:umad
Guild Wars 2 = one of the best game for explorers of ALL DE TIME
Your thread is :dead
I have a strong feeling you'll be playing a next gen console MMO.
That day will be glorious.
Guild Wars 2 = one of the best game for explorers of ALL DE TIME
Your thread is :dead
While not a true MMO, PSO pretty much wrecks your list.
Shittiest genre, only one step above MOBA
Shittiest genre, only one step above MOBA
WoW didn't just continue the Warcraft III storyline, it convoluted it, killed off every major player, and singlehandedly assured that the story of Warcraft IV would make no sense.Metzen gonna Metzen.
Then again, there will probably never be a Warcraft IV (http://www.the-coli.com/images/smilies/damn.png)
What mmos have you played, Rumbler?
What mmos have you played, Rumbler?
Old Republic, TERA, Guild Wars, Dungeons & Dragons Online, Lord of the Rings Online, Neverwinter, DC Universe Online, Free Realms, Aika Online, APB: Reloaded, Wizardry Online, Defiance, Dragon's Prophet, Fallen Earth, Jade Dynasty, Atlantica Online, Vindictus, RaiderZ, and probably a few others that I can't be bothered to remember.
All MMOs suck and have absolutely nothing that I, as a WRPG geek, care about in a game.
#5. The Top 5 Warcraft Characters Are All the Same Person
World of Warcraft is designed to be a never-ending quest. There are 1,797 achievements in the game, and each of them requires hours, sometimes weeks to obtain. It takes such a monumental time investment that by the time you get past 1,000, your body medically replaces your sex organs with cup holders. It's why, in Mandarin, "World of Warcraft" translates to "The People's Fun and Noble Plan for Sterilize Youth."
One player not only managed to get 1,954 achievements (157 more than the maximum), but did so with five different characters: Ataxius, Ataxas, Ataxus, Ataxxus, and Ataxa. They each have an identical set of achievements because of an absurd computer game delivery system known as multiboxing. Multiboxing is where you use several computers simultaneously to trick the game into thinking you're five different people. It's similar to another trick you might try as a hardcore gamer -- convincing Pizza Hut you're an entire soccer team.
MMOs are horrible life-ruining things. While there are worse examples now, MMOs are where "design by psychologist to create a trap to milk maximum revenues" games got their start. If you are playing one, you are addicted to a drug.:fbm
Help me understand Rumbler!
How is this gameplay any different from your bulletpoints on why mmo's suck?
http://www.youtube.com/watch?v=m00OEow8v5Y
MMO's suck because of MMO fanboys, especially WoW fanboys. Think about it.
MMOs are horrible life-ruining things. While there are worse examples now, MMOs are where "design by psychologist to create a trap to milk maximum revenues" games got their start. If you are playing one, you are addicted to a drug.
MMOs are horrible life-ruining things. While there are worse examples now, MMOs are where "design by psychologist to create a trap to milk maximum revenues" games got their start. If you are playing one, you are addicted to a drug.
Which is why I don't get Rumbler's take that MMOs offer no reward or accomplishment. The Skinner Box is all about offering constant rewards and a sense of accomplishment. That's the entire issue with MMOs and MMO players. They constantly reward the players and the players have no idea of what to do without there being some shiny reward at the end. WoW warped an entire generation with this stuff.
"Why should I play this?" BECAUSE IT'S FUN YOU ARSE-SUCKER.
MMO's suck because of MMO fanboys, especially WoW fanboys. Think about it.
MMOs suck because they are MMOs.
MMOs are horrible life-ruining things. While there are worse examples now, MMOs are where "design by psychologist to create a trap to milk maximum revenues" games got their start. If you are playing one, you are addicted to a drug.
Which is why I don't get Rumbler's take that MMOs offer no reward or accomplishment. The Skinner Box is all about offering constant rewards and a sense of accomplishment. That's the entire issue with MMOs and MMO players. They constantly reward the players and the players have no idea of what to do without there being some shiny reward at the end. WoW warped an entire generation with this stuff.
"Why should I play this?" BECAUSE IT'S FUN YOU ARSE-SUCKER.
I think you're confusing "fun" with "shit" but given your history that's entirely understandable.
Also, :bow Rumbler :bow2 spitting HOT TROOF up in hurr
MMOs have a fundamental problem. A well-designed game with few exceptions ends at some point. A profitable MMO should never end. Therefore, an MMO is always going to be designed to keep stringing the player along, never providing a satisfying conclusion. It's like edging forever without release. Feels kind of awesome in the short term, but in the long term you just have blue balls and bitterness.
Help me understand Rumbler!
How is this gameplay any different from your bulletpoints on why mmo's suck?
http://www.youtube.com/watch?v=m00OEow8v5Y
Clearly I'm not an mmo lover and given that you've played more mmo's than seemingly everyone in this thread combined I'm even more confused.
MMOs have a fundamental problem. A well-designed game with few exceptions ends at some point. A profitable MMO should never end. Therefore, an MMO is always going to be designed to keep stringing the player along, never providing a satisfying conclusion. It's like edging forever without release. Feels kind of awesome in the short term, but in the long term you just have blue balls and bitterness.
I had a friend who dropped out of school to play more Everquest. He thought he'd be raking in thousands of dollars a month because he once sold a character for a few hundred dollars.
He now kills bugs for a living.
That is my only experience with an MMO.
Help me understand Rumbler!
How is this gameplay any different from your bulletpoints on why mmo's suck?
http://www.youtube.com/watch?v=m00OEow8v5Y
It depends on how you define gameplay. In my case, gameplay requires an end state. At some point it can be finished. KOTOR can be finished, which makes it inherently different than an MMO.
GTA3 has an end state, come on. Don't be disingenuous. Yeah, you can fuck around in it and a lot of people only do that, but the game is designed with a proper ending. Animal Crossing also has an ending. At some point, you will collect everything, and then it's done, there's literally nothing left to do. Competitive games end when each match ends. That's the start, beginning, and end.
MMOs are different. They're endlessly appended to, and developers work with that in mind. There's rarely a big payoff, because if they do that, people will stop playing, and that runs contrary to what a successful MMO is intended to do. You mention the monetization is a problem, but monetization is intrinsic to the design of these games. It's like saying there's nothing wrong with F2P models on iPhone games or w/e. The monetization is built in, the game is designed around it, and there's no escaping that short of going "fuck it, we don't want to make as much money as we can", which is pretty unlikely.
early WoW raids>just about any gaming experience you losers had in the last decade
Etoilet, are you incapable of NOT defending Guild Wars? I mean, at this point I don't even bother defending D3 any more...
magoose - yes, until they append more. Which they always do.
Etoilet, are you incapable of NOT defending Guild Wars? I mean, at this point I don't even bother defending D3 any more...
I'm more or less challenging the idea that MMORPGs are bad by design. It's a cynical and ignorant viewpoint.
Though just for your benefit, the difference between D3 and GW2 is that people actually love GW2.
All I'm saying, magoose, is that it's a very sloppy way of designing a game that virtually ensures a lack of satisfying closure, and that it's endemic to the genre.
Doesn't mean you can't have fun.
All I'm saying, magoose, is that it's a very sloppy way of designing a game that virtually ensures a lack of satisfying closure, and that it's endemic to the genre.
Doesn't mean you can't have fun.
I'm more or less challenging the idea that MMORPGs are bad by design. It's a cynical and ignorant viewpoint.
I had a friend who dropped out of school to play more Everquest. He thought he'd be raking in thousands of dollars a month because he once sold a character for a few hundred dollars.
He now kills bugs for a living.
That is my only experience with an MMO.
so he still plays MMOs for a living, but in the real world. His life is like the first 10 quests in any MMO over and over again.
This is what MMOs are, it isn't what they were.
This is what MMOs are, it isn't what they were.
And your point is...?
Speaking of indie mmos... Did LOVE come out already?Unless you're joking... It both came out and (predictably) failed and was shut down a while ago. Love is over.
mmos are for losers and freaks; mobas are for people that will spend 95% of their lives without physical human contact
This is true, also the reason why I can't ever play a game like this where I am in life. Raiding is something you have to commit to, like sports. Set times etc.
No way I would want to schedule that in.
mmos are for losers and freaks; mobas are for people that will spend 95% of their lives without physical human contact
I'm pretty sure mobas are the root of all evil. My mums boyfriends son wont even come to the dinner table when a delicious meal has been served, as he's too busy playing League of Legends. I tried talking to him about gaming and thats the only game hes played THIS YEAR. Yeah, that shit is fucked up. Your gaming diet needs to be varied
Maybe "ending" isnt the word. "Closure" might be a better word.
That reminds me of when I used to be a mental health worker and one of my clients with work expectations came in and wanted them deferred because he was a guild leader in WoW.
God damn we had a good laugh about that for a while around the office.
Yes. And it was to the detriment of the game's hook, as you also mentioned.
All I'm saying, magoose, is that it's a very sloppy way of designing a game that virtually ensures a lack of satisfying closure, and that it's endemic to the genre.
Doesn't mean you can't have fun.
words