Basically they create a large circular silicon wafer and put the conducting pathways for the (processor or memory) chip on it. (http://www.geek.com/chips/from-sand-...s-made-832492/ if you want to know how it works)
On one of these wafers they can fit many chips which they then cut out (like baking a pizza and cutting it into identical slices)
There will however be defects on the wafer, the chips that occupy the areas that have the defects on them are either useless or can be used as lower end parts by disabling part of the chip
(like if a gpu has 18 compute units you could only use 16 if the defect is on one of the others, ps4 already does this by only using 18 out of 20 cus so they can have two for redundancy to improve yields)
Not all of them come out as well as the others and some can handle more voltage than others, so they can be higher clocked.
Now the problem is that when you have really large chips.
The larger the chip the bigger the chance that each chip will have a defect. (exponentially much so)
If you have 10 defects on your wafer but you fit 100 small dies on the wafer then only at most 10 , so ten percent, will be throwaway or salvaged as low end part, but if you only fit 10 on there then it's likely that many of them may have one of those defects.
You could easily have to throw away 30-50 percent or even all of them.
Xbox one uses APU which is a really big die that needs to house the cpu, gpu AND in xbox one's case also the ESRAM which takes up a huge amount of transistors and therefor physical space on the chip.
They end up with little hardware power yet a huge (5 billion transistor) die, so they have low yields.
Normally low end hardware only takes a tiny little die so yields are good, but for some reason that either MS engineers or suits/beancounters can only know they decided to go for this huge ass APU with esram.
From my limited knowledge Sony ended up with a lot more bang for their buck... they put their die space into a bit more gpu power and didn't design their apu around needing esram (since they didn't cheap out on the vram, which is a collection of seperate chips that are embedded on a PCB and connected to the APU through a memory bus)
Meanwhile MS seems to have thrown the baby out with the bathwater.
:lol :lol.
Xbone games are going to look like N64 games compared to the PS4.
Xbone games are going to look like N64 games compared to the PS4.
I get the feeling that PS4 exclusives are going to dominate the shit out of multiplatform portsThis combined with Sony's superior, though nevertheless overrated, first-party titles makes me wonder why anyone would rather buy an xbone.
I get the feeling that PS3 exclusives are going to dominate the shit out of multiplatform portsThis combined with Sony's superior, though nevertheless overrated, first-party titles makes me wonder why anyone would rather buy a 360.
i fucking love the beginning of a new console generation
This combined with Sony's superior, though nevertheless overrated, first-party titles makes me wonder why anyone would rather buy [an xbone].
Woosh. :PSomething did go over my head. When was the last time a console-maker was the power-king with superior first-party titles? N64? But the cartridges negated any advantage from its power advantage over the psx.
Yeah I always thought WHAT IF the N64 had cd's what could Nintendo could have done then?
But then the subsequent 3 gens showed that the N64 was just Nintendo's peak and it wasn't CD's holding them back. Their games have never really evolved beyond N64 levels as far as production values go.
Yeah I always thought WHAT IF the N64 had cd's what could Nintendo could have done then?
But then the subsequent 3 gens showed that the N64 was just Nintendo's peak and it wasn't CD's holding them back. Their games have never really evolved beyond N64 levels as far as production values go.
Mario Galaxy has N64 production values?
Mario Galaxy has N64 production values?
Thats the only game nin folk ever bring up. As if its an example of nintendo output. Its the sole exception.
See anything else from them.
So on top of the 24 hour checks and forced kinect, it's going to look much worse than PS4? Even more reasons not to ever buy one.
Forza dude is spouting off that "resolution is not actually that important to games"
Seems like downgrade is coming and 1080p will be tough for Xbone :|
Forza dude is spouting off that "resolution is not actually that important to games"
Seems like downgrade is coming and 1080p will be tough for Xbone :|
Forza dude is spouting off that "resolution is not actually that important to games"
Seems like downgrade is coming and 1080p will be tough for Xbone :|
Which Forza dude?
Forza Motorsport 5 will run at 60 frames per second, Microsoft Studios corporate vice president Phil Spencer has told Edge magazine.
Confirmation of the smooth frame rate will come as a great relief to series fans who have been left wondering since the game's announcement last month.
Official word came as the Microsoft Studios chief revealed there will be no minimum performance requirements (such as resolution or frame rate) set for games released on Xbox One.
"There were games that shipped on 360 that were less than 720p," said Spencer. "It's important we give creators the best tools to create the best experience possible and I don't think that platform holders can dictate what the internal frame buffer size should be.
"Forza 5 runs at 60 frames per second, but other people will make different trade-offs. I think it's important - maybe because I'm a studio guy - that you give freedom to the creator because today, through lighting techniques and post effects, resolution is not the thing that maximises beauty."
Spencer concluded: "Some of the most beautiful games of this generation are not dictated by how many pixels they're pushing to the screen. Motion blur, antialiasing, lighting: all of these things come into play. We just give developers the tools and let them make the right creative decisions."
Yeah, 720p with good IQ isn't going to be the end of the world next gen. Hell, if we get games like that this gen we're frothing at the mouths. I play all my PC stuff 1080p on my tv, console stuff 720p and the 720p doesn't make me go blind or anything. It's usually the jaggy IQ that's the main annoyance.
But that being said, I just find it a little sad people are already damage controlling expectations to sub-1080p before the consoles are even released.
Forza dude is spouting off that "resolution is not actually that important to games"
I'm not a serious tech person, but how is 1080p 60fps possible with that kind of hardware?
QuoteI'm not a serious tech person, but how is 1080p 60fps possible with that kind of hardware?
1080P at 60fps with a 7950 class GPU should be pretty straightforward, no?
1080P at 60fps with a 7950 class GPU should be pretty straightforward, no?Sure on medium settings, forget very high or ultra. Although I guess your average CoD gamer doesn't care much.
I meaaaan it all depends on the assets of your game, talent, etc etc. There were 1080p 60fps games on the PS3, they were just Super Stardust HD status.
TL,DR;
Maxy's "team" is pulling some SEGA-esque fumbling and he mad
Maaan just you guys wait for E3, 17-BIT got something for all y'all
QuoteI'm not a serious tech person, but how is 1080p 60fps possible with that kind of hardware?
1080P at 60fps with a 7950 class GPU should be pretty straightforward, no?
Maaan just you guys wait for E3, 17-BIT got something for all y'all
Probably something iOS
:gloomy
WE WILL BE IMPOSSIBLE TO MISSJake's a great guy, I just wish his games had more exposure.