THE BORE

General => Video Game Bored => Topic started by: Diunx on March 27, 2013, 02:42:33 PM

Title: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on March 27, 2013, 02:42:33 PM
http://www.youtube.com/watch?v=cEuJ2q3uBYI

Current gen is going out with a bang!!!!

:bow :bow :hump Kojigod :bow2 :bow2 :hump

Preventive :piss to Himu
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 02:48:21 PM
That was terrible.

The gameplay that was shown was barely recognizable as MGS gameplay and the entire trailer was one giant wank fest. MGS died with 3.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: fistfulofmetal on March 27, 2013, 02:52:29 PM
current gen :piss2
not on PC :piss2
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 27, 2013, 02:53:17 PM
Gamer on the internet upset that Game Developer Conference demonstration wasn't made to jerk him off and cater to his fan taste.

News at 11
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Sho Nuff on March 27, 2013, 02:54:09 PM
Wait, what was Moby Dick Studio and the whole Joakim thing
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on March 27, 2013, 02:55:11 PM
That was terrible.

The gameplay that was shown was barely recognizable as MGS gameplay and the entire trailer was one giant wank fest. MGS died with 3.

You mean Snake shooting a gun while someone else was driving/riding? so not MGS.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Mr. Gundam on March 27, 2013, 02:55:27 PM
That was an awesome trailer. Milk that current gen for all it's worth.

Diamond Dogs :rock
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on March 27, 2013, 02:56:52 PM
:bow Bowie :bow2
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: cool breeze on March 27, 2013, 02:57:33 PM
Hard to get excited when MGS3 and MGS4 were both initially said to be open world games before getting scaled back.  We don't have release date, it's current gen, etc etc.

Having said that, I appreciate how dumb it is.  Not stupid dumb like Peace Walker, but dumb dumb like MGS2.
 
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on March 27, 2013, 03:00:31 PM
MGS3 was never said to be an open world game, just more open than the previous games.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: TakingBackSunday on March 27, 2013, 03:00:51 PM
haven't watched it but how the fuck is snake still fucking alive
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Mr. Gundam on March 27, 2013, 03:02:42 PM
haven't watched it but how the fuck is snake still fucking alive

It's Big Boss in the 70s/80s.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: maxy on March 27, 2013, 03:03:19 PM
 :rejoice

Will get.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: TakingBackSunday on March 27, 2013, 03:04:14 PM
haven't watched it but how the fuck is snake still fucking alive

It's Big Boss in the 70s/80s.

actual interest +1000

big boss games >>>>>>>>>>> snake games
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Joe Molotov on March 27, 2013, 03:07:20 PM
Wait, what was Moby Dick Studio and the whole Joakim thing

(http://i.imgur.com/Ag5z7.gif)
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 27, 2013, 03:11:58 PM
Fuck this bullshit. MGS Please die.

Oh great we get to have another game about Boss that adds more piles of shit upon piles of shit that was already on piles of shit. Great. I fucking hate this series and Kojima. Do something new for fucks sake.

And yeah Big Boss had one game. 1 good game, everything else has been absolute shit since than. But yep heres another dumb untold story further meant to add shit that was totally unneeded.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 03:15:36 PM
That was terrible.

The gameplay that was shown was barely recognizable as MGS gameplay and the entire trailer was one giant wank fest. MGS died with 3.

You mean Snake shooting a gun while someone else was driving/riding? so not MGS.

i didn't see one hint of espionage from that trailer. but I'll just have to wait for gameplay.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Momo on March 27, 2013, 03:51:31 PM
:rejoice
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 27, 2013, 03:53:54 PM
Where's ZoE? Rather see that then MGS shit. But hey thats a non MGS game so I guess Kojima can't make it.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Cerveza mas fina on March 27, 2013, 03:54:21 PM
Not on PC  :lol
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: ManaByte on March 27, 2013, 04:07:45 PM
No Hayter:
https://twitter.com/DavidBHayter/status/317004226482032641
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: TakingBackSunday on March 27, 2013, 04:08:20 PM
instead, JACK FUCKING BAUR

this game wins
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: fistfulofmetal on March 27, 2013, 04:09:13 PM
But Keifer is playing some other character. No Hayter as Snake is a goddamned fucking travesty.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: cool breeze on March 27, 2013, 04:11:19 PM
you can hear the voice(s) clearly here

http://www.youtube.com/watch?v=gEod8_2h99Q

no big deal
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 27, 2013, 04:20:06 PM
No Hayter:
https://twitter.com/DavidBHayter/status/317004226482032641
WTF? Oh god wrap this up.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Mupepe on March 27, 2013, 04:21:31 PM
:bow MGS 5 :bow2
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 27, 2013, 04:27:17 PM
I guess show some pretty graphics and people will eat up anything.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Positive Touch on March 27, 2013, 04:27:47 PM
10$ says the guy who shows his asscrack in the hospital gown will be another HILARIOUS johnny tie-in

how does konami even have money for this anymore
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 04:28:56 PM
Konami has money for it by giving everything else in their catalog the finger. Hopefully they go out of business when this game doesn't meet sales expectations.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Mr. Gundam on March 27, 2013, 04:29:39 PM
10$ says the guy who shows his asscrack in the hospital gown will be another HILARIOUS johnny tie-in

how does konami even have money for this anymore

A chain of fitness centers and awesome baseball videogames.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Positive Touch on March 27, 2013, 04:34:23 PM
*clutches nintendo ultra cartridges and cries*
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 27, 2013, 04:35:46 PM
Konami has money for it by giving everything else in their catalog the finger. Hopefully they go out of business when this game doesn't meet sales expectations.
Sells 6 million and still is'nt enough. Man next gen is going to suck for anything not called CoD.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: cool breeze on March 27, 2013, 04:58:05 PM
Quote from: Kojima
"Ground Zeroes" is a prologue of "MGSV". 9 years after that event will be "The Phantom Pain". MGSV is constructed w/ prologue and main game "TPP". The game play demo I presented today is the opening of "TPP" which is tutorial that starts from crawling.

huh, so in MGS2 terms,

Ground Zeroes = Tanker
The Phantom Pain = Big Shell

9 years between the acts

and here's a gif comparing ground zeroes nighttime to daytime: http://i.minus.com/ibhiRogyC74gKj.gif

while I doubt it'll happen, it would be cool if cutscenes are real time and change depending on when you reach them.  it wouldn't really make sense either, but w/e.
 
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 27, 2013, 05:02:05 PM
So the Peace Walker crew gets blown up after Ground Zeroes? I'm guessing thats what happens at the end of Ground Zeros.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: magus on March 27, 2013, 05:03:37 PM
10$ says the guy who shows his asscrack in the hospital gown will be another HILARIOUS johnny tie-in

how does konami even have money for this anymore

http://www.youtube.com/watch?v=-VTG2scXSQw
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Steve Contra on March 27, 2013, 05:08:08 PM
(http://i52.photobucket.com/albums/g25/BlueTrumpet_2006/politics/Left/Al20Gore.gif)

Luv u google gif search
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 05:09:45 PM
10$ says the guy who shows his asscrack in the hospital gown will be another HILARIOUS johnny tie-in

how does konami even have money for this anymore

http://www.youtube.com/watch?v=-VTG2scXSQw

I want to KILL you.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 27, 2013, 05:18:01 PM
Hey at least Kojima made me aware that Garbage has a new album out. Best thing he's done in years. At least both trailers for this debacle have had pretty great music.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 05:29:49 PM
10$ says the guy who shows his asscrack in the hospital gown will be another HILARIOUS johnny tie-in

how does konami even have money for this anymore

http://www.youtube.com/watch?v=-VTG2scXSQw

I want to KILL you.

That is the BEST LOOKING SUIKODEN GAME in terms of graphics and for that reason I now want to die.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: magus on March 27, 2013, 05:30:32 PM
I want to KILL you.

:teehee
but frankly the goemon one is more sad :'( dat cell shading

http://www.youtube.com/watch?v=ca81J85A75w
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: magus on March 27, 2013, 05:38:25 PM
i don't understand the point of this,metal gear is a game whose whole fundation lies in it's stupid plot-twist centric plot like the videogame equivalent of lost (which i haven't watched before you get angry at me for making this comparison) and that path has been beaten with MGS4 so....
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 27, 2013, 05:49:22 PM
I won't believe Hayter got the cold shoulder until I get all the way through the credits and the end call.  They're getting awfully close to connecting to the Solid Snake arc and I don't wanna hear the replacement.  So even then, I'll have to wait for Solid Snake to show up again and talk in someone else's voice before I believe he's done as Snake.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Purple Filth on March 27, 2013, 05:53:01 PM
Checked it out and looks batshit insane as usual

plus  :lol @ the crying in here
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 05:53:18 PM
I want to KILL you.

:teehee
but frankly the goemon one is more sad :'( dat cell shading

http://www.youtube.com/watch?v=ca81J85A75w

that cel shading :bow
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Trent Dole on March 27, 2013, 06:00:11 PM
:piss METAL GEAR!? :piss2
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 06:14:25 PM
GAMEPLAY DEMO.

http://www.youtube.com/watch?v=v4mtz_vrkII
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Olivia Wilde Homo on March 27, 2013, 06:16:27 PM
(http://i219.photobucket.com/albums/cc130/esmith1985/emot-regd08_zps8375e4d7.gif)
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 06:19:08 PM
Wow, I skipped around that demo and nothing happened. Yes, I want to see a dude crawl on the ground for six minutes.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Cerveza mas fina on March 27, 2013, 06:21:09 PM
Am I missing out not ever having played mgs beyond the ps1 game himu?
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 06:24:10 PM
Depends on what you want out of it.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 27, 2013, 06:30:04 PM
Am I missing out not ever having played mgs beyond the ps1 game himu?
You miss 2 and 3. You can stop after those.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: magus on March 27, 2013, 06:42:28 PM
Wow, I skipped around that demo and nothing happened. Yes, I want to see a dude crawl on the ground for six minutes.

ahahahahahahah i was going to say the same thing :rofl

TACTICAL CRAWLING SIMULATOR
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 06:56:50 PM
Seems V will carry on the tradition of 4's crap.

OPEN WORLD STEALTH GAME.

Shows off crawling for six minutes.

:wtf

When does the new Splinter Cell come out? I may need to finish up DXHR. I need a new stealth series that isn't MGS.

Wow, I skipped around that demo and nothing happened. Yes, I want to see a dude crawl on the ground for six minutes.

ahahahahahahah i was going to say the same thing :rofl

TACTICAL CRAWLING SIMULATOR

Kojima is drowning in hubris.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Great Rumbler on March 27, 2013, 07:08:26 PM
I need a new stealth series that isn't MGS.

Thief, Dishonored
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 07:09:59 PM
Oh yeah. Forgot about Thief. Dishonored is a good stealth game? How much stupid story bullshit does it have?

I just watched the Splinter Cell Blacklist trailer and demo and it actually showed me *gasp* how the games mechanics work. Shocking, I know.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Great Rumbler on March 27, 2013, 07:16:38 PM
Dishonored is a good stealth game? How much stupid story bullshit does it have?

Dishonored is a lot fun, though all the cool powers tend to make it easier to be stealthy than in other stealth games. It's got a lot of story, but the cutscenes and talking heads are mostly confined to the hub area between "levels."
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: mjemirzian on March 27, 2013, 07:42:17 PM
Shit like this is the reason I tune out "viral marketing teasers" as white noise. Just announce the damn game and then I might pay it a bit of attention.

I've never played a Metal Gear game other than Metal Gear Rising and I don't plan to.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: fistfulofmetal on March 27, 2013, 09:27:11 PM
Dishonored has good stealth mechanics. It's not really that great of a stealth game. It's too easy and has mediocre level design.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Robo on March 27, 2013, 09:53:39 PM
I feel like I should know better, but I still got hype.  :-\ 

Sonic Metal Gear Cycle
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Positive Touch on March 27, 2013, 09:57:48 PM
I may need to finish up DXHR.

DO IT
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: fistfulofmetal on March 27, 2013, 10:33:55 PM
If Hayter isn't Snake then my interest literally takes a nosedive into the ground.

However I'm getting a feeling this is just a setup.


Also, DXHR is the best stealth game since MGS3.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 27, 2013, 11:01:01 PM
GAMEPLAY DEMO.

http://www.youtube.com/watch?v=v4mtz_vrkII
It's like Kojima saw all the positive crap from the microwave scene in 4 and wanted to make an entire game out of it.

Is this really current gen?
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 27, 2013, 11:53:37 PM
Hayter's vo for Snake has gotten worse and worse. I don't see how anyone could want him to continue reprising his role as the character.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 28, 2013, 12:18:34 AM
I guess show some pretty graphics and people will eat up anything.

Says the guy begging for ZOE
ZoE is actually fun and not tired.
Hayter's vo for Snake has gotten worse and worse. I don't see how anyone could want him to continue reprising his role as the character.
He really has, but whatever, he's pretty much part of the series. It's just kind of strange not to have him.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 12:19:45 AM
Hey RahX get Splinter Cell Chaos Theory on steam so we can play multi instead of waiting to be disappointed by another mgs game.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: MCD on March 28, 2013, 01:01:30 AM
The Femdom Pain

Seriously, just help the guy instead of telling him to crawl.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rufus on March 28, 2013, 06:41:06 AM
David Hayter was never a good VA. Constipated, compressed, wanna-be whiskey-swilling-chain-smoking gravel.

It's too easy and has mediocre level design.
I'll give you easy, but mediocre? No fucking way. It's great, even if you don't factor in teleporting short (then longer) distances, which it also supports without breaking down entirely.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: mjemirzian on March 28, 2013, 07:04:49 AM
I feel like I should know better, but I still got hype.  :-\ 

Sonic Metal Gear Cycle
You hype you lose.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 28, 2013, 10:04:24 AM
a whole lot of sour tears over 5 minutes of a tutorial section. 
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Tokyosandblaster on March 28, 2013, 10:08:15 AM
What the fuck is going on? Ground Zeroes and MGSV are two separate games?
http://www.joystiq.com/2013/03/27/metal-gear-solid-5/ (http://www.joystiq.com/2013/03/27/metal-gear-solid-5/)
 :leon
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 10:31:41 AM
a whole lot of sour tears over 5 minutes of a tutorial section.

Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.

Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.

The game taught you to play it by the mere experience of playing it.

Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.

There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?

This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.

So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Mupepe on March 28, 2013, 10:41:36 AM
Most games have started to cater to idiotic players.  I just roll with it. 

:bow MGS :bow2

:bow Himu for letting me borrow MGS 1 and 2 when I was a youngun :bow2

And Splinter Cell is so shitty now

:piss Splinter Cell :piss2
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on March 28, 2013, 11:27:47 AM
a whole lot of sour tears over 5 minutes of a tutorial section.

Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.

Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.

The game taught you to play it by the mere experience of playing it.

Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.

There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?

This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.

So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.

Games had less hand handling in the 90's? I guess one does learn something new everyday ::)
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: MCD on March 28, 2013, 11:32:58 AM
I think it's time to let go of this hobby, himu.

Not every game will revolve around how games were 10 years ago.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 11:33:29 AM
Most games have started to cater to idiotic players.  I just roll with it. 

:bow MGS :bow2

:bow Himu for letting me borrow MGS 1 and 2 when I was a youngun :bow2

And Splinter Cell is so shitty now

:piss Splinter Cell :piss2

Didn't I let you borrow my ps2? :lol
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 11:40:32 AM
a whole lot of sour tears over 5 minutes of a tutorial section.

Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.

Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.

The game taught you to play it by the mere experience of playing it.

Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.

There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?

This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.

So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.

Games had less hand handling in the 90's? I guess one does learn something new everyday ::)

This isn't about holding your hand. For me, it's much more about the game not being a pretentious piece of shit. I don't want to crawl and drawl and knock shit over for 10 minutes in a stealth game just like how I don't want to experience a deep and emotional experience from a beat em up. DON'T CARE.

There is a clear distinction in these series' priorities over time:

http://www.youtube.com/watch?v=CENrUmidpcg

http://www.youtube.com/watch?v=G8qugKFaVLE

The MGS5 trailer shows not one second of stealth or espionage. Konami has killed almost every single of one of my favorite franchises...to fund...a crawling sim. Notice how in the MGS1 trailer it's all about THIS IS HOW THE GAME PLAYS and THIS IS WHAT YOU CAN DO IN THIS GAME?

Of course i'm angry.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 28, 2013, 11:42:56 AM
a whole lot of sour tears over 5 minutes of a tutorial section.

Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.

Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.

The game taught you to play it by the mere experience of playing it.

Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.

There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?

This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.

So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.



:rofl  good shit, a few people are biting on it. 
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rufus on March 28, 2013, 11:46:47 AM
That's just how games are advertised these days. Pompous wanna be Hollywood stuff to get attention, then a trickle of more and more information and trailers to keep it and build hype. There'll be a gameplay trailer eventually.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on March 28, 2013, 11:49:19 AM
a whole lot of sour tears over 5 minutes of a tutorial section.

Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.

Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.

The game taught you to play it by the mere experience of playing it.

Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.

There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?

This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.

So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.

Games had less hand handling in the 90's? I guess one does learn something new everyday ::)

This isn't about holding your hand. For me, it's much more about the game not being a pretentious piece of shit. I don't want to crawl and drawl and knock shit over for 10 minutes in a stealth game just like how I don't want to experience a deep and emotional experience from a beat em up. DON'T CARE.

There is a clear distinction in these series' priorities over time:

http://www.youtube.com/watch?v=CENrUmidpcg

http://www.youtube.com/watch?v=G8qugKFaVLE

The MGS5 trailer shows not one second of stealth or espionage. Konami has killed almost every single of one of my favorite franchises...to fund...a crawling sim. Notice how in the MGS1 trailer it's all about THIS IS HOW THE GAME PLAYS and THIS IS WHAT YOU CAN DO IN THIS GAME?

Of course i'm angry.

If the series didn't change over time  you will be fucking bitching about it right now, these high profile expensive games need to cater to the current industry standards to stay alive so cry moar and wait for the 15 min gameplay demo at E3 or TGS, and the first gameplay shown of MGS V was Snake sneaking into a military base, CRAWLING SIM!!!!!
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 11:50:15 AM
That's just how games are advertised these days. Pompous wanna be Hollywood stuff to get attention, then a trickle of more and more information and trailers to keep it and build hype. There'll be a gameplay trailer eventually.

I was thinking the same thing until the gameplay demo was shown and it isn't doing this game any favors to make me think it's any different than 4.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 28, 2013, 11:52:31 AM
http://www.youtube.com/watch?feature=player_detailpage&v=mAgVjH9V9Ps#t=459s
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: magus on March 28, 2013, 11:53:56 AM
this will probably sound like bullshit but... the first metal gear it's an instantly recognizable game,with his blue tints,yoji shinkawa art and it's memorable theme

by comparison metal gear v could be any other next-gen game and you wouldn't realize it and features music by a (wikipedia search) alternative rock band
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 11:54:58 AM
a whole lot of sour tears over 5 minutes of a tutorial section.

Remember when mgs1 didn't have a tutorial section and you had to learn to play the game? I was stuck in the first room forever. Learning the tricks of the trade like hiding under vehicles, using sounds to distract.

Just pure game play. Then you get to the helipad and - HOLY SHIT - cameras and lights! Snow leaves footprints! There are like three entrances into that damn hangar, there's a gun hidden in that damn truck and chaff grenades hidden on the far left side of the helipad where a camera is.

The game taught you to play it by the mere experience of playing it.

Can you imagine doing that tutorial section on a SPEED RUN? Yes I want to tip over a bunch of shit and crawl for 10 minutes. Wait. No I don't.

There is a clear distinction between these games. Old Metal Gear Solid was a stealth puzzle series that had rich puzzle dense game play. New MGS is a hubris fueled Hollywood sim. The mission statement of showing off a game demo of a guy crawling on the floor is clear. Only someone with interest in Hollywood bullshit would find that sort of demo interesting - not someone who cherished "tactical stealth action". As it is, why bother continuing to give something a shot to give you what you want - STEALTH PUZZLES AND GAMEPLAY - instead of more pretentious wank?

This is also particularly rich coming from the taco who bitches about such pretension in the Tomb Raider and Bioshock threads.

So MGS crap crawling on the ground for ten minutes good, Tomb Raider bad? LOL. your biases are clear.

Games had less hand handling in the 90's? I guess one does learn something new everyday ::)

This isn't about holding your hand. For me, it's much more about the game not being a pretentious piece of shit. I don't want to crawl and drawl and knock shit over for 10 minutes in a stealth game just like how I don't want to experience a deep and emotional experience from a beat em up. DON'T CARE.

There is a clear distinction in these series' priorities over time:

http://www.youtube.com/watch?v=CENrUmidpcg

http://www.youtube.com/watch?v=G8qugKFaVLE

The MGS5 trailer shows not one second of stealth or espionage. Konami has killed almost every single of one of my favorite franchises...to fund...a crawling sim. Notice how in the MGS1 trailer it's all about THIS IS HOW THE GAME PLAYS and THIS IS WHAT YOU CAN DO IN THIS GAME?

Of course i'm angry.

If the series didn't change over time  you will be fucking bitching about it right now, these high profile expensive games need to cater to the current industry standards to stay alive so cry moar and wait for the 15 min gameplay demo at E3 or TGS, and the first gameplay shown of MGS V was Snake sneaking into a military base, CRAWLING SIM!!!!!

 :aah Yes, I'll be bitching that one of my favorite franchises - ON ITS FIFTH ENTRY IN 15 YEARS - has evolved its stealth gameplay instead of embracing its Hollywood inspirations.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on March 28, 2013, 12:05:36 PM
So what exactly is your problem? the presentation of the game or the gameplay? because evolving the stealth gameplay is exactly what Kojima does with each game.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 28, 2013, 12:15:55 PM
this will probably sound like bullshit but... the first metal gear it's an instantly recognizable game,with his blue tints,yoji shinkawa art and it's memorable theme

by comparison metal gear v could be any other next-gen game and you wouldn't realize it and features music by a (wikipedia search) alternative rock band


i'm so sick of the whole "flaming whale eating a helicopter out of the sky" shtick
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 12:16:53 PM
So what exactly is your problem? the presentation of the game or the gameplay? because evolving the stealth gameplay is exactly what Kojima does with each game.

GAMEPLAY DEMO.

http://www.youtube.com/watch?v=v4mtz_vrkII

When the entire stealth genre has squandered this generation, I expect a stealth game from a traditionally stealth franchise. MGS4 is one of my most disappointed and hated games - period. I hate the overwrought story, I hate the non-stealth gameplay added, I hate the overbearing story bullshit which in the past I was capable of ignoring, I hate the second half of the game is decidedly, for the most part, NOT about espionage. I hate the dramatic Hollywoodification of what used to be me a franchise about a series of puzzles to stay hidden using everything available. Instead, I'm crawling through a microwave for five minutes, or watching a 60 minute long ending cutscene, or I'm stalking some guy for 30 minutes instead of playing hide and seek.

Then the next game is revealed, we get a shitty reveal trailer and then try to show the game off with a gameplay demo and guess what? Oh, you wanted to see how we've improved the gameplay and want a pure stealth experience? Well fuck  you. Here's a guy crawling on the ground for six minutes. So for all intents and purposes, V will continue 4's vapid schlock.

It is a mix of the presentation and the embracement of trying to craft game experiences that don't fit within the framework of the stealth genre. A game of hide and seek is all I want, yet it seems that the more vocal MGS fans - the people who love the story - are the ones who get to eat their cake.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 28, 2013, 12:22:40 PM
I agree a guy crawling is dumb, but get a grip, you know just as much as anyone else about what's in the game, which is nothing.   at least play it first, then talk about how bad it is in a thread.  That's where the real fun starts. 
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 12:27:46 PM
I'm not judging it at all. But based off of 4, it's hard to not be cautious, especially when the first gameplay demo is THAT.

I'm open to it, and I'm pretty sure I will buy it on day one. I'm just airing my frustration.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Mr. Gundam on March 28, 2013, 12:29:22 PM
by comparison metal gear v could be any other next-gen game and you wouldn't realize it and features music by a (wikipedia search) alternative rock band

Snake Eater also featured music by an alternative rock band.

edit: Huh, didn't know this:

Quote
Originally, Kojima had planned for "Space Oddity" and "Ashes to Ashes" for the end credits, because they worked well with the game's space theme, but as the game developed, the theme became less significant. A colleague of Kojima's recommended Stellastarr, but Kojima misheard it for Starsailor.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: magus on March 28, 2013, 12:35:30 PM
by comparison metal gear v could be any other next-gen game and you wouldn't realize it and features music by a (wikipedia search) alternative rock band

Snake Eater also featured music by an alternative rock band.

i didn't know but the main theme was still do in-house
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 12:44:49 PM
According to gaf, in order for me to get my stealth crave, I have to get Mark of the Ninja.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Mupepe on March 28, 2013, 12:51:40 PM
Most games have started to cater to idiotic players.  I just roll with it. 

:bow MGS :bow2

:bow Himu for letting me borrow MGS 1 and 2 when I was a youngun :bow2

And Splinter Cell is so shitty now

:piss Splinter Cell :piss2

Didn't I let you borrow my ps2? :lol
Yep.  you sure did.  :heartbeat
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on March 28, 2013, 01:31:58 PM
So what exactly is your problem? the presentation of the game or the gameplay? because evolving the stealth gameplay is exactly what Kojima does with each game.

GAMEPLAY DEMO.

http://www.youtube.com/watch?v=v4mtz_vrkII

When the entire stealth genre has squandered this generation, I expect a stealth game from a traditionally stealth franchise. MGS4 is one of my most disappointed and hated games - period. I hate the overwrought story, I hate the non-stealth gameplay added, I hate the overbearing story bullshit which in the past I was capable of ignoring, I hate the second half of the game is decidedly, for the most part, NOT about espionage. I hate the dramatic Hollywoodification of what used to be me a franchise about a series of puzzles to stay hidden using everything available. Instead, I'm crawling through a microwave for five minutes, or watching a 60 minute long ending cutscene, or I'm stalking some guy for 30 minutes instead of playing hide and seek.

Then the next game is revealed, we get a shitty reveal trailer and then try to show the game off with a gameplay demo and guess what? Oh, you wanted to see how we've improved the gameplay and want a pure stealth experience? Well fuck  you. Here's a guy crawling on the ground for six minutes. So for all intents and purposes, V will continue 4's vapid schlock.

It is a mix of the presentation and the embracement of trying to craft game experiences that don't fit within the framework of the stealth genre. A game of hide and seek is all I want, yet it seems that the more vocal MGS fans - the people who love the story - are the ones who get to eat their cake.

This was the first Gameplay demo

http://www.youtube.com/watch?v=XcdEx6rJL7Q
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 01:34:26 PM
Now that's a game I want to play.

Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: MCD on March 28, 2013, 01:36:41 PM
According to gaf, in order for me to get my stealth crave, I have to get Mark of the Ninja.
And Deus Ex.

But you are too busy talking nostalgia instead of playing games. And if you really want to experience the old kojima cock riding faggotry, then get MGS HD collection.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 01:40:32 PM
According to gaf, in order for me to get my stealth crave, I have to get Mark of the Ninja.
And Deus Ex.

But you are too busy talking nostalgia instead of playing games. And if you really want to experience the old kojima cock riding faggotry, then get MGS HD collection.

Deus Ex is not a great stealth game. More than that, it's not even a PURE stealth game. It's merely a game where you CAN use stealth. There is a huge difference between those two, because stealth games live and die by their level design. There is a convenient vent and hackable door in almost every room, it also gets too easy due to upgrades. Stealth in that game is exploitable as it is predictable. If that's your idea of a great stealth game, I don't know what to say. I'll replay Chaos Theory instead. That said, DXHR does scratch the itch.

Stealth as a genre has been shit this generation, and this extends beyond Metal Gear, but thanks for bringing up 'nostalgia' as a talking point to make you look like an even bigger idiot.

Next thing you know you'll tell me to play the Arkham games, citing them as "great stealth games". What a low, low bar. And I LIKE the Arkham games.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: MCD on March 28, 2013, 01:50:54 PM
You can skip upgrading, play on hard and never kill a single enemy to make it more challenging.

Your argument also applies to MGS. I can kill every person and walk around like nothing happened. Same goes for having more choices in every area.

Seriously now, stop riding the nostalgia cock for a sec and just shut up and go play some game.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 02:06:05 PM
I'm not riding any nostalgia cock. Stealth games are already niche. When it comes to stealth games, you have a selective amount to choose from and most of those have turned into crappy hybrid games. When it comes to stealth I prefer pure stealth games.

In MGS3, if you go on a rampage, there is a high chance of not surviving. Enemies don't play in that game, and cqcing multiple people isn't exactly easy. Your argument that MGS lacks choices in areas is also false, especially if we're talking MGS3. MGS3 has numerous pathways and ways to handle each area. DXHR relies on vents and hacking doors. MGS3 relies on using the fora and fauna of the environment (grass, climbing trees, hiding in stumps, pretending to be an alligator in swamp lands). The point is, the games allow for numerous ways to tackle any one area via espionage. DXHR however plays the exact way it does from the outset.

Skip upgrading? :lol When you use that argument, you're already out of it. Not kill enemies IS a good challenge in DXHR, though. But upping the difficulty (trust me I tried) doesn't really change the AI behavior patterns.

http://www.youtube.com/watch?v=V6xL4-BDbjA

Like I said, DXHR is an okay stealth game. But to put it at the top of the stealth genre this gen proves my point. Stealth has gone the way of survival horror. If you don't like horror or stealth, cool. But I love both and haven't played a new great game in either of those genres in years.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: MCD on March 28, 2013, 02:16:54 PM
I played it on Hard, Stealth Run and No Kill for my Cheevos on my first run.

I'm off to play Tomb Raider on my new Panny Plasma, suck my virgin cock.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 02:19:36 PM
My playthrough of DXHR is on hard and I'm doing a no kill no alerts run. I've found it gets boring once you learn the games quirks but I'm pretty sure it'll be better than MGS5. It's already better than MGS4 even without being a pure stealth game.

Any how, I find it funny how you keep bringing up Kojima, when I prefer Splinter Cell to MGS anyways.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Positive Touch on March 28, 2013, 04:59:45 PM

In MGS3, if you go on a rampage, there is a high chance of not surviving.

i love the shit out of the game but :heh
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 06:25:29 PM
Got Mark of the Ninja. Fun game, but hardly deep based on my playtime. It is mostly more kill everything in sight type "stealth" that many modern "stealth" games ascribe to. It reminds me of the Batman games in that its mostly steeped around power fantasy and doing cool stuff than evasion and espionage. Nothing wrong with that but my favorite parts of Chaos Theory is sneaking through an entire level without raising my gun at someones head.

Unless the game opens up much later or something the fact that people consider this the best pure stealth game of the generation is more of an indication of the genres current quality than anything else. I don't see how any fan of Thief 2 and 3, MGS3, and Splinter Cell Chaos Theory could remotely put something like this on the same level.

That said, its fun as fuck so it doesn't really matter. But the checkpoints really put a damper on the gameplay.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: mjemirzian on March 28, 2013, 07:47:38 PM
Himuro is complaining now, but he'll come crawling back for more MGS once it's on store shelves.

spoiler (click to show/hide)
get it, CRAWLING? HURR
[close]
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Bebpo on March 28, 2013, 08:01:14 PM
You know, I thought I'd given up on MGS after 4, but Peace Walker brought me back in and then when PW sucked from a story point of view (gameplay was great, however), I was tired of MGS again and didn't care much when the Ground Zeroes trailer went up last year. 

But that was a darn good trailer.  Haven't seen a well edited game trailer like that in a long while and it's getting me pretty excited for the game.  I just hope it's not another let down and that having more creative freedom to tell whatever tale he wants in this made up time period means we'll get another good MGS like MGS3.

by comparison metal gear v could be any other next-gen game and you wouldn't realize it and features music by a (wikipedia search) alternative rock band

Snake Eater also featured music by an alternative rock band.

edit: Huh, didn't know this:

Quote
Originally, Kojima had planned for "Space Oddity" and "Ashes to Ashes" for the end credits, because they worked well with the game's space theme, but as the game developed, the theme became less significant. A colleague of Kojima's recommended Stellastarr, but Kojima misheard it for Starsailor.

Oh shit, Space Oddity would've worked so well.  MGS3 is probably my favorite game of all time, but the ending credit roll song is its weakest cinematic link for sure.  Song's alright.  Then again, he's right in that the space theme of the game is pretty minor, so maybe space oddity would feel out of place.  I mean really, you finish a game about BIG BOSS and get a song about MAJOR TOM?  Would be kind of weird.  Kojima probably choose the right song.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: cool breeze on March 28, 2013, 08:25:19 PM
Space Oddity is in Alan Wake's credits, and it's a striking way to end a game.

I sort of share what you've said about the series.  Learning that the bulk of MGSV is set 9 years after the events of Ground Zeroes/Peace Walker got me excited as it's distancing itself from the MGS3/PW baggage.  For the gameplay, an open world stealth action game sounds great, but again, this is the third time Kojima is promising it.  Hard to not get skeptical.  What I want is baby's first ARMA mixed with standard MGS fare, dammit.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 08:25:31 PM
Himuro is complaining now, but he'll come crawling back for more MGS once it's on store shelves.

spoiler (click to show/hide)
get it, CRAWLING? HURR
[close]

I did say I will buy it. I'm open minded to trying it at least.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: mjemirzian on March 28, 2013, 08:27:28 PM
If they have your sale, they don't care how much you bitch about it on the side. At least to the extent that it's not a SimCity level PR disaster.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 09:06:26 PM
They have my sale because of the base level demo and because stealth games are few and far between. When you work with genres likes stealth and horror that's what you gotta do to support.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: fistfulofmetal on March 28, 2013, 10:24:53 PM
i don't understand the issue with crawling demo thing. it's not like this is the entire game. it's a specific thing in the game and they wanted to show it because it's something that really hasn't been done in games. what's wrong with something a little different?
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 28, 2013, 10:33:13 PM
What was different about it? He could'nt use his legs yet and to make you feel that torment we make you play this overly long scene. By the way here's this douche not helping you while he tells you to hurry up. How is that unlike the microwave scene in MGS4 or any part of game where they try to spell out how weak the character is in order to make you feel it! But they didn't even do anything cool with the character's weakness. Maybe his stealth is diffrent because he's crawling?
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 28, 2013, 11:52:22 PM
Then ultimately, your discontent with its direction is entirely unheard.  Your vote is binary: for or against.  You are opting for 'for'.  That's all Konami will hear.

True, I just need to see more media I guess.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 29, 2013, 12:33:57 AM
holy shit, so phantom pain and ground zeros are TWO DIFFERENT GAMES and will be sold separately?

http://www.gametrailers.com/videos/84h9k6/metal-gear-solid-v--the-phantom-pain-kojima-interview
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Bebpo on March 29, 2013, 02:13:14 PM
I think Himu is worried that this being what they wanted to show, the first time they showed the game, is indicative of a direction he doesn't agree with.  That Kojima is more worried about being cinematic than making a fun stealth game, which was a major problem Himu-chan had with MGS4.  I don't know about this crawling business, because as a gamer with an ounce of taste, I stopped caring about this bullshit series a long time ago, but I would say that replacing Hayter with a big-ass Hollywood voice might also point towards the things Himu is worried about.

Or Kojima didn't want to give much away and chose to show only the very start of the game, which happened to be a crawling section?
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Steve Contra on March 29, 2013, 02:42:34 PM
Or he's just an idiot as evidenced by the Moby Games thing, which was figured in out in about 3 seconds.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Bebpo on March 29, 2013, 02:49:09 PM
I think that was more just out of boredom. 
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 29, 2013, 02:51:02 PM
Or he's just an idiot as evidenced by the Moby Games thing, which was figured in out in about 3 seconds.

???
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: cool breeze on March 29, 2013, 02:55:18 PM
allegedly the whole moby dick thing was planned two years ago and supposed to be a "test" to see if people would accept the fox engine graphical capabilities without any prejudice based on the metal gear brand.  the initial tepid response to the phantom pain before people figured it out as a metal gear game, was, uh, mission accomplished?

kojima also said he expected people to figure it out.  only he didn't expect people to figure out the title (Metal Gear Solid V).  V instead of 5 is because it's a reboot/reintroduction of Metal Gear Solid, or something along those lines.  same reason was given as to why Hayter wasn't asked to return as Snake.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Steve Contra on March 29, 2013, 02:55:34 PM
???
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Steve Contra on March 29, 2013, 02:59:54 PM
allegedly the whole moby dick thing was planned two years ago and supposed to be a "test" to see if people would accept the fox engine graphical capabilities without any prejudice based on the metal gear brand.  the initial tepid response to the phantom pain before people figured it out as a metal gear game, was, uh, mission accomplished?

People figured it out right away.  And I mean right away, during the trailer.  It was pretty fucking stupid, and keeping it going was even better.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 29, 2013, 07:10:19 PM
I think Hayter angered people. Only explanation. Him going off on how Snake should have died in mgs4 probably didn't help.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: mjemirzian on March 29, 2013, 08:05:03 PM
i don't understand the issue with crawling demo thing. it's not like this is the entire game. it's a specific thing in the game and they wanted to show it because it's something that really hasn't been done in games. what's wrong with something a little different?
Hey lay off Himuro here. When was the last time you wrote a lengthy rant on stealth game mechanics? ::)
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: D3RANG3D on March 29, 2013, 08:07:53 PM
So who is going to be the voice for Snake?

Spike from Cowboy Bebop, or Nathan Drake?

spoiler (click to show/hide)
I haven't looked at any of the news for this lol.
[close]
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Raban on March 29, 2013, 08:45:25 PM
You can hear a little bit of it in the videos posted in this thread. I think he sounds a lot better than Hayter ever did, but then I never really cared for his work on the series.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 29, 2013, 08:49:17 PM
i don't understand the issue with crawling demo thing. it's not like this is the entire game. it's a specific thing in the game and they wanted to show it because it's something that really hasn't been done in games. what's wrong with something a little different?
Hey lay off Himuro here. When was the last time you wrote a lengthy rant on stealth game mechanics? ::)

???
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: MCD on March 29, 2013, 09:27:40 PM
Quote
In a question and answer session with GDC attendees, Kojima says that the nine year coma is a way to speed up ending the Metal Gear series forever. “Once I fill in every single gap between Peace Walker and the original Metal Gear, there will be no more Metal Gears for me to direct,” Kojima explains, “The nine year coma makes it easier for me to fill in that gap. I’ll probably only have to make two more sequels before it’s finally over.”

More at: http://www.p4rgaming.com/?p=1734

 :wow
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Raban on March 29, 2013, 09:30:31 PM
Quote
In a question and answer session with GDC attendees, Kojima says that the nine year coma is a way to speed up ending the Metal Gear series forever. “Once I fill in every single gap between Peace Walker and the original Metal Gear, there will be no more Metal Gears for me to direct,” Kojima explains, “The nine year coma makes it easier for me to fill in that gap. I’ll probably only have to make two more sequels before it’s finally over.

:dead
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 29, 2013, 09:55:14 PM
Probably.  I've heard from at least one person who worked with him before that Kojima is far more of a humorless prick than he lets on, especially when it comes to criticism.
Is that one person the dude who translated MGS1 and Snatcher? I think his interviews and some of the talk with how MGS2 was translated make out Kojima to be a bit of a diva.

And lol at way of ending MGS forever. If you wanted to end the series with any cred it's long past. You don't need to fill in every little detail, especially with a series that had no real planning until at least the 3rd game.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 29, 2013, 10:05:38 PM
Goddamit. If he's trying to fill in gaps that means it will be another MGS4 let's answer everything with an hour cut scene.

Why does he feel the need to fill in the gap anyways? It is so obvious. Big Boss is pissed at America for what they did to The Boss, goes rogue, MG1 starts. I hate kojima and his fans and I hope he gets a heart attack from smoking cigarettes.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Raban on March 29, 2013, 10:27:24 PM
I think Hayter was an excellent choice for Snake when the game was kind of meant to be taken as GI Joe.  Batman voices aren't particularly well-suited to proper drama unless you're a wizard like Kevin Conroy.  I think part of the problem is that most people take MGS as GI Joe, but a certain group of fans, and Kojima himself, think it is/want it to be more than that.  If the goal is for MGS to be taken as serious drama, then I suppose jettisoning Hayter is a necessary part of that.

spoiler (click to show/hide)
but so is jettisoning Kojima himself
[close]

I would love to see a non-Kojima MGS game, even as a retardo fan of the series as it is. Hell, I enjoyed Ghost Babel, AC!D, and Portable Ops even though their scope was limited by the hardware (especially the latter). However, it's pretty clear that Kojima has some severe attachment to the series and won't hand the reigns over to anyone. That recent quote is only more proof he'd rather ride it into the grave before he thinks of giving someone else creative control.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 29, 2013, 10:37:41 PM


Why does he feel the need to fill in the gap anyways? It is so obvious. Big Boss is pissed at America for what they did to The Boss, goes rogue, MG1 starts. I hate kojima and his fans and I hope he gets a heart attack from smoking cigarettes.
But see nope thats not it anymore. Big Boss is a gun and he got ever the boss's death or something. IDK play Peace Walker.

Portable Ops and Peace Walker are two games that have attempted to tell what one cutscene in MGS3 did. I'm talking about the scene where Big Boss dosen't want to shake the FBI guys hand and leaves. That one scene told us everything about how he felt about the boss and what happen. From that it's pretty easy to see that the dude was sour about the whole thing and went off and did some shit dedicated to her. Que the groundwork for MG1 to MGS1.

But games after this have made this simple thing pretty convoluted. Hell actually the government wanted to kill the boss this whole time, so instead of her taking on this mission knowing she was going to die and thus being really noble, no she was assinated and well now seems like an idiot.

I take the series storyline way too seriously, but whatever I'm a nerd. Oscar is right. The series is sci fi GI joe and it's just whatever. It is dumb, but thats why I was able to buy things like Vamp is just immortal and yeah a hand can do that. Whatever, powers and crazy stuff exists alongside "realistic" depictions of military things. Just because it's goofy dosen't mean it's bad, but it's like Kojima dosen't want that. He's trying to explain everything and it's going off the deep end. I don't like it.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: magus on March 29, 2013, 10:39:51 PM
Quote
But games after this have made this simple thing pretty convoluted.

so you are saying metal gear is getting kingdom hearted? :spin
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 29, 2013, 10:42:43 PM
Someone get kojima off metal gear and reboot it. Better yet get kojima away from konami franchises. We've.already seen what he's done to castlevania by giving Dongs of Shadow his thumbs up. Now look what he has done to metal gear. It may be a blessing Suikoden is dead.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 29, 2013, 10:45:44 PM
Quote
But games after this have made this simple thing pretty convoluted.

so you are saying metal gear is getting kingdom hearted? :spin

Probably, but I can attempt to make sense of MG. I don't even know wtf KH is. Nor do I want to.

I really would like a MG reboot. Something thats still a loose sequel, that plays with the series mythos, but still tells a simple story. Something like Metal Gear Solid 1. I never played MG1 before then and well that game is tied to them, but not to the point that it dosen't make sense.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Raban on March 29, 2013, 10:52:15 PM
Aren't the newer KH games actually wrapping the story up, though?

I think himuro nailed it, there isn't much more to Big Boss' story. However, that doesn't mean there's no reason to use the interim between MGS3 and MG1 as a setting for the stories Kojima wants to tell.

I really would like a MG reboot. Something thats still a loose sequel, that plays with the series mythos, but still tells a simple story. Something like Metal Gear Solid 1. I never played MG1 before then and well that game is tied to them, but not to the point that it dosen't make sense.

Personally, I would like for a Metal Gear game to just get away from "Snake" and his lineage of characters, and just tell a different story with a new cast that happens in the same fucked up, military-conflict-driven world that the series takes place in. I don't think a reboot is the right way to go, especially because MGS is still an ongoing series. A franchise ought to have taken a good, long break before it deserves a reboot.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Raban on March 29, 2013, 11:00:44 PM
You're probably right :-\
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Raban on March 29, 2013, 11:19:02 PM
It's pretty sad to see the once-great Konami practically hedge their games division with a single franchise.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 29, 2013, 11:27:46 PM
Nothing matters unless it is metal gear. Castlevania? Enjoy your crap games suckers. Silent Hill? Lets make all our talent quit. Suikoden? An rpg series that takes place in one world and each new entry builds on the previous established story? That's not unique to games at all, let's kill this shit. Goemon? Lol.

Can do this song and dance forever. Sucks that Kojima is the VP of that shit stain company.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on March 30, 2013, 01:32:03 AM
Hey man it's not Kojima's fault that the company is run by monkeys, Suikoden V needed at least three more months in the oven, from a technical point of view the game was an embarrassment, Silent Hill wasn't gonna sell no matter what they did I would have preferred the original team to give us a quality entry but the franchise was DOA this gen survival horror is deader than megaman.

Castlevania? Kojima was just a name to sell the game just like JJ Abrams and his 48 tv shows, they wanted some of that GOW money but they failed because of the inexperienced team they got and the fact that some dude with a whip is never going to be as cool as some dude with fucking chain blades.

Konami didn't know how to adapt their amazing franchises to the current market let's just hope they took some notes so they don't make the same mistake next gen.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Positive Touch on March 30, 2013, 02:01:07 AM
maybe if he didnt spend all day up his own ass he could have trained some other people to direct the series.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 30, 2013, 02:10:08 AM
wtf are you guys talking about?

--Konami has been a zombie for the past two gens aside from metal gear

--The MGSV demo was not meant to be the mountain dew and doritos hand job you guys were hoping for because it was at the Game Developer's Conference and the game will probably have a proper reveal at E3.

--Every single MG retcons the one before it in one way or another, so what would a reboot even do. 

A lot of these franchises that people take dead-fucking-serious and analyze the canon and blah blah blah are not meant to have their stories analyzed that deeply.  The devs don't care.  That's why everybody makes fun of people who take game stories seriously and prop up movies and books over video game stories...since there are actual movies and books that are meant to stand up to that kind of analysis (and mostly do.) 

Ft. Fuck's Sake.   This board is nanners these days.   
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on March 30, 2013, 02:20:24 AM
Hey man Kojima cares. He's an auteur.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 30, 2013, 02:35:48 AM
Previous two gens? This is a current Gen problem for konami. Konami was almond the best and most consistent ps2 devs.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: magus on March 30, 2013, 07:32:07 AM
Aren't the newer KH games actually wrapping the story up, though?

it was more of a joke about how they are going to turn the plot into stupid by forcing as many spinoff as possible,see kingdom hearts 358/2
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 31, 2013, 02:17:36 AM
wtf are you guys talking about?

--Konami has been a zombie for the past two gens aside from metal gear

--The MGSV demo was not meant to be the mountain dew and doritos hand job you guys were hoping for because it was at the Game Developer's Conference and the game will probably have a proper reveal at E3.

--Every single MG retcons the one before it in one way or another, so what would a reboot even do. 

A lot of these franchises that people take dead-fucking-serious and analyze the canon and blah blah blah are not meant to have their stories analyzed that deeply.  The devs don't care.  That's why everybody makes fun of people who take game stories seriously and prop up movies and books over video game stories...since there are actual movies and books that are meant to stand up to that kind of analysis (and mostly do.) 

Ft. Fuck's Sake.   This board is nanners these days.   

Reboots are done more for marketing purposes than anything else, Don.  That way they can advertise it as a fresh start.  Dense serial stories (even poorly written and retconned to fuck ones) are extremely off-putting to newcomers, and apart from maybe Kingdom Hearts, Metal Gear has one of the worst reputations for being dense and confusing.  That's the commercial benefit of a reboot.  Star Trek could have gone anywhere and been retconned again and again, but they opted to do a reboot and they made bank doing so.  Ditto with Casino Royale.  Ditto with Ultimate Spider-Man.  Now, it's certainly a risk, because you're basically risking losing the dedicated fans to attempt to woo new ones, but in the face of a dwindling core base, it can be a very successful move. 

Metal Gear is not anywhere near needing to do that yet.  However, Kojima is saying he's going to do at least two more, and he's doing them with a mind to tie up every possible loose end he can find.  Should he succeed, then yes, it's going to be a fucking Gordian knot of epic proportions and a reboot will probably be beneficial/necessary to continue after him.  I agree with you that generally developers don't take the stories seriously at all.  Kojima, however, does.  He sees himself as more of a filmmaker than a game developer, he owns up to that completely.  He takes this shit deadly seriously.



I want to look into this more, but I'm pretty sure he just changes things up when he wants to keep a character, introduce a new situation, a reason to have a certain scenario of gameplay.   Like Big Boss' story, dude dies and comes back a lot, usually to justify another entire scenario.   

but i'm sure someone else has good examples of shit he changed just for the story's sake.

Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 31, 2013, 12:08:42 PM
(http://i.imgur.com/rD2UqyA.gif)


people in the gaf thread are acting like Kojima murdered David Hayter
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 31, 2013, 01:41:48 PM
Ahaha

You guys see this? Even his own translators shit on him.

Quote
Something Agness has been critical of is Kojima's writing ability, or rather his lack of it. Offering her free opportunity to speak, I asked what she felt, "I think he's very bad at character, and I think he's extremely conventional, as in non-creative, when it comes to plotting. I know that I'll probably get an incredible amount of hate karma - can you say hate karma? - about this.

Quote
{I think Portal is really well written, very beautifully written, but Kojima's stuff is...Fine, be a game creator, and know what you're not very good at, and learn to work with people who are. Stanley Kubrick, famously, the one thing he could not do was write. He could do everything else, but he didn't know how to write, so he worked with good writers, and worked with them in a very sort of relentless partnership. He knew his limits. I don't think Kojima's a writer. The fact that he would even be considered one shows how low the standards are in the game industry. Nothing in MGS2 is above a fanfic level. He wouldn't last a morning in a network TV writers' room, and those aren't exactly turning out the Dark Tower series or The Wire."

http://www.hardcoregaming101.net/metalgear/agnesskaku3.htm

Fucking lol.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Sho Nuff on March 31, 2013, 03:03:23 PM
Oh my gawd I loved that interview. So much fanboy salt.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on March 31, 2013, 03:58:13 PM
i don't need to read anything about his writing.  i fucking played mgs4 without skipping cut scenes.

twice.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: MCD on March 31, 2013, 05:17:37 PM
Agness is right but does the gaming industry need high level writing found in books or TV shows? I'm honestly fine with Kojima's work as long as we pretend MGS4 never existed.

All I need in games is something to keep occupied and engaged. No need for Oscar worthy level of writing.   
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on March 31, 2013, 05:25:39 PM
It is a problem when the game industry WANTS to have Oscar quality. More and more games are putting their stories to the forefront. Of course it is a problem.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Hock on March 31, 2013, 09:34:58 PM
After a certain point, I just skipped most of the cutscenes in MGS2 and read a synopsis (due to time constraints) . Maybe that's the reason I have a fonder memory of the story than most. Being 14 at the time probably helped as well.

He desperately needs to cut down on the cutscenes, that's my biggest problem with his stuff. I'm on board with the ridiculous story and codec conversations about Godzilla, but the 10-minute info dumps take all the fun out of it.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Positive Touch on March 31, 2013, 09:36:22 PM
with all the money some companies spend on games it fucking lol that they dont hire some real writers/editors
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: chronovore on March 31, 2013, 11:26:21 PM
Hiring "real" writers is interesting; you get some instances where you get up-and-coming writers to add some good flavor, and maybe pull things together a little better. But real writers, named writers, have schedules to keep, and usually the back-and-forth development process of a game will end up really requiring more time than a contracted writer can manage. It's definitely a medium which requires a lot of compromises.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Positive Touch on April 01, 2013, 12:21:09 AM
yeah, didnt think of that. editing/redoing scenes in a vidjagame would be more expensive and time-consuming than redoing an average scene in a show, id think.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: chronovore on April 01, 2013, 01:24:21 AM
yeah, didnt think of that. editing/redoing scenes in a vidjagame would be more expensive and time-consuming than redoing an average scene in a show, id think.
It depends; the higher-budget the game, the larger the production value, the harder this stuff is to get right. If you're dealing with some text, no problem, zip, zap, it's in the game. If you're dealing with voiceover work, you've got to get the text in front of the actor in front of the microphone in a studio. If you're dealing with performance capture, you're another order of magnitude further up Shit Creek.

Real writers are awesome, though! I keep wanting to get that spy game written by comic scribe Warren Ellis, Cold Winter. In contrast, I don't need to play OSC's Advent Rising. Sorry, demi!

Ahaha

You guys see this? Even his own translators shit on him.

Quote
Something Agness has been critical of is Kojima's writing ability, or rather his lack of it. Offering her free opportunity to speak, I asked what she felt, "I think he's very bad at character, and I think he's extremely conventional, as in non-creative, when it comes to plotting. I know that I'll probably get an incredible amount of hate karma - can you say hate karma? - about this.

Quote
{I think Portal is really well written, very beautifully written, but Kojima's stuff is...Fine, be a game creator, and know what you're not very good at, and learn to work with people who are. Stanley Kubrick, famously, the one thing he could not do was write. He could do everything else, but he didn't know how to write, so he worked with good writers, and worked with them in a very sort of relentless partnership. He knew his limits. I don't think Kojima's a writer. The fact that he would even be considered one shows how low the standards are in the game industry. Nothing in MGS2 is above a fanfic level. He wouldn't last a morning in a network TV writers' room, and those aren't exactly turning out the Dark Tower series or The Wire."

http://www.hardcoregaming101.net/metalgear/agnesskaku3.htm

Fucking lol.
Wow, that Agness is pretty awesome. I can only imagine she plans to never work with Konami again. I suspect Kojima just started buying into his own press releases at some point.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on April 01, 2013, 03:35:56 AM
Oh my god. Her story on translating and localizing mgs2 :rofl

Quote
It was further complicated by the fact that duplications could not be removed. While trying to balance a limited word count, Agness at the same time was not allowed to remove anything, and the English on a micro scale had to match the Japanese original, "I remember thinking this is kind of an impossible situation, where there is something I can cut, without losing anything, but I'm not supposed to cut that, because then it would deviate. After a while you got in the rhythm and it seemed to go well, but you had to be able to look at the Japanese original, look at the English, and see a 1-to-1 correspondence." As Agness explained this was a strange enforcement by Konami, and the kind of thing you'd be more likely to see in translations of legal documents, or scientific translations. It's not the kind of thing that should happen in entertainment products like videogames.

Quote
ask her, does she feel Kojima should work on something closer to home? "Yeah, something he can actually understand. I know that sounds really, really harsh, but I was really disturbed that a lot of the... Some of the earlier scene stuff I got, literally had references to Hollywood blockbusters, in the margins saying: 'Like in this movie!' But none of them were rare films, I mean it wasn't talking about Dr Strangelove, it was all just kind of bone-headed, you know, Bruckheimer kind-of... And I like some bone-headed stuff just fine. If Predator is on, I will always watch it. Same thing with Universal Soldier, believe it or not. But you can't then base your supposedly new fiction on that stuff. It's just a patchwork of Tom Clancy, Frederick Forsythe, Bruckheimer... It's a Frankenbaby, and not a very pretty one, not a very effective one I think."

Quote
Raising the subject of Japanese nationals who could have been a source of information for Kojima lead us on to an even more interesting discussion, the slight obsession Kojima has with American militarism. As Agness succinctly put it, "Why is Mr Kojima writing about a country he's not a part of, and frankly doesn't know that much about? Watching a bunch of Michael Bay movies does not... I mean, it teaches you about America, in that we let a guy like this direct a lot of movies, but why doesn't he write a Japanese game? You know, same kind of action, same kind of stealth. There is darkness in Japan as well, and there's of course the potential for a lot more in the future, in any country which happens to be peaceful. There are a lot Japanese mercenaries. If you remember there was one killed in Iraq a few years ago."
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Sho Nuff on April 01, 2013, 03:37:24 AM
In the past I have been the liaison guy between external writers and game teams.

This was me --> (http://therealmcast.com/wp-content/uploads/2012/12/The_Sorrow.jpg)
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on April 01, 2013, 03:44:30 AM
Mr nuff.

Confirm.

Quote
I point out that it seems as if Konami, as a publisher in the West, didn't seem to care about the game - which is especially shocking given that at the time MGS2 was the game which single-handedly sold Sony's new PlayStation 2 to the masses. Agness agrees they didn't seem to care, "That's actually exactly right, and unfortunately that's sort of prevalent throughout the entertainment industry. I've found that as I've gone on to do other entertainment products which are under real NDAs, so I really can't talk about it, there's really almost no quality checks. So it's up to ethics of the individual translator and possibly if there's a checker. That's why you see some real stinkers go out into the open market. I'm stunned that I managed to guess the context well enough. I know people have nitpicked on supposed mistranslations. It is kind of amazing that I just sort of toddled along and did the best I could, because I think now I'd look at it and go: No! I'm not doing it, I'm not working under these conditions, because I wouldn't be able to deliver a good enough product. But you know, youth is a wonderful and terrible thing."
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on April 01, 2013, 03:47:20 AM
She worked on D2.

Pour a 40 for Mr Eno.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on April 01, 2013, 03:58:26 AM
I don't think anyone argued that mgs1 had a good story. Also, I was 12. :smug
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Sho Nuff on April 01, 2013, 04:06:57 AM
Mr nuff.

Confirm.

Quote
I point out that it seems as if Konami, as a publisher in the West, didn't seem to care about the game - which is especially shocking given that at the time MGS2 was the game which single-handedly sold Sony's new PlayStation 2 to the masses. Agness agrees they didn't seem to care, "That's actually exactly right, and unfortunately that's sort of prevalent throughout the entertainment industry. I've found that as I've gone on to do other entertainment products which are under real NDAs, so I really can't talk about it, there's really almost no quality checks. So it's up to ethics of the individual translator and possibly if there's a checker. That's why you see some real stinkers go out into the open market. I'm stunned that I managed to guess the context well enough. I know people have nitpicked on supposed mistranslations. It is kind of amazing that I just sort of toddled along and did the best I could, because I think now I'd look at it and go: No! I'm not doing it, I'm not working under these conditions, because I wouldn't be able to deliver a good enough product. But you know, youth is a wonderful and terrible thing."

This sounds right on the money. A lot of the time, fucks given about the translation = 0. Nowadays you'll have projects with proper cross-checks, but a lot of stuff is done by one translator and it's pretty much a crap shoot.

On the other hand, you can have Japanese creators (who don't speak English) making insane calls on the English versions, demanding that names and pronunciations are done a certain way, and I've even seen some instances where laughs and sfx COULD NOT DEVIATE from the original Japanese (so you'd have people saying "This is where you meet your end, fufufufufu~.")

That Agness interview says stuff nobody else would ever say, because we want to be employed in the future.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: mjemirzian on April 01, 2013, 05:04:19 AM
I've never played a MGS game, partly because the story looks like a loopy mess with little reward, and partly because the MGS community is unbearable. The plot to Metal Gear Rising was incredibly dumb to the point of laughter, but at least it didn't take itself too seriously.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on April 01, 2013, 01:36:18 PM
ok, i take that back...starting to read the article, must see how deep the shit hole goes.   

I've never played a MGS game, partly because the story looks like a loopy mess with little reward, and partly because the MGS community is unbearable. The plot to Metal Gear Rising was incredibly dumb to the point of laughter, but at least it didn't take itself too seriously.

well you should play them because those are mind bogglingly dumb reasons not to play them.  They're still great games.  except half of 4 and MG1 NES.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Rahxephon91 on April 01, 2013, 03:52:55 PM
I'm kind of happy Hayter is leaving. His VA has kind of sucked for the last two games and well the fact that its reinforcing that this is trying to be new is pretty cool to me.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on April 01, 2013, 04:08:04 PM
what if it was because Snake just isn't in the game and they felt they set precedent for a new voice for Big Boss and they didn't want to tell Hayter that Snake just isn't in the game because of spoilers, but they planned to bring him back when Snake is back in the story. 
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Powerslave on April 01, 2013, 05:07:56 PM
Why wouldn't they tell it to Hayter that Snake wasn't in the game, it's not like he's gonna spoil it for the public.

Big Boss shouldn't have been voiced by Hayter in the first place. Maybe not with the exact same voice at least.

Kojima made a mistake
Now it's time to erase that mistake
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: mjemirzian on April 01, 2013, 09:30:08 PM
well you should play them because those are mind bogglingly dumb reasons not to play them.  They're still great games.  except half of 4 and MG1 NES.
Great games in terms of gameplay? I'm not a big fan of heavy stealth games.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Raban on April 02, 2013, 03:02:34 AM
well you should play them because those are mind bogglingly dumb reasons not to play them.  They're still great games.  except half of 4 and MG1 NES.
Great games in terms of gameplay? I'm not a big fan of heavy stealth games.

You can gun your way through them just fine.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on April 02, 2013, 03:18:18 AM
Gunning though mgs is boring as fuck and is no longer a great game.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Don Flamenco on April 02, 2013, 04:46:34 PM
well you should play them because those are mind bogglingly dumb reasons not to play them.  They're still great games.  except half of 4 and MG1 NES.
Great games in terms of gameplay? I'm not a big fan of heavy stealth games.


yes, in terms of gameplay, unless you're not a fan of stealth....that would be a reason that actually makes sense.  :p 
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: MCD on August 13, 2013, 06:38:13 PM
http://www.youtube.com/watch?v=X8AZvrZdwRc
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on August 13, 2013, 06:38:46 PM
You bumped this thread.

For that.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: MCD on August 13, 2013, 06:41:27 PM
It's a free forum.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on August 14, 2013, 01:16:21 AM
Suck cock MCD!!!!
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Raban on November 04, 2013, 10:19:10 AM
Here's a bump with actual content. Metal Gear Solid: Ground Zeroes is the paid demo for MGS V. $20 on PS360, $30 on next-gen.

Text from the press release
Quote
Metal Gear Solid V: Ground Zeroes Breaks Cover in Spring 2014

Konami Digital Entertainment has revealed the unique link between its eagerly-awaited Metal Gear Solid V: Ground Zeroes title and Metal Gear Solid V: The Phantom Pain.

Both new additions to the Metal Gear Solid canon, Kojima Productions has created Metal Gear Solid V: Ground Zeroes as an entry experience and prologue to the events of Metal Gear Solid V: The Phantom Pain. It will serve to introduce key gameplay components that will be fully realised in the fifth, full Metal Gear Solid epic, and act as a bridge between the linearity of existing titles and the full open-world environments of Metal Gear Solid V: The Phantom Pain.

Explaining the relationship between the two titles, Hideo Kojima – Creator of the Metal Gear Solid series and Head of Kojima Productions – commented: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what Metal Gear Solid V: The Phantom Pain brings to the series, so we want to ease players into the new open world environment and its potential. As such, Metal Gear Solid V: Ground Zeroes has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”

Metal Gear Solid V: Ground Zeroes charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of Metal Gear Solid V: The Phantom Pain. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in Metal Gear Solid V: Ground Zeroes, while familiarising users with the possibilities they offer ahead of MMetal Gear Solid V: The Phantom Pain.

Both titles will be released for PlayStation 3, PlayStation 4, the Xbox 360 games and entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, highlighting the groundbreaking capabilities that the FOX Engine brings to current and next generation consoles.

Metal Gear Solid V: Ground Zeroes will be released for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in Spring 2014. The boxed PlayStation 3 and Xbox 360 versions will retail at $29.99 / £29.99, while the digital versions will retail for $19.99 / £19.99. The PlayStation 4 and Xbox One digital versions will retail for $29.99 / £29.99.

Game Overview

Metal Gear Solid V: Ground Zeroes acts as a prologue to Metal Gear Solid V: The Phantom Pain and takes place one year after the events of Metal Gear Solid: Peace Walker. Assuming control of the legendary Snake (a.k.a. Big Boss), players are charged with the infiltration of Camp Omega where both Paz and Chico are held. The hostages hold key information concerning Snake and his private military organisation that Snake and his ally Kaz Miller must prevent from being exposed. Ground Zeroes charts the rescue and the subsequent fallout that leads into the beginning of the The Phantom Pain. Ground Zeroes also acts as a bridge between previous Metal Gear Solid titles, easing players into the vaunted open world of MGSV.

Key Features

• The power of Fox Engine – Ground Zeroes showcases Kojima Productions’ stunning FOX Engine, a true next-generation game engine which revolutionizes the Metal Gear Solid experience.

• Introduction to Open World design – The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertaken is entirely down to the user.

• Unrestricted Stealth – Imagine classic Metal Gear gameplay but with no restrictions or boundaries. Players use intelligence and cerebral strategy to sneak their way through entire missions, or go in all guns blazing. Each will have different effects on game consequences and advancement.

• Multiple missions and tasks – Ground Zeroes boasts a central story mode and additional side-missions ranging from tactical action, aerial assaults and “covert” stages that will be sure to surprise.

• Redesigned interface – Ground Zeroes users will benefit from a clean in-game HUD that shows the minimal amount of on-screen data to give a more intense gaming experience.

• Various in-game weather settings – Ground Zeroes will test the player in a variety of time and weather environments that will be central to Metal Gear Solid V: The Phantom Pain. Use night conditions to your advantage, or poor weather as strategic cover.

• True next generation gaming – Available simultaneously with the current generation of gaming consoles, Ground Zeroes will give PS4 and Xbox One consumers the chance to showcase the power of their new machines.

Screenshots
(http://i.minus.com/jWvAZ8Uf06hHc.jpg) (http://minus.com/lWvAZ8Uf06hHc)
(http://i.minus.com/jNkS0kPSrjWyE.jpg) (http://minus.com/lNkS0kPSrjWyE)
(http://i.minus.com/jeSqrJ0VlgI5r.jpg) (http://minus.com/leSqrJ0VlgI5r)
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Diunx on November 04, 2013, 10:26:14 AM
Will wait for Metal Gear Solid V: Sustenance
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Bebpo on November 04, 2013, 11:26:32 AM
Step 1.

Now give me an actual RELEASE DATE so I have something to look forward to play on my PS4 after Infamous SS.



Guessing MGSV is either November 2014 or Spring 2015 in that case.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on November 04, 2013, 01:18:02 PM
Paid demo? :heh no crappy game to put the demo in this time, eh?

So it is basically GT5 Prologue.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Raban on November 04, 2013, 01:57:27 PM
I'm okay with this. Case Zero was a "paid demo" and is arguably as good as the full game. Based on Kojima's history with demos I'm assuming this one will deliver, though $20 is a bit steep :-\ dat AAA gaming.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: cool breeze on November 04, 2013, 02:25:18 PM
Depends on what Ground Zeroes is, and whether it's substantial enough to be worth it.  In the year we've known about it, they've showed the same demo of Snake sneaking into a military base, once for current gen and once for next gen.  The $10 next gen tax is some bullshit, and it doesn't help that Spring is pretty stacked as is.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Himu on November 04, 2013, 02:27:09 PM
I'm looking forward to it.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: cool breeze on November 11, 2013, 11:07:37 AM
this is confusing.  now both games are Metal Gear Solid V? I thought it'd be Metal Gear Solid: Ground Zeroes + Metal Gear Solid V: The Phantom Pain.

(http://i.imgur.com/i19qACj.jpg)
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: fistfulofmetal on November 11, 2013, 11:25:26 AM
its not really confusing.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: cool breeze on November 11, 2013, 01:06:51 PM
its not really confusing.

look at it like this,

Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 2: Substance are the same game
Metal Gear Solid 3: Snake Eater and Metal Gear Solid 3: Subsistence are the same game

The plan here is to release Metal Gear Solid 5: Ground Zeroes and then Metal Gear Solid 5: The Phantom Pain at a later date.

And consider that they've gone back and forth in showing trailers for Ground Zeroes and Phantom Pain.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: fistfulofmetal on November 11, 2013, 01:58:29 PM
ground zeroes is the prologue, phantom pain is the main game. normally they are together (Tanker/BigShell MGS2, Virtuous Mission/Snake Eater MGS3) but here they aren't. they're selling them separate.

i dunno, pretty simple to understand to me. the naming doesnt really matter.
Title: Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
Post by: Bebpo on November 11, 2013, 02:42:05 PM
IMO they're separate this time this because:

1) Konami, like every other JP publisher is desperate for money and wants to milk the few things that sell as much as they can.
2) The full game is taking forever and won't be ready until 2015, so they need to at least release a demo to keep interest.
3) The full game is taking forever and won't be ready until 2015, so Konami needs SOME PROFITS in their 2014 financial year

And then there's Kojima's reason which is:

1) MGSV PP is a hugely vast open world game that will confuse players used to MGS series (especially JPN players who don't get many open world games), so GZ is a way to start with a smaller sized sandbox world and get to grasps on how to play MGS in a sandbox before being dropped into the giant world that is PP.

I'm guessing there's a grain of truth in what Kojima is saying, but he's probably exaggerating to give a reason to Konami's milking.


That being said, I don't really doubt GZ will be worth at least the $20 price.  Kojima is good at making meaty, replayable high quality game experiences.  If GZ is 2-4 hours replayable with depth and PP is a 15-25 hour big campaign, I don't really have a problem paying $30+$60.  Most $60 games these days are like 6-12 hour campaigns.