You could say that something like Minecraft/Roblox is a throwback to that era.
I was really shocked when I went back and tried to play Goldeneye and Perfect Dark, couldn't believe how awkward and unresponsive the controls were. How did I ever manage to play those games for dozens and dozens of hours?
Kinda, but not really. Minecraft has very smooth and responsive controls, for one thing.
I have weird nostalgia for those control schemes. Like...frontier input mapping. People figuring out how you're supposed to control the game.
anyway, 3D games on the DS? If you like counting polygon and unfiltered textures, have I got the handheld for you.
I was really shocked when I went back and tried to play Goldeneye and Perfect Dark, couldn't believe how awkward and unresponsive the controls were. How did I ever manage to play those games for dozens and dozens of hours?
I still have friends that play goldeneye and I just don't understand it
BTW, I find N64 3D to have aged the absolute worst because it takes those low-res textures and then runs them through heavy filters that basically remove all the character of the texture without actually concealing its shitty low-res nature.
Many of those games you listed weren't good even at release. Masters of Teras Kai? Really Don? What next, Clay Fighters and Primal Rage being shining examples of the 16 bit generation? Psx is my favorite system and a lot of the games I still play on it like Intelligent Qube, Parappa, Umjammer, Vib Ribbon, Mega Man X4, and the rpgs have aged wonderfully. You say "every 3d game" but fail to mention Ape Escape, Vagrant Story, Fear Effect, Wipeout xL, Ridge racer 4, the Resident Evils...those are still gravy.
I always found well-done low-poly models, and to some small extent even "gritty" low-res textures, to have a certain interest/appeal (yeah I like DS 3D too), and I liked all the experimental control schemes, UIs etc. That technical jank and load times can GTFO though.
I bought a PS1 on day one, but can't really think of a game from that era I would want to play again. Maybe Destruction Derby?
I always found well-done low-poly models, and to some small extent even "gritty" low-res textures, to have a certain interest/appeal (yeah I like DS 3D too), and I liked all the experimental control schemes, UIs etc. That technical jank and load times can GTFO though.
depending on the art style some games can still look nice. if you took out the swimming textures and rendered them at a higher resolution, games like mega man legends and tail concerto would hold up well. don't know if the same could be said for syphon filter.
I might've ranted before about how modern games should copy syphon filter's threat meter. I didn't particularly care for the series until the PSP games but the threat meter was a great conceit for the health system.
Many of those games you listed weren't good even at release. Masters of Teras Kai? Really Don? What next, Clay Fighters and Primal Rage being shining examples of the 16 bit generation? Psx is my favorite system and a lot of the games I still play on it like Intelligent Qube, Parappa, Umjammer, Vib Ribbon, Mega Man X4, and the rpgs have aged wonderfully. You say "every 3d game" but fail to mention Ape Escape, Vagrant Story, Fear Effect, Wipeout xL, Ridge racer 4, the Resident Evils...those are still gravy.it's about graphics/mimicking PS1 game production styles and quirks.
:bow http://www.youtube.com/watch?v=0-8ykxV-qN4 :bow2spoiler (click to show/hide)http://www.youtube.com/watch?v=0473w6O2KMs[close]
(http://i.imgur.com/xyqu1P4.jpg)
:lol his face looks all swollen. awesome game though!
Many of those games you listed weren't good even at release. Masters of Teras Kai? Really Don? What next, Clay Fighters and Primal Rage being shining examples of the 16 bit generation? Psx is my favorite system and a lot of the games I still play on it like Intelligent Qube, Parappa, Umjammer, Vib Ribbon, Mega Man X4, and the rpgs have aged wonderfully. You say "every 3d game" but fail to mention Ape Escape, Vagrant Story, Fear Effect, Wipeout xL, Ridge racer 4, the Resident Evils...those are still gravy.
I think you've missed the point, this isn't about what's good and bad to play, it's about graphics/mimicking PS1 game production styles and quirks. I wasn't going for a best-of list. Like, how Mega Man 9 lets you turn on NES flickering/slow down and was developed within NES specifications for the most part-- it's like you're playing a NES game. The thread is asking if someone will give a similar treatment to PS1--it could be a purposefully crappy game or maybe Capcom can make RE7 in PS1 style-- as long as it's within PS1 specs and emulating the quirks.
So, most of the games you mentioned all have those quirks as well. Even MGS, which has the some of the highest production values in a large scale action game on the system without resorting to prerendered shit--you see everything I'm talking about. along with an odd control scheme that still pisses some people off.
I wasn't saying Masters of Teras Kasi is good or the hallmark game, I said it's worse than Killing Zone-- both of them are completely shit fighting games that I got for $3. I like that kind of stuff too. if I wanna talk about the strangeness of PS1 development, I have to mention SW:MOTK. I'm not just trying to dickride the classics, it's fun to see what else is out there too...because for every MGS, there are 100 devs who made freak of nature games while learning 3D development.
Dude you just completely missed the pointMany of those games you listed weren't good even at release. Masters of Teras Kai? Really Don? What next, Clay Fighters and Primal Rage being shining examples of the 16 bit generation? Psx is my favorite system and a lot of the games I still play on it like Intelligent Qube, Parappa, Umjammer, Vib Ribbon, Mega Man X4, and the rpgs have aged wonderfully. You say "every 3d game" but fail to mention Ape Escape, Vagrant Story, Fear Effect, Wipeout xL, Ridge racer 4, the Resident Evils...those are still gravy.
I think you've missed the point, this isn't about what's good and bad to play, it's about graphics/mimicking PS1 game production styles and quirks. I wasn't going for a best-of list. Like, how Mega Man 9 lets you turn on NES flickering/slow down and was developed within NES specifications for the most part-- it's like you're playing a NES game. The thread is asking if someone will give a similar treatment to PS1--it could be a purposefully crappy game or maybe Capcom can make RE7 in PS1 style-- as long as it's within PS1 specs and emulating the quirks.
So, most of the games you mentioned all have those quirks as well. Even MGS, which has the some of the highest production values in a large scale action game on the system without resorting to prerendered shit--you see everything I'm talking about. along with an odd control scheme that still pisses some people off.
I wasn't saying Masters of Teras Kasi is good or the hallmark game, I said it's worse than Killing Zone-- both of them are completely shit fighting games that I got for $3. I like that kind of stuff too. if I wanna talk about the strangeness of PS1 development, I have to mention SW:MOTK. I'm not just trying to dickride the classics, it's fun to see what else is out there too...because for every MGS, there are 100 devs who made freak of nature games while learning 3D development.
The problem is you're comparing the first 3d generation to the fucking nes. A more.on point comparison is the Atari or pong in regards to the nes, not the fucking psx. Ps2 is comparable to nes.
Yes and I just said Nintendo ds.
One of the biggest "things" in those days was putting 2d sprites on top of 3d environments.
Sound familiar? That's because it was a big thing on the DS.
Many ds games also looked very late psx-ish in their presentation, deliberately, due to lack of power.
Yes and I just said Nintendo ds.
One of the biggest "things" in those days was putting 2d sprites on top of 3d environments.
Sound familiar? That's because it was a big thing on the DS.
Many ds games also looked very late psx-ish in their presentation, deliberately, due to lack of power.
could be a fun gimmick level, but i'd imagine it'd be too costly/ugly to make a whole game like that. nes sprites have unique charm; ps1 polygons are just funny because they're so damn hideous.
Yeah. The rosiest glasses can't make the PS1/N64 gen look good today.
RE7 PS1 capcom. do it! hah yeah right
Yeah. The rosiest glasses can't make the PS1/N64 gen look good today.
Games like Crash Bandicoot 2/3, Spyro the Dragon, Metal Gear Solid and all FF's still look awesome, if not even better than what I remember.
Sometimes I'm wondering if these 'PS1 is so ugly I'm gonna faint like the fairy that I am' people say that because they hook their PS1 up to a 100 inch HD screen or something.
Yes and I just said Nintendo ds.
One of the biggest "things" in those days was putting 2d sprites on top of 3d environments.
Sound familiar? That's because it was a big thing on the DS.
Many ds games also looked very late psx-ish in their presentation, deliberately, due to lack of power.
all of this is beside the point: those devs weren't making them intentionally within PS1 specs, which is the whole thing here
The concept behind MM9 was to develop it within NES specs.
So i'm asking if someone would do a similar "tribute" game with PS1 specs...
No, it's because those games were the cream of the crop (Spyro less so). FF and other games bypassed the problem with pre-rendered backgrounds.Yeah. The rosiest glasses can't make the PS1/N64 gen look good today.
Games like Crash Bandicoot 2/3, Spyro the Dragon, Metal Gear Solid and all FF's still look awesome, if not even better than what I remember.
Sometimes I'm wondering if these 'PS1 is so ugly I'm gonna faint like the fairy that I am' people say that because they hook their PS1 up to a 100 inch HD screen or something.
I still find the premise of the argument flawed. You guys keep bringing up nes nostalgia but nes nostalgia is tied to game play - not graphics.
Sure. But most of these faux nes games don't look like snes titles to me. Scott Pilgrim doesn't look like an snes game no matter how much it tries for instance. The premise of this thread is that "games will try to emulate PlayStation games like they did nes games" when they HAVEN'T emulated nes games in terms of visuals. Same for 16 bit.
there's nostalgia about the general look (and especially the sound) of nes games, as well as nostalgia about the gameplay. how far this stuff goes, who knows? SE released a new "16-bit" Final Fantasy game that looked more 32-bit 2D but played like a 16-bit FF and almost everyone larfed it off, so I can't say with confidence a new "32-bit" FF game would do much better. I mean, if they throw Cloud in it, then yeah, we're talking. But a wholly original cast and story? I dunno.
Early polygon graffix look cool as shit. In Virtua Fighter 4 Evo you could unlock Model 1 character models. It was some bomb ass shit. Blocky Goh was slapping everyone. I was really bummed when that didn't make it in to VF5.
I dunno, he seems to mention the floating-point rounding problem that caused shimmering polygons, and those were pretty much there all the way through the PSX's life, albeit to varying degrees.
agreed on vf2, but daytona saturn looked and ran like absolute shit. at least hold up something like sega rally. or heck, even nights, though it strained the saturn badly at times as well.
Early polygon graffix look cool as shit. In Virtua Fighter 4 Evo you could unlock Model 1 character models. It was some bomb ass shit. Blocky Goh was slapping everyone. I was really bummed when that didn't make it in to VF5. Wipeout on PS1 was superamazingcool too. In general I think less realistic graphics are cool because it's abstracts it a little and you have to fill in blanks.
As polygonal graphics become cheaper and easier to do I think a lot of indies will move from their fancy retro pixel art. Maybe there will be some fancy model 1~2 looking stuff then.
(http://i.imgur.com/MNqs1EA.jpg)
RIP :japancry