THE BORE

General => Video Game Bored => Topic started by: maxy on June 09, 2013, 01:44:42 AM

Title: Plants vs. Zombies: Garden Warfare
Post by: maxy on June 09, 2013, 01:44:42 AM
EA,Frostbite 3

(http://www.gamekyo.com/Webmasters/Images/195720130609_013438_8_big.jpg)
(http://www.destructoid.com//ul/255732-gallery-here-s-the-e3-grounds-and-lobby-before-the-chaos/e3-2013-photo032-noscale.jpg)
(http://www.destructoid.com//ul/255732-gallery-here-s-the-e3-grounds-and-lobby-before-the-chaos/e3-2013-photo029-noscale.jpg)

Quote
This is rumored to be a Frostbite 2 (well, presumably 3 now) multiplatform TF2-esque PvZ FPS with construction and destruction elements made by PopCap Burnaby (who is staffed with a lot of Black Box staff).

Quote
PLANTS VS ZOMBIES™ GARDEN WARFARE PRODUCT GAME
The ultimate battle for brainz — coming soon to consoles and PC!
Plants vs. Zombies is digging into the trenches with an explosive new action experience. Blast zombies, plants and new characters across a mine-blowing PvZ world. Take on Co-op and Multiplayer action with your friends and sow the seeds of victory!
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Flannel Boy on June 09, 2013, 03:15:38 AM
I'm waiting for Plants vs. Zombies vs. Bacon vs. Hipsters
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on November 21, 2013, 03:28:03 PM
http://www.youtube.com/watch?v=lXjQCJ7MK3s
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: magus on November 21, 2013, 03:50:39 PM
it's colorfull and cartooney but a third person shooter at the same time,i'm really confused does this count as a next gen game or not?
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: hampster on November 21, 2013, 04:08:21 PM
I loved Dungeon Defenders. Can't wait for this to hit PC :hyper
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on December 17, 2013, 09:15:18 PM
http://www.youtube.com/watch?v=jhyDHGx9-6Y
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Brehvolution on December 17, 2013, 10:04:56 PM
Xbox only  :shaq2
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Sho Nuff on December 17, 2013, 10:10:02 PM
I think I hate video games
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: pilonv1 on December 18, 2013, 01:00:54 AM
This was by far the most depressing thing I saw at at e3
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: hampster on December 18, 2013, 09:35:38 AM
That sucks. I thought it was going to be more like Orcs Must Die or Dungeon Defenders but it looks like a typical team based shooter :(
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on December 21, 2013, 11:02:35 AM
I like cartoony shooters.

I keep hoping for a good Nerf game to play with my kids, so I can have all the shooty but none of the gore.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on December 21, 2013, 12:34:07 PM
I like cartoony shooters.

I tend to like them also and I kinda hope this turns out as a good game. We'll see. Popcap hasn't done a lot recently to inspire confidence but I think there is enough here to be an interesting game.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Diunx on December 22, 2013, 10:29:15 AM
That looks quite boring.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Joe Molotov on December 22, 2013, 12:30:03 PM
Xbox only  :shaq2

Nope, PC too.

spoiler (click to show/hide)
Eventually.
[close]
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: demi on December 22, 2013, 01:31:06 PM
Fuck multiplayer games. And fuck Plants vs Zombies too. Played the iOS version of the first one - I do not see how this game got all that praise. Complete chore to play.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on February 05, 2014, 04:19:33 AM
http://www.youtube.com/watch?v=Zi5Ip_TWyvY
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: G The Resurrected on February 05, 2014, 10:19:45 PM
Game runs better than BF4 and plays better too. I kinda miss playing this already, so happy its almost out.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on February 05, 2014, 11:51:12 PM
Game runs better than BF4 and plays better too. I kinda miss playing this already, so happy its almost out.

Did you play a beta or something G?
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: G The Resurrected on February 06, 2014, 01:19:08 AM
Yes I have

I was super positive about it.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on February 06, 2014, 01:46:48 AM
Damnit, don't get me hyped about a game where I have to play a shrub.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on February 06, 2014, 09:23:24 AM
Yes I have

I was super positive about it.

Cool. Nice to hear.


http://www.youtube.com/watch?v=R29zw-dmYIk#t=180
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: G The Resurrected on February 07, 2014, 05:43:05 AM
Hey if I'm honest there are games that haven't been announced that I've played that are just absolute shit. Oh and I played that last Sonic game and hated it.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on February 07, 2014, 11:16:50 PM
Yeah, it is far too easy to sit back and be cynical, criticizing the actually-productive efforts of others.

Video is continuing to make me excited for the game. Curses!
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on February 13, 2014, 05:42:37 PM
http://www.youtube.com/watch?v=KLYjnW-fuN0

Got a smile out of me.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Eel O'Brian on February 25, 2014, 10:52:16 AM
So this is out on XB1 and 360. Anyone getting it? I was thinking about picking it up on 360, from what I've seen it looks like ridiculous fun, and it's only $30. It's getting really decent reviews, as well.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: demi on February 25, 2014, 10:58:29 AM
Nope, multiplayer only games can lick my shaft
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Eel O'Brian on February 25, 2014, 11:55:32 AM
I'm generally not a fan of MP only, but this looks like BF4 with goofy weapons and characters, so I think I'm on it. Probably use the $10 BB bucks and knock it down to $20.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on February 25, 2014, 01:03:31 PM
I'll pick it up this evening and give some impressions.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Eel O'Brian on February 25, 2014, 01:14:50 PM
Ordered it to pick up this evening. Too bad about no split screen on the 360. Maybe EA will try to sell it to me later on as DLC.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: demi on February 25, 2014, 01:20:01 PM
TRU has $10 GC if you buy this game
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Eel O'Brian on February 25, 2014, 06:01:58 PM
This is pretty fun so far! Really easy to pick up and play. It's basically BF mixed with TF2. I can see with the sticker packs where there's a prime opportunity for EA to microtransaction the shit out of it, though :lol
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on February 25, 2014, 06:49:01 PM
This is pretty fun so far! Really easy to pick up and play. It's basically BF mixed with TF2. I can see with the sticker packs where there's a prime opportunity for EA to microtransaction the shit out of it, though :lol

Yeah I feel the same way. It's really fun and a nice complement/change of pace from Battlefield which makes me rage a lot. I kind of had a goofy grin on my face the whole time I was playing this.

There are some interesting elements that I didn't know about. Like the sticker pack stuff is actually really cool. This game has an AI bot system like Titanfall but here it makes more sense and has been incorporated into the game in a unique way. You earn credits. Which allow you to buy the sticker packs. The sticker packs give you customization options but more importantly it gives you these AI bots. There are certain parts of the map on both sides where the zombies and the plants can each redeem them and put out AI bots of varying strengths that will follow and support you into battle. It's actually a real cool idea. And if EA didn't put in the eventual pay to buy these packs you know they will, it would be a really cool feature that nobody would diss. It's a way to implement some of the creatures you play with in the tower defense games without having them be overpowered or having to develop full classes for them.

I have no regrets about buying this at the moment which kind of surprised me. It actually uses the universe of Plants and Zombies very well.

The party stuff still sucks on xbox one though. I guess we'll have to wait for the Titanfall update to make this work as a party game. Also the server side stuff seems sketchy like Battlefield. Like sometimes I fail to join games.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Eel O'Brian on February 25, 2014, 07:04:26 PM
No one talks on 360, but the game is so simple and self-explanatory you don't really need to.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Eel O'Brian on February 25, 2014, 07:20:49 PM
Error. Failed to join server. Check your connection, etc.

Hey, everyone, it's an EA online multiplayer launch!
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on February 25, 2014, 10:07:31 PM
I want this, but I wonder how long it will be before it's on sale. Probably a long time. Fuck.

PURCHASED.

God damnit.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on February 25, 2014, 11:11:38 PM
Error. Failed to join server. Check your connection, etc.

Hey, everyone, it's an EA online multiplayer launch!

EA really is the worst. How can you be this pathetic when it comes to servers.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on February 26, 2014, 07:45:36 PM
Played my first little bit this morning. I liked what I was able to play, but am not so thrilled about connectivity:

It is fun when it works. Shooting feels good, but stressful with the pea shooter -- I feel like I'm reloading/recharging frequently, and I'm never sure when it's going to happen. There's probably UI for it, but I haven't recognized it.

It feels like a PvZ game, somehow. I mean, audio/visual branding-wise, it's there. I mean that as a compliment: mission accomplished.

I hope it sells well; a multiplayer only game without players is pretty definitively worthless.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Eel O'Brian on February 26, 2014, 09:14:03 PM
This game just hard-locked my 360, had to reboot it.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on February 26, 2014, 09:17:27 PM
Okay, okay. You "win."
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Eel O'Brian on February 26, 2014, 09:18:46 PM
:lol
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on February 27, 2014, 01:31:06 AM
Such a silly fun game.

Here is me playing.


http://www.youtube.com/watch?v=n4qyCm_ugXM&feature=youtu.be
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: MrAngryFace on February 27, 2014, 12:02:12 PM
It's a fun pick up n play game. No doubt.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on February 28, 2014, 12:57:07 AM
So, I know that I don't know much about this kind of game. I didn't know that Gardens and Graveyards is a base-capture mode. After completing one as Plants, I still don't understand how Zombies capture the garden; is it damage to the garden, or occupying its central space?

I absolutely love the Topps-styled "bubblegum cards" for unlocks. This is just hammering on one of my weak spots: nostalgic, random, collectible cards, and I'm surprised there isn't already a IAP option for purchasing more coins. I'm happy there isn't one; I like that (so far) it's a method for unlocking Player Classes beyond the basic ones. Though on the other hand I wish it were a bit more random, and that cards had some method for trading them. I mean, the Player Class stickers are never going to give me the same sticker, right? It will increment the sticker to include the next unlockable.

There are some peeps who have been playing this A LOT, apparently. I mean, I suck and all that, but there are already players at Level 30, with completely customized in-game characters no matter what Class they're playing, whereas I've received all of three items total.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on February 28, 2014, 01:04:29 AM
So, I know that I don't know much about this kind of game. I didn't know that Gardens and Graveyards is a base-capture mode. After completing one as Plants, I still don't understand how Zombies capture the garden; is it damage to the garden, or occupying its central space?

For every objective except the last one its having more people in the capture point. And the more you have the faster it goes up. That's what the numbers at the top of the screen represent. If you have 1 guy in there and they have none. The capture meter will start to increase. If you have 1 and they have 1 or more. The capture meter doesn't move.  So you always need more people on your team in the capture area to move the meter than the opposing team has in the capture area. The last objective however is unique depending on the map.


There are some peeps who have been playing this A LOT, apparently. I mean, I suck and all that, but there are already players at Level 30, with completely customized in-game characters no matter what Class they're playing, whereas I've received all of three items total.

You get credits a lot faster in Gardens Ops and Graveyards and Gardens.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on February 28, 2014, 02:13:14 AM
I like how it will feed Players in to a match in progress; I was having a miserable time in a 2-on-1 PvP match, where it was the best player in the previous match and one other guy against me; by the end of it, there were 6 or 7 on each team. We still lost, but at least I wasn't being  mercilessly, repeatedly slaughtered.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on February 28, 2014, 07:05:41 AM
In this picture, I am usually the pea-shooter, but I'm occasionally I'm the sunflower.  :nsfw

spoiler (click to show/hide)
(http://art.penny-arcade.com/photos/i-SQkZ7HB/0/1050x10000/i-SQkZ7HB-1050x10000.jpg)
[close]
http://art.penny-arcade.com/photos/i-SQkZ7HB/0/1050x10000/i-SQkZ7HB-1050x10000.jpg
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: MrAngryFace on February 28, 2014, 09:37:30 AM
Up playing this at 4am cause I couldn't sleep. Also it is a lot of fun.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on March 02, 2014, 06:11:01 AM
I've been playing this, but discovered a downside: because it's plants and cartoon zombies and the word "kill" doesn't even appear in the game, my 9-year-old son can play it. He has never played anything like this before, and never played anything competitively. He's been raised on Pokémon and, more recently, Monster Hunter.  He wants to play round robin style: he dies, I take a turn; I die, he takes the controller for a turn. It should be a blast, but he's so bad at this that I can't even watch him play without barking orders at him. I feel like a total jerk for not letting him play and learn on his own. This is definitely on me and not on him. I like that he's into it!
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Beezy on March 02, 2014, 07:50:02 PM
Just stop playing round robin style then. *shrugs*
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on March 02, 2014, 08:03:07 PM
I've been playing this, but discovered a downside: because it's plants and cartoon zombies and the word "kill" doesn't even appear in the game, my 9-year-old son can play it. He has never played anything like this before, and never played anything competitively. He's been raised on Pokémon and, more recently, Monster Hunter.  He wants to play round robin style: he dies, I take a turn; I die, he takes the controller for a turn. It should be a blast, but he's so bad at this that I can't even watch him play without barking orders at him. I feel like a total jerk for not letting him play and learn on his own. This is definitely on me and not on him. I like that he's into it!

This made me laugh. I do the same when I watch somebody play who isn't good at first person shooters. I can't help but backseat drive.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on March 03, 2014, 03:25:01 AM
I've been playing this, but discovered a downside: because it's plants and cartoon zombies and the word "kill" doesn't even appear in the game, my 9-year-old son can play it. He has never played anything like this before, and never played anything competitively. He's been raised on Pokémon and, more recently, Monster Hunter.  He wants to play round robin style: he dies, I take a turn; I die, he takes the controller for a turn. It should be a blast, but he's so bad at this that I can't even watch him play without barking orders at him. I feel like a total jerk for not letting him play and learn on his own. This is definitely on me and not on him. I like that he's into it!

This made me laugh. I do the same when I watch somebody play who isn't good at first person shooters. I can't help but backseat drive.

I'm glad you can laugh; I want to laugh at myself a little bit there as well. I mean, he LOVES it. I only let him play Team Vanquish, because he can be 1/16th of the problem instead of 1/4th of the cause of losing in Garden Ops. And he wants to play the more difficult classes, like Chomper, though he doesn't use burrowing, and only goops zombies once in a long while. The worst is when he's just standing around, and I can see the fight from where I am, and know that he could be creeping up on any of the actively engaged players, but he's just hanging way back with his close-quarters character.
spoiler (click to show/hide)
GAAAAHAHHHHHHHHHHHH!!!!
[close]
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: G The Resurrected on March 03, 2014, 03:36:50 AM
Don't feel bad I had the police called on us cause I was back seat driving and made a scene. Domestic dispute cause of BFBC2 is probably whats on the report.

I told you guys this was fun, glad to see you guys liking it.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on March 17, 2014, 01:48:48 PM
http://www.youtube.com/watch?v=JMwT7pWNCAc
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on March 17, 2014, 09:19:58 PM
AWEZOMB!

Free is good. I knew they'd come out with Map Packs, but I was worried they'd charge for them, and make it harder to find an active match by splitting their player base through paid content. I'm stoked that it's free! Not just for my wallet, but because everyone will be access it.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on April 03, 2014, 01:47:21 AM
https://www.youtube.com/watch?v=pOhEn63gVOM

http://news.toyark.com/2014/02/17/toy-fair-2014-diamond-select-toys-plants-vs-zombies-117875
Additional pictures.

I felt like the character design was so spot-on, toys had to be coming. I hope there are ways to get customization pieces easily. More likely I will end up buying Fimo.

Looks like them, and their Minimate companions are out from Diamond in July:
http://www.diamondselecttoys.com/plants-vs-zombies-garden-warfare

Will likely purchase...!
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on April 15, 2014, 10:05:49 AM
https://m.youtube.com/watch?v=zm72sDWMA8A
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on April 15, 2014, 08:58:46 PM
EXCELLENT!

I love how this game has produced a heap of free DLC to keep the game fresh, without putting it behind a paywall and splintering the player base.

...I'm pretty sure I said that earlier in this thread, but I'm a tottering old man today, in need of caffeine and perhaps some Depends sanitary undergarments.

I wish EA'd put that music track up for grabs. That's a pretty slick Morricone imitation.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on April 16, 2014, 12:22:50 AM
I played some of the gnome mode for the first time. Very fun gametype.

I love how this game has produced a heap of free DLC to keep the game fresh, without putting it behind a paywall and splintering the player base.

Agreed. I wish this would somehow become the norm but you know even EA won't continue to do this in the future.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on April 16, 2014, 12:28:49 AM
You know what else I like about this game? It's difficult to get too bent out of shape about it. It's easier to take it all Way Less Seriously.

Yeah, I know I'd posted earlier about how hard it is to watch my son play this game badly; I'm mainly talking about feeling angry, cheated, or a need for revenge. It is exhilarating without enraging.

Agreed. I wish this would somehow become the norm but you know even EA won't continue to do this in the future.
So you think they'll be adding paid DLC maps in the future? I am beginning to think they'll just allow sticker-pack purchases.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Beezy on April 16, 2014, 12:42:03 AM
I played some of the gnome mode for the first time. Very fun gametype.

I love how this game has produced a heap of free DLC to keep the game fresh, without putting it behind a paywall and splintering the player base.

Agreed. I wish this would somehow become the norm but you know even EA won't continue to do this in the future.
They did it with Mass Effect 3's multiplayer mode. Kept me and a friend playing for months.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on April 16, 2014, 02:18:26 AM
I was more referencing that I don't think they will carry this approach over to their other franchises but beezy did rightly point out me3.

And yeah. This is one of the few shooters win or lose that doesn't make me rage.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on April 18, 2014, 02:18:31 AM
I enjoy playing this more than I enjoy playing battlefield 4.

Just saying.

Look at this awesome list of patch notes for the dlc. BF 4 has been out 6 months and hasn't received a patch remotely this good.

Quote
New Features:

- Added new map Cactus Canyon (Gardens & Graveyards) – w/ cool Golf Bomb minigame at the end.

- New card pack added to sticker shop “Zomboss Down” – This is the only place to collect the new Zomboss Down characters and customization.

- 8 new playable characters to collect.

- 200+ new customization items added.

- 3 new consumable plants (Bamboo Shoot, Fire Peashooter, and Ice Peashooter).

- Now able to view party member locations during gameplay via a different colored Gamertag being shown over their character.

- Added 10 new achievements.

- Character level cap increased from 20 to 30, with new star challenges to complete.

- Players can now communicate with all other players in End of Round Screens

- Added a ‘Mute All’ button to leaderboard on Xbox One – This function appears when you enter the leaderboard and highlight another user.

 

Scoring/Coin Changes:

- Gardens & Graveyards scoring has been overhauled:

·         Plants can now earn almost as many coins as Zombies in G&G sessions that go the distance.

·         Plants stand to earn the most coins if they stop the Zombies in the 1st few bases (especially if they get a perfect win by not allowing the zombies to capture the 1st garden).

·         Zombies stand to earn the most coins if they progress through to the end of the map and beat the final challenge.

·         Most scoring takes place as each base is captured vs. all awarded at the end of the session.

- Gnome Bomb Coin payouts increased across the board.

- Added Solo and 2-player bonus coins payout to Garden Ops.

- Increased coin payout amounts based on difficulty played in Garden Ops (Craaazy Difficulty is now worth the effort).

- Added new support scoring:

·         Engineer Zombie now earns coins for each Plant vanquished by their Zombot Turrets.

·         Plants can earn a Garden Defend Assist by standing in the capture circle and vanquishing Zombies.

·         Zombies can now earn Garden Capture Assist by vanquishing plants that are standing in the capture circle.

·         Assist awarded for freezing an enemy who is then vanquished.

·         Assist awarded to Chompers if a zombie gets vanquished while in their Spikeweed’s grasp.

·         Assist awarded to Chompers if they goop a Zombie who is then vanquished.

·         Chompers earn coins for destroying zombie shields (Newspaper, Coffin, Screen Door, Outhouse, Barrel, Treasure Map, etc.).

·         Cacti and All-Stars can earn a cover assist by having their Tallnuts and Shields used by teammates to protect themselves while vanquishing enemies.

·         Sunflowers now earn assists for any enemies vanquished by their active Healbeam target.

·         Soldiers now earn assists for any teammates who vanquish Plants inside their smoke clouds.

·         Engineers now earn assists for stunning Plants and having their teammates vanquish them.

·         Scientists now earn a bonus for vanquishing a target by sticking a sticky grenade on them.

·         All-Stars earn Suppression assists for shooting at or near targets who are then vanquished.

·         All-Stars now earn a bonus for vanquishing more than 1 target with a single Sprint Tackle.

- You now get coins for destroying Zombot Turrets – Payout scales based on which turret level is destroyed.

- Entire team now gets coins whenever an enemy boss is shot down.

- Destroying any Bossmode item yields coins (i.e. Coconut Spotting Station).

- Using abilities in Bossmode now awards coins.

- Entire Zombie team now gets points for destroying Tallnut Cannons, Corn Launchers and Flax Cannons.

- Destroying tombstones in Garden Ops now yields a coin bonus.

 

Map Changes:

- There were a few sections where Zombies were having a hard time capturing the garden early in the game due to severe chokepoints:

·         Added new flanking route to 1st section of Driftwood Shores G&G Map – Zombies can now flank to the left and attack garden more easily.

·         Added new flanking route to 2nd section of Main Street G&G map – Zombies can now flank to the right around the buildings and attack the garden more easily.

- Fixes for a few spots in Driftwood Shores, Shakbite Shores and Port Scallywag where players could get stuck underwater and not be able to respawn.

- Fixes across all maps to reduce areas where players could potentially get stuck in world geo.

- Added more pots to final mansion objective in Wall-nut Hills, and removed the Zombie grave dirt spawners to better balance out the objective.

- Fix for an area in Sharkbite Shores that Zombie AI couldn’t reach.

 

Tuning/Balance Changes:

- Fixed an exploit where characters could use abilities such as Energy Warp and Jackhammer and also carry the bomb in Gnome Bomb.

- Toned down ragdoll explosion when vanquished by a primary weapon.

- Fixed hit “X” indicator sometimes appearing when not actually damaging a target.

- Added better vfx indication of a Chili Bean being deployed so Zombies can better notice their impending doom and try to escape.

- The Scientist’s Energy Warp ability can no longer pass through players/objects (Tallnuts etc).

- The Scientist’s Energy Warp can no longer enter the mansion in Wall-nut Hills.

- Fix for spamming the Sunflower’s Solar Flare beam where the beam would appear but no damage would be dealt.

- Scientist Heal Bomb wouldn’t heal AI zombies, and well… now it does!

- Fix for Engineer not taking damage from Nugget Mines when riding his Jackhammer.

- Sunflower’s Dark flower ability has had slight damage reduction.

- Engineers on Jackhammers can now run into Cactus Drones and destroy them…. Why not right?

- Stunning a Cactus with Sonic Grenades or Mines will now properly pull them out of drone control.

- You can now stick the Sticky Explody Ball to a drone on either team…

- Engineer drones can now set off Potato Mines if it flies near them.

- The Sunflower’s Heal Beam now cancels after 4 minutes of use.

- Spikeweeds are now properly removed after snaring a Zombie and releasing them.

- Fix for the Retro Pea Gatling ability not ending if player tapped shoot instead of holding it.

- The Scientist’s Mega Heal Bomb was too light-weight, and has been given a little more mass.

- The Sprint Burrow ability made targeting players difficult due to its speed. This has been tuned to require less accuracy.

- Chemists are now able to properly damage the Mega Flower.

- Chompers are now stunned longer than other characters when hit with a Sonic Grenade or Mine.

 

Fixes/Improvements:

- Optimizations added to reduce latency.

- General stability fixes.

- Fixed an issue where a player could spawn as a character on one team but still be considered on the other team, thus allowing them to team kill.

- Scaled Gamertag and damage number size on Xbox One to make them more legible.

- Fix for Zombot Turrets magically appearing when bases are captured in G&G.

- Fixed occasional loss of UI if spawn menu was up when Garden was captured in G&G.

- More improvements to the “Hold B” interact button when reviving players.

- Fixed some corrupted textures on Imps in Garden Ops.

- Fix for Spawned Zombies sometimes not moving.

- Fixed some incorrect text for Scientist Challenge at level 13 should have been “Plant the bomb” not “Pick up the bomb”.

- Fixed some incorrect text for Scientist Challenge at level 15 should have been “Plant the bomb” not “Vanquish the bomb carrier”.

- Fixed Peashooter Level 14 challenge where it incorrectly stated to “Vanquish 2 Players” when it should have been “Vanquish 2 Foot Soldiers”.

- Fixed Engineer Level 13 challenge that incorrectly states “Vanquish 5 Players” when it should read “Vanquish 5 Chompers”.

- Fixed incorrect text for Chomper Level 13 which states “Vanquish 5 All-Stars in a session” but should just read “Vanquish 5 All-Stars”.

- Fixed Chomper Level 7 challenge where players had to “Goop a Zombie and immediately vanquish them”, but it didn’t work on AI.

- Fix for bug where occasionally Engineer Turrets, potted plants and Dark Flower would not take any actions or attack.

- Removed the word “nil” from the challenges that clearly should never be set to “nil” because what’s the challenge in that?

- Sometimes when players level up or used skip challenge stars right as the session ended it wouldn’t carry forward – this has been resolved.

- Several star challenges didn’t work with the alternate abilities and now do!

- Fixed up many of the Sunflower hats so that more of them could be used in conjunction with accessories.

- AI will no longer move when taunting so they don’t appear to slide around.

- A Zombie arm no longer appears in Chomper’s mouth when unsuccessfully chomping a Zombie.

- Improvements to better sync up positions and animations when Chomper is chompin’ a target.

- Can now no longer get stuck inside houses in Driftwood Shores.

- Fixed up some graphical weirdness where sunbeam had flickering texture when fired at short distances.

- Cleaned up Gargantuar jumping animations .

- Fixed some geo issues on Garlic Drone - could see through it in a few animations.

- Fixed Tallnut issue where the models would swap only a few feet in front of the player.

- Spikeweed will now properly play their retract animation.

- General cleanup for some AI zombie animations that made the zombies appear like they were sliding when being shot.

- Fix for Gamertags sometimes appearing as “?” in leaderboard.

- Fix for Rocket Drone beam not playing hit vfx when shooting most surfaces.

- Proper icons now appear for pirate AI in Bossmode.

- Gnome Carrier in Gnome Bomb Mode will now always show Gnome icon even when gooped/stunned, etc.

- Can no longer get warped if entering a teleporter while simultaneously getting chomped by a Chomper.

- Removed purple splash effect from green super sticky goop.

- Fixed bug where consumables didn’t always appear properly if the player quit from a match and quickly entered sticker book.

- Added proper match objectives for Gnome Bomb mode when displayed in Smartglass.

- Bossmode player will now see end of game sequence instead of black screen at end of Gnome Bomb session.

- Fixed issue where Plant team would not see vfx for Teleporter or get the proper audio.

- Fix for entering Teleporter while in Scientist Energy Ball that would cause a map wide laser show (sounds cooler than it was).

- Fix for Bossmode stats being incorrectly added to other playable characters.

- Fix for players not seeing the end of game video if they get vanquished right before the last Gnome Bomb explodes.

- Tombstone text for getting vanquished by Fire Chomper was not appearing properly for weapon name.

- Beam weapons now properly leave decals on walls.

- Some characters were not properly showing their reload animations to other clients.

- Outhouse Zombies no longer enter an unresponsive state if saved from a Chomper’s burrow attack.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on April 18, 2014, 10:01:46 AM
Played a mess more tonight. The new additions are readily apparent in-game, and compelling.

Everyone's probably sick of hearing this, but it's nice to have a game I can not only play in front of the kids, but one which my son also enjoys. He's actually placed 2nd and 3rd occasionally now on Team Vanquish.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on June 30, 2014, 12:34:01 PM
https://www.youtube.com/watch?v=mRvB-eRH7-4
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on July 01, 2014, 07:59:39 PM
Great news! I've not been playing this much, recently, so it's nice to have a reason to go back!
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on August 11, 2014, 05:45:41 PM
https://www.youtube.com/watch?v=zC-jYz9VUI4
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on August 12, 2014, 08:11:34 AM
Free?
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Eel O'Brian on August 12, 2014, 10:36:19 AM
Yeah, all the expansions are free. They only charge for sticker packs.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on August 13, 2014, 08:55:48 AM
Thanks. I expected as much, since that had been the case before, but they'd also made a big deal out of "FREE" in the trailers before, and didn't notice it this time, viewing it on a phone on vacation on a crappy connection, etc. I'm lame. So, er, thanks.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on August 14, 2014, 12:08:46 AM
Played this evening for the first time in months. This game is so much god damn fun. I never rage. I just smile when I play it.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on August 14, 2014, 03:22:43 AM
Played this evening for the first time in months. This game is so much god damn fun. I never rage. I just smile when I play it.

The only time I rage is when some rinky-dink Sunflower waltzes past my corpse, there's no-one threatening our position, and LA-DEE-DAH, onward he squeaks and marches, as my KO timer counts-out.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: Stoney Mason on August 14, 2014, 12:11:58 PM
The suburbination game-mode actually suits the game very well. I like Gardens and Graveyards but it can be a bit of a clusterfuck when you near the capture point. By spreading everybody out over three positions on the map, it lessens that effect.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on August 14, 2014, 10:12:12 PM
The suburbination game-mode actually suits the game very well. I like Gardens and Graveyards but it can be a bit of a clusterfuck when you near the capture point. By spreading everybody out over three positions on the map, it lessens that effect.

Ooh, that sounds pretty nice.

Yeah, when there's actually a coordinated attack on a G&G capture point, the framerate even drops if there are multiple, overlapping particle effects. :lol
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: StealthFan on August 15, 2014, 08:02:58 PM
I'm renting this for PS4. Any PS4 borians want to play with me hit me up at JamesWoodsKiting.
Title: Re: Plants vs. Zombies: Garden Warfare
Post by: chronovore on October 02, 2014, 09:53:56 PM
I would, but I’m on 360.

New content available:
https://www.youtube.com/watch?v=uuzHn48v-d4

Appears to be taco-related, so everyone make a run for the border!