THE BORE
General => Video Game Bored => Topic started by: ManaByte on May 21, 2013, 02:05:53 PM
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Deserves its own thread.
http://www.wired.com/gamelife/2013/05/xbox-one-analysis/
Wired asked Microsoft if installation would be mandatory. “On the new Xbox, all game discs are installed to the HDD to play,” the company responded in an emailed statement. Sounds mandatory to us.
What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.
Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.
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Does it? We already knew this.
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Might as add no BC to title
http://www.polygon.com/2013/5/21/4349698/xbox-one-not-backward-compatible-xbox-360
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Xbox One plays games?
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how can you kill that which does not exist
but seriously, fuck everything about this thing.
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Guess this means no one can rent a Xbox One game from GameFly...
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from gametrailers
“No, you don’t always have to be connected. But for a lot of things like multiplayer gaming, for streaming content from the Internet, you’re gonna need an Internet connection. That’s the world we live in.”
so, there's that positive news to balance this thread out.
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I think this is only in regards to installs. Which doesn't excuse it any more, of course.
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I think this is only in regards to installs. Which doesn't excuse it any more, of course.
All games have to install to the HDD. So, it applies to every game.
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I wonder how this works for two accounts on the same console. Surely they aren't going to make the second account pay a fee then?
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Someone in the reveal thread said it's per account. Not sure why that would matter one way or another though. They're not going to make people pay extra for couch co-op...
“No, you don’t always have to be connected. But for a lot of things like multiplayer gaming, for streaming content from the Internet, you’re gonna need an Internet connection. That’s the world we live in.”
That's the world we live in? Is this code for "no shit, dumbass"? You have to be connected for multiplayer. This is the world we live in. ps4sadfaceguy.gif
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http://www.computerandvideogames.com/407912/microsoft-confirms-pre-owned-fee-for-xbox-one/
So you can play used games but there's a FEE
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Explains why EA scrapped the online pass program. Online pass for eeeverything. Emphasis on online.
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Now to wait for Sony to join them so we can all call off the console gaming market for good. :-\
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i'm surprised they admitted it this early, thought for sure they'd dodge that question up until the console was actually for sale
wonder if sony's gonna fess up now, or play it cagey until later this year
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internet required for streaming? no sale, i thought this was the future ::)
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Now to wait for Sony to join them so we can all call off the console gaming market for good. :-\
Yep they have been cagey about it ever since.
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Well I'm not buying this piece of shit. See you gaming!
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i'm surprised they admitted it this early, thought for sure they'd dodge that question up until the console was actually for sale
wonder if sony's gonna fess up now, or play it cagey until later this year
They'll fess up now MS has.
Unless they don't want that EA love.
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I wonder how this works for two accounts on the same console. Surely they aren't going to make the second account pay a fee then?
What about a home with multiple consoles and users? It doesn't make sense to make consumers have to pay this "fee" for something they should have the right to do with as they please. There are way too many questions than I have answers to and until I get some real answers I'm out.
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yeah, sony will have something dumb too. its been too much good news for the PS4, now we wait for the crap.
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http://www.ign.com/articles/2013/05/21/xbox-one-will-not-function-without-kinect-attached
Kinect does require to be connected to Xbox One in all cases, yes," he said. Asked whether the Xbox One will accommodate people who perhaps play in their bedroom rather than their living room, Eagle replied: "Yes, absolutely. We use the living room almost as a moniker - that's where we assume the best screen is in the house. But if you like to play in any other room in the house, the Xbox One will deliver the same quality of experience whatever the environment.
always connected. always watching.
:phil
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yeah, sony will have something dumb too. its been too much good news for the PS4, now we wait for the crap.
Expecting them to throw a spanner in the works somewhere before launch, just hoping it's not a total deal breaker as I dont feel like going back to the pc rat race.
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Despite the system not requiring it, developers will be able to create games that will not play offline. Wired reports that games will be able to hook into Microsoft's Azure cloud services with a lack of offline support, but there is no requirement for them to do so yet. A second part to the always online rumor was some type of activation system that prevents used games. Microsoft says it's "designing Xbox One to enable customers to trade in and resell games," and promises to offer more details in future. Wired has some additional details, noting that secondary use of a game disc will require a fee so that it will be marked and owned and can be played without the disc — something the Xbox One supports natively.
http://www.theverge.com/2013/5/21/4352542/xbox-one-always-online-not-required-used-games-work/in/4116279
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i feel dead inside now. my xbros are going to be devastated :fbm :fbm :fbm
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This is outrageous! How dare they!
Now, back to my Steam collection. :-[
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yeah, sony will have something dumb too. its been too much good news for the PS4, now we wait for the crap.
Expecting them to throw a spanner in the works somewhere before launch, just hoping it's not a total deal breaker as I dont feel like going back to the pc rat race.
best case scenario - they sit back and do nothing while MS hangs itself.
although i dunno...do people who watch sports want all this shit?
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yeah, sony will have something dumb too. its been too much good news for the PS4, now we wait for the crap.
Expecting them to throw a spanner in the works somewhere before launch, just hoping it's not a total deal breaker as I dont feel like going back to the pc rat race.
best case scenario - they sit back and do nothing while MS hangs itself.
although i dunno...do people who watch sports want all this shit?
A friend on FB said that MS's reveal killed Sony's...because of the ESPN shit.
Then again, he's a Chargers fan so...
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Someone in the reveal thread said it's per account. Not sure why that would matter one way or another though. They're not going to make people pay extra for couch co-op...
It's not couch co-op that sounds like they are blocking....it sounds like they are gong to a Steam model with games where each account has to own rights to the game to play. If that is the case, then it does matter a helluva lot.
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Wired article has since been updated:
Microsoft called Wired after this story was originally published to say that the company did have a plan for used games, and that further details were forthcoming.
Well, that's reassuring. A "plan?" This could hardly be more black and white; either you can play used games without any additional fee, which is how the concept of used games has been defined for every previous gaming platform that uses physical media, or you can't.
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that's the plan:
"You can't."
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They might let you deactivate a game from your account. (for a fee)
Or transfer an activation to another users account. (again, for a fee)
MS wants its cut.
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:lol
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It's going to be funny when Gamestop gives the Wii U more shelf space than Xbox One over this.
Xbox One will be on the other side of the PC games shelf.
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It's going to be funny when Gamestop gives the Wii U more shelf space than Xbox One over this.
Fill their shelves with what?
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It's going to be funny when Gamestop gives the Wii U more shelf space than Xbox One over this.
Fill their shelves with what?
those crappy gamestop cases with the shitty drawings
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It's going to be funny when Gamestop gives the Wii U more shelf space than Xbox One over this.
Fill their shelves with what?
(http://i.minus.com/i0zThUb6h24Dc.gif)
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Gamestop started buying online passes and including them with used copies of games. They'll do the same thing here by eating activation transfer licenses.
In other words, MS/publishers won't kill used games, just make it so they get their cut from any license transfer.
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Gamestop will not suffer from this in the slightest.
They will happily print "secondary use fee" activation codes for you right from the register, just like they already do for online passes, and take their cut from it.
For the thousandth time - despite all the noise, none of these companies really have it out for Gamestop. The Gamestop corporation is a business partner which sells new consoles, accessories, and games for them.
You know who doesn't sell new product for them? You. If it weren't for you trading in or selling your games, the secondary market wouldn't exist. If it weren't for you loaning out your games to all your goodtime buddies, everyone would have to buy their own copies. You're the reason they don't get their cut, so all these plans are, and always have been, about getting that cut from you. Never forget that. Gamestop is going to roll right along, and it will cost them nothing. It's only going to cost you.
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By some accounts, game activations are automatically transferred for free to whoever uses the disc, (http://www.oxm.co.uk/54430/xbox-one-games-are-locked-to-xbox-live-accounts-but-theres-no-pre-owned-fee-report/) though there's a one-activation-at-a-time limit. That seems to directly contradict Wired, though.
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It's not couch co-op that sounds like they are blocking....it sounds like they are gong to a Steam model with games where each account has to own rights to the game to play. If that is the case, then it does matter a helluva lot.
Yeah, I didn't take into account the whole achievement stuff and maybe separate saves? ...This is so stupid.
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MS should delete achievements if you trade in a game.
Unless you pay 10 bucks extra of course when someone else activates that disc.
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Gamestop gives you an online pass if you buy a used game from them? Where?
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By some accounts, game activations are automatically transferred for free to whoever uses the disc, (http://www.oxm.co.uk/54430/xbox-one-games-are-locked-to-xbox-live-accounts-but-theres-no-pre-owned-fee-report/) though there's a one-activation-at-a-time limit. That seems to directly contradict Wired, though.
that's still fucking stupid
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Gamestop will tell you at the register to buy an online pass for your used game.
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By some accounts, game activations are automatically transferred for free to whoever uses the disc, (http://www.oxm.co.uk/54430/xbox-one-games-are-locked-to-xbox-live-accounts-but-theres-no-pre-owned-fee-report/) though there's a one-activation-at-a-time limit. That seems to directly contradict Wired, though.
that's still fucking stupid
Yeah, it's just not quite as odious.
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Gamestop will tell you at the register to buy an online pass for your used game.
Right after they ask you 100 times to pre-order [insert game here]
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Official comment from MS, which unsurprisingly clears absolutely nothing up:
(http://www.mcvuk.com/news/read/xbox-one-will-not-always-on-but-will-have-pre-owned-fee/0115911)
UPDATE 4: This is the official line from Microsoft: "We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later." Microsoft representatives are not clarifying whether a fee will need to be played to play pre=owned games, or how much that fee will be.
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(http://i.imgur.com/I16fGeZ.jpg)
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Right after they ask you 100 times to pre-order [insert game here]
This one time, this gamestop employee laughed at me when I went to pick up my preorder of Mugen Senran Kagura Souls 2 Limited Edition with full sized bodypillow and boob mousepad. I was SO INSULTED! :maf
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I'm confused, what the hell is the deal here? ???
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read the thread and find out?
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read the thread and find out?
I did, I still don't know how the hell this is supposed to work.
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It doesn't block out used games, except it does.
It doesn't require an internet connection, except it does.
We don't know. IT IS A MYSTERY.
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They need to learn from Sony on how to
be better at being unclear on big issues
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The problem with deactivation is...that it doesn't work for used games/gamefly. How are you going to check that someone deactivated their copy at home? I guess gamestop could put the disc in and try to install and run it before buying it from the person, but gamefly/redbox? Definitely gonna have problems.
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That looks like sarcasm to me.
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poor gamefly :usacry
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ONLINE PASS FEE IS THE COST OF THE WHOLE GAME
http://kotaku.com/you-will-be-able-to-trade-xbox-one-games-online-micros-509140825
You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison says.
"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."
"They would be paying the same price we paid, or less?" we asked.
"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.
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ONLINE PASS FEE IS THE COST OF THE WHOLE GAME
http://kotaku.com/you-will-be-able-to-trade-xbox-one-games-online-micros-509140825
You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison says.
"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."
"They would be paying the same price we paid, or less?" we asked.
"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.
lol, that aint no "fee". Whats even the point of the system then? To trick buyers before they get burned and ditch your system entirely?
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Just got home from work and heard the news. :noah
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Here's how the system works: when you buy an Xbox One game, you'll get a unique code that you enter when you install that game. You'll have to connect to the Internet in order to authorize that code, and the code can only be used once. Once you use it, that game will then be linked to your Xbox Live account. "It sits on your harddrive and you have permission to play that game as long as you’d like," Harrison said.
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So basically you're buying a $60 portable voucher code. You use the code, it's on your account, you can download / install it any time you please, without the need of the disc.
You give it to your friend, and it's essnetially the same thing. It just saves them the hassle of buying a new voucher coaster.
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You've gotta connect to the internet once every 24 hours
Sorry US Military! Guess it's PS4 time for you guys
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Kotaku: If I’m playing a single player game, do I have to be online at least once per hour or something like that? Or can I go weeks and weeks?
Harrison: I believe it’s 24 hours.
Kotaku: I’d have to connect online once every day.
Harrison: Correct.
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So not only do you have to have a connection to activate a game, you must also connect to the internet every 24 hours.
http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109 (http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109)
Kotaku: If I’m playing a single player game, do I have to be online at least once per hour or something like that? Or can I go weeks and weeks?
Harrison: I believe it’s 24 hours.
Kotaku: I’d have to connect online once every day.
Harrison: Correct.
It just keeps getting worse
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Also sounds like the only option for reselling or trading games will be via MS itself, probably at a price point which they dictate.
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Also sounds like the only option for reselling or trading games will be via MS itself, probably at a price point which they dictate.
Gamestop will love that.
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If the backlash is loud enough (and by "loud enough" I mean "enough people refuse to buy into it," as they're only going to hear the sound of wallets closing), both MS and Sony will furiously backpedal away from this.
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If the backlash is loud enough (and by "loud enough" I mean "enough people refuse to buy into it," as they're only going to hear the sound of wallets closing), both MS and Sony will furiously backpedal away from this.
Too many early adopters dying for a next gen console.
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Well sony is in the great spot now as they will be able to pretend they never wanted to do this.
Or they can leave it to the pubs and still be the good guy
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If the backlash is loud enough (and by "loud enough" I mean "enough people refuse to buy into it," as they're only going to hear the sound of wallets closing), both MS and Sony will furiously backpedal away from this.
Too many early adopters dying for a next gen console.
You're probably right, but it'll be interesting to see how much it drops after the initial rush, and how many people sell it off once the realization hits. The average person isn't even going to know about the draconian DRM until they hook it up. Nerds like us are the only people who pay attention to shows like this and E3. Most folks get their electronics info from the salespeople walking the floor at Best Buy.
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Implication I'm getting re: you'll be able to trade in games for XBLA points, or for store credit at certain retailers, all of which will go through MS and give them a cut. But "used games" will no longer exist. Doesn't make sense when most other indications point to game discs being treated as little more than DD keys.
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Xbla points don't exist anymore. They switched to cash. Now we know one of the reasons why.
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Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.
How will this exactly work?
???
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it's apparently complicated enough that he needs time to prepare how to present it.
Good game.
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http://www.ign.com/articles/2013/05/21/xbox-one-will-not-function-without-kinect-attached
ok, fuck this thing. I'll just enjoy the rest of the year with whats coming out on the 360 and then I don't know...
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I'm more interested in a 360 mini (provided it has a dvd drive)
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http://www.computerandvideogames.com/408116/microsoft-xbox-one-pre-owned-plans-consistent-with-way-the-world-works/
Important piece of info(the rest is :zzz)
Microsoft has held high level meetings with its international retail partners on the subject, Harrison said, and Microsoft will later discuss plans for a system that will allow players to trade game ownership via Xbox Live.
Digital used game marketplace in the making?
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jeez, they really wanna squeeze those extra few npd numbers out of the used market
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This isn't confusing at all
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Implication I'm getting re: you'll be able to trade in games for XBLA points, or for store credit at certain retailers, all of which will go through MS and give them a cut. But "used games" will no longer exist. Doesn't make sense when most other indications point to game discs being treated as little more than DD keys.
Nah, the disks are just data storage mechanisms that confer no right on whoever has one to access their content. The DD keys are... the DD keys.
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I meant the discs are keys at the time of purchase, not after they've been used.
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Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.
How will this exactly work?
???
with money.
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Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.
How will this exactly work?
???
with money.
:mindblown
Selling X1 games is like selling digital games,pretty big thing if you ask me.Small glimmer of hope for gaming industry,imo.
#gamechanger
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I'm more interested in a 360 mini (provided it has a dvd drive)
I thought I saw it got shitcanned.
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You sound :umad as hell right now
even maxy is taking this better than you
::)
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Will you get full price credit for digital used games sales? That's a shady salsa they're cooking up with that.
There is essentially no value loss if you send a "used" digital game to someone else. There can be no damage to the product or alteration of the product from its "new" state. It's like a car that never drives off the lot. However, Microsoft could claim you got use out of it and thus shouldn't get full credit back for it. So you reduce the value proposition for the customer and retain the trade-in purchase boosting of used game sales for your company. Customers won't save money by buying used games (however minimal the savings), but only by trading in the access to the digital code of the game (that is forever new in a retail sense) towards another Microsoft purchase.
MS gets to have its cake and eat it, too.
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Will you get full price credit for digital used games sales? That's a shady salsa they're cooking up with that.
There is essentially no value loss if you send a "used" digital game to someone else. There can be no damage to the product or alteration of the product from its "new" state. It's like a car that never drives off the lot. However, Microsoft could claim you got use out of it and thus shouldn't get full credit back for it. So you reduce the value proposition for the customer and retain the trade-in purchase boosting of used game sales for your company. Customers won't save money by buying used games (however minimal the savings), but only by trading in the access to the digital code of the game (that is forever new in a retail sense) towards another Microsoft purchase.
MS gets to have its cake and eat it, too.
Not a chance.At best you can expect something what Gamestop is doing right now.
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500 MSP and a free avatar hat!
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I think there are no avatars on X1.
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so then what about all that money I spent making my avatar look cool? all my dynamic special themes? my face plates? All the stuff I defined my personality with on the Xbox 360 gone, just like that?! I spent 7 years pimping my xbox for nothing?
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Having to buy everything again drives sales Don.
Jeeeez.
Also instead of avatars there will be tvtars
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http://www.ign.com/articles/2013/05/21/gamerscore-will-port-over-to-xbox-one
Microsoft has confirmed that your Gamerscore will be ported over from the Xbox 360 to the Xbox One, along with your gamertag and your avatar.
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All that will port over... but will it port over for FREE?
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The fee will be 1 MS point per point of gamerscore you want moved.
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http://venturebeat.com/2013/05/23/phil-harrison-says-microsoft-will-invest-1b-in-games-for-xbox-one-interview/
GamesBeat: There’s been a lot of chatter on particular controversial subjects leading up to this. People want to know about used games, about backward compatibility, and about the constant connection. What are some of the facts on those? Can you play used games on the Xbox One? Do you have to pay a fee?
Harrison: Just like today, if you have a game disc that you buy from the store, you can play that game. The game is now installed to the hard drive. Any user who is associated with that Xbox One can play that game. I can give that game disc to my son and he can go and take it to another machine inside the house and play it on that machine. Just like today, only one of us can play it at any one time.
The difference, though — the benefit of Xbox One is that that data can roam with me. I can go to my friend’s house. I can log in as myself into his machine. I can then play that game on his machine, and while I’m logged in, he can play it as well.
GamesBeat: Do you bring your disc with you, or could you use his disc?
Harrison: Doesn’t matter, yeah. If I bring my disc with me and I leave the bits on his hard drive, but he wants to play the game, he can buy the game — just like today. But in this instance, the bits were already on his hard drive, so it’s an instant switch-out. We will have a solution — and we’re not talking about the details today but just to take the angst out of this — that allows a user to trade that game back in and to give up the right to play that game.
GamesBeat: I like this whole cloud hardware idea, though.
Harrison: It’s a wonderful quote. Did you pick that up from Mark’s speech this morning? Day one of Xbox One, we will have over 300,000 servers dedicated to Xbox One in the cloud, which have an equivalent computing power greater than the world’s computing power in 1999.
GamesBeat: John Riccitiello wrote an interesting piece yesterday. He was addressing price, and you guys aren’t talking about that yet, but some of these issues seem to resonate. He thinks it’s in everyone’s interest to have the right price on this, to have plentiful supply, and to have the entertainment options there but not weighing down the box and making it complicated to find and discover your games. The games should be front and center. If you add too many options, at some point the interface becomes harder to use.
Harrison: The dash experience you saw today is dynamic. It’s personal. It’s customized to you. The last things you played or did on the platform are the things you see first when you switch the machine back on again. As you play games, games will be the things you see. The more games you play, the more games will be recommended to you. That will learn over time. It will get more perfect to your choices, to what your friends are playing, to what you like, [and] to what your region likes.
As a user, you are entirely in control of how your dash ends up being populated. Either explicitly by saying, “I want these things to go here,” or dynamically because of the choices you make.
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Yeah, there's no way to spin that game stuff and make it sound good.
"No, guys, listen, you can still loan your games to a friend. As long as you're logged in on his/her Xbox1 and don't mind not being able to play anything on your own system, since you can only be logged into one machine at the time, just like today with XBLA games, except now everything is an XBLA game."
"Really, relax, fellas. You'll still be able to trade in your games. Through a Microsoft-approved system where we set the trade value and may choose to exclude certain games at any time. But hey, at least you won't have to hassle with GameStop, eBay, Craigslist, or dealing directly with your friends anymore, right?"
Everyone loves to bitch about GameStop, and I'm not really a fan, but I bet we'll all be looking back on them with fondness in a few years.
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(http://i.minus.com/iM0NB43VVPu8x.gif)
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Xbox Kills Games*
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Xbla points don't exist anymore. They switched to cash. Now we know one of the reasons why.
What's this current, hyperbolic misinformation you're currently dishing?
**googles**
Oh, it's a rumor based on the appearance of Win8/Metro-themed gift cards. So... it's possible MSP might go away.
Or, possibly, exist in parallel like they already do, as DD/Games-on-Demand uses the currency of their marketplace territory, while XBLA's (generally) borderless marketplace uses MSP.
Will you get full price credit for digital used games sales? That's a shady salsa they're cooking up with that.
There is essentially no value loss if you send a "used" digital game to someone else. There can be no damage to the product or alteration of the product from its "new" state. It's like a car that never drives off the lot. However, Microsoft could claim you got use out of it and thus shouldn't get full credit back for it. So you reduce the value proposition for the customer and retain the trade-in purchase boosting of used game sales for your company. Customers won't save money by buying used games (however minimal the savings), but only by trading in the access to the digital code of the game (that is forever new in a retail sense) towards another Microsoft purchase.
MS gets to have its cake and eat it, too.
Aren't laws against this in some of these consumer paradise Eurostan countries? Doesn't France require that, if you've purchased an "item" of software, you are able to sell it again, as with any other real-world object? Or am I misremembering again?
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http://www.mcvuk.com/news/read/publishers-to-receive-cut-of-xbox-one-pre-owned-sales-at-retail/0116137
Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and publishers will take a percentage cut of every sale.
Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market.
This is how we’ve been told it will all work:
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.
Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed.
These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.
When contacted by MCV Microsoft responded with the following statement: “We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed.
"While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”
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:anhuld
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rip selling games on ebay, amazon marketplace or craigslist
please understand
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I am going to assume the fee for activating a used game is $60, or at the very least $50, until microsoft specifically says otherwise.
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If the activation cost is $35, then the trade price is going to be about $5
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Chronovore is one step away from my ignore list if he doesn't stop being a prick over fucking video games.
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Hahaha, 10%? Yeah, retailers are going to tell Microsoft to go fuck themselves. Gamestop is going to fight this with every shred of power they have, and Japan is going to amend their constitution so they can go to war with the scarf-wearing fuckos in Redmond.
As if anyone is going to buy an Xbone in japan.
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:lol this keeps getting more and more like one of those Mr. Show "corporation" sketches every day
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Haha, 10%? That would be hilarious if true.
Gamestop: "We'll give you $1 for this copy of Halo 5."
Customer: "Dafuq?"
Gamestop: ":dead"
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Chronovore is one step away from my ignore list if he doesn't stop being a prick over fucking video games.
incredible levels of gotten to here
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:lol this keeps getting more and more like one of those Mr. Show "corporation" sketches every day
"Look lady, I'm gonna come down to where you work and slap the dick out of your mouth!"
"WHAT?!"
"That's the slogan of our new used game trade-in program!"
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Chronovore is one step away from my ignore list if he doesn't stop being a prick over fucking video games.
incredible levels of gotten to here
I wish I saved his pretty long unedited post :'(
He called chronovore a smartass.
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Chronovore is one step away from my ignore list if he doesn't stop being a prick over fucking video games.
Bring it, girlfriend.
You seem to think everyone here has to listen to your half-considered rants and name calling, but you can't take it in return. I'll race you to the Ignore Button.
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Why should Microsoft and the publisher get a cut from a used game?
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Why should Microsoft and the publisher get a cut from a used game?
They aren't used anymore. They never belonged to you in the first place.
we changed the way we think about ownership of the games
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Man, what a shame. I would have hoped for a system that shops would actually used (gonna leave this typo in) so the publishers could get data about how much money goes around in circles from new games, to used games, to new games, etc.
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Why should Microsoft and the publisher get a cut from a used game?
They aren't used anymore. They never belonged to you in the first place.
we changed the way we think about ownership of the games
fuck that
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http://www.mcvuk.com/news/read/publishers-to-receive-cut-of-xbox-one-pre-owned-sales-at-retail/0116137
Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and publishers will take a percentage cut of every sale.
Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market.
This is how we’ve been told it will all work:
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.
Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed.
These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.
When contacted by MCV Microsoft responded with the following statement: “We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed.
"While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”
This sounds like a great plan beneficial for all
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Indie developer Sho Nuff on Xbox One reveal:
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Tweet this.
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Indie developer Sho NUff on Xbox One's rival:
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK . . . U . . .
@Microsoft
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What are you guys talking about, this is an exciting and disruptive initiative
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I was getting worried there.
Good to have a positive thought from an indie dev.
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EG
Update: You, the shopper, won't have to pay the activation fee for a used Xbox One game - the shop will. Therefore, the price you see on a second-hand Xbox One game in a shop is the price you'll pay to be able to play it.
That's what a high-ranking UK industry source explained to me this afternoon.
The reason there's all this confusion is because Microsoft hasn't decided what the activation fee will be yet. The £35 figure reported in the story below sounds too high - perhaps it includes the shop's sale price as well.
My source confirmed that part of that activation fee will go to a publisher and part to Microsoft.
What this means for second-hand games is that Microsoft effectively controls how much they cost, because it controls the activation fee. Whether that fee will move up or down or diminish over time isn't clear. But it does mean second-hand games will probably be more expensive than they are now.
My source didn't know what Sony was up to but doubts the PlayStation maker will do the same thing, not because it's angelic but because it lacks the kind of pricey infrastructure something like this requires.
Sony :bow2
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GameStop should seriously just sell X1 hardware and peripherals, no software.
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GameStop should seriously just sell X1 hardware and peripherals, no software.
Selling hardware with no games? GameStop already does this with the Wii U.
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But they make like......no money on the hardware
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What if gamestop doesnt sell the xbox 1?
Who will this hurt more, gs or ms?
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Gamestop ain't stupid, guys. In the US, the xbone will probably still be a pretty good selling system. Up until now, GS has been getting to eat the entire used game pie. MS has now figured out a way to get a slice of that pie. Do you really think GS is going to give up the rest of that pie because they have a party guest they didn't invite?
Seriously, sometimes I go back and forth over whether or not having executives sucks or not, but then you guys go and post dumb shit like this and I almost become a Republican. Thank god for executives, you ignorant queefs.
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But they make like......no money on the hardware
Then, with this new 10% scheme, we can think as these "game coasters" as just another piece of game-enabling hardware.
This whole thing is reminding me of the old DVR business model, for some reason. I guess because it generates coasters no-one wants.
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If GameStop can sell a used Xbox game and make $6 or a used PS4 game and make $27, you better believe the two systems aren't getting equal signage out front
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Or shelfspace, therein.
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http://www.joystiq.com/2013/05/24/gamestop-stock-closes-week-down-19/
Pressure is growing.
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What if gamestop doesnt sell the xbox 1?
Who will this hurt more, gs or ms?
Gamestop absolutely has to do their best to sabotage xbone, they have no other choice here.
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Jesus H Fucking Fucksticks... it's almost like you guys are trying to see who can out-distinguished mentally-challenged fellow each other just to annoy me.
Digital distribution IS the future distribution method for console games. It's gonna happen. GS aren't completely unaware of this, so while they may not be HAPPY about what's going down, anything that guarantees them a continued slice of the pie is ok in their book. Will they push the PS4 over the xboner? Probably. Does this mean that the xboner section gets moved to the supply closet? Come the fuck on, morans.
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Change is hard.
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http://www.joystiq.com/2013/05/24/gamestop-stock-closes-week-down-19/
Pressure is growing.
I hate this shit, people throwing around stock numbers like they mean anything. You know that Apple stock usually drops after they make product announcements too! Oh, and don't forget all the nerds laughing when Capcom stock went down when they announced MH on the 3DS, I'm sure they're still laughing now.
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No, you're not wrong. 10% isn't viable for most locations... for some of the older stores with better lease situations, that's probably doable but by and large it's not.
I'm pretty sure that the Xbone will get secondary preference in store layout and shelf space too, unless by some miracle it just massively outsells the PS4, which given everything we know now I doubt. It's been about 10 years since I managed a GS, and I don't know if they're still around, but the guys who ran the ship back then would probably have contingency plans at this point... however, they're probably smart enough to have seen the writing on the wall and dipped out to enjoy retirement, so no clue what the B team likely running things at this point will do.
My whole point is that even the B team is not as dumb as forum goers; when faced with a new reality where they can have one slice of pie instead of the whole pie that they'd been eating, they will eat that one slice and try to find new revenue streams to make up for the loss, instead of throwing a tantrum and putting all of the xbone stuff in the supply closet.
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yeah, there'll likely be a little dance MS does with retail stores, like maybe offering a slightly large % on things like accessories or something. I expect they'll have to make some type of conciliatory gesture or deal, because they still 100% depend on these places to sell their hardware and accessories. Can't digitize that, and Gamestop isn't the only retailer they have to worry about. Best Buy is getting into used games now in a big way, and as we've all seen in the past Best Buy has no problem dropping or marginalizing products on their store shelves. They'll carry it for customer convenience, but they'll stick it on the shelf below the Wii U and Vita.
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Jesus H Fucking Fucksticks... it's almost like you guys are trying to see who can out-distinguished mentally-challenged fellow each other just to annoy me.
Digital distribution IS the future distribution method for console games. It's gonna happen. GS aren't completely unaware of this, so while they may not be HAPPY about what's going down, anything that guarantees them a continued slice of the pie is ok in their book. Will they push the PS4 over the xboner? Probably. Does this mean that the xboner section gets moved to the supply closet? Come the fuck on, morans.
You've managed some stores before. Do you think GameStop has a viable business with a 10% margin on used?
I mean, I agree with you, this is all going to go digital. 10% or nothing, I don't see GS surviving that shift. I'm pretty sure I'm not the only one, seeing how the stock went over a cliff this week. I don't think they'll flat out not carry the XB1, but I fully expect them to bury it to the greatest extent, because I'm pretty sure the guys in charge realize that the sooner this takes, the sooner they're all searching for new jobs.
I could be wrong, though. I'm certainly due at this point.
Its hilarious you even managed to salvage the "always online" part of it :lol :lol
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Originally Posted by Mark Cerny:
Q: Is the PS4 console is designed to be connected in a 'permanent' way? What I'm asking is it will need to be connected all the time? And if so, how will this affect plans for PSN?
A: PlayStation 4 is not a permanent connection system in that sense, but the experience is much richer if you are connected. You will have access to digital content and the updates for your games, along with a wide range of social functions: upload videos and screenshots, see your friends play and interact with them in various ways within the games.
Originally Posted by Michael Denny:
So I think two of the other pillars we talked about in-terms of design were simplicity and immediacy. Even taking back a step from here, PlayStation 4 can still be enjoyed old school without an Internet connection at all. So it depends what level you want to use these feature sets at. So with ’simple’ and ’immediacy’ we want it so that everything is one button click away, for example. And ’immediacy’ takes down these barriers that can be frustrating to gamers between the player getting access to the content.
Originally Posted by Kotaku:
More relief... At a roundtable this morning, Sony's game studios chief, Shuhei Yoshida, told reporters that any requirement for users to register a game online in order to play it would be left to game publishers. Sony won't require that.
Xbone boned
:ufup MCD
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I'm always online anyway.
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none of that is reassuring. I need to see the actual policies at this point.
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I'm always online anyway.
http://www.youtube.com/watch?v=3vcZ6dLXrtw
NOT COOL!