That was terrible.
The gameplay that was shown was barely recognizable as MGS gameplay and the entire trailer was one giant wank fest. MGS died with 3.
haven't watched it but how the fuck is snake still fucking alive
haven't watched it but how the fuck is snake still fucking alive
It's Big Boss in the 70s/80s.
Wait, what was Moby Dick Studio and the whole Joakim thing
That was terrible.
The gameplay that was shown was barely recognizable as MGS gameplay and the entire trailer was one giant wank fest. MGS died with 3.
You mean Snake shooting a gun while someone else was driving/riding? so not MGS.
No Hayter:WTF? Oh god wrap this up.
https://twitter.com/DavidBHayter/status/317004226482032641
10$ says the guy who shows his asscrack in the hospital gown will be another HILARIOUS johnny tie-in
how does konami even have money for this anymore
Konami has money for it by giving everything else in their catalog the finger. Hopefully they go out of business when this game doesn't meet sales expectations.Sells 6 million and still is'nt enough. Man next gen is going to suck for anything not called CoD.
"Ground Zeroes" is a prologue of "MGSV". 9 years after that event will be "The Phantom Pain". MGSV is constructed w/ prologue and main game "TPP". The game play demo I presented today is the opening of "TPP" which is tutorial that starts from crawling.
10$ says the guy who shows his asscrack in the hospital gown will be another HILARIOUS johnny tie-in
how does konami even have money for this anymore
10$ says the guy who shows his asscrack in the hospital gown will be another HILARIOUS johnny tie-in
how does konami even have money for this anymore
http://www.youtube.com/watch?v=-VTG2scXSQw
10$ says the guy who shows his asscrack in the hospital gown will be another HILARIOUS johnny tie-in
how does konami even have money for this anymore
http://www.youtube.com/watch?v=-VTG2scXSQw
I want to KILL you.
I want to KILL you.
I want to KILL you.
:teehee
but frankly the goemon one is more sad :'( dat cell shading
http://www.youtube.com/watch?v=ca81J85A75w
Am I missing out not ever having played mgs beyond the ps1 game himu?You miss 2 and 3. You can stop after those.
Wow, I skipped around that demo and nothing happened. Yes, I want to see a dude crawl on the ground for six minutes.
Wow, I skipped around that demo and nothing happened. Yes, I want to see a dude crawl on the ground for six minutes.
ahahahahahahah i was going to say the same thing :rofl
TACTICAL CRAWLING SIMULATOR
I need a new stealth series that isn't MGS.
Dishonored is a good stealth game? How much stupid story bullshit does it have?
I may need to finish up DXHR.
GAMEPLAY DEMO.It's like Kojima saw all the positive crap from the microwave scene in 4 and wanted to make an entire game out of it.
http://www.youtube.com/watch?v=v4mtz_vrkII
ZoE is actually fun and not tired.I guess show some pretty graphics and people will eat up anything.
Says the guy begging for ZOE
Hayter's vo for Snake has gotten worse and worse. I don't see how anyone could want him to continue reprising his role as the character.He really has, but whatever, he's pretty much part of the series. It's just kind of strange not to have him.
It's too easy and has mediocre level design.I'll give you easy, but mediocre? No fucking way. It's great, even if you don't factor in teleporting short (then longer) distances, which it also supports without breaking down entirely.
I feel like I should know better, but I still got hype. :-\You hype you lose.SonicMetal Gear Cycle
a whole lot of sour tears over 5 minutes of a tutorial section.
a whole lot of sour tears over 5 minutes of a tutorial section.
Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.
Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.
The game taught you to play it by the mere experience of playing it.
Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.
There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?
This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.
So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.
Most games have started to cater to idiotic players. I just roll with it.
:bow MGS :bow2
:bow Himu for letting me borrow MGS 1 and 2 when I was a youngun :bow2
And Splinter Cell is so shitty now
:piss Splinter Cell :piss2
a whole lot of sour tears over 5 minutes of a tutorial section.
Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.
Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.
The game taught you to play it by the mere experience of playing it.
Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.
There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?
This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.
So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.
Games had less hand handling in the 90's? I guess one does learn something new everyday ::)
a whole lot of sour tears over 5 minutes of a tutorial section.
Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.
Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.
The game taught you to play it by the mere experience of playing it.
Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.
There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?
This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.
So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.
a whole lot of sour tears over 5 minutes of a tutorial section.
Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.
Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.
The game taught you to play it by the mere experience of playing it.
Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.
There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?
This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.
So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.
Games had less hand handling in the 90's? I guess one does learn something new everyday ::)
This isn't about holding your hand. For me, it's much more about the game not being a pretentious piece of shit. I don't want to crawl and drawl and knock shit over for 10 minutes in a stealth game just like how I don't want to experience a deep and emotional experience from a beat em up. DON'T CARE.
There is a clear distinction in these series' priorities over time:
http://www.youtube.com/watch?v=CENrUmidpcg
http://www.youtube.com/watch?v=G8qugKFaVLE
The MGS5 trailer shows not one second of stealth or espionage. Konami has killed almost every single of one of my favorite franchises...to fund...a crawling sim. Notice how in the MGS1 trailer it's all about THIS IS HOW THE GAME PLAYS and THIS IS WHAT YOU CAN DO IN THIS GAME?
Of course i'm angry.
That's just how games are advertised these days. Pompous wanna be Hollywood stuff to get attention, then a trickle of more and more information and trailers to keep it and build hype. There'll be a gameplay trailer eventually.
a whole lot of sour tears over 5 minutes of a tutorial section.
Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.
Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.
The game taught you to play it by the mere experience of playing it.
Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.
There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?
This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.
So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.
Games had less hand handling in the 90's? I guess one does learn something new everyday ::)
This isn't about holding your hand. For me, it's much more about the game not being a pretentious piece of shit. I don't want to crawl and drawl and knock shit over for 10 minutes in a stealth game just like how I don't want to experience a deep and emotional experience from a beat em up. DON'T CARE.
There is a clear distinction in these series' priorities over time:
http://www.youtube.com/watch?v=CENrUmidpcg
http://www.youtube.com/watch?v=G8qugKFaVLE
The MGS5 trailer shows not one second of stealth or espionage. Konami has killed almost every single of one of my favorite franchises...to fund...a crawling sim. Notice how in the MGS1 trailer it's all about THIS IS HOW THE GAME PLAYS and THIS IS WHAT YOU CAN DO IN THIS GAME?
Of course i'm angry.
If the series didn't change over time you will be fucking bitching about it right now, these high profile expensive games need to cater to the current industry standards to stay alive so cry moar and wait for the 15 min gameplay demo at E3 or TGS, and the first gameplay shown of MGS V was Snake sneaking into a military base, CRAWLING SIM!!!!!
this will probably sound like bullshit but... the first metal gear it's an instantly recognizable game,with his blue tints,yoji shinkawa art and it's memorable theme
by comparison metal gear v could be any other next-gen game and you wouldn't realize it and features music by a (wikipedia search) alternative rock band
So what exactly is your problem? the presentation of the game or the gameplay? because evolving the stealth gameplay is exactly what Kojima does with each game.
GAMEPLAY DEMO.
http://www.youtube.com/watch?v=v4mtz_vrkII
by comparison metal gear v could be any other next-gen game and you wouldn't realize it and features music by a (wikipedia search) alternative rock band
Originally, Kojima had planned for "Space Oddity" and "Ashes to Ashes" for the end credits, because they worked well with the game's space theme, but as the game developed, the theme became less significant. A colleague of Kojima's recommended Stellastarr, but Kojima misheard it for Starsailor.
by comparison metal gear v could be any other next-gen game and you wouldn't realize it and features music by a (wikipedia search) alternative rock band
Snake Eater also featured music by an alternative rock band.
Yep. you sure did. :heartbeatMost games have started to cater to idiotic players. I just roll with it.
:bow MGS :bow2
:bow Himu for letting me borrow MGS 1 and 2 when I was a youngun :bow2
And Splinter Cell is so shitty now
:piss Splinter Cell :piss2
Didn't I let you borrow my ps2? :lol
So what exactly is your problem? the presentation of the game or the gameplay? because evolving the stealth gameplay is exactly what Kojima does with each game.GAMEPLAY DEMO.
http://www.youtube.com/watch?v=v4mtz_vrkII
When the entire stealth genre has squandered this generation, I expect a stealth game from a traditionally stealth franchise. MGS4 is one of my most disappointed and hated games - period. I hate the overwrought story, I hate the non-stealth gameplay added, I hate the overbearing story bullshit which in the past I was capable of ignoring, I hate the second half of the game is decidedly, for the most part, NOT about espionage. I hate the dramatic Hollywoodification of what used to be me a franchise about a series of puzzles to stay hidden using everything available. Instead, I'm crawling through a microwave for five minutes, or watching a 60 minute long ending cutscene, or I'm stalking some guy for 30 minutes instead of playing hide and seek.
Then the next game is revealed, we get a shitty reveal trailer and then try to show the game off with a gameplay demo and guess what? Oh, you wanted to see how we've improved the gameplay and want a pure stealth experience? Well fuck you. Here's a guy crawling on the ground for six minutes. So for all intents and purposes, V will continue 4's vapid schlock.
It is a mix of the presentation and the embracement of trying to craft game experiences that don't fit within the framework of the stealth genre. A game of hide and seek is all I want, yet it seems that the more vocal MGS fans - the people who love the story - are the ones who get to eat their cake.
According to gaf, in order for me to get my stealth crave, I have to get Mark of the Ninja.And Deus Ex.
According to gaf, in order for me to get my stealth crave, I have to get Mark of the Ninja.And Deus Ex.
But you are too busy talking nostalgia instead of playing games. And if you really want to experience the old kojima cock riding faggotry, then get MGS HD collection.
In MGS3, if you go on a rampage, there is a high chance of not surviving.
by comparison metal gear v could be any other next-gen game and you wouldn't realize it and features music by a (wikipedia search) alternative rock band
Snake Eater also featured music by an alternative rock band.
edit: Huh, didn't know this:QuoteOriginally, Kojima had planned for "Space Oddity" and "Ashes to Ashes" for the end credits, because they worked well with the game's space theme, but as the game developed, the theme became less significant. A colleague of Kojima's recommended Stellastarr, but Kojima misheard it for Starsailor.
Himuro is complaining now, but he'll come crawling back for more MGS once it's on store shelves.spoiler (click to show/hide)get it, CRAWLING? HURR[close]
Then ultimately, your discontent with its direction is entirely unheard. Your vote is binary: for or against. You are opting for 'for'. That's all Konami will hear.
I think Himu is worried that this being what they wanted to show, the first time they showed the game, is indicative of a direction he doesn't agree with. That Kojima is more worried about being cinematic than making a fun stealth game, which was a major problem Himu-chan had with MGS4. I don't know about this crawling business, because as a gamer with an ounce of taste, I stopped caring about this bullshit series a long time ago, but I would say that replacing Hayter with a big-ass Hollywood voice might also point towards the things Himu is worried about.
Or he's just an idiot as evidenced by the Moby Games thing, which was figured in out in about 3 seconds.
allegedly the whole moby dick thing was planned two years ago and supposed to be a "test" to see if people would accept the fox engine graphical capabilities without any prejudice based on the metal gear brand. the initial tepid response to the phantom pain before people figured it out as a metal gear game, was, uh, mission accomplished?People figured it out right away. And I mean right away, during the trailer. It was pretty fucking stupid, and keeping it going was even better.
i don't understand the issue with crawling demo thing. it's not like this is the entire game. it's a specific thing in the game and they wanted to show it because it's something that really hasn't been done in games. what's wrong with something a little different?Hey lay off Himuro here. When was the last time you wrote a lengthy rant on stealth game mechanics? ::)
i don't understand the issue with crawling demo thing. it's not like this is the entire game. it's a specific thing in the game and they wanted to show it because it's something that really hasn't been done in games. what's wrong with something a little different?Hey lay off Himuro here. When was the last time you wrote a lengthy rant on stealth game mechanics? ::)
In a question and answer session with GDC attendees, Kojima says that the nine year coma is a way to speed up ending the Metal Gear series forever. “Once I fill in every single gap between Peace Walker and the original Metal Gear, there will be no more Metal Gears for me to direct,” Kojima explains, “The nine year coma makes it easier for me to fill in that gap. I’ll probably only have to make two more sequels before it’s finally over.”
QuoteIn a question and answer session with GDC attendees, Kojima says that the nine year coma is a way to speed up ending the Metal Gear series forever. “Once I fill in every single gap between Peace Walker and the original Metal Gear, there will be no more Metal Gears for me to direct,” Kojima explains, “The nine year coma makes it easier for me to fill in that gap. I’ll probably only have to make two more sequels before it’s finally over.”
Probably. I've heard from at least one person who worked with him before that Kojima is far more of a humorless prick than he lets on, especially when it comes to criticism.Is that one person the dude who translated MGS1 and Snatcher? I think his interviews and some of the talk with how MGS2 was translated make out Kojima to be a bit of a diva.
I think Hayter was an excellent choice for Snake when the game was kind of meant to be taken as GI Joe. Batman voices aren't particularly well-suited to proper drama unless you're a wizard like Kevin Conroy. I think part of the problem is that most people take MGS as GI Joe, but a certain group of fans, and Kojima himself, think it is/want it to be more than that. If the goal is for MGS to be taken as serious drama, then I suppose jettisoning Hayter is a necessary part of that.spoiler (click to show/hide)but so is jettisoning Kojima himself[close]
But see nope thats not it anymore. Big Boss is a gun and he got ever the boss's death or something. IDK play Peace Walker.
Why does he feel the need to fill in the gap anyways? It is so obvious. Big Boss is pissed at America for what they did to The Boss, goes rogue, MG1 starts. I hate kojima and his fans and I hope he gets a heart attack from smoking cigarettes.
But games after this have made this simple thing pretty convoluted.
Probably, but I can attempt to make sense of MG. I don't even know wtf KH is. Nor do I want to.QuoteBut games after this have made this simple thing pretty convoluted.
so you are saying metal gear is getting kingdom hearted? :spin
I really would like a MG reboot. Something thats still a loose sequel, that plays with the series mythos, but still tells a simple story. Something like Metal Gear Solid 1. I never played MG1 before then and well that game is tied to them, but not to the point that it dosen't make sense.
Aren't the newer KH games actually wrapping the story up, though?
wtf are you guys talking about?
--Konami has been a zombie for the past two gens aside from metal gear
--The MGSV demo was not meant to be the mountain dew and doritos hand job you guys were hoping for because it was at the Game Developer's Conference and the game will probably have a proper reveal at E3.
--Every single MG retcons the one before it in one way or another, so what would a reboot even do.
A lot of these franchises that people take dead-fucking-serious and analyze the canon and blah blah blah are not meant to have their stories analyzed that deeply. The devs don't care. That's why everybody makes fun of people who take game stories seriously and prop up movies and books over video game stories...since there are actual movies and books that are meant to stand up to that kind of analysis (and mostly do.)
Ft. Fuck's Sake. This board is nanners these days.
Reboots are done more for marketing purposes than anything else, Don. That way they can advertise it as a fresh start. Dense serial stories (even poorly written and retconned to fuck ones) are extremely off-putting to newcomers, and apart from maybe Kingdom Hearts, Metal Gear has one of the worst reputations for being dense and confusing. That's the commercial benefit of a reboot. Star Trek could have gone anywhere and been retconned again and again, but they opted to do a reboot and they made bank doing so. Ditto with Casino Royale. Ditto with Ultimate Spider-Man. Now, it's certainly a risk, because you're basically risking losing the dedicated fans to attempt to woo new ones, but in the face of a dwindling core base, it can be a very successful move.
Metal Gear is not anywhere near needing to do that yet. However, Kojima is saying he's going to do at least two more, and he's doing them with a mind to tie up every possible loose end he can find. Should he succeed, then yes, it's going to be a fucking Gordian knot of epic proportions and a reboot will probably be beneficial/necessary to continue after him. I agree with you that generally developers don't take the stories seriously at all. Kojima, however, does. He sees himself as more of a filmmaker than a game developer, he owns up to that completely. He takes this shit deadly seriously.
Something Agness has been critical of is Kojima's writing ability, or rather his lack of it. Offering her free opportunity to speak, I asked what she felt, "I think he's very bad at character, and I think he's extremely conventional, as in non-creative, when it comes to plotting. I know that I'll probably get an incredible amount of hate karma - can you say hate karma? - about this.
{I think Portal is really well written, very beautifully written, but Kojima's stuff is...Fine, be a game creator, and know what you're not very good at, and learn to work with people who are. Stanley Kubrick, famously, the one thing he could not do was write. He could do everything else, but he didn't know how to write, so he worked with good writers, and worked with them in a very sort of relentless partnership. He knew his limits. I don't think Kojima's a writer. The fact that he would even be considered one shows how low the standards are in the game industry. Nothing in MGS2 is above a fanfic level. He wouldn't last a morning in a network TV writers' room, and those aren't exactly turning out the Dark Tower series or The Wire."
yeah, didnt think of that. editing/redoing scenes in a vidjagame would be more expensive and time-consuming than redoing an average scene in a show, id think.It depends; the higher-budget the game, the larger the production value, the harder this stuff is to get right. If you're dealing with some text, no problem, zip, zap, it's in the game. If you're dealing with voiceover work, you've got to get the text in front of the actor in front of the microphone in a studio. If you're dealing with performance capture, you're another order of magnitude further up Shit Creek.
AhahaWow, that Agness is pretty awesome. I can only imagine she plans to never work with Konami again. I suspect Kojima just started buying into his own press releases at some point.
You guys see this? Even his own translators shit on him.QuoteSomething Agness has been critical of is Kojima's writing ability, or rather his lack of it. Offering her free opportunity to speak, I asked what she felt, "I think he's very bad at character, and I think he's extremely conventional, as in non-creative, when it comes to plotting. I know that I'll probably get an incredible amount of hate karma - can you say hate karma? - about this.Quote{I think Portal is really well written, very beautifully written, but Kojima's stuff is...Fine, be a game creator, and know what you're not very good at, and learn to work with people who are. Stanley Kubrick, famously, the one thing he could not do was write. He could do everything else, but he didn't know how to write, so he worked with good writers, and worked with them in a very sort of relentless partnership. He knew his limits. I don't think Kojima's a writer. The fact that he would even be considered one shows how low the standards are in the game industry. Nothing in MGS2 is above a fanfic level. He wouldn't last a morning in a network TV writers' room, and those aren't exactly turning out the Dark Tower series or The Wire."
http://www.hardcoregaming101.net/metalgear/agnesskaku3.htm
Fucking lol.
It was further complicated by the fact that duplications could not be removed. While trying to balance a limited word count, Agness at the same time was not allowed to remove anything, and the English on a micro scale had to match the Japanese original, "I remember thinking this is kind of an impossible situation, where there is something I can cut, without losing anything, but I'm not supposed to cut that, because then it would deviate. After a while you got in the rhythm and it seemed to go well, but you had to be able to look at the Japanese original, look at the English, and see a 1-to-1 correspondence." As Agness explained this was a strange enforcement by Konami, and the kind of thing you'd be more likely to see in translations of legal documents, or scientific translations. It's not the kind of thing that should happen in entertainment products like videogames.
ask her, does she feel Kojima should work on something closer to home? "Yeah, something he can actually understand. I know that sounds really, really harsh, but I was really disturbed that a lot of the... Some of the earlier scene stuff I got, literally had references to Hollywood blockbusters, in the margins saying: 'Like in this movie!' But none of them were rare films, I mean it wasn't talking about Dr Strangelove, it was all just kind of bone-headed, you know, Bruckheimer kind-of... And I like some bone-headed stuff just fine. If Predator is on, I will always watch it. Same thing with Universal Soldier, believe it or not. But you can't then base your supposedly new fiction on that stuff. It's just a patchwork of Tom Clancy, Frederick Forsythe, Bruckheimer... It's a Frankenbaby, and not a very pretty one, not a very effective one I think."
Raising the subject of Japanese nationals who could have been a source of information for Kojima lead us on to an even more interesting discussion, the slight obsession Kojima has with American militarism. As Agness succinctly put it, "Why is Mr Kojima writing about a country he's not a part of, and frankly doesn't know that much about? Watching a bunch of Michael Bay movies does not... I mean, it teaches you about America, in that we let a guy like this direct a lot of movies, but why doesn't he write a Japanese game? You know, same kind of action, same kind of stealth. There is darkness in Japan as well, and there's of course the potential for a lot more in the future, in any country which happens to be peaceful. There are a lot Japanese mercenaries. If you remember there was one killed in Iraq a few years ago."
I point out that it seems as if Konami, as a publisher in the West, didn't seem to care about the game - which is especially shocking given that at the time MGS2 was the game which single-handedly sold Sony's new PlayStation 2 to the masses. Agness agrees they didn't seem to care, "That's actually exactly right, and unfortunately that's sort of prevalent throughout the entertainment industry. I've found that as I've gone on to do other entertainment products which are under real NDAs, so I really can't talk about it, there's really almost no quality checks. So it's up to ethics of the individual translator and possibly if there's a checker. That's why you see some real stinkers go out into the open market. I'm stunned that I managed to guess the context well enough. I know people have nitpicked on supposed mistranslations. It is kind of amazing that I just sort of toddled along and did the best I could, because I think now I'd look at it and go: No! I'm not doing it, I'm not working under these conditions, because I wouldn't be able to deliver a good enough product. But you know, youth is a wonderful and terrible thing."
Mr nuff.
Confirm.QuoteI point out that it seems as if Konami, as a publisher in the West, didn't seem to care about the game - which is especially shocking given that at the time MGS2 was the game which single-handedly sold Sony's new PlayStation 2 to the masses. Agness agrees they didn't seem to care, "That's actually exactly right, and unfortunately that's sort of prevalent throughout the entertainment industry. I've found that as I've gone on to do other entertainment products which are under real NDAs, so I really can't talk about it, there's really almost no quality checks. So it's up to ethics of the individual translator and possibly if there's a checker. That's why you see some real stinkers go out into the open market. I'm stunned that I managed to guess the context well enough. I know people have nitpicked on supposed mistranslations. It is kind of amazing that I just sort of toddled along and did the best I could, because I think now I'd look at it and go: No! I'm not doing it, I'm not working under these conditions, because I wouldn't be able to deliver a good enough product. But you know, youth is a wonderful and terrible thing."
I've never played a MGS game, partly because the story looks like a loopy mess with little reward, and partly because the MGS community is unbearable. The plot to Metal Gear Rising was incredibly dumb to the point of laughter, but at least it didn't take itself too seriously.
well you should play them because those are mind bogglingly dumb reasons not to play them. They're still great games. except half of 4 and MG1 NES.Great games in terms of gameplay? I'm not a big fan of heavy stealth games.
well you should play them because those are mind bogglingly dumb reasons not to play them. They're still great games. except half of 4 and MG1 NES.Great games in terms of gameplay? I'm not a big fan of heavy stealth games.
well you should play them because those are mind bogglingly dumb reasons not to play them. They're still great games. except half of 4 and MG1 NES.Great games in terms of gameplay? I'm not a big fan of heavy stealth games.
Metal Gear Solid V: Ground Zeroes Breaks Cover in Spring 2014
Konami Digital Entertainment has revealed the unique link between its eagerly-awaited Metal Gear Solid V: Ground Zeroes title and Metal Gear Solid V: The Phantom Pain.
Both new additions to the Metal Gear Solid canon, Kojima Productions has created Metal Gear Solid V: Ground Zeroes as an entry experience and prologue to the events of Metal Gear Solid V: The Phantom Pain. It will serve to introduce key gameplay components that will be fully realised in the fifth, full Metal Gear Solid epic, and act as a bridge between the linearity of existing titles and the full open-world environments of Metal Gear Solid V: The Phantom Pain.
Explaining the relationship between the two titles, Hideo Kojima – Creator of the Metal Gear Solid series and Head of Kojima Productions – commented: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what Metal Gear Solid V: The Phantom Pain brings to the series, so we want to ease players into the new open world environment and its potential. As such, Metal Gear Solid V: Ground Zeroes has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”
Metal Gear Solid V: Ground Zeroes charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of Metal Gear Solid V: The Phantom Pain. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in Metal Gear Solid V: Ground Zeroes, while familiarising users with the possibilities they offer ahead of MMetal Gear Solid V: The Phantom Pain.
Both titles will be released for PlayStation 3, PlayStation 4, the Xbox 360 games and entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, highlighting the groundbreaking capabilities that the FOX Engine brings to current and next generation consoles.
Metal Gear Solid V: Ground Zeroes will be released for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in Spring 2014. The boxed PlayStation 3 and Xbox 360 versions will retail at $29.99 / £29.99, while the digital versions will retail for $19.99 / £19.99. The PlayStation 4 and Xbox One digital versions will retail for $29.99 / £29.99.
Game Overview
Metal Gear Solid V: Ground Zeroes acts as a prologue to Metal Gear Solid V: The Phantom Pain and takes place one year after the events of Metal Gear Solid: Peace Walker. Assuming control of the legendary Snake (a.k.a. Big Boss), players are charged with the infiltration of Camp Omega where both Paz and Chico are held. The hostages hold key information concerning Snake and his private military organisation that Snake and his ally Kaz Miller must prevent from being exposed. Ground Zeroes charts the rescue and the subsequent fallout that leads into the beginning of the The Phantom Pain. Ground Zeroes also acts as a bridge between previous Metal Gear Solid titles, easing players into the vaunted open world of MGSV.
Key Features
• The power of Fox Engine – Ground Zeroes showcases Kojima Productions’ stunning FOX Engine, a true next-generation game engine which revolutionizes the Metal Gear Solid experience.
• Introduction to Open World design – The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertaken is entirely down to the user.
• Unrestricted Stealth – Imagine classic Metal Gear gameplay but with no restrictions or boundaries. Players use intelligence and cerebral strategy to sneak their way through entire missions, or go in all guns blazing. Each will have different effects on game consequences and advancement.
• Multiple missions and tasks – Ground Zeroes boasts a central story mode and additional side-missions ranging from tactical action, aerial assaults and “covert” stages that will be sure to surprise.
• Redesigned interface – Ground Zeroes users will benefit from a clean in-game HUD that shows the minimal amount of on-screen data to give a more intense gaming experience.
• Various in-game weather settings – Ground Zeroes will test the player in a variety of time and weather environments that will be central to Metal Gear Solid V: The Phantom Pain. Use night conditions to your advantage, or poor weather as strategic cover.
• True next generation gaming – Available simultaneously with the current generation of gaming consoles, Ground Zeroes will give PS4 and Xbox One consumers the chance to showcase the power of their new machines.
its not really confusing.