Four realities overlap in the world of Shadowrun (the Physical, the Digital, the Mystic, and the Astral) and associated character classes such as the Street Samurai, Hacker, Combat Mage, and Shaman, each have the ability to view and interact with the world in ways the others can’t.
Here are some ways that selecting each character type allows you to see the map from a different perspective:
Street Samurai see a threat assessment overlay of the environment that notes enemy appraisals, options for cover, potential weapons, and statistics for drawn weapons.
Combat Mages see magical auras, granting them the ability to locate magical items, identify spells being prepared, and find the intersections of magic lay lines where they can recharge their power.
Hackers/Deckers see the digital control circuitry that allows them to manipulate the physical world via the digital one.
Shaman see the “true world” that lies in the astral plane, distinguishing the true nature of people, plants, creatures, and magical objects while buildings and other “dead” objects appear as mere shadows.
In honor of that tradition, we plan to release our PC-based level editor when we release Shadowrun Returns so that everyone can create their own Shadowrun stories & “runs”. When you upload your stories, you can make them available to your Friends Only or the entire Shadowrun community.
Thank god I backed this and not Wasteland :)
Thank god I backed this and not Wasteland :)
didn't back this but the talk of Humble Bundles, Steam and iOS versions suggests it'll be $5 soon enough
Isometric rpgs being back just makes me want to cry.
WHERE DO I BUY?!?!?!
SHUT UP AND TAKE MY MONEY!
no seriously that looks fantastic. I didn't have high hopes when the kickstarter was going. But I'll gladly eat crow now cause that is amazing looking. I kind of feel bad for backing Wasteland 2 and most of the other games I've gotten that haven't shown shit yet.
I know nothing about Shadowrun, but this looks like a good turnbased strategy rpg. And it should run on pretty much any shitty PC, right? I think I'll have to preorder it eventually.Shadowrun is kind of the coolest pen and paper RPG EVER. Awesome world, gameplay. I was so fucking pissed at that FASA FPS they made :maf
i keep reading "Shadowman Returns"
i keep reading "Shadowman Returns"
Acclaim is still dead, unfortunately.
i keep reading "Shadowman Returns"
Acclaim is still dead, unfortunately.
Find the carts or emulation. SNES and Genesis versions are completely different games. Both are worth checking out.
whoa weird, i always just assumed it was on PC too.
i'll try them out right now
Im sure if they could do it they would.
http://www.neogaf.com/forum/showthread.php?t=539736
lol wut? Another Kickstarter success
I avoided this one. Looked sketchy.
Even SNES Shadowrun has Manual saving. lol
Even SNES Shadowrun has Manual saving. lol
Lots of games these days only have checkpoint saves. I don't like that, but Lore's acting like the game is ruined because it uses Steam Workshop and doesn't have manual saves.
You know what's cyberpunk and DRM free? KW Jeter's Dr. Adder
You know what's cyberpunk and DRM free? KW Jeter's Dr. Adder
People's expectations are waaaaaaay to high for a 1.8 million project.
using "checkpoints" instead of "autosaves" is either a poor choice of words or an unfortunate choice of for the game. not that autosaves aren't problematic, too.
The game auto-saves at each checkpoint, which we try to space to at most 15 minutes apart. Your checkpoints will be listed on the main menu by character, you can reload any auto-save on the list. Multiple characters will not mess with each other's save games.
And in the case of Kickstarter, "cancelling your preorder" could actually derail development of the game, even keep it from being released entirely.
That being said anybody could forsee Evilore being Evilore and whining about shit and using GAF to rally his legions of kiss-asses.
That being said anybody could forsee Evilore being Evilore and whining about shit and using GAF to rally his legions of kiss-asses.
That bothers me the most about this, Evilore using his bully pulpit to the lead the gamer entitlement charge against a developer not prioritizing the features he cares about.
People behaving like people, no news here, really.
Yeah, and now imagine if the game comes out and it's actually BAD. You know, I really thought that maybe this wouldn't happen, that including people in the process and having them be invested in the project [not just in terms of money] would help bring out the best in people. Instead, it's just given people an even greater sense that the game should be exactly the way they think it should be, and anything less is a personal insult from the developer. So yeah, thanks a lot, gamers, thanks for taking something great and ruining it because you can't see beyond the end of your own nose.
How about "collective patronage"?
I dunno what exactly to call them. They're not typical investors, to be sure, for the reasons you mentioned. But they're not exactly donating, either, because they're getting something in return (and that something is clearly the main if not only reason they're contributing money). Nor are they customers, though that's the mindset most of them are in.
I mean, semantics aside, the main issue here is that they are *not* customers. The money they've contributed is not a purchase and could very easily be lost entirely without even the meager gains promised fulfilled. That's the mindset people ought to be in. However, as usual, it's going to take some very hands-on learning for a lot of people to get it, and once all the dust is settled, well, KS will go on, but I don't think it's going to seem like quite as much of a miracle drug as it has been treated for the last year.
They don't have to give refunds though.
I just want a good game to play.
To be clear, runs centered around the Matrix don’t occur often and you can’t jack in whenever you want to and travel the vastness of cyberspace. Nevertheless, Matrix runs should be quite a ride.
A Decker's Matrix avatar is automatically created based on his or her "meat-world" appearance. Every three turns a decker’s avatar takes in the cyberspace equals one turn the rest of the party gets in “meat-world”. (Things moves faster in there!) While the decker’s consciousness is running around cyberspace, his body is inert in the real world and the rest of the party needs to defend him until he returns. To exit a Matrix LAN, the decker needs to leave from the same portal he entered or eject and suffer dumpshock damage to his physical body.
As the decker’s avatar navigates a Matrix LAN node, it will encounter Intrusion Countermeasures (IC) which will attack him. To fight the IC, the decker uses computer programs and deploys ESP - Expert System Programs - which are “independently operating artificial life simulations”. ESP operate under the player’s control and each has its own abilities.
The decking skill is used to derive the decker’s “to-hit” calculation and the ESP subskill determines the power of his ESPs. The decker’s cyberdeck determines how many and what level of programs can be taken into the Matrix. There are a variety of different programs for attack, defense, buffing, and debuffing. The cyberdeck is also the decker’s first line of defense - damage the decker takes is first applied to the deck which has its own equivalent of health points called IP. But Black IC or attacks from enemy deckers can damage the decker directly. Every Matrix LAN has an alarm threshold and every action the decker takes within the LAN moves him closer to that threshold. When an alarm is tripped, it might trigger the arrival of Black IC, an enemy decker, or bad things back in the meat-world.
With all the danger inherent in cyberspace, why go there? Because the Matrix LAN nodes can control things in the meat-world like doors, security cameras, automated turrets, security clearances, and even poison gasses flooding into room. And, of course, the Matrix holds the most valuable thing in the 6th world - information.
The initial campaign - Dead Man's Switch - is superbly written, a canny balancing act between world-building backstory, instantly memorable characters and a murder mystery plot that keeps the twists and turns coming at an agreeable clip.
For those who just want to relive the isometric action of the SNES and Megadrive days, Shadowrun Returns easily delivers. It's not the deepest or most flexible game of its type, but there's a lot to be said for simple ideas realised intuitively. Add in some excellent writing and, judged purely as a standalone game, it's an unambiguous success.
Can you completely customize your appearance?
They lied to their backers and tried to do some shady shit with the DRM and Berlin campaign. Fuck them.
Cause what they did is a shady practice that goes against the KS spirit.
it's a 15-20 hour RPG for €17
I stopped pirating games some time ago but I will pirate this one :pacspit
They lied to their backers and tried to do some shady shit with the DRM and Berlin campaign. Fuck them.
So when they say the gameplay is shallow/simple, how shallow/simple are we talking about?
um. the new xcom is shallow?
um. the new xcom is shallow?Relatively. There really isn't much to the way combat works. A hand full of classes, weapons and abilities. Enemy composition, what class you bring with you, when and where you place people is much more important. That's more broad than it is deep, if that makes any sense. Final Fantasy Tactics and maybe even Fire Emblem are more complex, systems wise.
um. the new xcom is shallow?
No, but "shallow" is video game journalist speak for "like something that already exists" apparently
You scared of the Kickstarter future, Oscar? :jawalrus
no, but i'm more invested in the smartphone future, y'see.
I stopped pirating games some time ago but I will pirate this one :pacspit
They lied to their backers and tried to do some shady shit with the DRM and Berlin campaign. Fuck them.
meh, it has to sell to more than just the backers. and for the people who backed for the iphone version, you have to admit, it's a bit of a pisser that they can lose their level progress just because someone called them.
This game sounds great but it also sounds like I should wait 4 months for the inevitable bug fixes and save-anywhere patch
trying to get a review copy of this to review it. can't wait to shit down rumbler's neck
This game sounds great but it also sounds like I should wait 4 months for the inevitable bug fixes and save-anywhere patch
Gonna walk to McDonald's to pirate this ish.
Gonna walk to McDonald's to pirate this ish.
This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.That's dumb.
This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.That's dumb.
DOG, EXPLAIN
DOG, EXPLAIN
What you just said is reasonable. What you said before was some crank bullshit.This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.That's dumb.
I'm still looking forward to the new Planescape and that new Obsidian game looks like it's up my alley, but no it's not. I have plenty of reason to be more guarded after this being my first experience with a fully funded kickstarted project.
for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.We knew that before Shadowrun. Actually, scratch that, Shadowrun was/is one of those.
for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.
for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.
it'll be a shame if the million+ projects ruin the service for the smaller ones.
What's with the money in this game? I need money to hire some mercs but I don't have any because I actually spend it on equipment and items and you can count the side missions with one fucking hand in this game, smh.
We've heard a lot of questions from you wondering what to expect from Berlin. Well, our original plan called for a modest-sized campaign that we could ship by the end of October. However, after listening to your forum discussions and feedback, it became clear that you would like to see something bigger (and so would we). So, we've decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch. A story of that scope will take longer, so we’re targeting January for its release. While we're still in the early stages of development and many things could change, we’d like to share what we’re planning so far. For example - we know that we want our next story to feel more like the player is part of a shadowrunning crew and contain more corporate intrigue.
Here are the key ideas driving Berlin pre-production right now:
-A more flexible main story arc - choose which runs to complete first, and which factions to complete objectives for
-More depth to the NPC runner characters
-New weapons, outfits, portraits, music, and enemies - including more magical creatures
-Improved Physical Adept gameplay - along with additions for some of the other existing archetypes
-A European city with a very different look, “vibe”, and cast of characters
-A story that highlights the compelling themes of the Shadowrun: Germany sourcebook
tell me when someone mods in Save Anywhere
We are aware that there are a number of people who would like the ability to save in the middle of scenes. However, we also know that adding this feature would involve major changes to the core infrastructure of the game. It’s still too early to say whether this is going to be possible, but we wanted to let you know that we’re actively investigating it and will let you know more in the coming weeks.
and Berlin was going to be even shorter and as linear as dead man's switch? smh.
And people say whiners never accomplish anything.
Save Anywhere: You can save your progress at any time during the game. This functionality will also be added to the original Shadowrun Returns “Dead Man’s Switch” campaign.
Yeah it's the AzTech Mission. I thought that the response team would just keep on coming and coming and coming. So if I beat one team that's it? They don't just keep coming? I think my problem has been that I spread out my team as I'm trying to escape. But if it's just one team I can dig in and take care of that. Unless it's a huge team?Still stuck on Dragon's fall. I'm on that mission where you have to steal something from a corporation and you have something like 10 minutes before their security shows up. I can't get pass all the enemies there in time and proceed to get slaughtered every time. I'm a point where I'm thinking I should restart the mission but I'm not entirely up for that yet.
Is this the AzTech mission?
I just took my time, dug in and killed the response team. As long as Dietrich keeps healing and Eiger keeps blasting fools and your main isn't useless in combat it usually works out. Although if this is one of those optional jobs, it does sort of matter what order you do them in as some are harder than others. I had an easy time on everything but the very end of that AzTech mission, where you have to rig their generator to explode and still manage to get out in time.
so, I haven't played any Shadowrun yet, and I've heard from multiple sources that you should Just Skip to Dragonfall, please confirm Y/nDepends on how much time you have to play games I guess.
so, I haven't played any Shadowrun yet, and I've heard from multiple sources that you should Just Skip to Dragonfall, please confirm Y/nDepends on how much time you have to play games I guess.
about 25 minutes every other day
Uf. Then you have no time for mediocrity. Skip DMS.
can I uninstall Shadowrun if I just want to play DragonfAll Director's Cut?
I couldnt gwt through dead mans switch, too boring