THE BORE
General => Video Game Bored => Topic started by: Howard Alan Treesong on June 20, 2013, 11:40:07 AM
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This deserves its own thread.
http://www.heyuguysgaming.com/news/12507/heartbroken-xbox-one-employee-lets-rip-must-read
First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn’t have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game.
SUFFER :punch
LIKE :punch
G :punch
DID :punch
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Thanks for ruining ms vision of the future dirty poors
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AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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:dead
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if it was just demo what was the whole point of sharing then? just put the demo online
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Cuz theres almost no demos
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:rofl
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Oh yeah, let me download this 25GB game so I can get up in that 15 minute demo. :drool
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There was never any catch to [the family plan]
15-45 minute timer
There was never any catch to [the family plan]
15-45 minute timer
There was never any catch to [the family plan]
15-45 minute timer
the last time I read something this obtuse it was a G post in an Xbone thread.
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Locked on GAF already.
Stop spreading FUD.
/MCD
For real?
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Locked on GAF already.
Stop spreading FUD.
/MCD
For real?
The source is Pastebin so it may or may not be real, but it's Microsoft, so it's probably real.
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Yawn. I'm not believing a pastebin.
Thanks, Luddites and poors for killing this awesome feature.
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fake
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I'm just disappointed Drinky's posting on pastebin instead of here.
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cboat implying it's 60: http://www.neogaf.com/forum/showpost.php?p=65154131&postcount=1401
still fud
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:lol at anyone thinking the 10 person sharing thing was like they said it was.
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This sounds like PS+ full game trials where you could play an hour of the full game, except you need a friend to own the game to access that functionality. Or how xbox 360 indie game work on a 5 minute timer. Shareware is BACK!
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Only shitty PS+ doesn't have the infinite power of the cloud.
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Shareware was almost BACK!
ftfy
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"And here I was all ready to buy 1, get 9 free! What gives, Microsoft!"
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CBOAT chimed in that it was apparently 60mins :lol :lol
I will believe him since he is usually solid as fuck with the infoz.
And with that they basically took another thing Sony has done :P
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Sounds like OnLive game demoing, except you'd have to install the game from someone's shared library first. It probably would have been okay in practice, but they did make it sound like something more.
Glad as all fuck they U-turned
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Shareware was almost BACK!
ftfy
ok, I misread this and thought it's about the family sharing post-head unassing. If this was part of the cloud utopia, oh man.
now I'm disappointed Microsoft didn't wait until detailing family sharing to backpedal.
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Told you guys it was a bait and switch lawl
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I didn't believe in any of the time limit crap, and rightfully so. Here are just a few bit's from those that would know how it would have worked. I believe them over some unreliable pastebin that anyone could have made.
Marc Whitten
https://twitter.com/notwen/status/348092374842474497 (https://twitter.com/notwen/status/348092374842474497)
Aaron Greenberg
https://twitter.com/aarongreenberg/statuses/347911202057379840 (https://twitter.com/aarongreenberg/statuses/347911202057379840)
http://www.reddit.com/r/xboxone/comments/1gt1s7/microsoft_responds_to_the_recent_rumours_about/ (http://www.reddit.com/r/xboxone/comments/1gt1s7/microsoft_responds_to_the_recent_rumours_about/)
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What reason is there to believe what these guys say? The feature is dead and buried, never to return, so of course it was totally awesome and everybody would have loved it!
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I didn't believe in any of the time limit crap, and rightfully so. Here are just a few bit's from those that would know how it would have worked. I believe them over some unreliable pastebin that anyone could have made.
Marc Whitten
https://twitter.com/notwen/status/348092374842474497 (https://twitter.com/notwen/status/348092374842474497)
Aaron Greenberg
https://twitter.com/aarongreenberg/statuses/347911202057379840 (https://twitter.com/aarongreenberg/statuses/347911202057379840)
http://www.reddit.com/r/xboxone/comments/1gt1s7/microsoft_responds_to_the_recent_rumours_about/ (http://www.reddit.com/r/xboxone/comments/1gt1s7/microsoft_responds_to_the_recent_rumours_about/)
:wtf
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:lol
Man G is super salty about something that was never going to happen in the first place.
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Wasn't that good of a system if there had to be a compromise in the first place...
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Gaming industry must be made out of mental asylum rejects.Locking 50 GB demos to family share...haha
On 360 you can freely fully download any arcade game without "family" share.
Who the fuck would pay for all that bandwidth(on MS side)?
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So, let me get this straight. There are people who really think that publishers -you know, the companies that were pushing for this kind of DRM because they think used games were bringing down profits (no matter how much blameshifting they were doing a couple of days ago) - were actually going to okay a system where they were certain to lose upwards of nine potential sales x number of consoles on every single game sold? I don't mean to insult anyone, but that's some staggering cognitive dissonance.
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There are certainly those people.
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So, let me get this straight. There are people who really think that publishers -you know, the companies that were pushing for this kind of DRM because they think used games were bringing down profits (no matter how much blameshifting they were doing a couple of days ago) - were actually going to okay a system where they were certain to lose upwards of nine potential sales x number of consoles on every single game sold? I don't mean to insult anyone, but that's some staggering cognitive dissonance.
Yep.
Seems Oscar was right about the MS fanboys this round :lol
the only way I could see this actually happening is if MS compensated every Publisher and that is honestly fucking insane.
I didn't believe in any of the time limit crap, and rightfully so. Here are just a few bit's from those that would know how it would have worked. I believe them over some unreliable pastebin that anyone could have made.
Marc Whitten
https://twitter.com/notwen/status/348092374842474497 (https://twitter.com/notwen/status/348092374842474497)
Aaron Greenberg
https://twitter.com/aarongreenberg/statuses/347911202057379840 (https://twitter.com/aarongreenberg/statuses/347911202057379840)
http://www.reddit.com/r/xboxone/comments/1gt1s7/microsoft_responds_to_the_recent_rumours_about/ (http://www.reddit.com/r/xboxone/comments/1gt1s7/microsoft_responds_to_the_recent_rumours_about/)
:lol :lol :lol :lol :lol
Believing PR, yes because that's always been accurate ::)
Both coming from:
the dude that stonewalled interesting questions with "so awesome" garbage after the DRM drop and
the other guy who "didn't know who this Adam Orth person was" is after his horseshit happened.
It doesn't matter now anyways since the feature is gone and no side can be seen as wrong or right.
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Honestly, I don't really know if it matters who you believe. Think the pastebin person is right and this was going to be pretty shitty? Think the vague PR indicates that it was really going to be this awesome thing? Ultimately, who gives a shit? They scrapped it. Maybe they scrapped it because it was worthless shit. Maybe they scrapped it because it was too awesome and publishers were never going to go for it. Whether it was a good feature or not, my working assumption is simply that it was half-baked nonsense they were making up as they went along, and they never did precisely nail down how it was really going to work.
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The most irrational of fanboys are never going to let this one go. Not unless someone high up at MS dispells the myth that they were going to let you have 10 copies of every game to give away.
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Honestly, I don't really know if it matters who you believe. Think the pastebin person is right and this was going to be pretty shitty? Think the vague PR indicates that it was really going to be this awesome thing? Ultimately, who gives a shit? They scrapped it. Maybe they scrapped it because it was worthless shit. Maybe they scrapped it because it was too awesome and publishers were never going to go for it. Whether it was a good feature or not, my working assumption is simply that it was half-baked nonsense they were making up as they went along, and they never did precisely nail down how it was really going to work.
Nah man a side has to be right and the other wrong. :P
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called it on the RSG podcast
you do not , on one hand, create a super restrictive DRM system designed at a system level
and then on the other hand go "But guys, 10 copies for free per purchase"
The fanboys are insane on this one - and the "but cloud computing vision ruined" is even more utter nonsense.
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Ya people need to realize cloud shit is more marketing than anything else.
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The most irrational of fanboys are never going to let this one go. Not unless someone high up at MS dispells the myth that they were going to let you have 10 copies of every game to give away.
I have a coworker who fervently believes that. Publishers won't allow something like that unless there is a catch.
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"we will add more digital benefits over time" aka it is still happening and all the naysayers will be proven wrong, cast into the lake of fire upon its glorious appearing. BELIEVE 8)
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Gies said that they had arrangements with publishers in place.There was some catch definitely but I don't buy this demo thing.360 already has that,for free and available to everyone.
Unless demo thing was insert coins,watch 5 minute ad or something.
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Gies said that they had arrangements with publishers in place.There was some catch definitely but I don't buy this demo thing.360 already has that,for free and available to everyone.
Unless demo thing was insert coins,watch 5 minute ad or something.
(http://uncoolghoul.files.wordpress.com/2011/04/i_want_to_believe.jpg)
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Well,maybe somebody writes a book about this one day.
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Dean Takahashi's already on it
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Maxy and G, what you doing dudes? :fbm
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I think there was something far more sinister below the surface.
Demo thing,blah...no self-respecting digital citizen would ever touch that,complete waste of bandwitdh,youtube is much cheaper.
We are talking about large games that sometimes have 30 minutes tutorials.I would probably still be in options menu,tweaking brightness and stuff.