THE BORE

General => Video Game Bored => Topic started by: Great Rumbler on March 08, 2013, 06:07:40 PM

Title: Shadowrun Returns - This time it's Hong Kong
Post by: Great Rumbler on March 08, 2013, 06:07:40 PM
(http://i.imgur.com/XoBTMGK.jpg)

http://www.youtube.com/watch?v=9MiMjQwd2VE

Quote
Four realities overlap in the world of Shadowrun (the Physical, the Digital, the Mystic, and the Astral) and associated character classes such as the Street Samurai, Hacker, Combat Mage, and Shaman, each have the ability to view and interact with the world in ways the others can’t.

Here are some ways that selecting each character type allows you to see the map from a different perspective:

Street Samurai see a threat assessment overlay of the environment that notes enemy appraisals, options for cover, potential weapons, and statistics for drawn weapons.

Combat Mages see magical auras, granting them the ability to locate magical items, identify spells being prepared, and find the intersections of magic lay lines where they can recharge their power.

Hackers/Deckers see the digital control circuitry that allows them to manipulate the physical world via the digital one.

Shaman see the “true world” that lies in the astral plane, distinguishing the true nature of people, plants, creatures, and magical objects while buildings and other “dead” objects appear as mere shadows.

Quote
In honor of that tradition, we plan to release our PC-based level editor when we release Shadowrun Returns so that everyone can create their own Shadowrun stories & “runs”. When you upload your stories, you can make them available to your Friends Only or the entire Shadowrun community.

Release: Q2 2013 [Maybe!]
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Steve Contra on March 08, 2013, 06:10:10 PM
Thank god I backed this and not Wasteland :)
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Human Snorenado on March 08, 2013, 06:25:39 PM
Thank god I backed this and not Wasteland :)

*daps*
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on March 08, 2013, 06:26:52 PM
Thank god I backed this and not Wasteland :)

I backed both.  :win
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Cormacaroni on March 08, 2013, 08:55:46 PM
didn't back this but the talk of Humble Bundles, Steam and iOS versions suggests it'll be $5 soon enough
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on March 08, 2013, 09:27:15 PM
didn't back this but the talk of Humble Bundles, Steam and iOS versions suggests it'll be $5 soon enough

The lowest tier during the Kickstarter was $15, so it wasn't all that expensive to begin with.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Himu on March 08, 2013, 09:36:02 PM
Isometric rpgs being back just makes me want to cry.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on March 08, 2013, 09:51:29 PM
Isometric rpgs being back just makes me want to cry.

With that and the return of adventure games [like Reds, Hero-U, Mage's Initiation, and the recent offerings from Wadjet Eye and Daedalic], it's basically mid-90's PC gaming coming back with a vengeance.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Human Snorenado on March 08, 2013, 10:21:13 PM
Just like the mid-90's, I'm ignoring the adventure games in favor of the rpgs.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Himu on March 09, 2013, 01:33:29 AM
Sweet Jesus this looks wonderful and kickstarter is the best thing to happen to gaming since xbla.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: G The Resurrected on March 09, 2013, 01:41:53 AM
WHERE DO I BUY?!?!?!

SHUT UP AND TAKE MY MONEY!

no seriously that looks fantastic. I didn't have high hopes when the kickstarter was going. But I'll gladly eat crow now cause that is amazing looking. I kind of feel bad for backing Wasteland 2 and most of the other games I've gotten that haven't shown shit yet.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on March 09, 2013, 08:49:46 AM
WHERE DO I BUY?!?!?!

SHUT UP AND TAKE MY MONEY!

no seriously that looks fantastic. I didn't have high hopes when the kickstarter was going. But I'll gladly eat crow now cause that is amazing looking. I kind of feel bad for backing Wasteland 2 and most of the other games I've gotten that haven't shown shit yet.

You can still preorder it here:

http://harebrained-schemes.com/shadowrun/shadowrun-returns-pre-order/

And Wasteland 2 does have a video out now:

http://www.youtube.com/watch?v=R9hQWqtxXPU
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Beezy on March 09, 2013, 10:54:00 AM
I know nothing about Shadowrun, but this looks like a good turnbased strategy rpg. And it should run on pretty much any shitty PC, right? I think I'll have to preorder it eventually.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: archnemesis on March 09, 2013, 11:10:43 AM
Sure, that video doesn't look demanding at all.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on March 09, 2013, 11:24:27 AM
They're also putting this on tablets, so I imagine just about any computer would be able to run it.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Cerveza mas fina on March 09, 2013, 02:50:44 PM
It looks shit hot.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Steve Contra on March 09, 2013, 02:55:30 PM
I know nothing about Shadowrun, but this looks like a good turnbased strategy rpg. And it should run on pretty much any shitty PC, right? I think I'll have to preorder it eventually.
Shadowrun is kind of the coolest pen and paper RPG EVER.  Awesome world, gameplay.  I was so fucking pissed at that FASA FPS they made :maf
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Human Snorenado on March 09, 2013, 03:27:55 PM
Let us not speak of that shitty fps  :maf
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Don Flamenco on March 09, 2013, 03:30:17 PM
i keep reading "Shadowman Returns"
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on March 09, 2013, 03:53:07 PM
i keep reading "Shadowman Returns"

Acclaim is still dead, unfortunately.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Don Flamenco on March 09, 2013, 03:54:53 PM
i keep reading "Shadowman Returns"

Acclaim is still dead, unfortunately.

#itsstillalivetomedammit
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Cerveza mas fina on March 09, 2013, 03:55:04 PM
Shadowrun was a cool fps.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: TEEEPO on March 09, 2013, 09:21:22 PM
this looks incredible
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: archie4208 on March 09, 2013, 09:26:03 PM
The UI is ugly.  :yuck

I hope they design something PC friendly before release.  Otherwise, it looks cool.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Diunx on March 09, 2013, 09:39:35 PM
Looks like it can run on my shitty third world pc :bow2
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: tiesto on March 10, 2013, 12:39:35 AM
i keep reading "Shadowman Returns"

Acclaim is still dead, unfortunately.

It was my dream as a middle schooler to work at Acclaim (since they were the "hometown" company).  :-\

Graphically, this looks much nicer and cleaner than most of these retro revival kickstarter games. I still haven't played any of the 16 bit ones (Genesis/Sega CD/SNES) though.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: chronovore on March 10, 2013, 09:44:23 AM
I'm liking the art style.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: cool breeze on March 14, 2013, 09:43:32 PM
http://www.youtube.com/watch?v=jiEyFjdAr5M
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on April 09, 2013, 07:04:33 PM
Shadowrun Returns will be released in June of this year, access to the editor is at the end of April.

Chris Kluwe appears as an NPC:

(http://i.imgur.com/ayvJORo.png)
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Don Flamenco on April 09, 2013, 08:17:51 PM
what's the best way to play the original?
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: cool breeze on April 09, 2013, 08:32:51 PM
Find the carts or emulation.  SNES and Genesis versions are completely different games.  Both are worth checking out.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on April 09, 2013, 08:34:06 PM
And the Shadowrun Returns editor will operate through the Steam  Workshop, by the way.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Don Flamenco on April 09, 2013, 08:42:55 PM
Find the carts or emulation.  SNES and Genesis versions are completely different games.  Both are worth checking out.


No PC version?
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: cool breeze on April 09, 2013, 08:47:25 PM
No, that's what makes this Shadowrun Returns so novel.

Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on April 09, 2013, 08:51:20 PM
There was even a Japan-only Shadowrun game on the Mega CD:

http://www.youtube.com/watch?v=UKzt8YU24OU
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Don Flamenco on April 09, 2013, 09:50:40 PM
whoa weird, i always just assumed it was on PC too. 

i'll try them out right now
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Cormacaroni on April 10, 2013, 12:44:58 AM
Too lazy to watch the whole video but is the iOS version looking good too? I am kinda torn on which to get it for. Would be nice to have something meaty to play on iPad. A bundle of both versions with cloud saves would be sweet but won't complain if the price is low for each...
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Human Snorenado on April 10, 2013, 12:59:48 AM
whoa weird, i always just assumed it was on PC too. 

i'll try them out right now

Fwiw, I enjoyed the Genesis version more.  They're both good, though.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: demi on April 13, 2013, 03:38:28 PM
http://www.neogaf.com/forum/showthread.php?t=539736

lol wut? Another Kickstarter success
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Sho Nuff on April 13, 2013, 03:44:37 PM
Save anywhere is hard

What
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Cerveza mas fina on April 13, 2013, 03:52:27 PM
Im sure if they could do it they would.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: demi on April 13, 2013, 04:05:00 PM
Im sure if they could do it they would.

lulz.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: demi on April 13, 2013, 04:06:56 PM
But we're a small team with a LOT to do and save games are complicated. Thanks for understanding.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Cerveza mas fina on April 13, 2013, 04:35:01 PM
Please understand Demi

Save anywhere is probably paid dlc
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Cerveza mas fina on April 13, 2013, 05:00:07 PM
1.8 million isnt a lot of money to build something from the ground up, marketing, licensing, wages etc.

Even handheld games have bigger budgets.

Did they get other funding too?
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: mjemirzian on April 13, 2013, 05:04:00 PM
I avoided this one. Looked sketchy.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Don Flamenco on April 13, 2013, 06:24:32 PM
HD saves are hard. 

Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on April 13, 2013, 09:02:15 PM
http://www.neogaf.com/forum/showthread.php?t=539736

lol wut? Another Kickstarter success

"Oh no, I can't manual save! Oh no, I have to use Steam! Oh no, I can't loot bodies for random junk I won't ever use!"

:ufup :trash

I avoided this one. Looked sketchy.

Yeah, they probably aren't even actually making a game at all, just took the money and went to Las Vegas with it so hire hookers and smoke pots OH WAIT:

http://www.youtube.com/watch?v=9MiMjQwd2VE

 :yeshrug
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: demi on April 13, 2013, 09:11:39 PM
Even SNES Shadowrun has Manual saving. lol
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Great Rumbler on April 13, 2013, 09:21:24 PM
Even SNES Shadowrun has Manual saving. lol

Lots of games these days only have checkpoint saves. I don't like that, but Lore's acting like the game is ruined because it uses Steam Workshop and doesn't have manual saves.
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Raban on April 13, 2013, 09:24:29 PM
Meh, when you're targeting a "hardcore" niche market, this is what happens when you don't live up to their insane expectations. At the same time, when a developer has to resort to asking the public for funding, you have to expect some compromises.

I wonder if Wasteland 2 will cut corners in some way.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: mjemirzian on April 13, 2013, 11:10:47 PM
You know what, you guys are right. They should market the lack of manual saves as a feature. It's so hardcore now, no more quicksaving and loading out of danger! Can you handle this extreme challenge? :o
Title: Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
Post by: Huff on April 14, 2013, 12:16:49 AM
Even SNES Shadowrun has Manual saving. lol

Lots of games these days only have checkpoint saves. I don't like that, but Lore's acting like the game is ruined because it uses Steam Workshop and doesn't have manual saves.

:umad
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Diunx on April 14, 2013, 12:57:58 AM
Will wait for an unofficial quicksave patch, don't have time for checkpoints bullshit on RPGs.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Howard Alan Treesong on April 14, 2013, 01:30:48 AM
You know what's cyberpunk and DRM free? KW Jeter's Dr. Adder
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Cerveza mas fina on April 14, 2013, 03:16:31 AM
People's expectations are waaaaaaay to high for a 1.8 million project.

You know what's cyberpunk and DRM free? KW Jeter's Dr. Adder

:rock
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Sho Nuff on April 14, 2013, 04:56:31 AM
You know what's cyberpunk and DRM free? KW Jeter's Dr. Adder

I finished reading it this morning and it blew my face off :whew
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 14, 2013, 10:53:02 AM
People's expectations are waaaaaaay to high for a 1.8 million project.

Minus Kickstarter/Amazon fees and production/shipping of physical rewards. Wouldn't surprise me if the actual amount spent on the game itself was about half that, which is why its incredible important to properly budget BEFORE launching the Kickstarter.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Cerveza mas fina on April 14, 2013, 11:29:23 AM
No one ever budgets right almost, people expecting such a small company to do so are really fuckin naive and have only themselves to blame.

If someone promises you 25 dollars if you give them 5 based on absolutely nothinh but words you only have to look in the mirror to see who was stupid.

The advice giving is just funny as people feel like this is something new. Fucking psp games had budgets bigger then this.

Evilore is the worst offender in that thread feeling so entitled boohoo and pulling his 250 bucks back with an emo message, this is the guy that has been offered 6 figures for his website thay still crashes and doesnt have a search function LOL
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: cool breeze on April 14, 2013, 01:27:36 PM
using "checkpoints" instead of "autosaves" is either a poor choice of words or an unfortunate choice of for the game.  not that autosaves aren't problematic, too.

DRM thing is a bit confusing.  Sounds like the 'base' game is DRM free, but the promised second location (Berlin) requires DRM, as well as future content from the dev or the community.  But the DRM-free version is only for backers.  When the game is released for everyone, there will be only be the version with DRM on Steam (or iOS, I think).  Can't be sold on GoG or anywhere else.   Considering it was pitched as a DRM free game on Kickstarter, I can understand why people are upset.  At the same time, people seem to miss the point of Kickstarter, and that pledging is a gamble.  Technically no one is entitled to a refund for their pledge; this is good will (damage control) from the dev. 
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 14, 2013, 03:57:08 PM
using "checkpoints" instead of "autosaves" is either a poor choice of words or an unfortunate choice of for the game.  not that autosaves aren't problematic, too.

Here's what they say about saves:

Quote
The game auto-saves at each checkpoint, which we try to space to at most 15 minutes apart. Your checkpoints will be listed on the main menu by character, you can reload any auto-save on the list. Multiple characters will not mess with each other's save games.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: brob on April 14, 2013, 07:35:31 PM
save & quit + permadeath. This checkpoint or manual save nonsense is for softbodies and wimps.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Joe Molotov on April 14, 2013, 08:11:35 PM
 :weeaboo
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 14, 2013, 08:41:39 PM
And in the case of Kickstarter, "cancelling your preorder" could actually derail development of the game, even keep it from being released entirely.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Human Snorenado on April 14, 2013, 08:48:50 PM
And in the case of Kickstarter, "cancelling your preorder" could actually derail development of the game, even keep it from being released entirely.

Let's all kickstart Shenmue 3, then demand our preorders be cancelled.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 14, 2013, 09:51:30 PM
Hey Evilore, maybe if you mewl a little louder, HBS will somehow find a little extra money in the budget or time in the schedule to make the game exactly the way YOU think it should be. Ye Gods, whoever it was on this forum that said it last year [Oscar?] was right, Kickstarter is going to bring out frothing gamer entitlement like nothing before. You get 9/10 things you want, but flip out because you don't get the tenth. smh
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 14, 2013, 10:06:13 PM
Yeah, and now imagine if the game comes out and it's actually BAD. You know, I really thought that maybe this wouldn't happen, that including people in the process and having them be invested in the project [not just in terms of money] would help bring out the best in people. Instead, it's just given people an even greater sense that the game should be exactly the way they think it should be, and anything less is a personal insult from the developer. So yeah, thanks a lot, gamers, thanks for taking something great and ruining it because you can't see beyond the end of your own nose.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Cormacaroni on April 15, 2013, 12:46:55 AM
In a KS situation, gamers are investors, sure, but any investor realizes that they have effectively no representation whatsoever unless they have enough shares to get a seat on the board. Evilore may have paid a bit over the odds but that doesn't make him Warren Buffett, able to pick up a phone and get shit done
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Stoney Mason on April 15, 2013, 12:57:48 AM
I have increasingly more issues with Kickstarter. I think it can create bad habits for devs and consumers.

That being said anybody could forsee Evilore being Evilore and whining about shit and using GAF to rally his legions of kiss-asses.

Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 15, 2013, 01:20:08 AM
That being said anybody could forsee Evilore being Evilore and whining about shit and using GAF to rally his legions of kiss-asses.

That bothers me the most about this, Evilore using his bully pulpit to the lead the gamer entitlement charge against a developer not prioritizing the features he cares about.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Sho Nuff on April 15, 2013, 01:22:25 AM
How much did Evilore donate
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: pilonv1 on April 15, 2013, 02:05:08 AM
That being said anybody could forsee Evilore being Evilore and whining about shit and using GAF to rally his legions of kiss-asses.

That bothers me the most about this, Evilore using his bully pulpit to the lead the gamer entitlement charge against a developer not prioritizing the features he cares about.

Neogaf is shaping the gaming media agenda, didn't you hear?
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Cerveza mas fina on April 15, 2013, 04:12:13 AM
People behaving like people, no news here, really.

I know I know, it's just that this sense of entitlement is coming from people that supposedly belong to the hardcore and informed crowd and should know better. Being ignorant is annoying.

As people said, these folks that threw in 20 bucks aren't shareholders, heck they won't ever seen any penny cause this is crowd funding not investing.

Yeah, and now imagine if the game comes out and it's actually BAD. You know, I really thought that maybe this wouldn't happen, that including people in the process and having them be invested in the project [not just in terms of money] would help bring out the best in people. Instead, it's just given people an even greater sense that the game should be exactly the way they think it should be, and anything less is a personal insult from the developer. So yeah, thanks a lot, gamers, thanks for taking something great and ruining it because you can't see beyond the end of your own nose.

  :gun gamers

Then again these are the same people that think companies have agenda's beyond making moolah
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Human Snorenado on April 15, 2013, 07:55:46 AM
The thing is though, they aren't investors.  Investors would potentially see some sort of fiscal gain if the product sold well.  These people are only going to get a game and some useless tchotchkes.  They're providing the service of an investor (capital during development) with none of the potential benefits.  I have kickstarted all of 3 projects because of this.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Human Snorenado on April 15, 2013, 08:21:04 AM
but but but they're gonna save Veronica Mars!
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Diunx on April 15, 2013, 11:47:21 AM
Not only do backers get no money whatsoever for their "inversion" but they have no decision making power within the develop company like typical investors do, in KS you are donating money for a cause and the sooner gamers learn that the sooner this sort of drama will stop.

By giving refunds these guys are setting a really bad precedent.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Rufus on April 15, 2013, 12:23:51 PM
How about "collective patronage"?
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 15, 2013, 12:57:29 PM
How about "collective patronage"?

Kickstarter is basically a PBS pledge drive.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: cool breeze on April 15, 2013, 01:00:33 PM
I dunno what exactly to call them.  They're not typical investors, to be sure, for the reasons you mentioned.  But they're not exactly donating, either, because they're getting something in return (and that something is clearly the main if not only reason they're contributing money).  Nor are they customers, though that's the mindset most of them are in.

I mean, semantics aside, the main issue here is that they are *not* customers.  The money they've contributed is not a purchase and could very easily be lost entirely without even the meager gains promised fulfilled.  That's the mindset people ought to be in.  However, as usual, it's going to take some very hands-on learning for a lot of people to get it, and once all the dust is settled, well, KS will go on, but I don't think it's going to seem like quite as much of a miracle drug as it has been treated for the last year.

Kickstarter's clear with its messaging.  Pledges and Rewards.

It's on the kickstarters playing with peoples' misunderstandings.  This Shadowrun project providing refunds is only going to create more confusion.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Trent Dole on April 15, 2013, 01:57:32 PM
I have donated to two KS things. Neither were games. :teehee
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 15, 2013, 01:58:12 PM
I haven't even thought about this before, but a small group of people who decided halfway through the production of a Kickstarterd game could totally screw over everybody else. They ask for refunds, they get refunds. Now, the developer doesn't have the money to finish the game, since they budgeted having 100% of the Kickstarter funds [minus fees and such] and maybe a little bit more from other operations. Suddenly, they lose a chunk of that budget. So, they gotta either release a broken game that they know everybody is going to hate or they just fold and everybody gets nothing [except the people who got their refunds already].
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Cerveza mas fina on April 15, 2013, 01:59:57 PM
They don't have to give refunds though.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 15, 2013, 02:04:04 PM
They don't have to give refunds though.

No, they don't, and the above is why they shouldn't. It's a bad precedence and it obfuscates the purpose of Kickstarter, and potentially screws over the people who still want a game.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Cerveza mas fina on April 15, 2013, 02:13:09 PM
I don't think so either, good think no one can force them.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: mjemirzian on April 15, 2013, 02:20:18 PM
You mean an investment means there's a risk of loss? Oh god, what have I kickstarted done? ???
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Howard Alan Treesong on April 15, 2013, 02:38:19 PM
as Oscar said I foresaw most of this, the part I missed (which should have been obvious) was that gamers would not only demand too much and refunds/retribution, but that they would see this action as noble/correct on their part and the developer as corrupt and evil. JUSTICE HAS COME AND IT WANTS ITS $15
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: mjemirzian on April 15, 2013, 02:51:23 PM
One of the reasons I avoided this was that the shadowrun license itself probably takes a ton of money on its own. I'm not paying for an IP, I just want a good game to play.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Howard Alan Treesong on April 15, 2013, 03:03:27 PM
it should be pretty obvious, though. who wants to feel disappointed when they can feel HANGRY
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Cerveza mas fina on April 15, 2013, 03:18:23 PM
Hungry + angry?
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 15, 2013, 03:55:10 PM
I just want a good game to play.

And it looks like that's probably going to happen, despite all the hand-wringing going on over at GAF.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Cerveza mas fina on April 15, 2013, 04:50:39 PM
Ill prob buy it, videos looked nice
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Cormacaroni on April 15, 2013, 08:42:36 PM
I don't even get why checkpoint saves is such a big effin deal anyway. Did people boycott Bioshock Infinite over this?
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Human Snorenado on April 15, 2013, 09:25:26 PM
It's regressive game design for sure.  But a game that is (wrongly imo but whatever) gonna be on a lot of people's goty lists uses it, so whatever.  Basically, the internet is terrible and video game fans on the internet are probably the worst part of the internet. 

...that's kind of an overstatement.  But they're right up there with furries and bronies, for sure.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Human Snorenado on April 15, 2013, 09:41:18 PM
We all have our bete noires, Oscar.
Title: Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
Post by: Great Rumbler on April 27, 2013, 03:39:27 PM
Update on decking:

Quote
To be clear, runs centered around the Matrix don’t occur often and you can’t jack in whenever you want to and travel the vastness of cyberspace. Nevertheless, Matrix runs should be quite a ride.

A Decker's Matrix avatar is automatically created based on his or her "meat-world" appearance. Every three turns a decker’s avatar takes in the cyberspace equals one turn the rest of the party gets in “meat-world”. (Things moves faster in there!) While the decker’s consciousness is running around cyberspace, his body is inert in the real world and the rest of the party needs to defend him until he returns. To exit a Matrix LAN, the decker needs to leave from the same portal he entered or eject and suffer dumpshock damage to his physical body.

As the decker’s avatar navigates a Matrix LAN node, it will encounter Intrusion Countermeasures (IC) which will attack him. To fight the IC, the decker uses computer programs and deploys ESP - Expert System Programs - which are “independently operating artificial life simulations”. ESP operate under the player’s control and each has its own abilities.

The decking skill is used to derive the decker’s “to-hit” calculation and the ESP subskill determines the power of his ESPs. The decker’s cyberdeck determines how many and what level of programs can be taken into the Matrix. There are a variety of different programs for attack, defense, buffing, and debuffing. The cyberdeck is also the decker’s first line of defense - damage the decker takes is first applied to the deck which has its own equivalent of health points called IP. But Black IC or attacks from enemy deckers can damage the decker directly. Every Matrix LAN has an alarm threshold and every action the decker takes within the LAN moves him closer to that threshold. When an alarm is tripped, it might trigger the arrival of Black IC, an enemy decker, or bad things back in the meat-world.

With all the danger inherent in cyberspace, why go there? Because the Matrix LAN nodes can control things in the meat-world like doors, security cameras, automated turrets, security clearances, and even poison gasses flooding into room. And, of course, the Matrix holds the most valuable thing in the 6th world - information.

http://www.youtube.com/watch?v=6UZNfXWwn2I
Title: Re: Shadowrun Returns - Steam keys sent to backers! Kickstarter future is here!
Post by: Great Rumbler on July 15, 2013, 08:21:42 PM
Got my key and activated it on Steam! 10 days and counting!
Title: Re: Shadowrun Returns - Steam keys sent to backers! Kickstarter future is here!
Post by: Great Rumbler on July 18, 2013, 07:05:28 PM
http://www.youtube.com/watch?feature=player_embedded&v=UFYsQ0M2Jrg
Title: Re: Shadowrun Returns - Steam keys sent to backers! Kickstarter future is here!
Post by: Cerveza mas fina on July 19, 2013, 10:22:45 AM
Goddamit, looks great.

I just got 3 games on the steam sale, do I really need this NOW?

Maybe at xmas sale it will be half price.
Title: Re: Shadowrun Returns - Steam keys sent to backers! Kickstarter future is here!
Post by: Cerveza mas fina on July 19, 2013, 10:24:58 AM
Pretty dumb too to release a few days after the sale. They should wait till august.
Title: Re: Shadowrun Returns - Steam keys sent to backers! Kickstarter future is here!
Post by: Great Rumbler on July 20, 2013, 08:51:04 PM
Gotta strike while people are still flush with cash from selling cards.
Title: Re: Shadowrun Returns - Morning in Neo-America
Post by: Great Rumbler on July 24, 2013, 09:34:03 PM
Eurogamer review is out early:

Quote
The initial campaign - Dead Man's Switch - is superbly written, a canny balancing act between world-building backstory, instantly memorable characters and a murder mystery plot that keeps the twists and turns coming at an agreeable clip.

Quote
For those who just want to relive the isometric action of the SNES and Megadrive days, Shadowrun Returns easily delivers. It's not the deepest or most flexible game of its type, but there's a lot to be said for simple ideas realised intuitively. Add in some excellent writing and, judged purely as a standalone game, it's an unambiguous success.

http://www.eurogamer.net/articles/2013-07-25-shadowrun-returns-review

8/10
Title: Re: Shadowrun Returns - Morning in Neo-America
Post by: D3RANG3D on July 24, 2013, 11:45:35 PM
I can't wait to be the Mexican Dwarf.

spoiler (click to show/hide)
or the Mohawk Elf.
[close]
Title: Re: Shadowrun Returns - Morning in Neo-America
Post by: Himu on July 25, 2013, 12:06:52 AM
Can you completely customize your appearance?
Title: Re: Shadowrun Returns - Morning in Neo-America
Post by: Great Rumbler on July 25, 2013, 12:52:27 AM
Can you completely customize your appearance?

Yes.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Cerveza mas fina on July 25, 2013, 02:34:54 AM
Will buy on a sale for sure, cant spend 18 on this when i got tomb raider for 12!
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: archnemesis on July 25, 2013, 05:15:41 AM
Dude, the DRM is Steam and it's a 15-20 hour RPG for €17. You didn't even back the project, why are you feeling entitled?
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: archnemesis on July 25, 2013, 05:22:48 AM
Ideally they would also offer a GOG version, but Steam is the preferred platform for most PC gamers. With a limited budget they had to cut some corners. There are several aspects of this release that are unpolished and that's why I'm waiting for a price drop. If you consider over-promising to be a shady business practice then you might as well pirate every other Kickstarter project.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Cerveza mas fina on July 25, 2013, 07:10:26 AM
I think this is one the best kickstarters as its actually delivered a good game.

Kickstarter seems like a 101 on the big bad world of money, projects etc. for so many people.

Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Cerveza mas fina on July 25, 2013, 07:12:21 AM
I wonder if the same people pissing away money on KS are also suprised about the credit crisis.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 25, 2013, 08:46:22 AM
They lied to their backers and tried to do some shady shit with the DRM and Berlin campaign. Fuck them.

1. The DRM is through Steam and was totally out of their hands [Microsoft still holds the SR license]

2. The Berlin campaign is still free, upon release, to anyone who backed through Kickstarter

Cause what they did is a shady practice that goes against the KS spirit.

:beli

it's a 15-20 hour RPG for €17

To make no mention of fan-made campaigns that are already showing up in the Steam workshop.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Human Snorenado on July 25, 2013, 12:11:35 PM
Oh hey, it's another thread where Borys is a point-missing fucktard, who would have known.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: chronovore on July 25, 2013, 12:30:27 PM
I stopped pirating games some time ago but I will pirate this one :pacspit

They lied to their backers and tried to do some shady shit with the DRM and Berlin campaign. Fuck them.

Stop rationalizing. Buy it, or don't play it.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Human Snorenado on July 25, 2013, 01:09:51 PM
Yeah, it's only ok to pirate Nintendo games.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Bebpo on July 25, 2013, 04:25:10 PM
So when they say the gameplay is shallow/simple, how shallow/simple are we talking about?  I couldn't even make it through 5 hours of Costume Quest's battle system. 

Interested in playing this for the good writing and nostalgia, but never a fan of strategy games/rpgs where reviewers throw around the word simple or shallow. 
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 25, 2013, 04:34:55 PM
So when they say the gameplay is shallow/simple, how shallow/simple are we talking about?

Have you played the new XCOM? It's kinda like that.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Himu on July 25, 2013, 04:36:09 PM
um. the new xcom is shallow?
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Human Snorenado on July 25, 2013, 04:58:08 PM
um. the new xcom is shallow?

No, but "shallow" is video game journalist speak for "like something that already exists" apparently
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 25, 2013, 05:23:16 PM
Pretty much, yeah. The combat in SR is perfectly fine; it's not anything new or fancy, but it doesn't really need to be.

The only real downsides to the game are the save system [auto-save only, but it's not the worst thing ever] and the length of the main campaign [about 10-12 hours is what I've heard]. As for the latter, there are already two fan-made campaigns up on the Steam Workshop.

(http://cloud-4.steampowered.com/ugc/1118301876521305013/1A1B704585487389E5EF7E6B2B04CF526957A4A0/)
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Rufus on July 25, 2013, 05:53:56 PM
um. the new xcom is shallow?
Relatively. There really isn't much to the way combat works. A hand full of classes, weapons and abilities. Enemy composition, what class you bring with you, when and where you place people is much more important. That's more broad than it is deep, if that makes any sense. Final Fantasy Tactics and maybe even Fire Emblem are more complex, systems wise.
It's probably like the Infinity Engine games, which might look complicated, but unless you crank up the difficulty you'll be sticking to a hand full of abilities and the good old RPG tactic of "tanks tank, casters and archers stay in the back and do a lot of damage, (maybe abuse summoned creatures, maybe have a thief backstab someone)", no matter how many theoretically useful or more ideal spells and abilities are at your disposal.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Cerveza mas fina on July 25, 2013, 06:33:33 PM
10/12 hours seems decent for the campaign considering the meat will be all the mods.

And yeah xcom wasnt very complex, at least not on normal.

Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Bebpo on July 25, 2013, 06:43:49 PM
Save system sounds borked (some guy said he lost 40 mins because he had to go to work).  Will buy this for sure after a few patches to make it a better game.  Seems weird stuff like the save system wouldn't have come up in the alpha/beta testing.  Isn't the whole point of Kickstarter that you have thousands of raving fans willing to test the game for free?  Every person whose played the game mentions the save system being stupid.  Don't know how that slipped by unless they were like "everyone is complaining about save system but it'd take us some effort to change it, so let's not"

um. the new xcom is shallow?

No, but "shallow" is video game journalist speak for "like something that already exists" apparently

I don't think it's a crime to want a strategy game, srpg, or rpg to have some good depth since you're gonna be playing for a lot of hours and want to continually be challenged (and have to think up new strategies because the system is deep enough to allow many strategies) and/or have varied progression systems.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 25, 2013, 07:07:05 PM
The save system wasn't something they just forgot to do, they couldn't afford to do it considering everything else they were trying to do that they thought was a higher priority. It's something that might be fixed somewhere down the line in a patch, but don't let that be the reason you don't play this game.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 25, 2013, 09:22:16 PM
3 hours in, let's post some impressions!

Story
You get a call from your friends, but it's just a recording. He set up a dead-man's switch to ring you up if something ever happens to him. 100k money is set aside for you if you happen to find out the person who killed him. So, there's no grand quest to save the world here, it's all about investigating murders and dredging the scum of magical-cyperbunk Seattle. It's a really nice change of pace, and it's bolstered by some pretty good writing. It's got just the right amount of dirt and grit and grime that you'd want out of your cyberpunk fiction.

Graphics

It's got a slightly cartoony look, but the look is clean, appealing, and cohesive. The view's isometric, with the options of three different zoom levels. Lots of neon, lots of garbage on the ground level, but you can also expect some slick corporate digs along the way. The graphics engine is set up to be modular, which makes it easy for modders to build and populate locations simply using the existing art palette. All major characters and most minor characters also come with character portraits to add a little unique flair to each of them, which is nice since you can only tell so much by looking at their small, 3D model. Basically, the game looks pretty good.

Music

Moody synth from Marshall Parker and Sam Powell.

Gameplay

Outside of combat, you progress through a series of maps taking place in various parts of Seattle. When you're not fighting, it's all real-time and free-roaming, although there's not necessarily a huge amount of things to do. Occasionally you'll come across people who want something from you or want you to kill some bad guys, providing you with a quick and easy way to get information, items, or cash. This isn't Skyrim, so don't expect that kind of freedom. You're presented with a linear series of maps that you progress through in the same way every time. So, you talk to a few people, do a few sidequests, trawl the vendors, and then get ready for the main battle.

One nice thing about the conversation system is that certain responses are only available if you have certain skills or stats. I always like that kind of thing.

Battles are handled similarly to XCOM, in that it's all turn-based with movements grids and cover. You've got melee attacks, ranged attacks, drones, summoned monsters, magicks, and the like to defeat all the enemies in the combat maps. One little twist here is that at certain points in the game, you can jack into the Matrix, which pulls up a VR map that your digital avatar must navigate. Time moves slower there, but your real-world avatar is still in danger. Overall, it's a fairly simple combat system, but it's good enough to do the job it needs to do.

Customization

5 races, 6 classes, and you can also customize the appearance of your character. Adding in character portraits for you to choose from for your PC is a nice touch, although if you fiddle with your appearance too much the portrait may not resemble the 3D model too closely.

Cons in a nutshell

-Auto-save only is annoying
-Linear campaign
-Just 10-12 hours long

TL;DR

If you like turn-based RPGs or cyberpunk, Shadowrun Returns is unlikely to disappoint you.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: archie4208 on July 25, 2013, 09:34:18 PM
Game is doing huge numbers on Steam.  Peaked at 25k concurrent and is currently the top seller so all those players aren't necessarily Kickstarter backers.

The holiday sale can't come soon enough.  :drool
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 25, 2013, 10:41:16 PM
You scared of the Kickstarter future, Oscar? :jawalrus
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 25, 2013, 10:45:36 PM
Enjoy digging scraps out of the gutter.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 26, 2013, 12:00:48 AM
Nah, man, I'll be eating roast duck off a gold platter for the next decade. :jawalrus
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: demi on July 26, 2013, 12:05:40 AM
You scared of the Kickstarter future, Oscar? :jawalrus

no, but i'm more invested in the smartphone future, y'see.

If it's anything like the recent reviews...  :holeup
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Diunx on July 26, 2013, 01:05:33 AM
I stopped pirating games some time ago but I will pirate this one :pacspit

They lied to their backers and tried to do some shady shit with the DRM and Berlin campaign. Fuck them.

Yeah this is definitely why I'm pirating it too!
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: brob on July 26, 2013, 01:11:24 AM
why is auto-save only bad? you babbies need to manually save/Re-load everything because your parents rolled a special fellow class or whatever?
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: archnemesis on July 26, 2013, 01:21:49 AM
It doesn't save often enough and it's easy to lose progress. Using a checkpoint system isn't good enough for an RPG. If they're using auto-saves then they need to save every few seconds and after every important decision.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Diunx on July 26, 2013, 01:27:03 AM
I like quick saves because electricity randomly goes out a lot over here

#thirdworldproblems.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: brob on July 26, 2013, 01:39:34 AM
the ideal would obviously be a save system that saved all the time. (and permadeath)

But there are hella RPGs that use hard save points that are totally fine games. This seems like a thing casuals would complain about, not the hardcore sort that pay money upfront for a dead and buried IP's resurrection.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: brob on July 26, 2013, 02:20:13 AM
is there really an iphone version or is everything ipad also iphone compatible these days?
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: brob on July 26, 2013, 02:48:24 AM
I would imagine there is platform specific backend stuff that goes into an ios release (hud would be the most obvious, surface level change), so it would strike me as odd they wouldn't change something that could hamper the game in such a way. If the app is made for ipad with no regard for the iphone they shouldn't sell it on both just because they can. seems disingenuous.


PS: I still want my constant saving+permadeath mode. And I'm not a baby for whinging about it on forums.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Cerveza mas fina on July 26, 2013, 07:54:51 AM
I might just buy it before there is a sale now. Dammit.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Shuri on July 26, 2013, 09:54:50 AM
I'm getting a bit annoyed by how easy it is. I'm playing on medium, but the actual 'puzzles' are very simple. But great game! I wish bodies stay here tho!
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: ToxicAdam on July 26, 2013, 12:40:02 PM
meh, it has to sell to more than just the backers.  and for the people who backed for the iphone version, you have to admit, it's a bit of a pisser that they can lose their level progress just because someone called them.

Would it though? Wouldn't it just be like pressing the home button when you are playing the game? The game is still active in the background and can be resumed when you return to it. (Assuming you don't open up and play other resource-heavy apps before you return to it).

Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Howard Alan Treesong on July 26, 2013, 12:51:01 PM
This game sounds great but it also sounds like I should wait 4 months for the inevitable bug fixes and save-anywhere patch
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 26, 2013, 03:42:52 PM
This game sounds great but it also sounds like I should wait 4 months for the inevitable bug fixes and save-anywhere patch

And the slew of home-brew campaigns from the modding community.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Himu on July 26, 2013, 03:48:29 PM
trying to get a review copy of this to review it. can't wait to shit down rumbler's neck
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 26, 2013, 03:57:42 PM
trying to get a review copy of this to review it. can't wait to shit down rumbler's neck

If you can. :jawalrus
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Howard Alan Treesong on July 26, 2013, 04:12:25 PM
This game sounds great but it also sounds like I should wait 4 months for the inevitable bug fixes and save-anywhere patch

A friend pointed out this morning, somewhat rightfully, that most of these Kickstarted games are going to limp over the finish line as a 0.8 version, release to get some sales, then be patched up to "full potential" 1.0. That's fine. Publisher-funded games do this all the time, too. But it's probably going to be more noticeable with these "no slack" Kickstarter budgets forcing hard release walls.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Stoney Mason on July 28, 2013, 01:48:50 AM
Played a bit today so I'm still relatively early but I would say the game is somewhere around the meh/okay/average territory so far. I don't have a real history or fondness for shadowrun (never played the old games) so that probably plays a part but I just don't honestly think this is that great a game. The world is interesting and has a lot of history behind it and I can see why people would have a fondness for it but the actual gameplay and systems in the game are pretty barebones and average. There is nothing offensively bad here. Just nothing really great either outside of the universe the game takes place in and the cyber noir vibe it goes for. Which is cool. I just wish there was a really good game behind the packaging.

If you come in with the proper expectations this is probably a more compelling experience. It sort of feels like an expensive ipad game level of quality if that makes any sense. (I'm playing on the PC). I think I was probably expecting a bit too much.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Diunx on July 28, 2013, 04:09:04 PM
This game needs LOOT! and manual saves, other than that is pretty good if a little too easy.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on July 28, 2013, 11:32:57 PM
I don't miss being able to loot bodies for random junk as much as I thought I would. I mean, I notice that it isn't there sometimes, but most of time I just don't even think about it.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: StealthFan on July 29, 2013, 01:12:44 AM
ios trash getting released as an actual PC game :heh Gonna walk to McDonald's to pirate this ish.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Eel O'Brian on July 29, 2013, 01:23:45 AM
Gonna walk to McDonald's to pirate this ish.

:lol
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Diunx on July 29, 2013, 12:08:43 PM
Gonna walk to McDonald's to pirate this ish.

:bow
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Joe Molotov on July 29, 2013, 12:17:37 PM
:swag
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Himu on August 02, 2013, 11:02:12 PM
I am playing a review copy of Shadowrun Returns.

This game is like, the Goddess Mediocrity birthed a fucking baby fathered by Fuck Me In The Ear. Good God, Final Fantasy XIII may have more interactivity than this, the gameplay is that passive and mundane. I have never seen a wrpg on rails before but Shadowrun Returns is possibly it. Thank the heavens I did not pay for this. Positive Touch made up the best tag line for this piece of drek (HEH),"relive the nostaligia while helping me pay off some of my kids student loans" and I find it to be a near dead on statement. Shadowrun Returns is a tablet/ios game retrofitted into a pc game, the inner wrpg nerd in me is RAGING just playing it.

DO NOT BUY.

Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Stoney Mason on August 02, 2013, 11:06:37 PM
I wouldn't go as far as Himuro but yeah how sort of small scale and on rails it was, was a turn off for me. It deserves a much more expansive and open game.

I think its "okay" and the story and vibe is cool but you feel the small budget size.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Himu on August 02, 2013, 11:09:54 PM
This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Himu on August 02, 2013, 11:16:50 PM
LEPER GREAT RUMBLER
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Positive Touch on August 02, 2013, 11:17:05 PM
fund social justice kickstarters instead so you can have cool street cred like me
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Rufus on August 02, 2013, 11:17:10 PM
This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.
That's dumb.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Human Snorenado on August 02, 2013, 11:17:15 PM
DOG, EXPLAIN
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Himu on August 02, 2013, 11:19:02 PM
This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.
That's dumb.

I'm still looking forward to the new Planescape and that new Obsidian game looks like it's up my alley, but no it's not. I have plenty of reason to be more guarded after this being my first experience with a fully funded kickstarted project.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Positive Touch on August 02, 2013, 11:22:13 PM
for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on August 03, 2013, 12:14:42 AM
DOG, EXPLAIN

 :yeshrug
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: chronovore on August 03, 2013, 03:17:34 AM
DOG, EXPLAIN
spoiler (click to show/hide)
(http://24.media.tumblr.com/tumblr_m1m1wpBAMO1qanjalo1_500.jpg)
[close]
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: StealthFan on August 03, 2013, 05:04:58 AM
Shadowrun Returns simply isn't good. I really think that there is going to be a backlash once the rest of the kickstarter games are released. You can't make a truly ambitious modern game with an budget suitable for ios pap. I don't think any of these games will be satisfying even by the standards set by their archaic predecessors.

Except Wasteland  :holeup That shit is unacceptable for todays standards. The new one will be mediocre but playable.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Rufus on August 03, 2013, 05:10:42 AM
This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.
That's dumb.

I'm still looking forward to the new Planescape and that new Obsidian game looks like it's up my alley, but no it's not. I have plenty of reason to be more guarded after this being my first experience with a fully funded kickstarted project.
What you just said is reasonable. What you said before was some crank bullshit.

for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.
We knew that before Shadowrun. Actually, scratch that, Shadowrun was/is one of those.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on August 03, 2013, 09:15:00 AM
The SRR guys, obviously, bit off more than they could chew. Trying to make an isometric RPG with graphics like that and with a comprehensive editor was really more than they could do from a money standpoint and a skills standpoint. The original idea was to make a top-down, flat-perspective RPG in line with their previous games [like Crimson: Steam Pirates], but they totally scrapped that idea after they got way more money than they asked for. And it does show, yes.

However, I still enjoy the game for what it is: a 10-12 hour Shadowrun table-top story turned into a videogame. Yes, it's got plenty of flaws that I hope get corrected either through patches, fan mods, or in the upcoming Berlin campaign [tentatively set for October]. But I love the atmosphere, the art, the characters, the music, and the combat isn't that bad either. The game's got enough going for it, for me, that I don't regret the $15 I gave them one bit.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: fistfulofmetal on August 03, 2013, 12:18:46 PM
Just another in a long line of examples of GR throwing his money at projects that don't deserve it.

buys Aliens Colonial Marines one of the worst games of the year
doesn't by The Swapper one of the best games of the year

get ur priorities on check, bruh
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on August 03, 2013, 12:40:21 PM
The Swapper looks like a steaming pile, I'll just go back to playing a game I enjoy instead. :jawalrus
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: cool breeze on August 03, 2013, 01:49:49 PM
for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.

yeah, these nostalgia bait ones are the most visible but for the ouya, double fine, and shadowrun returns, there's FTL, chivalry, and the oculus rift.  it'll be a shame if the million+ projects ruin the service for the smaller ones.

that said, I backed this shadowrun one purely based on nostalgia for the snes/genesis ones and always wanting a PC version.  wasn't super optimistic about it and impressions fall in line with expectations.  now, I'm willing to go full rube again for a shogo 2 kickstarter, but that's about it.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on August 03, 2013, 02:31:55 PM
for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.

it'll be a shame if the million+ projects ruin the service for the smaller ones.

It's partially due to the exposure from those mega projects that the smaller ones are being funded and at the levels they are.

And most people in the SRR super-thread on SA seem to be satisfied with the game, if not overly excited. So if there is any kind of backlash going on, it's not particularly vocal or widespread. I mean, Himu's running it through the shredder, but he didn't even have to pay anything for it.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Damian79 on August 03, 2013, 10:56:20 PM
I dunno.  I enjoyed this game quite a bit.  The normal conventions are not in the game so it was really fun for me.  Playing the same old in a different skin doesnt appeal to me much these days.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Diunx on August 05, 2013, 01:27:23 PM
What's with the money in this game? I need money to hire some mercs but I don't have any because I actually spend it on equipment and items and you can count the side missions with one fucking hand in this game, smh.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Cerveza mas fina on August 05, 2013, 04:42:17 PM
Thats called making choices, something absent from modern games.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Himu on August 05, 2013, 04:48:39 PM
Shadowrun Returns is taken a lot better when you treat it for what it is: a strategy rpg. You go from map to map just like in an srpg. It's not a full fledged rpg.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on August 05, 2013, 06:05:25 PM
What's with the money in this game? I need money to hire some mercs but I don't have any because I actually spend it on equipment and items and you can count the side missions with one fucking hand in this game, smh.

That's why you don't blow all your money on equipment, and why you make sure you check every nook and cranny of every map to find every hidden thing that you can turn into cash.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Diunx on August 06, 2013, 01:10:20 AM
I just used the cash I got to hire mercs for a main mission to hire some for an optional one, Mo money mo problems.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on August 16, 2013, 07:06:41 PM
Some info about the upcoming Berlin campaign:

Quote from: http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/571966?ref=activity
We've heard a lot of questions from you wondering what to expect from Berlin. Well, our original plan called for a modest-sized campaign that we could ship by the end of October. However, after listening to your forum discussions and feedback, it became clear that you would like to see something bigger (and so would we). So, we've decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch. A story of that scope will take longer, so we’re targeting January for its release. While we're still in the early stages of development and many things could change, we’d like to share what we’re planning so far. For example - we know that we want our next story to feel more like the player is part of a shadowrunning crew and contain more corporate intrigue.

Here are the key ideas driving Berlin pre-production right now:

-A more flexible main story arc - choose which runs to complete first, and which factions to complete objectives for
-More depth to the NPC runner characters
-New weapons, outfits, portraits, music, and enemies - including more magical creatures
-Improved Physical Adept gameplay - along with additions for some of the other existing archetypes
-A European city with a very different look, “vibe”, and cast of characters
-A story that highlights the compelling themes of the Shadowrun: Germany sourcebook
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Howard Alan Treesong on August 16, 2013, 07:21:09 PM
tell me when someone mods in Save Anywhere
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on August 16, 2013, 07:22:30 PM
tell me when someone mods in Save Anywhere

Quote
We are aware that there are a number of people who would like the ability to save in the middle of scenes. However, we also know that adding this feature would involve major changes to the core infrastructure of the game. It’s still too early to say whether this is going to be possible, but we wanted to let you know that we’re actively investigating it and will let you know more in the coming weeks.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Howard Alan Treesong on August 16, 2013, 07:27:00 PM
"everyone" is not a number :yeshrug
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Diunx on August 16, 2013, 07:29:55 PM
lol what a shitty excuse, and Berlin was going to be even shorter and as linear as dead man's switch? smh.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on August 16, 2013, 07:48:57 PM
and Berlin was going to be even shorter and as linear as dead man's switch? smh.

And now it isn't. Fancy that!
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Diunx on August 16, 2013, 07:51:44 PM
And people say whiners never accomplish anything.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Great Rumbler on November 18, 2013, 11:27:14 PM
And people say whiners never accomplish anything.

Case in point:

Quote from: http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/666832?ref=activity
Save Anywhere: You can save your progress at any time during the game. This functionality will also be added to the original Shadowrun Returns “Dead Man’s Switch” campaign.
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Howard Alan Treesong on November 18, 2013, 11:50:31 PM
Yeahhhh! Waiting to play for the win
Title: Re: Shadowrun Returns - It's morning again in Neo-America
Post by: Human Snorenado on November 18, 2013, 11:51:51 PM
zomg its like its 2001 or some shit wtf i don't even
Title: Re: Shadowrun Returns - It's morning again in Neo-Berlin [Also, Dragons]
Post by: Great Rumbler on February 06, 2014, 11:41:51 PM
http://www.youtube.com/watch?v=pu2hyqDVOhA

February 27
Title: Re: Shadowrun Returns - New Berlin campaign out NOW + Save anywhere
Post by: Great Rumbler on February 27, 2014, 08:58:56 AM
The new campaign is out today, plus you can now save anywhere you want! Want an amazing technological advancement!
Title: Re: Shadowrun Returns - New Berlin campaign out NOW + Save anywhere
Post by: Great Rumbler on March 01, 2014, 08:13:57 PM
Dragonfall has been pretty good so far. Combat's pretty much the same and it still uses the same graphics style, but the writing feels a little bit better and having a set party allows the writers to have more interplay between more characters than if you're just hiring some random mooks from a list. Music's good, too, they stepped it up a little there. Also, I like the expanded hub and having more side-quests and things to do, definitely opens the game up a bit more than in the original campaign where it was more of an A->B affair with not much in-between.

Dragonfall is definitely worth coming back to Shadowrun for.
Title: Re: Shadowrun Returns - New Berlin campaign out NOW + Save anywhere
Post by: Howard Alan Treesong on August 26, 2014, 06:29:45 PM
Thanks for the update; I almost started this two weeks ago but found out about the DC and have been holding off. It has SUPERB touch controls (from iPad version) built in, so it's great on a Surface 3!
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: Great Rumbler on September 18, 2014, 04:07:45 PM
Dragonfall Director's Cut is out today.
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: Howard Alan Treesong on September 18, 2014, 05:14:21 PM
it seems to have a TON of new content! SUHWEET
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: Kara on September 18, 2014, 05:38:06 PM
Shoulda bought the expansion before this. :beli

e: Unless the old expansion wasn't $ 14.99.
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: Howard Alan Treesong on September 18, 2014, 06:29:56 PM
so, I haven't played any Shadowrun yet, and I've heard from multiple sources that you should Just Skip to Dragonfall, please confirm Y/n
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: I'm a Puppy! on September 18, 2014, 07:22:30 PM
Still stuck on Dragon's fall. I'm on that mission where you have to steal something from a corporation and you have something like 10 minutes before their security shows up. I can't get pass all the enemies there in time and proceed to get slaughtered every time. I'm a point where I'm thinking I should restart the mission but I'm not entirely up for that yet.
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: Human Snorenado on September 18, 2014, 08:22:39 PM
I haven't played Dragonfall, but Dead Man's Switch is kinda just "there"

Excited to play Dragonfall one day, when I don't have a dirty, filthy D3 habit
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: I'm a Puppy! on September 18, 2014, 09:01:37 PM
Still stuck on Dragon's fall. I'm on that mission where you have to steal something from a corporation and you have something like 10 minutes before their security shows up. I can't get pass all the enemies there in time and proceed to get slaughtered every time. I'm a point where I'm thinking I should restart the mission but I'm not entirely up for that yet.

Is this the AzTech mission?

I just took my time, dug in and killed the response team.  As long as Dietrich keeps healing and Eiger keeps blasting fools and your main isn't useless in combat it usually works out.  Although if this is one of those optional jobs, it does sort of matter what order you do them in as some are harder than others.  I had an easy time on everything but the very end of that AzTech mission, where you have to rig their generator to explode and still manage to get out in time.
Yeah it's the AzTech Mission. I  thought that the response team would just keep on coming and coming and coming. So if I beat one team that's it? They don't just keep coming? I think my problem has been that I spread out my team as I'm trying to escape. But if it's just one team I can dig in and take care of that.  Unless it's a huge team?
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: Howard Alan Treesong on September 19, 2014, 12:55:37 AM
so, I haven't played any Shadowrun yet, and I've heard from multiple sources that you should Just Skip to Dragonfall, please confirm Y/n
Depends on how much time you have to play games I guess.

about 25 minutes every other day
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: Great Rumbler on September 19, 2014, 08:31:50 AM
Then you should just go straight to Dragonfall.
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: Howard Alan Treesong on September 19, 2014, 01:40:52 PM
so, I haven't played any Shadowrun yet, and I've heard from multiple sources that you should Just Skip to Dragonfall, please confirm Y/n
Depends on how much time you have to play games I guess.

about 25 minutes every other day

Uf.  Then you have no time for mediocrity.  Skip DMS.

parenthood is awesome~ I expect Dragonfall to take me 4-6 months ;)
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: cool breeze on September 19, 2014, 05:59:52 PM
can I uninstall Shadowrun if I just want to play DragonfAll Director's Cut?
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: Great Rumbler on September 19, 2014, 06:04:17 PM
can I uninstall Shadowrun if I just want to play DragonfAll Director's Cut?

You can.
Title: Re: Shadowrun Returns - Dragonfall Director's Cut available now
Post by: Joe Molotov on September 19, 2014, 10:31:33 PM
Yeah, Dragonfall Director's Cut is a standalone download.
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: Great Rumbler on January 13, 2015, 01:10:19 PM
Harebrained just put up a Kickstarter for a new Hong Kong campaign:

https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: Bebpo on January 13, 2015, 03:41:46 PM
I'm in for $25.  Really liked Dead Man's Switch and looking forward to playing Dragonfall.  This one not being held back by tablets and using KS money to make some major engine improvements like UI stuff sounds good.
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: Great Rumbler on January 13, 2015, 03:44:33 PM
Dragonfall is a huge step up from Dead Man's Switch, virtually everything is improved on. And the Director's Cut is a better version of Dragonfall.

Edit: And the Shadowrun Hong Kong is already funded after just a few hours.
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: Cerveza mas fina on January 13, 2015, 04:25:12 PM
I couldnt gwt through dead mans switch, too boring
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: toku on January 14, 2015, 09:20:16 AM
Excited for this!
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: Bebpo on January 14, 2015, 02:09:56 PM
I couldnt gwt through dead mans switch, too boring

I liked it, was like a CSI PnC adventure game with SRPG battles between story scenes.  Only things I didn't like were the hacking matrix world, the music sucked, not enough non-combat options, no real party members and some UI issues.  From what I hear Dragonfall fixes all that.


Also because DMS is basically a linear srpg with no rpg exploration, the pacing is excellent and you wanna see what happens next until the game is over.  Finished it in like 3 sessions.  I'm definitely looking forward to non-linear more rpg-ish Dragonfall.  Also DMS is probably better these days post all the patches and Dragonfall improvements built back into the game.  Being able to save anywhere was nice.
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: archie4208 on January 14, 2015, 05:04:41 PM
Just backed Hong Kong.  :rock

Dragonfall was the best RPG I played last year.
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: toku on January 14, 2015, 06:03:04 PM
I don't get the hate for the music bebpo has.
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: Great Rumbler on January 14, 2015, 06:09:31 PM
I liked SR's soundtrack okay, but as with nearly everything else, Dragonfall's was a lot better.
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: Great Rumbler on August 17, 2015, 05:15:27 PM
Shadowrun Hong Kong is out later this week, just $20:

https://www.youtube.com/watch?v=yUbzIpY-x6c
http://store.steampowered.com/app/346940/
Title: Re: Shadowrun Returns - This time it's Hong Kong
Post by: toku on August 17, 2015, 05:42:33 PM
By time I finish Dragonfall I'm sure a DC will be out