge and length of game.

Probably the best explanation I've heard in this thread.

Ya that's pretty good too, gave you the opportunity to chill and walk through dungeons listening to spooky music without getting fucked in the ass like in Battletoads
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:25:55 AM
Sorry breh. Just find it weird how gamers are all like GAMES TODAY ARE BABBY EASY AND ABOUT EXPERIENCES and shit then they gush about CT - a game I can beat without dying once and my most prized memories of it are stories contained. Then they're like GAMEPLAY and I'm all "what game play?"

Just weird shit.

Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 06, 2013, 01:28:33 AM

Just staying under leveled is the challenge in ff8 as it is so easy to level. Also, as leveling is the way to get better stats, you have a cap if you're under leveled as the enemies get harder. Battling every enemy without enc-none without leveling up on top of limiting your junctions will make the game more difficult. Many bosses will one shot you with a special attack by the end of the first disc.

The point is, limiting yourself in rpgs always (mostly) results in fun play because rpgs are typically very um...simple almost to a fault. Of course, games like bofdq, smt games, and vp2 don't have that problem.

Plus I'm sure I died more in suikoden II than in CT.

Of course, you probably killed every enemy in your way.  It is an easy game if you play it vanilla but if you do a speed run of it the gameplay is much more pronounced than FF8.  It is sad that you have to limit yourself to see it but the gameplay is definitely there.

For example what other rpgs have t and x shaped attacks that actually make a difference?

I thought doing it in 8 hours was special, ,this guy? did it in 3:40.
http://speeddemosarchive.com/ChronoTrigger.html
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:29:40 AM
Scarlet beat FF12 in like 5 hours.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: MCD on March 06, 2013, 01:30:31 AM
Sorry breh. Just find it weird how gamers are all like GAMES TODAY ARE BABBY EASY AND ABOUT EXPERIENCES and shit then they gush about CT - a game I can beat without dying once and my most prized memories of it are stories contained. Then they're like GAMEPLAY and I'm all "what game play?"

Just weird shit.


CT and CC were all about Time Travel. No one can hate on that.

Gameplay was unique and it still holds up quite well today.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:35:48 AM
CC is not about time travel. If it were I'd like it more.

But yes, CT is timeless.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 06, 2013, 01:48:22 AM
Scarlet = Red Scarlet?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Momo on March 06, 2013, 01:58:35 AM
(http://i.imgur.com/9B3NDif.gif)
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: magus on March 06, 2013, 04:58:14 AM
man you guys are talking about CT?

http://www.youtube.com/watch?v=b7BVyPkoNyM

spoiler (click to show/hide)
should have saved it for the inevitable "WHAT FF IS THE BEST" discussion for when FF13-3 get out
[close]
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: benjipwns on March 06, 2013, 05:06:24 AM
I like Chrono Trigger and Final Fantasy VI.

And Super Mario RPG.

And Freedom Force. Someone should make a new Freedom Force. I'm not sure what this has to do with SNES RPGs but I am sure that there should be a new Freedom Force.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 06, 2013, 05:27:58 AM
spoiler (click to show/hide)
should have saved it for the inevitable "WHAT FF IS THE BEST" discussion for when FF13-3 get out
[close]

Thats a false dichotomy there is no good FF13.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: recursivelyenumerable on March 06, 2013, 07:48:52 AM
What was so great about snes jrpgs? There were many classics for sure. But jrpgs have kinda gone past snes a long ass time ago in a game sense. Tell me: what was great about the game play in FFVI?

FF6 was fun because it was a big toybox of wacky characters, abilities, etc. you could use along with wacky situations and dungeons you found yourself in and enemies you found yourself fighting. Admittedly it was also the FF where the balance started going to shit
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: recursivelyenumerable on March 06, 2013, 07:51:00 AM
ANSWER

Everyone responsible for those games were put into management positions

think this deserves a quote
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: recursivelyenumerable on March 06, 2013, 07:59:14 AM
I played CT while avoiding a lot of enemies, it made some of the boss fights fun and challenging but the regular enemies (the ones that can't be avoided, which is a lot of them), I still got through by mindlessly spamming attack or basic abilities. Which I think is kind of a big flaw (that many or most JRPGs have) considering how much time you spend in those battles.

Another thing that disappointed me about CT is that while early dungeons like the Cathedral or Guardia Castle dungeon (after the trial) were creative in terms of game design, and fun to explore, it seemed over the course of the game they gradually gave up on that and later dungeons became just a long linear sequence of battles that often weren't even avoidable.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 08:34:22 AM
What was so great about snes jrpgs? There were many classics for sure. But jrpgs have kinda gone past snes a long ass time ago in a game sense. Tell me: what was great about the game play in FFVI?

FF6 was fun because it was a big toybox of wacky characters, abilities, etc. you could use along with wacky situations and dungeons you found yourself in and enemies you found yourself fighting. Admittedly it was also the FF where the balance started going to shit

I'm not debating FFVI being fun. I'm debating snes rpgs "awesomeness". Not once in this thread aside from Toxic Adam's post has anyone offered any opinion in regards to backing up why they feel snes rpgs have not been topped when in reality, if we are talking about in a game sense, they were topped a long ass time ago. Surely, from a crowd of people that's emphasis ganeplay over anything else (see Triumph and his Shenmue tirades) they would see this. But the cognitive dissonance sticks. Chrono Trigger, a game where I can mash attack the whole game is a treasure and hasn't been topped apparently, but let's not mention Valkyrie Profile 2!

Seems like a nice case of nostalgia mixed with cognitive dissonance. They can't even admit that the main reason games like FFVI and CT were so good were their stories and settings and scale. You will see the same arguments used against VII or hell, IX - too easy, too attack mashy, brain dead combat when their treasured games have the same shit. Bring that up, and they sweep it under the rug.

I wouldn't have a problem if they were consistent about it which is funny coming from moi, but hey there it is.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 06, 2013, 08:44:30 AM
I played CT while avoiding a lot of enemies, it made some of the boss fights fun and challenging but the regular enemies (the ones that can't be avoided, which is a lot of them), I still got through by mindlessly spamming attack or basic abilities. Which I think is kind of a big flaw (that many or most JRPGs have) considering how much time you spend in those battles.

Another thing that disappointed me about CT is that while early dungeons like the Cathedral or Guardia Castle dungeon (after the trial) were creative in terms of game design, and fun to explore, it seemed over the course of the game they gradually gave up on that and later dungeons became just a long linear sequence of battles that often weren't even avoidable.

Yeah the dungeons dropped in quality later on in the game.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 06, 2013, 08:47:25 AM
What was so great about snes jrpgs? There were many classics for sure. But jrpgs have kinda gone past snes a long ass time ago in a game sense. Tell me: what was great about the game play in FFVI?

FF6 was fun because it was a big toybox of wacky characters, abilities, etc. you could use along with wacky situations and dungeons you found yourself in and enemies you found yourself fighting. Admittedly it was also the FF where the balance started going to shit

I'm not debating FFVI being fun. I'm debating snes rpgs "awesomeness". Not once in this thread aside from Toxic Adam's post has anyone offered any opinion in regards to backing up why they feel snes rpgs have not been topped when in reality, if we are talking about in a game sense, they were topped a long ass time ago. Surely, from a crowd of people that's emphasis ganeplay over anything else (see Triumph and his Shenmue tirades) they would see this. But the cognitive dissonance sticks. Chrono Trigger, a game where I can mash attack the whole game is a treasure and hasn't been topped apparently, but let's not mention Valkyrie Profile 2!

Seems like a nice case of nostalgia mixed with cognitive dissonance. They can't even admit that the main reason games like FFVI and CT were so good were their stories and settings and scale. You will see the same arguments used against VII or hell, IX - too easy, too attack mashy, brain dead combat when their treasured games have the same shit. Bring that up, and they sweep it under the rug.

I wouldn't have a problem if they were consistent about it which is funny coming from moi, but hey there it is.

I liked VP1 but not 2 it was kinda grindy.  Any rpg that forces you to grind levels is not a good rpg imo of course.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 09:06:02 AM
VP2 is grindy? News to me.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: hampster on March 06, 2013, 09:28:42 AM
Did the genesis have any good RPGs?

I didn't play jrpgs until the ps1 where they became one of my favorite genres. I went back later and tried some snes final fantasies and CT but I could tell I missed something by not playing them at release
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: magus on March 06, 2013, 09:31:47 AM
Did the genesis have any good RPGs?

I didn't play jrpgs until the ps1 where they became one of my favorite genres. I went back later and tried some snes final fantasies and CT but I could tell I missed something by not playing them at release

Phantasy Star 4 is decent
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 09:39:03 AM
Did the genesis have any good RPGs?

I didn't play jrpgs until the ps1 where they became one of my favorite genres. I went back later and tried some snes final fantasies and CT but I could tell I missed something by not playing them at release

Phantasy Star IV is great and Crusader of Centy is a great Zelda like. If you're down for side scrolli g Zelda II RPG goodness play Wonder Boy in Monster World for the best that genre has to offer.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: demi on March 06, 2013, 09:44:45 AM
Did the genesis have any good RPGs?

I didn't play jrpgs until the ps1 where they became one of my favorite genres. I went back later and tried some snes final fantasies and CT but I could tell I missed something by not playing them at release

Not particularly, it got more action RPGs (Zelda-likes) and strategy RPGs.

Off the top of my head:

Phantasy Star 2, 3, 4 (I think only 4 is playable)
Light Crusader
Landstalker
Beyond Oasis
Shining Force 1, 2
Shining in the Darkness
Crusader of Centy
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Momo on March 06, 2013, 10:31:00 AM
Did the genesis have any good RPGs?
http://www.listal.com/list/rpg-world-genesis-mega (http://www.listal.com/list/rpg-world-genesis-mega)


http://www.racketboy.com/retro/sega-genesis-megadrive-rpgs
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: hampster on March 06, 2013, 10:38:22 AM
I think I'll give Phantasy Star IV a shot. I don't know why I never bought any rpgs when I had a genesis. Sega Visions must not have been pimping them as hard as Nintendo Power was
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: tiesto on March 06, 2013, 10:42:23 AM
Yeah, I think for English gamers the 16 bit era is filtered heavily by the fact that we generally only got the very best JRPGs.  Having poked around a lot at the many unlocalized games of that period, I can safely say the genre on the whole was 85% shit even in the "glory days".

There were some pretty great unlocalized games during that era too. Live A Live, Seiken 3, Dark Half, Tales of Phantasia, Tactics Ogre, DQ5 and 6, FF5, the Romancing SaGa series, Emerald Dragon. But yeah there was a lot of, not crappy games but pretty bland ones.

SNES and PS1 are definitely the 2 best eras of RPGs for me, but for different reasons. SNES was the peak of the 'traditional' RPG, while PS1 RPGs ramped up the experimentation in both gameplay and game progression. PS2, I think that's when the genre got a bit too filled with bloat and excess.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 10:48:53 AM
I feel I should say I'm not explaining myself because I don't see much point.  I see no end of this conversation where I don't end up pissed off.

Therefore, I'm opting to spare us both the misery.

I don't see why you would get pissed off seeing as how I have not attacked CT or FF6 in terms of quality. For me there is no disputing that considering I feel the snes FFs were the most consistent period for FF in terms of quality. All three are classics and among the best the series has to offer. As for CT, what else needs to be said about CT?

I'm just fighting this idea about snes rpgs being awesomeness when the same people bitch about game play and REAL GAMES and shit. So the next time Triumph makes his stupid REAL GAMES tirade I am going to remind him of his love for a game that can be won mashing attack.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Powerslave on March 06, 2013, 11:01:32 AM
Real and good RPGs have died after FF9.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 11:03:51 AM
Shut the fuck up.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: mjemirzian on March 06, 2013, 11:25:36 AM
Why is it that forum posters can't discuss RPGs without becoming extremely ass damaged?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 11:34:46 AM
:drool

Ass damaged

You just said the magic words, MJ. :word
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Momo on March 06, 2013, 11:47:18 AM
I think I'll give Phantasy Star IV a shot. I don't know why I never bought any rpgs when I had a genesis. Sega Visions must not have been pimping them as hard as Nintendo Power was
Assuming you are only interested in the traditional JRPG(?) if so play Lunar as well and Phantasy Star II
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 12:08:46 PM
The question is if we'd recognize it if they did...every once in a while I get sucked into something that promises SNES RPG and ends up disappointing like Breath of Death, Penny-Arcade 3, etc. 
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: tiesto on March 06, 2013, 12:14:22 PM
Some low production values and backtracking aside, Radiant Historia and Trails in the Sky were the 2 most recent games that came closest to feeling like a late 16bit/early 32bit RPG.

Why is it that forum posters can't discuss RPGs without becoming extremely ass damaged?

Their niche status, the persecution complex against RPGs lately (or Japanese games in general), and the great time investment the games require.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 12:28:11 PM
Is Barkey's Shut Up And Jam Gaiden on the mark or that more like a Zeboyd Games (Breath of Death) effort?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Great Rumbler on March 06, 2013, 12:49:17 PM
So far nothing indicates you really mean snes rpgs and not just Chrono Trigger. CT is in the top 5 jrpgs period. Games like that don't come often.

I only meant Secret of Mana and Chrono Trigger.   I just want clones of those.

We've got plenty of Secret of Mana/Chrono Trigger clones, the problem is that they're [mostly] all terrible.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Van Cruncheon on March 06, 2013, 12:49:27 PM
because snes rpgs suck, real talk. chrono trigger was shallow and dull back in the day, you were just too dbz-tarded to notice
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 12:52:58 PM
Ben it depends. The games I mention in this thread pushed jrpgs to the next level. Shame not one single jrpg this gen built up on what they did. Though I have yet to play RoF. I just really want more VP2 but I realize I'm not gonna get it because people just want more shallow traditional RPG crap.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Sho Nuff on March 06, 2013, 12:55:30 PM
Can someone help me figure something out? I abhor all JRPGs but I play the ever-loving shit out of Persona. Where does this put me in regards to my weeabosity
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: archnemesis on March 06, 2013, 12:58:18 PM
I guess that would make you a fan of the dating sim genre.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:05:12 PM
MORE MODERN SETTINGS PLEASE.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: magus on March 06, 2013, 01:06:11 PM
Can someone help me figure something out? I abhor all JRPGs but I play the ever-loving shit out of Persona. Where does this put me in regards to my weeabosity

(http://24.media.tumblr.com/tumblr_lzqj6jRTOv1r8nsrzo1_500.png)
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: archnemesis on March 06, 2013, 01:08:34 PM
There are Japanese role-playing games with a modern or sci-fi setting, like Infinite Space, Resonance of Fate, and The World Ends with You, but I get the impression that most people complaining about the state of the genre stopped playing games a decade ago.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: demi on March 06, 2013, 01:11:12 PM
Can someone help me figure something out? I abhor all JRPGs but I play the ever-loving shit out of Persona. Where does this put me in regards to my weeabosity

Relationship issues
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:11:13 PM
While those are good examples, I think they're big exceptions. Outside of games like Persona and TWEWY most jrpgs stick to sci-fi and fantasy or hybrid settings. It's not like wrpgs are any better about it though, they're actually far worse.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Steve Contra on March 06, 2013, 01:13:32 PM
Probably because JRPGs now appeal to pedophiles instead of normal folk.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: tiesto on March 06, 2013, 01:19:11 PM
MORE MODERN SETTINGS PLEASE.
were a lot better with that nowadays. alpha protocol, vampire the masquerade is one too right? a lot of the modern games tend to be 'slashies' to me, action RPGs and FPS like stalker and all that with a sprinklin' of role playing. im talking about different cultural settings though. i dare an rpg dev to base a game on ANY setting having to do with dark people. they might do azns with Jade Empire but the day i see an RPG, or any game based on aztec or african or indian or pacific islander or whatever, ill eat my fist.

i personally blame it on CACs like MAF who say they 'cant identify with a black GTA protagonist' :dead

Mayan - Tombs and Treasure (though it's a J-Adv and not an RPG, even if it has the occasional turn-based battle)
Indian - Digital Devil Saga setting seems loosely based on Indian settings
Shadow Hearts: From The New World also has a few Pacific Island/Native American type settings (as well as a 1930's USA setting)
and obviously there's a few RPGs with Arabian settings such as the Oasis series

I'd like to see more games with these settings too though.

As an adult JRPG's are coma inducing. Unless it is a Shin Megami game that doesn't involve stupid teenagers going to school I can't fuck with them.
agreed. the graphics art and asset wise are crap, the battle systems seem old, outdated, and boring as hell, and the stories havent improved...shit just seems archaic. i could of course be talking out of my ass but i dont check for em anymore. wrpgs havent.really evolved or xhanged much either but at least they have serviceable visuals...

Yeah, you seem to be talking out of your ass, sorry :P Japanese RPGs at least seem pretty varied in their settings and game engines. Valkyrie Profile is nothing like Valkyria Chronicles is nothing like Last Remnant is nothing like Resonance of Fate is nothing like the Ys series is nothing like the Atelier series, hell even FF12 and 13 are such polar opposites. Not always does this gameplay work but the traditional DQ-esque turn based RPGs are in pretty limited number nowadays.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: TakingBackSunday on March 06, 2013, 01:20:49 PM
I think suikoden II is better than CT. :yeshrug

Best jrpgs IMO:

Chronic trigger
Suikoden II
Dragon Quarter
Valkyrie Profile 2

Persona 3/4
Final Fantasy XII
Dragon Quest V

:yeshrug

I'd take all over these over CT but CT is no slouch.

bolded and bumped this post because  :mindblown

take a seat in the corner himu.  In no universe, this one or any parallel one where you're a woman, is final fantasy XII better than any of those games much less chrono trigger
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:20:57 PM
DDS' is based off of hindu and buddhism architecture, but a lot of it is a mix of modern and sci-fi.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: tiesto on March 06, 2013, 01:21:59 PM
I loved all the other games Himu mentioned (some even more than CT), but didn't like FFXII :shrug
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:24:01 PM
I think suikoden II is better than CT. :yeshrug

Best jrpgs IMO:

Chronic trigger
Suikoden II
Dragon Quarter
Valkyrie Profile 2

Persona 3/4
Final Fantasy XII
Dragon Quest V

:yeshrug

I'd take all over these over CT but CT is no slouch.

bolded and bumped this post because  :mindblown

take a seat in the corner himu.  In no universe, this one or any parallel one where you're a woman, is final fantasy XII better than any of those games much less chrono trigger

Suikoden II has a better story and characters than CT, and is one of my personal favorite jrpgs of all time.

Valkyrie Profile 2 is probably objectively, in terms of mechanics, the best jrpg I've played and makes Chrono Trigger look like a fucking text adventure novel.

Dragon Quarter is a hard and punishing as nails dungeon crawler which rewards risk and has more tension in its pinky finger than CT.

Final Fantasy XII has amazing sense of scale and exploration, amazing difficulty curve scale, fantastic boss fights, and rewards creativity by way of the gambit system.

I am positive you have not played Suiko II, VP2, and DQ.

Suck my cheeseburger nut.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: TakingBackSunday on March 06, 2013, 01:25:44 PM
suck my cheeseburger nut  :lol

                       :piss2
 :mouf
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:26:42 PM
good call but i meant from WRPGs. JRPG devs have been going to other cultures for sges. look at the environs in say, golden sun 2 for example. ill play tombs tho

If you want Japanese rpg commenting on Japanese culture play SMT games. :heart
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:31:04 PM
In Skyrim I play as a black person. :troll
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: TakingBackSunday on March 06, 2013, 01:33:40 PM
I play as a furry  :-[
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:34:03 PM
I play as a Nord and turn the skin tone up. Finally, I can play as my people. :rejoice
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: TakingBackSunday on March 06, 2013, 01:37:19 PM
himu why don't you just play as a redguard?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:44:02 PM
Redguards look ugly, nords have better benefits and shit.

Reguards

(http://theelderscrollsskyrim.com/wp-content/uploads/2011/11/Redguard.jpg)

vs

Dark skin nord

(http://static.skyrim.nexusmods.com/mods/images/10790-1-1330774340.jpg)

Turn the skin tone up and you've got a good looking black person:

(http://cdn.gamerant.com/wp-content/uploads/Skyrim-Playable-Races-Nord-2.jpg)

Nords are the superior choice.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 01:56:43 PM
True. But I'm talking about QUEST bonuses and shit. I played as an elf first playthrough and people TALKED SHIT TO ME and I don't like dat. :maf
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: TakingBackSunday on March 06, 2013, 02:48:27 PM
just kill all haters
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Huff on March 06, 2013, 03:44:48 PM
have you guys tried quest 64?

now that was an rpg

spoiler (click to show/hide)
this thread sucks go kill yourselves
[close]
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 03:53:30 PM
Probably because JRPGs now appeal to pedophiles instead of normal folk.


Hey now, i've Hyperdimension Neptunia Victory Special Edition with the lunchbox preordered

spoiler (click to show/hide)
to sell to a weeaboo for like $150 :shh
[close]
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 05:17:32 PM
I don't think that is fair. I am willing to concede I am wrong than most people but fine be like that.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: mjemirzian on March 06, 2013, 05:18:31 PM
Why is it that forum posters can't discuss RPGs without becoming extremely ass damaged?

Honestly, there are very few arguments I can have with Himu-chan where I don't end up pissed off in the end.  Not at him, but at myself for wasting time/energy.
I understand that, sometimes it's not worth the effort. Not saying anything in particular about anyone on this board, but just in general. This is one of the better gaming related boards I've checked out and I seem to get along with most people here.

I played a lot of SNES RPGs back in the day (also played action games and stuff too). Had the original carts for all those SNES games that go for hundreds now. For some reason I just consider them a happy part of growing up and don't feel the need to argue over them or cling to them. I remember FF6 feeling pretty epic, Chrono Trigger was really cool as a kid too. Hmm I also remember liking Secret of Mana a lot, the soundtrack was great. That's all I can remember right now. My taste in games are just different now.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: tiesto on March 06, 2013, 05:23:39 PM
mj, how would you still rate 16-bit tactics games? Like, Shining Force, FEDA, the early Fire Emblems, Warrior of Rome, and Langrisser 1-2?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: mjemirzian on March 06, 2013, 05:33:12 PM
I can't think of any 16-bit tactics game I played that was awful for its time. Most of them are pretty good because they focus on combat and level design rather than sandbox grinding and fanservice.

There are a lot of lesser known 16-bit games I haven't tried, but the ones you listed are all pretty solid picks. Never played Warriors of Rome before but it looks like an RTS, so not really my specialty.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Bebpo on March 06, 2013, 05:37:10 PM
I think suikoden II is better than CT. :yeshrug

Best jrpgs IMO:

Chronic trigger
Suikoden II
Dragon Quarter
Valkyrie Profile 2
Persona 3/4
Final Fantasy XII
Dragon Quest V

:yeshrug

I'd take all over these over CT but CT is no slouch.

Wow, this is a good post and Brandnew is too young to understand.

Suikoden II/BoFV/VP2/DQV = classics. 

I'd put SMT3 Nocturne in for sure as well (over P3/P4).  Same with Grandia.  And Shadow Hearts II.



I'm actually pretty intrigued by Oscar disagreeing with Himuro's statement that PS1/PS2 had the best jrpgs.  Sure there's good stuff in the NES/SFC era and good stuff in the current era, but jesus christ Saturn/PS1/N64/PS2/GC era is absolutely unmatched in quality rpgs.   Hell, if you count PC rpgs released during that 1997-2006 timeframe that brings in the Sora no Kiseki series, Oath too and just cements it.


It's pretty easy to see why this happened.  JRPGs took off in PS1 and started getting bigger budgets and more development teams.  This led to a wider variety of rpgs and lots and lots of high quality rpg titles.  Then the Japanese game market crashed with PS3/PSP/Wii/DS and budgets took a nose dive and everyone just wanted to make cheap as possible rpgs for DS/Wii, then slightly less cheap rpgs for PSP, eventually turning out some quality PSP rpgs (though most were still budget limited).   
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 05:39:12 PM
Warsong  is one the prized Genesis games and it is a shame my only exposure to Growlanser was V - an absolutely putrid game. From then on I took any game suggestion from pancakesandsex with a very, very critical eye. I wish I could play the Saturn Langrisser games.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 05:43:24 PM
DDS' is based off of hindu and buddhism architecture, but a lot of it is a mix of modern and sci-fi.


DDS2 is the shit. 

I have some 2D rpg nostalgia, but i've played through the important ones and don't really replay RPGs...so now i'm catching up on PS1+PS2 rpgs, which is where things REALLY get interesting in the JRPG genre.  Gonna be sitting through some serious cut scenes and digging on some grainy CGI graphics that seemed like an impossible dream when I originally played them on the PS1 :lol
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 05:44:44 PM
Bebpo: I respect Grandia. I really do. It has been too long for me to add it to my definitive list though. Smt3N counts. I was one of the unfortunate souls to not "get" Shadow Hearts 2. It is okay, but I don't think it belongs with the likes of Valkyrie Profile 2.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 05:49:56 PM
Bebs, I'm not arguing one generation vs. two, nor am I going to accept teams of FC/SFC vs. PS1/PS2.  All I'm saying is that overall, SFC, PS1, and PS2 are not substantially different in terms of across the board quality, and that any significant perceived difference from Western gamers is more owing to differing localization practices than anything else.


and there are so many fucking RPGs across these 4 consoles and they're all like 80 hours each, so who the fuck is even qualified to compare any of it?  :lol   

I am working on that qualification though :-[

emulation :rock
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 05:52:26 PM
also FFXII International, even though I'm only 15 hours in, might just be the best JRPG I've played.   I don't know who any of these people are and I sunk 100 hours into the PS2 version.   But I can't fucking wait to start on Trial Mode. 

just pure gameplay. 


 :babylawd
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 05:54:11 PM
Probably the only person I know who could is Aeana.


or red scarlet. 

She's always streaming some XII.  She's even got more time on it than Ulililia, who is getting each char to level 99 with the highest possible HP/MP bonus for every single level up. 

I remember some other posts of hers about putting crazy time into some JRPGs
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 05:54:55 PM
Honestly this thread just reminds me why I loved jrpgs and it sucks I'm kinda down on the genre now unless it is SMT and DQ. I didnt even bother buying 13-2 and i dont plan on getting Lightning Returns either. End of an era for me I guess. I just don't see a point to be excited when Suikoden is dead but oh well. At least there's wrpgs and the the 3ds.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 05:56:04 PM
Probably the only person I know who could is Aeana.


or red scarlet. 

She's always streaming some XII.  She's even got more time on it than Ulililia, who is getting each char to level 99 with the highest possible HP/MP bonus for every single level up. 

I remember some other posts of hers about putting crazy time into some JRPGs

Scarlet isn't crazy about all jrpgs. Just her specific interests. She isn't like Aeana where she will play most rpgs.


also FFXII International, even though I'm only 15 hours in, might just be the best JRPG I've played.   I don't know who any of these people are and I sunk 100 hours into the PS2 version.   But I can't fucking wait to start on Trial Mode. 

just pure gameplay. 


 :babylawd

Don't get me hyped breh. I'm waiting for that FF12 international HD.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 05:58:06 PM
I was worried for the genre at the beginning of the gen, but now that I have a PC that can play all of these games from PS2 + Gamecube and on down, I realize I have enough forever.   And I'm still discovering new RPGs-- I just found out about Blood Omen yesterday (not a jrpg, but its an example of a PS1 RPG that totally went under my radar.)  Oh, no Xbox emulator...guess I'll miss out on Shin Megami Tensei 9 and Sudeki :teehee


edit: i'd be all over XII International HD.  But it's such a fucking good idea, that's S-E probably won't do it or fuck it up somehow.  But man, all they need to do is upres it, add AA, and put some trophies in it.  It's got more detail than a lot of current gen games, no redone art necessary for god's sake Square-Enix.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Bebpo on March 06, 2013, 06:00:17 PM
Bebs, I'm not arguing one generation vs. two, nor am I going to accept teams of FC/SFC vs. PS1/PS2.  All I'm saying is that overall, SFC, PS1, and PS2 are not substantially different in terms of across the board quality, and that any significant perceived difference from Western gamers is more owing to differing localization practices than anything else.

I still disagree after having played a lot of non-localized titles across the gens. 


Honestly I think PS2 has the most variety and the rpgs that still hold up the best today with quick gameplay, good interfaces.  But PS1 has a lot of the classics.  SFC has a good amount of classics too.  PS2 has a lot of mediocre games as it was also the start of budget issues downfall of many series (Grandia, Wild Arms, Suikoden, etc...), but it does have A LOT of great games.  Hell, the Tales series alone contributes to a lot of quality with ToDr, Abyss, and others. 

My absolute favorite rpgs are PS1 (Suikoden II, Xenogears, Tactics Ogre); but gotta be more objective and give the overall to the vastness of the PS2 library of jrpgs.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 06:00:23 PM
my bad, I was under the impression she played RPGs mainly. 
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 06:03:00 PM
Scarlet plays whatever she likes. Whether it is Left4Dead or Final Fantasy or Persona. Doesn't matter the genre but she definitely has an itch for notably FF and is definitely the queen of Final Fantasy and puts Kagari in the kiddy box she deserves.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: tiesto on March 06, 2013, 06:06:47 PM
PS2 era I started falling out of gaming a bit, now going back and discovering those games and there are a lot of good ones.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 06:07:55 PM
Don't pass on VP2. You'll thank me later. :bow
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: tiesto on March 06, 2013, 06:09:48 PM
Don't pass on VP2. You'll thank me later. :bow

You kidding me? I played that game when it came out in the states... VP is one of my all-time favorite franchises, yes I even loved the rather obscure DS one. Speaking of VP, have you played Resonance of Fate yet Himu?
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 06:11:03 PM


(http://i.imgur.com/U9YhmyO.jpg)


look at that.  she's hiding the roundest, biggest hips and ass under that skirt :datass
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 06:12:05 PM
Nope. Wanted to but I didn't understand the demo a lick so I didn't buy it. Was during my college poor days so I was more selective.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Don Flamenco on March 06, 2013, 06:20:04 PM
Nope. Wanted to but I didn't understand the demo a lick so I didn't buy it. Was during my college poor days so I was more selective.

i played about 5 hours and still didn't have the hang of the battle system.  either that or the game is just super difficult. :lol
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 06:27:11 PM
Reminded me of VP2 without focus. Either that or the demo just has a poor way if explaining things.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: magus on March 06, 2013, 06:29:30 PM
Resonance of fate isn't hard to understand,you use machine gun to deal "scratch damage" then you use handgun to turn the scratch damage into real one,if you push the run button you consume 1 run unit but get more time to shoot at the enemy with your machine gun but as soon as you kill 1 enemy (or break one of their part) you get a run unit back so the idea is to run -> deal enough scratch to kill/destroy -> use the handgun -> repeat until everything is dead

Quote
Honestly I think PS2 has the most variety and the rpgs that still hold up the best today with quick gameplay, good interfaces.  But PS1 has a lot of the classics.  SFC has a good amount of classics too.  PS2 has a lot of mediocre games as it was also the start of budget issues downfall of many series (Grandia, Wild Arms, Suikoden, etc...), but it does have A LOT of great games.  Hell, the Tales series alone contributes to a lot of quality with ToDr, Abyss, and others.

for me the ps2 era will mostly be about the rise of N1,FFX and the release of this and that odd rpg (like radiata stories) oh and getting into a lot of arguments about how i don't really like that much dragon quarter/valkyrie profile 2/persona :smug
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 06:30:44 PM
Since you dont like rpgs for gameplay it is no surprise you don't like those games Magus.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: magus on March 06, 2013, 06:36:07 PM
Since you dont like rpgs for gameplay it is no surprise you don't like those games Magus.

yup yup,setting is the most important thing in an rpg,i don't really care if you have a big map or a fancy faux-SRPG like system... like i know everyone says it's boring and repetitive and well i guess it's true but for me odin sphere will remain one of the game i'll remember for the system

that doesn't mean i won't enjoy gameplay in an rpg if you push the right buttons,put a focus on equipment,make your battle system fast (really important) and try to have a unique spin that catch my attention
that's why i usualy suggest people to play mana khemia,it fills all of the above,of course then i have to explain them that "yes it's good even if there is a cat girl"
the hard life of a weeaboo :fbm
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Bebpo on March 06, 2013, 06:54:56 PM
Reminded me of VP2 without focus. Either that or the demo just has a poor way if explaining things.

RoF is soooooooooo good.

You really need to play it ASAP.  It's about on par with VP2.  But don't take the story seriously plz.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Bebpo on March 06, 2013, 06:55:57 PM
Since you dont like rpgs for gameplay it is no surprise you don't like those games Magus.

yup yup,setting is the most important thing in an rpg,i don't really care if you have a big map or a fancy faux-SRPG like system... like i know everyone says it's boring and repetitive and well i guess it's true but for me odin sphere will remain one of the game i'll remember for the system

I met someone whose favorite game is OS.  You're not alone in that magus!

I still need to give it another shot.   I never even finished the first story.  Gorgeous art/music, but gameplay felt stiff and it wasn't very exciting to me.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Powerslave on March 06, 2013, 07:01:34 PM
The PS2 made me lose faith in gaming in general. The direction games were heading was truly disappointing. Platformers and RPGs lost their way. My 2 favorite genres.
In the end the PS2 was only a GTA and Metal Gear machine to me. Speaking of another major letdown, the Metal Gear franchise lost substantial amount of respect from me after the incredible first game. Not that I disliked MGS2 for reasons that most people complain about, but the tides had turned. MGS2 blew my mind, literally. I was amazed at the ending for days and remember telling it to people who couldn't give a crap about it. But the voice acting and the whole blockbuster angle is offputting.
But yeah RPGs. It all started with FFX. That game threw out the godly world map element in RPGs, had infuriating voice acting, entirely addressing Tidus and Yuna with this and was too focused on the story and had a little overall fun aspect in terms of humor and lightheartedness. With all this FFX marked the end of RPGs' (well, definitely the FF franchise if not all RPGs) focus on exploration and the whole aspect of a videogame knowing that it's a videogame.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Momo on March 06, 2013, 07:02:57 PM
I hope the next gen will be a bit better for jrpgs on console I miss having my favorite genre front and center on home console :gloomy
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: magus on March 06, 2013, 07:35:01 PM
Since you dont like rpgs for gameplay it is no surprise you don't like those games Magus.

yup yup,setting is the most important thing in an rpg,i don't really care if you have a big map or a fancy faux-SRPG like system... like i know everyone says it's boring and repetitive and well i guess it's true but for me odin sphere will remain one of the game i'll remember for the system

I met someone whose favorite game is OS.  You're not alone in that magus!

I still need to give it another shot.   I never even finished the first story.  Gorgeous art/music, but gameplay felt stiff and it wasn't very exciting to me.

for me the most memorable part of the game is the ending... not the actual ending mind you,you see when you reach the final part,you have to fight 5 bosses but you have to pick the right character for each boss otherwise you get a bad ending,each character has their own bad ending (some of them actualy have 2 bad endings!) and some of those bad ending are awesome! actualy i don't even know how to describe them without sounding like a tool
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: recursivelyenumerable on March 06, 2013, 07:59:10 PM
Nowadays the issue I have with JRPGs (which hasn't actually gotten any worse, it's just that I'm less tolerant of it) is mostly that they just feel padded and a waste of my time. I feel like most 40 hour RPGs could be compressed to ~15 without losing much, given fewer repetitive battles and tighter visuals and storytelling.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 10:48:07 PM
I'm not kidding about anything here. I have a disconnect when people shit on experience games but have no issue liking games like ct which are about the experience. I'm mostly trying to understand triumph's logic here which may come as trolling ct and other snes rpgs - which I desperately love.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Momo on March 06, 2013, 10:53:32 PM
Himu, you know I like you but I agree with Oscar here, of late there have been quite a few things I disagree with you about but I decided not to pursue a dialogue because it was about things you like (and you go strange places I am unwilling to go when there is emotion behind it :lol)
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 06, 2013, 10:59:15 PM
Have no clue what we are even arguing about now. I'm fine if someone thinks snes rpgs are better than psx and ps2 rpgs. What I don't understand is how people think rpgs have gone down in quality and that snes rpgs are untouched. I also can't wrap my head around people loving ct but hating on similar games with similar difficulties as being "non games".
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Momo on March 06, 2013, 11:31:04 PM
My statement is outside the scope of the disagreements in this thread. What I said isnt bad btw, it's the reason I like you, but also the reason I have to abort thread when I'm caught in the whirlwind.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 07, 2013, 01:32:56 AM
I suppose that I just didnt get vp2?  I dunno, maybe i need to seep people playing the game to figure things out, i think i was probably splitting the xp too thin like i usually do in games.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 07, 2013, 02:00:49 AM
I suppose that I just didnt get vp2?  I dunno, maybe i need to seep people playing the game to figure things out, i think i was probably splitting the xp too thin like i usually do in games.

Great thing about VP2 is tactical rpg gameplay with turn based (or action based) system.

You can split party members to distract enemies, blind side them.

Environment (lava, ice, cliffs) play a factor in strategy.

Open-ended battles in the form of sealstones that enhance battles and create interesting handicaps.

Positioning is important.

Game just owns. If only the story were up to snuff, would probably be GOAT jrpg. :bow


Example:

http://www.youtube.com/watch?v=EehS4SnbQ6Y

Game fully rewards skill for playing well.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Damian79 on March 07, 2013, 02:13:51 AM
I jsut bum rushed that boss and got more reward.  Hmm.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 07, 2013, 02:15:49 AM
Probably took less time. Dude barely got hit. :bow
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: magus on March 07, 2013, 06:05:40 AM
I jsut bum rushed that boss and got more reward.  Hmm.

same :lol
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: magus on March 07, 2013, 03:12:09 PM
fact: kingdom hearts was the last time i was excited for a squaresoft game,that was back in 2002

http://www.youtube.com/watch?v=OTNX-bEFk-k

square-enix should just get their shit together,do kingdom hearts 3 for ps3/360 and be done with it instead of just dicking and prancing around it with every single stupid spinoff they can think off considering at this point i fear an Ios game starring jiminy cricket or chip & dale and the gummiship at any point
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: hampster on March 07, 2013, 03:21:19 PM
:bow Final Fantasy 9 :bow2

I've been playing it on my vita. Three hours in and I've already made it to Lindblum, solved the mystery of that village with the info on Vivi's past and lost a dear friend :'( Poor Blank :'(

I've forgotten what a perv Zidane is :-* Grabbing Dagger's ass, hitting on waitresses, getting rejected :lol

Seeing the Torment success makes me jealous there aren't Japanese creators making old school jrpgs. Nothing against the kickstarter stuff, I was just playing consoles in high school so I don't have the same nostalgia for them.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: demi on March 07, 2013, 03:34:59 PM
They are making old school JRPGs though?

Just this year we got Ni No Kuni. We also get Tales of Xillia, Kingdom Hearts 1.5 HD (2 games in 1, even)

You also get those frilly crap ones like Time and Eternity.

It's not like these games set the standard for JRPG. You bop things with a stick, and you level up.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 07, 2013, 03:35:31 PM
They are making old school JRPGs though?

Just this year we got Ni No Kuni. We also get Tales of Xillia, Kingdom Hearts 1.5 HD (2 games in 1, even)

You also get those frilly crap ones like Time and Eternity.

It's not like these games set the standard for JRPG. You bop things with a stick, and you level up.

.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: tiesto on March 07, 2013, 04:40:32 PM
Seeing the Torment success makes me jealous there aren't Japanese creators making old school jrpgs. Nothing against the kickstarter stuff, I was just playing consoles in high school so I don't have the same nostalgia for them.

From what I hear, Kickstarter isn't available to Japanese people, so there's that. Also, the portables make it a bit easier to get oldskool RPGs through (just look at all the 8/16bit-esque RPGs on DS and PSP) - there's actually Japanese publishers who would back 16-bit style RPGs and commercially release them on the handhelds. There's a Japanese scene for RPG Maker but it seems like a lot of these are graphic adventures/VNs rather than straight-up RPGs... Corpse Party, ib and Yume Nikki are the most famous examples.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: magus on March 07, 2013, 05:57:57 PM
They are making old school JRPGs though?

Just this year we got Ni No Kuni. We also get Tales of Xillia, Kingdom Hearts 1.5 HD (2 games in 1, even)

You also get those frilly crap ones like Time and Eternity.

It's not like these games set the standard for JRPG. You bop things with a stick, and you level up.

eeeeeehhhh it's not the same,during ye olde day you had capcom,konami,square-enix and they would all make big effort toward the genre,nowadays all you see are rehash on 3DS,nobody wants to give a fuck anymore,even level 5 one of the few developers who still feels like giving a fuck seems to be almost at their wits end
it's like with polar bears,sure they aren't extinct but you can see the polar cap melting

Quote
Seeing the Torment success makes me jealous there aren't Japanese creators making old school jrpgs. Nothing against the kickstarter stuff, I was just playing consoles in high school so I don't have the same nostalgia for them.

yeah that kickstarter drives me crazy too,there isn't even what looks like an actual software house behind it,it's just a bunch of names associated with an ancient game that i know nothing about other than the internet says "IT'S THE BEST STORY EVER" there aren't even any screenshots about how the game looks and yet *BAM* 1$ millions,i'm totaly bamboozled ???
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: demi on March 07, 2013, 06:06:10 PM
inXile is a software house. They've made plenty of commercial games.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: demi on March 07, 2013, 06:07:26 PM
They are making old school JRPGs though?

Just this year we got Ni No Kuni. We also get Tales of Xillia, Kingdom Hearts 1.5 HD (2 games in 1, even)

You also get those frilly crap ones like Time and Eternity.

It's not like these games set the standard for JRPG. You bop things with a stick, and you level up.

eeeeeehhhh it's not the same,during ye olde day you had capcom,konami,square-enix and they would all make big effort toward the genre,nowadays all you see are rehash on 3DS,nobody wants to give a fuck anymore,even level 5 one of the few developers who still feels like giving a fuck seems to be almost at their wits end
it's like with polar bears,sure they aren't extinct but you can see the polar cap melting

Ye olden days, ye olden days... there you go again.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: hampster on March 07, 2013, 06:22:42 PM
I was more referring to the specific creators. Sure, there are a number of cool games these days but telling me Hiroyuki Ito or Matsuno needs my money to make a game like they made 10+ years ago would make me happy in the same way hearing Chris Avellone makes others happy :heart
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Great Rumbler on March 07, 2013, 06:47:26 PM
Seeing the Torment success makes me jealous there aren't Japanese creators making old school jrpgs. Nothing against the kickstarter stuff, I was just playing consoles in high school so I don't have the same nostalgia for them.

From what I hear, Kickstarter isn't available to Japanese people, so there's that.

Production I.G and Masaaki Yuasa had an anime Kickstarter [Kick-Heart] last year, although I believe they ran it through the company's American branch.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: recursivelyenumerable on March 07, 2013, 07:30:33 PM
þe olden days, þe olden days, þe olden days. lrn2þrn.
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: magus on March 07, 2013, 07:48:01 PM
inXile is a software house. They've made plenty of commercial games.

oh? i automaticaly assumed there was nothing behind it when i saw himuro asking "who's behind it" in the first place,what did they do?

During ye olde days, Capcom pretty much made one RPG series, and 4/5 of felt rehashy and generic even in its time.

yeah rather than mentioning capcom because of rpg they did,i mentioned capcom because they were a big name who did tons of shit & stuff without giving a fuck,like i love the misadventures of tron bonne because it's such an unconventional games which has this 80 anime atmosphere about it,they made this fighting game about anime trope's fighting each other for no other reason that it was an awesome idea,that's how ye olde days feel,tons of small studio's doing shit & stuff without giving a fuck like grandia,lunar,wild arms... even sony throwed their hat in with legend of dragoon (even though it was poop) now it just doesn't feel like this anymore,everybody seems to have fallen in a rut,like you see konami and they gave castlevania to a bunch of hobo's,you see square-enix and they are clinging like desperate to final fantasy to the point it's starting to look silly even to me,you think of a small developer and you think of idea factory instead of game arts

i don't know to what rpg saint to pray anymore,other than N1 and level 5 and even N1 is once again doing disgaea as their next game


Quote
magoose's big problem is his irrational hatred of Atlus, which would certainly dampen the present RPG scene.

as long as they stick to the scheme i don't want anything to do with any sequel of etrian odyssey,persona or any other SMT spinoff they can think of,if you want to do SMT4 do it properly,nocturne was freaking amazing and when you re-use the old artwork that you've reused a tons of time it just looks cheap and you are doing a disservice to nocturne (though truth to be told i don't know much about the game,are they introducing any new idea or are still sticking to turn press?)
 
if you make any cool shit unrelated to games i already know like radiant historia then i'm totaly down for it
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Great Rumbler on March 07, 2013, 07:53:57 PM
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oh? i automaticaly assumed there was nothing behind it when i saw himuro asking "who's behind it" in the first place,what did they do?

The Bard's Tale, Hunted: The Demon's Forge, Choplifter HD, some iOS games, and they're currently working on this:

http://www.youtube.com/watch?v=R9hQWqtxXPU
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Himu on March 07, 2013, 10:20:49 PM
During ye olde days, Capcom pretty much made one RPG series, and 4/5 of felt rehashy and generic even in its time.

Konami still does an RPG here and there, but they're rarely localized and the loss of the Suikoden guy after 5 is certainly felt.

magoose's big problem is his irrational hatred of Atlus, which would certainly dampen the present RPG scene.

He departed after 3. 5 they picked up a new writer and he was great. :(
Title: Re: Why is it that game makers cant replicate the awesomeness of SNES RPGS
Post by: Joe Molotov on March 07, 2013, 10:43:15 PM
Magus, you need to buy a PS3 and join us in the 21st century, man. We have Ni No Kuni.