I still can't beat the final boss, on any difficulty. :'(
I feel like I've already played 100 games and I don't really get your complaints. More events wouldn't hurt though.
Also, you don't want a turbo mode. Some things need to be timed correctly (like cloaking before missles hit), which would be impossible if it went any faster. It'd have to become a turn based game without animations to go any faster.
Also, for anyone having trouble with the boss: The thing has some really good weapons but the ship layout is very, very flawed. *hint, hint*
I still can't beat the final boss, on any difficulty. :'(
when you start the game a lot of the starting fight can be boiled down to "click missile,shield system... click laser,weapon system" as that quickly handle you the victory since it disable any chance for the enemy to defend or attack and yet you have to sit trough your weapon charging and shooting until the enemy ship explode and it make the first fights feel more chorish than they should,that's why i think the game needs a turbo mode or at least a "skip stuff until my weapon is charged again" buttonI guess I forget the time when I play this, but those initial fights never felt like they take too long to me. I don't even use my missles half the time, because the Burst Laser II can punch through the weak shileds you see in the first sector.
a turbo mode would also mean not having to wait for your crew to fix the ship system when there is no danger for example