Even with PS+ discount it's a tad too expensive for me. I'll wait for a discount or for it to become a freebie.
> Afford to pay for PS+
> Can't afford games
When you have a backlog with hundreds of games you can afford to be picky about new purchases.
> Afford to pay for PS+
> Can't afford games
Exactly. Remind me of Steamfags: "$5 or no sale!" when talking about current $60 titles.
been burned too many times by people crying Metroidvania on not-Metroidvanias, so I too am waiting on a big sale.
been burned too many times by people crying Metroidvania on not-Metroidvanias, so I too am waiting on a big sale.
Every time people say something is Metroidvania you can bet your ass it isn't anything similar to Metroidvania.
Well, I care cuz if it's a real Metroidvania, I'm starving for one and will buy instantly, but if it's just another action/platform game, I'm cool with waiting for a sale. Got a whole bunch of great games sitting here that I can play without spending more money.
Well, I care cuz if it's a real Metroidvania, I'm starving for one and will buy instantly, but if it's just another action/platform game, I'm cool with waiting for a sale. Got a whole bunch of great games sitting here that I can play without spending more money.
For the sake of the argument, is there more to the formula than: map layout, (faux?) non-linearity, multi-branching levels, ability-based progression, and sense of exploration?
I'm trying to determine whether some of you have been suckered into games that were wrongfully labeled as metroidvanias OR just shitty metroidvanias.
To me a metrodivania is...just that: Metroid. Non linear map with areas inaccessible until you gain new abilities.
I don't even think all IGAvanias followed the non-linearity requirement that closely.
Aeana says it's a Metroid but no Vania. So, non-linearish exploring where you find items/abilities that let you access new areas you couldn't reach before, but no experience points, leveling up, or equipment.
Even ignoring the resemblance, this game has some solid platforming and platforming puzzles tied to its level design, not to mention surprisingly good combat. I think these two aspects outshine the metroidvania appeal and are pretty much behind most of the praise.
Aeana says it's a Metroid but no Vania. So, non-linearish exploring where you find items/abilities that let you access new areas you couldn't reach before, but no experience points, leveling up, or equipment. And a hub I guess? Should probably have some sort of hub.
The one that sticks raw in my ass is Outland, btw. People were like OMG METROIDVANIA and it really, really wasn't. At all.
The one that sticks raw in my ass is Outland, btw. People were like OMG METROIDVANIA and it really, really wasn't. At all.
Wrestlevania is my new favorite Vita game. Tight controls. Great music. Sick art style. Goat jump!
Indie GOTY 2013. 2013's Journey.
After hearing the 8-4 podcast describing it as being dialogue-heavy and filled with 4chan memes I'm considerably less interested.
You take 8-4 seriously? LolActually, I usually don't. I do, however, trust them (and their guest Chris Kohler) about it being dialogue-heavy. It's a blight upon many indie games and it almost never adds to the experience.
It's not really dialog heavy, and 80% of the memes (at least the ones originating on the Internet) are there in the form of posters in one town.
I'm usually sensitive to such things, but I found the Mexican twist on all of these memes, and trying to guess which is which, was sort of entertaining. It would have offended me more if the game was severely lacking, and used them as a sloppy crutch, but it's not; they're just there for amusement, and they're easily avoidable.
I played another indie platformer yesterday, Knytt Underground, and it was incredibly talky for no obvious reason.
Actually, I usually don't. I do, however, trust them (and their guest Chris Kohler) about it being dialogue-heavy. It's a blight upon many indie games and it almost never adds to the experience.
I played another indie platformer yesterday, Knytt Underground, and it was incredibly talky for no obvious reason.
In a generation full of Retro City Rampages, Scott Pilgrims, and Outlands, it's not hard to see why, I'd hope.
I didn't see a demo, either, so it's not like we can try before we buy.
I don't think you're gushing. Your positivity still hasn't matched the inexplicable negativity and nitpicking that is inexplicably surrounding this game (exclusively from those who haven't played it).
You, of all people, calling people out for inexplicable negativity is pretty fucking rich, haha.
People aren't being negative on the game, they're being skeptical. In a generation full of Retro City Rampages, Scott Pilgrims, and Outlands, it's not hard to see why, I'd hope. I didn't see a demo, either, so it's not like we can try before we buy.
I don't think you're gushing. Your positivity still hasn't matched the inexplicable negativity and nitpicking that is inexplicably surrounding this game (exclusively from those who haven't played it).
You, of all people, calling people out for inexplicable negativity is pretty fucking rich, haha.
People aren't being negative on the game, they're being skeptical. In a generation full of Retro City Rampages, Scott Pilgrims, and Outlands, it's not hard to see why, I'd hope. I didn't see a demo, either, so it's not like we can try before we buy.
There is the sort of caution you're talking about, then there is agonizing over how $15 only gets you 5 hours of gameplay when you're lucky if $60 gets you 10 hours of gameplay these days.
Well, that's what happens when people literally have more options for gaming than free time in their life. It's a buyer's market, and people don't want to invest their gaming budget (time and/or money) into something they might not feel is worth it. And again, no demo available. And an indie game. And a system exclusive. And a Vita game. There are lots of reasons for people to be skeptical of praise even without going into the usual gamer hype on any half decent new game.
People don't like the idea of buying something they know they won't use, especially if that cost is non-recoverable. You don't worry about your lunch because you're going to eat it immediately and enjoy it. You worry about that $15 game because you probably have a hundred Steam games you haven't touched already and you might not play this until the year 2030 and if it's bad you can't sell it and it will just sit there shamefully on your download list for all time and OH GOD
I 100%'d The Temple of War yet I cannot find the last chest in the Desert, ugh.
Also I HATE, HATE, HATE the level 1 yellow skeletons that are lunging around with a sickle. They killed me twice in the Cave challenge #2 and once in the Temple of War boss fight. Fuck'em. Most basic enemy found in the game and it is the hardest one.
Told ya, niccas. This ain't no Outland disappointment.
Problem is this game had ZERO hype and ZERO marketing.
Everybody knows Limbo, Braid or FEZ even my PS3 colleagues. No one of them knew what Guacamelee is even though they saw it on the front page of the new PSN Store.
Actually I had a dream today that you started playing it. That's some psychic shit.
Anyway I 1000'd it. Totally worth it!
(http://abload.de/img/img_224144x5c.jpg)
Actually I had a dream today that you started playing it. That's some psychic shit.
Anyway I 1000'd it. Totally worth it!
(http://abload.de/img/img_224144x5c.jpg)
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LMAO
:( why did my fucking shitty ps3 have to die
Oscar's impressions make me wanna play this shit. Maybe a friend of mine will pick it up and I can try it there sometime.
Oscar's impressions make me wanna play this shit. Maybe a friend of mine will pick it up and I can try it there sometime.
Isn't there a demo?
http://uk.ign.com/articles/2013/06/03/chickens-and-skeletons-guacamelees-first-dlc-pack
meh
new Trophies though :hyper
No, you keep Platinum, since it was a trophy itself. You just don't get "100%" completion